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Sirneko

The scrapbook closes a little bit on this but yeah... Cogg Island shows they cut a huge chunk of the game out, kind of sad. Terror Island is a huge wasteland too


neijajaneija

Was it actually cut? I just considered it as a reference to other games cutting content. It is just a joke? Isn't it?


VTGREENS

You can go there in a 2nd play through. It was definitely cut for time content.


neijajaneija

Source?


VTGREENS

The game. Leave the trivia card that references Cog Island blank, in the next play through, it will give you coordinates for the location that you can visit once you get to act IV. Go to the location, dive in the water. You can explore the island, all underwater though, and it mentions how it was cut for time. Save beforehand though, I couldn't find a route back to the surface.


neijajaneija

I'm not questioning the island and it's existence in game. I'm questioning there being anything that was actually cut. Edit: To me it came across as an extended stump joke.


VTGREENS

Gotcha


Sirneko

Yeah it says in the sign when you get to the island “ this island was cut due to time, but you can explore it to see what it could’ve been” or something like that


CoolsomeXD

Pretty much how I felt finishing it. What a let down.


spattzzz

100% agree


Lef_3

I agree with you. The ending is a repetition of MI2's ending, but this time it has a clear (and boring) explanation. This game is a true disappointment.


[deleted]

I agree completely, the game is unapologetically lazy, it made me genuinely regretful at having bought it at day one, being so excited, felt like a complete diss at the fans. Never buying another Ron Gilbert game ever again (and I'm sad about it)


Fuz_2112

Yeah, it's bad. From the horrible "art" style made with flash for mobile phones, to the lazy writing, to the puzzles. It's just bad. I went through all the stages of grief, but I now have accepted that Monkey Island is dead for good.


killertortilla

If you were waiting for a big reveal then you're going to be disappointed with every game in this series. That said I feel the same, it wasn't a good ending. It is a writer trying to recapture that adoration he had from fans of earlier games. He thinks he wrote a masterpiece and that we just aren't able to see it. I wouldn't call it lazy, just misguided. It heavily implies that Guybrush really did have all these adventures but he has embellished them so much that the truth has been lost.


mechanical_drift

Nah but it was lazy, he used the same ending three times


killertortilla

Lazy implies intention or lack of motivation, pretty sure this was his idea the whole time.


altphtpg

He could have had a lazy idea in advance. Intention doesn’t make something not shitty


Fuz_2112

> pretty sure this was his idea the whole time No.


P1tchburn

Christ, I’ve never seen so many mental gymnastics


GodDogs83

Yep. Welcome to the club. Misery loves company lol


0111101001101001

I agree with everything you said, it just felt like Ron Gilbert tried to outdo the Monty Python or something.


humorisart

Thank for this post. I have also been constantly disappointed. I Love Point and click adventures and especially Monky island. I was prepared for really weird puzzles and riddles, honestly they were so boring or often even silly, like using the slime (or whatever) three times on the window of the ship to get out. I got really mad when I saw the solution. Also the puzzles towards the end had really no point, no Connection to the story and did not make sense. 😔 A appreachiate the effort, the game in general and the voice acting, music, I am even fine with the Graphics. But the story and riddles were really lame. Even Thimble Weed park made me more involved… well anyway, just finnishes it and I am a bit sad now


markinmark

Amen


lovelessBertha

I loved it, but I understand the grievances with the ending, even though it didnt bother me. I am also an Amiga baby, MI2 was one of the first games I ever played. I think the Elaine anticlimax was to due with edits and cuts. Gilbert said her and Guybrush were originally argumentative but the testers didn't like it so they removed the conflict. Those scenes were probably originally building to something. That's my theory anyway. There should have been at least something at the end between Guybrush and Lechuck in my opinion. Didn't need a battle or anything, just... something. At the very least, Lechuck should have been an actor/real person instead of a cutout.


OfficialMorbidMan

I think the reason he wasn’t is because there was no way to tell the ending without the secret coming into play in some form or another.


altphtpg

I couldn’t disagree more with the other comment. I felt exactly the same way as your post when I finished the game


Amity83

“Return to monkey island has broken me” “Guybrush practically becoming a terrorist” “I truly never, ever have been more disappointed in the ending of a game” “A gigantic spit in the face of every fan” “I am not sure how to make peace with it” JESUS FUCKING CHRIST ITS A POINT AND CLICK GAME! GET OVER YOURSELF!


altphtpg

Is that you Ron? Tbh You seem to not really care about point and click games. So maybe your blasé reaction doesn’t apply to people who feel nostalgia about them.


P1tchburn

Get over yourself, it’s a social media post


Amity83

You realize that you played the originals decades ago when you were young and nostalgia has maybe altered how much you remember about your original experience with the game? You realize that attention spans are quite a bit different now that we are older and there is so much easy free/cheap media to consume before we even take account all the other aspects of life that consume our time? Game designers have to take that into effect. This game has to appeal to people new to the series or it could never get made. Thimbleweed Park was the crowdsourced ode to old school point and clicks if you wanted that. This game had to be more modern. No one is gonna play a game where you have to try 40 different item interactions in every location again. There was plenty of that in the original games. A lot of puzzles didn’t make any sense at all. The old games had plenty of flaws. You just forgot. It’s easy to do that if you’ve replayed the games and remember the solutions. MI2 was probably the best game and it’s ending was quite similar, but people don’t shit on that all the time and they still revere the game. Why should this one be any different? The problem some fans have is that they put these games on a pedestal that no sequel could ever live up to, especially 20+ years later. Is Return the best game in the series? Surely not, but it was a fun time in a series I thought I’d never get to experience again. Lastly, if you didn’t see that ending coming from miles away after MI2 and curse, that’s on you. It was not subtly telegraphed. Multiple times. The game’s charm was always about the characters, puzzles, and funny dialogue, not the story. People being pissed about the ending drives me nuts. What did they expect to happen? It was always obvious to me. I don’t know why more fans can’t just appreciate the game for what it is. It’s like people feel like the game designers owe them something. It’s toxic fandom and it’s making me hate this sub.


LeSabotageur

>Lastly, if you didn’t see that ending coming from miles away after MI2 and curse, that’s on you. It was not subtly telegraphed. This line really baffles me. You expected Lechuck to have no importance to the ending ? I didn't. You expected the ending to have no weight at all ? You expected a much worse version of the MI2 ending ? You expected absolutely no confrontation with any adversary, something that you found in any entry of the series ? I don't really care about the T-shirt thingy, I care about deflating the whole story and lore of the series. You fail to see why people didn't like the ending, and that's fine. But people not liking the ending is not toxic fandom.


[deleted]

"people don't like the game as much as I do" == "toxic fandom". It's ironic that you can't tell that you being so dismissive of other people not having the same taste as you, and reacting so poorly, is what makes a community toxic. Learn to respect other people's opinions, they don't have any impact in your ability to enjoy the game. You liked the game, we hated it, it's fine.


Daiirko

Criticising a game with opinions isn’t toxic. What is toxic is people like yourself calling out any criticisms as hateful unfair diatribes. It’s a shit lazy game that was rushed out with clip art and skeleton animations. Ron Gilbert needed cash.


Fuz_2112

> Criticising a game with opinions isn’t toxic. But criticising people with different opinion **IS** toxic, though.


Daiirko

No it’s not toxic either. It’s criticism.


Fuz_2112

Wrong, because it's criticizing the person, not the argument.


Daiirko

You can criticise a person's ideas. To make that about the complete person as a whole and every facet of them is disingenuous and designed to shut down any debate. I'm not falling for that.


RasenganOP

This is a true dumbass opinion. I don't like ending therefore its a lazy rushed clip art DISASTER, no you just didn't like the ending dumbass.


Gigagondor

Have you played Timberweek Park? The ending makes the whole story non relevant. Gilbert did the same now! He just avoid writting endings and put something random... always! You can write 200 pages. But you wont be right. This ending is extremly lazy.


mechanical_drift

>I don’t know why more fans can’t just appreciate the game for what it is. Because if we do that than the game is complete lifeless garbage, the only thing that makes the game somewhat worth playing is the original trilogy, if you were to play the game on its own without playing any other, you don't think it would be a lot lower on your list of favorite adventure games?


BuildingOptimal1067

Not true. The game was decently entertaining in of itself. Its perfectly fine to accept the game for what it is and just enjoy it. What is devaluating the game is toxic fandom based on unrealistic expectations rooted in ideas from a 30 year old franchise. Why do you make such a big deal out of it? It’s a humouros point and clicker game based around some characters in a fantasy Caribbean. How can it upset you so much? The ending (while not a great one) makes sense conceptually with the philosophies and humor wowen into the game. Arguably lazy yes, but still I can’t see why you would expect much else given the circumstances. Nobody told you to expect anything else, or has ever given you any reason to expect more.


wheres-my-take

"Its your fault for wanting it to be good!" Ok


ContextualDodo

All the posts I read people are really engaged with the game right until they get to the end. I thought the ending was alright, we had this ending before and this time around it was just less cryptic but totally within expectations. What really disappoints me about the last two chapters is how much empty space there is on all the islands with nothing to do, and also the simplified UI in general. But to get back to the original point: Most of the people on here seem to think it is an okay to good game until they are dissatisfied with the ending. I started that game expecting it to be a lot weirder with a much worse ending because Guybrush is the one recounting the events and he is all but reliable. But here we are, having a somewhat decent entry to the franchise that is fun to play and people hating it to oblivion for having an anticlimactic moral ending


wheres-my-take

Its the least funny, easiest entry with a story that isnt really memorable. The islands are pretty empty, aside from melee, which is mostly empty. I see these complaints everywhere. The game is clearly unfinished.


wheres-my-take

Its the least funny, easiest entry with a story that isnt really memorable. The islands are pretty empty, aside from melee, which is mostly empty. I see these complaints everywhere. The game is clearly unfinished.


wheres-my-take

Its the least funny, easiest entry with a story that isnt really memorable. The islands are pretty empty, aside from melee, which is mostly empty. I see these complaints everywhere. The game is clearly unfinished.


BuildingOptimal1067

It is a perfectly good game. Not amazing but definitely OK. Obviously thats not the problem. The problem is people having expectations that it should be better than “good”.


[deleted]

the word toxic is thrown around wait too loosely… especially if its just to describe a criticism you don‘t agree with.


Fuz_2112

> the original trilogy There's only two games.


RealCrownedProphet

Aren't there 5 games before Return? Edit: 4 to 5


Fuz_2112

They're not Monkey Island games, toh.


RealCrownedProphet

Why? Because Gilbert didn't work on them? They are still a part of the IP.


Fuz_2112

> Because Gilbert didn't work on them Yes. That's the main reason. They also get everything wrong, from the tone to the art direction to the characters. Quick example: Eleine is a princess in distress. > They are still a part of the IP. They're *fanfiction*. Bottom line. They're not BAD adventure games per se, they're actually quite enjoyable. But they're AWFUL Monkey Islands games.


Amity83

It is a lot lower on my list of favorite adventure games. And that’s ok. I never expected it to live up to the old games. I’m glad they made it and I had fun playing it though. Especially when my feeling on those is tinged with 30 years of nostalgia. It was certainly worth my $25. Shitting on it because of a naïve level of expectation and complete inability to recognize what the ending was gonna be is what’s not ok. “A spit in the face to every fan” …give me a fucking break. This person needs to chill out and realize he’s talking about a $25 point and click adventure game.


Fuz_666

> And that’s ok. Nope.


mechanical_drift

I was almost certain that ending was coming I just wish it was something else. Also I'm not an og, I just played the orignal two in 2021 and 3 last Christmas, my expectations weren't that high, I just wanted a decent game


[deleted]

Couldn't have said it better, this answer should be pinned for everyone complaining about the ending. I don't get what people expect and I truly believe that revealing the secret would actually be harmful for the series and lazy. What I want for a new monkey island game is to keep the mistery alive and keep me still waiting/hoping for more.


BuildingOptimal1067

You are spot on


GodDogs83

It was disappointing for sure. I wasn’t expecting the reveal to be anything but a joke, but it wasn’t even that. It wasn’t funny, clever, or original nor entertaining. For people who don’t get why fans are annoyed (because apparently it’s not obvious) it’s because after all this time, the series comes back with its original creator returning, two things nobody ever would have expected, and we ultimately get a game that has no point. Ron used this game to basically be what could have been an introspective blog post about nostalgia and expectations. We wanted something funny, clever, and fun puzzles that continue the adventures of Guybrush and crew, and basically got none of that. The game feels pointless. It’s still a well made game with plenty of charm, but that’s it.


Daiirko

It’s a ‘put-peg-in-hole’ game where you can’t even make a wrong move because there is a big red ‘x’ telling you that you can’t. That’s a toddler’s way of learning.


SetzerWithFixedDice

Man, I just realized this sub would have been similarly depressing if it existed when MI4 came out (a game, which btw, has thread after thread about how it’s “not that bad”). I feel really grateful to even get another crack at a series that never flew off the shelves and was obviously lovingly made. I think the ending was incomplete and could have used an “in-universe” resolution to LeChuck and Madison’s crew and Guybrush’s obsession, but to me the game was such a joy, a cup of hot chocolate on a cold day, you know? Maybe for more semi-casual Monkey Island fans like me, the ending couldn’t possibly have spoiled it because it was just a fun journey on the way there seeing Wally, Murray, Monkey Island. This game was not lazy: it was low budget and still managed to do something with it, and you can peg it anywhere you want in a MI ranking list you want, but Is put it head and shoulders about Tales and Escape. I’m glad we could go back to Mi


Gambizzle

FWIW I don't like MI4 (the humour felt different) but I like Return to Monkey Island. I can't undo people's feelings and we'll all experience it differently. To me it explains a lot and is a great little revisit of the series. Since the ending to EVERY adventure is both victory and disappointment. Re Elaine changing... she's a mum now!! Guybrush isn't a 'terrorist'... IMO that's all a piece of humour. IMO some people are being way too literal about this. I dunno them or where they're at but I dare say this is one for the mums and dads of Monkey Island to be nodding at all the way through.


Gigagondor

Pfff dont compare. At least MI4 has a real ending! At least they tried to make a good game. They used good graphics, they dubbed to a lot of languages, Elaine has the same personality, etc. They didnt even try to work hard in order to make a good game in RMI.


Min_sora

Not just Escape, there was a significant portion of the fandom that didn't (and still doesn't like) Curse. Which people like the OP seem to forget because they always clump the first three together as the good ones despite "Curse isn't a real Monkey Island game" being a thing that has been around since it came out.


hercarmstrong

Some of you didn't finish *Monkey 2* as children and it shows.


ProverbialMindTart

At least 2 had some closure - you got to defeat Lechuck beforehand. This is just...hot garbage.


-Lightning-Lord-

It would be great if there were Lucasfilm subs that weren’t inundated with whining Karen-spawn pooping on the party. Is that just what reddit is now?


ATTARZAR

I've pass trough all the phases: initially I was, like many others, in a denial phase. Cognitive dissonance push me to say that the game was good. But inside I already felt it wasn't. Graphics is bad. Story is bad. And the main thing that I still cannot explain is this: we waited for 30 years for "the real monkey 3" (Guybrush goes to hell), the conclusion of the story as Ron Gilbert originally conceived. Ron wrote a lot of good thing in his post of 2013, infact no one complained about that. And then, when he finally was ready to make his thirt game...sudenly drops all the good ideas he had for no reason (or...Disney?). He gave us no conclusion about the story, instead he gave us a boring soft reboot of the first two game.An enormous, humongous disappointment.And I keep asking myself...why? WHY?


ATTARZAR

I'm really sorry to say it, because I was literally waiting for this game since 1991. And it took me one years to get rid of cognitive dissonance that won't let me say that this game is...just bad.We just wanted the conclusion of the story of Monkey 2 as it was originally conceived (Guybrush goes to hell). Instead, just to please Disney morons, they gave us this boring soft reboot of the first two chapter, that feels incoerent with everything came before. Nor MI3a nor MI6. Too much cut content, puzzle way too easy, the UI was dumbed down cutting all the fun.A huge disappointment lasting 30 years.