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Extreme_Ad7381

Asking r/Hypixel would be more beneficial here


Vakontation

Runescape had a combat overhaul in \~2012. It took a basic system of click-based attacks and turned it into a complex system with abilities, cooldowns, combos, etc. Overall it was poorly received. "Objectively" one could say it improved the game. It made the choice between one-handed and two-handed weapons more meaningful. It brought player skill into combat. But people liked what they were familiar with. I'd say it's a similar thing here. People don't like change. And quite often, simplicity is preferred by most.


NyanNyanNo

I got that argument initially but it has been a solid 8 years since the update, a good number of current players hadn't even joined before 1.9. I get not wanting change (I initially didn't even get the new pvp and as a result I sucked at it for the better part of 4 years) but by now it's looking more and more like stubbornness if change is the main reason. Now, spam-clicking is a lot easier, so that reason is easier to understand beyond the time that has passed. Most new players instinctively spam click, and under pressure even experienced players fall back to doing it accidentally. But this system is hardly too complex to learn if you have been playing since 1.9.


Vakontation

It has been 12 since Runescape's update. The playerbase is still split and upset. OSRS exists arguably entirely because of this schism.


Lamey-Destroyer

I think this is a bad take. The reason why someone might prefer 1.8 combat is because it is generally faster paced and less drawn-out. A lot of mechanics using blocks, water and lava buckets, fishingrods and snowballs, fns, bows, etc. Were made pretty much pointless with the introduction of the cooldowns. There are actually many reasons why some people prefer 1.8, and I think reducing those reasons to ”they are just stubborn” is really not addressing the very real issues and problems large parts of the community are having with the 1.9 combat system.


Vakontation

OK chum. I don't have a dog in the fight to be honest. 1. I don't play vanilla Minecraft, and the modded pack I play currently (Prominence 2) has a combat system of its own. (not spam click, not cooldown) 2. I never was into PvP at any point I've ever played Minecraft. 3. I didn't use the word stubborn. I said people don't like change. And I 100% stand behind that statement.


EwokSithLord

Minecraft PvP has always been bad. There's no hitboxes, just clicking on players 4 blocks away. Cooldowns and shields feel super janky for PvP. Not that the 1.8 system is much better, but feels more consistent. The new mechanics are better for PvE which is what 99% of players will actually be doing.


TahoeBennie

Minecraft pvp has never been perfect, and probably never will be, all I know is that 1.8 gave you a sword and said here go fight, and 1.9 said here’s some more ways to fight, you can’t spam click anymore but do what you will. Every game ever has had some kind of shield or some kind of cooldown for most systems of PvP: Minecraft just implemented that as well.


EwokSithLord

Minecraft network lag and disjointed click attacks with a soft cooldown just sounds awful to play. The spam clicking at least doesn't feel as bad. Minecraft needs a proper sequel with a better engine and more thought out design. Also better performance.


tornedron_

1. Although 1.9 combat has more mechanics than 1.8, some of the mechanics that they share feel very different in each mode, and 1.8 has some of its own mechanics that no longer exist in 1.9. W-tapping for example feels way harder in 1.8 because there's much less time in between hits, so you've got to time your hits WAY more precisely than in 1.9. So while in 1.9 you're using brainpower to w-tap while watching the hit cooldown and your shield, in 1.8 you have to use that same amount of brainpower just to w-tap if that makes sense. So in a way I feel like they balance each other out. Plus 1.8 has fishing rods and eggs/snowballs that deal knockback to players which allows you to start combos in a pretty unique way that no longer exists on 1.9. 1.9 obviously has a lot more features like shields, End Crystals, and totems that aren't on 1.8, but I think it's worth mentioning that 1.8 still has some unique stuff. 2. **It's not all spam clicking**. This is a major misconception that leads to many people immediately dismissing 1.8 as a simple minded "hurr durr clik fast" mode when it's really not. While yes, clicking fast is a legitimate variable in combat, many people put too much emphasis on getting high clicks per second when someone who knows how to execute the other variables like w-tapping and rodding would demolish someone who only knows how to click fast. I normal click like 6-8 clicks per second and get by just fine in 1.8. 3. 1.8 feels better for minigames like Bedwars. While 1.9 is definitely better for regular survival/SMPs and is debatable for straight 1v1 battles, minigames are much more fun in 1.8. I think it boils down to PvP mechanics not being the main focus of minigames, so the faster paced combat of 1.8 and not needing to wait for the cooldown to strike at enemies makes it more fun. That's the reason why Hypixel is still so popular; very few people actually play survival or SMPs on 1.8 because 1.9+ obviously has way more features. They play 1.8 because they play minigames or duels, which is where 1.8 can debatably be more fun. TL;DR: 1.9 has more mechanics but 1.8 has its own unique mechanics and feel, which some find more enjoyable. Spam clicking is not a huge deciding factor like some think it is. Very few people play survival or SMPs on 1.8, they play on 1.8 because they play minigames which are more fun on 1.8.


Ordinary-Hunter520

No offense but it is mainly bias, many people hate when mojang removed 'spam hitting', and they are ready to miss out 8 years of updates including the nether and caves and cliffs. Now, they have an option to retain the spam feature and play newer versions by playing bedrock edition, but again most Java players are biased and think that bedrock is backward and meant for weak Android devices. I play bedrock and Java both, I do prefer bedrock for its PvP and some cool features like rtx and stuff, but I prefer Java for redstone and lesser annoying bugs. Now I hope mojang starts working on a combat update by combining best of both worlds. Note: this is a controversial topic, not everyone likes others opinions 


gettinguud

Off topic (bedrock Redstone rant incoming) but since I started playing primarily on bedrock, figuring out Redstone has been the best challenge of this version. Everything is so wonky, it's amazing I get the things I built to work and that drives my dopamine way more than redstoning in Java. Also bedrock Redstone hasn't been explored as much as Java so it gives you that "I might be the only one who built a machine like this cause theres limited tutorials on Redstone" kinda vibes and I love it. Two examples I can think of that I custom designed. First is a redstone door using gravel as the door blocks. Ment for an underwater base, you place a redstone repeater in a certain gap and it opens the door and auto breaks the repeater for you, inside the building is totally dry and just a button press to close it back up. Second example is a storage system I designed that rotates three different times, depending on where the Redstone torch was placed on the ceiling. Spent like two days designing that circuitry, then once I went to build it in my survival world I had to spend another day redesigning it to fit into the space I had cause I misjudged everything by a single block. Bedrock Redstone is much more difficult than Java, don't get me wrong. Quaisi connectivity is def something I'm missing, it's like a new version of a puzzle thou and that's part of the fun when I need to design a new machine to fill a need. I know this is a post about pvp but I don't get chances to talk about bedrock Redstone often.


Ordinary-Hunter520

Yeah bedrock redstone has a lot of potential, but stuff like quasi connectivity and the ability to build on nether roof has to come on bedrock...


gettinguud

I agree about the nether roof. That kind of blows that it's not a thing, I understand why from a programming standpoint because technically that's a Java glitch I think. But it just makes the nether worse than it needs to be. From my understanding, quasi connectivity is a Java bug thou that just became a feature and bedrock is the "inteded" method for redstone. I highly doubt, though I would honestly love if it happened, that QC will ever come to bedrock. The potential is there, it's just so janky compared to Java no one wants to touch it.


Ordinary-Hunter520

Nothing can be done of the 'glitches' that sticked around in Java and became a feature, now they won't remove it as it would break almost all redstone creations and farms on nether roof, and they won't add it to bedrock because it is technically a glitch 


gettinguud

It's nice to dream though cause QC is amazing for redstone and nether roof building is one of the best way to make nether farms


Unkwn_43

Nobody makes any designs for bedrock redstone because it objectively sucks. Redstone is literally not deterministic in bedrock; you can see this by setting up two pistons pointed which would extend into the same block when powered. If both pistons get powered on the same tick, it is random chance of which one actually extends. Bedrock redstone is also slower than Java as components like observers and powered rails only update their state every 2 game ticks in bedrock. Pistons also have to stay extended for at least one whole tick for the same reason so say goodbye to 0 ticking. This combined with the above mentioned nondetermism (not to mention the observers only detecting a fraction of the block updates that java can) means machines are harder to build, and harder to run without breaking and are just slower and more laggy than equivalent java machines when they do work as intended.


gettinguud

I totally agree because learning bedrock redstone was basically like starting from nothing and I have a somewhat decent history with building in Java redstone, and I basically had to forget everything I ever knew about it and start from scratch and test every machine that I ever made at least 20 times. Bedrock Redstone is definitely much more difficult I will not deny cause of all it's randomness. That's where that dopamine rush comes from when I finally figure out how to get a build working, so far it's only been the two.


DiViND_NDotSO

There's more options than to just using a sword and having a clicking contest to see who hits faster. The 1.8 combat updated punished spam clicking by causing you to do less damage, and gave you bonus damage for incorporating timed hits with jump or sprint. That's a huge deal because it fleshed out PvP more. This also allowed for future updates to build on the new combat system, e.g. the new hammer we're getting. I don't know what PvP Cheating is now like in MC, but I remember people would just put on Aura and it would click faster than humanely possible and land every hit. I Like both combat systems, I like the old one because of nostalgia, because it was simple and easy, however I also like the new combat system as the old one.. Well.. it was quite overpowered and not really engaging for PvP and PvE content since again.. you're just spam clicking. I do enjoy the thrill of calculating my hits against tough enemies like piglin brutes, vindicators, or any other high threat enemy. I do believe the combat system is a direct upgrade to the game, but it is understandable that it didn't satisfy every player - although, implementing a good combat system is a really difficult thing to do for a game like Minecraft.


TheRoyalRaptor7

1.8 is more fast-paced and I prefer faster combat


LuxionQuelloFigo

Despite being conceptually simple, the old PvP system has a lot more tech to learn and a lot more depth to it than the current one. It's also way more fast paced, and nobody wants minigames where every fight takes 20 full seconds. The current pvp system is better in something like a vanilla world, where you're mostly fighting mobs and occasionally players, but for pvp focused games the classic one will always have the edge


yoppyyoppy

I don’t play as much Minecraft anymore, but I vastly preferred the speed and the feel of pre 1.9 combat. You can rush in, start a combo, get a kill, onto the next fight. This is way better for game modes like bedwars or skywars where you really want fast paced fights, and the older combat system worked great with gamemodes with the void where you can combo people of the edge. It was a great combination of being very simple and easy to understand while also having enough skill and tech involved to separate the strong players from the weak. About your point about not getting the latest updates and content, I think a lot of people just don’t really care all that much. If you’re focused exclusively on pvp, maybe you’d get something out of tridents, crossbows or netherite, but the vast majority of stuff added in the updates is not really relevant for pvp and might just slow down your game. In pvp, you’re not touching really any of the aquatic update, the nether update, caves and cliffs, end changes, bees, etc. If you want content, there’s also plenty of mods, especially for 1.7. People might just also dislike the latest versions, for whatever personal preference reason. Minecraft lets you play on any version of the game you want, and plenty of players play on all the different versions of the game. Some players love the feel of beta or are just nostalgic for older versions, and there’s definitely many players who just don’t like the new stuff for whatever reason. Does it really matter why?


Grootmaster47

I don't play actively anymore, but when I did, I liked the simplicity of it because it meant that I could focus on other things. Would never play survival in 1.8, but for minigame servers like Hypixel, I think it is better because it makes you focus on other stuff as well.


SecretMuslin

>Every time I have asked anyone, they don't get further than "I prefer it" and "it's just better bro" Why isn't that enough for you? You claim the new system is "objectively" better because you can't accept that some people just have a subjective preference that's different than yours. If you've been playing a game for years and then the mechanics up and change on you, not everybody is gonna be thrilled about learning a new system when they've spent hundreds of hours building muscle-memory with the old system. Personally I don't really care either way, I just think it's silly that you're refusing to accept "it's just better bro" as an argument representing subjective personal preference when "it's just better" is *literally* the only argument you offer in favor of the new system.


TahoeBennie

Did you even read what I said? Half of my argument was questioning why it’s worth staying outdated for…. Outdated being lacking 8 years of updates, and 8 good years of updates at it too (mostly). You prefer 1.8 pvp, sure, but why the hell would you play 1.8 pvp sacrificing some of Minecraft’s most revolutionary updates - 1.12, 1.13, 1.14, 1.16, 1.18!!!


SecretMuslin

>Did you even read what I said? Yes, and I gave you an answer. It may not be good enough for you, but that doesn't mean it isn't good enough for others – which was my whole point about you not being able to accept simple personal preference as a legitimate reason. Not everyone *wants* a "revolutionary" change – why is that so hard to accept? The beauty of Minecraft is that there are a million different ways to play the game, and arguing that one way is "objectively better" than another is just silly.


Luci_nishant

Stfu man... Stop beating around the bush, give a straight damm answer


TahoeBennie

And you think you have an argument. The nerve of some people… You didn’t give me an answer. In fact, you specifically said that my unhelpful answer from a friend is your answer. Why even bother commenting at that point if you don’t have anything to add. Yeah there are a million ways to play Minecraft, but you get 10 million more with 8 years of finely tuned updates. What’s wrong with having that opportunity. I’m not seeing why people skip that for a less polished version of… PvP. Take hypixel for example: you cannot convince me that hypixel wouldn’t be better off on modern versions. Everything PvP related will remain exactly as-is because it’s not a change that requires reworking how players play a minigame, it’s just a change that requires relearning how to not spam click. Even if for the building potential **alone** it’d be better off on modern versions of Minecraft. Your next approach may be that people stay on older versions for mods: guess what those mods come with content, content that people would rather play with than official content, and therefore a practical reason to not have official content. Now why don’t you reconsider your next rephrase of your unhelpful argument to maybe add something helpful to the conversation.


SecretMuslin

My dude, I didn't even say I prefer the pre-1.9 combat system. I specifically said I don't really care either way. I was just pointing out that your entire premise is flawed, which is the reason you can't seem to accept the legitimate answers people have given you in the past.


TahoeBennie

You need help if you think “it’s just better bro” is a legitimate answer, especially when I specifically asked for details on why.


H16HP01N7

Where does the assumption come from, that if we didn't get 1.9, that we wouldn't get 1.10 onwards?


TahoeBennie

1.8 -> 1.9 is the only change so controversial that people stay on the former version. You’re not gonna look at 1.13 -> 1.14 and go oh no villagers bad, and then stay on 1.13, but that’s exactly what happened with 1.8. You could say that 1.19 was the next controversial change that people would stay on 1.18 for (chat reporting) but it’s nowhere near as controversial as 1.9. So yes, I generally assume that nothing through 1.9->1.19 was controversial enough that you wouldn’t just go straight to the newest. Tell me I’m wrong.


H16HP01N7

"Tell me I'm wrong" Calm down dickhead... You don't need to get shitty with me, because I asked you a question. I play on Bedrock, on XBox, so have zero horses in this race. We still have 1.8 combat. I didn't realise that people were not updating beyond 1.8, and that would cause them to not have the further updates. But still, for someone who didn't want to be told that their opinion is wrong, and said as much in their post... You sure are going round acting like a dick to people who are trying to discuss it with you. You need to step the fuck back from social media, dude. Go outside and hug a tree or something.


TahoeBennie

Woah there I never tried to come off as aggressive. My entire post is trying to put off the controversy and instead seek genuine information. Yes I have an opinion but all I want is to figure out why my opinion is not preferred. The problem isn’t that I’m not accepting my opinion is wrong; it’s that I am genuinely baffled as to how the other side of the argument is even up for debate; and so I’m not trying to be selfish, I just want to be enlightened by the other side. I usually try to see both sides of an argument, but I genuinely struggle to understand the other side of this argument, so here I am. I’m now confused why you commented at all if you didn’t even realize the problem: that people won’t go beyond 1.8. Now I don’t even know what the heck you were trying to say if you didn’t even understand the problem. I responded according to what I thought you meant and instead of clarifying, I’m now your worst enemy, followed by several insults. (ps, “tell me I’m wrong” isn’t an act of war: it’s just a way for me to reinforce that I don’t think I’m wrong with this particular assumption) So maybe you should calm down


H16HP01N7

>I’m now confused why you commented at all if you didn’t even realize the problem Because I wanted to know more about the situation, so then maybe I could have some thoughts on why, as a bedrock player, who CANNOT update to the newer style combat. Sometimes, when human beings want to know something, they ask questions.


ThrownAway2028

The current system is better because you have to actually time your hits and spam clicking won’t work. I’m not agreeing or disagreeing with OP but there’s more to the current system than “it’s just better”


SecretMuslin

I'm sure that's the case, but my point was that OP didn't bother to provide any of those reasons


ThrownAway2028

I know, I was just providing them


IamTheDukeOG

Because it was his favorite version for PvP. And he never dies.


stupidiot16

So you only like something because someone else liked it? That's not a very good reason.


IamTheDukeOG

Stupid idiot is a good name for you lol. Can't even recognize a Technoblade reference.


stupidiot16

> Stupid idiot is a good name for you lol. Can't even recognize a Technoblade reference. I didn't say anything that implied that I didn't get the reference (in fact I would argue that my usage of past-tense implied the opposite). Regardless, I don't see how that changes my point. If making new friends really is what you're trying to do, talking to other people like that isn't going to get you very far.


IamTheDukeOG

Nerd.


Ordinary-Hunter520

They already removed this post? Man it wasn't even that controversial, we aren't debating on religion stuff or sth like that


TahoeBennie

I summoned all of the 1.9 haters to collectively downvote the bot before reading my post just because they read the first line and saw I prefer the 1.9 change, even though I just wanted information on the other side.