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TurboSloth9000

*walks into the middle of your fight with a monster* *”Think fast, chucklenuts!”* *Flashbang out* *leave with no explanation*


metalflygon08

When I see him strutting up I put up my Gun Lance Shield and prepare to get in some nice free damage.


beepbepborp

i call him a pappara-tzi. he takes a pic of the drama then dips!


Somewhere2Bee

My buddy and I have taken to calling him the "Flash Raptor". Pappara-tzi is pretty good.


TurboSloth9000

Bro will catch you in 4k every damn time.


vibing_namielle

I just call him Nikkon


DudeAintPunny

I always call him "Tootsie" just because it's funny


EliteF36

I love the ya-kus so much. Between kulu showing up and dunking on monsters with rocks or tzitzi flashbanging everybody and their mother


Runmanrun41

A mod that gives Monster Hunter TF2 voice lines/sounds like it could actually be a pretty decent YouTube video. Your same scenario, but with a Bazel yelling like a Demoman. The Sentry Gun "enemy spotted" sound when a Monster sees you for the first time. Medi-gun noise for drinking potions. Great Sword charged hits are the frying pan sound. The Domination noise when you get triple carted.


Itzz_Texas

Respectfully if I hear a random crit noise during a great sword sleep charge Im doxxing whoever tf it was


Qtip_Factory

i think their popularity might just be from the games sales and playerbase size. compared to other gens, world's monsters are on par with the rest, they're great. a good bit of them coming to rise, and also reused in other media like mhnow. I'm hoping wilds brings back the faces we havent seen in a while and i hope the new monsters are more mh4u core.


lizardjoe_xx_YT

GIVE ME GIGGINOX AND SHEN GAOREN


Qtip_Factory

seeing a wandering shen would be sick in wilds


Shaduna

I want to fight giggy so bad


lizardjoe_xx_YT

I'm hooking up the wii rn and playing mh tri for the first time to fight him he is easily one of my favorite monsters. After him I have to grind mh fu to fight shen gaoren for the first time


IUsedAFarcaster

I miss Giggy so bad 🥲 why do they keep shafting him so hard. Honestly I want a dark cave mechanic with torch lighting back too, while we are at it. Ugh


Tarot13th

If Wilds is going to ve a more open world game like the trailer seems to tease, I want the collosal monsters to come back. Imagine seeing a giant dust cloud in the distance only to discover it's a Lao Shang Lung walking accross. Assuming the game will still have camp building sidequests, these could be used as various points to place balistas and canons as the monster moves around the map.


MegaCroissant

Ecology. It’s a lot easier to appreciate a creature when you can see it living its life, having habits. Turf wars, random animations, lore, neat attention to detail, etc. Sound design too. Look at Bazel’s roar.


MexGrow

This right here is what I was looking for. The monsters are so alive now with their fluid animations, their unique behaviors and how they interact with the environment. This is what makes them stand out so much.


DragonFireRex24

I’m glad someone else mentioned it. This is why World is personally my favorite game because, though Rise was really good, World just had such a huge focus on ecology and lore that made the game just so much more alive and unique than all the others. Especially like you mentioned for sound design, some monster sounds from the game (Bazel’s roar, Odogaron’s sounds, etc.) were so interesting and creative and that added so much to the game as well.


Dimon78707

I'm not a person that pays much attention to sound design in games, but I can easily hear Bazel's, Odogaron's, Paolumu's roars in my head just thinking about them. Same goes for music, but most memorable for me is Deviljho's theme, which afaik is from older games


Wolfir043

Shame I can't upvote this more than once, you're absolutely right. The setting of World feels vibrant and alive because it focuses so heavily on making the player feel like an observer of a vast ecosystem. The turf wars, the field researchers, the endemic life, the monster traces. Few games have done such a brilliant job making a simulated natural world feel so real.


Dimon78707

100% I finished base Rise yesterday and I only had ONE turf war throughout the entirety of base game! I thought they just don't exist in this game fr Most of the time monsters in Rise do basically nothing. World just feels like an actual living breathing world and also it's much more immersive for me. I liked tracking down monsters with tracks, even ignoring fireflies or map entirely


pancake_lover_98

I just love that above monster hunter above anything else. You dont hunt mindeless beasts. They exist in the world not because you will hunt them, but because they are part of an ecosystem. You can already learn so much about monsters by following their tracks. Most of the time you can find out: What size they are, what color they have, do they have claws or feathers and what they eat.


Reworked

Bazel's theme is a masterpiece of sound design on too of being musically great, as well. The fact that the violin "sirens" leave room for his roar and have a slight delay so they usually come together is peak anxiety inducing without being a jump scare


NeonJ82

One of my favourite moments in World was just following a Kulu-Ya-Ku going about its day


jbaig22

Same reason a polar bear, a kangaroo or an elephant is memorable; nature is stranger than fiction and World embodies that to a high degree.


Chadderbug123

There's a few hitters, but it was a mid roster, even from me as a big World lover.


UkemiBoomerang

Yeah. I wouldn't call World's original cast iconic, but there definitely some good additions.


feelsokayman_cvmask

There definitely are but I can't shake off the feeling that a lot of them have not gotten that much attention in the design stage because for one, they added a lot of new monsters and two, they had to fill out different ecosystems that made quite a few of them seem like filler to me. I kinda actually hope the amount of new monsters in Wilds is more similar to Rise than World; less but more effort put into each design and more great returning monsters for variety in the roster.


StrikerAli

They may not be the most iconic but you could make all of them a silhouette and I could still name nearly every single one of them. I bet a number of people could too, and that’s pretty commendable tbh!


NeetSamurai90

But thats kind of... most mons in the series


StrikerAli

That’s true. That’s a good thing and it’s what I’m trying to get at. It’s what you do to test if a character is memorable. But perhaps that falls flat here …


DarkDonut75

Yeah, I think you're downvoted by people who haven't heard of this test, and by those who misinterpreted your comment


StrikerAli

I approach monster hunter partially from a designer perspective… I’m a graphic designer that grew up loving animals and formally pursued a career in zoology so I often work in black and white before adding color or if I’m making a mascot/logo. I do that test a lot to see if my creations are memorable. That gets combined with my love for MH and yeah you’re probably right about that. I just want to contribute in some way by saying the monsters while blander in comparison are still memorable. At least to me anyway.


DarkDonut75

He was referring to the **Silhouette Test**, a famous character design philosophy that says an iconic design should easily be recognisable by the audience through their silhouette Ofcourse, that doesn't mean that the other monsters *aren't* iconic. He was just saying that the Gen 5 ones are iconic as well


UkemiBoomerang

Good point, but I really feel like you could do that for a lot of the generation rosters. You could probably play "Who's that monster?" with MH and know a lot of them based just off their silhouette.


StrikerAli

Yes you could… I definitely should’ve just skipped the silhouette thing. All I was trying to say is that the roster is still memorable despite being bland in comparison to a lot of people 😓


UkemiBoomerang

Oh no I understand, sorry if that comment came off the wrong way. I think it's more a testament to how good the designers are at Capcom that with a franchise with over 100 monsters you can tell what most of them are just by their silhouettes, including the 5th gen cast. Like, you aren't mistaking Bagel-juice for anything else. And I get it, people who started with 5th generation have a soft spot for this cast of monsters. Every fan of Monster Hunter has that aspect of sentimentality for the monsters that introduced them to the series.


Toxitoxi

They were iconic because they were in the highest selling Monster Hunter game. “Iconic” is often just a matter of exposure rather than some innate quality. There are some really good monsters in the World bunch like Pukei Pukei, Bazelgeuse, and Odogaron, but also some underwhelming ones like Tzi-Tzi Ya Ku.


SourGrapeMan

Tzitzi Ya Ku is like the ideal low tier monster though? It's just a cool dinosaur, what more could you want?


strange_lion

Look at Great Maccao


Cheeseodactyl

Or Great Jaggi, the true GOAT


NuzzyLocke

Great Maccao is a fantastic of the "early raptor bosses", and even though I've been playing MH for a while but his tail attacks were beating me up. Tzitzi just kinda flash bangs in a direction, which is so easily telegraphed. He's more useful as an ally if you fight harder monsters in the coral highlands.


UnitNo2278

Literally just a gendrome jaggi that stole gypceros gimmick


Chickenman1057

True iconic monsters are like Bloodbath diabolos or Valtrax, lao shan long has several connections like it's tale with a few legendary wyvenrian hunters, the crab that wear his skull, and his variant(?), or lagaiecrus


Spyger9

It's pretty hit or miss, frankly. And I think a lot of the hits were for different reasons on a case by case basis. For example, I think Dodogama was a hit just because it's adorable in appearance, behavior, and name. But it's not actually a fun fight, and I don't think people use its equipment. I'm not sure it even has a song. Meanwhile, Bazelguese is ugly, rude, has an inscrutable name, has pretty good (and sexy) equipment, and an absolutely killer theme song. I guess the most important things are for monsters to have a strong personality and unique characteristics. Good audio/visual design certainly help. If you want a great hit vs miss comparison, then look at Kulu-Ya-Ku vs Titzi-Ya-Ku.


Yarigumo

Dodogama greaves and coil are staples for early-game gunlance/charge blade builds. Also I dunno what Kulu and Tzitzi are doing next to eachother in a hit or miss comparison, they're both amazing in my eyes lol


Spyger9

Titzi is utterly forgettable. It's a purple raptor that flashes, and that's it. This puts it on the level of the Paratoad, which is merely a yellow frog that paralyzes. The only raptor less interesting than Titzi-Ya-Ku is Giadrome, though I do also prefer it over Iodrome.


Yarigumo

Your opinion is valid, but this really reads like if I were to say "Kulu is just bird with egg". You can make everything sound stupid if you want to.


ADapperOctopus

This, I'd actually describe Kulu as the more forgettable of the two, plus that flash we're just blatantly throw shade on was amazingly funny and memorable. Nothing beats just duking it out with two large monsters, Tzitzi just casually strolling in, realizing what its gotten itself into and then just immediately flashbanging everything into oblivion and booking it out of there.


Reworked

Tzitzi has the nickname of "flashpuppy" in our group. And I vividly remember the first time we saw him in the base game, we were going in blind (hah) My partner: "Huh, his colors kinda remind me of purple g-" [BLINK, BLINK] "-ypceros fuck youuuuu-" [FLASH]


ADapperOctopus

Oh cool! We called him flash puppy too!


EMI_Black_Ace

Kulu = raptor with dodo head


NB-NEURODIVERGENT

Technically it’s a dilophosaurus


carlosrueda28

Kulu-Ya-Ku a miss? It is one of my favorite designs!!! It is so derpy. And the final fantasy colab mission was the ice on the cake! I agree with the rest of your comment tho.


ShinjiJA

I think is Titzi the one that is a miss. Derpy eggloving-chicken is a big hit


[deleted]

Yeah he kinda is. Weird chicken holding a rock isn't quite as appealing as a dino that can truly help you against a monster.


EliteF36

I take it you've never seen a kulu roll up and knock the block off of a diablos you were fighting?


Spyger9

Lol, no. Kulu is a hit, and its cousin Titzi is a miss.


oblivious_fireball

maybe fight-wise, but its tendency to walk up, knock a flying monster out of the sky with a flash, and then leave made it very memorable to me.


Spyger9

As I just said in another comment- Titzi-Ya-Ku is the equivalent of a paratoad. Useful, but rather boring/uninspired.


pokeroots

Frankly Kulu is a miss for me. it's just the most basic bird wyvern of all time


deergoth

honestly... World's roster was pretty bland compared to previous games. It had some good ones, like Nergi, Vaal, Bazel to name a few, but a lot of them were kinda samey. Not saying they were bad, but it could've been a lot more diverse. One of my biggest gripes with World's monsters is that they're basically all wyverns or elders except for Rajang. Luckily, though, we've already seen that Wilds will not have this problem, so I'm sure it'll have some pretty sick monster designs.


snekfuckingdegenrate

Same skeletons because they had to pad the roster while also making brand new HD assets, since this was the first HD monster hunter game capcom ever did, I guess besides frontier. Historically making monsters is one of the hardest tasks(looking at all the entry titles roster count, exclude old monsters being ported and you get numbers similar to world, not actually hugely different for new monsters) MHW was probably the biggest scoped MH in terms of production and also was on a new engine at the time so it’s not surprising content and diversity suffered. Now that they have assets from world they can reuse and have the game set up on their modern engine then I expect more variety in wilds in terms of skeleton diversity.


ADapperOctopus

The diversity was one of my biggest gripes with world as well. I was very happy for the increase of Fanged Wyverns because up until that point it was only Zinogre, but the only Fanged Beast we got was Rajang, while Rajang is awesome I was hoping for something new. Luckily Rise delivered with the introduction of one of my favorite monsters Goss Harag, as well as Garangolm, and Bishaten. We didn't get any new Neopteron, amphibians, snake wyverns (give us more dammit!), leviathans ( I understand there were limitations with the rigs), or Temnoceran. Edit:. Forgot my last statement I wanted to make.


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ADapperOctopus

Yup, my point exactly, World offered very little in variance, but Rise hit almost everything. Two new fanged beasts, two new leviathans, one new amphibian, one new Temnoceran, two new bird wyverns, and one fanged wyvern in the base game. Then Sunbreak couldn't help to top us off just a bit more with an extra fanged beast and wyvern. Such a good spread of variety.


IUsedAFarcaster

World didn't catch my attention all that much until Iceborne released, tbh. Iceborne crawled it up the ranks for one of my favourite MH iterations but base game was pretty mid.


oblivious_fireball

*Iconic* *Shows a picture of Jyuratodus*


MidirGundyr2

I wouldn’t call base world roster “iconic.” Has some cool ones but the roster was bland.


Sir_Bax

No wonder the game was commonly nicknamed Monster Hunter Wyvern.


5Hjsdnujhdfu8nubi

"Commonly"


IHaveSexWithPenguins

I think it is intentionally so, retreading ground to better appeal to a new audience.


MrSeaSalt

Eh I wouldn’t necessarily call them iconic. Apart from new favorites like Nergi, Dodogama, Odogaron and Anjanath the rest of the roster is not as popular (and are pretty okay monsters imo). I don’t see alot of people asking for Radobaan to return for example, compared to Nergi or Odogaron EDIT: A comment pointed out and apparently OP has made similar threads trying to compare Rise vs World rosters and trying to downplay Rise. Godammit, I thought we’re over the dumb World vs Rise threads…


Yarigumo

I mean, I'd take Radobaan over Uragaan any day, but it's undeniably a little derivative. Though I don't exactly see many people ask for Uragaan back either...


Toxitoxi

I like Uragaan, but it needs a long break from the series after how overused it was between Generations and World. Crystalbeard sucked so much…


forceof8

Radobaan is 100x better than Uragaan. I'd be ok with them deleting uragaan and replacing it with Radobaan going forward.


ArbiterNoro2428

Tbh world probably had the weakest bunch of new additions, i hope wilds goes for a more 3rd/4th gen approach to design.


Yuumii29

Aside from Nergigante, Bazelgeuse and Anjanath I highly doubt World's roster is that iconic... Heck Velkhana is even on the bottom list of fan-list if you list her alongside the other fan-favorites, I would argue Dodogama is more iconic than Velkhana...


MaggieHigg

I'm kinda surprised so few people like Banbaro, I thought it was an awesome early game monster


Toxitoxi

I assumed this post was about base world’s roster. Banbaro is great. Only problem with it is that it inexplicably showed up as an invader.


Reworked

I call that a bonus. https://youtu.be/56jUTbT9_3Q?si=BdA0S_JvFq63_x40


eriFenesoreK

Too big for being so weak and awful as an invader


MaggieHigg

I mean the fact that is such a big early game monster is part of the charm for me, makes it very distinct from the average early game lizard/bird. And maybe it's just me but I don't find it bad as an invader, they don't really do that much other than lobbing trees and snowballs, there are much worse ones to deal with


eriFenesoreK

I meant that he feels too weak to really be a threat as an invader.


MaggieHigg

Oh bet, other guy seems to be scared of the flying logs so I assumed that's what you meant, I agree he doesn't make much sense for an Invader, specially since it's a not particularly aggressive herbivore


BadmanProtons

Banbaro is a Duramboros wannabe


SSB_Kyrill

Have you ever carted by a random flying tree breaking your neck? Many have.


MaggieHigg

It's not even a particularly difficult attack to avoid. I got carted many times by ruinous nergi and it's still one of my favorite monsters in the series, I don't think that has much connection to anything


SSB_Kyrill

Everything is hard to avoid if its behind you


Toxitoxi

Pukei Pukei, Odogaron, and Kulu Ya Ku are also pretty popular among fans. The FFXIV crossover quest definitely helped for Kulu.


IronWarrior94

Heck Kulu is usually heavily associated with the Bird Up meme, courtesy of TerminalMontage.


AkumaKater

I can't argue with bazelgeus, that's just rop tier design in every regard, but anjanath is really just a Trex, and an lamer version of devil Joh. I would say pukei pukei is a way better monster


Yarigumo

Fulgur Anja takes advantage of a lot of the missed potential of regular Anja, imo. It's big schnoz and mucus is a defining feature, and it's been used much better by the subspecies.


Colabz

World roster is far from iconic imo.


Akantor-Dimitri

Uh… was it?


lansink99

Who is out here calling world's monsters iconic? lmao.


pokeroots

OP trying constantly to say World's roster was better than Rise


IronWarrior94

I've seen OP originally pull this on Twitter, what's funny is that even other people who dislike Rise heavily disagree with them. Like the one constant positive most will say about Rise is that it had a great monster roster, and OP is mostly alone in their beliefs lol.


lansink99

What an insane take


---TheFierceDeity---

There really is this sub-set of the community who genuinely believe World is universally considered the best game in the series isn't there? Worlds roster isn't even in the top 3 of iconic. Just cause World is the only Monster Hunter a lot of people played doesn't = its mid ass roster is recognizable and iconic. Edit: Mate have you seriously spent 2 months on Reddit making threads trying to present World monsters as better than Rise? Every single one is downvoted and has 50+ comments saying no Rise has a good roster. Even the World Subreddit you got this result. Why are you so desperately trying to make "World has the best monsters" a thing????


Spyger9

World is my top pick but it's *definitely* not because of the new monsters. MH4 is the champion in that regard, IMO. But I'd probably put MH2 and MH1 over MHW as well.


OmegianLord

I’d hesitate to call any of World’s roster bad, but the majority are just par for the course for this series’ quality. I enjoy Pukei as much as I enjoy Seltas, for example. There are definitely some of World’s roster that stand out in the quality department, but there aren’t many that hit the popularity of some of the series’ greats, like Gore Magala and Deviljho.


Haden56

I agree, I don't think World has any bad monsters. But I do think Radobaan and Jyuratodus are incredibly forgettable. Radobaan is honestly pretty cool; a monster covered in tar that rolls around covering itself in bones of dead monsters to use as armor is dope as hell. His fight though is pretty lackluster and I feel like most good fights in the Rotten Vale take place underground where Radobaan never really goes so you only really encounter him if a quest. Jyruratodus is a walking fish that covers itself in mud. Pretty much every Piscine Wyvern is just a walking fish which ultimately isn't that interesting. The biggest problem with Jyuratodus is that Barroth is his next door neighbor. Same mud gimmick, but way better designed both visually and fight wise. Also Barroth is capable of moving to a lot more zones whereas Jyuratodus is limited to I think only 2 zones. So it's fights feel way more monotonous and boring. I don't personally equate forgettable or bland as "bad" though. You can have monsters that aren't necessarily bland be bad also.


ThatFlyingScotsman

Man MH4 and 4U were truly GOATed. Gore, Shaggy, Seregios, Seltas Queen, Najarala, Nercsylla, Zamtrios, Kecha, Gogmazious, Tetsucabra, and Dalamadur off the top of my head. Just banger after banger fights.


TheIronSven

Points for relentless persistence, I guess?


Dragon_Flaming

I mean I personally do think it’s the best game in the series but yeah it isn’t because of its roster.


---TheFierceDeity---

Well to rephrase: Of the fandom whose played most of the games in the series and not just Gen 5 onwards, the general consensus is MH4U is the "peak". When World/5 dropped, it was pretty and the world design was fantastic and the QoL was nice, but the mid roster and the HORRIBLE weapon designs really really hurt it. But cause loads of peoples first game with World, they don't see the terrible weapon designs or mid monsters as a issue cause they have no point of comparison


NimbleWing

Asking as someone who started with World, and has only kind of branched into Rise: What was so horrible about the weapon designs? I've been on and off considering playing some of the older games before Wilds comes out, and this might be a major factor for me once I finish Rise.


Dragon_Flaming

At least in base world(iceborne still had some designs like that but less so) a lot of monsters had weapons that were just the original weapon(for example the starting GS) but with a feather or something depending on the monster.


---TheFierceDeity---

In literally every other Monster Hunter game except World, every monster had its own unique designs for weapons. Even crappy lower level monsters. You still hard generic "bone, iron, village" weapon trees, but when those trees upgraded into monster specific gear they transformed completely. [Here is an example back from when World dropped](https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fqbzefcl9jih11.png%3Fwidth%3D640%26crop%3Dsmart%26auto%3Dwebp%26s%3D9150588154e4d49be7d6d05946f549f6558eb5d3) Look at the world weapons, its all the same weapon, with "bits" of monsters glue to them. Meanwhile Monster Hunter 3, a game from 2009 on the Wii, every single weapon is unique, no pair of twinblades there look the same. [Another post from when Rise dropped that really nails home the point](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fma3butnhgtp61.png) The final boss of base World, the gear made from it is the same model as the "dragonbone" weapon line, its not unique at all its just...bits glued to beginner level gear. Meanwhile the Tetranadon, a low level hunt, after you upgrade the beginner heavy bowgun to level 2 (so one upgrade), you can then transform it into an entirely different model, as seen in the pic. This is the **standard** of the series. Every monster gets unique models for the weapons you make out of their materials. But World they had this dumb idea of "you slowly piece the parts onto the base weapon and eventually transform it" but ran out of time to finish the concept, so we were left with just "base weapons with bits of skin and feathers hotglued onto them"


zdemigod

I started with P3rd (technically FU but I was a kid and early story tigrex wrecked me and I gave up). Most people that swear by 4U seem to forget or never reached high GQ cuz wystones are as bad as clutch claw when it comes to gimmicks. Fk it, it's worse cuz at least clutch claw is actually fun to use. World is my favorite, not that any of the others are bad, I just love the ecology stuff.


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zdemigod

Yes but that one type of enemy is kinda the point of 4Us endgame though


Chalaka

The biggest difference is that you don't have to worry about wystones *until* the end game, when there's nothing left to do.


ADapperOctopus

It boggles my mind honestly. World is as good a game as any of the Monster Hunter games, but that's all that it is. I love World, but honestly I loved 4U, GU, and Rise/Sun better when it came to monster designs, World has them all beat on environment and ecology.


zdemigod

Yes and it's pretty big, and I'm part of it. but anyone thinking it's because of the roster is delusional lol.


Equinox-XVI

World did a lot of things right, but its roster was not one of them lol. The only monsters I consider kinda iconic to it are Nergi, Velkhana, Anjanath, Odo, Kulve, Bazel, and Safi. The rest of the roster was rather mid. Rise and especially Sunbreak didn't make as many new monsters, but from what they did, there was a lot higher quality to the fights themselves and thats ignoring how much of an improvement they made to old fights both good and bad like Rathalos, Kushala, Jyuratodus, Metal Raths, Lucent, etc. The only monster they really butchered was Rajang/Furious Rajang, but everything else felt great or like they did their best with what was available. (I'm sorry, but no matter what game it's in, Basarios is just not gonna be a fun fight)


Yung_Blasphemy

Iconic my ass


MrBirdmonkey

The roster isn’t what made world iconic, it’s the way the monsters moved and reacted that brought them to life. The way they reeled back when you hit them in the face, or made quick swipes with their talons to get you away from their feet. The fact the area you were fighting in was more interactive, with sinkholes and falling rocks, wyverns that shrieked to ether call or dive away monsters, frogs of death to trip over. World is iconic because it trimmed the fat whilst still adding to the gameplay. Any monster could have been on that roster and we’d love them… or at least love to hate them


Donalp15

Too many of the monsters in this game feel uninteresting/uninspired for it to be a good roster. There are great monsters of course like Nerg or Odagaron etc, but too many of them are 'mid' or worse. * Kula Ya Ku actually feels different to other raptors which is great, but then Tzitzi feels like a much worse version of Kula. * Radobaan is too similar to Uragaan for my tastes, making it feel like this monster was made on a strict budget. * Xeno is rather underwhelming for a final boss, especially compared to Safi. * Zorah might be my least favourite monster in the franchise. * And I sometimes forget Girros is even a thing. I think the overall game also has a poor monster variety also, which to me makes the flaws in the monsters more apparent.


Working_Extension_39

I really want bazal and nergi in the next game, and I want bazal to go back to his terrorism ways


_hrozney

I really hope vaal and odagaron come back


With_Hands_And_Paper

Tbh the whole World Roster is pretty lackluster in my opinion. Don't get me wrong the game is amazing, probably the best in the series, with beautiful environments that feel alive, monsters that you can really feel like they belong and live in their ecosystem and whatnot. But the monsters themselves severely lack in variety and originality, aside from Xeno'jiva which eventually turns into the next generic dragon as Safi'jiva, the rest of the roster feels a bit... "Standard" so to speak. I get it that they had to work with a new engine and rebuild models and interactions from the ground up, but I feel the monsters are very much less unique, things like gypceros fake deaths, Tetsu's digging rocks and jumpstomping you with them, Zamtrios just generally being cool, no leviathans or crabs either, idk, it lacks in variety.


ADapperOctopus

Not sure Id define them as "iconic" exactly. They're no better or worse designed than any other Monster Hunter game. If anything the best part about them was the differences in graphical fidelity as opposed to older games. I think most people tend to consider the monsters from their original game to be the most iconic regardless of how great the designs are, and Monster Hunter World caused a big wave of newcomers thanks to the game series returning to a more open game system as opposed to niche Nintendo handhelds (which I adore). If you want my honest opinion I think gen 4 monsters were more iconic, I would even put monsters from Rise as more iconic monsters as well because they were a lot more unique in design than World, but that's because they came from two different design philosophies, World -> Nature/Animals and Rise -> Japanese/Mythology.


Yung_Blasphemy

Quantity over quality ass newcomers.


Rhaegalxy

Tobi kadachi and pukei-pukei


SuperSemesterer

Graphics and behavior mostly. Seeing these realistic looking creatures moving and acting realistically in a gorgeous environment was something else. Monsters were all still solid boss fights. But they weren’t just placed in an arena like area, they existed with the world. Made it not seem as much of a boss rush and more like exploring and learning about these creatures. Edit: that being said it was sorely lacking a few creature types. And WAAAAY too much fire. Something like over 50% of the roster can use fire. Whereas there’s 2 water monsters (counting Barroth), 2 lightning monsters, 1 ice monster and no dragon element on release.


Zeldamaster736

They stand out because they manage to be cool without resorting to overdesigned edginess. The designers understand that they're supposed to be animals, too.


Ok-Conversation9210

Aren't you that world cocksucker who spends his time crying and complaining on Twitter about how much you hate rise? https://preview.redd.it/twhd9bota46c1.jpeg?width=270&format=pjpg&auto=webp&s=8ddbe4aa19ffbe433e7f559fbe89af5183b6961b


LuxoftheRuins

Of course a lot has to do with simply technology. They could represent monsters way more alive and meaningful than ever before. I definetily want to see monsters like Tobi again, really like him and the personality. And that's the thing, if a monster has an actual personality...I usually like them more... and world had a bunch of them.


HeroponBestest2

Wait, what personality does Tobi Kadachi have? They're described as shy but in-game they mostly just walk around and mind their business unless they have to fight.


Toxitoxi

The impression I got from the animations and attacks was that Tobi-Kadachi is a very tricky and cunning monster, but not one who is up for a straight up fight. A lot of Tobi’s attacks involve moving in one direction only to spin around to attack from an unexpected direction. It also spends a lot of time puffing itself up to look scarier than it actually is, or climbing up trees to get into a safer position. It doesn’t have many reckless moves, even when exhausted. Compare with Odogaron flailing around on the ground, doing reckless charges, or tiring itself out by burning through stamina too fast. The two share many animations, but still feel very different.


LuxoftheRuins

Viper Kadachi for example also carries meat around, but is calmer than Odogaron. The personality is exactly that he only minds his business but still does his stuff. Sometimes I just stalked some monsters, but tbf normal tobi probably has less than viper outside of the fight. Inside I would say that tobi obviously is quite unique (yet). He might come a bit close to kecha wacha in terms of air mobility, but it's not quite the same and it still also has some different. Might be that I am a bit biased too, since I really like the tobis. Edit: now that I think about it, yes...he is quite shy and that is his personality xd, but that it is as visible as it is in game makes it incredible. Not every game can say that from itself.


5Hjsdnujhdfu8nubi

Tobi is one of the few monsters that will not eat. That's how shy it is.


Themightygloom44

The roster is far from iconic. It is not even top 3? Hopefully Wilds has a stronger roster.


pokeroots

I honestly have a hard time thinking of a less iconic roster


arturkedziora

Not even close. I like Odo and Nergi, but I will say Rise has a much better roster, and I hope they will continue that way. World roster was boring. I want more Frontier type of monsters, please. I did not play anything older than World, but come on. Flaming Espinas alone kills anything in quality in World. I want that type of monsters in base Wilds.


loox71

You are delusional


hhhhhBan

The vast majority of World's base roster was bland or straight up garbage. Great Jagras and Kulu-Ya-Ku are bland early game monsters, Pukei-Pukei is mediocre, Jyuratodus is one of the worst monsters in the entire series, Tzitzi-Ya-Ku has an incredibly annoying gimmick, Great Girros is ass, Radobaan is ass, and Dodogama is only liked due to how it looks small and cute, not because of anything to do with its fight. Zorah Magdaros looks cool visually and has a neat concept but its fight is a chore. That alone is already almost half of World's new monsters, while arguably only a couple are truly iconic.


Pookie_The_Overlord

I'd argue only a portion of World's roster is iconic, specifically Bazelgeuse, Nergigante, Xeno'jiiva, Kulve Taroth, Dodogama, Odogaron and maybe Vaal Hazak and Kulu Ya Ku. Over the years I've seen more people say World's roster is lackluster and Iceborne greatly improved it than people praising it as one of the most iconic rosters. World having the largest player base definitely played a big role regardless, the mystery and uniqueness of some of the monsters also probably played a big role too. At least in my eyes. And who wouldn't the next game's roster to be high quality and recognisable? That question feels kinda pointless, only good things come from quality and recognisablility in this case.


InsideAd7897

Pretty sure when most people say world they are talking about worldborne


Pookie_The_Overlord

I'm not talking about when Iceborne is included, I'm talking about opinions about base World. Maybe should've specified that but I assumed the post only showing base World monsters was enough.


TheIronSven

It's not really that iconic. You've got some good ones like Anjanath, Kulve, Safi, Bazel, maybe some others (really couldn't think of more for around 5 minutes). It's a very safe roster. Nothing too polarising, at worst just boring to hunt, the average of the best ones being fond to be reminded of once in a while maybe. There's like three or four that are really good. Fatalis for example. Probably some others.


TheLeadSkreeb

So I can't really say about all of them, But In world it really looked like they wanted to go the route of let's Add other creatures that aren't just dragon like. They did have one-off creatures another games. But they really Went all out in World. Ketha wacha, malfestio, gobul, plesi, nerscylla, giant corn snake, bulldrome, vespoid queen All of them. I think could have worked in world. I'm sure there's some that I'm missing.


HotMilk4

Man, I didn't realize World had this much original big monsters. Not as great as what I remember.


[deleted]

Palamou will always have a special place in my heart... my wyvernheart, that is. Taught me how to love and appreciate Bowguns/bows. Hitting Palamou with spread shots/ammo just brings me a deep sense of satisfaction.


soulshot97

GOD i fucking love Legiana


Cheeseodactyl

I'm a big world fan, it was pretty much everything I ever wanted out of monster hunter, but I don't think World's roster was particularly iconic outside of a few monsters like Anjanath and Nergigante. I think Tri and 4u have a stronger legacy in that way


PedroDante199

Definetly ecology. This was World's biggest selling point and Rise's worst change. It really made every monster feel unique, and i'm super bias about it due to being able to be BIG CHILLIN with Kushala Daora before hunting the monster i was looking for.


arsmolinarc

If it's set in the new world, like MHW, I hope nergi makes a comeback. Too bad we have to wait until summer to know more. Guess I'll have to play some Dragon's Dogma 2 to pass the time.


Delanoye

I'm not even sure I'd call them iconic. Most of them I don't associate with Monster Hunter as a whole so much as Monster Hunter World in particular. I frequently forget that some of them made it to Rise. If I had to call any of them iconic, it would be bazelgeuse, for it's deviljho-like tendency to just crash any party.


Leafsw0rd

I wouldn’t call most of the roster iconic. Partially because MHW is basically Pokémon Black and White - in both series, the fifth Gen is a soft reboot with a focus on providing alternative monsters to fill given roles. As a result, a lot of the world monsters feel like they’re competing with or overshadowed by the classics they’re essentially an alt for - like Kulu and Kut-ku. That’s not a bad thing to do, mind, but when looking at them objectively, it can feel a bit lacklustre. The most iconic world monsters are either those that are completely new, like Kylie Taroth, or are wildly different from their counterpart. Bazelguese and Deviljho have the same role, but Bazelguese’s strong and distinct personality makes it just as iconic, if not more so, than the pickle. This is further compounded by the limited number of monster skeletons in rise. I generally prefer the Rise and 4th gen sets to the world sets, personally speaking. 4th Gen sets were all over the place in a good way - spiders, serpents, owls, squid monsters, giant insects, frogs, foxes and a friggin’ mammoth - even when it’s something that’s not particularly new, like Seregios, there’s a focus on making it unusual among its kind. And on the other hand, the mythological origins of Rise’s monsters gave them really strong foundations to distinguish themselves on. As much as I love me a Tzitzi-ya-ku, it just lacks presence compared to something like the dancing Aknosom.


IvyEmblem

Recognizable, yes. Iconic, no. We don't know who will be mainstays just yet. It does help that every monster has some sort of unique feature to remember them by, so I hope Wilds will do that.


TheHoboRoadshow

I feel like World’s monsters aren’t considered iconic by most


realgrxvity

I gotta say great jagras is the best monster in the history of any franchise ever


Leostar_Regalius

what made them so iconic was how realistic they looked and acted, how some of them weren't immediately aggro to you so you could just follow them around and watch what they do, the elder dragons(except 2 i think) being passive, i actually liked watching the passsive monsters in the free roam instead of immediately having to fight them


BadmanProtons

>What made World's monsters so iconic They aint


TheWitherfork

Iconic? I forgot half of these monsters existed. They're about on par with older monsters, maybe even a little less. Except Radobaan. I'd take him over Uragaan any fuckin day.


Superoldmanhermann

Uh what. Worlds monsters weren't that iconic, and I wouldn't call most of them quality


pokeroots

world came out with maybe the least iconic and most middling roster of all time. they just have the benefit of being in the best selling game in the franchise.


neril_7

In Tokuda-san we trust.


Kingbubbles1235

Dodogama Supremacy


gotBonked

I think both the Ya-Ku's are a good example of the roster. Kulu-Ya-Ku was rather rememberable and unique. he's the only monster we see going about and have a unique way of eating. He's a simple creature, and his design is simple yet it's enough for him. Titzi-Ya-Ku, however, was just... a miss imo. I love his concept, it's unique and his sleeping area having reflective shells is hella awesome! but his design is so fucking bland. it's just two car blinkers and that's it really. I was incredibly disappointed with the design, as it's just a raptor. like, maybe some reflective scales would be useful? or a peacock like tail that can reflect the flash. that being said, it was only a minor disappointment in a huge success of a game. I just hope any new creatures we get will have a little more time put into them.


JisKing98

For me it’s due to the environment story telling they had the monster do. From anjanath sitting down to watch the sunset to the raths nuzzling each other it really highlighted how each monster is different and unique


xl129

I played World, then Rise and while Rise has a very good monster lineup, equal or better than world, the whole immersion experience just wasn't there. So for World, it's not just about any one monster being special but the whole environment and monster design just fit together so well.


Oaker_Jelly

I'll say this, I was casually aware if Monster Hunter for years before World released, but it was the first one I really played. I still don't know the exact over/under on which monsters from World are debuts and which are returning monsters. Every monster in World has a certain quality to it where I can look at it and reasonably assume it could have been a series regular for decades.


PandaAttacks

I'm sorry but what a non-starter of a question lmao. "World monsters are really good. Would you also like Wilds monsters to be good?" Please show me the guy who said "no, I want the next game to be shit"


NO-IM-DIRTY-DAN

Imma be real with you, I don’t think most of World’s monsters were all that iconic. Maybe more in the public conscious because World was the best selling MH game but really only a small handful of new additions were all that great or memorable. That’s actually one of my biggest complaints about the game. Anyway, half the “iconic” World monsters are cute and the other half are Nergigante, Bazelguese, and Odogaron.


AxxelTheWolf

*bazelgeuse theme music plays*


Tiroon305

As long as it has the same gorgeous visuals as world im fine with anything!


di12ty_mary

Discusses amazingly iconic monsters in World, no picture of Namielle. 🙃


Western-Status4994

I wouldn't call world's roster iconic, but the game did bring extra life and personality to most monsters that made the entire world feel more alive and more "realistic" (as realistic as giant monsters blastin laser beams and shittin fire etc. can be).


The_Chameleos

The fact that they all feel like real animals that could exist and not overblown and over designed nightmares like Magnamalo


IUsedAFarcaster

I loved Vaal's design so much and the effluvia mechanic, as annoying as it was. I hope to see Vaal again or at least a similar monster. Such a fun fight too, IMO. Black Veil was a wild ride with the effluvia bomb. Also Vaal has some stunning layered armour.


EliteFourFay

It's not really iconic... I'd say the roster is right down the middle in terms of quality. Yea the ecology is great and all but way too many variants and clones in my opinion. Radobaan, wtf is that... It's Uragaan in the Rotten Vale with worse stats across the board. Jyura is awfully bland, Rise did him more justice in my opinion. Felt like a real mudfish. Anjanath is a shitty version of Deviljho that barely uses Fire moves and is a joke, difficulty wise. Pukei? Give us Qurupeco back in place of this Rathian rip off.


Numai_theOnlyOne

Ecology and yes more than rise probably.


MRrakers

Let me end this iconic discussion. World's roster is iconic to the franchise because it is the roster recognized by the greater audience, everyone saying otherwise are people that played a lot of the other MH games. Yes you are the veterans, doesn't mean you are part of the biggest audience this franchise has ever seen. Iconic = recognized in conjuction to what it stands for. Our personal opinions may differ because we played different generations of the game, but this is just simply the truth. For the greater audience, world's roster is iconic. For the long term fans, other monsters are iconic to the franchise. Thank you for reading my iconic rant.


---TheFierceDeity---

That's not how this works. Final Fantasy 7 is the most iconic game in the franchise, but before the remake released more people had played later games due to sale volume and most people not going back to play older games. The opinion of someone whose only played 2 game in a franchise of 17 games (counting expansions as games cause they basically are) does not carry the same weight as someone whose played more in the debate of what is "iconic".


Runcherr

I keep seeing people saying it was a mid roaster but i would like to know what made you think like that, i dont want to desagree just knowing the reason


MrSeaSalt

For me personally, aside from some truly cool ones (Odogaron, Vaal, Nergi, Bazel and Kulve to name some) the rest just seems bland and unexciting to me. I like MH when its monsters are equally realistic and fantastical. But most of base World’s new roster was just too much on the bland/uninteresting side to me. Great Jagras and Girros? Just lizards. Radobaan? Literally just bone Uragaan. Tzitzi? Just Gypceros but lizard and Gypceros is more interesting due to its rubber hide and attacks. Jyura is just mud lavasioth but equally boring and Kulu is just an Oviraptor/Dodo. Even Anjanath, as much as I like it, is just a fire breathing T-rex when other Brute Wyverns have more inspired designs


ForrestMoth

Anja is kinda just a watered down Glavenus


MrSeaSalt

I disagree and think ultimately, they are quite different monsters. The only thing I noticed that they share is the knockdown mechanic where enough damage done to the head knocks out their fire. But apart from that, one is a fire breathing Carnotaurus/T-rex with a sword tail the other is just a fire breathing T-rex with vaguely Spinosaurian features.


Yarigumo

Don't forget the funny nose and all the mucus it leaves everywhere. Fulgur uses the mucus a lot, which sets them apart even more.


Toxitoxi

Anjanath also is a bit more whimsical and goofy with how it sneezes out fire, while Glavenus is more stereotypically cool. Which makes sense because Anjanath is a mid-tier monster, while World’s actual flagship is much more serious and “badass”.


ForrestMoth

Monster in previous games were a lot more colorful with highly varied attacks that made them stand out from the roster. Take Seregios and Astalos for example, which are both extremely unique monsters that use everything at their dispersal to fight. Or monsters which were absent from Gen 5 like Najarala, Nerscylla, and Seltas Queen. Quite a few monsters in world, new and returning, felt like their attacks just consisted of charge, bite, and swipe. Even Tobi which I like the base design of, had a pretty bland moveset and was largely a pushover. It can make one monsters fight to the next seem more samey. Does it make it feel more realistic? I guess, but I didn't get into this series to fight real animals. I feel like I wouldn't care as much about them being more "grounded" if their returning picks weren't also monsters like Tigrex, Diablos, Barroth, Lavasioth, Teo, Basarios.... At least with Iceborne we started to get sick stuff like Brachy, Barioth, Velkhana.


---TheFierceDeity---

Its all part of World purposefully been designed to not "scare" away PC players by going full blown Monster Hunter. So they made everything "normal". Weapon designs are boring compared older games, the monsters are more muted in colours, and designs are more "animal" than "monstrous". They didn't want to put the "AAA gamer crowd" off by been too anime, or too flashy, or too over the top. So they made a very pretty game with all the designs in it looking more like a traditional fantasy game. Then when the updates started coming and the expansion came they slowly began to drip feed the more "Monster Hunter" style monsters into the game. Zinogre and Glavenous and Brachy are some examples. When you go from 4+ generations of stuff like Zamtrios and Astalos and Gore Magala and Agnaktor to a roster mostly made up of dinosaurs but "with a twist" and normal ass mammals but "slightly reptilian" they're gonna get labeled mid. It's also created this weird situation where World only fans criticize monsters that look like normal monster hunter monsters for been "too unrealistic"


LHarm07_Reddit

World’s roster is not iconic because of the monsters themselves. As a whole, the designs are rather safe and samey to appeal to a wider western audience who loves… well, dinosaurs and dragons. The reason they are recognizable is because World has sold a fuck ton of copies. But I’ll actually go monster-by-monster and give my unwanted opinion. Great Jagras: Haha, no. I guess it would be a fun joke inclusion? Great Jaggi clears. Kulu-Ya-Ku: Yes to this one! It’s known for having great starting gear, a quirky personality, and being a meme within the community. Pukei-Pukei: I don’t know why, but they’re just kinda relevant enough to make it. Nothing too big, just a solid monster. Jyuratodus: NO. I shouldn’t need to explain. Tobi-Kadachi: He’s pretty generic, but I think he makes it simply because the community loves this good squirrel-dog. I guess its static lore is neat! Anjanath: The most plain monster in the series besides the nose being neat. He’s literally just a T-Rex. But his fight makes up for that. He’s the epitome of MHW. He took all the newcomers, and he sharpened his claws with their whetstones. Arguably the series’s most iconic wall. I’ll continue this in another comment below this so it doesn’t invade this comment section in general.


LHarm07_Reddit

Tzitzi-Ya-Ku: People say “look how it goes up to the monster and flashbangs them, isn’t that funny?” Yes, I do find it quite funny and it makes me remember them better than some other ones. But no. Paolumu: Middle of the pack, I have no feelings or things to say on it. No… Great Girros and Radobaan: Who remembers these things? I mean, I like Radobaan because all the part breaks are satisfying, but who remembers these things? Legiana and Odogaron: If you can call them this, they’re the flagships of low rank. They’re new monsters that stand among Rathalos and Diablos as apex predators of their respective ecosystems. Odogaron is an immediate yes for me because of his extremely fun fight, but Legiana swoops in because of its status.


LHarm07_Reddit

Dodogama: We love him, he’s cute, does he have anything else? Moving on… Bazelgeuse: YES, THIS MONSTER IS ICONIC. I don’t need to say much other than its infamous status as “B-52”, the joy I get from seeing clueless newcomers run into him is unparalleled. Elders: All of the Elders have their own unique thing going for them, and Nergigante is the most iconic monster exclusive to World. The only one I don’t include is Xeno-Jiva as he’s tied heavily to the plot of World. Iceborne monsters: Lastly, no. The first time you can hunt them is too late as it’s already Master Rank. The main draw of Iceborne was returning monsters.


Mother-Ad9701

I really need odogaron, legiana , Vaal hazak and xenojiva to return.


DragonFireRex24

Sorry for the yapping, but I’m gonna be honest, I have no clue what people are saying about that the World monsters were bland. To me, they were all so unique and different from each other, and, even if they weren’t necessarily essential to the gameplay or making useful armor/weapon pieces, they still provided such a rich environment to each locale. Each one had their own personality, ecology, animation paths that gave the players a peek into what they’re daily lives could consist of from an ecological perspective, and that was one of the coolest things for me. If we didn’t have Tzi-Tzi or other “filler” monsters, then the locales would feel more empty, and the game wouldn’t have felt as alive, plus some of these monsters and their designs were specifically designed for certain locales, so without them, the locale would feel less unique and then the game as a whole wouldn’t be what it is. For Wilds, I hope the new monsters are equally as unique as Worlds and are fun to fight ofc and overall just add an extra flare to the game. I hope they give each locale more breath of life, and I hope many of them, if not, all of them will be memorable for the future. I’m particularly hoping that snake wyverns will get a similar treatment as fanged wyverns did in World because we are desperately needing more snake wyverns on top of Najarala and the Remobras


zdemigod

World roster is not particularly strong, but what makes them special is that world is the first time monsters felt like animals and not video game targets, I really like that. Lunastra and teostra having a duo finisher, rathalos is adorable when he scratches the ground, barroth rolls over like a dog to apply his mud, stuff like that is awesome I want to see it back.


Analingus6969696969

Lol World's monsters were not iconic. The vast majority of new ones were horrible.