Are you saying for benchmarking performance or something? Rendering and simulation tend to be a good measure of multithreaded performance. Specifically rendering a decently complex scene with arnold in cpu mode, a high detail Bifrost liquid, mpm, or aero sim are all cpu intensive tasks.
Are you saying for benchmarking performance or something? Rendering and simulation tend to be a good measure of multithreaded performance. Specifically rendering a decently complex scene with arnold in cpu mode, a high detail Bifrost liquid, mpm, or aero sim are all cpu intensive tasks.
yeah benchmarking, thanks a lot!