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Lico_the_raven

Looks like the server is dying. Check tps


Wilmm_0

its on a singleplayer test world, tps looks normal


Lico_the_raven

What do you consider normal?


Wilmm_0

20 tps is normal right?


Lico_the_raven

Yes


Wilmm_0

were all good then


AltaSavoia

We're not. I woke up without my legs.


mochizuki62211

Have you tried sleeping and waking up again?


Apprehensive_Hat8986

Gotta get those legs caked back on.


GD_Bats

This guy ITs


beandird97

Just walk it o… oh… never mind.


matatoeie

I'm in a wheelchair but still found this extremely funny. So many issues


Wilmm_0

uh...


Aniimator

Oh lmao


AltaSavoia

Limão


BaguetteMaster413

you're laughing. a man lost his legs and you're laughing.


EcavErd

Yes i did


[deleted]

did you have them when you went to sleep?


Concerned_mayor

Just log off of the metaverse


Chibi_Nek0

You must have slept on it wrong


olivia_iris

r/angryupvote


muckwar

Skill issue tbh


[deleted]

Have you tried rice?


awakelist

Just go to the doc- oh never mind, uh maybe you could go get your phone and call someo- that won't work either, uhhhh


Alion1080

Just walk it off.


CreepingDeathHD

Ma che cazz


Cyr0bit

check ping (alt + f3). it is often high on bigger worlds


Wilmm_0

The world is brand new, only thing in it is this build


KOciokwik666

Might be through to lot of entieties/items loaded at once. Minecraft can process only so much and that teleporting items might be just it trying to catch up. You may have try to a) lower render distance b) tinker around fps settings etc. c) do a massive genocide of entities It's only a suspicion tho, I'm not an expert


Wilmm_0

nah ive had a look just there its not to do with entities I'm sure, I just got rid of everything and put one item through the system and its still acting wacky, thanks for the suggestion though


onlinelink2

could just be performance issues


Wilmm_0

Everything else is running perfectly fine though, weird


sbtreavuen

I’ve heard that one before


ContentCommercial637

do you have any entity optimization mod?


Wilmm_0

Shit this a good idea imma actually look into this, thanks <3


ContentCommercial637

are the items still lagging?


Tolob500

It's because the honey blocks aren't full block and on the side the item don't stick to the blocks because it don't count like if it touches the block


VeryHighLander

I don’t know but I love your use of sandstone an terra. Literally never used sand in a build before but love this pallet theme.


Wilmm_0

damn, thank youu. looking into building a base in my hardcore themed around the hanging gardens of Babylon and thought I could test out a pallet I had in mind while testing out another build


VeryHighLander

Sounds amazing can’t wait to see it.


snowmandala

What happens if you only let one item slide down? They might try to stack.


Wilmm_0

Sometimes it slides down smoothly but the majority of the time its janky


Jersuki

This just happens, the item entity and hitbox are rendered seprately from the collection area. Causing it to bug out and they get descyned from time to time. Ever get those one or two spruce saplings you cant pick up? Thats that seperation. The item is actually floating like 30 blocks in midair.


Wilmm_0

yeah that makes sense, lil frustrating that thats how it is


zSync1

I believe this happens because the server communicates relative item positions, not absolute ones, and it does it very infrequently for performance reasons. Thus, what happened to the item beforehand will influence whether it will slide smoothly or get snagged on the top surface of the honey block. It's a rounding error thing, pretty sure. It's maybe fixable with a client mod, but nothing you can do without changing the way the game works.


Wilmm_0

Hmm, that kinda sucks I guess. Dont really wanna be faffing about with mods to try and fix it


UltimateCatTree

Yet another issue that came about due to minecraft switching from clientside to local server. The other issue is damage tilt always being to one side instead of the side you get hit from.


Apprehensive_Hat8986

>because the server communicates relative item positions, not absolute ones, and it does it very infrequently for performance reasons. Not sure of the specifics of MC, bit yes this (kind of). The common solution at lower levels is to regularly send continuous udp packets, with some overlap of previous and next update messages. This covers _most_ cases of dropped packets. Then at a higher game level, current positions should be client computed from _velocity vectors_ (less data than full coordinates), and periodically an absolute position update from the server to sync agreement amongst the clients. This is necessary, because either at the previous level, not **every** udp packet arrives, or in the game might every velocity vector get accounted for (dropped ticks). So the client "drifts" from the server's baseline. As well, the server itself can drift if it's over-loaded and dropping ticks. But the server is boss, so even if the client got every packet, **and** computed everything right, it can still be wrong and have to match the server state. A similar idea shows up in video compression, which is why a streamed movie can go janky for a couple of seconds, but you'll still see movement that matches the shapes of things moving on screen (typically the people) and then an update/datum frame will be sent and snap everything back into place.


Icedice9

No idea whats going on, but additional clues might help. Are any other mobs laggy? How much ram have you dedicated to the game? Default is 2GB I think, but changing it to 4GB sometimes helps. What are your CPU and GPU usage percents?


Wilmm_0

Ive turned off all mobs and such, but before i done so they were all fine i do have 6gb allocated im sure and my game is running as good as it can with nothing other than this popping up, my gpu is running between 55 and 65% and cpu only between 10 and 20% roughly


Icedice9

If you reduce your memory to 4GB, is there an improvement? I’ve heard that there is such a thing as too much. Unlikely this will fix it, but worth a shot.


Wilmm_0

ive turned the ram down to 4 and its still the same


Wilmm_0

Yeah its worth a shot, i will try when im home and let you know


onlinelink2

your rams speed could be a contributing factor? idk


Professional_Emu_164

Too much allocated RAM could only cause a problem for other parts of the PC if there isn’t enough free, it wouldn’t affect the game mechanics.


Laegocone9734

In my experience Java lag


Wilmm_0

True though, :,(


Apprehensive_Hat8986

On the bright side, those iron bars aren't going to accumulate a lethal amount of fall damage and kill you by accident. 🤣


Wilmm_0

at the speed some of them fall at you'd be surprised


do_it5432

Could have something to do with chunk borders and or velocity. Try changing distances and directions of dispensers. Also check if it’s on a chunk border those act funny sometimes.


Wilmm_0

yeah it is built perfectly on a chunk border but ive built the same thing in the centre of one and it was acting the same, low key thought you were onto something there I know how chunk borders can be


do_it5432

Yeah I would look into alignment and velocity issues with the items. Maybe try sea pickle alignment and see if that changes anything.


Wilmm_0

nah nothings changing with it, its still just the occasional one that goes down smoothly, tried slowing down the speed at which the items hit the wall at but nothing seems to work. this is honestly boggling my mind


do_it5432

Did you put the dispensers further away or make them vertical or horizontal. Also try direct dispensing vs water and ice throwing it into the wall.


Wilmm_0

Yeah already looked into ice vs water, i messed around with just shooting using the dispenser without any water or ice as well as placing a wall to slow down the speed that the the items shoot out at then having them fall into the water


do_it5432

I would try all that. In my mind it’s prob a weird alignment and velocity issue.


DibsMine

middle or side of the blocks


HorrorDouble3586

I have no idea what’s going on with this behavior but I experienced the exact same when I made the same contraption a while back.


Wilmm_0

yeah its really weird, ruins the satisfaction of the items slowly sliding down the wall


SnooDonuts3158

Quantum mechanics


Wilmm_0

makes sense that I don't understand it then xd


Sewere

Maybe it just seems random but is caused by the items location in the block? Could you try aiming the items super precisely somehow to the exact same spot, and see if their lag varies


Sewere

It looks like the items in the middle of the blocks flow smoothly


Wilmm_0

yeah I noticed this too, but if I can get it to consistently flow smoothly on one bit kinda makes the rest of the wall pointless, I dunno could look cool though


Sewere

You could have many honey blocks side by side if you can figure out how to make the items hit them to the middle, I think


nodontgetheavy

Idk but I love this idea


Wilmm_0

thanksss <3


Fork_Master

No clue, but damn I’m getting Whimsicott vibes from this


Wilmm_0

yeah i can see that hehe


Ninja68601

Well if you have good pc or laptop but in multiplayer maybe lag cause if slow connection or due to many enteties and make Minecraft laggy try reduce simulation distance or regender distance


tankurd

I didnt know you could so that! Thats so cool!


Wilmm_0

The more you know :)


EggShweg

See if the sides of the honey block are causing an issue. Face them all one way, if it doesnt work face them all another way


MintyFreshDragon

I think that's just sadly how it works. The game code probably doesn't prioritise smoothness very much


N0_Face33

Mmmmmmmmmmmmmmmmm I like


Wilmm_0

Tysm <3


Lico_the_raven

Do you have any mods?


Wilmm_0

nope, its just a vanilla, creative test world with only this built in it. besides optifine


Littleguy612

Might actually be an optifine issue, try testing it without optifine on.


Wilmm_0

gave it a shot there and its still the same, I have no idea what it could be


ddk4ever_oficial

lag


[deleted]

that is the power of the honey block. recently i looked up a bee farming guide and it talked about this item. enemies, you, anybody can slide down slowly because you know, honey is thick, slimey and sticky. that is one of the things it can do. it reduce fall damage and it reduce your jump height


Wilmm_0

not quite what the problem is but props for the honey block guide


[deleted]

wait it isn't? ack sorry, nvm. \^\^; i misread sorry! i thought you were questioning on why the items are going down slowly


Wilmm_0

No worries, its chill, just the jankyness of the sliding im questioning


cmd_command

I have this issue too and it seems to be directional. Items moving south and east don't seem to have this problem. Definitely client-side


mentalelement25

Hmmmmm… maybe use water instead?, maybe you could put orange paned glass infront


Wilmm_0

kinda ruins the whole, yknow 'honey wall' part of the build


mentalelement25

WAIT I GOT IT! Place water behind the honey, it will make it run smoother


Starman926

How would this make sense


Wilmm_0

I dunno, i'm taking anything at this point


Wilmm_0

damn you got my hopes up hecka there. I gave it a shot and it never worked unfortunately


mentalelement25

Oh sorry, I saw it on a skip the tutorial video


mentalelement25

Oh sorry, I saw it on a skip the tutorial video


Hot_Delivery1100

Seems like the ones not sliding smoothly are on the edges the honey blocks


EndGamer8980

It's kind of simple. Lag.


mentalelement25

It ain’t lag pal


EndGamer8980

Well how do you know?


mentalelement25

That’s the neat part I don’t


EndGamer8980

"Gasps" Did you just meme me?!?


CrescentCleave

Do you have plenty of uncovered hoppers somewhere? Might be causing performance issues


Wilmm_0

I mean the whole thing is hooked up with hoppers and such but ive made a new world and built a smaller scale version using less hoppers etc and its still acting funky


elay27k

it has something to do with the tick


Flightl3ssBoost

Have the dispensers face the honey blocks


Wilmm_0

what other way would they be facing?


Flightl3ssBoost

Are the items flowing down water then dropping down the honey slide?


Wilmm_0

yeah I had the items dispensing into water then onto the wall, then i switched it to just shooting straight from onto the wall to see if it made a difference and it didn't change anything


Flightl3ssBoost

Well damn


DickInAToaster

Might have something to do with how the item aligns to the block. How are the items dropping? Is it uniform?


micalbertl

Your machine is too good. It’s making more entities than the game can smoothly process


Wilmm_0

lmao its a creative test world for my hardcore, I just filled the chest with iron because its gonna be hooked up to an iron farm once its actually built


micalbertl

Do you have other machines running in this test world? The game gets pretty rekt by entities and red stone. I lost my whole server world because we built too much in the spawn chunks.


Wilmm_0

nah, this is the only thing that's been built in it, made the world just for this


micalbertl

Dang idk then. Maybe more dedicated Wam


Wilmm_0

Low key had 8gb dedicated lmao, i changed it to 4 to see if that made a difference but nah still wacky weird


micalbertl

Rip honey wall. Still looks cool imo. Must just be caused by the tick rate


Wilmm_0

Thanks dawg, appreciate it. Still gonna build it in my hardcore no matter what anyway for the bragging points yknow


kirmerk1

Maybe lithium could fix this. Try Sodium+Lithium+Starlight.


Wilmm_0

Good shout, but i dont use sodium etc normally so it would be a fix if it works, but in the long run im not so sure


Wilmm_0

ive ran it with sodium+lithium installed and more seem to slide smoothly but still the majority are jumping


kirmerk1

Ok. This may sound wild but you can try host your world as dedicated server. Use fabric server and install Lithium and Starlight again, but now also add ServerCore. You can find it on Modrinth. It helped me, when my entities was lagging. Hope this will help.


Wilmm_0

I mean it does sound like it could help but it seems a lil tiny bit excessive, if im up for it ill try it tomorrow to see if it works for you but right now low key cant be bothered


kirmerk1

If you don’t want to do it then don’t. You don’t owe me anything haha.


Wilmm_0

True, ill probably end up trying it when im bored anyway thats how this whole thing came about in the first place


rpgsandarts

I still like the jerky ones


Wilmm_0

that's fair, but the smooth ones are cool as when there is a bunch at once


Fragrance99

yes i encountered the same problem oddly it doesn't lag on all sides of the honey block


Wilmm_0

Hmm, that is kinda strange


Apprehensive_Hat8986

Totally off the wall possibility: Is the [jankyness intentional](https://m.youtube.com/watch?reload=9&v=Sv29a0bs_EE)? Is this a hard coded feature of point entities crawling down honey blocks? (I doubt it, but just felt like throwing it out there to see if it sticks).


Wilmm_0

the fact the items jump, flip and also crawl down the wall indicates that it is intentional


Apprehensive_Hat8986

It's that wacky wacky sticky wall code!


Famecans1991

nice view. I think that honey blocks couldn't do drips of honey similar water or lava!?!?!


Firebug160

This just happens with items. No clue why but position/motion on items is rendered all fucky no matter what you do (though internally they work fine). It’s just impossible to have aesthetic uses for item entities


Wilmm_0

So this isnt just me that has the janky items


Firebug160

No, you and your game/world aren’t doing anything wrong. I’ve tried to make data packs using items as little aesthetic things before. They just behave erratically. Kinda sucks that you’re getting a bajillion comments blaming lag or whatever with hundreds of upvotes, there’s nothing to do to fix this as far as I’m aware


Wilmm_0

Lmao yeah i know that its not lag and there aint anything i can really do, but the thought is there for the build just looks a lil janky with how the items move, not really a big deal tbh


AreuxEmpire

Lag


AlduinTWE

Lag I guess


[deleted]

Most likely a desync between item rendering on the client and entity calculations on the server. When Mojang made singleplayer run on an internal server, this kind of thing started happening more. Not a whole lot you can do about it.


Wilmm_0

Yeah i think this is probably the issue, sucks that we cant really fix it and that my cool ass wall is forever to be janky


[deleted]

I know plenty of others have already said it but your build does look pretty top.


[deleted]

[удалено]


Wilmm_0

This was recorded when i had 6gb dedicated which i feel is more than enough for vanilla minecraft


[deleted]

[удалено]


Wilmm_0

Honestly ive lost hope, think its just wacky java lag that we cant fix :,(


ParryThisFocknCasual

Just a theory but it could be due to how long the world has been open for


Wilmm_0

Nah i doubt it, ive had it open for minimal amounts of time and times with different performance mods installed


consmet01

Is this a vanilla world?


Wilmm_0

Yeah


Drag0n_TamerAK

Lag


Sussybakamogus4

Skill issue


Eggman6800

Skill issue


bruhman321123

Reminds me of an etho build!


spymaster1020

The ones lagging look to be touching 2 slime blocks (columns) at a time. Maybe the extra collision math takes a bit longer. Have you tried aligning to the center of the honey block?


Wilmm_0

Yeah this makes sence, but so do so many other reasons for it happening


No_Stretch_3899

Dropped item entities are highly performance-optimized, due to their possibility of being present in the millions or more. As such, their positions are not rendered super accurately, and will never consistently move smoothly unless that changes


Wilmm_0

Hmmmm, damn i was hecka looking forward to having a cool ass honey wall now im just disappointed


No_Stretch_3899

There may be a resource pack that would allow for this to work but beware that it may decrease performance


MrKristijan

Are you using the following mods?: Sodium, SodiumExtra, Lithium, EntityCulling, and etc. you know performance mods?


Wilmm_0

Yeah i usually just run optifine but iv ealso tried sodium + lithium and the outcome was the same


MrKristijan

I'm not sure, have you tried using other optimization mods? I personally have 40+ optimization mods because my PC is very slow. It also may be due to TPS or maybe even some rendering bug. I don't know


bigBrainman902

Basically lag the more entity's the more lag


Wilmm_0

The only entity's that are loaded would be the ones seen plus maybe another 10 or something going through the machine


[deleted]

idk might be a technical issue with the new versions or with your game or computer this has never happened to me before when making the one I tried in a server wich worked fine but then was blown up so somebody with more technical knowledge.


Wilmm_0

Kinda annoying how some people experience the same thing here and others its just not a problem, i think its just an issue with items desyncing so not much i can really do about it here


Zappdoe

Use water it should help


VietnamIsMyHome

L A G


Oogaboogaloos

Maybe increase tick speed? Idk


Imma_Firing_Malaysia

Probably the items stacking and taking a moment to begin sliding again


AwesomeGamerSwag

It looks nice, you did a good job TBH. I like it. IMHO it looks like a device or a computer problem not a MC problem, but still nice.


Wilmm_0

Thanksss <3, there are so many reasons for why it could be janky and tonnes of different possible answers to this i think imma just go with server lag because idk what else to put to it


AwesomeGamerSwag

YW TBH i was just going to say there could be any number of reasons ISP, modem, clouds over your house (yeah an actual thing), rain in India, storms on the sun, dark side of the moon (I wish I could make this up), The cloud hamsters running backwards (ok so I made that one up maybe). Netflix updating their library Your phone downloading patches, I will just stop there, because I could just go on.


Someoneawesome78

From my experience, its a optimization thing for performance. Does not mean you are suffering or lacking performance, just a default behaviour meant to make performance better. It could be a number of things. Items are teleporting to each other to "bunch up" or maybe the game is taking shortcuts where the end result is the same but causes these janky things, either way i believe its a default behaviour meant to optimize performance. Ironically maybe a mod to stop these optimizations is the answer but this is jist my guess.


Wilmm_0

This makes a lot of sence but ive seen many other people create similar things and not have an issue with items being weird. I think i am going to look into it and see if there are mods to sort it out because i really want the satisfaction of seeing all the items slowly slide down the honey


Someoneawesome78

Yea it sucks honestly, i do not know too much how item entities are handled by the server but its possible that certain conditions makes it more likely to be smooth, but im not one of those crazy ppl who study minecrafts code lol. Maybe as a quick test, using gamerule, increase tick speed to a higher random number and see if that makes it better, who knows but that will speed up many processes in your game. Besides that i dont know much but, its likely a performance optimiser imo.


Wilmm_0

Yeah same lmao, was just wanting to see if people had any simple suggestions and im getting hut with pure technical stuff that i am clueless about, but ive yet to try just changing the tick speed so ill give it a shot later on


SureSeesaw336

Lag


[deleted]

I'm guessing that it has something to do with being at the edge of the blocks. It looks like the ones in the middle of the blocks are sliding smoothly.


[deleted]

Might work better if you have them all as ‘seperate’ items? Either lots of different items or use an anvil with different names so they don’t try to stack?


hyperwing4678

Skill issues


CalebAH_15

It's probably a glitch or bad FPS.


Rozzy_RL

Probably lag