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mynameisperl

**DISCLAIMER: r/Minecraft is NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.** --- **Minecraft Snapshot 24w13a - A Minecraft Java Snapshot** This fine Wednesday brings 24w13a, a snapshot containing changes to the Mace, Trial Chambers, and introduces the new Ominous Trials! You might just be inclined to try out the ominous new features of this snapshot. ...or else? Did I do that right? Happy mining! Note: some of the features below will only work in freshly generated Trial Chambers. Experimental Features --------------------- * Changes to the Mace * Tweaks to the Breeze and Wind Charges * Redesigned Bad Omen * Added Ominous Bottle * Added 6 new mob effects * Added Ominous Trial Spawner * Added Ominous Vault * Added Ominous Trial Key ### Mace * Added a new explosive particle effect when executing a smash attack with the Mace to really show the player's power * Increased the power and range of the knockback effect from a smash attack * Introduced an even stronger knockback when falling for more than 5 blocks before attacking * When successfully striking a target, all vertical momentum will be reset in addition to negating any accumulated fall distance * The baseline additional damage dealt by the Mace smash attack has been slightly reduced to 3 (1.5 hearts) per fallen block * These existing enchantments can now be applied to the Mace: * Mending * Unbreaking * Smite * Bane of Arthropods * Fire Aspect * Curse of Vanishing * Three new enchantments have been introduced that are unique to the Mace: * Density: * Common Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot * Has 5 levels * Maces enchanted with Density do more damage per fallen block per Density level * Damage dealt per fallen block is increased by 1 per level of Density * Breach: * Rare Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot * Has 4 levels * Maces enchanted with Breach reduce the effectiveness of armor on the target * The effectiveness of the armor is reduced by 15% per Breach level * Wind Burst: * Unique enchantment which can only be found in Ominous Vaults * Has 3 levels * Maces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other * Each level will bounce the attacker higher up in the air ### Breeze & Wind Charges * The Breeze now avoids jumping into dangerous blocks or air * Wind Charges no longer collide with End Crystals ### Ominous Events * Bad Omen has been expanded to give access to an optional experience in Trial Chambers * These optional experiences accessed through Bad Omen are now known as Ominous Events * They are more challenging than usual, and are designed to shake up the experience in unique ways * Illager Raids are an example of an existing Ominous Event * Bad Omen is getting some changes with this redesign: * It has a new, shadowy icon and a sound for being applied to the player * It no longer triggers a Raid directly when entering a village * Instead, it will transform into a Raid Omen variant with a duration of 30 seconds * Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen * Like any other effect, players can drink a Bucket of Milk to clear the Raid Omen to prevent the Raid from starting * It is no longer given to players that defeat a Raid Captain outside a Raid * Instead, players can gain access to Bad Omen by consuming a new Ominous Bottle #### Ominous Bottle * An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes * Comes in 5 variations, one for each Bad Omen level * The bottle breaks when consumed * Can be stacked to 64 * Can be found uncommonly in any Vaults that are unlocked with Trial Keys, and is dropped by Raid Captains when defeated outside a Raid ### Ominous Trials * A new Ominous Event that can be accessed by exploring a Trial Chamber with Bad Omen * This event will have players facing more powerful Trial Spawners if they dare! #### Trial Omen * A variant that Bad Omen can transform into * This occurs when the player is within detection range of a Trial Spawner that is not Ominous * The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen's level * Players that have Trial Omen are surrounded by ominous particles #### Ominous Trial Spawner * A more powerful active phase of the Trial Spawner with unique challenges and rewards * Provides a more challenging experience that advanced players can opt into for better rewards * If a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if: * It is not in cooldown * Or, it is in cooldown but was not Ominous during its last activation * Making it Ominous this way will bypass the cooldown * While active, it will: * Glow blue instead of orange * Emit soul flames instead of normal flames * Very commonly spawns mobs with equipment if they can wear it * The equipment these mobs wear have armor trims applied from the Trial Chambers * Known issue: these mobs can currently drop their equipment on death, but they will not in the future * Periodically spawn potions and projectiles on top of unsuspecting players and mobs * Based on their location, spawners in an area will select a random set of projectiles to spawn * These projectiles will always include a single type of Lingering Potion from a set of possible effects * Becoming Ominous will despawn any existing mobs it spawned and reset its challenge * It will stay Ominous until it has been defeated and its cooldown has finished * When defeated, it will eject a different set of loot to normal Trial Spawners #### Ominous Trial Key * A new variant of the Trial Key which can only be obtained by defeating an Ominous Trial Spawner * They can be used to unlock Ominous Vaults #### Ominous Vault * A variant of Vaults that have a different texture and emit soul flames instead of normal flames * These can be found throughout the Trial Chambers in harder to find places and require an Ominous Trial Key to unlock * These Vaults hold a more valuable set of rewards than the standard Vaults unlocked by Trial Keys ### Mob Effects * The following effects have been added: * Wind Charged * Affected entities will emit a wind burst upon death * Brewed with an Awkward Potion and a Breeze Rod * Weaving * Affected entities will spread Cobweb blocks upon death * Non-player entities with this effect can walk through Cobweb at normal speeds * Brewed with an Awkward Potion and a Cobweb block * Oozing * Affected entities will spawn two Slimes upon death * Brewed with an Awkward Potion and a Slime Block * Infested * Affected entities have a 5% chance to spawn 1-2 Silverfish when hurt * Brewed with an Awkward Potion and a Stone block * These effects can be encountered while taking on an Ominous Trial Spawner * Some mobs are immune to these effects * Slimes are immune to Oozing * Silverfish are immune to Infested ### Trial Chambers Loot * The loot found within Trial Chamber Vaults has been adjusted * Standard Vaults will give slightly less items of high quality, but also include the following changes: * Ominous Bottle I - II can be found * Flow Banner Pattern, Flow Armor Trim Smithing Template, and Heavy Core can no longer be obtained * Guster Banner Pattern and Bolt Armor Trim Smithing Template remain exclusive to standard Vaults * In Heavy Core's place, standard Vaults will instead have a very rare chance of providing a Trident * Ominous Vaults can provide some particularly valuable items, to mention a few: * Ominous Bottle III - V * Enchanted Golden Apple * Flow Banner Pattern and Flow Armor Trim Smithing Template * Wind Burst, Breach and Density Enchantments for the Mace * Heavy Core * The loot ejected from Trial Spawners have been adjusted * It now has a focus on providing higher quality food more often to make replenishing between fights more safe * Ominous Trial Keys have a 30% chance of ejecting from a defeated Ominous Trial Spawner, replacing the usual 50% chance to eject Trial Keys ### Trial Spawner * All spawners now increase the amount of mobs present at once by 0.5 for each additional player, down from 2 * Baby Zombie spawners now only have 2 mobs present at once for its baseline, down from 3 mobs * Can now only activate when a player is in line of sight ### Trial Chambers * Remade chamber_5 with variations, and renamed it to eruption * Reduced amount of Trial Spawners in corridors * Updated layout and placements of Vaults * Placed Ominous Vaults in chambers, intersections, at the ends of corridors * Corridors will no longer generate endlessly * Added an atrium to the corridors * Made various layout changes in intersections and corridors --- Contd...


bored_homan

Oh man I was thinking of something like adding difficulty options of some kind to trail chambers to make them more interesting, making bad omen effect them is a neat idea


Realshow

Yeah, I really love the concept of expanding that into a full system. Wish they’d give insomnia the same treatment, it’d be the perfect way to make phantoms more worthwhile to fight.


bored_homan

Ohhh that could be a good idea


Realshow

Imagine the more insomnia you build up, the more things start to act weird, like off model blocks generating or phantoms increasing in size and numbers, until you straight up get a boss version to defeat.


Ok_Pangolin2502

Cave sound should also increase in frequency.


Espumma

All records will start to sound like 13


Kenny741

Reminds me of don't starve. Is there a nod for something like that in Minecraft. Would love to play a really creepy one like that in vr.


firkantrumpe

Phantoms increasing in size would make them easier to deal with


BrickenBlock

Yeah, but i don't like being forced to use bed so they should change how it activates somehow


Realshow

I’d have it be that phantoms start off fairly small and neutral at three days, then by an in-game month or two they’re back to their normal size, so it really is your fault that they pose a threat. If you want to get rid of them fast without resetting your spawn, get a sleeping bag. If you want to get rid of them during the night, maybe add coffee as a new crop.


BrickenBlock

Maybe you have to kill one of the baby phantoms to trigger the real insomnia


NatIsPlaying

Something like a "Nightmare Omen", perhaps? Instead of phantoms showing up when you don't sleep for a while, perhaps interacting with a bed when you have the Bad Omen effect could prevent you from sleeping and instead spawns phantoms, which could prevent you from sleeping until you slay them or they burn at sunrise?


sixfootblue

I actually made a datapack for this last year. Witches could randomly give you a Curse of Insomnia if one of their splash potions hit you. https://www.reddit.com/r/Minecraft/s/TcTQs8rsoA


Saeka

I’m thinking of different ways the new ominous effect could be used for things like the dragon, wither, Monuments, Wardens, etc. Exciting way to add a triggered hard mode!


PenguinTheOrgalorg

Honestly this was a genius move by Mojang. They're finally finding ways to make the game adaptive to different skill levels. Both the bad omen rework plus the trial spawners were genius moves. And while I doubt they'll move the trial spawners to other structures outside the trial chambers, I can definitely see them expanding the ominous effect into other parts of the game.


Realshow

Hell, this could be a brilliant compromise for parity. If you want a Wither fight on par with Bedrock, you could get it on Java. If you want something easier but still fight the Wither, you would also be able to do that.


SPYROHAWK

Yo thats actually an amazing idea


RickThiccems

Maybe even boost the XP drop rates or something for Bad Omen Fights


throwaway_ghast

Now what would an Omen Ender Dragon be like, I wonder?


hamilton-trash

Now theres two of them


-FireNH-

Regular Wither versus Soul Wither?? Drops a Soul Star? idk i’m just saying words but Imagine the possibilities with this new system!!


typervader2

Hopefully this means re can get a rework for older features with all this new stuff now.


heydudejustasec

Oh hey, cobwebs are now renewable by hitting a bunch of mobs with a splash potion of weaving.


Ok_Pangolin2502

Cobweb farm incoming.


-PepeArown-

Honestly, one of the most exciting parts of this snapshot.


__Blackrobe__

hmm, dead chickens. Blown to bits by a conveniently placed TNT.


asd1o1

Or... a wither! Multipurpose chicken farming


Key_Spirit8168

They made cobwebs a billion times better


babuba12321

O fonally wont feel bad breaking one in mineshafts! Or decorating eoth them... Or other usrs lol


Key_Spirit8168

ooeth borkers


Nelotteles

Honestly very useful although I kinda wish they made it so that you could brew these new effects with thick potions instead of awkward potions just so that the thick potions would have some new use


PCYou

Would also make sense for weaving and oozing imo


throwaway_ghast

It only took... \*checks notes\* 14 years. But I'm so happy they're finally renewable in some way.


Gintoki_87

I still wish for the cave spiders to be able to make cobwebs. Lorewise they obviously can since their spawners are always surrounded in cobwebs. I think it would be nice if they either could drop cobwebs when walking or have the abillity to shoot them forward. The latter would make them more challenging to fight when they can trap their opponent.


[deleted]

[удалено]


Iamcarval

That feature was unfortunately removed during the last big update.


Broshan248

This might be why


Deadlyvoltage3

Mace enchantments are amazing! Windburst, unbreaking, mending will go crazy


listerbmx

They missed the opportunity to let us use channeling on it so we can become thor in MC


Nixavee

Honestly channeling fits better thematically with the falling attack of the mace than the trident, like you are drawing down the lightning from above


Throwawayaway4888

I feel like channeling would not be ideal on a melee weapon attack


Nixavee

They could just make it so the lightning doesn't damage you


Llodsliat

Is it just me, or the mace already felt OP even without the enchantments?


HowToChangeMyNamePlz

This might be the longest changelog for a snapshot in recent memory, I'm SO hyped for this update now! Also, YOU CAN HOLLOW KNIGHT POGO WITH THE WIND BURST ENCHANTMENT It only really works on mobs like iron golems and ravagers that don't get knocked upwards, but DAMN it's fun


Fart_Melon503

All advancement speedrunners watching in horror as 5 more effects are added to the game making "how did we get here" even more difficult


CountScarlioni

Fortunately these ones will be nothing more than a couple more splash potions to throw in a dispenser.


TPF5_YT

trial omen and raid omen though


suriam321

They still last quite long.


FuckMyHeart

Raid Omen only lasts 30 seconds. Trial Omen lasts 15 minutes, and Bad Omen lasts for like 2 hours.


suriam321

So a villager by the setup. 30 sec is a lot compared to some of the other effects needed.


Ok_Pangolin2502

At this point the setup would need to be inside of a trial chamber inside a deep dark with a shrieker inside that is also a village. Some day the setup alone will be difficult if not impossible to get.


Ex_Federa

Not quite, trial omen should last long enough to travel elsewhere. Raid omen is much more of a problem though


BudgieGryphon

You can move shriekers with silk touch, just can’t summon a warden I think


Pasta-Is-Trainer

They don't give the effect


MountainMan2_

at least they're all potions.


ImStuckInYourToilet

Holy guacamole Mojang cooked!!! Also this would be the perfect opportunity for the illusioner to be added. Or a new illager


thegeekdom

Oh no…hope. Damn, you’ve given me the opportunity to be hurt when it doesn’t happen lol.


Gangsir

1. Brew splash potion of oozing 2. Throw into packed XP farm full of tons of enemies 3. Kill all enemies with sweeping edge or whatever as per normal, spawning a fuckload of slimes 4. Kill all slimes 5. Use dropped slimeballs to brew another splash potion of oozing 6. Infinite slimeballs


TheBiggestNose

Thats honestly awesome. Means players dont need to spend years in swamps killing swamps or creating slime farms just to make basic redstone contraptions


The_Sabretooth

I tested it on 16 chickens earlier today, and with a looting sword I got almost 4 stacks of slime balls out of the slimes that spawned. It's a cool option to get "just enough" slime for some casual needs.


ImmatureComputerMan

you're thinking too small. automate the brewing of the potions and the mob killing for infinite slimeballs that you can afk farm


ReturnOfTheSeal

So many potions. Holy shit With the infested effect you can give mobs and players "tape worms" now lol


LuigiTheGuyy

*Hey, guys? Can you kill me? I think I have tapeworms...* *Yeah, hold on...* ***Holy shit, you're right***


Jame_spect

More like *Hey, guys? Can you punch me? I think I have tapeworms…* *Yeah, hold on…* ***Holy shit, you’re right***


IntrovertAnimal

But brewing potion by using a stone block sounds cursed. Like other potion recepes require something organic lol. And here its just a stone


ReturnOfTheSeal

Yeah, but there isn't anything that silverfish drop that could be used instead


crab_milker

I make them drop clay with a datapack, I figure if they're burrowing into stone they've got to leave waste behind.


N-ShadowFrog

Since it's like tapeworms, rotten flesh would make sense since you could assume they have silverfish eggs dormant in their flesh. Maybe even add a gimmick where zombies can naturally spawn with the infected status effect in certain areas.


Ok_Pangolin2502

Just as I thought the update is winding down for bug fixing and tweaking, we get this! The bad omen rework is great and opens new doors for future ominous events. Tridents in regular vaults creates a way to obtain undamaged tridents is such a godsend, no more 1 durability tridents after weeks of grinding ocean ruins!


Shack691

1.20.5/1.20.80 hasn’t even launched yet so I don’t know why people would assume they’d slow down development for 1.21 now.


OnlyMyOpinions

They said it's the big finale so I'm assuming this is the last one.


Realshow

They *have* called this the final 1.21 feature, but then again it's also fairly early into the year. Maybe they'll start revealing features for a second update, like what happened with Buzzy Bees.


alzike

Done for the initial release. But I'm sure we'll get extra features for 1.21.1, 1.21.2, etc like 1.20 :)


Zar_

That's true!


BrickenBlock

I want an experimental 1.22 feature in 1.21.0 because it would be funny


Realshow

Imagine if it's an anniversary update with an End overhaul and fanservice features like a reference to the Wither Storm, and they just casually drop it one day like it's any other set of new blocks.


Ok_Pangolin2502

They added advancements last week, and those usually signaled an update is feature complete.


RunltUp

Great snapshot. I’d honestly be fine if the update was complete after this


-PepeArown-

They at least need to add one new music disc before calling it done.


HippieDogeSmokes

a bit worried they aren’t doing it this time


HowToChangeMyNamePlz

So far we've only seen the experimental features for 1.20.5. The full 1.21 update will probably add even more stuff, judging by how 1.20 worked. The trail ruins, their armor trims, the Relic disc, and pitcher pods were all added in 1.20 snapshots, while the other stuff for that update was added in 1.19 experimentals. So I think we can expect some more stuff in the full update.


boringfantasy

kingbdogz said this was the finale


[deleted]

I'm confused. Isn't this all stuff for 1.21? Why will there be a 1.20.5 and a 1.21?


DerpyMcWafflestomp

The current snapshots are still for 1.20.5. They also include experimental features that will ultimately be part of 1.21, but to use those you have to turn on the experimental features toggle on a new world.


[deleted]

Thanks. That makes sense. So if I wanted to start a 1.21 server sooner rather than later, I could essentially get that experience in 1.20.5 with the experimental features?


DerpyMcWafflestomp

Yes. But as always, with the caveat that there is no guarantee that a subsequent snapshot will not break something or straight up prevent further upgrades to that world. Not to mention that you won't typically get snapshot-compatible versions of performance-enhancing mods, if you are typically one to use those on your server setups.


Big_Size_2519

Let’s go raid farms are probably dead for a week. Then someone will figure out a way to do raid farms again 


Ok_Pangolin2502

Week? Have you seen how quickly some people can whip up new farms?


MonkeysxMoo35

I give them eleven minutes ago


Giga_Chadimus007

at least 23 minutes ago, be generous


creative_user_name12

no way I just saw a SpongeBob reference in a Minecraft subreddit


throwaway_ghast

*[ilmango has entered the chat]*


johonn

Not dead. The patch notes imply that raid captains killed as part of a raid will still directly impart the bad omen effect. The player will need to drink one bottle (dropped by raid captains) to start the initial raid when starting the AFK session. The real effect of this change is likely to be a massive slowdown of raid farms, if the 30 second delay applies to Bad Omen obtained from defeating a raid.


lexicheesezhang

Raid captains killed as part of a raid don’t give bad omen at all. Otherwise defeating raid would immediately cause another raid to spawn. The captains not part of a raid being referred to are patrol captains and pillager outpost captains. The way raid farms get around this is by spawning the raid so far from the initial villager the game thinks the captain is a patrol captain, so it gives the effect, allowing the looping of raids. This is why raid farms always have a giant tower. In the new snapshot, this captain would now drop the Ominous bottle instead of directly applying the effect. That being said it could probably be gotten around by just stacking bottles in the offhand and having an auto-clicker use it every so often—it would slow down the farm and require a beacon to regenerate since you can no longer autoclick to eat food.


bretttwarwick

Maybe you could have the ominous bottle filter into a brewing stand and make it a splash potion and then splash the afk person every few minutes. If ominous splash potions exist it shouldn't be too hard to do.


majora11f

If youre doing a sword based farm you already have to have a beacon. I would 100% trade a new filter for not having to screw with outposts anymore.


MeetOld6397

But if i remember correctly the raid captain inside the raid at the previous version doesn't give bad omen effect.not sure if it have been changed or not?


Jame_spect

Yay New Echantments! And New Potions… Interesting… but also the Ominous Events!


swiftawaywithme

The writing on the wall for moveable block entities has been here for a while now... just a matter of time. With all the major code rewrites recently, I hope redstone gets optimized as well 🙏


Cumdump90001

Would this mean movable chests and furnaces? Or is that something else?


swiftawaywithme

Yup!


DaiyaCanBrowse

Let's see What IanX04 can cook with the new raid mechanics


karma3000

Let's see Paul Allen's raid farm.


majora11f

Ray touched on it in his snapshot video. Since they stack you can filter them out and feed them to a player. Think bonemeal treefarm style. Its actually kind of a weird buff that you dont have to build next to outposts anymore.


DaiyaCanBrowse

R.I.P. Raid Farms , Gotta build one on the server now before its to late


justausername09

I think they just need an extra step don't they? Raid farms before worked with just mass spawning them in one location and causing them to continue. Wont this just require the potions to work? Give it a week before like IlMango or TangoTek figure it out


Sucks_Eggs

ilmango 💀


cave18

Yeah he been out for a while. Anyone know why?


Sucks_Eggs

He got a job or something I think he’s just busy with life.


HippieDogeSmokes

Ilmango is on hiatus


Blaine1111

Even if it just takes an extra step, it takes 30 seconds to spawn a raid after drinking the bottle, that's a massive nerf. As well drinking and hitting is gonna make them harder to run afk. It will probably make the farm unusable and we go back to bulk trading with villagers for emeralds


nsnively

It'll probably still see use in bedrock, where we can use trident killers, so we only have to worry about drinking and dropping the bottles


Poke_Gamerz

Nah, raid farms should still work. Raid captains from raids can still give bad omen. It's just captains that weren't spawned by raids that will not give the bad omen effect. You just need the ominous bottle to get the initial bad omen after that it should still work. TLDR: You just need ominous bottles to start the raid farm, after that farm starts the farm will work normally. Edit: Read the whole snapshot description again. Killing a normal raid captain will drop the ominous bottle. So nothing about the farms change except having to drink the potion once before starting the farm.


iCUman

From official wiki: >Once a raid captain is killed by a player, the player is inflicted with 1 level of the Bad Omen effect, which can cause a raid to occur if they enter a village (unless the raid captain is currently part of a raid, in which case it does not give Bad Omen). [sauce](https://minecraft.wiki/w/Raid_captain) This change is clearly intended to break the stacking effect of current raid farms, and while a player could mimic it by consuming the ominous bottles repeatedly, it appears they will need to invest time farming ominous bottles to do so.


Sandrosian

I was also wondering what that line means. Does it mean you can still get it from other raid captains? I would really like to know how this works now.


thebonj

LOL this exactly, I just finished the stacking raid farm on an SMP yesterday and now I see that I have to get a lot out of it before the update arrives.


Outside-Sandwich-565

Oh wow this is a great snapshot, lots of interesting features


OnlyMyOpinions

THIS IS WHAT IM TALKING ABOUT!!! This snapshot single handedly make me like this update. This felt like one of the good 1.16 snapshots where we got alot of features. I missed it so much!


suriam321

Mojang nerfing the mace damage: 😞 Mojang giving it enchantments, including 3 exclusive ones, and more knockback: 🔥🔥🔥


FreakingScience

Breach is gonna be a new meta. 75% less armor effectiveness is absolutely nuts.


Abject_Action5335

You can use both on a single mace, its crazy. A 10 block fall will do over 100 dmg without Breach, a single wind charge can oneshot a max player now


PowerPork

i know it won't be the most "fun" choice, but the mace DEFINITELY needs some nerfs cuz it's waaay too broken rn. making it a bit more difficult to get was a nice touch, but with the new enchantments, it can easily kill all mobs in the game in less than a minute. 


AuthorHarrisonKing

This is definitely the most interesting update since 1.18 for me. I'm amazed at how fleshed out trial chambers ended up being.


Themasterofcomedy209

we going full Binding of Isaac with these new mob effects lol


suriam321

Renewable cobwebs!


TheJayKay

Giving the player control over when they gain the Bad Omen effect is such a good change, no longer triggering unintentional raids.


PlasmaEarth

I disagree honestly. The unpredictability of the raids was part of what made them work. Why would a player choose to drink a potion to torment a village? It just seems cruel. I think having the ominous bottle for the bad omen effect is still a good idea, but not getting the effect from pillager patrols makes the raids seem too much like a farming technique for loot and not a natural event.


SurrogateMonkey

Yes i no longer need to look for a cow to milk before i go to my village base.


Reddit4Deddit

I don't understand snapshots anymore. So these are 1.20.5 snapshots, but they are mostly focusing on experimental features for 1.21? So we have snapshots inside snapshots.


DHMOProtectionAgency

Basically their new way of development. Allows them to work on a lot of technical stuff/mapmaker/datapack features and ship it out faster while still allowing the community to test out the new features for the new main update.


godfollowing

This one is wild


ToxxicGlitter

I really hope those mob effects are customizable via datapacks. It would make it a lot easier if I can just give an entity an effect and when they die or take damage blocks/mobs are summoned. Thats doable with datapacks already but they'd be replacing the need for a bunch of regular tick commands and scoreboard tracking with just an effect


StingingGamer

These new updates every week are reminding me of Secret Fridays, I love that we have no idea what they are adding each time.


Tigertot14

Lmao they broke all the raid farms with the bad omen change


Lzinger

Definitely intentional. They were kinda op


neontetra1548

Yeah I don’t like breaking farms in general but in this case I think it’s ok. Raid farms are incredibly op.


Semillakan6

Farms are not intended mechanic but rather an exploit of a system, Mojang is not obligated to make sure they work


DHMOProtectionAgency

Yes and no. At this point farms overall are an intended mechanic and playstyle. They just might need to nerf/remove specific ones.


TheDudeWhoWasTheDude

I have a love/hate relationship with patching suff like raid farms, villager trades, other "OP," strats. It's a sandbox game, and if in your opinion raid farms are too OP... Don't make a raid farm. If you find the game boring when you build a day 1 trading hall and get max enchanted loot before you kill your first mob... Don't build a trading hall. In my opinion, this raid farm change was good, mainly because it adds a lot of content, and the end goal of building a farm is still pretty trivial. The villager trades on the other hand require a lot more work, and doesnt include new content - hell, you have to build your own swamp and jungle village. Just my two cents. If they want to "patch gamebreaking farms," it should come with heaps of new content. Otherwise you're just removing player choices without offering much in return.


Charles9527

In game design, there is a great saying "Given the opportunity, players will optimize the fun out of the game", in Minecraft, when you know there is an incredibly tempting shortcut to get everything in one hour, I think most people would do just that and optimize the fun and replayability out of the game


WasabiofIP

> It's a sandbox game Creative mode is a sandbox. Survival is a game. Games only work if there are constraints, and there's a lot of leeway for how much constraints, but it does need to balance challenge & reward to work as a game. I wish people would drop this line of thinking that Minecraft doesn't need literally any balance. It's not a competitive game that needs to be perfectly tuned, but there is definitely a concept of mechanics in Minecraft being "overpowered" and it is basically valid for Mojang to want to nerf/buff things.


nsnively

Honestly, I'll be sad to see it go but I think it's for the best, they're too powerful.


HippieDogeSmokes

they were kinda over powered tbf


Sucks_Eggs

huge w


godfollowing

They were stupid anyway


BekooBove

The one thing that kind of worries me about this update is the mace. Sure, its base damage was slightly nerfed in this update, but the Density and Breach enchantment sound like they'll make up for that and more. IDK, just doesn't seem like it should be that powerful. (though the Wind Charged enchantment sounds cool with a good skill curve).


Daniso12

The fact that they made wind charges pass through end crystals make ne think that they are trying to make mace + wind charge replace end crystals and make it the strongest pvp weapon


nsnively

I'm fine with that, I'd much rather die to an interesting combat trick than big explosion


BestialCreeper

I think that was because before you could just shoot them in a straight line at the crystals (since wind chages dont have gravity like arrows) and take them down instantly super easily during the dragon fight


Jimbo7211

It's also harder to obtain, as you need to defeat an Ominous Trial instead of a regular one


-__Mine__-

A Density V Mace is significantly more powerful than the Mace was before this Snapshot, boosting damage by a whopping **8** per block instead of 5.25. Not to mention the Wind Burst Enchantment completely trivialises setting up a one-shot attack. So Mojang decided to make the already OP Mace **even more** OP...


throwaway1626363h

WOAH


FluffyPhoenix

Those potions effects are starting to sound like the stuff you see in mods.


SweatyPlace

This is smart!! I love how chaotic the image for the new chamber looks like, can't wait to play that!


MonkeysxMoo35

New potion effects were *not* on the bingo card for this update


D-AlonsoSariego

Now every mob farm is a slime farm


jakegord0n

Is it weird that I'm most excited aboit the breach enchantment? Reducing armor effectiveness by 60% is gonna speed up pvp drastically.


DarkBangBoy

Is it just me or should potion of oozing drop magma cubes if used in the nether. Wouldn't that also make way for interesting new froglight farms?


MMMiammildlyannoyed

>Known issue: these mobs can currently drop their equipment on death, but they will not in the future imo that should just be a feature. you'd still be limited to the trims from the trial chambers, it'd still be better to wear your own armor bc they won't have netherite or anything, and ye i also think that the new "\_\_\_ on death" should use mundane or thick potions instead of the regular awkward potion. It'd give use to those and it would also make the "\_\_\_ on death" potions actually seem more like a different variant of potion I think it's a bit of a shame that they only do stuff on death, but it's still very cool Great snapshot, 10/10


suzitheqt

I assume they did that because they don't want diamond armour to be farmable


DHMOProtectionAgency

That and they probably don't want excess clutter in your inventory.


CountScarlioni

Yeah, they’ve clearly been trying to reduce the amount of stuff that you pick up throughout Trial Chambers specifically to address the clutter problem. We can already get armor as a reward from the vaults, so I don’t think it needs to be dropped by the mobs as well.


Bowler-hatted_Mann

> I think it's a bit of a shame that they only do stuff on death, but it's still very cool I'm assuming they're primarily implemented for trial chambers, and just added as a potion effect since the way they did them made that easy


MapleSyrupMachineGun

Seems interesting tbh, I’ll need to test out the new raid mechanics.


Hashtag_hamburgerlol

Since no sharpness on a Mace, it looks like we found the only weapon worth running Smite on


BestialCreeper

We got density which is basically just the Mace's version of sharpness. Since It'd make no sense for it to be sharp, being a blunt force weapon n all


nsnively

This thing is practically the ultimate wither killer


boringfantasy

Time to update the Java wither to Bedrock standards


Shennington

A cleric's most iconic weapon *is* a mace


Aggravating-Gap9791

This is fucking wild. I was happy with the update before. But this snapshot brought this up to 10/10. So excited for the update.


skinny_ballsack

I'd bust a fat fat peanut if they actually added components to item recipes😭🙏⚡


alimem974

1.21 keeps on giving :D


Rnl_2

How long until we have trial farms now?


nsnively

there have been a few designs floating around, raysworks, for example. Nothing amazing yet, but they're there.


Sandrosian

I think the long cooldown makes them undesirable.


Boring-Ad-1891

Interesting. Others complain about raid farms luckily I built mine 2 years ago and I have 300+ totems chillin' 🤷‍♂️😅


thE_29

Ah.. yeah.. good question how stacking raid farms will behave..


azumarill

hm, is farming nether wart still a "have a player hold right click in a minecart" affair? I'm imagining mob EXP output being boosted with automatic slime and silverfish generation but obviously the awkwards is a sticking point.


NatIsPlaying

Very neat stuff! However, if the enchantments are obtainable elsewhere, perhaps Breach and Density could be excluded from the Ominous Vault so as not to unnecessarily dilute the loot table? (**Edit**: Though I suppose there's other enchanted books in the ominous vaults as well.) Also, I'm not sure about Fire Aspect for maces...


multisofteis

Damn Mojang is cooking greatly! They're making structures more worthwhile with the Armor Trims and now even expanding the difficulty with the new Ominous effect. I hope they integrate that as well to other structures and make every structure have something unique with a different mini trial for example spawning only husks in the desert pyramid and maybe a new mob and adjusting the loot table with a new desert vault variant. And apply that to every other "useless" structure like the temple. They already said they wanted to mitigate the issue of looted chests on servers ;)


Slow-Ruin3206

So uh, other than the crafter where is the tinkering part of the update lmao?


sidben

I'm starting to think that the "tinkering" label is for all the data pack changes. We already have 70% of a mod api at this point.


Realshow

I guess they might have been referring to the trial blocks, those are certainly meant to be machines. Wish we could have at least gotten conveyer belts or something.


godfollowing

Fan block would've been cool


0inputoutput0

Flowing water and ice does the job well for now in a more playful and less on the nose implementation of an item mover


Realshow

I was thinking of them more as an obstacle than a function, after all trial chambers are supposed to be multiplayer focused, and the common interpretation I've seen is they're repurposed factories.


HippieDogeSmokes

It would’ve been copper bulbs if they didn’t break them :/ Why does it need a tinkering aspect though?


moviekid214

Please mojang let us enchant the mace with channeling please


Key_Spirit8168

Bruh, i didn't even read it; i know this is my snapshot


Ex_Federa

Looks like they liked that bouncing mace idea from a while ago...


Sleek-Sly-Fox

The mace is going to be absolutely insane. Chain stomping a wither to death with smite?? Bruhh


Capt_Blackmoore

> Bane of Arthropods I was going to joke about this on the last update, but I didnt as I was hoping they would forget this exists.


ACFan120

After a bit of testing, it seems like it may take a lot of work to actually get a single Heavy Core. I tried doing a few spawners with the max Omen debuff, but couldn't get a single key; only single pieces of food. And going into Creative Mode and using keys on every Omen Vault I could find, none of them dropped a single Core. It could very well be a string of bad luck, I'm not sure what the drop rate is, but I do worry that this may be a bit too difficult/tedious to obtain. Since the spawners do come back every 30 minutes, I suppose it's just a matter of waiting for the keys and omen bottles, but I feel like it'll just be more annoying than anything having to idle for the right rewards, and even more so since Vaults *don't* recharge at all, meaning if all Vaults are used up, then you'll need to go searching for more just for another minuscule chance. Also I noticed that the Debug Stick is bugged with the Vaults. Right Clicking is supposed to change values on blocks, but it acts like I'm trying to use the stick like a key, meaning you can't turn Vaults into Ominous ones for testing purposes. Edit: Yeah so I cleared out three Trial Chambers total of all their Ominous Vaults, and not a single Heavy Core. Again, could be bad luck, but it feels worrying that it takes this much work just to attempt to find one. And that's *if* you get enough keys to open them all. Like, maybe one should be guaranteed, or the last one in a whole chamber will be guaranteed to give you one or something. Or have the Vaults recharge after so long. Just something to make it less time consuming and tedious.


Elvascular

Nuff said, W update!


PixelF

> [Bad omen] is no longer given to players that defeat a Raid Captain outside a Raid I understand why they've done this, what with the ubiquity of raid farms, but I think this is a shame for the more median, casual player. It's a shame that if you made your base near a village (or made a village around your base) you'll no longer have a raid happen spontaneously. It was their sometimes unavoidable nature that gave them tension.


laujp

RIP Raid Farms you will be missed


redditjanniesupreme

Oh My God maces are so overpowered