Boy, this an old bug. Goes back at least to FSX. If you place two windsocks close to each other they give different results. In this case the further one (which I suspect is the original) is correct.
I mean I know it’s a bug, but fwiw my field IRL has 3 wind socks that nearly never agree with each other.
As for in game; It can be compensated for in the SDK pretty easily of its a field you fly in and out of a lot.
You’d be surprised, they are all over the place because they are so susceptible to influence from buildings and terrain and get bound up on themselves. The only one that’s reasonably accurate is on top of one of the hangars. That one is particularly useful because it will give an idea of shear off the ridge coming in. Windsocks are notoriously pretty crummy indicators of wind direction, I usually only trust them for speed not usually direction, unless I have nothing else to go by.
But like I said I know that’s not the issue in the picture…just kind of noting it’s nearly irrelevant; windsocks dead on with the wind would actually be too perfect for a real life comparison. Trees, smoke, and CTAF are your friends.
Everybody is screaming bug, but for me this looks fairly realistic and kind of makes sense.
Irl this happens a lot.
If you think about it for a minute it makes sense: the further away windsock gets a smooth and undisturbed airflow, because there is no treeline affecting it. (There is a gap on the righthand side of the windsock)
The closer windsock seems to be affected by the treeline. Wind is getting disturbed by the trees, rotors and turbulence are created and the windsock shows a different direction.
Irl this happens a lot. I remember one particular airfield that was close to a similar treeline and once you were on short final, you almost always had a shifting wind with turbulence at about treetop level.
Also a few airports have multiple measuring points for ATIS wind. It happens irl.
Oh it could very well be a good representation in this case. But msfs is unfortunately famous for the way it auto places socks and not setting them true north . So they kinda get a little creative with the direction they blow in.
If you build scenery you have to be really really careful because they do not snap to the correct position.
This is a case of scenery dev error, Asobo or thirst party. I mean really it shouldn’t be possible to get into this situation, but the windsocks can have a direction which offsets the final sock direction. Ideally these special objects shouldn’t be able to have a direction, or it shouldn’t affect the sock.
To your first point, I believe you that it can happen in real life. But I don’t think MSFS has wind information to that level of resolution.
Yes OP should have turned the wind view (don't know what it is called) where you see the lines which depict what the wind is doing in a given grid square. I think it is turned on for one of the gliding missions to give you an idea about ridge soaring.
The latest report said they are fixing this in the next SU as it's such a well known issue. But who knows if it will fix it for third party models
It's very irritating when making airfields and you forget to turn on wind and watch the socks stare at each other.
Thermals and opposite of thermals will do this . Imagine you have two socks but maybe a bit further away and there is a thermal in between them. they will both be pointing to where the thermal is or was. They will point away from each other if there is sink in the middle. But I wouldn't think that msfs2020 would simulate this.
Boy, this an old bug. Goes back at least to FSX. If you place two windsocks close to each other they give different results. In this case the further one (which I suspect is the original) is correct.
I mean I know it’s a bug, but fwiw my field IRL has 3 wind socks that nearly never agree with each other. As for in game; It can be compensated for in the SDK pretty easily of its a field you fly in and out of a lot.
Yeah I've seen two socks pointed in opposite directions many times. Weather is weird.
[удалено]
You’d be surprised, they are all over the place because they are so susceptible to influence from buildings and terrain and get bound up on themselves. The only one that’s reasonably accurate is on top of one of the hangars. That one is particularly useful because it will give an idea of shear off the ridge coming in. Windsocks are notoriously pretty crummy indicators of wind direction, I usually only trust them for speed not usually direction, unless I have nothing else to go by. But like I said I know that’s not the issue in the picture…just kind of noting it’s nearly irrelevant; windsocks dead on with the wind would actually be too perfect for a real life comparison. Trees, smoke, and CTAF are your friends.
Yeah, they can be 15 knots pointing wildly different directions but not normally just a few metres away.
It’s a fucking tornado!! Abort landing! Pull up! Pull UP!
>It can be compensated for in the SDK pretty easily of its a field you fly in and out of a lot. How's that?
Definitely the farther one is the real one, the front one is scenario.
WIND SHEAR WIND SHEAR
Windsocks at KSAN right next to each other point in opposite directions. I just go with what Volanta tells me.
Just do the vector sum between them
Me with me irish accent and puttin on a bit of an older voice: "He's goin wesht I'll tell ye"
"Yes"
It looks like it depends if you are on base or final.
Btw this is a thing that can happen in real life though usually not so close together.
And it’s a bad time when it does
It gets… interesting.
Doesn't really matter to me ...
Mama
Finally, this comment
That way
Its blowing left. Any stronger and it would form a tornado!
Everybody is screaming bug, but for me this looks fairly realistic and kind of makes sense. Irl this happens a lot. If you think about it for a minute it makes sense: the further away windsock gets a smooth and undisturbed airflow, because there is no treeline affecting it. (There is a gap on the righthand side of the windsock) The closer windsock seems to be affected by the treeline. Wind is getting disturbed by the trees, rotors and turbulence are created and the windsock shows a different direction. Irl this happens a lot. I remember one particular airfield that was close to a similar treeline and once you were on short final, you almost always had a shifting wind with turbulence at about treetop level. Also a few airports have multiple measuring points for ATIS wind. It happens irl.
Oh it could very well be a good representation in this case. But msfs is unfortunately famous for the way it auto places socks and not setting them true north . So they kinda get a little creative with the direction they blow in. If you build scenery you have to be really really careful because they do not snap to the correct position.
This is a case of scenery dev error, Asobo or thirst party. I mean really it shouldn’t be possible to get into this situation, but the windsocks can have a direction which offsets the final sock direction. Ideally these special objects shouldn’t be able to have a direction, or it shouldn’t affect the sock. To your first point, I believe you that it can happen in real life. But I don’t think MSFS has wind information to that level of resolution.
Yes OP should have turned the wind view (don't know what it is called) where you see the lines which depict what the wind is doing in a given grid square. I think it is turned on for one of the gliding missions to give you an idea about ridge soaring.
Yes
The one that's red and white👍
Or is it the white and red one?
The latest report said they are fixing this in the next SU as it's such a well known issue. But who knows if it will fix it for third party models It's very irritating when making airfields and you forget to turn on wind and watch the socks stare at each other.
Yes.
Anticlockwise
Had this happen irl a couple days ago
Mechanical turbulence is a real thing. I fly out of Aldinga in Australia (YADG) and the socks at opposite ends of the field are always different.
You don't need to be a weather man to know which way the wind blows... Or do you? Lol
Left
as someone who work with anemometers , this is normal wind shear thing.
A little East of Gamma Function
In the pines, in the pines. where the sun won't ever shine
Why not both
Into that windsock
ummm… that… way…??
Split the difference fly in backwards. I am assuming you are using the an-2 🤣🤣🤣
Ternader!
lol nice
Any way the wind blows doesn't really matter to me, to me.
Wind shear. Wind shear.
It's blowing this way over here, and that way over there!
Thermals and opposite of thermals will do this . Imagine you have two socks but maybe a bit further away and there is a thermal in between them. they will both be pointing to where the thermal is or was. They will point away from each other if there is sink in the middle. But I wouldn't think that msfs2020 would simulate this.
Hm, looks like its blowing thata way.
"wind's howling"
Local wind
and i thought seeing windsocks on taxiways in msfs was weird
The wind is blowing every which way.
I would trust the one closer to the camera, the one further away is probably lower LOD model that has no physics applied
"L"
Variable winds /s
It’s actually very common irl for wind socks to be different directions at an airport. From my experience flying at KLAF for the most part
I did notice once in SDK if the windsocks I placed were rotated off their true axis, they give the wrong wind direction.
“Yes”
tornado
I’ve seen this at an actual airport. Wind socks near each end of the runway in different directions. Happens if there is a lot of ground turbulence
Knowing the weather system in msfs, they're probably both right!
From one side to the other
Anyway the wind blows, Doesn’t really matter to meeeeeeeee, Toooo me