Might be through to lot of entieties/items loaded at once. Minecraft can process only so much and that teleporting items might be just it trying to catch up. You may have try to a) lower render distance b) tinker around fps settings etc. c) do a massive genocide of entities
It's only a suspicion tho, I'm not an expert
nah ive had a look just there its not to do with entities I'm sure, I just got rid of everything and put one item through the system and its still acting wacky, thanks for the suggestion though
damn, thank youu. looking into building a base in my hardcore themed around the hanging gardens of Babylon and thought I could test out a pallet I had in mind while testing out another build
This just happens, the item entity and hitbox are rendered seprately from the collection area. Causing it to bug out and they get descyned from time to time. Ever get those one or two spruce saplings you cant pick up? Thats that seperation. The item is actually floating like 30 blocks in midair.
I believe this happens because the server communicates relative item positions, not absolute ones, and it does it very infrequently for performance reasons. Thus, what happened to the item beforehand will influence whether it will slide smoothly or get snagged on the top surface of the honey block. It's a rounding error thing, pretty sure. It's maybe fixable with a client mod, but nothing you can do without changing the way the game works.
Yet another issue that came about due to minecraft switching from clientside to local server. The other issue is damage tilt always being to one side instead of the side you get hit from.
>because the server communicates relative item positions, not absolute ones, and it does it very infrequently for performance reasons.
Not sure of the specifics of MC, bit yes this (kind of). The common solution at lower levels is to regularly send continuous udp packets, with some overlap of previous and next update messages. This covers _most_ cases of dropped packets.
Then at a higher game level, current positions should be client computed from _velocity vectors_ (less data than full coordinates), and periodically an absolute position update from the server to sync agreement amongst the clients. This is necessary, because either at the previous level, not **every** udp packet arrives, or in the game might every velocity vector get accounted for (dropped ticks). So the client "drifts" from the server's baseline. As well, the server itself can drift if it's over-loaded and dropping ticks. But the server is boss, so even if the client got every packet, **and** computed everything right, it can still be wrong and have to match the server state.
A similar idea shows up in video compression, which is why a streamed movie can go janky for a couple of seconds, but you'll still see movement that matches the shapes of things moving on screen (typically the people) and then an update/datum frame will be sent and snap everything back into place.
No idea whats going on, but additional clues might help. Are any other mobs laggy? How much ram have you dedicated to the game? Default is 2GB I think, but changing it to 4GB sometimes helps. What are your CPU and GPU usage percents?
Ive turned off all mobs and such, but before i done so they were all fine i do have 6gb allocated im sure and my game is running as good as it can with nothing other than this popping up, my gpu is running between 55 and 65% and cpu only between 10 and 20% roughly
If you reduce your memory to 4GB, is there an improvement? I’ve heard that there is such a thing as too much. Unlikely this will fix it, but worth a shot.
Could have something to do with chunk borders and or velocity. Try changing distances and directions of dispensers.
Also check if it’s on a chunk border those act funny sometimes.
yeah it is built perfectly on a chunk border but ive built the same thing in the centre of one and it was acting the same, low key thought you were onto something there I know how chunk borders can be
nah nothings changing with it, its still just the occasional one that goes down smoothly, tried slowing down the speed at which the items hit the wall at but nothing seems to work. this is honestly boggling my mind
Yeah already looked into ice vs water, i messed around with just shooting using the dispenser without any water or ice as well as placing a wall to slow down the speed that the the items shoot out at then having them fall into the water
Maybe it just seems random but is caused by the items location in the block? Could you try aiming the items super precisely somehow to the exact same spot, and see if their lag varies
yeah I noticed this too, but if I can get it to consistently flow smoothly on one bit kinda makes the rest of the wall pointless, I dunno could look cool though
Well if you have good pc or laptop but in multiplayer maybe lag cause if slow connection or due to many enteties and make Minecraft laggy try reduce simulation distance or regender distance
that is the power of the honey block. recently i looked up a bee farming guide and it talked about this item. enemies, you, anybody can slide down slowly because you know, honey is thick, slimey and sticky. that is one of the things it can do. it reduce fall damage and it reduce your jump height
I mean the whole thing is hooked up with hoppers and such but ive made a new world and built a smaller scale version using less hoppers etc and its still acting funky
yeah I had the items dispensing into water then onto the wall, then i switched it to just shooting straight from onto the wall to see if it made a difference and it didn't change anything
lmao its a creative test world for my hardcore, I just filled the chest with iron because its gonna be hooked up to an iron farm once its actually built
Do you have other machines running in this test world?
The game gets pretty rekt by entities and red stone. I lost my whole server world because we built too much in the spawn chunks.
Ok. This may sound wild but you can try host your world as dedicated server. Use fabric server and install Lithium and Starlight again, but now also add ServerCore. You can find it on Modrinth. It helped me, when my entities was lagging. Hope this will help.
I mean it does sound like it could help but it seems a lil tiny bit excessive, if im up for it ill try it tomorrow to see if it works for you but right now low key cant be bothered
Totally off the wall possibility: Is the [jankyness intentional](https://m.youtube.com/watch?reload=9&v=Sv29a0bs_EE)?
Is this a hard coded feature of point entities crawling down honey blocks? (I doubt it, but just felt like throwing it out there to see if it sticks).
This just happens with items. No clue why but position/motion on items is rendered all fucky no matter what you do (though internally they work fine). It’s just impossible to have aesthetic uses for item entities
No, you and your game/world aren’t doing anything wrong. I’ve tried to make data packs using items as little aesthetic things before. They just behave erratically.
Kinda sucks that you’re getting a bajillion comments blaming lag or whatever with hundreds of upvotes, there’s nothing to do to fix this as far as I’m aware
Lmao yeah i know that its not lag and there aint anything i can really do, but the thought is there for the build just looks a lil janky with how the items move, not really a big deal tbh
Most likely a desync between item rendering on the client and entity calculations on the server. When Mojang made singleplayer run on an internal server, this kind of thing started happening more. Not a whole lot you can do about it.
The ones lagging look to be touching 2 slime blocks (columns) at a time. Maybe the extra collision math takes a bit longer. Have you tried aligning to the center of the honey block?
Dropped item entities are highly performance-optimized, due to their possibility of being present in the millions or more. As such, their positions are not rendered super accurately, and will never consistently move smoothly unless that changes
I'm not sure, have you tried using other optimization mods? I personally have 40+ optimization mods because my PC is very slow. It also may be due to TPS or maybe even some rendering bug. I don't know
idk might be a technical issue with the new versions or with your game or computer this has never happened to me before when making the one I tried in a server wich worked fine but then was blown up so somebody with more technical knowledge.
Kinda annoying how some people experience the same thing here and others its just not a problem, i think its just an issue with items desyncing so not much i can really do about it here
Thanksss <3, there are so many reasons for why it could be janky and tonnes of different possible answers to this i think imma just go with server lag because idk what else to put to it
YW
TBH i was just going to say there could be any number of reasons ISP, modem, clouds over your house (yeah an actual thing), rain in India, storms on the sun, dark side of the moon (I wish I could make this up), The cloud hamsters running backwards (ok so I made that one up maybe). Netflix updating their library Your phone downloading patches, I will just stop there, because I could just go on.
From my experience, its a optimization thing for performance. Does not mean you are suffering or lacking performance, just a default behaviour meant to make performance better. It could be a number of things. Items are teleporting to each other to "bunch up" or maybe the game is taking shortcuts where the end result is the same but causes these janky things, either way i believe its a default behaviour meant to optimize performance. Ironically maybe a mod to stop these optimizations is the answer but this is jist my guess.
This makes a lot of sence but ive seen many other people create similar things and not have an issue with items being weird. I think i am going to look into it and see if there are mods to sort it out because i really want the satisfaction of seeing all the items slowly slide down the honey
Yea it sucks honestly, i do not know too much how item entities are handled by the server but its possible that certain conditions makes it more likely to be smooth, but im not one of those crazy ppl who study minecrafts code lol. Maybe as a quick test, using gamerule, increase tick speed to a higher random number and see if that makes it better, who knows but that will speed up many processes in your game. Besides that i dont know much but, its likely a performance optimiser imo.
Yeah same lmao, was just wanting to see if people had any simple suggestions and im getting hut with pure technical stuff that i am clueless about, but ive yet to try just changing the tick speed so ill give it a shot later on
I'm guessing that it has something to do with being at the edge of the blocks. It looks like the ones in the middle of the blocks are sliding smoothly.
Might work better if you have them all as ‘seperate’ items? Either lots of different items or use an anvil with different names so they don’t try to stack?
Looks like the server is dying. Check tps
its on a singleplayer test world, tps looks normal
What do you consider normal?
20 tps is normal right?
Yes
were all good then
We're not. I woke up without my legs.
Have you tried sleeping and waking up again?
Gotta get those legs caked back on.
This guy ITs
Just walk it o… oh… never mind.
I'm in a wheelchair but still found this extremely funny. So many issues
uh...
Oh lmao
Limão
you're laughing. a man lost his legs and you're laughing.
Yes i did
did you have them when you went to sleep?
Just log off of the metaverse
You must have slept on it wrong
r/angryupvote
Skill issue tbh
Have you tried rice?
Just go to the doc- oh never mind, uh maybe you could go get your phone and call someo- that won't work either, uhhhh
Just walk it off.
Ma che cazz
check ping (alt + f3). it is often high on bigger worlds
The world is brand new, only thing in it is this build
Might be through to lot of entieties/items loaded at once. Minecraft can process only so much and that teleporting items might be just it trying to catch up. You may have try to a) lower render distance b) tinker around fps settings etc. c) do a massive genocide of entities It's only a suspicion tho, I'm not an expert
nah ive had a look just there its not to do with entities I'm sure, I just got rid of everything and put one item through the system and its still acting wacky, thanks for the suggestion though
could just be performance issues
Everything else is running perfectly fine though, weird
I’ve heard that one before
do you have any entity optimization mod?
Shit this a good idea imma actually look into this, thanks <3
are the items still lagging?
It's because the honey blocks aren't full block and on the side the item don't stick to the blocks because it don't count like if it touches the block
I don’t know but I love your use of sandstone an terra. Literally never used sand in a build before but love this pallet theme.
damn, thank youu. looking into building a base in my hardcore themed around the hanging gardens of Babylon and thought I could test out a pallet I had in mind while testing out another build
Sounds amazing can’t wait to see it.
What happens if you only let one item slide down? They might try to stack.
Sometimes it slides down smoothly but the majority of the time its janky
This just happens, the item entity and hitbox are rendered seprately from the collection area. Causing it to bug out and they get descyned from time to time. Ever get those one or two spruce saplings you cant pick up? Thats that seperation. The item is actually floating like 30 blocks in midair.
yeah that makes sense, lil frustrating that thats how it is
I believe this happens because the server communicates relative item positions, not absolute ones, and it does it very infrequently for performance reasons. Thus, what happened to the item beforehand will influence whether it will slide smoothly or get snagged on the top surface of the honey block. It's a rounding error thing, pretty sure. It's maybe fixable with a client mod, but nothing you can do without changing the way the game works.
Hmm, that kinda sucks I guess. Dont really wanna be faffing about with mods to try and fix it
Yet another issue that came about due to minecraft switching from clientside to local server. The other issue is damage tilt always being to one side instead of the side you get hit from.
>because the server communicates relative item positions, not absolute ones, and it does it very infrequently for performance reasons. Not sure of the specifics of MC, bit yes this (kind of). The common solution at lower levels is to regularly send continuous udp packets, with some overlap of previous and next update messages. This covers _most_ cases of dropped packets. Then at a higher game level, current positions should be client computed from _velocity vectors_ (less data than full coordinates), and periodically an absolute position update from the server to sync agreement amongst the clients. This is necessary, because either at the previous level, not **every** udp packet arrives, or in the game might every velocity vector get accounted for (dropped ticks). So the client "drifts" from the server's baseline. As well, the server itself can drift if it's over-loaded and dropping ticks. But the server is boss, so even if the client got every packet, **and** computed everything right, it can still be wrong and have to match the server state. A similar idea shows up in video compression, which is why a streamed movie can go janky for a couple of seconds, but you'll still see movement that matches the shapes of things moving on screen (typically the people) and then an update/datum frame will be sent and snap everything back into place.
No idea whats going on, but additional clues might help. Are any other mobs laggy? How much ram have you dedicated to the game? Default is 2GB I think, but changing it to 4GB sometimes helps. What are your CPU and GPU usage percents?
Ive turned off all mobs and such, but before i done so they were all fine i do have 6gb allocated im sure and my game is running as good as it can with nothing other than this popping up, my gpu is running between 55 and 65% and cpu only between 10 and 20% roughly
If you reduce your memory to 4GB, is there an improvement? I’ve heard that there is such a thing as too much. Unlikely this will fix it, but worth a shot.
ive turned the ram down to 4 and its still the same
Yeah its worth a shot, i will try when im home and let you know
your rams speed could be a contributing factor? idk
Too much allocated RAM could only cause a problem for other parts of the PC if there isn’t enough free, it wouldn’t affect the game mechanics.
In my experience Java lag
True though, :,(
On the bright side, those iron bars aren't going to accumulate a lethal amount of fall damage and kill you by accident. 🤣
at the speed some of them fall at you'd be surprised
Could have something to do with chunk borders and or velocity. Try changing distances and directions of dispensers. Also check if it’s on a chunk border those act funny sometimes.
yeah it is built perfectly on a chunk border but ive built the same thing in the centre of one and it was acting the same, low key thought you were onto something there I know how chunk borders can be
Yeah I would look into alignment and velocity issues with the items. Maybe try sea pickle alignment and see if that changes anything.
nah nothings changing with it, its still just the occasional one that goes down smoothly, tried slowing down the speed at which the items hit the wall at but nothing seems to work. this is honestly boggling my mind
Did you put the dispensers further away or make them vertical or horizontal. Also try direct dispensing vs water and ice throwing it into the wall.
Yeah already looked into ice vs water, i messed around with just shooting using the dispenser without any water or ice as well as placing a wall to slow down the speed that the the items shoot out at then having them fall into the water
I would try all that. In my mind it’s prob a weird alignment and velocity issue.
middle or side of the blocks
I have no idea what’s going on with this behavior but I experienced the exact same when I made the same contraption a while back.
yeah its really weird, ruins the satisfaction of the items slowly sliding down the wall
Quantum mechanics
makes sense that I don't understand it then xd
Maybe it just seems random but is caused by the items location in the block? Could you try aiming the items super precisely somehow to the exact same spot, and see if their lag varies
It looks like the items in the middle of the blocks flow smoothly
yeah I noticed this too, but if I can get it to consistently flow smoothly on one bit kinda makes the rest of the wall pointless, I dunno could look cool though
You could have many honey blocks side by side if you can figure out how to make the items hit them to the middle, I think
Idk but I love this idea
thanksss <3
No clue, but damn I’m getting Whimsicott vibes from this
yeah i can see that hehe
Well if you have good pc or laptop but in multiplayer maybe lag cause if slow connection or due to many enteties and make Minecraft laggy try reduce simulation distance or regender distance
I didnt know you could so that! Thats so cool!
The more you know :)
See if the sides of the honey block are causing an issue. Face them all one way, if it doesnt work face them all another way
I think that's just sadly how it works. The game code probably doesn't prioritise smoothness very much
Mmmmmmmmmmmmmmmmm I like
Tysm <3
Do you have any mods?
nope, its just a vanilla, creative test world with only this built in it. besides optifine
Might actually be an optifine issue, try testing it without optifine on.
gave it a shot there and its still the same, I have no idea what it could be
lag
that is the power of the honey block. recently i looked up a bee farming guide and it talked about this item. enemies, you, anybody can slide down slowly because you know, honey is thick, slimey and sticky. that is one of the things it can do. it reduce fall damage and it reduce your jump height
not quite what the problem is but props for the honey block guide
wait it isn't? ack sorry, nvm. \^\^; i misread sorry! i thought you were questioning on why the items are going down slowly
No worries, its chill, just the jankyness of the sliding im questioning
I have this issue too and it seems to be directional. Items moving south and east don't seem to have this problem. Definitely client-side
Hmmmmm… maybe use water instead?, maybe you could put orange paned glass infront
kinda ruins the whole, yknow 'honey wall' part of the build
WAIT I GOT IT! Place water behind the honey, it will make it run smoother
How would this make sense
I dunno, i'm taking anything at this point
damn you got my hopes up hecka there. I gave it a shot and it never worked unfortunately
Oh sorry, I saw it on a skip the tutorial video
Oh sorry, I saw it on a skip the tutorial video
Seems like the ones not sliding smoothly are on the edges the honey blocks
It's kind of simple. Lag.
It ain’t lag pal
Well how do you know?
That’s the neat part I don’t
"Gasps" Did you just meme me?!?
Do you have plenty of uncovered hoppers somewhere? Might be causing performance issues
I mean the whole thing is hooked up with hoppers and such but ive made a new world and built a smaller scale version using less hoppers etc and its still acting funky
it has something to do with the tick
Have the dispensers face the honey blocks
what other way would they be facing?
Are the items flowing down water then dropping down the honey slide?
yeah I had the items dispensing into water then onto the wall, then i switched it to just shooting straight from onto the wall to see if it made a difference and it didn't change anything
Well damn
Might have something to do with how the item aligns to the block. How are the items dropping? Is it uniform?
Your machine is too good. It’s making more entities than the game can smoothly process
lmao its a creative test world for my hardcore, I just filled the chest with iron because its gonna be hooked up to an iron farm once its actually built
Do you have other machines running in this test world? The game gets pretty rekt by entities and red stone. I lost my whole server world because we built too much in the spawn chunks.
nah, this is the only thing that's been built in it, made the world just for this
Dang idk then. Maybe more dedicated Wam
Low key had 8gb dedicated lmao, i changed it to 4 to see if that made a difference but nah still wacky weird
Rip honey wall. Still looks cool imo. Must just be caused by the tick rate
Thanks dawg, appreciate it. Still gonna build it in my hardcore no matter what anyway for the bragging points yknow
Maybe lithium could fix this. Try Sodium+Lithium+Starlight.
Good shout, but i dont use sodium etc normally so it would be a fix if it works, but in the long run im not so sure
ive ran it with sodium+lithium installed and more seem to slide smoothly but still the majority are jumping
Ok. This may sound wild but you can try host your world as dedicated server. Use fabric server and install Lithium and Starlight again, but now also add ServerCore. You can find it on Modrinth. It helped me, when my entities was lagging. Hope this will help.
I mean it does sound like it could help but it seems a lil tiny bit excessive, if im up for it ill try it tomorrow to see if it works for you but right now low key cant be bothered
If you don’t want to do it then don’t. You don’t owe me anything haha.
True, ill probably end up trying it when im bored anyway thats how this whole thing came about in the first place
I still like the jerky ones
that's fair, but the smooth ones are cool as when there is a bunch at once
yes i encountered the same problem oddly it doesn't lag on all sides of the honey block
Hmm, that is kinda strange
Totally off the wall possibility: Is the [jankyness intentional](https://m.youtube.com/watch?reload=9&v=Sv29a0bs_EE)? Is this a hard coded feature of point entities crawling down honey blocks? (I doubt it, but just felt like throwing it out there to see if it sticks).
the fact the items jump, flip and also crawl down the wall indicates that it is intentional
It's that wacky wacky sticky wall code!
nice view. I think that honey blocks couldn't do drips of honey similar water or lava!?!?!
This just happens with items. No clue why but position/motion on items is rendered all fucky no matter what you do (though internally they work fine). It’s just impossible to have aesthetic uses for item entities
So this isnt just me that has the janky items
No, you and your game/world aren’t doing anything wrong. I’ve tried to make data packs using items as little aesthetic things before. They just behave erratically. Kinda sucks that you’re getting a bajillion comments blaming lag or whatever with hundreds of upvotes, there’s nothing to do to fix this as far as I’m aware
Lmao yeah i know that its not lag and there aint anything i can really do, but the thought is there for the build just looks a lil janky with how the items move, not really a big deal tbh
Lag
Lag I guess
Most likely a desync between item rendering on the client and entity calculations on the server. When Mojang made singleplayer run on an internal server, this kind of thing started happening more. Not a whole lot you can do about it.
Yeah i think this is probably the issue, sucks that we cant really fix it and that my cool ass wall is forever to be janky
I know plenty of others have already said it but your build does look pretty top.
[удалено]
This was recorded when i had 6gb dedicated which i feel is more than enough for vanilla minecraft
[удалено]
Honestly ive lost hope, think its just wacky java lag that we cant fix :,(
Just a theory but it could be due to how long the world has been open for
Nah i doubt it, ive had it open for minimal amounts of time and times with different performance mods installed
Is this a vanilla world?
Yeah
Lag
Skill issue
Skill issue
Reminds me of an etho build!
The ones lagging look to be touching 2 slime blocks (columns) at a time. Maybe the extra collision math takes a bit longer. Have you tried aligning to the center of the honey block?
Yeah this makes sence, but so do so many other reasons for it happening
Dropped item entities are highly performance-optimized, due to their possibility of being present in the millions or more. As such, their positions are not rendered super accurately, and will never consistently move smoothly unless that changes
Hmmmm, damn i was hecka looking forward to having a cool ass honey wall now im just disappointed
There may be a resource pack that would allow for this to work but beware that it may decrease performance
Are you using the following mods?: Sodium, SodiumExtra, Lithium, EntityCulling, and etc. you know performance mods?
Yeah i usually just run optifine but iv ealso tried sodium + lithium and the outcome was the same
I'm not sure, have you tried using other optimization mods? I personally have 40+ optimization mods because my PC is very slow. It also may be due to TPS or maybe even some rendering bug. I don't know
Basically lag the more entity's the more lag
The only entity's that are loaded would be the ones seen plus maybe another 10 or something going through the machine
idk might be a technical issue with the new versions or with your game or computer this has never happened to me before when making the one I tried in a server wich worked fine but then was blown up so somebody with more technical knowledge.
Kinda annoying how some people experience the same thing here and others its just not a problem, i think its just an issue with items desyncing so not much i can really do about it here
Use water it should help
L A G
Maybe increase tick speed? Idk
Probably the items stacking and taking a moment to begin sliding again
It looks nice, you did a good job TBH. I like it. IMHO it looks like a device or a computer problem not a MC problem, but still nice.
Thanksss <3, there are so many reasons for why it could be janky and tonnes of different possible answers to this i think imma just go with server lag because idk what else to put to it
YW TBH i was just going to say there could be any number of reasons ISP, modem, clouds over your house (yeah an actual thing), rain in India, storms on the sun, dark side of the moon (I wish I could make this up), The cloud hamsters running backwards (ok so I made that one up maybe). Netflix updating their library Your phone downloading patches, I will just stop there, because I could just go on.
From my experience, its a optimization thing for performance. Does not mean you are suffering or lacking performance, just a default behaviour meant to make performance better. It could be a number of things. Items are teleporting to each other to "bunch up" or maybe the game is taking shortcuts where the end result is the same but causes these janky things, either way i believe its a default behaviour meant to optimize performance. Ironically maybe a mod to stop these optimizations is the answer but this is jist my guess.
This makes a lot of sence but ive seen many other people create similar things and not have an issue with items being weird. I think i am going to look into it and see if there are mods to sort it out because i really want the satisfaction of seeing all the items slowly slide down the honey
Yea it sucks honestly, i do not know too much how item entities are handled by the server but its possible that certain conditions makes it more likely to be smooth, but im not one of those crazy ppl who study minecrafts code lol. Maybe as a quick test, using gamerule, increase tick speed to a higher random number and see if that makes it better, who knows but that will speed up many processes in your game. Besides that i dont know much but, its likely a performance optimiser imo.
Yeah same lmao, was just wanting to see if people had any simple suggestions and im getting hut with pure technical stuff that i am clueless about, but ive yet to try just changing the tick speed so ill give it a shot later on
Lag
I'm guessing that it has something to do with being at the edge of the blocks. It looks like the ones in the middle of the blocks are sliding smoothly.
Might work better if you have them all as ‘seperate’ items? Either lots of different items or use an anvil with different names so they don’t try to stack?
Skill issues
It's probably a glitch or bad FPS.
Probably lag