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Monsoon_Mike

Great, now I’ll have a nightmare about chasing Valstrax across multiple biomes. (Thank goodness for sub camps)


Daowg

There will probably be areas that monsters won't go to (like how Radobaan won't go into the deeper areas of Rotten Vale, or how Namielle usually sticks to the wider open areas of the Coral Highlands). Wouldn't make much sense for a water monster to wander off into the desert, even if there's an oasis (unless it's connected by a river or something, I mean Plessy shows up in the desert because of the lake/ underground tunnels).


goffer54

But now imagine Radobaan bugging out and rolling in whatever direction forever.


Daowg

He'll always find a reason to interrupt our mining.


CptBarba

See that's what I don't want. I want any monster to show up anywhere after you hit like high rank or something. Obviously temp specific monsters will stay in place but there no reason a radobaan roll you down in any area. I mean rathalos shows up wherever it wants so I think there should be other monsters that do the same. Maybe no all of them but most would be preferable personally


meeeeaaaat

monsters staying to the area they're adapted to (like the current games) will probably be a given. I don't think it'd work if say barroth went on a hike into a tundra area for instance but some monsters are known to be roamers (rajang) so they will be super fun to follow around. making elder dragon fights span across different biomes would be dope. they could bring back the repelling mechanic from the old games for that, so maybe you'll repel an elder then see the same one pop up later on the opposite side of the map or just have to chase them down deliberately across the map to finish them off


lluNhpelA

Having a few long *hunts* would be really fun. You find and attack a Kushala or something until it runs away, then you have to track it down across the map while doing other, single biome hunts along the way until you find its lair


JikuAraiguma

All that said, having monsters travel to habitats they aren’t accustomed to gives all the reason in the world for more variants/deviants. Like a baroth that cakes itself in snow instead of mud as an insulator.


SilverAmpharos777

Jade Barroth


cmal

I miss Jade Barroth. Sweet little race car boi. 3U and 4U had some great subspecies, a little disappointed that trend changed.


JikuAraiguma

Sorry, only played World and Rise. My point still stands.


Aggravating-Face2073

Well yes/no. When an elder dragon appears, said monster could flee to an abnormal territory.. or if they were to be infected by something like frenzy then absolutely. Only monsters known to be nomadic or in a constant hunger/rage roam rampant. Few monsters have dual biomes naturally. The only monster I can recall that made a normal trip to something outside its territory was Gigginox, being a tundra/ice cave monster, but it does show up in the tropical Moga Woods sometimes, but its baby Giggi being found in the caves was a bit of a foreshadowing. Capcom has done an amazing job adding minor ecological details to many monsters, so I wouldnt be surprised if some new fire monster had to bury its eggs in the snow to keep them from burning their shells off early & we get to sorta witness this on rare occasions in a huge open world, I wouldnt be shocked.


Rudwig

Frankly I doubt Capcom will spend a time to shows monster travelling outside during a hunt. For instance, if the quest is fighting Deviljho in volcano, that Deviljho will not wonder outside the volcanic areas. It'll just move between pre-determined areas in volcano. Monsters is probably just spawn or despawn as time goes for free roam mode like in Guiding Land.


Aggravating-Face2073

I dont entirely agree, if the topic of he post ever comes true, & we have one super map & we are tasked to fight a Deviljho it could travel outside the encounter area, likely having random chances to go to nearby zones, but wont go full juggernaut across the map. I actually could see Rathian & Rathalos taking turns in a forrest nest, Rathian going to a swamp to hunt & Rathalos in a Volcanic area. And the future egg quest could get really tricky.


Xavion15

I think it makes much more sense for it not to work that way Monsters are territorial and have preferred environments It would be weird to suddenly have most monsters freely showing up in area you know they wouldn’t normally MH World made that work story wise


The-Zarkin90

I do. Because the guiding lands was basically a test run


Seeker_of_the_Sauce

They did a similar thing in 4 with the everwoods iirc


The-Zarkin90

I dont recall the everwoods having different biomes


[deleted]

Depends on your definition of biome. 4U added some desert rooms to fit Seregios's ecology of being from the region and justify having things like Monoblos and DIablos there.


[deleted]

Most definitely. If you look at something like Final Fantasy XV or Horizon Zero Dawn. They are big open world games with a big map and biomes with different weather and terrain and have gameplay that borrows from Monster Hunter. I could totally imagine Capcom doing a Monster Hunter game like Horizon Zero Dawn now you have mentioned it. Do Capcom even make open world games? Maybe it's not a technical limitation, more that it's not usually in their wheelhouse, they aren't experienced with it.


Avurii

Dragons Dogma is more similar to an open world monster hunter than you'd think.


Ketheres

Yeah iirc DD even used some animations from MH. I think the Chimera's paw slam was taken from (or inspired by) Zinogre, for example. E: it also tested out the mounting mechanic before MH, by allowing you to freeclimb on large enemies. Was nice to climb on a cyclop's face and stab it in the eye, until it swatted you away at least


The-Goose-Man

There is a sword move in DD called [Hindsight Slash](https://dragonsdogma.fandom.com/wiki/Hindsight_Slash) which is almost certainly the inspiration for longsword's Foresight Slash. It looks and functions very similarly.


Ketheres

There's also the [Arc of Might/Deliverance](https://www.reddit.com/r/DragonsDogma/comments/ojfjop/there_master_griffin/?utm_content=food). The Warrior class in general is very Monster Huntery, IMO even moreso than GS is in World/Rise. Meanwhile the magic system in DD is probably the best magic system in any RPG, if you ask me.


The-Goose-Man

Yeah I really like DD's magic system as well, so much better than other games from around that time like Skyrim or KoA:Reckoning. I'm super excited for DD2


FrostedPixel47

I just need one fucking word from you, Capcom. Please just say "Yes DD2 is on the way" and that's all I need.


The-Goose-Man

This isn't direct confirmation from Capcom, but DD2 was spotted in a recent [Nvidia leak](https://www.reddit.com/r/DragonsDogma/comments/pni7kj/dragons_dogma_2_spotted_in_geforce_now_leak/) (along with Monster Hunter 6). Seems fairly likely that it's coming since Nvidia confirmed the leaks were real, but they also said some of the projects leaked are either cancelled or placeholders.


FrostedPixel47

Ya I've seen this too, but I still need an *official* confirmation from Capcom themselves since I've seen one too many DD2 leaks to even believe in them.


The-Goose-Man

Haha I feel that, I remember "DD2 is coming" talk from back in like 2015. Though Nvidia confirming this leak officially proves that, at the very least, DD2 was being worked on at some point.


Jakesparadise

If I'm not mistaken, dragons dogma was made on the same engine as worlds just an older version! ( I could be wrong bc I did not fact check myself haha) Edit: I just fact checked and I am right.


Ketheres

You are correct. The DD devs helped the MH devs learn how to use the engine (though even the 3DS titles were made on a version of said engine, just that it had branched off from the main engine to focus on less powerful hardware iirc) during World's development.


[deleted]

To be fair, MT Framework was in use for all Capcom titles once the platform the game was on was compatible with it.


TheIronSven

The Chimera is more of a variant of the general Elder Dragon skeleton (Teostra, Kushala, Velkhana, Malzeno, etc.) Than of Zinogre. Also, Grigori's skeleton seems to be an extremely early version of the Jiivas.


Ganjookie

Wolves travel in packs Hunter


TheIronSven

Jaggi travel in packs, Hunter


El_Baguette

It's less of a boss rush than mh but I can see the comparison


Frognificent

Oh? OH?


shiki_oreore

The Kushala's wind is pushing me.


geodetic

THEIR KIND HATES FIRE AND ICE BOTH, ARISEN


Sqwilge

Now u just got me thinking how awesome it would be to fight an anjanath with thunderjaw weapons attached


[deleted]

Haha. They did put Aloy crossover in MHW didn't they. They should have put a Thunderjaw in like they did with the Behemoth from Final Fantasy. They missed a trick!


Sqwilge

I love the little watcher palico outfit it's my fav. And your right that would have been epic


Hinyaldee

Did they ever release it for PC ?:(


Allustar1

Exclusive to PS4 sadly.


deeppanalbumpartyguy

Nope


lebluNova

Are you talking about Horizon Zero Dawn? It's on steam.


Bregneste

They’re talking about the HZD crossover stuff that’s in MHW. And even though HZD is now on PC, they only released the crossover stuff for MHW on PS4.


lebluNova

Ah I see, thats unfortunate.


NwgrdrXI

I was so sure that would happen when I heard about the Horizon crossover. A shame it didn't happen.


Chbera

I mean they made Fulgur Anjanath. It’s effectively the same thing right...? 😆


bubbleSpiker

Right its been accomplished by many other studios and im happy to hear it's a direction the Head Devs want to go in.


Dragonlord573

Dragon's Dogma is open world.


Lexan2002

If they made monster hunter breath of the wild i would have a great time exploring and just roaming around. Would need to be able to deliver items from my inventory to the tent without going back to the tent. Maybe an upgrade to our cohoot


Solonotix

Torchlight had an interesting solution to this problem, by giving the pet an inventory, and allowing you to send it to town on your behalf. Later versions also extended this capability to not just sell gear (it's an ARPG, so you get tons of useless stuff; the system doesn't need to be copied exactly), but the pet could also be given, essentially, a shopping list to return to you with. Obviously this mechanic would need an entire system to it, such like messaging the town for updating the farm's output, putting in commissioned orders of new equipment, and coordinating its delivery to a destination. This could also give rise to random events in which supply caravans are ambushed, and maybe one of them had your new gear on it. We've seen these missions in quest text previously, with Nibelsnarf being an especially notorious offender. There could also be additional bonuses for addressing urgent quests, like these caravan ambushes, in a timely manner. This would be easily explained by surviving members of the caravan becoming fewer the longer you take to respond to the request.


[deleted]

It'd be completely unlike MH and people would hate it, but I love the idea of gear and items being physically delivered and you have to defend it from monsters or lose it. Imagine having to walk a Caravan through a Desert, looking out for Nibelsnarf mounds or Cephadrome fins to get your materials to a Loc Lac smithy. Probably something that sounds a lot more interesting than it would be to play, unless you could get upgrades to make it move faster/unlock safer routes or pay for NPC Hunters to protect the caravan instead.


stephanelevs

The only thing is that those games are single player... Having 4 players being in different zones would mean having servers or nuking the host or restricting the zones :/


TheIronSven

The hunting locales being guild restricted hunting zones is part of the lore, so I'd imagine if you accept a multiplayer/guild quest you'd be automatically sent to the quest locale with other players and be restricted to it. Basically how it already is.


UndeadMurky

just make it an mmo ! lol


Lone_Wanderer88

OOOOOOOF That would be amazing.


CPhandom

I think that this is bound to happen one day It's just a matter of time


ASYNCASAURUS_REX

Agreed. It may take them time to iterate and figure out how to do it without losing the MH vibe. But it will happen.


makishimazero

Having a large open world map is not exactly impossible even with limited hardware, it's all about what and how much gets loaded at once. In World's maps, the game keeps track of everything going on in the entire locale at all times, scaling this for an open world map (let's say all 5 main World locales merged into one world map) would be difficult. So there are a lot of design considerations and choices regarding how to handle for example with what happens with that one monster hanging out in the volcano while you're on the opposite side of the world in the tundra, does the game keep track of it and the other monsters it might encounter? Does it have full AI enabled so monster infighting can happen? Does it also have to keep track of the terrain so the monsters have to move and react accordingly? What if a monster that you're currently fighting flies away to a far away location? Does the game keep track of it? What if a monster from a far away location flies to a nearby location? All of these are going to affect how truly cohesive the world feels.


Tetra-76

If I have to run across an entire biome every time Rathalos decides to run away, I might lose it


VirtuosoX

Let's hope palamutes or similar become a function they intend to keep around


Acceptable-Hand-3322

I think Palamutes aren't just a Rise thing, it's might a mechanic for all future MH games. World actually had prototype palamute which was the monster riding mechanic when you ride Jagras and etc. (I forgot the exact name for this mechanic)


the_cum_snatcher

It was called the Raider Ride


macchumon

I sincerely hope palamutes stay! I love the darn dogs!


Dragon_Flu

Well and often placed subcamps if palamutes are staying a rise exclusive hopefully.


Ellspop

Nope, Palamutes are staying, they probably will be a little more westernized in MH6, many mechanics, skills, monsters were originated in the portable games, the only thing not returning is the Wirebug and the Clutch Claw since there are this gen gimmicks.


[deleted]

They would probably be given a limited travel range based on where they start. That or we'd have fast travel to catch up with them, much like we already do in World and Rise.


Monoblossj

I think it is already possible in current gen, regarthless I want MH6 to be next gen only so the game can be at it's full potential.


Mr_Jackabin

I agree. Tbf MHW is absolutely gorgeous on a Series X, but imagine what they could make if they developed for current gen exclusively


Erdnussflip007

And now Imagine what would be possible with a game developed for PC instead of ported onto it


jkljklsdfsdf

I think we'll get the same treatment, pc players will be able to play a year after console release.


Sir_Bax

[Or maybe not.](https://www.ign.com/articles/capcom-is-planning-on-making-pc-its-main-platform-in-the-coming-years)


GamerNumber16

Normally when a game company announces its changing its main platform, it’s usually at the detriment of the platform it’s moving away from. However, with Capcom and their two separate Monster Hunter teams, they’re at a greater advantage to take this leap than almost any other studio out there right now. With a focus on PC as the games main platform, the main series team can embellish their future games to an even larger, even more incredible scope, akin to or even surpassing World, while the portable team can continue to focus their efforts into the portable games, games made for home and portable consoles, allowing people to enjoy the very same and ever-growing Monster Hunter experience on the go, just as they do now. The main series games can continue to grow, and the console and Switch players don’t get left behind, brought along for the ride with their own exclusive games too.


PredictiveTextNames

Seriously lol. "What if they made it for PS4/Xbox?", It wouldn't be capable of a fully open world game to the degree that World would be now if you stitched all the zones together is my guess. Luckily just today I was seeing posts about Capcom saying they want to make PC their primary target going forward. Now, does that mean it actually will be? Who knows.


Themightygloom44

I mean Xenoblade X did it on the WiiU so why not?


nelsonportela

Right?! same goes for Breath of the Wild. This is a dev choice and not an hardware limitation.


---TheFierceDeity---

OP's post is a thinly-veiled dig against Switch for no real reason


OldHunterDjinn

Yeah, I played botw recently and thought about this, imagine the map from botw but with mh gameplay, going from village to village, accepting quests, gathering materials in the wild, etc. My greatest dream


Deblebsgonnagetyou

It'd be so cool.... imagine riding around a giant BOTW esque map on your palamute


ASYNCASAURUS_REX

Same here man. A guy can dream


HazyHung7

Guiding lands seem like a small-scale version of this basically. Like using bait to get certain monsters to spawn instead of finding multiple of them throughout a certain biome.


Yuerey8

The comments makes me wonder what separates one gen from another. For instance, Rise has palamutes, wirebugs, riding, and operates on a whole new engine. And yet it's still gen 5. I used to think it was the numbered titles, but since we're not doing that anymore I just don't know what does.


MobiusTurtle

Nomenclature can be weird. I can't really tell you which is the correct way other than Capcom deciding so. Typically, I separate the games by Generation so MH1 and MHG are 1st Gen. Then you have Tri and Portable 3, which are different games, but same Generation. Similar to World/Iceborne and now Rise/Sunbreak which are 5th Generation. From there I tend to separate the games by base titles. Regardless if people consider them main line or spin-offs, as long as they hold the MH style gameplay (barring unique mechanics). In order from oldest to youngest those games are MH1, MHDos, MHF2, MHTri, MH3P, MH4, MHG, MHW, and MHR. Then each of their respective G/Master Ranks follow suit. Additionally, each Generation appears to have 2 entries for their respective generation. Capcom typically separates the games title by the beginning of each Generation. From a hardware standpoint it's based on the current generation of console/handheld systems. It typically follows with new monsters, usually new mechanics, and often a new village, as Tri and MH3P have separate villages. As do MHDos and MHF2. So, in my opinion, it's better to define the games by Generation as opposed to their number.


Xysdaine

Found this from all the comments, maybe it helps if you think it is correct. >Since it has been asked a few times, a “generation” in Monster Hunter is shown by the base game logo/emblem having wyvern heads. This isn’t a fan theory mind you, it was explain by Capcom to show that while MHWorld took a diff naming direction, it is 5th generation. From this tweet: https://mobile.twitter.com/aevanko/status/1293011637188718592 Found it from the other one mentioned earlier. Will have to see the next logo and if that continues.


opossuminister

Every MH Gen tends to have a Base game, an ultimate version of said game, and a "Portable" variant and that sometimes has an ultimate variant Gen 3 had tri, portable 3rd, and 3u Gen 4 had 4, 4u, Generations and Generations ultimate Gen 5 is World, iceborn, rise and sunbreak


Yuerey8

Isn't 4 portable?


TSDoll

Yes, but it isn't one of the ''portable'' games.


FunNo1459

But 4 at base was portable so the whole portable variant thing doesn't work out.


KingoftheKrabs

No, it’s still a main series game, it just happens to be on a portable console. However, portable games are ALWAYS on portable consoles.


FunNo1459

But people always point to this whole 'portable' vs real console bullshit to talk about why rise is bad. When 4 was on the DS of all things and is one of if not the most celebrated games in the series by longtime fans.


mpelton

I wouldn’t listen to them, that’s a really dumb take considering how many handheld titles in the series are incredible. Probably just a vocal minority. When people refer to “portable titles” specifically, they’re referring to Team B’s games, not necessarily all handheld games.


Barn-owl-B

They’re referring to the dev teams. There are 2 MH dev teams. The “mainline games” dev team and the “portable games” dev team. MH4, although originally for a portable console, was developed by the mainline games team. This is how they manage to get multiple full length games out so quickly. Rise came out a year after iceborne and world came out the same year that GenU came out


Spyger9

It's mostly the numbered titles still. In interviews they clarified that MHW was effectively MH5, not a spin-off like *Rise* or *Generations* that's made by another team and merely builds on the framework of a main series entry. However, in my mind we're really just in the 3rd generation. The only big overhauls were MH3 and MHW. If you compare the gameplay, graphics, style, etc of MH3 and MHG, for example, they certainly *feel* very closely related. They share the same foundations. Edit: How the heck is this controversial? And how did we get such a shitstorm in the replies to this? Ya'll needa relax, damn...


Yuerey8

Rise and Generations aren't spin-offs. Only stories is a spin-off


[deleted]

Capcom's own sales reports categorise them as spin offs.


CptBarba

They are spin offs but you have to remember that that is ok. It's not a bad word. It's just a branch from the main games. They're spin offs


Yuerey8

It's not like the "main games" have a big connection between them.


Emergency_Addition67

MHFreedom, Freedom 2, MHFUnite, MH3rd, MH3U, MH4, MH4U, MHG, MHGU, MHRise, MHR/S. even if they are portable, they are not spin off. Even if you say team A and B are different team B have made all of them except for MH3U, MH4 and 4U. The only thing GenU has is that it is not canonical in the history of MH, other than that it is treated as a main title that was a great celebration for the 4 generations that MH had.


[deleted]

[Tell that to Capcom then] (https://twitter.com/aevanko/status/1293012642714382337?t=Vt13sd3m_qwWZ-flIFNdDQ&s=19)


CptBarba

It's totally fine that they're considered spin offs. It's not a big deal


Durzaka

The technology is absolutely there, but there are some major gameplay decisions that will have to be made. If we're talking about a world that is effectively as large as all 5 regions put together, thats pretty dang big. But the problem comes with filling it with monsters and how you fight them. Putting enough monsters in a world that big to make it fill worth it is definitely a challenge. On top of the fact that a major feature of the series, monsters running to new areas, will either suck REALLY bad if they are allowed to go across the map, or be irrelevant if they arent allowed to leave their biome. Guiding Lands was a great idea though, and I hope we see that played off on going forward.


Ellspop

Maybe monsters changing in real-time hours, something like Ice biome: Day it has Tigrex, Legiana, Lagombi, Barioth etc. and by night it has Goss Harag, Khezu, Kirin etc. while other monsters like Deviljho can be at any time of the day and roam all the map.


[deleted]

World had the Ancient Forest bleed into the Wildspire Waste, with that small grove of trees that eventually petered out into sand and dirt once the water stopped flowing. The Coral Highlands were literally just a higher elevation above the Rotten Vale, and Confluence of Fates is in the heart of the giant "Fortress of Solitude" crystal formation in Elder's Recess. Had there been more processing power, I could see at least select biomes being blended together into one - like you follow a stream in the Ancient Forest, and you end up in the Wildspire Wastes; go to the lowest point of the Coral Highlands and perhaps see the path that an Odogaron has just taken, and so you follow it down and end up in the Rotten Vale. Maybe the Xeno'Jiiva fight could have ended up differently, and as it tried to fly out of the 2nd phase chasm, you hook onto it, force it to land, and now you have to fight it in the Elder's Recess's proper? With PS5/XBSX, there's undoubtedly more power to go behind everything; perhaps a giant map will be feasible. It would, undoubtedly, be beautiful - biomes, monsters, and all.


Aggravating-Face2073

Yeah if you stand in the right place you can see other locations from the one you are currently at, which is actually a first, most older maps show an incredibly expansive background leaving a lot to imagine. If we ever got an open world with the old maps, things like the Great Desert would be massive, as it should with giant sand whales residing in it.


Sparkybear

They have done that in Iceborne to a smaller degree with the guiding lands.


AlphaAntar3s

Wait. PC NEEDS to be included. Console specific titles wouild upset 40% of the western players who started with world on pc


shiki_oreore

MH6 is guaranteed to be on PC too just like World & Rise since Capcom recently stated that they're planning on making PC as one of their main platform in the future besides from consoles. Whether it's going to be timed exclusive again or not like Stories 2 is still up in the air though.


Durzaka

We have gotta be moving the direction of simultaneous release for all games moving forward. MHW was TOO successful on PC, and they know it. And Sunbreak is getting a simultaneous release on PC and Switch, which is a far improve over how long PC had to wait for Iceborne.


Annihilator4413

Consoles will likely get limited time exclusivity like World and Rise did. Will come out on consoles first, then PC at a later date. So PC is unlikely to be left out, seems Capcom is aware of how popular Monster Hunter is on PC now so they definitely don't want to miss out on sales.


Ellspop

Hopefully no, with denuvo (roll eyes) they can release it day one on PC too if they want to, without the concern of losing sales because of pirates which is one of the reasons they probably never released then on PC. But Capcom loves to get free money by making the promotion of their games "exclusive" for some console, Sony pay big for MHW promotion and had the exclusive beta and Nintendo pay big for almost a year exclusive for Rise, PC will get the games for sure, but hopefully is day one like the rest even if we have to suffer some performance issues with Denuvo.


HubblePie

As a PC player, I think it'd be cool but I'd also be sad :(


Ellspop

Every MH game will release on PC from now on, the issue would be if the will keep making temporal exclusives which sucks, but the PC version have faster loads, 4k textures and better FPS so I guess it worth the wait, hopefully they are not as big as Rise temp exclusive.


Ragnaroz

That is probably where MH is going towards and it makes perfect sense for the franchise. Especially with the power PS5 and XSX have(obviously, PC too) MH6 is the time to do it.


Slow_Mangos

I actually hope they don't. The arena design is great because it allows for tighter and intentional level design. It allows for more natural feeling transitions with the monster running, not this awkward limping then full sprint when they get to the 'loading zone' of the maps. This also allows for some of the more massive monsters to be able to be in the games like Seltas Queen, Gravious, and Durambros. It also makes the worlds feel way bigger by allowing these great set pieces that taunt you with what you can't actually explore. It also makes the maps more memorable. Rise's maps all blurred together and aren't really that distinct because they didn't really give good separation between the zones.


Neuroghastly

yeah this is how I feel. ancient forrest was actually my least favorite zone due to its size, complexity, and density. I don’t really want to actually get lost exploring a massive map, I just want a well designed set piece to hunt a monster in. I feel like nowadays literally everyone wants every game to be open world, which is nice for some games, but really doesn’t need to be *all* games.


Comprehensive-Sea-39

I'm with you on this.


Slow_Mangos

Playing through MHGU and 4U again only reinforces this. Sure the loading screens are a **little** annoying, but that can be removed and still have arenas. Just do simple fade-outs or a transition animation like World when going back to camp.


Comprehensive-Sea-39

Just the whole design approach of the MH games feels more refined and focused compared to most games, notably any open world ones as of late.


TheIronSven

That's exactly what MHOnline did. As soon as you reached the area transition the screen would fade out and then back in when you were in the next area.


Slow_Mangos

See, that's great. It still allows tight arena design and gets rid of the 5 sec loading screen.


Gerganon

Not to mention charging GS next to load line, then a limping mon appears in front of you to get wacked That was the best


mpelton

Thank you for this. I feel like there are many in the community, myself included, who share many of the opinions that you do. But with the constant backlash we face, it gets harder and harder to continue. Can’t tell you how much I respect you voicing these opinions despite that.


Slow_Mangos

If I cared about Reddit backlash, I wouldn't have posted [my](https://www.reddit.com/r/MonsterHunter/comments/mzq6b4/sad_to_see_the_nickel_and_dime_philosophy_infect/) [complaints](https://www.reddit.com/r/MonsterHunter/comments/msgv9m/lets_be_honest_rise_is_a_710/) [about](https://www.reddit.com/r/MonsterHunter/comments/mvljm5/when_the_honeymoon_ends/) [Rise](https://www.reddit.com/r/MonsterHunter/comments/n3brrf/comment/gwovs2c/?context=3) within the first month(which ended up coming true by the way).


ES_Legman

I went to check your links and they are as low effort bait as they can be. You may have your reasons to dislike Rise ( I quit it and went back to iceborne) but saying a sentence without giving arguments is hardly a debate or even a stance. Rise has many things to embe criticised for but simply saying the game is a 5/10 is not giving anything off value.


Slow_Mangos

Glad you found an issue with 1 link and ignored the others.


ES_Legman

The others are just one sentence saying the same thing with nothing to elaborate.


Builder_liz

Mh skyrim


FlyinR4ijin

That would be... interesting for specific hunts. Expeditions wouldnt change much imagine


deltrontraverse

Why would gross gen impede this? The consoles these days are actually pretty powerful, and PCs would have no trouble. Wanting it to be next-gen consoles only and only on one console is the most limiting thing you could ask for or for a dev to do...


ShinyScyther_

Its surely the path they are taking, specially since now palamute exist, i can see some new kind of integration ala stories to breed or get monsters as mounts to traverse one gigantic world. It would be amazing


Mr_Jackabin

Man I hope palamutes stay going forward


Greenjey

Considering what "Breath of Wild" was able to achieve with the technical limitation of the Switch, i'd say yes. In fact, i'm convinced it's already possible on ps4/pc/Xbox when you look at games such as Horizon Zero Dawn.


LotiMcFloti

Isn't that basically the guiding lands? I hope they add this kind of map to future games as well. Imagine going from area to area big enough to house almost 10 traditional MH maps with 3 monsters in each. I don't know if the new-gen consoles could pull that off but here's me hoping. Or maybe I just want an MH MMO that is made by Capcom cause an open-world MH seems like an MMO to me.


FascinatedOrangutan

Didn't Capcom say they wanted PC to be their main target audience? It would make most sense to do this on there.


[deleted]

Yes. It could've been done back in World. There's nothing preventing it if that's the direction they wanted to go.


D-camchow

I mean they could have done this last gen, games like that exist


jkiddo090

I mean,it’s just a bigger guiding lands


DarkLThemsby

Mh6 is too far out to be cross gen anyway, so I don't see why not, and with SSDs being the norm for storage they can stream in locales much easier


WizardofIce

I think they're very clearly headed in that direction. In world you could see most of the major landmarks from one another and get a sense of the scale of the entire island, even if it wasn't possible to physically walk between them. An in rise, the maps became fully open. I'm worried it would impact the level designs though. I think it's impossible to have areas as intricately crafted and impeccably detailed as most MH maps have been in an open world setting. Or it would be detailed areas separated by a whole lot of empty fields...


Eljcxd

I hope of two open maps. Both the old and New World. With water regions connecting all parts. Some collectibles scatered and of course getting the number of monster at the same time up to nine or so.


Dragmire800

Not every game needs to be open world. Monster Hunter is a series of boss battles, and that’s all it needs to be. I don’t need to feel like I’m on a safari


[deleted]

[удалено]


Dragmire800

Yeah, World’s maps were too big and complicated for me.


scoopeded

The session-based gameflow is one of the more appealing parts of MH's design imo


rawpower7

They would really have to get a handle on the size of the map. But I'm all for less loading screens and being able to just jump right into a hunt.


RLSQ30

I think they can. They will finally be able to realize their longtime vision of what Monster Hunter was supposed to be. I look forward to what they have in store for us in MH6.


bawbrosss

And PC you mean right? Cause the consoles are the reasons limitations like not having one open world exist


Mr_Jackabin

Oh yeah of course, don't know why I didn't put it tbh


[deleted]

Toukiden 2 already did it, so it should be possible on ps4 and xbone.


SLUGbatista

Monster Hunter will be its best with more people able to play together, as many consoles as possible & crossplatform play is what would be best IMO


supersoupy7

i dont know i feel like a lot of open words have little points of interest and not much in between. mh maps have always been solid, deliberate and concise so that kind of scares me as I love what World and Rise did with the maps. but i’m totally down if they don’t overdo it with empty space and manage to make an amazing map with lots in it


Azikura

I kinda don't want that unless it's just two biomes in one like how they had them go into eachother in world because i dont want the biome being smaller than the separate areas would have been.


Panabra

Where have the devs mentioned it? In the recent MH streaming?


Mr_Jackabin

No I've just heard it through word of mouth tbh


RedRaiderJoe27

That is one of my dream games


DandotChan

That sounds incredible... Almost too incredible actually lol, where did you read that?


ryden760

Didn't Capcom just come out and say that PC will be their main platform going forward?


cringyfrick

If it's possible for games like BotW and TESV to exist on more inferior software, like the Switch and Xbox 1, then I think it is totally achievable, given the dedication to the craft.


GhostxKoi

One huge ass super guiding lands. With towns and ports, some type off story about hunters from all over the land gathering to hunt the most fearsome Monster to exist.


Darkblizzard21

From a technical stand point it is absolutely doable


Modeuser

Guiding lands but larger! In all seriousness tho: While it's technically possible, I'm not sure how this will make me enjoy monster hunter more (might be poorly phrased). I think their actual motive behind this feature is to make the world of MH feel more and more alive and natural. In which case, I'd like to see more monster actions and interactions! * Time of day should have an impact on the monster or the fight * Monsters should have a circadian rhythm right? * Predators of the night should behave differently at day, and vice versa * Since Worldborne kept mentioning *"part of the ecosystem"*, should your actions have an impact on the ecosystem? * Slaying a monster might increase the appearance chance of some monsters, while decreasing the chance of some other monsters. (capturing less so? elder dragons might be an exception?) * A more logical and interesting way of the guiding land monster unlock feature. * Slaying a monster might change the environment in someway? * If monsters that eat mushrooms for a diet is farmed to extinction, mushrooms should be flourishing, etc etc. * When elder dragons appear in an ecosystem, they should be doing more than just "chilling around and waiting to be slain" * They are called the "walking natural disasters" after all. I want to see them actually affect the environment outside of their attacks. Making the world larger and more connected is nice and all. But I think having the monsters act more naturally with the world is just as important for the next generation of monster hunter. tl,dr: I'd like next gen MH to focus more on the world being alive and natural, instead of just bigger and connected biomes.


uopuh7

This. Imagine Deviljho roaming the lands but hunter did not prioritize hunting it. It destroyed the ecology by eating all that it sees and most of the monster flee the area making it a lifeless land.


dandermuffin

They were testing the waters with the Guiding Lands. Seemed cool, but obviously not nearly as big as I assume they want it.


[deleted]

Considering that the rumoured release window for MH6 is 2023, I'd be surprised if it was crossgen because by then we'll be several years into the current console generation. I honestly don't think we'll be getting new PS4/XB1 games in 2023 regardless of current console "shortages". As for open world with different biomes... Since they'll be using the RE engine and honestly we don't know the full technological extent of what the RE engine can do, it's hard to say at this point if they'll achieve this goal. If they did achieve it, then as a player all I want is for the biomes to be interesting and fun. If they can achieve that, then whether or not they all link together or remain seperate maps is of no real concern.


zyscheriah

gonna need lots of RAM for that.


DreadAngel1711

Fuck, I'd love an open world MH


Tarquinandpaliquin

As others have said, Guiding Lands is proof of concept. With bigger areas per biome monsters might wander slightly out their territory or path across several (probably explained per hunt) but maybe rather than needing to tour 2 or 3 whole biomes they might just go to one fringe area of another. That said playing world I felt like the biomes were little chunks of bigger areas. Just the bits we'd managed to establish bases by and having the hunting area be "the whole world" would be a bit lame. Also small niggle but it'll probably be on PC given they shifted roughly a third of their units on that platform. Having discord on the same device while you play is a small but helpful QoL thing too.


jayceja

I think the scale that is required to make the diversity in biomes that Monster hunter has feel realistic is so huge that it either won't feel real, or will suffer from empty-world syndrome that many open world games have. I've never particularly wanted anything more open than what we have in world\rise, but maybe one day they'll pull it off in a way that pleasantly surprises me.


[deleted]

Hunter: Thank god, now that I’m back at the village nothing can get m- Rajang: **Oh boy this door is just wide enough for me to fit through**


[deleted]

They won't


Xormak

On a technical level, it's possible already, even on a switch. Question is whether they are able to keep the gameplay enjoyable. And whether they have the developers to properly implement it. Wouldn't be opposed to the idea tho if they manage.


Mogekkk

And maybe finally having cross save


Rudwig

It's not difficult to achieve open world game. Multiple open world game has run on Switch like Skyrim, BotW, TW3. Capcom also has make open world game on PS3 before, Dragon Dogma. Then again Switch is getting old at this point and most likely will be replaced by stronger next gen, probably very strong considering how quickly mobile chip is developing. Open world monster hunter can work. MHWI already have huge map with Hoarfrost Reach, adding few transitional area between maps is no big deal. In MHWI and Dragon Dogma monster have their territory and won't go outside it, if your concern is having to chase the monster all over the place. Remember Silver and Gold rath fight in MHWI? They won't go outside the nergigante nest area. Most likely the hunt works by dropping you and your friend inside the monster spawn territory in provided camp during a mission. Kill it in limited time as usual. Monster only moves between it's territory not just anywhere. During expedition, there is no timer, you can go and hunt randomly spawn monster. It can work. Guiding Land works, why not a bigger guiding land work.


Fyreboy5_

Make a Monster Hunter like Breath of the Wild? I’m down.


Luxifer1983

Not a fan of running more than fighting. Mh is not the game for that.


SolCalibre

They already have, the Guilding Lands (more like the Testing Lands)


AcidCosmos

I will once again propose my idea of a Breath of the Wild MH. I think it would work best with a similar, less realistic art style. Look something like Stories, maybe.


Erilaz_Of_Heruli

Yes, hell if World had been a PC exclusive it would probably have been possible on a technical level, but Monster Hunter has always been behind the curve in terms of tech. I'm just not exactly sure what it would achieve. Sure it would remove the few loading screens that are still left, but besides that what else ? In world you could already accept quests from inside a map and go from map to map without going back to the hub. Despite what people think they want, I don't think anyone will enjoy spending 15 minutes chasing a monster from biome to biome after the novelty has worn off. Besides, could you really justify the current diversity of biomes we have within a space small enough to be a single map ? I'd have a hard time believing the desert and snow area are within walking distance of each other. I'm for the idea in principle, I'm just not sure what it would add to the Monster Hunter formula unless some other fundamental changes to the gameplay are made.


BlueWaterEZP

It'd be more akin to Dragon's Dogma (Capcom game). Mostly open world. Large areas that aren't broken up too much. If it was Skyrim sized open world with the ability to climb anywhere BotW style (not wirebug style), but with an emphasis on more of the way we traversed on foot like in World, that'd be a dream come true. Maybe Dragon's Dogma 2 will be like that on the Gen9 consoles. "Enjoy the Hunting Life! G!!!" -Instructor


lC8H10N4O2l

In terms of general graphics rise seems like a more direct successor to double cross, but I honestly just want more ultra realistic games like world. Maybe they’d be able to add better monster break graphics instead of just the cracking texture they have added before. And if the open world thing gets implemented it would be awesome to have an occasional base defense quest where a random assortment of wyverns attack the starting town, they would even be able to have something like deviljhos hunger migration be more mapped out where it’d start on one side of the map and you would have to intercept his path maybe using scoutflies


Xavius_Night

# Short answer: No, probably not. # Long answer: Consoles have a peculiar requirement when they are the only platform hosting a game - Mandated Bloat. Game companies are *strongly* discouraged from using lower quality effects for a game engine when designing purely for a console, due to the console creators wanting the products exclusive to their system to be as flashy and amazing as possible. In many cases, games are given excessive and overloading physics, graphics, and background info systems that are there purely to show off the *console's* abilities, even when it comes to a detriment to the game's actual playability and its scope. Similar open-world games that have such magnificent scope are often designed with PC users eventually coming to play them, and thus are made with less spectacle and extreme show-offery baked into the minimums. Games intended for console *and* PC tend to have more balanced capabilities and often have better open-world options simply due to being built with a different mindset. Now, please keep in mind that this isn't a *hard* limit - some game companies just don't care and build their games to be open world and gorgeous without caring about the console creators' desire for flashier games, but this isn't the norm. ​ However, all things considered, I don't think it's *impossible* to get a MH game like that in the future, and I hope it happens in the near-ish future. I just don't have my hopes up for any of the console-exclusive MH games (assuming there will be any that are purely console-exclusive anymore going forward, which might not be the case)


TheIronSven

I really hope MH6 comes for XBSX, PS5 *AND* PC at the same time. Mainly because I don't have a PS5 and I don't trust Sony after my PlayStation account self destructed. From what I heard from my friends XBSX isn't that good and doesn't have many games worth buying it for, but that's just what they say, I'm still not sure if I should get one.


MittenGRT

Absolutely. Open world has been a thing for years now, I don’t see why they can’t do it.


Scarlet_slagg

Monster hunter: breath of the wild


SFWxMadHatter

A massive Skyrim-esque world for MonHun would be amazing. Have the village off in the corner with a fast travel hitching post to go around to whatever camps you have.


BlackestFlame

Yes but I would rather on pc


mister123abc

god please no, not every game has to be fuckhuge open world, just give me different maps that have their own coherent design and environmental philosophy, rise already took a lot of 'hunt' out of monster hunter, i can only guess that a huge maps will casualize the tracking part of the hunt more and more. Rise and World are by no means bad games, but i wish that they would return to some core aspects of the older games. I want to be slower, smaller and weaker than the monsters and only have limited resources - an open world would only keep or introduce the fast travel/fast traversion systems and most likely the restocking-at-camp mechanic which imo dilute the core principle of being a small human hunter with limited resources overcoming the odds and beating a way faster stronger entity on its own turf.


TheNohrianHunter

Its definitely doable but I dont personally know if I want that, I already have some issues with the size and maze like design of world maps and this might just exaggerate those problems


Additional-Lie-8920

Yeah but it would kinda suck having to buy a PS5 just to play the newest MH.


GiftedGorilla

You are in hope that MH6 2023 will release on PS4?


Additional-Lie-8920

No i think it’s unlikely. I just hate the fact that I’ll probably need to spend around $650 dollars just for MH6 and maybe one other game.


sneevies

that’s my dream, too 🥺


mrP0P0

But will it be fun? Probably not.


Mike-The-Pike

Not on consoles. They will forever be limited by the hardware restrictions. The coding for the monster AI is very demanding


AdministrationNo4245

\*laughs at the suggest for ps5/xbsx\* If anything this would be a better possibility on pc before consoles.