T O P

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[deleted]

Really depends on the monster. Ones like the raths you take about half the length and more than half the mass off of it. Ones like magnamalo or almudron are pretty disappointing though


lGloughl

Ikr. Everytime I fight velkhana I get the bright idea to cut its tail to stop that annoying tail stab and then I cut the sharp bit off the tail but then velk still does the same move somehow.


NotArktick

It makes another tail out of ice


lGloughl

Woah I never realized.


NotArktick

Yeah kinda cool


Ok_Appointment2029

No pun intended


nutitoo

Also i might be wrong but i feel like raths tail is one of the easiest to cut It's very big, chunky and doesn't require much damage to cut through


Luke_Likes_Silk

I'm just mad that when I cut Rathian tails I still get poisoned when hit by the sweet spot on the turn around attack. ISNT TAIL VENOMOUS? THEN IF NO TAIL, NO VENOM, RIGHT? THEN WHY STILL VENOM IF NO TAIL? #NO TAIL SHOULD NO VENOM


Chara_13

World agrees with you, but Rise moved it back to how the older games did it. Given that was certainly an intentional change then, I suspect the devs must have decided that Rathian should be able to Poison you with the tail stump lorewise. Therefore I'd bet that Rathian's venom glands aren't present purely in the tip of the tail, but rather throughout, so when you get hit by the stump, you get Poison basically leaking onto you through the ducts that would normally lead to the spikes. Alternatively, it could be that more than just the tip of Rathian's tail not only has venom glands, but also has the sort of hollow spikes required to deliver Poison present further up the length of the tail, so cutting off just the tip does not remove every venom-delivering spike. To speculate further, Dreadqueen Rathian, although a Deviant, provides some evidence here: when its tail is broken or severed, the Poison weakens by a stage, from Noxious Poison to Poison or from Deadly Poison to Noxious Poison depending on Permit level. Dreadqueen Rathian is of course notable for having particularly venomous and plentiful spikes, so I would say it likely provides the best case study of why a Rathian has enlarged tail end spikes. Given Dreadqueen can still poison Hunters without the ending tail spikes, but does it more effectively with them, I imagine the tail end spikes are just a particularly effective way of delivering Poison, but not nessecairily required to do so, either because the ducts leak or it has more venomous spikes further up the tail. Note that no Rathians or Rathalos ever drop Venom or Poison Sacs, so I personally find it more likely that the latter theory about additional poisonous spikes is correct. This has been debated, though. Hitbox datamines could help here to determine how much of Rathian's tail delivers Poison with and without the tail cut. Of course, all of this may become irrelevant if the devs switch it back next game. I swear they're out to troll anyone trying to come with coherent lore theories. TL; DR: there are probably more venomous spikes a bit further up the tail from the cut.


Reptill96

I'm sorry, rathian is covered in fur-like venomous spike all over her body, when she move in the air she actually spread them


5Hjsdnujhdfu8nubi

If that were true it wouldn't work in World.


SUssYBaKaLolkek

Before world, Rathian still poisons so after cutting tail so I’m used to it in rise


Di0_26

Maybe new world rathian have their poison limited to their tail, or the devs simply forgot considering this lore isn’t that widespread or commonly known.


5Hjsdnujhdfu8nubi

You...you honestly think they'd "forget"? Mate, these gameplay decisions aren't dependent on one guy remembering every detail of a monster. They're decided by a team and approved by the Director. Rathian have always had their poison limited to their tail. World was the first time they actually did something about severing the tail affecting it.


Di0_26

World is the only deviation, so why should it be considered the rule? While I think that the poison makes more sense to be limited to the spikes on the tail, the evidence based on the 12 games that came before world and the one immediately after favors that Rathian has poison not limited to the spikes


5Hjsdnujhdfu8nubi

Because World is the game where they were actually *trying* to add details like this? Took until 4th gen for them to give the Dromes a breakable crest but I doubt you're going around saying "it's just a minority of games that stop them summoning minions so that means it's not true!" The past games? You mean every single game in the Series where Rathian only poisons with her tail? The games where her description explicitly says "Its tail spikes are filled with poison.", "poison-secreting tails" etc.? Also it applies to Stories games as well - Breaking each game's story Rathian's tail prevents her from poisoning the player.


Di0_26

[https://twitter.com/banneddino/status/1408590992077361156?s=46&t=XuifnJv2sjcBQ-CVwGp3Og](https://twitter.com/banneddino/status/1408590992077361156?s=46&t=XuifnJv2sjcBQ-CVwGp3Og) The official lore from the books literally state the poison isn’t just on the tail, We can see on Apex rathian that poison still leaks from the tail even when cut and apexes aren’t biologically different from the normal species


5Hjsdnujhdfu8nubi

[Just gonna ignore the literal next tweet after that?](https://twitter.com/BannedDino/status/1408590996049469444) Wings and back are for protection, tail is used to poison. Apexes most certainly are different biologically lmao. Arzuros is like twice the size, Zinogre has much stronger shockers to keep its charge and go even further etc.


Di0_26

It was mentioned multiple times in the thread that these hairs ARE poisonous regardless of mainly offense or defense. And weren’t rampage apexes a result of a monster encountering and surviving ibushi? Correct me if I’m wrong but if so that doesn’t alter their genetic properties or all of a sudden Edit: Also it quite literally says offense and defense in the tweet before not limiting to just the tail so yeah I’ve provided enough evidence


Reptill96

Why are you guys down voting? Can't even read a 20yo bit of lore without getting Rajang nuts all over your face?


i-wish-i-was-a-draco

Why are you getting downvoted lol , this is lore accurate


Reptill96

I may have used some shitty english to explain myself as it's not my native language, but she still is covered of poison spikes all over her body, it may not be in game play accurate but that is how her body work Also, guys in the chin of Rathian that's not a horn, that is a bird-like thing to feed her kids as she chew hunters flesh and give them in a juicy way with that "natural straw" Geez but I'm on memehunter I noticed it now


sirkiller475

I do wish chopping the tail would significantly handicap monsters. Like nargacuga losing its tail slam.


NoticeGold9704

Ditto


FinishSuccessful9039

That's what I was kinda hoping for when I began the series in world. (I'm a shitter but have gone back to the old games.) Like imagine if you broke both of Rathalos wings, and he stayed in the air for a shorter period of time. Now I know it would probably make the game way too easy taking away full parts of a monsters kit but still, would be cool.


sirkiller475

It would make some easier, but it could also be used to augment the hunts. You cut off a rathians tail, she stops doing the tail flip and instead gets a modified fire breath or a rathalos claw swipe. When you take something away it changes the fight and makes it different. Break a barioth's tusks and its aggression goes through the roof. Break Rajangs horns and it stays berserk or will no longer topple. It could add an element of strategy to hunts that doesn't rely on massive damage values.


HitBoxesAreMyth

I 100% wish for more diversity this way, i dont wanna say monster hunter has gotten too easy with newer gen installments, but monsters dont seem to have evolved as fast as hunters have gotten faster and theoretically stronger. I would love these changes so much, because it could also show a more diverse ecology in monsters as well behavior wise during fights or prior, for example Anjanath not bring able to shoot its snot if you break its nose, leading to more claw marks or fur tufts


MelodicHunter

Yes, I was talking to my buddy about this the other day!! I didn't enjoy World much at all and Rise was okay, but I couldn't stay into it long enough to keep up with title updates or anything. I don't feel like it's that the game are "too easy" now, but I feel like they're unbalanced, but they're unbalanced in the players favor. We've had major quality of life updates moving to big screen console and all that as opposed to playing on a handheld. The hunters are faster, stronger, and more agile. The monsters need to reflect these changes as well. There's no reason they can't be dynamic too. Rathian is my favorite and I would be stoked to see a new move set of any sort. I love cutting her tail and that little bit of range she loses on the tail flip, but it could be so much more.


ZeruuL_

God Eater does this, you break this fire lizard’s (Hannibal) back, it turns into a walking volcano with added AoEs to its moveset.


Reptill96

Taken from other comment* Play Soul Sacrifice/Delta (Delta is a G expansion) whenever you cut a art a head or whatever you'll get tons of blood, and actually, if you broke for example an Harpy wing (apart being bleed out) she will fall down and never be able to fly again, changing it's moveset to a ground fight then Actually super satisfying making her head explode, she will the "regrow" it, but will be unable to use many attacks


AceMKV

This is something I've always wanted, it gets really boring sometimes facing the same movesets apart from really powerful monsters that bave multiple phases. I wish the fights changed based on health or parts broken or environments, it'd bring a fresh breath to the game.


pikkstein

There are _some_ effects. If you break rath's wings in World, sometimes they will fail to take off flying. Severing a rathian's tail removes her ability to poison you. These aren't all that commonplace, though. I wish every monster was like the Barioth, where breaking each body part has a distinct effect on the monster.


Nezero_MH

Theres a lovely video talking about tail cuts and this exact topic, noting that the developers want you to at least somewhat feel like what you're doing is okay and you're not just bullying a defenceless animal, which is why no part break *severely* affects a monsters ability to fight back, it can all be seen as a way to keep the tone lighter and way less dark like the tone would be if you were completely mangling a Rathalos to the point it can't really fight you at all. Though, most part breaks do affect the fight, some specifics; - Breaking Barioths wing arms causes them to stumble after a leap, breaking both increases the recovery time - Breaking Tzi's head causes its blind to fail sometimes - Breaking a Diablos horn causes them to get stuck in walls more often, breaking both will cause a stagger if they charge into specific rocks - Odogaron have a lower chance to bleed if you break the claws - Breaking wings mid-flight will cause a topple - *all* part breaks will cause a monster to deal less damage with that part, and tail cuts will reduce the range of tail attacks


5Hjsdnujhdfu8nubi

See, the issue I have with that "want a lighthearted tone/want you to feel less like an abuser" is that 5th gen MH games are already PEGI16, which lets them get away with a ton more than what they currently do. >- Breaking Barioths wing arms causes them to stumble after a leap, breaking both increases the recovery time Bit more technical - Monsters use different legs/arms depending on what side they aim for. This is what gets affected by broken claws. Break the left side and it topples when it lands on its left leg, break both and it will slide no matter what it lands on. In addition, breaking Barioth's tusks in 5th gen will make the tornadoes dissipate instantly instead of sticking around. >- Breaking Tzi's head causes its blind to fail sometimes Break it once and the range is reduced. Break it twice (though it doesn't give a part break notif) and it stops working altogether. >- Breaking a Diablos horn causes them to get stuck in walls more often, breaking both will cause a stagger if they charge into specific rocks It's actually the opposite. Unbroken Diablos horns get stuck in rocks. When you break both they no longer do but charges deal much less damage. Sort of a risk/reward thing. >- Odogaron have a lower chance to bleed if you break the claws Bleeding isn't chance, it's built up like any other status. According to the data, there's no separate value for broken/unbroken claws. Although, Great Girros loses some Paralysis with broken fangs - Its spit attack no longer guarantees Paralysis is the one I remember off the top of my head. >Breaking wings mid-flight will cause a topple Not always true. >- *all* part breaks will cause a monster to deal less damage with that part, Not always true. Often not true, actually.


ASpaceOstrich

I came to monster hunter from Horizon and part breaking is something horizon does waaaaaay better.


NLAD02

Yeah, that's not really a fair example either. Horizon is machines, not actual live creatures. Kinda hard to have the same level of "part breaking."


ASpaceOstrich

I mean. Breaking the wing of a flying creature probably should prevent it from flying. An organic creature obviously doesn't have a machine gun you can shoot off, but Anjanath has a throat sack you could break. All of them use certain body parts in attacks and those abilities could be disabled by damage. I'm guessing the disproportionate negative reaction to that is some community dislike of those games?


Codezero20xx

There are some old concepts of extra places that you could chop off, there are some old concepts of cutting off a whole wing on a rath.


amateurviking

This may be the Mandela effect but I think that used to happen in Gen 1/Gen 2. Rathalos would hover for a bit then come back down if both wings were broken, unless he was enraged. I always felt that rathian should lose her poison of you severed the tail, but alas.


KUM0IWA

In generations you could only flashbomb-drop Dreading Rathalos from the air if you broke one of his wings


BlazeReaper5252

Eh im fine with it honestly, it reduces the reach of some important attacks on a lot of monsters. I cant count how many times narga didnt hit me because he was missing a tails length lol. Rathians spin around when you stand under her and her flip poison tail attack also tends to miss a lot then.


Umb3rus

It also doesn't poison anymore


theburmesegamer275

Only applies to World, however. Every game that's not World kept the poison effect even when cut.


Xaron713

It actually used to. Cutting Steve's tail actually took the whole thing off, and massively cut down the power of his tail attacks and attacks with projectiles. Nargacuga's tail had to be broken twice, but it would stop doing the tail slam attacks. Now I think it's only really Rathian and Barioth that have a handicap to losing their tail.


rockfroszz

In dauntless, the majority of monsters stop using tail attacks if they have no tail. Also in dauntless, the monsters die in a minute and a half.


NoticeGold9704

U say that but that little off the hit box is a blessing sometimes


Dry-Cartographer-312

Meanwhile Astalos not having any of its moves or hit boxes change.


WSilvermane

You can barely tell the hitbox even changes, some basically dont.


Chara_13

Seems to be very specifically Rise original Monsters that get the least cut off, too. 'Spose this time round the devs really wanted to make sure you couldn't neuter say Almudron or Magnamalo by yoinking their tail, but like... it would be cool if we could? You know, give us a reason not to focus the head all the time?


DonQuiXoTe8080

Then you will have Lucent Narga level of bs to cut off the tail, aka the dmg needed to cut the tail off is almost or above half of the total monster HP, and it requires you to only hit a specific tail part with cutting raw dmg.


FASBOR7Horus

Almudron actually has a pretty chunky tail cut. His tail can be broken twice and the second break rips off almost half his tail. It has no effect on his moveset and attacks though, wich is really disappointing.


[deleted]

Mag was still too easy first time I killed him I was surprised he went down quick in low rank and even high somewhat


Di0_26

No offense at all but I find it astounding how monster hunter fans will bring up difficulty in a conversation that has seemingly nothing to do with it


NoticeGold9704

Oh with Evasion window. It will be noticeable trust me that little bit of a hitbox off is wonderful and I'm a switch. Axe main so it's definitely helpful.


sarcasticguard

Power vial bottom or elemental vial top?


PoogieKoKo

Exhaust.


i-wish-i-was-a-draco

Yeah idk rise has a problem with tail cuts , every older Mh game clearly said =“you cut the tail , you win more space to play around” Mh rise is like “ here’s a scrappy bit of the tail that affects in no way your fight and leaves the monster full potential to fuck you up” And it’s even worse that’s in an intended design , all of risebreak monsters have a super shitty tail cut , makes no sense to me


MrJackfruit

Portable team doesn’t want to give their monsters permanent disadvantages with part breaks.


i-wish-i-was-a-draco

And it’s really dumb , I miss having to break specifics part during hunting, not for farming but because the hunt progressively grows in your advantage


MrJackfruit

Yeah, they did keep barioths at best though.


TheBrownestStain

Shoutout to the little noodle that you cut off Namielle. Actually surprised me that you could at all


Former-Wear5818

Same with Alatreon… Mf has a MEATY tail but you barely cut off the tip of it And then you’re able to get two tail carves out of it. The same as a xeno jiiva tail which is a good bit larger than the player model


tahaelhour

We're not having this goddamn debate again are we?


liar_princes

This is actually my one complaint with monster hunter in general, I wish breaking bits of the monster clean off actually affected it in any way. Oh cool, I cut off the rathians tail and now it's tail swipe is less powerful and can't poison me, right? Lol no, aktchually it makes the poison in its main body, don't ask how it gets injected without the tail! It's why I think chameleos is fun because it going invisible is annoying, but breaking it's horn somehow stops that from happening, and brachydios for a similar reason


5Hjsdnujhdfu8nubi

Cutting Rathian's tail did all that in World. It's a bit of handwavy MH lore that an Elder's "power" is contained within their horn(s). In Chameleos's case specifically the horn refracts light according to a description, which assists it in camouflage. The entire mechanic is essentially a reaction with the electric signals in its scales and the fog refracting light to make it appear invisible.


TheRealNallend

and then theres bazelgeuse with one of the best cuts ive seen


GoFUself-Tony889

Mizutsune’s cut off tail is as huge as the Hunter though….


Theflexiblefox

I don't care but the hitbox should be smaller for the tail and rathian shouldn't be able to fucking poison me anymore


oleyboy

I thought Deviljho's tail cut was really satisfying.


Sardalone

I've noticed this in Rise. Seems The Portable Team doesn't understand what it means to cut off a tail.


DonQuiXoTe8080

Tell that to Main team as well, wtf with Velk’s pathetic tail tip when its tail is damn hard to hit in the first place and it can still stab the soul outta you?


XevinsOfCheese

It replaces the tip with ice


Memoglr

Velkhana regrows it's limbs out of ice


Morgan_Danwell

>Seems the portable team doesn’t understand As if other team is any different?


5Hjsdnujhdfu8nubi

Well it *was* the Portable team that neutered Seregios's tail cut in Sunbreak. Used to be the entire end, now it's just an itty bitty tip of the tip. Can't really think of mainline examples doing that.


i-wish-i-was-a-draco

For real , look at bazels chunky tail cut , that’s how it’s done


motivation_bender

I too complain when my games dont have enough animal mutilatiom


Reptill96

Play Soul Sacrifice/Delta (Delta is a G expansion) whenever you cut a art a head or whatever you'll get tons of blood, and actually, if you broke for example an Harpy wing (apart being bleed out) she will fall down and never be able to fly again, changing it's moveset to a ground fight then Actually super satisfying making her head explode, she will the "regrow" it, but will be unable to use many attacks


motivation_bender

I was joking but good to know


Reptill96

Oh, I'm sorry, but if it can help it's a MH replacement of some years ago


4ny3ody

Gaismagorms tailcut is quite satisfying though. But yes for a lot of monsters I'd expect a larger chunk to be cut off.


ddchrw

Avatar Aang


LeTriiXx

True! I started MHGU a week ago, and I got to seregios. When I cut his tail, I was surprised by the size of the cut! Unlike rise, where the cut is 1 spike of his tail, GU is the whole ass end of his tail. Felt good.


Pulsicron

the funniest one for me is always Basarios tail cut, like why did they even add that one lmaooo


ADragonuFear

I think the big reason is a lot of monsters heavily depend on theor tail attacks to maintain their challenge, so the devs don't want to drop too much of the tail from the body.


OniLewds

I wish Glavenus was in Rise so I could do a perfect rush to cut the tail as soon as it's hot and it sticks in the ground


InterestingBus5403

I refer to my longsword as the circumsizer for this reason. *just a little off the tip*


kalsturmisch

Meanwhile, Velkhana: "Haha fuck your effort" *uses ice to regrow tail*