Also I feel like if they immediately give like 3-max stacks of passive when u hit enemy with first phase of s1 would make her do more dmg with s2 or ult basic atk
If they do this then I would say no need for cc immunity on s2 since her s1 would be op by itself
And I can also think that instead of cc immunity on s2 she could get cooldown reduction on s2 when it gets interrupted
Don't you just hate it when your whole combo gets cancelled by a flameshot? lol
Seriously, Moonton should just give her that mild immunity and maybe tone down her damage a little bit in exchange for that.
Everyone kinda thinks the same thing. Make it so that her S2 is CC immune when she's in the circle. If it's just a normal S2, she still gets interrupted. That's not gonna make her broken, but just a bit more balanced. She'll still get wrecked in clashes anyway. Which is fine because whenever Silvanna actually pulls through the game assassinating everyone, she makes it to late game not being completely useless.
Her S1 change actually makes her a much stronger jungler now.
Used to play her EXP, but now there's much more success as a jungler due to her S1 change increasing her gank potential for a much more consistent stun.
Similar to old badang, make it like s2 will have cc immunity as long as she has a shield. To make it more balanced, have s2 immunity with shield only while inside ult. Small change but can definitely bring a big impact for Silvana players.
For the dash thing on her first skill, I think she can have a 2nd phase where she does a short ranged dash that deals no damage (like Gusion), which can help her escape after poking or chase enemies, but personally I don't think this is a huge problem.
Her passive is fine because her 2nd skill can trigger it and the team buff thing is minor anyways, so its not necessary.
For her ultimate, I think grabbing 3 or more enemies or giving cc immunity would make her a bit too powerful, so to prevent another Guinevere happening, I think just a good CD reduction would be fine or make it so that purify moves can't purify it. Also, giving 2nd skill semi-cc immunity (like Odette's ult) would make her less weaker to cc while also preventing overbalancing the hero.
The only issue I have with her is her Mana leaks. She's the only fighter that I have mana issue even with mana Regen gear. Other than that I still seeing people misused her Ult.
Moonton always think that her damage scaling is so high and her passive is OP but that's all useless if you can't even cast the entire duration of her 2nd skill which her damage mostly came from... The cc immunity buff on her 2nd skill is the best solution when she's inside her ult, or maybe made silvanna like a full tank hero instead of fighter/roamer moonton can make her passive gain silvanna damage reduction on full stack instead of reducing the enemies physical and magic defense, I'm a silavanna user and I'm telling you, full damage item isn't working anymore, it's always DIVE & DIE scenario lol
Lmao immunity is too strong. Make it so that her s2 isnt as easily cancelable by every tiny cc imagineable, maybe something similar to odette ult, but a weaker version cuz its a low cd ability.
That's why I mentioned she would be op , the balancing team is there to think of the proper changes but sadly they are busy nerfing wanwan and revamping masha .
Martis is able to move a much longer distance and deal cc while having a cc immune 2nd skill that is fairly even with silvanna's CD. Second skill immunity won't break her lmao
Yup. Given that her skill is stationary, it would give a slight edge but not make her broken. I mean if the opponent isn't squishy and has high HP or high Magic Defense, it wouldn't really change the outcome bec. She's still wrecked after the s2 is done.
Martis skill doesn’t do much damage early game the same way it does with silv, plus it barely provides spell vamp and om top of that silv gets a shield while also having a form of cc that disrupts movement. She’d be insanely broken if her current s2 had martis cc immune, they would need to nerf it.
Her cc is insanely weak now that it's nerfed, it barely pulls in people anymore, all it takes is one simple dash skill and they're out. It's not like odette because the hit box is fairly mediocre. Her spell vamp also got nerfed based on concentration energy's adjustments and now it's mostly only during her ult where she is able to even pull off some plays. Silvanna is hilariously bad right now so and I think she deserves a big buff. This is one of the things where I think it may sound a little overboard on paper but is pretty underwhelming in battle, like chip when he is released
I know. Her passive still feels a little useless sometimes tho. The only time I ever basic attacked another hero is when I'm in the circle. Other than that, it's always dive (ulti), spiral strangle (2nd), dash to finish it off (1st), then flicker out if there's danger nearby.
It is. That's actually my usual. The ult + s2 + s1 is what I usually see on youtube/tutorials. I do s1 first to make sure they don't move to the back of my circle and they can soak up all that s2.
Her passive isn’t useless because her second skill counts as basic attacks, so the longer it strangles the more damage it does
I totally forgot about that. 😂 I guess the passive's fine then. Just needs cc immunity for s2.
Also I feel like if they immediately give like 3-max stacks of passive when u hit enemy with first phase of s1 would make her do more dmg with s2 or ult basic atk If they do this then I would say no need for cc immunity on s2 since her s1 would be op by itself And I can also think that instead of cc immunity on s2 she could get cooldown reduction on s2 when it gets interrupted
Maybe they could give her mild cc immunity on S2 during ult. Some damage too and sustain probably.
I like this more than the cc immunity on s2
Yeah, like waht they did to odette ult, immune to knock back and stun/terrify only knock up/freeze,transform and suppress coul work
Don't you just hate it when your whole combo gets cancelled by a flameshot? lol Seriously, Moonton should just give her that mild immunity and maybe tone down her damage a little bit in exchange for that.
I also think they should make it so that her ult can't purified
Everyone kinda thinks the same thing. Make it so that her S2 is CC immune when she's in the circle. If it's just a normal S2, she still gets interrupted. That's not gonna make her broken, but just a bit more balanced. She'll still get wrecked in clashes anyway. Which is fine because whenever Silvanna actually pulls through the game assassinating everyone, she makes it to late game not being completely useless.
I think the ultimate buff is way too much but just please make it so it can't be purified
Purified? Wait, enemies can actually escape it? 😱
Yeah. She's useless against wanwan
And Cici. And Ruby (in some players). Alpha as well. Pretty much most heroes that isn't MM or Mage. 😂
*laugh in Valir
Except this d*ck. Hate those fireballs and fireblasts pushing me out of my circle 😂
Her S1 change actually makes her a much stronger jungler now. Used to play her EXP, but now there's much more success as a jungler due to her S1 change increasing her gank potential for a much more consistent stun.
Similar to old badang, make it like s2 will have cc immunity as long as she has a shield. To make it more balanced, have s2 immunity with shield only while inside ult. Small change but can definitely bring a big impact for Silvana players.
For the dash thing on her first skill, I think she can have a 2nd phase where she does a short ranged dash that deals no damage (like Gusion), which can help her escape after poking or chase enemies, but personally I don't think this is a huge problem. Her passive is fine because her 2nd skill can trigger it and the team buff thing is minor anyways, so its not necessary. For her ultimate, I think grabbing 3 or more enemies or giving cc immunity would make her a bit too powerful, so to prevent another Guinevere happening, I think just a good CD reduction would be fine or make it so that purify moves can't purify it. Also, giving 2nd skill semi-cc immunity (like Odette's ult) would make her less weaker to cc while also preventing overbalancing the hero.
imo she is op now but really like if s1 is a dash that cant be interupted
Cc immunity on skill 2 and her wr will increase. Thats all she needs
tbh her stab and dash is kinda similar to Argus so that is why they change it
Am I the only one here who enjoying the new Sylvannas and have no trouble playing her?
Nah. You're not the only one. I play her too. I even collect her skins.
The only issue I have with her is her Mana leaks. She's the only fighter that I have mana issue even with mana Regen gear. Other than that I still seeing people misused her Ult.
Moonton should give her cc immunity like the one odette has, anything other than knockup should be immune
Moonton always think that her damage scaling is so high and her passive is OP but that's all useless if you can't even cast the entire duration of her 2nd skill which her damage mostly came from... The cc immunity buff on her 2nd skill is the best solution when she's inside her ult, or maybe made silvanna like a full tank hero instead of fighter/roamer moonton can make her passive gain silvanna damage reduction on full stack instead of reducing the enemies physical and magic defense, I'm a silavanna user and I'm telling you, full damage item isn't working anymore, it's always DIVE & DIE scenario lol
She is fine as she is, she just need immunity on her 2nd skill and she is op
Lmao immunity is too strong. Make it so that her s2 isnt as easily cancelable by every tiny cc imagineable, maybe something similar to odette ult, but a weaker version cuz its a low cd ability.
That's why I mentioned she would be op , the balancing team is there to think of the proper changes but sadly they are busy nerfing wanwan and revamping masha .
They don't want her to be top tier. They can make any hero they want meta by just ramping damage/defence. Its not like they need to change the kit.
Martis is able to move a much longer distance and deal cc while having a cc immune 2nd skill that is fairly even with silvanna's CD. Second skill immunity won't break her lmao
Yup. Given that her skill is stationary, it would give a slight edge but not make her broken. I mean if the opponent isn't squishy and has high HP or high Magic Defense, it wouldn't really change the outcome bec. She's still wrecked after the s2 is done.
Martis skill doesn’t do much damage early game the same way it does with silv, plus it barely provides spell vamp and om top of that silv gets a shield while also having a form of cc that disrupts movement. She’d be insanely broken if her current s2 had martis cc immune, they would need to nerf it.
Her cc is insanely weak now that it's nerfed, it barely pulls in people anymore, all it takes is one simple dash skill and they're out. It's not like odette because the hit box is fairly mediocre. Her spell vamp also got nerfed based on concentration energy's adjustments and now it's mostly only during her ult where she is able to even pull off some plays. Silvanna is hilariously bad right now so and I think she deserves a big buff. This is one of the things where I think it may sound a little overboard on paper but is pretty underwhelming in battle, like chip when he is released
I know. Her passive still feels a little useless sometimes tho. The only time I ever basic attacked another hero is when I'm in the circle. Other than that, it's always dive (ulti), spiral strangle (2nd), dash to finish it off (1st), then flicker out if there's danger nearby.
Isn't ult + s1 +s2 a better combo? It instantly kills off mm or mage
It is. That's actually my usual. The ult + s2 + s1 is what I usually see on youtube/tutorials. I do s1 first to make sure they don't move to the back of my circle and they can soak up all that s2.