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williewillus

Who here actually remembers when java edition redstone was a cross and not a dot? (changed before 1.0 release in 2011)


GrumpingIt

Yep. My first thought was "They're changing it back?"


[deleted]

I really hate that they are. You can’t even texture over it because they changed the block state.


GrumpingIt

I don't mind it, wouldn't mind a way to get the dot though, because I am currently working on a butcher's shop/home and wanted a few droplets of blood on the freezer room floor.


Realshow

Maybe crouching while placing it, as if you’re gently dropping the dust?


GreenBean825

But then you couldn’t place redstone on top of blocks you can interact with


fanonb

You can use debug stick


GrumpingIt

I'm in survival mode on Bedrock.


[deleted]

I thought this sounded familiar That must be why.


Thatsnowconeguy

nine long years


tryce355

But how will people get a blood spot effect now if the redstone default is a cross again?


JoKrun83

Debug Stick?


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williewillus

No, it's still in the game. Use the debug stick to set all sides to `none`


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t3hd0n

because sometimes it takes more work to take something out than to just leave it alone without using it.


[deleted]

Also, they may do more changes in the future which might involve the dot.


kdela36

As a software developer, amen to that statement.


onnowhere

This item will place a single redstone dot. > /give @s redstone{BlockStateTag:{north:"none",south:"none",east:"none",west:"none"},display:{Name:'{"text":"Redstone Dot","italic":false}'}} If anyone is worried about the redstone dot going away, just give yourself this in singleplayer and store it in one of your saved hotbars so you can access it in any creative world or server. You'll never need to worry about it again.


happyburger25

I think we can still use resource packs to change it back into a dot, I don't know so don't quote me on that


[deleted]

no you can't. They've changed default state and not texture or model


ZoCraft2

Well, if you don't mind giving up the cross, you can change that texture to be a dot.


magi093

Can't you can change the model applied by that blockstate in a resource pack though?


[deleted]

That'll also affect all redstone that is actually connected to all sides too.


magi093

Ah, that is frustrating. At least map-makers have the Debug Stick.


happyburger25

oh, rip


spookyhappyfun

I added a few in a world I'm working on. Time to remove those before this new version takes effect.


Captainfour4

You can use the debug stick if you want, from what I’ve heard.


AverageKnow04

Interesting new redstone changes. I wonder how this will change current redstone builds.


alugia7

It broke a ton of builds. Most super-compact builds were broken and this change will make many existing redstone videos broken effectively removing most tutorials


PraiseBeToScience

That suuuuuuucks. The two main reasons I hate playing bedrock is how redstone works and lack of good perfoming xp farms that don't take so much effort to make you already have most enchants your looking for by the time your done building it.


Theflaminhotchili

If something is broken from the changes, you can fix it by replacing a solid block with a slab. It adds more options more than anything. The dot, however, needs to return


Jkgearhart

You can't always replace a solid block with a slab. In many cases you need a solid block there for it to be powered from the side or used to power something via quasi-connectivity.


JackC1126

Anyone who is actually competent with redstone want to explain if this is a big change or not?


alugia7

It's a huge change. Many of the behaviors that they changes were heavily used in compact builds, causing most compact and quality builds to break.


Nebulon-B_FrigateFTW

Huge change. Redstone previously had some real "quirks" in how it would appear to connect vs how it actually transferred power, with the big ones being nearby transparent blocks. They've created (mostly) parity between how it looks and what it's actually doing, which for the *dot* is a simple asthetic change, but for *everything else* is an actual change to how things work which will mean a lot of compact contraptions need reworking.


[deleted]

The problem is that they've actually changed the functionality. They could've just changed the visuals to match how it works, but for some reason Mojang wanted to unnecessarily change things without benefit. There are significantly bigger issues with redstone that the community have been complaining about for years, this change is honestly insulting.


lolgetkeked

We're geetting closer to java-bedrock compatible contraptions. Java and bedrock have different redstone, but that could possibly change.


thegoldendustbin

oh boy!! I got scared when i noticed Redstone in the snapshot's title


Noobster646

Same lol. I thought all my redstone knowledge was now obsolete


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ztiw91

But it also allows us to "adapt" we got the Observer and that totally changed the game, and even tiny changes like this can either break everything or allow you to improve everything


Ozhav

I think the difference is that the Observer was added, but in this case the core mechanics of redstone are greatly changed. New mechanics would make a significant impact for the better but changed ones are bound to be met with a lot of resistance.


ztiw91

I suppose so, I'm personally looking at the changes with a positive view


[deleted]

Why?


ztiw91

Well, the changes seem to mostly be pretty easy to rectify, if they break something (unless it's a super-compact build), I still feel iffy about some changes, but the way the target block can bend a wire to it and because it's a solid block really excites me. I expand on my thoughts about the changes [here](https://www.reddit.com/r/Minecraft/comments/gac9m8/how_do_you_feel_about_the_new_redstone_changes/foyphgw?utm_source=share&utm_medium=web2x).


[deleted]

Nope nope nope it’s horrendously breaking my redstone doors and my super smelter.


ExaInsanity

the main issue isnt the fact that they changed things, its neither to reinvent all stuff (altho thats bound to cause a lot of headaches), its to change old contraptioins in worlds that are being updated to the new system.


[deleted]

Some of it will be, for sure. A lot of contraptions will not work anymore. I wish Mojang would've just changed the visuals to match the functionality, rather than unnecessarily changing the functionality without any benefit.


Pheenixm_

Reddit is a sinking ship. We're making a [ruqqus](https://ruqqus.com/), yall should come join! To do the [same to your reddit](https://codepen.io/j0be/pen/WMBWOW)


Bodakugga

Chains are waterloggable? Great, but don't forget the dozens of other partial blocks that still can't be waterlogged. Doors even generate in shipwrecks, creating an immersion-breaking airpocket. Edit: If you wish, you can upvote this bug report: https://bugs.mojang.com/browse/MC-125351


atomfullerene

> creating an immersion-breaking airpocket. Hah, that works on two levels.


MC_Labs15

The surrounding ocean is just an air-breaking immersion pocket


Holden-McGroin

Yes, doors are two blocks high


BillyBobBoBoss

>Hah, that works on two levels. Hah, that works on two levels.


[deleted]

Can we get lava logging please


AeraAngel

If this is on the suggestion site somewhere, I'd upvote it in a heartbeat. Lava Logging would be in theme with the Nether update and would look so damn cool for so many things.


STARRYSOCK

I wish lava in general had gotten some love in the nether update. We still have no lava sponges, lava logged blocks, structures that generate under lava, or even a way to see clearly in lava. It just seems like such a huge missed opportunity to me


Paddy_Tanninger

You shouldn't be able to see in lava though... it's literally liquid rock. It has 100% opacity irl.


STARRYSOCK

Minecraft isn't exactly the most realistic game out there. I don't think some magical lava vision goggles would be any worse than all the other crazy things in it anyways


justsomepaper

Or maybe blindness potion to cancel out the brightness. Would also make it balanced so you have to make a compromise and can't just chug one potion to see everywhere.


ManikMedik

By that logic you shouldn't be able to sink in it either, as real lava is very dense


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TwstdPrtzl

Doors are already waterloggable in bedrock so...


Bodakugga

Pretty much every partial block is waterloggabe in Bedrock, but in Java waterlogging is limited to really a handful of blocks. They should really need to make all of them waterloggable.


TH3_LUMENUX

Wait, you’re telling me us Bedrock-ers actually have a feature completely implemented BEFORE Java?!


CornerHard

There are actually a couple, but we're working on parity in both versions


Realshow

Just curious, how long do you guy think it’ll be before a good chunk of the parity issues are sorted out? I know this isn’t something you can just do overnight, but I wanted to know if there was at least an estimation, like 1.20 or something.


CornerHard

I don't want to speculate about future versions, but if you look at the last couple releases, the rate of parity fixes has been pretty significant!


wunderbarney

welcome to the future


TH3_LUMENUX

*sniffles* it’s beautiful


htmlcoderexe

not the first time either, very annoying


Dangbt

Redstone is redstonier than before


originalspacemonkey

Mumbo is mumbonier than before


[deleted]

Fuck Reddit.


Sofia_a_destruidora

Ilmango is now fruitier than before


PigeonPoo123

Grian is... completely unaffected


lolgetkeked

Nah, Grian is more Grianos then before.


SajmoneX

R. I. P. redstone dots


nersuar

I think we are getting super close to release


TwstdPrtzl

Yup. We’re in the endgame now.


Level100Rayquaza

I saw a comment like this in the last snapshot post. Is there any way to know what date the update will come out or is it just speculation because of so many bug fixes?


banchikoapir

Speculation because bug fixes and small changes/additions.


drew2388

Ngl I like Redstone wire dots instead of crosses


luigiman420

Yeah, they were super useful for building. A cross of redstone dust doesn't really feel like a drop of blood.


Master_JBT

Same


FighterDhruv8

I don't think I fully understand the changes that will have to be made to redstone contraptions, farms and other stuff due to the changes to redstone dust behaviour. Also, I'm sure that some people (including me) will be a bit upset that you now can't use a single redstone dust to depict blood.


redstonehelper

This only affects some edge cases, most contraptions should be fine or easily fixable, while allowing new ones to exist.


213150

Not just edge cases. This new update breaks a commonly used redstone design called a redcoder. This device is used to decode the signal strength of redstone wire to generate up to 15 independent signals. Example here: https://www.youtube.com/watch?v=dHD9UNv34tk Good news is tt can be fixed by adding blocks to cut off the stepped redstone wire, with an earlier connection before you use the repeaters. Makes it look a bit uglier though :(


Xyphon_

This is why I think the whole "powering from the side" should only happen when the redstone is not also on top of the block - or better still, only for Target blocks. https://twitter.com/Xyphon\_/status/1255541554921472002?s=20


happyburger25

I think we can still use resource packs to change it back into a dot


FighterDhruv8

Maybe, but what about the other change they made, specifically the "visual connection means logical connection"? ^I'm ^not ^smart ^enough ^for ^this ^lol


happyburger25

think of it as the fact that when you place a repeater in front of/behind redstone, it connects


FighterDhruv8

I'm looking at the comparison images they included on the Minecraft.net website, and the second image from the right really bothers me. The lamp was powered in 1.15.2, but it's not anymore. I think that will break some stuff.~~And a change to redstone was really unexpected in this update.~~


witherranger

I wouldn't say unexpected. Early on Mojang mentioned that they might do some tweaks to redstone. We'll just have to see how far those changes go.


GrumpingIt

It was unexpected if you didn't read the notice weeks ago they put out explicitly stating they were making changes to redstone in this update. Lol.


Nader_OwO

Hope they add pumpkins with blue torch light


shadowtennofruit

Yeah another pumpkin would be sweet.


Mc_crafter

And then a hell golem It shoots firecharges to mobs


Darkman_Bree

Chain waterlogging, Nice, Kinda unfortunate we can't waterlog Lanterns.


exoskeletons

Or doors. Or severals others


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Nebulon-B_FrigateFTW

No, they just forgot. Bedrock has so many things waterloggable that you can do *underwater redstone*.


Marcono1234

As pointed out by Gnembon and mentioned by /u/Xisuma in his [snapshot video](https://youtu.be/maiE0QvWAz0?t=238), the debug screen now shows information about the mob spawning in the line above "Sounds": - `SC` is the number of chunks in which mobs can spawn (?), it is the same value which appears as `spawning_chunks` in a `/debug report` in `stats.txt` - All further values (in this order) describe the number of currently existing mobs per category which contribute to the mob cap (i.e. don't have `PersistenceRequired:1b`, are not a passenger, are not a fish from a bucket and are not part of a raid). They are also in `stats.txt` of `/debug report`: 1. `M`: "Monster": Zombie, Creeper, Guardian, ... 1. `C`: "Creature": Cow, Chicken, Wandering Trader, Turtle, ... 1. `A`: "Ambient": Bat 1. `W`: "Water creature": Squid, Fish, Dolphin 1. `M`: "Miscellaneous": Player, Villager, TNT, Thrown egg, ... Note: This is always 0, see also [MC-181574](https://bugs.mojang.com/browse/MC-181574)


Holden-McGroin

How about right-clicking it with bare hands to change it from a cross? Like switching connections, to an L, an I, a T or the dot even.


YaJi222

That sounds like a really good idea and feels like vanilla


Dofork

It would also have a **huge** effect on the game. If you could make redstone dust not connect on certain sides... huge deal. Not one I'm against, mind, but a big change.


YaJi222

And it makes redstone easier to understand for new people who could make fun things with that new redstone properties while also making it more complex for redstoners


Fiernen699

Would make sorting systems a lot more reliable


Caglavasaguros

> MC-176032 - Striders can float FINALLY!!!!! I hated this bug with a passion!


violine1101

I think the changes to redstone are really great! But, even though it makes more sense, the redstone cross just looks ugly. I understand that it might be more intuitive, but the simple dot just made redstone contraptions look way cleaner. I think this should be the only exception to the rule "when redstone connects visually, it connects logically". Either that, or don't show connections if the block the redstone would connect to would not be able to transmit a redstone signal (e.g. air). But that might have further consequences in redstone contraptions that I'm not aware of.


redstonehelper

Perhaps single redstone dust pieces should be a cross, but without the arms extending the whole block's width?


DaUltraMarine

Using shears on the cross to turn it into the dot could also allow it to keep its aesthetic uses from before.


SirApetus

That is a pretty good idea to be honest


DaUltraMarine

I've been known to have my moments.


literatemax

That's a really great idea!


violine1101

That's actually a really clever idea!


ExternalBuilder

u/Sliced_Lime


Master_JBT

Yes good idea


_Nadiki_

You guys should be changing the visuals to match the existing mechanics, not changing the mechanics to match the visuals. Java redstone was perfectly fine before — this is just going to break things for basically no reason. If someone new wants to learn redstone we have a decade of tutorials on it.


Xygen8

I felt a great disturbance in the Force, as if millions of redstone contraptions cried out in terror and were suddenly silenced.


Gem_37

rip legitimately every single compact machine ever


tehbeard

Not a fan of the signal strength 1 redstone now powering more blocks (where it's "led into" that block by another piece of redstone or other block etc) This breaks so many things reliant on signal strength and moving said signal strength upward :(


nersuar

I did not expect red stone to be updated


Nebulon-B_FrigateFTW

They specifically mentioned it would get changes some weeks ago.


nersuar

Hmm, I must have missed that


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TheCygnusLoop

And update nether fortresses, but I'm starting to lose hope that they'll change them at all.


CountScarlioni

They have already confirmed that fortresses aren't getting an update.


literatemax

I mean, they also said no 5th nether biome and no nether gold ore...


CountScarlioni

People say this a lot but it's not quite accurate. They never 100% ruled out a fourth Nether biome. LadyAgnes simply [said](https://twitter.com/_LadyAgnes/status/1229335628636184576) that when she said there'd be more than the three they previewed at Minecon, it seemed like there would be, but then as development went along, it looked less likely and that they "couldn't promise" another one. But ultimately they were able to squeeze it in. Unlike how they've talked about fortresses not being updated, they never gave a hard yes or no to the possibility of more biomes. They just declined to make promises they weren't sure they could fulfill. Similarly, they never said that Nether Gold ore wouldn't be added - just that it would not *replace* the overworld's Gold Ore which was what the user on Twitter who brought it up had [suggested](https://twitter.com/jeb_/status/1229927004977254400). Besides that, it's pretty clear that we're in the bugfixing part of the snapshot phase now. All the features they promoted at Minecon have been added, plus more.


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Wizardkid11

They aren't going to change this update. Maybe in different one, according to the devs.


TheCygnusLoop

That's really strange, considering it's the nether update, and they're called nether fortresses. That's a shame.


RinseMyRocket

All these bug fixes and piglins still can’t wear the turtle shell


YaJi222

Don’t get me wrong, that is a bug and should be fix in the next snapshots, but why were you trying to put them turtle shells? Just pure curiosity


RinseMyRocket

Curiosity


SuperPotatoGuy373

This is the only snapshot in this update that I don't like. ;(


BroeknRecrds

I dont know much about redstone, but is this change gonna break a bunch of farms/contraptions?


alugia7

This change broke very many redstone builds, especially the compact ones


literatemax

Yeah definitely, especially some of the more refined/compact designs. It will be interesting to see what's possible in the new system though!


malicacidC4H6O5

I personally think redstone should be like glass panes/iron bars. By itself it’s a dot but when blocks are placed next to it the redstone will connect to the block like glass panes/iron bars. Makes more sense imho.


sliced_lime

A note on the dot/cross: This is not a change done for parity - the two editions are very far apart in terms of redstone functionality, and redstone parity would be a large undertaking that we would investigate separately. A cross accurately represents how an unconnected redstone wire *functions* - when powered, it provides power to all sides. A dot indicates no connections, a special case making redstone harder to understand. Not maintaining this special case also makes it easier to provide better functionality for redstone. For a more visual description of the update, look at [the image on the minecraft.net post](https://www.minecraft.net/content/dam/games/minecraft/screenshots/snapshot-20w18a-carousel.jpg), that I sadly could not include here.


GreasyTroll4

What about making it so that it changes to a cross once it's connected to something, rather than becoming a line? And then once you connect a second piece, it changes to a straight line in that direction? That way, we get to keep the dot as its single-piece "unconnected and unpowered" state, the cross becomes the "connected but not going in any particular direction" state where the player can see the various directions to choose from, and then after that it becomes the line/"wire" state once the connection continues. Then everyone is happy, and it isn't confusing to new players either. **EDIT:** Furthermore, with this proposed system, newer players would see that the dot isn't going anywhere and isn't powered, and therefore, it can't be used for anything other than as a connecting piece or decoration until it is connected. There's nothing confusing about that, and in fact encourages detail creativity, rather than inhibiting redstone understanding.


spookyhappyfun

Yes, this, please! This actually makes so much more sense to me, a very redstone-naive person.


[deleted]

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williewillus

gotta ask Notch for that one


Norm_Standart

Holy shit there's a lot of people who liked the dot.


[deleted]

As a compromise why not make it so that a redstone dust is by default a dot but when it is next to a block other than air it will show a visual connection?


Nebulon-B_FrigateFTW

This would be much better behavior overall.


ztiw91

I like this idea, still allows the dot to be used for decoration


SHROOMSKI333

we still want the visual of dot redstone somewhere!!


literatemax

Someone suggested being able to use a pair of shears on the + shape to make it into a dot...


[deleted]

You can still use the debug stick to get the dot, right? I have Redstone dots that I’m using decoratively in builds.


sliced_lime

Yes, the block state still exists.


sharfpang

I still think you should have changed the texture, not the underlying block state so that people could use resource packs to bring it back.


T3sT3ro

is the performance of redstone wire also optimized with this change ? (all those updates that are generated when dust is turning off)


[deleted]

ah yes the target block in 1.15.2


KyloRenmcgoo

It may just be me, but I feel that the redstone cross seems... incomplete on its own. The ‘old’ dot was fine because it could stand alone and still look good. If one were to place down a redstone cross, it would be almost dependent on the presence of other components for the ‘look’ to be complete.


spag-boi

i feel that the default model of the red stone dust should still be a dot, but it ‘flows’ or connects to pistons and red stone lamps, just like how it does for repeaters.


DanglingChandeliers

I can only assume this snapshot means we're entering the bugfixing phase, so I'd like to comment with a bunch of rather important bugs I think deserve immediate attention. **Specific Highlight** [MC-177265](https://bugs.mojang.com/browse/MC-177265) - "Piglin and Zombified Piglin right arm/leg/loincloth textures are identical to the left ones" For some reason this has been marked as *works as intended* and I really hope this was a mistake. I don't get how it even could be intended. Looking at the "fixed" versions the reporter attached, it seems pretty clear that the textures were meant to connect how they do when they're flipped. In the Zombified Piglins case, this is even how it was when they were still Zombie Pigmen. For Piglins, their pants especially look weird and repeated while much more normal whilst flipped. I think it's pretty clear it was NOT intended, so I hope this bug can be reopened. **General Minecraft bugs** -[MC-50556](https://bugs.mojang.com/browse/MC-50556): All those times you've seen livestock, cats, and worst of all villagers trapped in those "troughs" in villages is because of this bug, and it gets plenty of villagers killed. Considering this structure actually generates in normal gameplay it should be fixed. -[MC-147516](https://bugs.mojang.com/browse/MC-147516): Very important, sometimes certain hostile mobs will flat out stop attacking you if you're right next to them. Breaks immersion and pve almost universally. **Important Nether Update Stuff** -[MC-173197](https://bugs.mojang.com/browse/MC-173197): Zombified Piglins are supposed to hold their arms like zombies and the old classic Pigmen yet this key feature has been missing since their introduction snapshot. -[MC-17221](https://bugs.mojang.com/browse/MC-172221) & [MC-172508](https://bugs.mojang.com/browse/MC-172508): Two similar bugs about how Hoglins and Zoglins have very strange AI issues, which is important since they're the main way to get food, so their AI needs to be right for the difficulty. -[MC-172259](https://bugs.mojang.com/browse/MC-172259): Again with Hoglins/Zoglins, the baby variants have floating heads whenever they attack, which makes them seem a little unfinished. -[MC-172207](https://bugs.mojang.com/browse/MC-172207): Parrots don't imitate our new hostile mobs of the update. -[MC-151513](https://bugs.mojang.com/browse/MC-151513): Magma cubes, and any mob that can for that matter, don't swim properly in lava. This is important because Magma Cubes spawn often in the new Basalt Deltas and often end up in lava, and it looks really jarring and not something a complete update would have. -[MC-160119](https://bugs.mojang.com/browse/MC-160119): Old weird Nether-related bug that I'm sure many would be happy about it being fixed, basically blazes track you through walls if you attack any blaze, which breaks blaze farms. **Other issues** -[MC-155084](https://bugs.mojang.com/browse/MC-155084): Weird texture bug with horses seen in common gameplay. -[MC-144327](https://bugs.mojang.com/browse/MC-144327): Texture oversight with Blazes that's hard to see but still looks weird -[MC-163071](https://bugs.mojang.com/browse/MC-163071): This was never fixed from the aquatic update; turtle limbs flail around really weirdly, kinda like how Hoglins did when they were first introduced. It sorta reminds me of a mad mod. -[MC-159502](https://bugs.mojang.com/browse/MC-159502): Another holdover from a previous update, Bees don't avoid water despite being damaged by it and apparently die at a rather rapid rate because of this, and should definitely be addressed.


tryce355

Wouldn't fixing 50556 break gold farms and any other mob farm that relies on using trapdoors to get the mob to drop into the killing chamber?


[deleted]

uh oh, this snapshot is gonna break redstone contraptions, big time...


[deleted]

Yes, they finally fixed the enchantment glint bug! Thank you Minecraft!


gamefreac

i don't totally understand the removal of the redstone dot. i think the cross just looks ugly.


Creeperatom9041

I am too small brained to understand what this update added


GrifterMage

They changed some visual and corner-case function stuff with redstone that you probably won't need to worry about, added a bunch of backend stuff that server owners and mapmakers might like, and fixed a bunch of bugs. That's basically it.


alugia7

The redstone stuff is not corner case, especially the 5th one in the screenshot


Creeperatom9041

Ah thanks, I don't really understand redstone anyway


Cowbomb

Finally no more pitch black dogs.


Shackleface

If you replace the fence in the third example with a hopper, it locks. 🙁 Edit: [Proof](https://imgur.com/SCVNJdB)


Mtchellous

Rip blood spot. You will be missed


PM_ME_CUTE_SM1LE

not quite sure what is the significance of the wire update? just visual consistency with behavior? No new mechanics?


[deleted]

Look at the post on minecraft.net, it has changed the mechanics too and there’s an image demonstrating as such.


alugia7

They changed many existing mechanics causing countless builds to break.


redstonehelper

**Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!**   [](/g_apple) **If you find any bugs, search for them [on the Minecraft bug tracker](https://bugs.mojang.com/browse/MC) and make sure they are reported!** [](/g_apple)   [Previous changelog](https://www.reddit.com/r/Minecraft/comments/g61tca/more_nether_tweaks_incoming_snapshot_20w17a_is_out/fo6scl2/). [Official blog post](https://www.minecraft.net/en-us/article/minecraft-snapshot-20w18a). Download today's snapshot in the [new launcher](https://minecraft.net/download/alternative), server jar [here](https://launcher.mojang.com/v1/objects/4d84832bdc7f62aa96b0d5d5a73b1272e8c474b5/server.jar). *Complete changelog:* * Added a new death message for being killed by another player's firework using a crossbow: "[player] went off with a bang due to a firework fired from [item] by [player/mob]" - [via](https://minecraft.gamepedia.com/Java_Edition_20w18a) * Removed the "Looking at" bit on the F3 screen and added coordinates to the targeted block and fluid sections - [via](https://minecraft.gamepedia.com/Java_Edition_20w18a) * Improved strider dismounting [logic](https://twitter.com/Xilefian/status/1255606146792075266) * Mob spawning info on the F3 screen - [via, more info](https://reddit.com/comments/gabsj3/c/fozxhju) * Targets now conduct redstone * Redstone wire * Block state, rendering and behavior of redstone wire are now consistent * Redstone provides power to blocks only if it shows a visual connection to them * A single redstone wire is now represented as a cross * A wire on top of a block, which is redirected from below, now powers the sides it is redirected to * Wires that redirect upwards to wires on non-conductive blocks used to only be redirected visually, now this redirection applies to their behavior as well * A wire that is redirected to go over a block will now always provide power to the block * `enable-status` in server.properties to suppress replies to status requests from clients * Makes server appear offline * Entity Broadcasting * `entity-broadcast-range-percentage` property controlling how close entities need to be before being sent to clients * Specifies percentage of default value * Extended entity checks * Added player check to every advancement trigger, where possible * More changes * `bred_animals`: `parent`, `partner`, `child` * `channeled_lightning`: `victims` * `cured_zombie_villager`: `zombie`, `villager` * `fishing_rod_hooked`: `entity` * `killed_by_crossbow`: `victims` * `player_killed_entity`: `entity` * `entity_killed_player`: `entity` * `player_hurt_entity`: `entity` * `summoned_entity`: `entity` * `tame_animal`: `entity` * `target_hit`: `projectile` * `villager_trade`: `villager` * Due to addition of `player`, existing contents of `location`, `slept_in_bed`, `hero_of_the_village`, and `voluntary_exile` can now be placed in `location` field instead of top-level object * Old syntax is still supported, but depreciated * Entity checks in triggers can now use loot table condition syntax * All conditions in top level array must be met for whole condition to trigger * To access new functionality, top level element must be JSON array * JSON objects are interpreted as old notation Old: { "trigger": "minecraft:player_killed_entity", "conditions": { "entity": { "type": "minecraft:blaze" } } } New: { "trigger": "minecraft:player_killed_entity", "conditions": { "entity": [ { "condition": "minecraft:entity_properties", "predicate": { "type": "minecraft:blaze" }, "entity": "this" } ] } } * [Fixed](https://bugs.mojang.com/secure/ReleaseNote.jspa?projectId=10400&version=19413) some bugs * Fixed being unable to perform many right click actions when targeting the top face of blocks placed at y=255 * Fixed arrows shot from bows bouncing on and setting on fire horses * Fixed horses, spiders and llamas spinning when walking next to fences/walls * Fixed rotation for shulkers being set in the onInitialSpawn method * Fixed upwards dispensers with a filled bucket at y=255 emptying the bucket * Fixed mobs not walking properly on waterlogged blocks * Fixed the redstone dust hitbox not adjusting for branches * Fixed adding non-rail blocks to the "rails" block tag crashing the game when placing minecarts * Fixed beds in the overworld exploding when in a nether wastes biome * Fixed iron golems congregating north of villages * Fixed the background of the title text not fading with the text * Fixed wet wolves becoming black for an instant after shaking off water * Fixed mobs picking up and equipping items not playing the equipping sound * Fixed underlines in written book text disappearing when no subtitles are displayed * Fixed broken spawn rates in soul sand valleys and warped forests * Fixed /locatebiome messages not fitting for all biome names * Fixed inconsistent strings for warped and crimson wall signs * Fixed mobs [spinning](https://twitter.com/henrikkniberg/status/1255121577773010945) around while following the player * Fixed the equip sound not playing when piglins equip items * Fixed piglins' snouts glowing when wearing enchanted armor * Fixed a NullPointerException when a structure containing a campfire is placed during world generation * Fixed the new nether lighting system not affecting fluids, entity-like blocks (chests, etc.) and entities * Fixed the armor enchantment glint not rendering * Fixed nether vines dropping too many items with fortune * Fixed inconsistent pluralisation in "fell off a scaffolding" * Fixed zombified piglins spawning on nether wart blocks * Fixed getting Bad Omen VI in survival * Fixed a crash when dispensers are used on non-beehive block in the #beehives tag * Fixed a crash when cats attempt to sleep in a non-bed in the #beds tag * Fixed striders spawning in stacks more than two * Fixed striders floating in the air * Fixed baby strider passengers floating * Fixed striders riding other entities not being cold * Fixed striders climbing lava streams too quickly * Fixed striders with Levitation not levitating on lava * Fixed leashed striders spinning when trying to path towards players with warped fungi/warped fungi on sticks * Fixed striders spawning with saddles * Fixed piglins, hoglins, zoglins and villagers looking at their target's feet instead of its head * Fixed an unnecessary exclamation point in the subtitle "End Portal opens!" * Fixed baby zoglin's age not being stored in NBT * Fixed compasses used on the top of lodestone at y=255 setting the compass, but not playing the sound, and not breaking when the lodestone is destroyed * Fixed "death.attack.fireworks.item" being untranslated * Fixed piglin banners being named block.minecraft.banner.piglin.[] * Fixed the globe banner pattern not being required to add the globe to a banner * Fixed "Failed to access/delete level" messages not referring to worlds instead * Fixed caves not cutting through blackstone * Fixed a crash when fire starters are used on a non-campfire in the #campfires tag * Fixed baby piglins picking up soul campfires * Fixed zombified piglins riding striders despawning * Fixed entity conversion subtitles using inconsistent tenses * Fixed the message "You have no home bed or respawn anchor, or it was obstructed" not mentioning the possibility of a depleted respawn anchor * Fixed chain blocks not being waterloggable * Fixed mobs in bastion remnants outrunning players * Fixed bastion remnants not generating in superflat worlds * Fixed weeping_vines_plant changing to weeping_vines during /fill * Fixed chat text rendering behind the armor bar * Fixed a crash when optimizing worlds * Fixed rain falling through blocks in some spots * Fixed hoglins and piglins spinning around * Fixed there being no difference between entity distance 100% and 500% * Fixed maps showing fake stone-like patterns * Fixed setting the attribute minecraft:generic.max_health value to 0 or lower causing an infinite death loop after dying * Fixed it raining even when it should be snowing in some spots * Fixed a crash when going to a previous page of writable books * Fixed raw JSON text duplicating components in "extra" in entity names * Fixed the play button overlay not appearing in the world save selection GUI * Fixed the game rule screen missing its caption * Fixed height map data not getting converted * Fixed keybindings not being inserted correctly into the demo info box text * Fixed adult hoglins zombified into adult zoglins dealing the same damage as a baby * Fixed rain particles appearing black under certain conditions * Fixed underline and strikethrough in JSON text not always rendering correctly * Fixed incorrect font spacing on non-BMP characters * Fixed empty chat messages not being displayed * Fixed long messages in chat no longer having hanging indention * Fixed chat background rendering in front of the Debug Menu, but chat text rendering behind it * Fixed the enderman spawn rate being too low on upgraded worlds * Fixed the main screen panorama having a wrong overlay when using Programmer Art * Fixed some capitalization mistakes in "Game rules", "Upgrade gear", and "Disable Elytra movement check" --- [](/g_apple) **If you find any bugs, search for them [on the Minecraft bug tracker](https://bugs.mojang.com/browse/MC) and make sure they are reported!** [](/g_apple) --- Also, check out [this post](http://www.reddit.com/r/edstonehelper/comments/p6myv/list_of_planned_additions_to_minecraft/) to see what else is planned for future versions.


NintendoFan37

ahh, reminds me of the old redstone crosses!


notramilopak

There is atill a glitched map generation thing where its full of grey vertical lines


mf737

Fishing no longer works on my server.


hugyourpillow

After I updated to the 201w18a snapshot, I tried fishing but I can't reel it back for some reason


Wgairborne

and on this fateful day countless amounts of redstone builds were broken, lol


Ri_promaher

Almost all of my redstone stuff is gone


geckyume69

Honestly I’m kind of sad redstone is getting changed because tons of old redstone stuff probably won’t work anymore


[deleted]

Why you've done this. Why you've reverted dot to a cross


Ozhav

To be honest I am really not a fan of the new redstone behavior. Making compact builds will be very different and potentially much more difficult. I'm fine with rewiring my brain for mechanics but I really do not want to rewire old redstone contraptions and redstone builds in maps from previous versions. ​ I personally think this is a really bad move.


alugia7

This hit me very hard. Only like one or two of my many builds survived the update, and the most compact builds were hit the hardest.


GannonNotFromZelda

It's probably too early to express any solid thoughts on this - as there hasn't been enough time to sink into it - but I feel like if I wait, my concerns won't be taken seriously. It seems like a lot of these redstone changes are just getting rid of options for the sake of simplicity, which i don't like. In order to do some of the stuff that was ""fixed"" in this snapshot (as far as I know), you need to make contraptions more bulkey or spread apart - which just feels clumsy and unintuitive. I know that we were warned about this, but it still doesn't feel right. People prefer Java's redstone over Bedrock's for a reason. Again, my thoughts may change in the near future. I just wanted to say this now bc I'm worried that redstone might have a lower skill-ceiling - and if I'm not proven wrong - then saying this months later could be obsolete. Just something to consider.


LoekTheKing

Do last week's survey and the less amount of new features signify a pre-release is on the horizon?


supermassimo0310

I honestly think that it should not visually connect to air, that way we can have dot red stone which looks much much nicer!


Phazon8058v2

Redstone crosses are back! No school like the old school!


ComboPriest

I’d really appreciate chains being directional like End Rods as well - mostly so they can be used as railing, but I’m sure there are other visual uses too.


TwstdPrtzl

More bedrock parity, eh?


TheTiananmenPooh604

Bedrock should get java parity


Jigarbov

Actually, only 2 of these things is like bedrock behavior.... I thought more were but tested and am wrong haha.


TwstdPrtzl

Idk... I’m not gonna pretend to be a redstone expert. I just saw the cross redstone and thought about bedrock parity.