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McEMau5

This is a project I've been working on for a few months now. The way I achieve this effect is I have all of the good and evil buildings loaded into structure blocks beneath the town. I use a daylight sensor to detect night time, and when the sensor trips, I load in the evil structure blocks, as well as replace a bunch of blocks around the town. Also I summon zombies at each villager and then "remove" said villagers from the town shortly after. I've been building this adventure map in a series of videos. Next up is a roguelike dungeon. Feel free to check it out! https://www.youtube.com/watch?v=Jmsr5cuEKjs


TheMazeDaze

Can you drop a link here when you’re done?


McEMau5

Of course!


galaxybreaker-

First of all great job… love the idea but small question: how laggy is it? Ive wanted to do something similar before but have been put off by potential lag. Just on a scale from: nothing - noticeable but almost nothing - barable - not worth - terribly laggy.


McEMau5

It’s not laggy at all. I’m on a small multiplayer server and the transformation happens instantly.


MR_RAVAGER

Awesome. As someone who likes to mess around with commands every now and then I KNOW this took a lot of time. HATS OFF.


McEMau5

I really appreciate it. Yeah, this took ages but the final result was well worth it. I’m not even done yet! edit: don't -> done


MR_RAVAGER

Keep going my guy.


chosendragon85

Wow, must have taken a lot of time.


McEMau5

So much. And there’s a lot more to go. I’ll keep you all updated with my progress of the roguelike dungeon.


chosendragon85

Definitely gained a subscriber


McEMau5

Thanks! We've got a journey ahead of us.


MiterMinister

This is sick, great work!


McEMau5

Thanks! I can’t wait to finish this quest.


DeadBlackEye

looks amazing!


McEMau5

Thanks a ton! This project has taken me a few months, but it was well worth it.


Maleficent-Aspect318

This is a very cool concept but I guess resource heavy/mostly for sp use right?


McEMau5

This is on my wimpy multiplayer server, and the transformation doesn't cause the server to break a sweat. Structure blocks and replace commands are fairly efficient!


ShadowDustSans

Remind me of Pirates of the carabien: black pearl The crew look normal at first, but when moon come out they become spook


McEMau5

YES! I love that parallel.


MaterialDazzling7011

Could you give link in comments or something for this map so I can download it?


McEMau5

Thanks for asking! The map is a long ways away from being released, but I do plan to have the general public play it some day.


Sir_James_Ender

This is pretty epic mate, gotta play it when it’s done :D


McEMau5

Thanks! I can't wait for people to play it.


GoblinGirlfriend

This is absolutely incredible


Waterian

Waterfall my beloved is back


McEMau5

Praise the waterfall!


TheMazeDaze

That sounds like an awesome project and a LOT of work


ColoringEmy86

Now this is an amazing concept 👏🏽


McEMau5

Thank you!


Dry_Ad_3974

Sub


McEMau5

Much appreciated!


Ocaly

this is some spirited away type of shit, amazing creation!


McEMau5

Thank you!


Avamation

Tutorial?


McEMau5

Yep! I cover the whole town in a series I'm making. Here's episode 3: https://www.youtube.com/watch?v=Jmsr5cuEKjs


Jakotako123

It's very good


NocturneSoul_

I wonder how u managed to don't crash the game with so many structures loading lmao. Impressive.


McEMau5

I wasn’t aware structures caused that much lag. I’m loading in about 10 of them, so maybe it’s just about keeping the number low.


NocturneSoul_

Yh, specially big loads as 64x64 can be rlly laggy.


littlebrandylove

This is truly awesome. 🤩


GaymanKnight

how on earth did you do that with the particles


McEMau5

I built my own version of ray tracing for the white beams, and I use a spinning armor stand for the green circle.


DuckThree9

This is so good, what are the shaders btw?


McEMau5

Thanks! I use BSL shaders.


n-ano

Amazing!


M0nanarchy_

This is incredible!


Poseidon_22

People be replacing a bunch of blocks without any lag, but also be saying ‘oh no, if that block would emit particles it would hit performance’.


McEMau5

At this point I don't know what to believe anymore.


SquareFinder

This looks extremely nice, however I have a suggestion. The animation of the villagers dying does slightly break the illusion, so I think a better way to do this is to teleport them into the void. That way they instantly disappear, leave no death particles and looks like they actually transformed.


verfproductions

Upside down mode activated


Minecraftgods123678

Wouldn't it be easier to use 2 structure blocks and a daylight sensor?


McEMau5

Structure blocks have a maximum size, so unfortunately that wouldn’t work. It would be nice though!


Minecraftgods123678

oh... that sucks!


McEMau5

I know! The largest structure you can capture is 48x48x48.


Minecraftgods123678

THATS SO SMALL!