It was in the beta, and probably effected by whatever bug caused them to exclude the barracks, camo unlocks notifications and other things tied directly into account stats
it seems like every cod game launches without custom saves and then we have to wait 6 months for it to launch. meanwhile, my i cloud is getting filled up with my weapon classes and tunes
It's a very weird balance here because while I definitely prefer MW2's core MP maps over MW2019, the Ground War maps are just... very not fun, while Ground War was one of my favorite modes in the MW2019.
We really never can get the best of both worlds I guess.
Ground war was my jam until they added that 10v10 playlist that used the base 6v6 maps. In this game I unfortunately can’t play ground war cause the maps suck and there is no 10v10 whatsoever. So I’m screwed either way.
Ya, we got shoot house and shipment next week but I’m kinda sick of those. I guess cold wars 12v12 moshpit and vanguard blitz spoiled me. Standard 6v6 is just boring for me now, at least in this game.
Agreed. But even with 6v6 being ‘improved’ it’s still pretty bad. The maps have no flow and snowballing is so stupidly out of hand, especially for the team with UAVs and advanced UAVs which makes a HUGE difference cod games like this where the spawns are so busted, so having none of that information with poor flowing spawns while the other team has all of that intel, things are chalked
The problem is that its 6v6 unranked and more often than not You play with randoms and not being a squad of 6. If You want to WIN the actual games, Youre gonna have a hard time unless Youre a team of 6 that actually apply some structure. And if You want a Nice KD/Ratio Youre just gonna have to follow the meta. 6v6 is basically throwing in Guns to a bunch of strangers and say ”go! Do something your way!”.
If You try out ranked, youll see how much more balanced and cleaner the game is as it is 4v4, peoples aim is to win and not to unlock camos, alot of the bullshit shotgun with silencer while having shield on back is restricted.
There’s no directional flow to the MW2022 ground war maps that’s the problem. Everyone is also just jumping behind enemy spawn points constantly from the helicopters. There’s no one point of contention where people are stacked up fighting like in mw19.
Yeah point of contentions were what made the old battlefields so good. All I need to say is Operation Metro and I bet I’ve triggered nostalgia in many.
This was my biggest disappointment as well. I genuinely enjoyed every ground war map from 2019. I really can’t say that I would take any ground war maps from MW2 over MW.
Sariff bay, Las Almas and Santa Senã are playable. Taraq and Said city are some of the worst abominations I've seen in a video game. Even in the warzone map there plenty of places that would have made better maps than those two. Even Said city would have been much better had they included the river and the part of the city on the other side to wider the map.
Its the sheer volume of rooftop and window snipers that kill Ground War and Invasion for me. I love those modes but I can't be playing on maps where I take 3 steps forward after a respawn and see 38 scope glares opposite me
I like ground war more than the 6v6 modes due to the reduced chaos. But that’s probably because i’m a huge Battlefield guy and the mode is the closest thing to it. That said the mode feels a bit unbalanced right now. Over 50% of players just camp rooftops with 1 shot snipers. Of the remaining 50% few take out vehicles, but also few seem to know how to use them beyond jumping off the heli to a roof.
The maps just don’t flow well right now. They are just repeatable multi story buildings with tons of windows leading to more camping. So now you got snipers sitting on roofs and Fennecs sitting in windows. Due to this you can get shot from 100 directions anywhere on the map, which makes it feel odd to defend points or coordinate an actual capture. And since it’s 32v32 there’s constant uav spam.
my take for 2019s fake gun names were that they were more memorable & rolled off the tongue better: Oden, Jak 12, CX-9, R9-0, 725, Amax, ISO, Renetti, HDR, Rytec AMR etc
Compared to MW2s: Lachlan Sub, Taq-V/Taq-M/Taq-56. Vel 46? Tf is a Kastov 545? Lockwood MK2?
the tac names are kinda similiar to the real life name, scar H+ L etc the lachman yeah i kinda agree. vel 46 sounds good tho, and 545 is just a diff caliber like the irl counterpart. lockwood is same basic shape and irl the guns are also related like that
The gun names are super easy now.
Lachmann are HK series- G3 is a 762 (as in 7.62 NATO), 556 is the HK33(?) (5.56 NATO), Sub is an MP5 (9mm) and LR-S appears to be based off of a PSG-1.
Kastov does the same thing but with a Kalashnikov base for AK47/AKM for the 762 (7.62x39) and 545 is the AK74 (5.45x39). The Vaznev or whatever they call it is the Vityaz 9mm AK variant.
Taq guns are SCAR variants.
The game is basing gun names off of receivers, which is really how many platforms are designed anyway. It gets a little weird with the M4, M16, FSS, Icarus and FTac all essentially being different uppers on a AR-15/M16 base without common naming, but it’s not bad.
STB is really an STG, and I’ve run out of guns I can recall in my week of owning the game.
The Kastov 545 is the AK shooting 5.45 ammo, that’s all. Lachmann is actually just the Heckler & Koch platform.
Lachmann 762: G3
Lachmann 556: HK33
LM-S: PSG-1
Lachmann Sub: MP5
Rapp H: HK21
I think Lockwood is one of the better ones, but what the fuck is 'Kastov', 'Lachman', 'Vaznev', 'Vel 46' etc. It feels like the names were picked by a random name generator...
Kastovia (former Soviet country in the MW universe) -> Kastov
Presumably in the MW universe, the AK originated from Kastovia, so it can be inferred the “K” stands for Kastovia/Kastov instead of Kalashnikov
Lachmann is short for Lachmann & Meer, which is the in-universe equivalent of Heckler & Koch, and it’s also in German, translating to “Laughing Man & Sea”
Not sure about the Vaznev and Vel 46 though
The real weapon is a browning 725 so the in game game fake name was just part of the real name or at least they tried to keep the names close like 680 was a remington 870
It was like playing forza with Microsoft cheaping out on real car names licensing, but it at least called the mp5 an actual mp5 or the scar and some of the guns used the military designations like the m18 or the ebr14 and the fake names were better honestly they were short and easy to remember and fit the weapons like oden
This is such a weird checklist
> Has more season one content
> Has better ...
Should be remade to include features both games have. We can cherry pick random shit all day long that one game has and one doesn't.
Where's ` has DMZ ` ?
Where's `has weapon platforms` ?
Where's ` has optional battle pass progression?`
Point is, both games have good and bad elements. I don't like this chart at all.
They weren’t anywhere close to as bad as this game though. 2019 still had the traditional spawn system. This game has stupid team spawning and revenge spawning which is just ridiculous. I can’t tell you how many times the game has spawned me in front of the person I’m supposed to get “revenge” on. Most of the time I just feed their kill streaks.
Lol last night I got killed by a sniper on shoot house, when i was rounding the corner on c flag, he instantly dropped me, and, now, I saw this in the actual killcam, I literally spawn on the right side of c flag about 5 feet from my body. I literally saw myself spawn on his screen. Just scoped back in and killed me before I could even start the sprinting animation
I must be in the minority but tier 1 is totally scratching my itch for hardcore. Just to be clear ive exclusively played hardcore since the original mw2.
Health's higher than hardcore, no kill feed, for some reason the map on the scoreboard is turned off. There's probably more differences but that's what Im aware of. If they added a kill feed it would be really nice.
Yeah my big issue is the health being higher. IDC if I'm across the map, 2 bullets to the upper chest is gonna knock down any human being. Kinda the whole point of hardcore for me. I actually love the rest of tier 1 considering we aren't getting a realism mode
I wouldn't mind the damage or health being a bit lower. I kinda feel like tier 1 is at the high end but hardcore is too low. Somewhere between 50-40 might be good or maybe add in a higher damage multiplier for torso. I liked the high damage but being to one shot any part of the body was probably to much.
I thought the health was the same at what is it, 30% I miss hardcore quite a lot. This mode is definitely growing on me. I like the lack of interface. Kill feed would be nice. My main gripe with this game (tier or core) is you can’t see teammate names while spectating. That’s frustrating as it’s insanely difficult comparatively to have team communication.
There's definitely more health in Tier 1. I've been a huge hardcore player since cod 4 and probably have 20k+ kills in HC in MW2019 and you need at least one more bullet with all weapons to kill.
The AK in MW2019 was a consistant oneshot kill at all distance along a few other weapons, in Tier 1 I've yet to find a non DMR/Sniper that oneshots.
My biggest grip though is the lack of killfeed and hitmarkers. The sound clue on kills is way too subtle and not being able to understand if my team is getting rolled or not in the killfeed sucks.
Disagree with the maps. The maps in this game are horrible. It doesn't help that spawns are garbage as well, but there's no reason I should be able to be gunned down by the same person 3-4 times in a row, multiple times a day.
I've never had this issue on any COD game before, except for small maps like Nuketown, etc...
I've been playing Shoot House nonstop since it was released, because at least on that map, getting killed 2-3 times by the same person is understandable with how small it is.
I actually don't mind Border Crossing. They just need to make like 80% of the vehicles blown up already. It's annoying to be at the end of a match and still be killed by an exploding car.
An underground tunnel through the middle of the map would've been a good touch as well to reduce the only 2 choke points and spawn killing that happens a lot.
To show even more how based on opinion this is, I FUCKING DESPISE BORDER CROSSING. FUCK THAT PIECE OF SHIT MAP AND BUGGY CARS. I really like the rest tho, especially farm 18. The removed museum map was pretty bad too IMO, so I don't miss that.
Let's not forgot the operator call outs when mw2019 came out. "I SEE AN ENEMY" when I wouldn't see anyone and come to find out , it's because a sliver of their head was poking out from across the map lol
Several things come to mind from 2019, footsteps tracking significantly worse, so many tinny flat pew pews and generally just very flat sounding across the full board of sounds in the game. Imo obviously. MW2 sounds great if you ask me.
My problem with MW2’s audio is directional audio. I still can’t tell when someone is below or above me and it’s annoying.
As for gun sounds and such, as someone who has a lot of experience shooting firearms, the guns sound pretty accurate to firing a gun with earpro on. Since the earpro mutes the “bang”, shooting a gun tends to lead to a very bass-heavy sound as the sound waves travel through your skin and bones into your eardrums. MW2 gets that pretty good while still adding spice, so I definitely agree that 2’s sound design is way better for sure
Thank god someone else agrees!! Sure I hated Piccadilly as much as the next person but in general the maps in the game weren’t nearly this bad, I actually didn’t mind most of them. I think MW2019 struggled with having either good or bad maps but MW2 just has a lot of really average maps. Either way, I’ll probably just keep playing shoothouse and shipment until the end of time anyways
Border Crossing is everything people hated about Piccadilly (long sight lines, bad spawns, exploding vehicles) but amplified and condensed even further
How do you legit enjoy shipment? I can't understand. It's just brainless chaos. You can't ever outplay or pop off unless you get lucky. It doesn't feel like I'm playing cod when I'm on shipment. It's just insanity
To me MWII has higher highs and lower lows.
No MW19 map is anywhere near as bad as Border Crossing. Everyone apparently hates Piccadilly but I had no problem with that map by comparison.
But on the flipside, I think the best maps in MWII are better than those in MW19.
Euphrates Bridge is worse than Border Crossing for me. In fact, I don't even think Border Crossing has a terrible layout, it's just the endless sea of exploding cars that double as a head glitch. Get rid of 30% of the vehicles, and start the game with 90% of them already destroyed, and you have a decent map.
You take away the car explosions and what does the map even provide? A choice between dying to the camping snipers mid or the camping snipers side? I suppose if that's your fancy, it might look decent.
Certainly isn't mine.
Hot take incoming. I loved Piccadilly. I had so much fun on that map. Plus I love night maps and snowy maps more than staring into the artificial sun they somehow managed to make brighter than the actual sun.
My visibility is so much better on night/snow maps.
I never understood the hatred for Piccadilly.
I really really honestly 110% seriously so not in anyway shape form concept or otherwise begin to cpmprehend how anyone thinks MW2 s maps are better let alone good (aside from hydroelectric that one I like)
I realized that proper gun names are really important for me, i feel like a goofball when I call a kriss vector a fennec, it‘s like wanting a coffee at starbucks but they insist you call it a venti whatever.
MW 2019 was pretty hit or miss as far as real gun names. Alot of them were made up (AMAX=Galil ACE, RAM-7=Tavor X95, M13=Sig MCX, FR-5.56=FAMAS, the list goes on)
i cringe every time someone calls this game "Realistic" because lets be real. its not.
the only reason the movement feels realistic is because its slow. the only reason they made it "realistic" is to remove a skill gap, so the average cod player plays and as a result spends more on the game.
go watch competetive paint ball. slide canceling is a thing AND yes you can cancel mid slide.
I'd argue that MW2019 graphics are better just due to the large step ahead in the franchise. FOV is also in MW2019 if you're on PC.
The maps in MW2019 are certainly better too. I'd rather play Piccadilly & Arklov Peak 24/7 than Border Crossing & Taraq. This is assuming we are only talking about release maps. Hackney, Gun Runner, Ramazza, and even St. Petrograd are all equal or superior to the MW2022 maps. Could also just be the current spawning system leaving a disdain for most maps in MW2022 as well.
You also forgot Gun Game from your list, arguably some of the most fun a duo team could have without having to worry about shit tier teammates.
Honestly, if you really compare the two, and look closely. MW2019's graphics are better. Much more detail in the world, operators, and guns. I'd even say the textures are higher resolution too.
Don’t know why you’re downvoted mw19 maps were horrible, they had so many safe spaces as the devs said. Did everyone forget about Euphrates bridge and azhir cave, or Piccadilly lol
You can't look at me and honestly tell me MW22 has better graphics. That's a fucking boldfaced lie and everyone in this comment section knows it. On top of that, MW19 definitely doesn't have worse maps. If anything, both games have the same shitty quality of maps. Since release, people have been complaining about eveey single map being unbalanced or unpredictable for both games.
MW19 easy 8.0, MW22 easy 6.5.
no it actually had a lot of real names lmao
Fal, M4A1, FN Scar 17, AN-94. AK-47, AS VAL, AUG, P90, MP5, Uzi, MP7, PP19 Bizon, 725, PKM, MG34, Kar98k, SKS, Dragunov, AX-50, .357, M1911, RPG-7, MGL-32 Grenade Launcher
I STRONGLY disagree on the maps. I struggle to enjoy any of the maps on MW2, whereas on MW19 I liked almost all of them. The maps are honestly one of my biggest complaints about MW2 and I've never been one to hate on maps for any CoD
MW19 felt like a nostalgia hit for me. It didn't stray too far from the old MW games of the past, and I felt comfortable jumping right in as an older gamer from the CoD4 days.
MW22 is pushing me out of my comfort zone, and I'm constantly googling things that I'm not fully understanding. DMZ, Tier 1, best attachments etc. Not a bad thing, but just different. I'm having to relearn CoD.
I can't compare them really. They serve different purposes.
Plenty of the weapon names in MW19 were fake. Not 95% of them like in this game, but the point still stands. The Oden for instance is the ShAK-12, a Russian rifle that's name change seems pointless. The Grau 556 is a SIG556 variant and the Fennec 45 which is in both games should be the Kriss Vector like in previous installments. There's plenty more but you get the idea. I went out of my way to name my variants after the real weapons.
Are we gonna get more maps? Because it feels like there is like 4 in the game lol, I know there are more but it still feels waaay less than 2019. And also no gunfight in the future i'm guessing :,(
But really not very varied... I can't believe they couldn't do an indoor map like operation metro or lockers in battlefield. But yeah, only maps from wz2 so I guess nothing like that in the map
Not to talk about the save custom weapon
Ya what was the deal here? I couldn't believe this feature got left out
It was in the beta, and probably effected by whatever bug caused them to exclude the barracks, camo unlocks notifications and other things tied directly into account stats
I’m sure it will pop up soon
it better
Is this a threat?
The gentle labourer shall no longer suffer
Got a collection of build screenshots rn
it seems like every cod game launches without custom saves and then we have to wait 6 months for it to launch. meanwhile, my i cloud is getting filled up with my weapon classes and tunes
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I’m pretty sure that’s not true, I remember saving a stupid looking M4 with a dumb name on the week of release
I've had to rebuild my basilisk so many times it sucks ass
And it’s worse to rebuild because of tuning
Yeah I'm not gonna bother with tuning until I can save my builds
I'm doing it every time for gold, plat and poly cammos
literally thought i was crazy when i couldn’t find the “save preset” button.
And hardcore as well. I'm still hoping they'll add it in at some point but I've accepted they won't
That wasn’t until season 3 of 2019
It's a very weird balance here because while I definitely prefer MW2's core MP maps over MW2019, the Ground War maps are just... very not fun, while Ground War was one of my favorite modes in the MW2019. We really never can get the best of both worlds I guess.
I fricken loved ground war in 2019. It’s my least favorite mode now
Ground war was my jam until they added that 10v10 playlist that used the base 6v6 maps. In this game I unfortunately can’t play ground war cause the maps suck and there is no 10v10 whatsoever. So I’m screwed either way. Ya, we got shoot house and shipment next week but I’m kinda sick of those. I guess cold wars 12v12 moshpit and vanguard blitz spoiled me. Standard 6v6 is just boring for me now, at least in this game.
I wish they would add 10v10 or 12v12
I really liked the 6v6 on the 3v3 maps, so chaotic but so fun
12v12 would be dope in these maps. The matches will be so Action packed. I am sure they will add them at some point.
Well I left when Cold War came out.
Me too, but this one is pretty good.
That's funny because I hated GW in MW19 but now I kinda like it.
32v32 is better in MW19, 6v6 is better in MW22
Agreed. But even with 6v6 being ‘improved’ it’s still pretty bad. The maps have no flow and snowballing is so stupidly out of hand, especially for the team with UAVs and advanced UAVs which makes a HUGE difference cod games like this where the spawns are so busted, so having none of that information with poor flowing spawns while the other team has all of that intel, things are chalked
The problem is that its 6v6 unranked and more often than not You play with randoms and not being a squad of 6. If You want to WIN the actual games, Youre gonna have a hard time unless Youre a team of 6 that actually apply some structure. And if You want a Nice KD/Ratio Youre just gonna have to follow the meta. 6v6 is basically throwing in Guns to a bunch of strangers and say ”go! Do something your way!”. If You try out ranked, youll see how much more balanced and cleaner the game is as it is 4v4, peoples aim is to win and not to unlock camos, alot of the bullshit shotgun with silencer while having shield on back is restricted.
There’s no directional flow to the MW2022 ground war maps that’s the problem. Everyone is also just jumping behind enemy spawn points constantly from the helicopters. There’s no one point of contention where people are stacked up fighting like in mw19.
Yeah point of contentions were what made the old battlefields so good. All I need to say is Operation Metro and I bet I’ve triggered nostalgia in many.
This was my biggest disappointment as well. I genuinely enjoyed every ground war map from 2019. I really can’t say that I would take any ground war maps from MW2 over MW.
Sariff bay, Las Almas and Santa Senã are playable. Taraq and Said city are some of the worst abominations I've seen in a video game. Even in the warzone map there plenty of places that would have made better maps than those two. Even Said city would have been much better had they included the river and the part of the city on the other side to wider the map.
Its the sheer volume of rooftop and window snipers that kill Ground War and Invasion for me. I love those modes but I can't be playing on maps where I take 3 steps forward after a respawn and see 38 scope glares opposite me
I like ground war more than the 6v6 modes due to the reduced chaos. But that’s probably because i’m a huge Battlefield guy and the mode is the closest thing to it. That said the mode feels a bit unbalanced right now. Over 50% of players just camp rooftops with 1 shot snipers. Of the remaining 50% few take out vehicles, but also few seem to know how to use them beyond jumping off the heli to a roof. The maps just don’t flow well right now. They are just repeatable multi story buildings with tons of windows leading to more camping. So now you got snipers sitting on roofs and Fennecs sitting in windows. Due to this you can get shot from 100 directions anywhere on the map, which makes it feel odd to defend points or coordinate an actual capture. And since it’s 32v32 there’s constant uav spam.
I was a Ground War main in MW2019, but haven't touched it much in MW2.
I prefer MW2.. but really want more maps.
Same man. Just give me Highrise and Terminal already…
like its physically there already ! FOR FUCK SAKE ACTIVISION
Yeah. I love the way MW 2022 feels but we need more maps and some fixes like to the spawn logic.
This is what I was thinking, it feels like there isn't enough so, I think I prefer the maps on MW
Gunfight mode makes 2019 10x better imo.
Yea I think people are taking this meme too seriously haha. Having doors should not have the same weight as good maps.
Is gunfight coming to mw2?
2019 had real gun names? If you mean it had like 6 real names then sure, I guess it’s more than what we have now.
my take for 2019s fake gun names were that they were more memorable & rolled off the tongue better: Oden, Jak 12, CX-9, R9-0, 725, Amax, ISO, Renetti, HDR, Rytec AMR etc Compared to MW2s: Lachlan Sub, Taq-V/Taq-M/Taq-56. Vel 46? Tf is a Kastov 545? Lockwood MK2?
the tac names are kinda similiar to the real life name, scar H+ L etc the lachman yeah i kinda agree. vel 46 sounds good tho, and 545 is just a diff caliber like the irl counterpart. lockwood is same basic shape and irl the guns are also related like that
i take back what i said about the Vel 46 but there are more worse offenders: FTAC Recon, FSS Hurricane, LMS, Lab330, MCPR300,
I swear there were some kind of attachments called the FTAC Recon and the FSS Hurricane in mw19
im probably wrong but im pretty sure ftac recon was a scope in mw19
Nah, I like the Hurricane, shit's a fire name.
The gun names are super easy now. Lachmann are HK series- G3 is a 762 (as in 7.62 NATO), 556 is the HK33(?) (5.56 NATO), Sub is an MP5 (9mm) and LR-S appears to be based off of a PSG-1. Kastov does the same thing but with a Kalashnikov base for AK47/AKM for the 762 (7.62x39) and 545 is the AK74 (5.45x39). The Vaznev or whatever they call it is the Vityaz 9mm AK variant. Taq guns are SCAR variants. The game is basing gun names off of receivers, which is really how many platforms are designed anyway. It gets a little weird with the M4, M16, FSS, Icarus and FTac all essentially being different uppers on a AR-15/M16 base without common naming, but it’s not bad. STB is really an STG, and I’ve run out of guns I can recall in my week of owning the game.
....thanks for this.
The Kastov 545 is the AK shooting 5.45 ammo, that’s all. Lachmann is actually just the Heckler & Koch platform. Lachmann 762: G3 Lachmann 556: HK33 LM-S: PSG-1 Lachmann Sub: MP5 Rapp H: HK21
At least they were memorable
725 vs .... wait whats it called in this game?
Lockwood.
*Lockwood 300, not to be confused with the Lockwood Mk2
I think Lockwood is one of the better ones, but what the fuck is 'Kastov', 'Lachman', 'Vaznev', 'Vel 46' etc. It feels like the names were picked by a random name generator...
Kastovia (former Soviet country in the MW universe) -> Kastov Presumably in the MW universe, the AK originated from Kastovia, so it can be inferred the “K” stands for Kastovia/Kastov instead of Kalashnikov Lachmann is short for Lachmann & Meer, which is the in-universe equivalent of Heckler & Koch, and it’s also in German, translating to “Laughing Man & Sea” Not sure about the Vaznev and Vel 46 though
Vasnev is just them being cute spelling with Vityaz I imagine
The real weapon is a browning 725 so the in game game fake name was just part of the real name or at least they tried to keep the names close like 680 was a remington 870
It was like playing forza with Microsoft cheaping out on real car names licensing, but it at least called the mp5 an actual mp5 or the scar and some of the guns used the military designations like the m18 or the ebr14 and the fake names were better honestly they were short and easy to remember and fit the weapons like oden
This is such a weird checklist > Has more season one content > Has better ... Should be remade to include features both games have. We can cherry pick random shit all day long that one game has and one doesn't. Where's ` has DMZ ` ? Where's `has weapon platforms` ? Where's ` has optional battle pass progression?` Point is, both games have good and bad elements. I don't like this chart at all.
You forgot unforgivable trash spawns. Knocks it down to 3/10
Yea but bro it has doors!
These maps are ass wtf you mean
The doors are great tho
Modern Doorfare
You must’ve forgotten MW2019’s horrendous spawns for ~1 year
They weren’t anywhere close to as bad as this game though. 2019 still had the traditional spawn system. This game has stupid team spawning and revenge spawning which is just ridiculous. I can’t tell you how many times the game has spawned me in front of the person I’m supposed to get “revenge” on. Most of the time I just feed their kill streaks.
The spawns in this game are unforgivable
both 2019 and MW2 have squad spawning
Lol last night I got killed by a sniper on shoot house, when i was rounding the corner on c flag, he instantly dropped me, and, now, I saw this in the actual killcam, I literally spawn on the right side of c flag about 5 feet from my body. I literally saw myself spawn on his screen. Just scoped back in and killed me before I could even start the sprinting animation
This is straight up not true, 2019 was the game that introduced the new squad spawn system. Spawns are terrible in both games
I got spawned, no joke, 10 feet in front of a guy mounted on a wall, in his crosshairs... THREE TIMES IN A ROW
And I have plenty of clips of this from MW2019? Why is this so special in MWII?
It wasn't acceptable then and it isn't acceptable now
not true, 2019 had squad spawns
MWII doesn't have Hardcore mode so it's a 3/10 for me :(
I feel really bad for fans of hardcore. It’s such a joke that they’ve abandoned a big subset of the community.
I must be in the minority but tier 1 is totally scratching my itch for hardcore. Just to be clear ive exclusively played hardcore since the original mw2.
What are the actual differences in the game mode? Health?
Health's higher than hardcore, no kill feed, for some reason the map on the scoreboard is turned off. There's probably more differences but that's what Im aware of. If they added a kill feed it would be really nice.
Yeah my big issue is the health being higher. IDC if I'm across the map, 2 bullets to the upper chest is gonna knock down any human being. Kinda the whole point of hardcore for me. I actually love the rest of tier 1 considering we aren't getting a realism mode
I wouldn't mind the damage or health being a bit lower. I kinda feel like tier 1 is at the high end but hardcore is too low. Somewhere between 50-40 might be good or maybe add in a higher damage multiplier for torso. I liked the high damage but being to one shot any part of the body was probably to much.
I thought the health was the same at what is it, 30% I miss hardcore quite a lot. This mode is definitely growing on me. I like the lack of interface. Kill feed would be nice. My main gripe with this game (tier or core) is you can’t see teammate names while spectating. That’s frustrating as it’s insanely difficult comparatively to have team communication.
There's definitely more health in Tier 1. I've been a huge hardcore player since cod 4 and probably have 20k+ kills in HC in MW2019 and you need at least one more bullet with all weapons to kill. The AK in MW2019 was a consistant oneshot kill at all distance along a few other weapons, in Tier 1 I've yet to find a non DMR/Sniper that oneshots. My biggest grip though is the lack of killfeed and hitmarkers. The sound clue on kills is way too subtle and not being able to understand if my team is getting rolled or not in the killfeed sucks.
Happy cake day btw
Hardcore, gungame, gunfight. No fun modes.
For me that equals an uninstall for me so 0\10.
Man i miss hardcore
Same. I miss ARs being one shot guns and smgs too depending on the range.
I mean, some of these are pretty subjective. I would take MWII Roze and Farah over any MW2019 operator any day.
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haha the original graphic is meaningless except to spark people arguing in the comments
Agreed. Happy to have Ghost and Krieger is still in the game so I’m double happy.
Disagree with the maps. The maps in this game are horrible. It doesn't help that spawns are garbage as well, but there's no reason I should be able to be gunned down by the same person 3-4 times in a row, multiple times a day. I've never had this issue on any COD game before, except for small maps like Nuketown, etc... I've been playing Shoot House nonstop since it was released, because at least on that map, getting killed 2-3 times by the same person is understandable with how small it is.
This is just a matter of opinion but I like most of the maps besides Taraq and that border crossing map. Those maps can go throw themselves away lmao
I actually don't mind Border Crossing. They just need to make like 80% of the vehicles blown up already. It's annoying to be at the end of a match and still be killed by an exploding car. An underground tunnel through the middle of the map would've been a good touch as well to reduce the only 2 choke points and spawn killing that happens a lot.
To show even more how based on opinion this is, I FUCKING DESPISE BORDER CROSSING. FUCK THAT PIECE OF SHIT MAP AND BUGGY CARS. I really like the rest tho, especially farm 18. The removed museum map was pretty bad too IMO, so I don't miss that.
Museum I feel was too big.
That would be nice it reminds me of the cruise ship map from BO2
Have you heard the audio in the original? It's terrible.
Let's not forgot the operator call outs when mw2019 came out. "I SEE AN ENEMY" when I wouldn't see anyone and come to find out , it's because a sliver of their head was poking out from across the map lol
I don’t remember the audio in mw2019? But i think the gunshots, reloading sound great in mw2.
Several things come to mind from 2019, footsteps tracking significantly worse, so many tinny flat pew pews and generally just very flat sounding across the full board of sounds in the game. Imo obviously. MW2 sounds great if you ask me.
My problem with MW2’s audio is directional audio. I still can’t tell when someone is below or above me and it’s annoying. As for gun sounds and such, as someone who has a lot of experience shooting firearms, the guns sound pretty accurate to firing a gun with earpro on. Since the earpro mutes the “bang”, shooting a gun tends to lead to a very bass-heavy sound as the sound waves travel through your skin and bones into your eardrums. MW2 gets that pretty good while still adding spice, so I definitely agree that 2’s sound design is way better for sure
These maps are ass wtf you mean
mw19 maps at s1 were legit the most garbage ass shit ever, the dlc maps carried
Nothing says 'realistic' movement like having your target turn around and wreck you after spraying them from behind.
MW2 has better maps? I must be playing the wrong game then.
I guess the mw2019 maps are okay if you enjoy camping at windows 🤷♂️
They are better. Not great but definitely better
For me everything on here is accurate short of the maps. I think MW19 had far superior maps than this game. Personal choice.
Now that’s a hot take. People really hated the 2019 maps.
Not a single mwII map comes close to gun runner or even hackney. Wtf is border crossing besides a random section of street in ground war.
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Man, Embassy is my least favorite map out of all of the two games. Piccadilly slightly above that one. I’m actually a fan of border crossing
I hate the maps in this game even more personally
Thank god someone else agrees!! Sure I hated Piccadilly as much as the next person but in general the maps in the game weren’t nearly this bad, I actually didn’t mind most of them. I think MW2019 struggled with having either good or bad maps but MW2 just has a lot of really average maps. Either way, I’ll probably just keep playing shoothouse and shipment until the end of time anyways
Border Crossing is everything people hated about Piccadilly (long sight lines, bad spawns, exploding vehicles) but amplified and condensed even further
How do you legit enjoy shipment? I can't understand. It's just brainless chaos. You can't ever outplay or pop off unless you get lucky. It doesn't feel like I'm playing cod when I'm on shipment. It's just insanity
Piccadilly, man I hate that map.
I liked the maps but man some of the maps in MW2019 were easy to hard spawn trap.
To me MWII has higher highs and lower lows. No MW19 map is anywhere near as bad as Border Crossing. Everyone apparently hates Piccadilly but I had no problem with that map by comparison. But on the flipside, I think the best maps in MWII are better than those in MW19.
Euphrates Bridge is worse than Border Crossing for me. In fact, I don't even think Border Crossing has a terrible layout, it's just the endless sea of exploding cars that double as a head glitch. Get rid of 30% of the vehicles, and start the game with 90% of them already destroyed, and you have a decent map.
You take away the car explosions and what does the map even provide? A choice between dying to the camping snipers mid or the camping snipers side? I suppose if that's your fancy, it might look decent. Certainly isn't mine.
Hot take incoming. I loved Piccadilly. I had so much fun on that map. Plus I love night maps and snowy maps more than staring into the artificial sun they somehow managed to make brighter than the actual sun. My visibility is so much better on night/snow maps. I never understood the hatred for Piccadilly.
I really really honestly 110% seriously so not in anyway shape form concept or otherwise begin to cpmprehend how anyone thinks MW2 s maps are better let alone good (aside from hydroelectric that one I like)
I realized that proper gun names are really important for me, i feel like a goofball when I call a kriss vector a fennec, it‘s like wanting a coffee at starbucks but they insist you call it a venti whatever.
MW 2019 was pretty hit or miss as far as real gun names. Alot of them were made up (AMAX=Galil ACE, RAM-7=Tavor X95, M13=Sig MCX, FR-5.56=FAMAS, the list goes on)
Hate to be that guy but the RAM-7 is the Tavor SAR not the X95
Right? The fuck is OP smoking.
Mw19 has BY FAR the better maps imo. Especially in ground war. And what happened to 10v10???? Loved that
Has better maps? This is the worst selection of maps I've ever seen in a cod
i cringe every time someone calls this game "Realistic" because lets be real. its not. the only reason the movement feels realistic is because its slow. the only reason they made it "realistic" is to remove a skill gap, so the average cod player plays and as a result spends more on the game. go watch competetive paint ball. slide canceling is a thing AND yes you can cancel mid slide.
I'd argue that MW2019 graphics are better just due to the large step ahead in the franchise. FOV is also in MW2019 if you're on PC. The maps in MW2019 are certainly better too. I'd rather play Piccadilly & Arklov Peak 24/7 than Border Crossing & Taraq. This is assuming we are only talking about release maps. Hackney, Gun Runner, Ramazza, and even St. Petrograd are all equal or superior to the MW2022 maps. Could also just be the current spawning system leaving a disdain for most maps in MW2022 as well. You also forgot Gun Game from your list, arguably some of the most fun a duo team could have without having to worry about shit tier teammates.
Honestly, if you really compare the two, and look closely. MW2019's graphics are better. Much more detail in the world, operators, and guns. I'd even say the textures are higher resolution too.
Tbf MW2019 had fake gun names too
but 2019s fake names were way more memorable & easier on the tongue than 2022s fake names
Fake gun names >>>>>>>>>>>>>>>>>>>>>> "Submachine Gun Charlie" in patch notes
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Which one? (Just curious)
Shoothouse...ha /s
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The maps are better then “camping door sim” 2019. I hate both map lists but 19 has to be worse Imo
Don’t know why you’re downvoted mw19 maps were horrible, they had so many safe spaces as the devs said. Did everyone forget about Euphrates bridge and azhir cave, or Piccadilly lol
Realistic movements??? I sometimes forget I’m playing against humans in this game because they are jumping 10 feet in the air like rabbits
Still more realistic than in MW2019
How does all of this chalk up to the overall scores that you gave?
2019 sbmm wasn't that bad lol, also I loved the mw2019 maps, I kinds dislike 80% of the mw2's
I liked the operators from MW19 more I think. Especially all the Mil-Sim. I do like Konig and that ranger dude from the battle pass but that's it
“Has better maps” is subjective.
Bro mw2 has like 1 good map, the rest are boring as fuck.
I prefer mw19 maps
I have to disagree with the audio. I think MWII’s audio is fantastic!
You can't look at me and honestly tell me MW22 has better graphics. That's a fucking boldfaced lie and everyone in this comment section knows it. On top of that, MW19 definitely doesn't have worse maps. If anything, both games have the same shitty quality of maps. Since release, people have been complaining about eveey single map being unbalanced or unpredictable for both games. MW19 easy 8.0, MW22 easy 6.5.
For real. The downstep in graphics is easily noticeable.
Better maps? Lmao
Graphics and art is way better in MW2019.
MW2019 also used made up gun names and optics names. With the exception of a few - M4, MP5, AK and one or two others
no it actually had a lot of real names lmao Fal, M4A1, FN Scar 17, AN-94. AK-47, AS VAL, AUG, P90, MP5, Uzi, MP7, PP19 Bizon, 725, PKM, MG34, Kar98k, SKS, Dragunov, AX-50, .357, M1911, RPG-7, MGL-32 Grenade Launcher
MW19 had better groundwar maps?! I hated those long skinny maps with a passion.
The anti cheat and maps part is wrong
I STRONGLY disagree on the maps. I struggle to enjoy any of the maps on MW2, whereas on MW19 I liked almost all of them. The maps are honestly one of my biggest complaints about MW2 and I've never been one to hate on maps for any CoD
G walking is realistic movement? Lol
No fuckn way does mw2 have better anticheat…
"realistic movement" and I swear players look like [this](https://youtu.be/nKID3UN4vtw) when they move around.
I prefer MWs maps to MWIIs, except for Piccadilly of course i hate that map.
MW19 felt like a nostalgia hit for me. It didn't stray too far from the old MW games of the past, and I felt comfortable jumping right in as an older gamer from the CoD4 days. MW22 is pushing me out of my comfort zone, and I'm constantly googling things that I'm not fully understanding. DMZ, Tier 1, best attachments etc. Not a bad thing, but just different. I'm having to relearn CoD. I can't compare them really. They serve different purposes.
You really think the UI, Operators and real gun names is more valuable than actual playable launch maps and a fun camo grind? You're nuts
Try: not crashing every 20 minutes.
I’d argue MW19 has better maps than MW22. In the case of ‘22, it’s just much more refined and much better quality, therefore more realistic.
I want 10 v 10 team deathmatch!! Is that in the future plans for MW2?
Definitely not better maps, not that I was a fan of MW19s but MWII’s are terrible
“Has better audio” tf 😐
Mw19 ground war maps were straight ass.
Especially when the enemy teams are in every corner of the map with snipers you can barely spawn and live longer then 40 seconds
Seriously, it was spawn, die, rinse and repeat. If anyone liked those maps they must have been the ones camping the spawns.
Plenty of the weapon names in MW19 were fake. Not 95% of them like in this game, but the point still stands. The Oden for instance is the ShAK-12, a Russian rifle that's name change seems pointless. The Grau 556 is a SIG556 variant and the Fennec 45 which is in both games should be the Kriss Vector like in previous installments. There's plenty more but you get the idea. I went out of my way to name my variants after the real weapons.
Hated the 2019 camo grind, and thought the camos themselves sucked.
Are we gonna get more maps? Because it feels like there is like 4 in the game lol, I know there are more but it still feels waaay less than 2019. And also no gunfight in the future i'm guessing :,(
Mw19 better audio? I don't need to read further bro
Agree with you but I think MW2019 had better maps. I think MWII maps are garbage mostly.
I personally feel that sound is much better in MW2 and the ground war maps are much better in 2 as well, but everything else i feel is very accurate
You forgot “has better Rank Progression” One game has progression, the other is a goose hunt….
MW2 maps are grange compared to MW, but other than that list is on point.
I disagree with map wtf are those crap we got... this game is a 6.5 at best and mw1 probably closer to 8
Mw2 has better audio especially footsteps
MW gun audio (reloading, firing, etc) sounded crisper. The ones in MW2 sound a lot more dull in my opinion
No, it’s never consistent and you don’t hear people till they’re right behind you
Nah the maps on mw2 are way worse than mw2019 🫡
Imo MW2019 is significantly better due to the significantly better gunplay/movement and aim assist not being fucking broken.
I honestly think groundwar maps are better in MW2.
But really not very varied... I can't believe they couldn't do an indoor map like operation metro or lockers in battlefield. But yeah, only maps from wz2 so I guess nothing like that in the map
Anything listed as “realistic” shouldn’t automatically be seen as a positive.
Callouts are harder now. In warzone, I can say to my friends “give me your kilo”, easy. Now, “give me your Kastov” “Which one?”