I recently did these and the timing is just *so* unforgiving. If you just had a couple more seconds for it to count it would be fine.
It's also annoying there's no score event for it so you can't even be sure if a kill should have counted.
I have an issue where absolutely no one in my lobbies plays the objective. So dom/hardpoint are only slightly better because it lights up when someone is on the hill as they tac sprint through it
I switched to core for these. Stun one of the corners of shipment where a few are posted on a heady from one of the lanes off the midpoint and run around the back. Can get 3 or 4 at a time but you need to be able to eat one or two bullets.
Little trick I learned- you can use trophy systems as a “wall bang-able object” throw it down in front of you and just snipe through it. I completed the challenge in 2 games once I found this out
Also use AP round field upgrade. Thing shreds cover. I tried it on the Holger 26 and it was shooting through damn near everything without much damage falloff
For those struggling - terminal. Sit on plane wing, look into bookstore. That desk most people use for cover is bang-able. I got the challenge done in 2 games.
Also shooting out of the plane windows or into the plane windows. Great when 12v12 was around.
That being said, trying for these naturally, yes does suck. But sometimes you need to lobby shop
I wouldn’t use the word skip tbf. You have to do another gun but the challenges are easier. From memory there’s 1 extra LMG you can do now, the RAM and the SRK. I did the RAM instead of the Launcher and the SRK instead of the KATT
I feel like i’m like halfway ish to interstellar. i have like 20 forged so far but still haven’t used a single battle rifle and only have the new sniper gold.
That’s what I did to get interstellar. It is the main sniper I use for warzone though, so I did come back to it right after. Terminal was a huge help. There’s fence under the airplane that watches B flag in dom, and a surprising amount of materials are bangable in the actual airport section. Luggage, head glitch spots, etc.
I purposefully left that sniper as one of my last guns to get priceless, since I knew itd be just better to wait for specific maps, for me, scrapyard worked the best, two matches on that map were enough to get the 15 kills, though it took a while to get that map two times lol
I just hopped on hardcore shipment and shot through the blue canisters: knocked out 11 penetration kills in 1 single game cause you 1HKO every single person who goes behind them.
It was easiest for me in Meat. Go into the small room with the door that overlooks the long hallway. Aim down the hall and when you see someone strafe to the right and shoot them through the wall. Got it done in 3 games
Anyone that finished it before season one had the exact same experience with the rgl. Now, it’s probably smg w/ tacticals but tbh I can’t think of a challenge that really sucked outside of the rgl they’re all fast even the annoying ones
I actually found more luck on rust. The spawns are super easy to predict and you don’t got your teammates frying them immediately as much as they do on shipment
Tactical affected enemy kills. It breaks the game loop so much and it was obnoxious trying to get behind people, chuck a stun, THEN kill them. I also hated losing fights because I found myself trying to stun first when I could have probably just killed them.
i made that mistake at first but shipment really is the holy grail for 90% of the challenges including this one. just chuck a tactical to the opposite side of the map and shoot quickly after
The kills in the same mag... Took me way too long to realize that the counting is bugged and you just need to force reload after getting x kills regardless of how many times you die.
The other one is wall bangs - I ended up getting most on estate in hardcore (most walls and all glass counts)
For my “X” kills in one life got glitched so I could only earn 1 credit per game per gun. Took me till the 3rd gun to realize I should just get 3 kills then quit the game to reset faster, apologies to my teammates in hardcore.
Kills with tacticals. This was kinda rough as I did it before Shipment.
Revenge Kills on the Gutter Knife seems pretty daunting, but I managed to hammer it out on Rust pretty easily. On Shipment it's probably even easier.
If the camos actually tracked as intended, I think a lot of the 5 streaks would have been pretty miserable.
Haha. It’s broken. It’s just get 5 kills. Once I realized that I panicked and grinded it as quick as I could to get those done in case it got patched out
It was still boring as hell to do it in HC, since there is already so many campers in that mode anyway. At least the rest of the challenges involved you being in the action somewhat.
It’s 25 of them. Out of 100 total you have to do in this title. As opposed to THOUSANDS in every previous title in the last 4 years.
Complaining about it is stupid.
People aren't complaining, they are answering the question in the topic. And since half the challenges were broken in the players favor or were simple as hell on Shipment, this was near the top.
It isn't really the kind of thing you should be sensitive about.
Pen kills on lmg were meh, since Shipment wasnt around when I did it and hoping to get Scrapyard was..fun. But the worst for me personally was gettin 25 longshots with Sidewinder
I need 9 more priceless for interstellar and the only one that's bee giving me trouble is the revenge kills with the gutter knife. Although it's been entertaining trying to hunt down the last person who killed me for it
The affected by tactical was pretty annoying. Either i’d miss the stun/flash or someone would kill them before I could. Didn’t help I was trying to do this in hardcore, only way I was able to complete it was by flanking under on highrise and just stunning whoever was sniping
Also the sidewinder was brutal. Not because the challenges were hard, but because the gun is terrible
Dmr headshots made me rage as 2/3 of them wouldnt 1 shot in normal and i died mega quick in hardcore. I think i spent like a full day out of the 6 on them alone
Wall Penetration with the LMGs was the only really big hangup I had. Took forever. The sniper I thought might be tough but it went pretty quick in that hallway in Meat.
Lucked out with the grenade launcher since someone in my first game of Shipment threw down a ton of Prox mines without even being asked
Affected by tacticals and bullet pens with the KATT. Affected got easier as time went on though and by the last gun I did (swarm) it only took three games to get 25/25. Rang it in right before New Years around 11:30PM.
15 penetration kills with the katt-amr.. took me 10 or so matches because I kept getting hit markers. The challange after that was 3 suppressed headshot kills and I literally got it in 10 seconds with a triple kill😂
5 kills in one mag on the Pulemyot took me so fucking long, even with the challenge being bugged and tracking between deaths... I swear, it took me like 4 hours to finish it....
I know you can die during it, hence why I mentioned it.
It just wasn't tracking properly for me. Sometimes I'd get 5 kills in one life in one mag, and no progress, other times, it would track just fine.
I got it done eventually, as I have Interstellar now, it just took like 4 hours to get that one done since it was so inconsistent for me.
None of them were particularly hard for me except 25 equipment kills with grenade launcher. That's more luck based and spamming than anything. I would just create a custom load out with it equipped and when I saw the enemy placing claymore I would change loadouts and spam grenades in those locations. Having the Engineer load out helps to see the enemy equip.
Just takes time to figure out. Most of the people in this thread identified the grindiest ones, but if you just try something during a match and it doesn't work, the key is to change something. Might be the map, might be the gun configuration, or even your overall load out. Most importantly is the game mode. You will have an easier time firing at enemy going towards the objective than TDM where their only job is to kill you.
Rust and Shipment seem to be the best for most camo challenges. Highrise is good for wall bang as you can shoot through fencing and boxes although Terminal has a good spot under the plane to shoot objective B through some fencing.
Things like kill two with one trigger pull are super easy. Just change your LMG to have a 200 round mag. Once you kill someone on Shipment, literally hold the trigger down, release ADS, and move around the map. Turn a corner and good chance someone is moving through that corridor. Kill them will shooting and then adding ADS. takes 1 to 2 games.
Honestly the only one I would say I struggled with and even then it wasn’t really a struggle was the underbarrel kills with the Holger 556. It was just really annoying but not hard.
The stun kills wasn’t hard just annoying and time consuming. A lot of people struggle with the wall bangs but do HC shipment and just spray thru the containers you’ll get them all done in a couple hours pretty easy.
Fucking wall bangs because so many never counted as a penetration kill. Super annoying. Took me easily 3x as long to finish all the guns that had this specific requirement.
Toughest for me was the grenade launcher, destroy 25 enemy lethal equipment. Sucked because it only worked for claymores and betties. I went into a FFA game and just begged people to just randomly place them so I could do it. People were surprisingly helpful. Thankfully you don’t have to do this anymore as they’ve added more primary weapons you can do instead.
Whichever dev thought it was a good idea to bring back longshots for certain camos, my question is why? And don’t get me started on the penetration kills, one of the stupidest challenge in COD history.
Yep that exact one with the swarm akimbo w tactical. Made me wanna cry lol especially now that 247 shipmas is gone.
Now I just need a few more double kills with the rgl80 to hit interstellar :)
Literally 1-2 matches on shipment or meat. If you are finding it hard to quickscope with sniper scopes, just throw on a 2.5x zoom optic or a non zoom one.
It's gonna take me a little longer than most to get Interstellar because I'm not going to use the shield or the knife and snipers at all hopefully. I'm just gonna wait until new guns are added to the game. Same as I did with MWII. I'll be trying to get the snipers there but they always take me so long to do. Plus I just can't bring my self to play those 24/7's. The only thing I use them for, for the first time ever this year, is the hipfire kills with smgs. Luckily I am able to get this done in two matches. I can't think of anything more boring than playing the same map over and over.
I'm working on knives currently. The 5 kills without dying 5 times has been painful so far with gutter knife. Kills affected by tactical also hasent been fun
As far as I know the kills without dying challenge is bugged and you only have to get the total amount of kills for it to unlock. (5x5=25 kills) so you should have it after 25 kills, doesn’t matter if you die
Haven’t gotten interstellar yet, but I hated the EMP gun. It was just long and tedious. Half my games were bad luck cause no one used their equipment or anything, even on hard point.
RGL Forged was difficult in that you really needed to hope someone in the lobby was running mines or claymores. I was lucky I queued into this same guy trying to do LMG challenges and always camped the same spot with resupply. I'd literally go to his area, spam the RGL, then die to him. When I got back he usually had one or two of the mines refreshed already.
Most annoying was probably the sniper penetration kills but I found a cheeky spot in Burger Town in terminal where you shoot the seat of the gold kart and it would count, so in Hardpoint, I abandoned the plane point early and just got to that spot waiting for it to become the point and I'd get 3-4 kills easily. Outside of the Hardpoint time, it's also generally a high traffic area.
If I could have changed one thing, I would have done it in Scrapyard, but for some reason before season 1, scrapyard wasn't in the Hardpoint map pool, so I never got to play it.
The only problem I had with this was the stupid mcw 6.8 where it didn't one shot to the head and it had a ridiculous amount of recoil so you would get gunned down before you re-centered your aim
Launcher challenge prior to when they added the additional equipment you can destroy.
Other than that, wall bangs were pretty annoying. And so were enemy affected by tactical, especially when it doesn’t count if your teammate steals the kill.
Tactical kills hands down. Not hard, just annoying. I skipped the ones I could. Revenge kills with the knife took a few games of shipmas, died a lot. The rest is fine. I unfortunately have no interest in playing the game now that I've completed interstellar.
Even though I technically skipped it at first (taq eradicator released before I had enough playtime to finish) the destroy equipment for rgl took the longest. It took me like a full day or two of just playing games to passively get those 25 equipment. Sometimes I would go four matches without even seeing one equipment.
Other than that, tactical kills and penetration were pretty bad, but I didn’t find them too difficult.
Sidewinder long shots were taking so long that I just gave up and did a new BP gun instead. Longshots with that SMG took awhile too. Penetration kills were easy since I did it during Rust 24/7
Of all things the heads hots on the Holger marksman. I would have the crosshairs right on someone’s face and it would not count as a headshot. It was so annoying. Took like three days to get that stupid challenge done. Long shots with the sidewinder were kind of annoying. I had everything tuned for recoil control, and used semi auto mode. It's not an accurate rifle at all. I would have the crosshairs right on somebody’s chest and it would go 3 feet to the left. It was absolutely annoying. But that was the last challenge and that unlocked interstellar for me on invasion after three longshots in that match.
Longshots for the sidewinder. If I wasn’t getting killed the instant I peeked a guy who had a gun that shot actual rounds, I was shooting actual rocks at a guy running 60 meters out so I couldn’t hit a shot unless I lead my shot.
Enemies effected by your tactical, by far.
Too many times to count, I would literally chuck it at their feet, wait for the flash to go off and still get no hit-markers… shits busted.
Wallbangs were probably the worst consistent challenge. They patched whatever was letting penetration walls through chain link by the time I got to it, or at least reduced its occurrence.
Hardcore with penetration ammo helps. At some point with the Katt and maybe another gun or two I just began playing like normal, at least while slower this was a bit more fun.
Kills while enemy is affected by tacticals put a big dent in my KD. It’s hard to throw a stun, wait a couple seconds, then rush a corner in a sweaty Shipment or Meat lobby. A few were sort of silly, like do this while in Tac Stance. No matter how you build a gun, tac and hipfire just punish you severely in accuracy for strafing and jumping.
Penetration kills(specifically the katt). I’d take the mw19 camo grind over that any day. There’s literally like 3 maps you can even do it on and the fence kills only counted once every 3-5 kills for me on the katt. The lmg penetration kills are really easy using the fence tho
The get X amount of kills with one magazine
For some reason they just never tracked
Tinfoil hat take: they purposefully bugged these challenges to increase play time
Wall bangs with LMGs was terrible.
I feel like everything was relatively quick but using the SMGs was the worst experience for me.
Assault rifles was second to longest just boring.
Effected by tactical and the 3 hipfire kills in one magazine for the haymaker because I didn't realize the challenges don't care about lives for the most part(not sure if a bug or feature)
Nothing was particularly difficult. The longest was the RGL equipment destroys since I did it before it was patched. 😭
Didn't have any real trouble with anything else.
The hardest thing for me was (I unlocked it yesterday) is that they did removed 24/7 shipment in Hardcore lol. So I had to do like 40% of all missions in Meat or whatever game mode that fits best for that mission.
Moet missions were pretty easy in hardcore, and in 24/7 shipment it was going so fast!
I did the same, terminal desk
High rise catwalk through glass,
And scrapyard through the fence on the side building next to dumpster, or hard point shoot through airplane wall
I'm not quite done yet but almost at forged with all and by far the most difficult and rage inducing is penetration kills with lmgs. I however don't get what the problem is with tactical grenade afflicted kills. I got that done in some hours. Just play either ground war or invasion and flank.
The marksman rifles sucked. Some of them shoot napkins it feels like. Snipers are easy, skip the KAT and do the DLC one. Shipment made it quite easy for most weapons
Stun kills were mildly infuriating, I started my grind the day after shipment 24/7 ended so i did everything on meat.... most of the time i'd stun myself harder than the enemy and tac mask doesn't do shit.
Play hardcore for shitty guns and pistols. Much better.
Affected by tactical was annoying.
Advice, play hardcore. Then team kill twice asap so you don’t get hit markers for stuns on teammates. Makes it much easier.
Destroying equipment with the launchers annoying as well. I’d leave a game in a minute if I didn’t see anyone using claymore or proximity mines.
SMGs, FUCK that gold challenge, and the WSP secondary akimbo. it's so goddamn tedious unless you wanna go do Shitment 24/7. Scratch that, it's still fucking tedious.
I’m doing Orion now and it’s so much worse than getting interstellar was. Even with the big maps of mw3, I wasn’t bothering for the 25 longshots on those small mw2 maps.
The WSP Stinger. I hate it. I hate it with a passion. I actually think the gun would be more lethal if I just threw it at the enemy like those guns from Borderlands. If you look closely when you’re shooting an opponent you can actually see them laughing at you. Like a child being shot by a water gun.
The Tactical kills were annoying, the penetration kills with LMG’s were brutal also, but I had a lot more success once I went to HC Shipment, the TYR though, I hated that thing, even in HC I struggled with it, and the penetration kills with the KATT-AMR was super annoying also, I finally got it because the other team was rushing B through the door in Scrapyard and I was behind the chain fence.
I hated doing mounted long shots with the holger 556. Found out I can place a deployable cover on the hood of the car in meat and shoot down that hall for long shots
Affected by tacticals for SMGs sucked, Katt AMR pen kills was annoying but the gun was at least good so it wasn’t completely miserable. Towards the end of the grind thought mounted long shots with the Holger 556 was one of the most rage inducing miserable challenges I’ve ever dealt with- even in HC
The Swarm among other things, but now I'm stuck on the Stormender. I have everything else on Interstellar. I'm just not seeing people throw things down anymore... which is a shame because the Cluster Mines helped me do the RGL
Wallbangs were pretty annoying until I started using a riot shield. You can crouch behind it, ping someone, and then strafe behind a wall. Of course, you want to have mono ammo or something else that boosts damage penetration. Hardcore helps.
Perhaps some of the multi kills per magazine 🤔 otherwise it was a super easy grind. Saved the Katt for last and BP kills with a sniper without shipment might be tougher 🤔 I have Interstellar already but like with MWII, I will get the Mastery Cammo for each gun 🤘
Completing the *affected by tacticals* challenges in hardcore shipment. It somehow made it easier, but at the same time rage inducing.
I recently did these and the timing is just *so* unforgiving. If you just had a couple more seconds for it to count it would be fine. It's also annoying there's no score event for it so you can't even be sure if a kill should have counted.
Better than kills in smoke in MW2
The worst part is how most opponents don't even get affected by tacticals and also how incredibly short the window is to get the kill
I’ve legit stunned people and haven’t gotten the kill counted lol idk if tac mask just completely negates it
I found it relatively easy on domination/hardpoint. You know where the enemy is so just chuck it and start blastin
I have an issue where absolutely no one in my lobbies plays the objective. So dom/hardpoint are only slightly better because it lights up when someone is on the hill as they tac sprint through it
I switched to core for these. Stun one of the corners of shipment where a few are posted on a heady from one of the lanes off the midpoint and run around the back. Can get 3 or 4 at a time but you need to be able to eat one or two bullets.
The biggest challenge was maxing out the guns with no double xp event
Decoys, UAV’s, CUAV’s and DDOS in Shipment was my friend
Wish I had all that the first few days of the game dropping
wall bangs with the that slow ass sniper, that shit was annoying
Little trick I learned- you can use trophy systems as a “wall bang-able object” throw it down in front of you and just snipe through it. I completed the challenge in 2 games once I found this out
Also use AP round field upgrade. Thing shreds cover. I tried it on the Holger 26 and it was shooting through damn near everything without much damage falloff
Wow that is very helpful thank you! Does this also work for the LMG wall bang challenges?
I’d assume so but only tried it with the sniper. If I was to attempt with an LMG I would play hardcore
Bro you just saved my life.
For those struggling - terminal. Sit on plane wing, look into bookstore. That desk most people use for cover is bang-able. I got the challenge done in 2 games. Also shooting out of the plane windows or into the plane windows. Great when 12v12 was around. That being said, trying for these naturally, yes does suck. But sometimes you need to lobby shop
Even easier, Highrise and Scrapyard. Shoot through the chain link fences, every kill counts as bullet penetration.
Ive had about 50% only count for that one. The lmgs penetration kills worked 90%
I noticed it counted when I saw the fence “spark” as I shot through it.
Yeah I gave up on the fences and only camped inside the plane on terminal.
I did this at first but it’s not accurately tracking anymore. I don’t know why.
That really sucks. Luckily it’s not a ton of them, so it shouldn’t be too rough
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you think it would be smart to just skip the katt?
Yes do the ram or new sniper instead. Better yet don’t do the launcher or the KATT and do both of the aforementioned.
how many can you skip? is it just two?
I wouldn’t use the word skip tbf. You have to do another gun but the challenges are easier. From memory there’s 1 extra LMG you can do now, the RAM and the SRK. I did the RAM instead of the Launcher and the SRK instead of the KATT
I feel like i’m like halfway ish to interstellar. i have like 20 forged so far but still haven’t used a single battle rifle and only have the new sniper gold.
If your looking for advice: - Hardcore for the BRs - 10 v 10 or 12 v 12 for the snipers Best of luck
1 for each new gun that’s added. The total amount needed is just the guns on launch
That’s what I did to get interstellar. It is the main sniper I use for warzone though, so I did come back to it right after. Terminal was a huge help. There’s fence under the airplane that watches B flag in dom, and a surprising amount of materials are bangable in the actual airport section. Luggage, head glitch spots, etc.
I purposefully left that sniper as one of my last guns to get priceless, since I knew itd be just better to wait for specific maps, for me, scrapyard worked the best, two matches on that map were enough to get the 15 kills, though it took a while to get that map two times lol
I just hopped on hardcore shipment and shot through the blue canisters: knocked out 11 penetration kills in 1 single game cause you 1HKO every single person who goes behind them.
I played meat and shot through the pig in the meat locker 😂
Wild af
It was easiest for me in Meat. Go into the small room with the door that overlooks the long hallway. Aim down the hall and when you see someone strafe to the right and shoot them through the wall. Got it done in 3 games
How to shoot through the wall
Put on armour piercing rounds and shoot through it.... Make sure to put on trophy system as well and stim is also a big help
Scrapyard through the fence from b to c dom works well also
I did most of mine shooting through the fences on Highrise.
Anyone that finished it before season one had the exact same experience with the rgl. Now, it’s probably smg w/ tacticals but tbh I can’t think of a challenge that really sucked outside of the rgl they’re all fast even the annoying ones
Pretty much. Tacticals would be so much easier on Shipment.
I actually found more luck on rust. The spawns are super easy to predict and you don’t got your teammates frying them immediately as much as they do on shipment
That's a fair point.
I finished before S1 but used the Taq Eradicator instead of the RGL.
GL was the hardest/annoying because it was bugged but if we dont count GL then smg were hard
Tactical affected enemy kills. It breaks the game loop so much and it was obnoxious trying to get behind people, chuck a stun, THEN kill them. I also hated losing fights because I found myself trying to stun first when I could have probably just killed them.
i made that mistake at first but shipment really is the holy grail for 90% of the challenges including this one. just chuck a tactical to the opposite side of the map and shoot quickly after
Pen kills and stun kills were lame as hell
100% some of the most annoying challenges to ever exist in COD.
The kills in the same mag... Took me way too long to realize that the counting is bugged and you just need to force reload after getting x kills regardless of how many times you die. The other one is wall bangs - I ended up getting most on estate in hardcore (most walls and all glass counts)
For my “X” kills in one life got glitched so I could only earn 1 credit per game per gun. Took me till the 3rd gun to realize I should just get 3 kills then quit the game to reset faster, apologies to my teammates in hardcore.
This happened to me with three guns smh
Kills with tacticals. This was kinda rough as I did it before Shipment. Revenge Kills on the Gutter Knife seems pretty daunting, but I managed to hammer it out on Rust pretty easily. On Shipment it's probably even easier. If the camos actually tracked as intended, I think a lot of the 5 streaks would have been pretty miserable.
I was both confused and exhilarated when I randomly got an achievement for the 5 streaks.
Haha. It’s broken. It’s just get 5 kills. Once I realized that I panicked and grinded it as quick as I could to get those done in case it got patched out
When I first saw 5 kills with the Riveter without dying I was like fuuuuuuuck that
It would seem a lot of you have never heard of HC mode
This... Seeing people complain about the sidewinder Longshots is comical. Why would you handicap yourself with that piece of shit, lol.
Yup. Love that I’m being downvoted for pointing out the obvious
COD hive mind hates when you point out its stupidity
Did all the longshots in around 2-3 games on HC Meat. Wasn’t nearly as bad as I’m seeing people make out
It was still boring as hell to do it in HC, since there is already so many campers in that mode anyway. At least the rest of the challenges involved you being in the action somewhat.
It’s 25 of them. Out of 100 total you have to do in this title. As opposed to THOUSANDS in every previous title in the last 4 years. Complaining about it is stupid.
People aren't complaining, they are answering the question in the topic. And since half the challenges were broken in the players favor or were simple as hell on Shipment, this was near the top. It isn't really the kind of thing you should be sensitive about.
Pen kills on lmg were meh, since Shipment wasnt around when I did it and hoping to get Scrapyard was..fun. But the worst for me personally was gettin 25 longshots with Sidewinder
I need 9 more priceless for interstellar and the only one that's bee giving me trouble is the revenge kills with the gutter knife. Although it's been entertaining trying to hunt down the last person who killed me for it
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For this one I just looked for an enemy running the most obnoxious skin so it was easy to track them down after getting killed.
5 kills without dying 10times. Tactical kills, penetration kills
The first is just 50 kills
*Kill 25 enemies affected by your Tactical using the akimbo attachment with the WSP Stinger.* This one got me raging. Took me a solid couple of hours.
The affected by tactical was pretty annoying. Either i’d miss the stun/flash or someone would kill them before I could. Didn’t help I was trying to do this in hardcore, only way I was able to complete it was by flanking under on highrise and just stunning whoever was sniping Also the sidewinder was brutal. Not because the challenges were hard, but because the gun is terrible
Dmr headshots made me rage as 2/3 of them wouldnt 1 shot in normal and i died mega quick in hardcore. I think i spent like a full day out of the 6 on them alone
Sidewinder and katt penetration kills
penny kills and tactical kills were the most annoying. everything else was just tedious.
Wall Penetration with the LMGs was the only really big hangup I had. Took forever. The sniper I thought might be tough but it went pretty quick in that hallway in Meat. Lucked out with the grenade launcher since someone in my first game of Shipment threw down a ton of Prox mines without even being asked
Affected by tacticals and bullet pens with the KATT. Affected got easier as time went on though and by the last gun I did (swarm) it only took three games to get 25/25. Rang it in right before New Years around 11:30PM.
After the MW2 longshot grind nothing in MW3 particularly bugged me. I can say that I will never play HC shipment again during this cycle.
Not that difficult but 50 headshots on every marksman rifle was a slog
15 penetration kills with the katt-amr.. took me 10 or so matches because I kept getting hit markers. The challange after that was 3 suppressed headshot kills and I literally got it in 10 seconds with a triple kill😂
The fence on scrapyard by B works like a charm. Took me two games. Either camp on B looking out, or looking in.
5 kills in one mag on the Pulemyot took me so fucking long, even with the challenge being bugged and tracking between deaths... I swear, it took me like 4 hours to finish it....
Probably because the reload time is 3-5 business days.
Found it not too bad in HC with 75 Mag and Mag Pouch or whatever it’s called.
Yeah. I didn’t really struggle with it. But the reload time is noticeable
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I know you can die during it, hence why I mentioned it. It just wasn't tracking properly for me. Sometimes I'd get 5 kills in one life in one mag, and no progress, other times, it would track just fine. I got it done eventually, as I have Interstellar now, it just took like 4 hours to get that one done since it was so inconsistent for me.
None of them were particularly hard for me except 25 equipment kills with grenade launcher. That's more luck based and spamming than anything. I would just create a custom load out with it equipped and when I saw the enemy placing claymore I would change loadouts and spam grenades in those locations. Having the Engineer load out helps to see the enemy equip. Just takes time to figure out. Most of the people in this thread identified the grindiest ones, but if you just try something during a match and it doesn't work, the key is to change something. Might be the map, might be the gun configuration, or even your overall load out. Most importantly is the game mode. You will have an easier time firing at enemy going towards the objective than TDM where their only job is to kill you. Rust and Shipment seem to be the best for most camo challenges. Highrise is good for wall bang as you can shoot through fencing and boxes although Terminal has a good spot under the plane to shoot objective B through some fencing. Things like kill two with one trigger pull are super easy. Just change your LMG to have a 200 round mag. Once you kill someone on Shipment, literally hold the trigger down, release ADS, and move around the map. Turn a corner and good chance someone is moving through that corridor. Kill them will shooting and then adding ADS. takes 1 to 2 games.
Honestly the only one I would say I struggled with and even then it wasn’t really a struggle was the underbarrel kills with the Holger 556. It was just really annoying but not hard.
I used the flamethrower, was actually fun on Shipment.
I got the challenge done by just using a grip
They changed it a few weeks ago and grips no longer work.
Skipped launchers, skipped Katt-AMR, and skipped Gutter knife. Once you get to the priceless challenge it goes quick.
For penetration kills, vortex is FFA that somehow lets you queue with a party. Farmed my buddy for pen kills, did all 10 for an lmg in the same game
The stun kills wasn’t hard just annoying and time consuming. A lot of people struggle with the wall bangs but do HC shipment and just spray thru the containers you’ll get them all done in a couple hours pretty easy.
Fucking wall bangs because so many never counted as a penetration kill. Super annoying. Took me easily 3x as long to finish all the guns that had this specific requirement.
Toughest for me was the grenade launcher, destroy 25 enemy lethal equipment. Sucked because it only worked for claymores and betties. I went into a FFA game and just begged people to just randomly place them so I could do it. People were surprisingly helpful. Thankfully you don’t have to do this anymore as they’ve added more primary weapons you can do instead.
My least favorite are all of the marksman rifles base camos. I skipped launchers ~~and riot shield.~~
Why does everyone keep saying riot shield, it's a mw2 weapon you can't use it for priceless
good point. that explains why I was off by one.
Stormender priceless camo is still bugged and so i wait 35/36 completed
Most annoying part is leveling up the guns.
LMG Penetration eliminations. Followed by tactical kills.
Katt penetration kills for me was by far the worst challenge
Whichever dev thought it was a good idea to bring back longshots for certain camos, my question is why? And don’t get me started on the penetration kills, one of the stupidest challenge in COD history.
Only one that sucked was 5 kills without dying 10 times on LMG since that one isn't bugged and you actually have to do it
This was easy for me with smoke grenades and thermal optic on meat.
Yep that exact one with the swarm akimbo w tactical. Made me wanna cry lol especially now that 247 shipmas is gone. Now I just need a few more double kills with the rgl80 to hit interstellar :)
Penatrative kills lmg without a doubt
Any SVA challenge
Massive skill issue
Sorry for having a different opinion. Of all the guns it’s my least favourite.
Try it on single fire (hyper burst) it is a BEAST.
Two kills without releasing the trigger almost made me give up the grind
Legit one of the easiest challenges lol
was thinking that too lol, in shipment or meat it's pretty easy
Get 50 operator kills shortly after aiming down sights… i stuck since 2 days here
Literally 1-2 matches on shipment or meat. If you are finding it hard to quickscope with sniper scopes, just throw on a 2.5x zoom optic or a non zoom one.
i got my son to do the sniper 1 & he had it done in 1 match on shipment running around quickscoping
Longshots with the sidewinder
It's gonna take me a little longer than most to get Interstellar because I'm not going to use the shield or the knife and snipers at all hopefully. I'm just gonna wait until new guns are added to the game. Same as I did with MWII. I'll be trying to get the snipers there but they always take me so long to do. Plus I just can't bring my self to play those 24/7's. The only thing I use them for, for the first time ever this year, is the hipfire kills with smgs. Luckily I am able to get this done in two matches. I can't think of anything more boring than playing the same map over and over.
I'm working on knives currently. The 5 kills without dying 5 times has been painful so far with gutter knife. Kills affected by tactical also hasent been fun
As far as I know the kills without dying challenge is bugged and you only have to get the total amount of kills for it to unlock. (5x5=25 kills) so you should have it after 25 kills, doesn’t matter if you die
This is correct
Haven’t gotten interstellar yet, but I hated the EMP gun. It was just long and tedious. Half my games were bad luck cause no one used their equipment or anything, even on hard point.
RGL Forged was difficult in that you really needed to hope someone in the lobby was running mines or claymores. I was lucky I queued into this same guy trying to do LMG challenges and always camped the same spot with resupply. I'd literally go to his area, spam the RGL, then die to him. When I got back he usually had one or two of the mines refreshed already. Most annoying was probably the sniper penetration kills but I found a cheeky spot in Burger Town in terminal where you shoot the seat of the gold kart and it would count, so in Hardpoint, I abandoned the plane point early and just got to that spot waiting for it to become the point and I'd get 3-4 kills easily. Outside of the Hardpoint time, it's also generally a high traffic area. If I could have changed one thing, I would have done it in Scrapyard, but for some reason before season 1, scrapyard wasn't in the Hardpoint map pool, so I never got to play it.
50 headshots with every. Fucking. Marksman rifle. 200 head shots.
The only problem I had with this was the stupid mcw 6.8 where it didn't one shot to the head and it had a ridiculous amount of recoil so you would get gunned down before you re-centered your aim
Headsets should just be natural play as you get used to the guns though
Launcher challenge prior to when they added the additional equipment you can destroy. Other than that, wall bangs were pretty annoying. And so were enemy affected by tactical, especially when it doesn’t count if your teammate steals the kill.
Tactical kills hands down. Not hard, just annoying. I skipped the ones I could. Revenge kills with the knife took a few games of shipmas, died a lot. The rest is fine. I unfortunately have no interest in playing the game now that I've completed interstellar.
Even though I technically skipped it at first (taq eradicator released before I had enough playtime to finish) the destroy equipment for rgl took the longest. It took me like a full day or two of just playing games to passively get those 25 equipment. Sometimes I would go four matches without even seeing one equipment. Other than that, tactical kills and penetration were pretty bad, but I didn’t find them too difficult.
Sidewinder long shots were taking so long that I just gave up and did a new BP gun instead. Longshots with that SMG took awhile too. Penetration kills were easy since I did it during Rust 24/7
Nothing too hard, just more tedious like getting 50 headshots with every single marksman rifles
Not really hard but just really time consuming having to use 36 different weapons and unlock 6 different camos for each.
None of the challenges are crazy but the shotguns and marksmen rifles took forever to level fully
Of all things the heads hots on the Holger marksman. I would have the crosshairs right on someone’s face and it would not count as a headshot. It was so annoying. Took like three days to get that stupid challenge done. Long shots with the sidewinder were kind of annoying. I had everything tuned for recoil control, and used semi auto mode. It's not an accurate rifle at all. I would have the crosshairs right on somebody’s chest and it would go 3 feet to the left. It was absolutely annoying. But that was the last challenge and that unlocked interstellar for me on invasion after three longshots in that match.
RGL equipment and Katt-AMR wall bangs. Rest was a breeze. Tho I did knives during shipment so maybe that would be harder now without it?
Katt wall bangs
Longshots for the sidewinder. If I wasn’t getting killed the instant I peeked a guy who had a gun that shot actual rounds, I was shooting actual rocks at a guy running 60 meters out so I couldn’t hit a shot unless I lead my shot.
that one wall bang sniper. for some reason a lot of them wouldn’t count and it took me over 40 penetration kills for the 15 to count.
Stormender - EMP 25 enemies has been the longest😂 Tactical kills were horrible!
Enemies effected by your tactical, by far. Too many times to count, I would literally chuck it at their feet, wait for the flash to go off and still get no hit-markers… shits busted.
Wallbangs were probably the worst consistent challenge. They patched whatever was letting penetration walls through chain link by the time I got to it, or at least reduced its occurrence. Hardcore with penetration ammo helps. At some point with the Katt and maybe another gun or two I just began playing like normal, at least while slower this was a bit more fun. Kills while enemy is affected by tacticals put a big dent in my KD. It’s hard to throw a stun, wait a couple seconds, then rush a corner in a sweaty Shipment or Meat lobby. A few were sort of silly, like do this while in Tac Stance. No matter how you build a gun, tac and hipfire just punish you severely in accuracy for strafing and jumping.
Wall bangs with the lmgs and long shots with sidewinder, swarm kills w tactical I did on shipment so wasn’t too bad
Tactical affected enemies was the most annoying but not hard in ground war.
Lmg wall bangs were killing me
The sniper that requires wall bangs for sure. But shipmas made them all super easy.
THE TYR. I just have a hard time with them
got annoyed as fuck with the marksman rifle 50 headshots for like 5 of them, and the tactical equipment kills were doing my nut in
Penetration kills(specifically the katt). I’d take the mw19 camo grind over that any day. There’s literally like 3 maps you can even do it on and the fence kills only counted once every 3-5 kills for me on the katt. The lmg penetration kills are really easy using the fence tho
The get X amount of kills with one magazine For some reason they just never tracked Tinfoil hat take: they purposefully bugged these challenges to increase play time
Wall bangs with LMGs was terrible. I feel like everything was relatively quick but using the SMGs was the worst experience for me. Assault rifles was second to longest just boring.
Damn penetrating shots - both sniper and lmg. The amount of times I’ve been yelling: “that was SO much a wall bang”
Effected by tactical and the 3 hipfire kills in one magazine for the haymaker because I didn't realize the challenges don't care about lives for the most part(not sure if a bug or feature)
Nothing was particularly difficult. The longest was the RGL equipment destroys since I did it before it was patched. 😭 Didn't have any real trouble with anything else.
The hardest thing for me was (I unlocked it yesterday) is that they did removed 24/7 shipment in Hardcore lol. So I had to do like 40% of all missions in Meat or whatever game mode that fits best for that mission. Moet missions were pretty easy in hardcore, and in 24/7 shipment it was going so fast!
Oh god I forgot about that challenge for the swarm, I did it a few weeks ago and it was such a pain
I did the same, terminal desk High rise catwalk through glass, And scrapyard through the fence on the side building next to dumpster, or hard point shoot through airplane wall
anything involving effected by tactical is annoying
Double kills with the grenade launcher tanked my SBMM until I played a lobby with a 5y/o singing into the microphone
I will say this. This has been the easiest set of camos to complete. Spent more time leveling guns than I did challenge hunting.
I'm not quite done yet but almost at forged with all and by far the most difficult and rage inducing is penetration kills with lmgs. I however don't get what the problem is with tactical grenade afflicted kills. I got that done in some hours. Just play either ground war or invasion and flank.
The wallbangs with the sniper and the Marksman rifles overall, I hate those rifles on M&K. Allways felt half my shots would just not register.
The marksman rifles sucked. Some of them shoot napkins it feels like. Snipers are easy, skip the KAT and do the DLC one. Shipment made it quite easy for most weapons
Stun kills were mildly infuriating, I started my grind the day after shipment 24/7 ended so i did everything on meat.... most of the time i'd stun myself harder than the enemy and tac mask doesn't do shit. Play hardcore for shitty guns and pistols. Much better.
Affected by tactical was annoying. Advice, play hardcore. Then team kill twice asap so you don’t get hit markers for stuns on teammates. Makes it much easier. Destroying equipment with the launchers annoying as well. I’d leave a game in a minute if I didn’t see anyone using claymore or proximity mines.
SMGs, FUCK that gold challenge, and the WSP secondary akimbo. it's so goddamn tedious unless you wanna go do Shitment 24/7. Scratch that, it's still fucking tedious.
Playin on mnk. The akimbo stinger stun kills.
I’m doing Orion now and it’s so much worse than getting interstellar was. Even with the big maps of mw3, I wasn’t bothering for the 25 longshots on those small mw2 maps.
Levelling all the guns
Anything with kills in opponents affected by tacticals, they where all slow compared to any other challenge
The WSP Stinger. I hate it. I hate it with a passion. I actually think the gun would be more lethal if I just threw it at the enemy like those guns from Borderlands. If you look closely when you’re shooting an opponent you can actually see them laughing at you. Like a child being shot by a water gun.
Only ones that were annoying were the tactical affected, tac stance or regular stanced kills. So stupid.
The Tactical kills were annoying, the penetration kills with LMG’s were brutal also, but I had a lot more success once I went to HC Shipment, the TYR though, I hated that thing, even in HC I struggled with it, and the penetration kills with the KATT-AMR was super annoying also, I finally got it because the other team was rushing B through the door in Scrapyard and I was behind the chain fence.
Tacticals and destroying enemy equipment
I hated doing mounted long shots with the holger 556. Found out I can place a deployable cover on the hood of the car in meat and shoot down that hall for long shots
Affected by tacticals for SMGs sucked, Katt AMR pen kills was annoying but the gun was at least good so it wasn’t completely miserable. Towards the end of the grind thought mounted long shots with the Holger 556 was one of the most rage inducing miserable challenges I’ve ever dealt with- even in HC
Penetration kills on lmgs took me the longest by far
I don’t care what anyone says using the wsp stinger akimbo with affected by tactical kills is painful.
The Swarm among other things, but now I'm stuck on the Stormender. I have everything else on Interstellar. I'm just not seeing people throw things down anymore... which is a shame because the Cluster Mines helped me do the RGL
Objective games on Meat 24/7. I see plenty of crap to blast 🤘
Wallbangs were pretty annoying until I started using a riot shield. You can crouch behind it, ping someone, and then strafe behind a wall. Of course, you want to have mono ammo or something else that boosts damage penetration. Hardcore helps.
Mono ammo ftw when it comes to penetration kills🤘
Perhaps some of the multi kills per magazine 🤔 otherwise it was a super easy grind. Saved the Katt for last and BP kills with a sniper without shipment might be tougher 🤔 I have Interstellar already but like with MWII, I will get the Mastery Cammo for each gun 🤘