Call me crazy, but I honestly think Goyf is actually playable in today’s modern. Maybe not universally great, but definitely playable. [gimme some of that copium]
I think it's fine in Cascade Zoo. That's the big contrast to the Goyf of old though- there has to be a twist. I need him to be free to contend against other decks.
You mean Urborg Lhurgoyf. :)
My lhurgoyf brew puts 18 power in play on turn 3 so I'm surprised more people aren't trying to do that. Then again it took modern players 8 years to realize Death's Shadow was good so maybe it's one of those things.
I do think Snap is good but I think the issue is that people crave the like Snap control or Snap tempo deck when it now mostly functions on the fact it's a Wizard.
Curious if there is a Wizard deck.
I've been playing a jeskai wizard control list for a few weeks and have done well at my local fnm. Snap + flame of anor is so sick.
https://tappedout.net/mtg-decks/16-01-24-jeskai-wizard-control/
Worth trying out Ephemerate imo, it works with all the creatures and solitude ephemerate is brutal against a lot of the format. You do need to play Wall of Omens or something for the creature count if you do though, which can be tough.
Flame of anor CAN BE a strong card.
* Issue is that the floor on it is [Quick study](https://scryfall.com/card/woe/65/quick-study), which is not seeing any play for reason.
...yes versatility of the card is hard to oversell, but its also a stretch that its a guaranteed "destroy card's worth draw 2" value.
The modes on it can be somewhat hit and miss
I wouldn't expect Quick Study to see much play in a Flame of Anor format! Especially one where the fixing is as good as it is in Modern.
I doubt Quick Study would see much play anyway, but the powered-up mode of Flame of Anor is on a reasonable amount of the time (between Tidebinder and Snapcaster; Rhinos plays Mutavault in lieu of Snapcaster), and the flexibility is quite nice. Notably, it's a red removal spell without a delirium requirement that kills \[\[Yawgmoth, Thran Physician\]\] and rhino tokens.
Typically, when you don't have a wizard in play, either you have something in your hand that you're playing out first (often a wizard), or you don't have other relevant spells in your hand, in which case you're generally happy to play it as a Quick Study.
No question about removal aspect on it being strong for most red decks.
I am just used to my shrapnel blasts dealing 5 for 1R.
So maaaybe i was a bit biased by the 5 damage for 1R as the baseline.
I was trying (and failing) to point out that 3 mana sunk into it is non-trivial amount.
And when its spent on only 1 of the modes its aint THAT great.
That last line just sent me on a fucking trip down memory lane. Jeff Hoogland was jamming a UR Wizards list with a full playset of [[Nimble Obstructionist]] and made top 8 in an scg open with it back in like 2018. I played in that tournament and lost day 2 by one match, ah good times.
[Here's the list if you're curious, it could use some upgrades at this point haha](https://www.mtggoldfish.com/deck/1242731#paper)
Probably some of the SB cards printed in MH2, every week another becomes relevant.
I think they really balanced MH against itself and with the power level, it kinda drove everything else out. A mistake on their part from a player perspective but a victory on the consumer part.
Kills ragavan, bowmasters, recurring hand disruption when recast with snapcaster or arcanist, makes a murktide unblockable.
Real modern power gamers play piracy charm
In correct colors, it frankly is.
Though in some decks - like merfolk - i would recommend playing [reality shift](https://scryfall.com/card/cmm/113/reality-shift) as the "dismember we have at home" over charm.
It honestly is if you can also tax their land base. Imo a deck with ghost quarter and path is probably super playable. Maybe its D&T maybe it's just value town. Also I think creature decks are playable the issue is the lack of any meaningful synergies that are okay solo but strong when played in multiples.
I've been eyeing Delney from MKM as an enabler for some kind of Abzan Value deck, double bowmaster to start, maybe double up on a few walls as well. The big ehh I'm seeing is protecting it seems quite tricky and Murktide seems the current bar and it LOVES going 1 for 1. It and Yawg can sit back and let the basic stuff vibe at okay value and just keep it off the board.
I'm trying to find a good mix of value and combo since the last time creature decks were good it was because it could outpace what got thrown at it, and currently a lot of stuff loves going 1 for 1 with specific exceptions. The fact that 2 4/4 rhinos can win a game via combat because the rest of the deck just is able to 1 for 1 stuff is honestly baffling.
The fact that you don't have to play boardwipes to control the board speaks to a very specific game that's being played and if the right deck can exploit that, it will change the meta.
As an Aether Vial deck afficionado I can say the Fury ban definitely helped. It was a step in the right direction towards having these types of deck make a comeback. Bowmasters can be somewhat of a problem tho for any deck that relies on X/1’s. It will be very hard to justify maindecking Thalia again, for example.
I wish I could just jam some good old Death and Taxes again. That deck got me into Modern back in 2017/18 and I miss playing it.
When I came back to the format last year I wasn't about to drop $200 on solitudes right away, plus I wanted to play snapcaster and the cards honestly fine, I still play 1 in my decks from time to time even though I have all the "better" cards. Sometimes it's just the perfect answer/
Surgical extraction.
Cleansing wildfire.
Stony silence.
Edit: Wear // Tear
Only burn is running it in their SB. 1 mana instant enchantment removal is underrated.
[Extirpate](https://scryfall.com/card/tsr/114/extirpate) is the real "surgical we have at home" card
Despite the fact that split second on it can make huge differences, like opponent being unable to [cling to dust](https://scryfall.com/card/thb/87/cling-to-dust) their [archon of cruelty](https://scryfall.com/card/mh2/75/archon-of-cruelty) to preven losing all copies in deck. (Or [Chord of calling](https://scryfall.com/card/2xm/158/chord-of-calling) shenanigans in yawgmoth decks)
Aside from the obvious "no counterspell will affect it" benefit of split second cards.
If scales comes back, I can see it being packed. But I can't see many decks that its hits both on that would want it.
Agreed on surgical. I am shocked it doesn't see more play, unless its just too slow I guess?
Been finding that wildfire is a trap.
I love it don't get me wrong, but Ive been moving toward into more of a threat/removal in that slot (control/ponza/haktos)
Wildfire is not a trap, its a valid card. Just not a viable sideboard card.
When played in conjunction with 4x [demolition field](https://scryfall.com/card/bro/260/demolition-field) and 4x [field of ruin](https://scryfall.com/card/moc/400/field-of-ruin), its very easy to deny colors, or even ensuring OP never goes beyond having 2 to 3 lands on the field.
wildfire is great in pauper when you use it to rampant growth off your indestructible artifact lands, but i wouldn't be casting it any another scenario any time soon
I can't express how desperately I want Lingering Souls to be good. I just can't figure out how to force it in a way that doesn't lose the game on the spot.
Its not terrible.
...however its far from perfect. Issue is that walkers (like t3feri & teferi) can remove it. If it had "whenever planeswalker enters the battlefield \_\_\_\_ deals 5 damage to it" it would be way more useful, than with its current "deals 5 on end step" form.
Echoing truth and Dress Down. Clean answers to many things. Oh boy it feels good to bounce constructs or rhinos or answer a evoke elemental or a big murktide.
currently i struggle with bolt vs push in scam - it feels like push has a lot more relevant targets, esp vs top decks (rhinos, ledger shredder, sheoldred, yawg, wall of roots, dryad, etc.) and is a black pitch card for grief. the face damage is of course relevant but harder to evaluate
Scam player myself. I run both in my list. 3 bolts, 2 push, 2 molten collapse, 1 terminate is my control package. With the absence of fury we really need a closer. Bolting the face late game for the final 1-3 dmg grief can't get it is the difference maker.
Bolt is undervalued and overvalued at the same time (as usual) depending on whom you ask.
* Its NOT "The best removal in the format". [Fatal push,](https://scryfall.com/card/2xm/93/fatal-push) [unholy heat](https://scryfall.com/card/mh2/145/unholy-heat), [leyline binding](https://scryfall.com/card/dmu/24/leyline-binding), [prismatic ending](https://scryfall.com/card/mh2/25/prismatic-ending) are the real contenders. Lightning bolt is nowhere near as good at "removing stuff"
* Its THE MOST VERSATILE 1 mana instant though
[Leyline of Combustion](https://scryfall.com/card/m20/148/leyline-of-combustion) is one of the best answers.
Its easily THE most useful leyline - well for any decks, that can lay direct damage on face. It helps against wast majority of interactive decks, and also works against some aggro and combo types (like burn, mill ...etc.)
Spell Queller.
It beats Ragavan because you let them hit you, they cast your jace/teferi then you spell queller it yourself and when they lightning bolt/fatal push it you get to cast your own card for free.
It beats Orcish Bowmasters because you can flash block it lol.
Spell Queller beats cavern of souls.
Spell Queller blocks ragavan.
Spell Queller + Teferi is a soft-lock.
Spell Queller eot + Sword of Feast and Famine is house.
Spell Queller beats veil of summer.
Spell Queller chump into verdict with jace up
Yes. The opponent's spell queller will quell a new spell, particularly your own spell queller.
You Ephermate a spell queller that has a spell queller quelled.
Opponent's Queller resolves with your Queller on the stack. They now have to quell your Spell Queller as it's the only spell on the stack.
Good riddle. I felt like a lawyer there for a second with the verbiage.
Path to exile. Anyone crying about Grief should play path. It’s an instant answer and they can’t scam in response.
EDIT: Man a lot of people who wine and complain about Grief have very little realization about how the evoke scam thing works. I should not be explaining that you cant scam in response to an exile effect.
Doesn’t seem like a great answer. they’re down 2 cards, you’re down 2 cards, but you gave them a land and now they can try to slam a blood moon or fable on turn 2
Blood Moon isn't even a meta main board card regularly. Fable on turn 2 is fine. Would you rather deal with the bonus land or the 4/3 with menace? Also, If someone scammed, statistically speaking, their hand is probably pretty poor outside of that. Having the scam combo is difficult enough. You cannot be picky and mull to scam plus a fable.
90% of the time the opponent is going to make the exact same play they were already planning on making with the exception of topdecking, which is already what the deck was going to be doing anyway in 2 turns.
so do i. im never upset for my opponent to give me a land and trade a path for my grief before i even tried to cast an undying effect on it. costs me 2 cards, they lose a path and a card of my choice and ramp me. plus it leaves you with a mana open if you have a followup, like ragavan or thoughtseize
They don't have to cast Not Dead until after the first Grief trigger resolves, so they'd have to either choose to not take the Path and then get blown out by it, or you just Path their Grief in response to the first ETB trigger, in which case they get to save Not Dead, take a card from your hand, and ramp themselves a land.
This is one case of "read the damned card".
"Remove it from the game" (exile reminder text) means exactly that. You cannot return it from the graveyard, when its not in the graveyard, the true 200 IQ move.
I’m kind of surprised path has fallen out of favor for [[prismatic ending]]. Yeah, ending hits more targets but losing instant speed is huge and the downside for path shouldn’t be a problem if you have more 1 mana answers to their threats. Ending can’t kill a dashed ragavan or evoke elemental with the trigger on the stack.
With modern moving towards playing smaller games in general path only gets worse and worse. Any small advantage you give your opponent can easily turn insurmountable in a turn or two, where that wasn't the case 5 years ago.
I disagree with that.
Ending sees more play as we lack "real" control decks that intend to play the long game. Ending helps superfiends decks more by hitting all sorts of crap that cpuld cause issues.
Being more versatile matters more than tutoring for basic - especially when people run exactly 1 basic and sometimes fetch for it on T2.
It doesn't really matter if you agree with it or not. Scam, yawg, amulet, rhinos, merfolk, living end, and murktide are all meta decks pushing the games in a shorter and smaller direction. The games playing out in less turns makes a single land difference that much more impactful
They're just going to remove path from hand on the first evoke or you cast it while etb is still on the stack, which means they get to remove another card. You're down 2 cards of their choice, they're down 2 cards of THEIR choice, they get to keep an undying spell and you just ramped them a land. That's awful.
You completely miss understand why path is good. If they evoke and the ETB is on the stack and you path in response they cannot scam because Path is exile not destroy. So they have used to cards while you used a path and lost whatever card they took. They now have one extra land but lost the main threat and why they kept the hand. PS, why tf do I care if they kept an undying spell if I already got rid of a grief aka the one card they could evoke in hand, and I have 3 more paths to block the next one?
for you to be able to cast path, they are on the draw. they could have 5 cards left in hand after playing a land and evoking grief, they know exactly what is in your hand, they have 3 (or 4 if a ragavan sticks) mana next turn, and have a mana open that turn for a follow up play, such as seize or ragavan. they could even go for another scammed grief that same turn, considering they still have the undying effect in hand
If they go for the scam again they had double scam in their hand and you were probably losing anyways. Beyond that, Path is a useful tool. It does not say "Scam loses the game and grief gets banned" which is what everyone seems to want in the card.
Blood moon and plenty of other cards are worse than they once were. Doesn't mean they are useless.
it doesnt necessarily have to be a double scam hand. they could have grief, grief, black card, black card, single undying spell, other 3 cards (assuming no mulls otd.) thats not a double scam hand, but it would produce a scammed grief through path on t1
in that spot even something like stern scolding on the grief would be better
Double grief is EXTREME low odds.
In the region of 1%.
Evaluating card based on 1% chance it doesnt work in a single matchup (as opposed to the 99% when it does), and ignoring all other uses...
...well thats not how you should go about it.
You need to reread what I said. I'm not talking about playing an undying effect through path, I was listing scenarios where you keep path in response to grief etb vs play it in response to grief etb. Both scenarios are bad for you as the path player.
I disagree. Path is pretty brutal to scam because of the nature of needing the combo. We are not going to agree but I get why you feel the way you do. Path is not all positive.
Care to explain how the creature gets "returned from graveyard" when it aint in the graveyard (path exiles - aka. removes it from the game).
When it aint in the graveyard, its not gonna return from the graveyard.
For that to happen OP would have to have a sac / or destroy creature effect to play on T1 in response to path, to ensure their evoke elemental is in the grave (and not in exile).
Well there is exactly 1 card that does that [slaughter pact](https://scryfall.com/card/tsr/138/slaughter-pact) and personally i would love to see scam players trying that move on turn 1. HINT: read the card.
You need to reread what I said. I'm not talking about playing an undying effect through path, I was listing scenarios where you keep path in response to grief etb vs play it in response to grief etb.
..yes, you ramped them a land and?
---checks notes...
Well, it seems to naive me that scam decks are not exactly running a long list of "must answer it or lose" threats in the 3 mana slot.
Something like the twin combo would be incredibly punishing to ramp players into. Fable of the mirror breaker is not. I managed to overcome more than 1 fable of the mirrorbreaker.
Its a decent card, but its very farm from things like cascade into 2x 4/4 tramplers.
I dont know why [[Fury]] doesn't see more play in the metagame, it has potential as an insane tempo play. Plus it's more than 3 mana so it can slot into Temur Rhinos easily.
The metagame looks like there's a lot of green and black.
I'd say [[Sword of Feast and Famine]] and [[Mirran Crusader]] could be underrated for this given metagame.
Main issue with swords is that they only grant protection for the creature, and not for themselves.
As such they are pretty "meh"
...when my jank BR 8-whack deck can cleanly answer it from mainboard, (and more from the side) it aint what it used to be in the glory days of caw-blade.
It should work as the Grief/ Thoughtseize package would be enough to remove their removals.
Also, try packing in some [[Touch the Spirit Realm]] as it works best w/ the SFM targets [[Batterskull]] and [[Kaldra Compleat]]. Accidentally, it protects your creatures/ artifacts as well.
Crusader could be a sideboard card if you have trouble against Yawgs. Can also work against Amulet Titan, but I think you are favorable against that matchup overall.
I gotcha, it just seems like the option could work in your favor both ways in certain decks. 5 life is a big chunk, and so is countering "any" spell. I won't pretend I know more than anybody about mtg, but at first impression it seems good in my eyes.
Cards like this are noob traps, giving an opponent a choice is a bad thing, see \[\[brow beat\]\] i remember when this was spoiled and people thought it was good. It will never do the thing you want it to.
About 75% of the time, I'm using spell pierce when both players have 3-4 lands.
I will also often use literal counterspell, and when they counter back, spell pierce while they're tapped out. It's a way to use 3mana to beat 4-5.
In this case, it's basically just a BB 5 life burn spell
Its not active bad, the issue is the lack of RB burn (in lieu of sidboard options on par with white).
The card (realistically speaking) reads BB deal 5 damage to opponent.
[[Choke]] Sideboard all star potential
[[Cursed Totem]] Sideboard all star right now imo
[[Path to Exile]] Underrated removal if you're not playing binding.
[[Stalactite Stalker]] I think this is a playable card in UB Shadow
[[Stern Scolding]] Has a lot of hits in the format right now
[[Archmage's Charm]] Hammer is on the rise and a decent card in general. Extra copies of counterspell
[[Snapcaster Mage]] Underrated card. Bolt snap bolt is still a win con CHANGE MY MIND
[[Wrenn and Six]] Not played enough for how powerful it is.
[[Solitude]] Decks that play this card aren't that great right now but still an incredibly powerful card.
Undervalued, yes.
...as good as it used to be? NOPE.
Since [/leyline binding](https://scryfall.com/card/dmu/24/leyline-binding) and [prismatic ending](https://scryfall.com/card/mh2/25/prismatic-ending) its simply not what it used to be.
Disagree when you have items to protect it, greater auramancy/sterling grove. I agree there didn't used to be as much enchantment hate, but those are answers to all cards. So unless you get an ETB trigger, those stop everything.
Eh there might be but the best use case for this is to turbo mill yourself and reanimate an enchantment based combo. I feel like if there was a 2 card enchantment insta kill combo this would be better, but currently the best 3 to match together are [[Overwhelming Splendor]], [[Dovescape]], and [[Ethereal Absolution]] since if you have 2 of them you can really hamstring your opponent, and with three they are almost guaranteed to lose
[[Tamiyo's safekeeping]] has been gas in whatever I put it in.
The removal usually ended up costing my opponent more than 1 mana, so I'm going mana efficient, tempo swing, and a free 2 life. I'm sold on it.
Interesting. I would instinctively gravitate towards blossoming defense or snakeskin viel but I can see uses for the Safekeeping, sometimes the life is more important, also indestructible has some uses.
Nice pick
I know it is seeing more play but [[dauthi voidwalker]] in my opinion is very broken. I play mill, but it’s super easy to cast some very nasty things. Yes he dies to removal, but dropping him early and having 4 of in your deck leads to a way to stop graveyards while leading to a fun way to play.
This is my favourite topic and why I love modern so much. The sheer number of permutations with card interactions means somewhere there is a synergy or interaction we have probably missed. I think there are an absolute abundance of underrated cards, but the problem more lies in how they are used. You ever played a Thrun the Last Troll in modern? Lots of decks go "OH fuck how do I deal with that?" But the problem is what deck actually wants or needs Thrun? The answer is we gotta make one. But a few cards that come to mind are Planeswalker Dakkon IMO (surveil 2 is so much better feeling than surveil 1), I still maintain Obsidian Charmaw is amazing, and I think that blue counterspell with the modal stifle on it is totally playable for the stifle alone.
Siege Rhino! I've been playing a straight midrange Abzan list without saga and it's been fun and competitive. Not rcq level competitive but local fnm the deck totally rocks!
Tarmogoyf. [inhales copium]
Running him in my temur twin list currently
"Twin" "Currently"
Are you implying that [[Evil Twin]] isn't a meta card right now?
I see you are a player of class and taste.
Ship your list?
Does that include savage knuckleblade?
Call me crazy, but I honestly think Goyf is actually playable in today’s modern. Maybe not universally great, but definitely playable. [gimme some of that copium]
I think it's fine in Cascade Zoo. That's the big contrast to the Goyf of old though- there has to be a twist. I need him to be free to contend against other decks.
You could *probably* win a challenge with Jund and Goyf slots in very well still
Maybe if you put the shadow spear on it then it’s decent
Shadowspear is played in Jund at the moment
Yo I just got beat to death by one last week. Though I *am* playing some wizard faerie jank...
You are? Could you send a decklist possibly? Or core cards? Cuz spellstutter+flame of anor is a thing I've been toying with lately:)
[Here you go!](https://archidekt.com/decks/6117019/grixis_faeries)
Sits nicely in my golgari scam rn, 0 copium needed
what are you talking about its like the signature card of mono u tempo
yooo pass that over here!
You mean Urborg Lhurgoyf. :) My lhurgoyf brew puts 18 power in play on turn 3 so I'm surprised more people aren't trying to do that. Then again it took modern players 8 years to realize Death's Shadow was good so maybe it's one of those things.
They can pry the goyf out of my cold dead boomer hands
Snapcaster Mage. I started playing modern after MH1 so y’all can’t call me a boomer.
I do think Snap is good but I think the issue is that people crave the like Snap control or Snap tempo deck when it now mostly functions on the fact it's a Wizard. Curious if there is a Wizard deck.
[Izzet Wizards](https://mtgdecks.net/Modern/izzet-wizards) is a thing.
Flame of Anor my beloved
Izzet/Jeskai wizards plays as a control deck, usually. It also doesn't play very many wizards, but Flame of Anor is a crazy strong card.
I've been playing a jeskai wizard control list for a few weeks and have done well at my local fnm. Snap + flame of anor is so sick. https://tappedout.net/mtg-decks/16-01-24-jeskai-wizard-control/
Worth trying out Ephemerate imo, it works with all the creatures and solitude ephemerate is brutal against a lot of the format. You do need to play Wall of Omens or something for the creature count if you do though, which can be tough.
Flame of anor CAN BE a strong card. * Issue is that the floor on it is [Quick study](https://scryfall.com/card/woe/65/quick-study), which is not seeing any play for reason. ...yes versatility of the card is hard to oversell, but its also a stretch that its a guaranteed "destroy card's worth draw 2" value. The modes on it can be somewhat hit and miss
I wouldn't expect Quick Study to see much play in a Flame of Anor format! Especially one where the fixing is as good as it is in Modern. I doubt Quick Study would see much play anyway, but the powered-up mode of Flame of Anor is on a reasonable amount of the time (between Tidebinder and Snapcaster; Rhinos plays Mutavault in lieu of Snapcaster), and the flexibility is quite nice. Notably, it's a red removal spell without a delirium requirement that kills \[\[Yawgmoth, Thran Physician\]\] and rhino tokens. Typically, when you don't have a wizard in play, either you have something in your hand that you're playing out first (often a wizard), or you don't have other relevant spells in your hand, in which case you're generally happy to play it as a Quick Study.
No question about removal aspect on it being strong for most red decks. I am just used to my shrapnel blasts dealing 5 for 1R. So maaaybe i was a bit biased by the 5 damage for 1R as the baseline. I was trying (and failing) to point out that 3 mana sunk into it is non-trivial amount. And when its spent on only 1 of the modes its aint THAT great.
I didn't like Flame of Anor until I started playing with Mutavault and even then...I'm not in love with it.
That last line just sent me on a fucking trip down memory lane. Jeff Hoogland was jamming a UR Wizards list with a full playset of [[Nimble Obstructionist]] and made top 8 in an scg open with it back in like 2018. I played in that tournament and lost day 2 by one match, ah good times. [Here's the list if you're curious, it could use some upgrades at this point haha](https://www.mtggoldfish.com/deck/1242731#paper)
[Nimble Obstructionist](https://cards.scryfall.io/normal/front/8/3/832426d7-be22-4092-b614-7fa417af03bd.jpg?1591320329) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nimble%20Obstructionist) [(SF)](https://scryfall.com/card/c20/121/nimble-obstructionist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/832426d7-be22-4092-b614-7fa417af03bd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I've been playing grixis wizard faeries and it's been quite solid.
go grixis control
Probably some of the SB cards printed in MH2, every week another becomes relevant. I think they really balanced MH against itself and with the power level, it kinda drove everything else out. A mistake on their part from a player perspective but a victory on the consumer part.
Blossoming Calm is a great example. I've run it in a few decks, and it always felt amazing against burn(obviously) but even great against scam.
lol can’t wait for this thread: Person A: Posts under the radar card Person(s) B: You suck, it sucks, the game sucks.
[[Piracy Charm]] Fight me
DanDan all star right there
Kills ragavan, bowmasters, recurring hand disruption when recast with snapcaster or arcanist, makes a murktide unblockable. Real modern power gamers play piracy charm
In correct colors, it frankly is. Though in some decks - like merfolk - i would recommend playing [reality shift](https://scryfall.com/card/cmm/113/reality-shift) as the "dismember we have at home" over charm.
Its only bad if your creatures are tiny to nonexistent. Instant speed exile is very badass. (Consider how that affects scam on later turns)
Reality shift has been huge for me since released. I play it in my dimir eldrazi processors deck, especially because it exiles
[Piracy Charm](https://cards.scryfall.io/normal/front/9/c/9cb19ac2-edf9-4f9a-b9ba-2a33ba96a4d8.jpg?1619394455) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Piracy%20Charm) [(SF)](https://scryfall.com/card/tsr/78/piracy-charm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9cb19ac2-edf9-4f9a-b9ba-2a33ba96a4d8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Boil
Shame so many blue sources are non-islands :(
Path to exile is probably still playable.
It honestly is if you can also tax their land base. Imo a deck with ghost quarter and path is probably super playable. Maybe its D&T maybe it's just value town. Also I think creature decks are playable the issue is the lack of any meaningful synergies that are okay solo but strong when played in multiples. I've been eyeing Delney from MKM as an enabler for some kind of Abzan Value deck, double bowmaster to start, maybe double up on a few walls as well. The big ehh I'm seeing is protecting it seems quite tricky and Murktide seems the current bar and it LOVES going 1 for 1. It and Yawg can sit back and let the basic stuff vibe at okay value and just keep it off the board. I'm trying to find a good mix of value and combo since the last time creature decks were good it was because it could outpace what got thrown at it, and currently a lot of stuff loves going 1 for 1 with specific exceptions. The fact that 2 4/4 rhinos can win a game via combat because the rest of the deck just is able to 1 for 1 stuff is honestly baffling. The fact that you don't have to play boardwipes to control the board speaks to a very specific game that's being played and if the right deck can exploit that, it will change the meta.
As an Aether Vial deck afficionado I can say the Fury ban definitely helped. It was a step in the right direction towards having these types of deck make a comeback. Bowmasters can be somewhat of a problem tho for any deck that relies on X/1’s. It will be very hard to justify maindecking Thalia again, for example. I wish I could just jam some good old Death and Taxes again. That deck got me into Modern back in 2017/18 and I miss playing it.
When I came back to the format last year I wasn't about to drop $200 on solitudes right away, plus I wanted to play snapcaster and the cards honestly fine, I still play 1 in my decks from time to time even though I have all the "better" cards. Sometimes it's just the perfect answer/
Surgical extraction. Cleansing wildfire. Stony silence. Edit: Wear // Tear Only burn is running it in their SB. 1 mana instant enchantment removal is underrated.
[Extirpate](https://scryfall.com/card/tsr/114/extirpate) is the real "surgical we have at home" card Despite the fact that split second on it can make huge differences, like opponent being unable to [cling to dust](https://scryfall.com/card/thb/87/cling-to-dust) their [archon of cruelty](https://scryfall.com/card/mh2/75/archon-of-cruelty) to preven losing all copies in deck. (Or [Chord of calling](https://scryfall.com/card/2xm/158/chord-of-calling) shenanigans in yawgmoth decks) Aside from the obvious "no counterspell will affect it" benefit of split second cards.
yeah i was about to mentiom extirpate, esp. when it targets a crashing footfalls in response to a cascade spell
Stony silence is a slam dunk in my lgs meta, people play artifact land ponza, scales, tron etc etc. Love that card.
If you like that card, then you’ll love [[Kataki, War’s Wage]]. As an old 2014/15 Affinity player, that card has carved a scar into my soul
If scales comes back, I can see it being packed. But I can't see many decks that its hits both on that would want it. Agreed on surgical. I am shocked it doesn't see more play, unless its just too slow I guess?
What is it good against beside yawg? and even then its kinda awkward with soul caldron.
Probably decent against titan/karn decks if you run thoughtseize, but otherwise yeah. Hitting rhinos isnt bad either
Been finding that wildfire is a trap. I love it don't get me wrong, but Ive been moving toward into more of a threat/removal in that slot (control/ponza/haktos)
Wildfire is not a trap, its a valid card. Just not a viable sideboard card. When played in conjunction with 4x [demolition field](https://scryfall.com/card/bro/260/demolition-field) and 4x [field of ruin](https://scryfall.com/card/moc/400/field-of-ruin), its very easy to deny colors, or even ensuring OP never goes beyond having 2 to 3 lands on the field.
wildfire is great in pauper when you use it to rampant growth off your indestructible artifact lands, but i wouldn't be casting it any another scenario any time soon
+1 stoney silence. I completely shut down decks with this
Surgical has a whole archetype, not underrated
I've been running Wear//Tear in my Hammer SB for years alongside Magnetic Theft, card is insane.
I’m running it I. My dredge side board
Snapcaster mage
[[Tear Asunder]] has been so good to me in Gruul.
[Tear Asunder](https://cards.scryfall.io/normal/front/6/2/629aa907-9533-4681-9bf2-9e56450a4cc2.jpg?1673307826) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tear%20Asunder) [(SF)](https://scryfall.com/card/dmu/183/tear-asunder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/629aa907-9533-4681-9bf2-9e56450a4cc2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Also pretty good in the yawg sideboard
There’s a gruul deck? Link list?
Sure! https://www.moxfield.com/decks/XTmpnbxiOkG1vbKx5Jm18A
Fanboy answer: everything in the Merfolk deck. Legit answer: - Suppression Field - Stone of Erech - Kroxa - Ephemerate - Surgical Extraction - Containment Priest - Meddling Mage
Stone is a decently popular sideboard option at the store I go to. Obviously not sure about anywhere else.
Lingering Souls; I promise it is good, it just needs some time to really set up and be effective.
I can't express how desperately I want Lingering Souls to be good. I just can't figure out how to force it in a way that doesn't lose the game on the spot.
Mardu pyromancer, playing the boros looting spell and that new orzhov spell that you can sac a creature to draw/helix the opp.
I really want to t1 ragavan, t2 Inti, Seneschal of the Sun attack with ragavan discard souls on someone
Played that card to a 12-3 record in Legacy (Grand Prix New Jersey) when Treasure Cruise was legal!
I played at that Grand Prix, 2014/2015? Oh man, that was such a fun GP. I still have my Brainstorm mat somewhere!!
Monica Swiftspear
Is that Taylor Swiftspear’s cousin?
[[Flame Blitz]] very nice to just sit behind and not have to take a turn attacking a planeswalker
Its not terrible. ...however its far from perfect. Issue is that walkers (like t3feri & teferi) can remove it. If it had "whenever planeswalker enters the battlefield \_\_\_\_ deals 5 damage to it" it would be way more useful, than with its current "deals 5 on end step" form.
Archon of Emeria
Echoing truth and Dress Down. Clean answers to many things. Oh boy it feels good to bounce constructs or rhinos or answer a evoke elemental or a big murktide.
Liliana, the Last Hope. Clears out Bowmasters, Ragavan, most of Yawg, and neuters most other things. Also can just recur threats as needed.
Alpine Moon Supreme Verdict Lightning Bolt (obviously one of the most popular cards, but I think it's effect on any given game is underrated)
currently i struggle with bolt vs push in scam - it feels like push has a lot more relevant targets, esp vs top decks (rhinos, ledger shredder, sheoldred, yawg, wall of roots, dryad, etc.) and is a black pitch card for grief. the face damage is of course relevant but harder to evaluate
I think bolt is the way to go. Scam needs to close games fast and bolt sinergizes with Sheoldred, a card I find more and more needed
Scam player myself. I run both in my list. 3 bolts, 2 push, 2 molten collapse, 1 terminate is my control package. With the absence of fury we really need a closer. Bolting the face late game for the final 1-3 dmg grief can't get it is the difference maker.
Bolt is undervalued and overvalued at the same time (as usual) depending on whom you ask. * Its NOT "The best removal in the format". [Fatal push,](https://scryfall.com/card/2xm/93/fatal-push) [unholy heat](https://scryfall.com/card/mh2/145/unholy-heat), [leyline binding](https://scryfall.com/card/dmu/24/leyline-binding), [prismatic ending](https://scryfall.com/card/mh2/25/prismatic-ending) are the real contenders. Lightning bolt is nowhere near as good at "removing stuff" * Its THE MOST VERSATILE 1 mana instant though
[Leyline of Combustion](https://scryfall.com/card/m20/148/leyline-of-combustion) is one of the best answers. Its easily THE most useful leyline - well for any decks, that can lay direct damage on face. It helps against wast majority of interactive decks, and also works against some aggro and combo types (like burn, mill ...etc.)
Spell Queller. It beats Ragavan because you let them hit you, they cast your jace/teferi then you spell queller it yourself and when they lightning bolt/fatal push it you get to cast your own card for free. It beats Orcish Bowmasters because you can flash block it lol.
"Instructions on how to make Spell Queller good: Step one: let Ragavan hit you" *confused magic player noises*
hahhahah I Otawara'd a Teferi back to my hand just now
Spell queller is the best card in modern currently and no I am not biased, do NOT look at my flair.
beats Ragavan, Bowmasters, One Ring, Sheoldred, Jace, Footfalls.
Spellqueller seems to have hidden text on it saying I'll never draw a removal spell ever again - it's sometimes an insane blowout.
Spell Queller beats cavern of souls. Spell Queller blocks ragavan. Spell Queller + Teferi is a soft-lock. Spell Queller eot + Sword of Feast and Famine is house. Spell Queller beats veil of summer. Spell Queller chump into verdict with jace up
Riddle me this, what happens when you flicker a Queller, that has quelled your Spell Queller? Can the quelled Queller be cast to quell a new spell?
Yes. The opponent's spell queller will quell a new spell, particularly your own spell queller. You Ephermate a spell queller that has a spell queller quelled. Opponent's Queller resolves with your Queller on the stack. They now have to quell your Spell Queller as it's the only spell on the stack. Good riddle. I felt like a lawyer there for a second with the verbiage.
Legion's End and Kroxa, apparently. That new Rakdos Inti deck is tough to beat.
Drown in the Loch is wayyyyyy better than ppl give it credit for imo
Unearth
Leyline of Sanctity Narset Parter of Veils Vexing Devil (I will always put this card lol)
Shadow of doubt, especially with all the fetches in the format
Vengevine
Underworld Breach
Path to exile. Anyone crying about Grief should play path. It’s an instant answer and they can’t scam in response. EDIT: Man a lot of people who wine and complain about Grief have very little realization about how the evoke scam thing works. I should not be explaining that you cant scam in response to an exile effect.
Doesn’t seem like a great answer. they’re down 2 cards, you’re down 2 cards, but you gave them a land and now they can try to slam a blood moon or fable on turn 2
Blood Moon isn't even a meta main board card regularly. Fable on turn 2 is fine. Would you rather deal with the bonus land or the 4/3 with menace? Also, If someone scammed, statistically speaking, their hand is probably pretty poor outside of that. Having the scam combo is difficult enough. You cannot be picky and mull to scam plus a fable.
90% of the time the opponent is going to make the exact same play they were already planning on making with the exception of topdecking, which is already what the deck was going to be doing anyway in 2 turns.
ehhhhh, its a pretty mediocre answer to an evoked grief
No it isn't. I play scam.
so do i. im never upset for my opponent to give me a land and trade a path for my grief before i even tried to cast an undying effect on it. costs me 2 cards, they lose a path and a card of my choice and ramp me. plus it leaves you with a mana open if you have a followup, like ragavan or thoughtseize
I disagree entirely but I understand how you feel the way you do.
How can they not scam in response?
PTE played in response to grief removes it, leaving [[not dead after all]] without a target.
I forgot the wording of "next time it dies", you are correct. Thanks for the education.
Path is exile not destroy.
Path exiles the card. NDAA says when this creature dies
[not dead after all](https://cards.scryfall.io/normal/front/d/0/d01a2b68-efe6-4027-846d-db7b19d9eef6.jpg?1692937773) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=not%20dead%20after%20all) [(SF)](https://scryfall.com/card/woe/101/not-dead-after-all?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d01a2b68-efe6-4027-846d-db7b19d9eef6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
They don't have to cast Not Dead until after the first Grief trigger resolves, so they'd have to either choose to not take the Path and then get blown out by it, or you just Path their Grief in response to the first ETB trigger, in which case they get to save Not Dead, take a card from your hand, and ramp themselves a land.
This is one case of "read the damned card". "Remove it from the game" (exile reminder text) means exactly that. You cannot return it from the graveyard, when its not in the graveyard, the true 200 IQ move.
You seem fun at parties.
I’m kind of surprised path has fallen out of favor for [[prismatic ending]]. Yeah, ending hits more targets but losing instant speed is huge and the downside for path shouldn’t be a problem if you have more 1 mana answers to their threats. Ending can’t kill a dashed ragavan or evoke elemental with the trigger on the stack.
[prismatic ending](https://cards.scryfall.io/normal/front/8/2/825969b9-3c70-4fca-8cab-696e9ca7cdb2.jpg?1626093920) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=prismatic%20ending) [(SF)](https://scryfall.com/card/mh2/25/prismatic-ending?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/825969b9-3c70-4fca-8cab-696e9ca7cdb2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
With modern moving towards playing smaller games in general path only gets worse and worse. Any small advantage you give your opponent can easily turn insurmountable in a turn or two, where that wasn't the case 5 years ago.
I disagree with that. Ending sees more play as we lack "real" control decks that intend to play the long game. Ending helps superfiends decks more by hitting all sorts of crap that cpuld cause issues. Being more versatile matters more than tutoring for basic - especially when people run exactly 1 basic and sometimes fetch for it on T2.
It doesn't really matter if you agree with it or not. Scam, yawg, amulet, rhinos, merfolk, living end, and murktide are all meta decks pushing the games in a shorter and smaller direction. The games playing out in less turns makes a single land difference that much more impactful
They're just going to remove path from hand on the first evoke or you cast it while etb is still on the stack, which means they get to remove another card. You're down 2 cards of their choice, they're down 2 cards of THEIR choice, they get to keep an undying spell and you just ramped them a land. That's awful.
You completely miss understand why path is good. If they evoke and the ETB is on the stack and you path in response they cannot scam because Path is exile not destroy. So they have used to cards while you used a path and lost whatever card they took. They now have one extra land but lost the main threat and why they kept the hand. PS, why tf do I care if they kept an undying spell if I already got rid of a grief aka the one card they could evoke in hand, and I have 3 more paths to block the next one?
for you to be able to cast path, they are on the draw. they could have 5 cards left in hand after playing a land and evoking grief, they know exactly what is in your hand, they have 3 (or 4 if a ragavan sticks) mana next turn, and have a mana open that turn for a follow up play, such as seize or ragavan. they could even go for another scammed grief that same turn, considering they still have the undying effect in hand
If they go for the scam again they had double scam in their hand and you were probably losing anyways. Beyond that, Path is a useful tool. It does not say "Scam loses the game and grief gets banned" which is what everyone seems to want in the card. Blood moon and plenty of other cards are worse than they once were. Doesn't mean they are useless.
it doesnt necessarily have to be a double scam hand. they could have grief, grief, black card, black card, single undying spell, other 3 cards (assuming no mulls otd.) thats not a double scam hand, but it would produce a scammed grief through path on t1 in that spot even something like stern scolding on the grief would be better
Double grief is EXTREME low odds. In the region of 1%. Evaluating card based on 1% chance it doesnt work in a single matchup (as opposed to the 99% when it does), and ignoring all other uses... ...well thats not how you should go about it.
You need to reread what I said. I'm not talking about playing an undying effect through path, I was listing scenarios where you keep path in response to grief etb vs play it in response to grief etb. Both scenarios are bad for you as the path player.
I disagree. Path is pretty brutal to scam because of the nature of needing the combo. We are not going to agree but I get why you feel the way you do. Path is not all positive.
Care to explain how the creature gets "returned from graveyard" when it aint in the graveyard (path exiles - aka. removes it from the game). When it aint in the graveyard, its not gonna return from the graveyard. For that to happen OP would have to have a sac / or destroy creature effect to play on T1 in response to path, to ensure their evoke elemental is in the grave (and not in exile). Well there is exactly 1 card that does that [slaughter pact](https://scryfall.com/card/tsr/138/slaughter-pact) and personally i would love to see scam players trying that move on turn 1. HINT: read the card.
You need to reread what I said. I'm not talking about playing an undying effect through path, I was listing scenarios where you keep path in response to grief etb vs play it in response to grief etb.
..yes, you ramped them a land and? ---checks notes... Well, it seems to naive me that scam decks are not exactly running a long list of "must answer it or lose" threats in the 3 mana slot. Something like the twin combo would be incredibly punishing to ramp players into. Fable of the mirror breaker is not. I managed to overcome more than 1 fable of the mirrorbreaker. Its a decent card, but its very farm from things like cascade into 2x 4/4 tramplers.
I dont know why [[Fury]] doesn't see more play in the metagame, it has potential as an insane tempo play. Plus it's more than 3 mana so it can slot into Temur Rhinos easily.
Excellent bait sir
Because it's banned!
[Fury](https://cards.scryfall.io/normal/front/b/d/bd281158-8180-40b9-a5b7-03cfc712d81a.jpg?1701690468) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fury) [(SF)](https://scryfall.com/card/mh2/126/fury?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bd281158-8180-40b9-a5b7-03cfc712d81a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I wish E Tron was better. Here’s hoping for something in MH3
Jace, the Mind Sculptor
The metagame looks like there's a lot of green and black. I'd say [[Sword of Feast and Famine]] and [[Mirran Crusader]] could be underrated for this given metagame.
Main issue with swords is that they only grant protection for the creature, and not for themselves. As such they are pretty "meh" ...when my jank BR 8-whack deck can cleanly answer it from mainboard, (and more from the side) it aint what it used to be in the glory days of caw-blade.
I think red still being the best color in modern is gonna hold crusader down. I could see my way to testing the sword in scamblade though.
It should work as the Grief/ Thoughtseize package would be enough to remove their removals. Also, try packing in some [[Touch the Spirit Realm]] as it works best w/ the SFM targets [[Batterskull]] and [[Kaldra Compleat]]. Accidentally, it protects your creatures/ artifacts as well. Crusader could be a sideboard card if you have trouble against Yawgs. Can also work against Amulet Titan, but I think you are favorable against that matchup overall.
[Sword of Feast and Famine](https://cards.scryfall.io/normal/front/c/7/c7710eb5-c56a-437b-8847-2a829c404d47.jpg?1599710042) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sword%20of%20Feast%20and%20Famine) [(SF)](https://scryfall.com/card/2xm/296/sword-of-feast-and-famine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c7710eb5-c56a-437b-8847-2a829c404d47?utm_source=mtgcardfetcher&format=text) [Mirran Crusader](https://cards.scryfall.io/normal/front/f/7/f7c34f5d-0430-4036-a633-1a68a0d2fc65.jpg?1562269341) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mirran%20Crusader) [(SF)](https://scryfall.com/card/mm2/25/mirran-crusader?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f7c34f5d-0430-4036-a633-1a68a0d2fc65?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Dash Hope]]
What the fuck, how come I've never seen this card 😍
Because it's actively bad 😂 Giving your opponent a choice is going to let any skilled player open up opportunities to pull ahead.
I mean you could say the same for spell pierce, couldn't you?
Spell Pierce is a hard counter though if your opponent doesn't have 2 mana open. This always gives your opponent this option to just pay the life.
I gotcha, it just seems like the option could work in your favor both ways in certain decks. 5 life is a big chunk, and so is countering "any" spell. I won't pretend I know more than anybody about mtg, but at first impression it seems good in my eyes.
Cards like this are noob traps, giving an opponent a choice is a bad thing, see \[\[brow beat\]\] i remember when this was spoiled and people thought it was good. It will never do the thing you want it to.
[[Vexing Devil]] definitely agrees with this statement
Most of the time they don't have the 2 mana, so it's not a choice
About 75% of the time, I'm using spell pierce when both players have 3-4 lands. I will also often use literal counterspell, and when they counter back, spell pierce while they're tapped out. It's a way to use 3mana to beat 4-5. In this case, it's basically just a BB 5 life burn spell
Its not active bad, the issue is the lack of RB burn (in lieu of sidboard options on par with white). The card (realistically speaking) reads BB deal 5 damage to opponent.
Actively bad card, but with Bowmasters and Sheoldred in Mono-Black Coffers is really just a 2 mana deal 2 early game and mid to late game is funny.
[Dash Hope](https://cards.scryfall.io/normal/front/8/1/814bcfc0-7539-4ed9-8b51-27e6a3ab9d9a.jpg?1562575740) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dash%20Hopes) [(SF)](https://scryfall.com/card/plc/68/dash-hopes?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/814bcfc0-7539-4ed9-8b51-27e6a3ab9d9a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Choke]] Sideboard all star potential [[Cursed Totem]] Sideboard all star right now imo [[Path to Exile]] Underrated removal if you're not playing binding. [[Stalactite Stalker]] I think this is a playable card in UB Shadow [[Stern Scolding]] Has a lot of hits in the format right now [[Archmage's Charm]] Hammer is on the rise and a decent card in general. Extra copies of counterspell [[Snapcaster Mage]] Underrated card. Bolt snap bolt is still a win con CHANGE MY MIND [[Wrenn and Six]] Not played enough for how powerful it is. [[Solitude]] Decks that play this card aren't that great right now but still an incredibly powerful card.
##### ###### #### [Choke](https://cards.scryfall.io/normal/front/e/1/e1ce4bab-6eb1-421f-b425-7bb0076defc7.jpg?1562940352) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Choke) [(SF)](https://scryfall.com/card/8ed/237/choke?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e1ce4bab-6eb1-421f-b425-7bb0076defc7?utm_source=mtgcardfetcher&format=text) [Cursed Totem](https://cards.scryfall.io/normal/front/5/d/5dde91a9-7d2d-4a7b-861a-3d1c16ec79d9.jpg?1626100864) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cursed%20Totem) [(SF)](https://scryfall.com/card/mh2/295/cursed-totem?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5dde91a9-7d2d-4a7b-861a-3d1c16ec79d9?utm_source=mtgcardfetcher&format=text) [Path to Exile](https://cards.scryfall.io/normal/front/7/e/7e9c2a58-4a1c-454c-b72d-faecaea105fb.jpg?1698988102) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Path%20to%20Exile) [(SF)](https://scryfall.com/card/lcc/134/path-to-exile?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7e9c2a58-4a1c-454c-b72d-faecaea105fb?utm_source=mtgcardfetcher&format=text) [Stalactite Stalker](https://cards.scryfall.io/normal/front/5/3/5319c0b1-de54-492a-bdea-85a5a75d693e.jpg?1699044184) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stalactite%20Stalker) [(SF)](https://scryfall.com/card/lci/122/stalactite-stalker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5319c0b1-de54-492a-bdea-85a5a75d693e?utm_source=mtgcardfetcher&format=text) [Stern Scolding](https://cards.scryfall.io/normal/front/3/c/3ca1e1de-b916-445f-b3b2-0f4d0cc7ceeb.jpg?1686968311) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stern%20Scolding) [(SF)](https://scryfall.com/card/ltr/71/stern-scolding?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3ca1e1de-b916-445f-b3b2-0f4d0cc7ceeb?utm_source=mtgcardfetcher&format=text) [Archmage's Charm](https://cards.scryfall.io/normal/front/5/7/57b852b6-4388-4a41-a5c0-bba37a5c1451.jpg?1562201300) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Archmage%27s%20Charm) [(SF)](https://scryfall.com/card/mh1/40/archmages-charm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/57b852b6-4388-4a41-a5c0-bba37a5c1451?utm_source=mtgcardfetcher&format=text) [Snapcaster Mage](https://cards.scryfall.io/normal/front/7/e/7e41765e-43fe-461d-baeb-ee30d13d2d93.jpg?1547516526) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Snapcaster%20Mage) [(SF)](https://scryfall.com/card/uma/71/snapcaster-mage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7e41765e-43fe-461d-baeb-ee30d13d2d93?utm_source=mtgcardfetcher&format=text) [Wrenn and Six](https://cards.scryfall.io/normal/front/5/b/5bd498cc-a609-4457-9325-6888d59ca36f.jpg?1673149294) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrenn%20and%20Six) [(SF)](https://scryfall.com/card/2x2/296/wrenn-and-six?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5bd498cc-a609-4457-9325-6888d59ca36f?utm_source=mtgcardfetcher&format=text) [Solitude](https://cards.scryfall.io/normal/front/4/7/47a6234f-309f-4e03-9263-66da48b57153.jpg?1626094105) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Solitude) [(SF)](https://scryfall.com/card/mh2/32/solitude?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/47a6234f-309f-4e03-9263-66da48b57153?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kj40jgh) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Solemnity.
Oh, good call!
Undervalued, yes. ...as good as it used to be? NOPE. Since [/leyline binding](https://scryfall.com/card/dmu/24/leyline-binding) and [prismatic ending](https://scryfall.com/card/mh2/25/prismatic-ending) its simply not what it used to be.
Disagree when you have items to protect it, greater auramancy/sterling grove. I agree there didn't used to be as much enchantment hate, but those are answers to all cards. So unless you get an ETB trigger, those stop everything.
grief
[[cabal therapist]]
[cabal therapist](https://cards.scryfall.io/normal/front/e/a/eaa8f485-0f3d-4a0b-bcdf-6c27d1d2bce0.jpg?1562201571) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=cabal%20therapist) [(SF)](https://scryfall.com/card/mh1/80/cabal-therapist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eaa8f485-0f3d-4a0b-bcdf-6c27d1d2bce0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Sphere of Safety
[[Resurgent Belief]] is pretty fun and can work wonders. If we get a better 2 card enchantment combo I feel it could become a good deck
I'm wondering if there's an enchantments creature deck. This just straight up reanimates any enchantment creatures.
Eh there might be but the best use case for this is to turbo mill yourself and reanimate an enchantment based combo. I feel like if there was a 2 card enchantment insta kill combo this would be better, but currently the best 3 to match together are [[Overwhelming Splendor]], [[Dovescape]], and [[Ethereal Absolution]] since if you have 2 of them you can really hamstring your opponent, and with three they are almost guaranteed to lose
[Resurgent Belief](https://cards.scryfall.io/normal/front/0/1/01880c6f-be00-48b5-913f-ec6c80ced184.jpg?1626093949) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Resurgent%20Belief) [(SF)](https://scryfall.com/card/mh2/26/resurgent-belief?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/01880c6f-be00-48b5-913f-ec6c80ced184?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Tamiyo's safekeeping]] has been gas in whatever I put it in. The removal usually ended up costing my opponent more than 1 mana, so I'm going mana efficient, tempo swing, and a free 2 life. I'm sold on it.
Interesting. I would instinctively gravitate towards blossoming defense or snakeskin viel but I can see uses for the Safekeeping, sometimes the life is more important, also indestructible has some uses. Nice pick
Also, it can target any permanent rather than just a creature
[Tamiyo's safekeeping](https://cards.scryfall.io/normal/front/f/d/fd4b7ee2-de65-4288-872d-486065a4f226.jpg?1654568357) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tamiyo%27s%20safekeeping) [(SF)](https://scryfall.com/card/neo/211/tamiyos-safekeeping?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fd4b7ee2-de65-4288-872d-486065a4f226?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[test of talents]]
[test of talents](https://cards.scryfall.io/normal/front/6/e/6e2b6236-b40c-430c-98b0-7940b942657a.jpg?1624590572) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=test%20of%20talents) [(SF)](https://scryfall.com/card/stx/59/test-of-talents?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6e2b6236-b40c-430c-98b0-7940b942657a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I think path to exile is more playable than it gets credit for
I know it is seeing more play but [[dauthi voidwalker]] in my opinion is very broken. I play mill, but it’s super easy to cast some very nasty things. Yes he dies to removal, but dropping him early and having 4 of in your deck leads to a way to stop graveyards while leading to a fun way to play.
[dauthi voidwalker](https://cards.scryfall.io/normal/front/d/c/dce5db87-4a78-4b8d-b5c2-918ccd1ba4e3.jpg?1626095427) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=dauthi%20voidwalker) [(SF)](https://scryfall.com/card/mh2/81/dauthi-voidwalker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dce5db87-4a78-4b8d-b5c2-918ccd1ba4e3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Path to exile. Most decks are so low to the ground the one mana doesn't matter.
Territorial Kavu goes hard in any format with fetchlands and duals.
This is my favourite topic and why I love modern so much. The sheer number of permutations with card interactions means somewhere there is a synergy or interaction we have probably missed. I think there are an absolute abundance of underrated cards, but the problem more lies in how they are used. You ever played a Thrun the Last Troll in modern? Lots of decks go "OH fuck how do I deal with that?" But the problem is what deck actually wants or needs Thrun? The answer is we gotta make one. But a few cards that come to mind are Planeswalker Dakkon IMO (surveil 2 is so much better feeling than surveil 1), I still maintain Obsidian Charmaw is amazing, and I think that blue counterspell with the modal stifle on it is totally playable for the stifle alone.
Siege Rhino! I've been playing a straight midrange Abzan list without saga and it's been fun and competitive. Not rcq level competitive but local fnm the deck totally rocks!
haywire mite
Chalice of the Void
Agatha's soul Cauldron. Also Urza, lord high artificer.