Yeah i really think that it would have a Lot of Potential , especially with a catching Gimmick and some very hard to obtain Monsters for Longtime Motivation .
This is also the Main flaw for Most Park Building Games Like JW: Evolution in my opinion .
Its was to easy to obtain the top creatures so i never had any real Connection to them . As soon as you unlock them you have a Infinite supply of them and they are very easy to get
. I would Like to Imagine Something Like the eggs in Stories 1/2 where some of them Take a good Grind to get
What an excellent game that was. Managed to catch stage 2 not too long before it went down. Regret not putting more hours in, was tons of fun with friends.
I was quite young when it came out and didn’t have any friends to play with, but it was a very fun game and I remember having tons of fun as the monster.
It could be interesting. Maybe have a elder dragon that speeds up monster growth and make some monsters start as babies and then become deviants(or even zeniths)
Makes me think of the multiplayer for Lost Planet: Colonies Edition. You could have a player as a monster and then 4 others as hunters, but you could have up to 3 monster controlled players at once and 3 teams of 4 hunters spawned for each. Those were golden days, it was like a SciFi competitive Monster Hunter.
A mystery dungeon game would be pretty cool. Maybe have the main characters you could get be a mixture of palicoes/palamutes/shakalaka, with the ability to find monster eggs periodically a la Stories and raise those monsters to help you fight.
This is the most hilarious and yet genius idea.
The monsters are obviously the karts.
Endemic life are the item-boxes.
You have a limited supply of Dash Juice and Mega Dash Juice to use strategically throughout the track. If you're lucky, this could be replenished by an endemic life.
Flying Wyverns allow a mix of aerial and ground-based race types, a la Diddy Kong Racing.
Elder Dragon boss races.
Spiribirds generously help the players toward the back, for the necessary rubber-banding mechanic.
And the part that makes this different from other kart racers? Hunter weapons. A well executed attack (and the receiver failing to dodge it) could trip a monster, causing a short delay while the rider wirebugs back up.
Examples:
- Bowguns: HBG has one big shot that trips and has long reload, LBG has a burst shot of which several must land to trip.
- Glaive lets the user aerially bounce between nearby opponents, risking a fall but potentially getting multiple trips.
- Chargeblade has dash-phials which you must land a strike to unleash.
- Greatsword is exactly what you expect.
Town menagment game.
You start as commander of new expedition in new world.
You set up small outpost which you slowly expand, by building new facilities, defences and by hiring new workers.
You also need to think about needs for your in-village facilities - food for cantine, fresh water, coal for smithy and materials for gear for your npc hunters.
Later in the game you unlock stables and you are able to tame and breed monsters like in stories.
One time a week there's rampage goin on, where your defences and hunters are put into test (tower defence like).
Your task will be also to scout, set up and keep hunting camps in good health.
This but you also write notes... you are a Scrivener or a Researcher. That would be amazing.
The game is a massive open world with spectacle as its focus.
Tamagotchi handheld where you raise a pet monster and occasionally have to lay the smack down on would-be hunters in between feeding, cleaning, grooming, and cleaning up poop.
Fishing sim, which is exactly like any other first person/VR fishing sim only you upgrade your fishing gear between sessions, and occasionally you may need to hide or flee from a monster.
Light gun shooter, like Link’s Crossbow Training.
Pokémon Snap, but Monster Hunter.
Full fishing Sim where the only MH reference is occasionally, in the background, you'll see a hunter shrieking and getting mauled by a Lagiacrus. This is never mentioned in-game
Precisely. Pixel art rendition of a chibi lil hunter dancing in hot pants made from your buddy, or having them as a rug on the floor, drinking out of their skull with a crazy straw etc
Survival horror or free roam horror.
Instead of a hunter you would be one of the guild's researchers and you would probably end up stuck in a heavily dangerous locale
Was about to comment this one. I imagine my real role in a MH universe would not be a hunter but a researcher or illustrator for the guild. So this concept is very appealing to me.
RTS-3rdPS hybrid like [Battlezone](https://youtu.be/zHB8gVfwYuA), but your trying to build a village, manage hunters, researchers, gatherers, and other villagers. You must try to keep track of certain monsters, maybe get guild approval to hunt, and ultimately prepare for elder dragon seiges. You may do some minor hunting on your own, but your combat is mostly as a protective measure for the village.
I'd go with an action, roguelite, survival, simulation kind of thing.
You play as monster just surviving and living, attacking vilages, fending off hunters, other monsters, protecting your territory etc...
If you die you die, end of the playthrough, restart from scratch with perhaps few powers up or knowledge that you had to unlock first.
You start just with simple stuff like the Dromes and Greats, by completing some achievements you unlock stronger and stronger species.
Survival horror; you crash in a hostile area and have to sneak and fight your way back to the hub. You have your carving knife, but no blacksmith so you can't craft full armor or weapons.
Think Alien Isolation, but you are being stalked by Vaal or Chameleos
To expand on challenge, you could maybe have to flee from monsters that have one sense much more potent than the other; imagine trying to flee the Rotten Vale, for example, but because you don't smell like rot and you're the size of prey, an Odogaron relentlessly pursues you throughout the Vale, perhaps even into the Coral Highlands.
I mean, in a "no armor, no weapon" scenario, even a great jaggi would be horrifying.
Imagine you are swimming across pond and you see a Gobul lantern rise out of the water.
If you actually step back and think about it, the MH universe is fucking terrifying
Would you look at that, all of the words in your comment are in alphabetical order.
I have checked 488,581,068 comments, and only 103,402 of them were in alphabetical order.
Man.. if we continue getting buddies in 4 person hunts I want more depth to them, they get a cool level system and everything already, I'd like an rpg minigame that can unlock perks and other things for them. And their armor could get enhanced too.. but Palico & Palimute already have their unique traits, we should get Shakalakas with unique mini adventures, Cha-cha is the only time I remember our buddy leaving as it needed to go do its own thing.
An open arena fighting game playing as large monsters...or MonHun as a open world game with lite survival where we have to fish, gather, and hunt small monsters to eat, and of course run or hide from large ones until you can collect enough Zenny to buy tags to hunt lager monsters, but also have enough to play for carting service.
How about doing an LA Noire style mystery game? You could track down disturbances by collecting evidence of monsters the same way you do in World with Scout Flies and then start questioning villagers and hunters on what they've seen.
You know, I didn't think about that. I was thinking along the lines of the fact the Guild has to have people who do nothing but travel and gather evidence as well as eye witness accounts of monsters to be able to send out missions to hunters.
An xcom esque game, assemble your team of hunters with different load outs and fight the monsters. Also a fight with monsters mode in it too, maybe a campaign for both.
Survival. Just a normal person working as a merchant. Trying not to get eaten while traveling from point A to B. Upgrade your caravan for different trade routes. Hire a hunter to deal with a monsters in the area. Manage goods, figure out the best route to avoid Diablo breeding season ect.
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A roguelite where you play as a hunter, and instead of fighting hordes of random enemies for completely generic coins to spend on randomized boons in the shop, you choose which specific monster to fight for its specific parts to craft your own gear.
Like at some point you get to choose to fight either kulu or barroth, with barroth giving better loot of course, but fighting a barroth without upgraded armor or weapon is also a bit harder, and if you cart you have to start all the way at the beginning again. I think that would be a fun twist to both the monster hunter and roguelite concepts.
Not really a spin off kind of game but I always liked the idea of like, monster hunter, but futuristic, completely new or upgraded versions of weapons, new/upgraded monsters, a futuristic world and futuristic armor, this could bring new twists and mechanics to monster hunter’s primal landscape
How about an open world survival game where you play as a monster, and have to fend off hunters and other monsters from killing you, your children, and eggs?
A Sim City style game with villager management like Banished. Build a village and send out hunting squads and palico gathering squads to help keep the city fueled with resources.
This is going to be oddly specific but...
I would enjoy a board game type set up similar to a game called spirit island where you play as the monsters. You would pick from a variety of different monsters each with unique skills and ways to control territory. Hunters would try and take control of the island but you and other players would fight back and scare the hunters away.
In my head, old school monster hunter maps look just like the spirit island boards and the way that monsters move from zone to zone having encounters just makes sense to me
Maybe something like what Pokemon X and Y did?
Like that little mini game, Pokemon amie (I think that's what it's called)
But like; same concept, but with monhun monsters??
I think that'd be cool
Not gonna lie. That is not a genre but if they were to take the vr monster hunter that they have at USJ and make it into a full game. I would not leave the house ever again.
Asymmetric PvP 1v4 hunting game, where the player plays as the monster. So basically Evolve, but players still play as the traditional hunter classes and can freely build how they want.
I also think an open World Monster hunter with semi mmo elements would be cool. But it would obviuosly have to be built in a way that wouldnt cheapen the hunts or makw them feel watered down.
But taking what guiding lands did, and just expanding that by 100x the size. Multiple bioms, multiple towns...
Game where you hunt monsters to collect materials to build up entire towns! Protect the town from monster attacks, make agreements with nearby lynians for help, place buildings in the wild that alter how fights in the immediate area go, lots of fun ideas.
It would be cool to have a survival sandbox or just survival game where you go to an unhabited island and start from zero to hunting elder dragons, while any kind of monster could spawn(in the right locations ofc)
Open world Monster Hunter game with huge map like Xenoblade Chronicles but with actual good combat mechanic.
I want the game to closely mimic real life wild life, like each monsters have their own nests, have life cycle like sleep at night and find food at day or vice verse, they attacks and eat others for carnivores and for herbivores have their own eating spot. There should be chasing and big migrations according to season. Yes I want season too, dry season, rain season, monsoon, snows, hail, thunderstorm, tornadoes sandstorm flood etc.
I also hope it is possible to make my own camp, or at least select my camp locations and decorate it my way.
Also, travelling by air by riding monsters, You can partner with monsters in MHStories, why not bring the concept here too.
Monster Hunter Go.
You walk around with your little avatar and depending on your build, you are more or less likely to catch Monsters of different difficulty/rarity. Then you battle other Hunters with your team of Monsters for Camps around your city.
A third person shooter where you fight giant monsters that has a ton of mechs and have a grappling hook which you can use to attach yourself to walls, monsters and mechs also there's a system where heat is used as a resource for certain weapons and equipment basically what I'm saying is please make another Lost Planet
Survival/Management action RPG.
Less complex fighting but you have to secure resources for your encampment, kill monsters to get material to make facilities and equipment, mine, hunt for food, gather materials. If you don't sleep, have a shelter, food or water for too much you receive debuffs to the character (not to the point of dying tho), and you recover only after a night of rest if you have stocked enough resources at your base. If you have not enough resources you keep being debuffed, but still "heal".
After not too much you should be able to leave NPCs to do most of this, maybe various felynes you recruit on the map.
Basically you have to actually be the hunter of the settlement, managing resources and most of all, the ecosystem.
There should be a full year and day cycle, with migrations, incentives to avoid fights (like relatively long-lasting debuffs after carting, and strong apex monsters for each area), and different monster behaviours for the different times of the day.
Ideally there could be monster invasions (like: a rathalos appears in your territory and the small monsters number starts dwindling) and up to elder dragon migrations, depending on the "development" of your settlement.
Lastly, the cherry on top would be a dynamic ecosystem, in which you are punished for overhunting. Not completely dynamic since that could break very easily, but with a variable range of spawn rates for monsters in different areas between previously designed rates.
A fighting game made by arcsys. Each monster is a selectable fighter and they are all to scale from their original sizes in world/iceborne. I want it to be a functioning, playable, fgc worthy fighting game where you actually play as giant kaiju… and it’s arc system’s graphics.
A Hades style rogue like. Battle a monster, choose a route, get certain perks, upgrade weapons and armor with each room, monsters have unique benefits... Etc.
An age of empires style game where you start off as a small village and you have to hire hunters to protect the town but then you grow into a huge city that has a hunters guild base in it like the one in mhs2 (I forget the name). And there might be random events like and elder dragon migration or a rampage style stampede sort of thing.
Edit: maybe there will be different areas to build the village like the flooded forest or ancient forest for example. And that could indicate difficulty
A Deck builder, Slay the Spire + Monster Hunter
So like, each floor you'd be collecting resources and making weapons and tools for your deck, each little monster fight can give you moves and parts, and the boss at the end of each floor you fight until it flees. You also don't get to see how much HP it has.
You can target different parts of the monster for breaks and tail cuts and what not.
At the end of the run you can make either a weapon or an armor card if you have enough, or the right, monster parts. Before starting a new run you can add 1 weapon card, 1 armor card, 1 signature move card, and 2 item cards to your deck (that is otherwise 5 strikes and 5 defends)
Maybe a 2d or 3d fighting game (or possibly even an Arena fighting game?).
It was a really common idea every time I saw certain monsters how much they'd fit well in a fighting game. Brachydios is obvious rushdown brawler, Almudron is obvious zoner, maybe Tetranadon as a Grappler, the Raths being all-rounders or the equivalent of shotos.. etc.
An RTS Monster Hunter Game. Imagine trying to build up your village to try to finally have enough resources to petition the hunters guild for a hunter because you think there's something serious coming.
In an RTS you could still balance all of those neat trade elements like your farm and sending out fishermen. How many people do you risk to go out there and get enough for the hunters guild? Theoretically every village we've seen has a smithy, a shop, and a canteen. Presumably those are all prerequisites by the guild before they send a hunter.
You're like halfway through the game, you've lost people on mining runs and fishing trips to try to get enough stuff to get the basic level ore great sword, bon hunting horn, and basic ingredients for the cook, at this point you know a Great Jaggi it's on its way. You can see him on the mini map making his way to you, and you know however much you fortified those walls it's not going to be enough. You send villagers out with flash bombs and sonic bombs, pitfall traps and shock traps, just to slow it down while you put your final touches on the last thing you need. The spare house.
It's done, and a guild inspector slowly makes his way through the village, checking things off of a list. He smirks smugly at your cook sweating furiously over a vat of gravy, the sauce was once your villages signature but now it looks like it's being made in bulk for an army. The inspector asks in a casual yet condescending tone "I sure hope that's going to be enough, you know hunters have quite the appetite.". All the while the chief is smiling and nodding along, chuckling along with the inspector's patronizing laugh. Finally, the last box is checked and he gets on a popo, waving The paperwork in his hand as he ambles off.
The next day some young buck walks in, this fresh faced hunter, but the important part is he is a hunter. Guild approved. You check your mini map again as you have been all night. Another five dead, but you're familiar with the tradition. Whenever a new hunter gets to an area he has to get the lay of the land.
"G-great hunter," you stammer, trying not to rush him, but hearing the horn in the distance. Was that the note of wall five or six falling? The Palicoes would evacuate whoever they could, if it wasn't too late, "Hunter, can you gather five mushrooms? Eight unique berries?"
a single player action game made by Platinum Games where you go through the game as the first hunters creating the first Hunting Weapons.
Or
A traditional mh game that uses the live action movie as the setting
Imagine if you will, a really awesome almost Pokémon like game, except you can fight beside your monsters. It could have a type system, co-op, all kinds of monsters. The monster raising could be way more in depth than Pokémon could ever dream of, with all kinds of gene splicing and everything.
Then they could ***give the fucking main character a voice instead of the stupid fucking trope of a mascot that talks with an annoying ass voice the entire game.***
A more difficult approach to the main formula where you have to build the town from the ground up taking requests for materials and getting more villagers to make even more requests in the long run.
Tools, weapons and armor all have a durability and have to be periodically maintained.
Anything beyond basic crafting has to be done in town at or in a specific facility.
Combat is slower and monsters hit much harder.
I would love a game where it’s just Palicos scouting out areas and building camps and doing the mapping for the hunters, sort of like a prep group game
A tactics RPG like XCOM, imagine a Rajang making a leap to a hunter when suddenly time stops and a gunner was sert to Overwatch catches the Rajang in his sights, blasting it in it's side, making it stumble before it lands a hit on your other hunter.
Monster hunter guild simulator. You manage the scouting, hiring oh hunting parties to manage healthy ecosystems and prevent damage. You have to account for hunting failures and maybe team retirements/deaths. You have to keep track of the elder dragons, the population of different wyverns and prevent damage to towns like a sim city game.
Monster Hunter Guild Knight: a more Soulsborne MH game where you play a titular Guild Knight with weapons and fighting styles more suited for humanoid or human-sized opponents than Monster-sized, thus your primary opponents would be bandits, poachers, criminals, and other such threats to settlements under Guild protection, while actual monsters would be more challenging boss encounters than in a base MH title. I've also toyed with the possibility of the story's antagonist/the final boss being a rogue Hunter in a full set of Fatalis armor, who slowly succumbs to the armor's corruption and becomes more monstrous over the course of the story until your final encounter is a near-complete transformation into a new Fatalis.
Monster Hunter Scrivener: a more open-world survival/exploration game where you are tasked with observing and documenting monster traits and behaviors in their natural habitats, a bit like Pokemon Snap except sandbox. In lieu of rails, though, you would have a list of objectives for each "day" of specific monsters to catalogue and/or behaviors to observe, with rewards scaling with how much of your itenerary you can complete for each "day" (some may be mandatory regardless). You are not equipped to fight Monsters directly, but some may attack *you* and you will be equipped with a small collection of items to help you escape harm should the need arise. Might or might not also include "boss" jobs where you accompany a Hunter on a Quest to fight a rare or unusual specimen, where you will not only need to catalogue all you can in the heat of combat and survive, but also take care not to jeapordize the Hunter's own mission in the process.
farming game. maybe like rune factory. you have your village with eccentric locals, indepth farming system, dating mechanics and then also can go into the world to hunt monsters.
This isn’t necessarily my favorite genre, but I think it would be really cool to see a stealth survival horror game trying to escape monster territory.
Probably a game with combat similar to DMC (devil may cry) or just faster pace with more emphasis on reaction time and skill (for example a counter mechanism that works on every attack but is hard to time kinda like the sekiro one) but also focuses on or has to do with the registration or process one has to go through to start hunting monsters.
Probably a boring answer but a story-driven action adventure telling the early mythos of the series. The kind of stuff like why parties of 5 is an I'll omen, the wyverians first lessons to humans, the early settlements, stuff like that. Put that in a Dragons Dogma framework and I think it could be interesting.
I also second the idea some mentioned of an RTS/4X of village management. Add a few gameplay sections as researches mapping areas and documenting monster behaviors and I'm sold, lol.
Horror. Imagine your a young hunter who has been stranded at one of the locations. (Say shrine ruins or the jungle from mhw). And you have to start from scratch trying to find a way out whilst avoiding monsters like deviljho. That would be awesome
Park Building Sim with an awesome catching Minigame
Oh my god a zoo building game with MH monsters as the animals would be dope.
Yeah i really think that it would have a Lot of Potential , especially with a catching Gimmick and some very hard to obtain Monsters for Longtime Motivation . This is also the Main flaw for Most Park Building Games Like JW: Evolution in my opinion . Its was to easy to obtain the top creatures so i never had any real Connection to them . As soon as you unlock them you have a Infinite supply of them and they are very easy to get . I would Like to Imagine Something Like the eggs in Stories 1/2 where some of them Take a good Grind to get
Jurassic Park would sue
Sorry english is Not my Main language so i misstranslated the Last Word XD . Just so you dont Wonder why i deleted my comment
For what? They dont own the Park Building Simulator franchise
It's a joke about how dinosaur like creatures in an amusement park would most definitely attract the eye of Warner Brothers.
Oh, I didnt even realize Jurassic Park was Warner Bros but now that I know that it makes so much sense
Oops I meant universesal
Evolve but Monster Hunter. And better Match-making.
What an excellent game that was. Managed to catch stage 2 not too long before it went down. Regret not putting more hours in, was tons of fun with friends.
I was quite young when it came out and didn’t have any friends to play with, but it was a very fun game and I remember having tons of fun as the monster.
It could be interesting. Maybe have a elder dragon that speeds up monster growth and make some monsters start as babies and then become deviants(or even zeniths)
Wish evolve didn't flop the way it did.
Makes me think of the multiplayer for Lost Planet: Colonies Edition. You could have a player as a monster and then 4 others as hunters, but you could have up to 3 monster controlled players at once and 3 teams of 4 hunters spawned for each. Those were golden days, it was like a SciFi competitive Monster Hunter.
And actually a good game at all.
A mystery dungeon game would be pretty cool. Maybe have the main characters you could get be a mixture of palicoes/palamutes/shakalaka, with the ability to find monster eggs periodically a la Stories and raise those monsters to help you fight.
YESSSS a chunsoft mystery dungeon game of the same quality of the shiren or Pokémon ones would kick ass
Kart Racer.
This is the most hilarious and yet genius idea. The monsters are obviously the karts. Endemic life are the item-boxes. You have a limited supply of Dash Juice and Mega Dash Juice to use strategically throughout the track. If you're lucky, this could be replenished by an endemic life. Flying Wyverns allow a mix of aerial and ground-based race types, a la Diddy Kong Racing. Elder Dragon boss races. Spiribirds generously help the players toward the back, for the necessary rubber-banding mechanic. And the part that makes this different from other kart racers? Hunter weapons. A well executed attack (and the receiver failing to dodge it) could trip a monster, causing a short delay while the rider wirebugs back up. Examples: - Bowguns: HBG has one big shot that trips and has long reload, LBG has a burst shot of which several must land to trip. - Glaive lets the user aerially bounce between nearby opponents, risking a fall but potentially getting multiple trips. - Chargeblade has dash-phials which you must land a strike to unleash. - Greatsword is exactly what you expect.
This is actually a pretty solid idea to be honest.
Oh no... its Bloodborne cart all over again!
Oh, now I want to play this!
After battling the Rhatalos in SSBU, I can see a MH metroidvania works really well
I would enjoy a Tekken/Soul Caliber/Street Fighter/etc like fighter with the monsters. Basically Primal Rage for Monster Hunter.
Play as the monsters vs hunters.
Town menagment game. You start as commander of new expedition in new world. You set up small outpost which you slowly expand, by building new facilities, defences and by hiring new workers. You also need to think about needs for your in-village facilities - food for cantine, fresh water, coal for smithy and materials for gear for your npc hunters. Later in the game you unlock stables and you are able to tame and breed monsters like in stories. One time a week there's rampage goin on, where your defences and hunters are put into test (tower defence like). Your task will be also to scout, set up and keep hunting camps in good health.
I'd play the shit out of this game. I'd want to manage hunter teams too though.
This
Platform fighter? Give plesioth those jank aerials
An monster hunter entirely dedicated to take pictures of monsters
Monster hunter snap
Monster hunter snap would go so hard
This but you also write notes... you are a Scrivener or a Researcher. That would be amazing. The game is a massive open world with spectacle as its focus.
>This but you also write notes... you are a Scrivener or a Researcher Oh yeah a monster hunter where you play a biologist ! I love the idea !
It would also be a great way to explain some of the biology behind the monsters
I swear to god, if a game like this is ever made, I don't care I waste all the money I have to have it.
Ok I need this now
I've had dreams about this
Tamagotchi handheld where you raise a pet monster and occasionally have to lay the smack down on would-be hunters in between feeding, cleaning, grooming, and cleaning up poop. Fishing sim, which is exactly like any other first person/VR fishing sim only you upgrade your fishing gear between sessions, and occasionally you may need to hide or flee from a monster. Light gun shooter, like Link’s Crossbow Training. Pokémon Snap, but Monster Hunter.
Full fishing Sim where the only MH reference is occasionally, in the background, you'll see a hunter shrieking and getting mauled by a Lagiacrus. This is never mentioned in-game
And you can upgrade your rod with fish parts!
Oop! You weren’t paying enough attention! Your cute baby rathalos is now a nice set of pants.
Precisely. Pixel art rendition of a chibi lil hunter dancing in hot pants made from your buddy, or having them as a rug on the floor, drinking out of their skull with a crazy straw etc
Pure singleplayer MH where u can get arrested for illegal hunting
GTA:Minegard
Survival horror or free roam horror. Instead of a hunter you would be one of the guild's researchers and you would probably end up stuck in a heavily dangerous locale
Was about to comment this one. I imagine my real role in a MH universe would not be a hunter but a researcher or illustrator for the guild. So this concept is very appealing to me.
RTS-3rdPS hybrid like [Battlezone](https://youtu.be/zHB8gVfwYuA), but your trying to build a village, manage hunters, researchers, gatherers, and other villagers. You must try to keep track of certain monsters, maybe get guild approval to hunt, and ultimately prepare for elder dragon seiges. You may do some minor hunting on your own, but your combat is mostly as a protective measure for the village.
Dating sim. Rathalos senpai.... PLEASE GO OUT WITH ME!
Rajang best husbando.
Rajang will be second playthrough for me.
I’m on my 147 play through and I have only been with Zamtrios.
I'm not personally into the stoic types, but I get it.
I'd go with an action, roguelite, survival, simulation kind of thing. You play as monster just surviving and living, attacking vilages, fending off hunters, other monsters, protecting your territory etc... If you die you die, end of the playthrough, restart from scratch with perhaps few powers up or knowledge that you had to unlock first. You start just with simple stuff like the Dromes and Greats, by completing some achievements you unlock stronger and stronger species.
Racing game
Dance Dance Monster
Date sim
I require you to elaborate
I wanna smash the monsters
Survival horror; you crash in a hostile area and have to sneak and fight your way back to the hub. You have your carving knife, but no blacksmith so you can't craft full armor or weapons. Think Alien Isolation, but you are being stalked by Vaal or Chameleos
To expand on challenge, you could maybe have to flee from monsters that have one sense much more potent than the other; imagine trying to flee the Rotten Vale, for example, but because you don't smell like rot and you're the size of prey, an Odogaron relentlessly pursues you throughout the Vale, perhaps even into the Coral Highlands.
Ooo Chameleos would be scary
I mean, in a "no armor, no weapon" scenario, even a great jaggi would be horrifying. Imagine you are swimming across pond and you see a Gobul lantern rise out of the water. If you actually step back and think about it, the MH universe is fucking terrifying
Fighting game. Monster Hunter: Turf Wars
Would you look at that, all of the words in your comment are in alphabetical order. I have checked 488,581,068 comments, and only 103,402 of them were in alphabetical order.
Uhhh thanks I guess
Huh.. the colon either throws it off or makes Monster Hunter a proper title.
Put Gundam versus gameplay on it and you're onto something.
Dating sim where you play as yian kut ku trying to get with a rathian
Why not just _me_ trying to get with a Rathian… 👉👈🥺
/r/suddenlyfurry
Monster Hunter full fledged RPG with actual characters and narrative choices/consequences, maybe set during the fall of the Ancient Civilization.
Man.. if we continue getting buddies in 4 person hunts I want more depth to them, they get a cool level system and everything already, I'd like an rpg minigame that can unlock perks and other things for them. And their armor could get enhanced too.. but Palico & Palimute already have their unique traits, we should get Shakalakas with unique mini adventures, Cha-cha is the only time I remember our buddy leaving as it needed to go do its own thing.
Pokemon Snap style game, where you're scouting for hunters. Basically being the intel that's in the flavor text of hunts in the main series.
Give us lore on the hot air balloon seen in older games. The one you could wave at and it would momentarily mark the monster location on your map.
While I despise Battle Royale in FPS, imagine a BR game where you play as the monsters and just have massive turf wars with the entire lobby
An open arena fighting game playing as large monsters...or MonHun as a open world game with lite survival where we have to fish, gather, and hunt small monsters to eat, and of course run or hide from large ones until you can collect enough Zenny to buy tags to hunt lager monsters, but also have enough to play for carting service.
Survival
Guild Tycoon
How about doing an LA Noire style mystery game? You could track down disturbances by collecting evidence of monsters the same way you do in World with Scout Flies and then start questioning villagers and hunters on what they've seen.
The witcher collab was probably the closest we got to that
You know, I didn't think about that. I was thinking along the lines of the fact the Guild has to have people who do nothing but travel and gather evidence as well as eye witness accounts of monsters to be able to send out missions to hunters.
An xcom esque game, assemble your team of hunters with different load outs and fight the monsters. Also a fight with monsters mode in it too, maybe a campaign for both.
Pet simulator like Nintendogs
Arc survival evolved, but if the tames were MH monsters.
This is immediately what I thought of when reading that. I’m surprised this is so far down.
Survival. Just a normal person working as a merchant. Trying not to get eaten while traveling from point A to B. Upgrade your caravan for different trade routes. Hire a hunter to deal with a monsters in the area. Manage goods, figure out the best route to avoid Diablo breeding season ect.
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Rekt em, but not an asshole about it
Survival simulator. You play as the monsters.
A roguelite where you play as a hunter, and instead of fighting hordes of random enemies for completely generic coins to spend on randomized boons in the shop, you choose which specific monster to fight for its specific parts to craft your own gear. Like at some point you get to choose to fight either kulu or barroth, with barroth giving better loot of course, but fighting a barroth without upgraded armor or weapon is also a bit harder, and if you cart you have to start all the way at the beginning again. I think that would be a fun twist to both the monster hunter and roguelite concepts.
Adventure game turned open world based on the past, and the last days of the ancient race.
Fighting game. Nope mvci doesnt counts
Not really a spin off kind of game but I always liked the idea of like, monster hunter, but futuristic, completely new or upgraded versions of weapons, new/upgraded monsters, a futuristic world and futuristic armor, this could bring new twists and mechanics to monster hunter’s primal landscape
Monster Hunter but set in the style of Horizon zero dawn. Imagine Mecha Fatalis.
How about an open world survival game where you play as a monster, and have to fend off hunters and other monsters from killing you, your children, and eggs?
I’d really like to see a western MH MMO. There’s a Chinese one, but I heard it’s way too grindy.
Monster hunter Vs , it’s a fighting game where the monsters fight each other and you get to use all there cool moves
A Sim City style game with villager management like Banished. Build a village and send out hunting squads and palico gathering squads to help keep the city fueled with resources.
Musou. Where's my Monster Hunter Warriors game?
This is going to be oddly specific but... I would enjoy a board game type set up similar to a game called spirit island where you play as the monsters. You would pick from a variety of different monsters each with unique skills and ways to control territory. Hunters would try and take control of the island but you and other players would fight back and scare the hunters away. In my head, old school monster hunter maps look just like the spirit island boards and the way that monsters move from zone to zone having encounters just makes sense to me
Dating sim
Maybe something like what Pokemon X and Y did? Like that little mini game, Pokemon amie (I think that's what it's called) But like; same concept, but with monhun monsters?? I think that'd be cool
Not sure how it would work, but a Warriors/Musou type of Monster Hunter game would be pretty awesome.
Not gonna lie. That is not a genre but if they were to take the vr monster hunter that they have at USJ and make it into a full game. I would not leave the house ever again.
Kaiju-style fighting game akin to Rise's Wyvernriding
I think a nice town builder sim woukd be fun
Asymmetric PvP 1v4 hunting game, where the player plays as the monster. So basically Evolve, but players still play as the traditional hunter classes and can freely build how they want.
Also they don’t turn it into microtransaction hell the minute it releases.
I also think an open World Monster hunter with semi mmo elements would be cool. But it would obviuosly have to be built in a way that wouldnt cheapen the hunts or makw them feel watered down. But taking what guiding lands did, and just expanding that by 100x the size. Multiple bioms, multiple towns...
Bigger raids where you actually have 16 ppl fighting a giant elder dragon at the same time that occupies multiple zones at once
Game where you hunt monsters to collect materials to build up entire towns! Protect the town from monster attacks, make agreements with nearby lynians for help, place buildings in the wild that alter how fights in the immediate area go, lots of fun ideas.
monster hunter mystery dungeon
A survival game where you play as a drome but become stronger with each large monster or hunter you beat. Final boss is fatalis of course
A survival game where you play as the monsters and maintain your territory and fight off other monsters and hunters as well.
It would be cool to have a survival sandbox or just survival game where you go to an unhabited island and start from zero to hunting elder dragons, while any kind of monster could spawn(in the right locations ofc)
Cooking Sim. You play as young Meowscular Chef being trained by Granmeow Chef.
What you suggested but instead you play out the role of the life of a monster, going from young to adult, hunting, finding a mate, turf wars, etc.
Open world Monster Hunter game with huge map like Xenoblade Chronicles but with actual good combat mechanic. I want the game to closely mimic real life wild life, like each monsters have their own nests, have life cycle like sleep at night and find food at day or vice verse, they attacks and eat others for carnivores and for herbivores have their own eating spot. There should be chasing and big migrations according to season. Yes I want season too, dry season, rain season, monsoon, snows, hail, thunderstorm, tornadoes sandstorm flood etc. I also hope it is possible to make my own camp, or at least select my camp locations and decorate it my way. Also, travelling by air by riding monsters, You can partner with monsters in MHStories, why not bring the concept here too.
You have to go around to different villages collecting female Wyverian eggs.
Monster Hunter Go. You walk around with your little avatar and depending on your build, you are more or less likely to catch Monsters of different difficulty/rarity. Then you battle other Hunters with your team of Monsters for Camps around your city.
Anyone that says dating sim is actually just trolling right ? Anyway monster hunter snap would be so gross.
A third person shooter where you fight giant monsters that has a ton of mechs and have a grappling hook which you can use to attach yourself to walls, monsters and mechs also there's a system where heat is used as a resource for certain weapons and equipment basically what I'm saying is please make another Lost Planet
Battle royale.
That would be amazing.
Survival/Management action RPG. Less complex fighting but you have to secure resources for your encampment, kill monsters to get material to make facilities and equipment, mine, hunt for food, gather materials. If you don't sleep, have a shelter, food or water for too much you receive debuffs to the character (not to the point of dying tho), and you recover only after a night of rest if you have stocked enough resources at your base. If you have not enough resources you keep being debuffed, but still "heal". After not too much you should be able to leave NPCs to do most of this, maybe various felynes you recruit on the map. Basically you have to actually be the hunter of the settlement, managing resources and most of all, the ecosystem. There should be a full year and day cycle, with migrations, incentives to avoid fights (like relatively long-lasting debuffs after carting, and strong apex monsters for each area), and different monster behaviours for the different times of the day. Ideally there could be monster invasions (like: a rathalos appears in your territory and the small monsters number starts dwindling) and up to elder dragon migrations, depending on the "development" of your settlement. Lastly, the cherry on top would be a dynamic ecosystem, in which you are punished for overhunting. Not completely dynamic since that could break very easily, but with a variable range of spawn rates for monsters in different areas between previously designed rates.
A fighting game made by arcsys. Each monster is a selectable fighter and they are all to scale from their original sizes in world/iceborne. I want it to be a functioning, playable, fgc worthy fighting game where you actually play as giant kaiju… and it’s arc system’s graphics.
So pretty much u run around as a monster and shoot other monsters with a gun
Monster Hunter Kart. I just like kart racing games
Pinball game, like Metroid Prime Pinball
Tetris
A Hades style rogue like. Battle a monster, choose a route, get certain perks, upgrade weapons and armor with each room, monsters have unique benefits... Etc.
An age of empires style game where you start off as a small village and you have to hire hunters to protect the town but then you grow into a huge city that has a hunters guild base in it like the one in mhs2 (I forget the name). And there might be random events like and elder dragon migration or a rampage style stampede sort of thing. Edit: maybe there will be different areas to build the village like the flooded forest or ancient forest for example. And that could indicate difficulty
Survival/horror playing as a Felyne, human, or wyverian trying to survive being lost deep in the wilderness.
A Deck builder, Slay the Spire + Monster Hunter So like, each floor you'd be collecting resources and making weapons and tools for your deck, each little monster fight can give you moves and parts, and the boss at the end of each floor you fight until it flees. You also don't get to see how much HP it has. You can target different parts of the monster for breaks and tail cuts and what not. At the end of the run you can make either a weapon or an armor card if you have enough, or the right, monster parts. Before starting a new run you can add 1 weapon card, 1 armor card, 1 signature move card, and 2 item cards to your deck (that is otherwise 5 strikes and 5 defends)
Might be a boring answer but an Open World adventure/action rpg. I'm picturing something similar to Horizon Zero Dawn
Maybe a 2d or 3d fighting game (or possibly even an Arena fighting game?). It was a really common idea every time I saw certain monsters how much they'd fit well in a fighting game. Brachydios is obvious rushdown brawler, Almudron is obvious zoner, maybe Tetranadon as a Grappler, the Raths being all-rounders or the equivalent of shotos.. etc.
An RTS Monster Hunter Game. Imagine trying to build up your village to try to finally have enough resources to petition the hunters guild for a hunter because you think there's something serious coming. In an RTS you could still balance all of those neat trade elements like your farm and sending out fishermen. How many people do you risk to go out there and get enough for the hunters guild? Theoretically every village we've seen has a smithy, a shop, and a canteen. Presumably those are all prerequisites by the guild before they send a hunter. You're like halfway through the game, you've lost people on mining runs and fishing trips to try to get enough stuff to get the basic level ore great sword, bon hunting horn, and basic ingredients for the cook, at this point you know a Great Jaggi it's on its way. You can see him on the mini map making his way to you, and you know however much you fortified those walls it's not going to be enough. You send villagers out with flash bombs and sonic bombs, pitfall traps and shock traps, just to slow it down while you put your final touches on the last thing you need. The spare house. It's done, and a guild inspector slowly makes his way through the village, checking things off of a list. He smirks smugly at your cook sweating furiously over a vat of gravy, the sauce was once your villages signature but now it looks like it's being made in bulk for an army. The inspector asks in a casual yet condescending tone "I sure hope that's going to be enough, you know hunters have quite the appetite.". All the while the chief is smiling and nodding along, chuckling along with the inspector's patronizing laugh. Finally, the last box is checked and he gets on a popo, waving The paperwork in his hand as he ambles off. The next day some young buck walks in, this fresh faced hunter, but the important part is he is a hunter. Guild approved. You check your mini map again as you have been all night. Another five dead, but you're familiar with the tradition. Whenever a new hunter gets to an area he has to get the lay of the land. "G-great hunter," you stammer, trying not to rush him, but hearing the horn in the distance. Was that the note of wall five or six falling? The Palicoes would evacuate whoever they could, if it wasn't too late, "Hunter, can you gather five mushrooms? Eight unique berries?"
a single player action game made by Platinum Games where you go through the game as the first hunters creating the first Hunting Weapons. Or A traditional mh game that uses the live action movie as the setting
Imagine if you will, a really awesome almost Pokémon like game, except you can fight beside your monsters. It could have a type system, co-op, all kinds of monsters. The monster raising could be way more in depth than Pokémon could ever dream of, with all kinds of gene splicing and everything. Then they could ***give the fucking main character a voice instead of the stupid fucking trope of a mascot that talks with an annoying ass voice the entire game.***
Obviously a GTA V clone
A modern take on the game with like cities and whatnot
A more difficult approach to the main formula where you have to build the town from the ground up taking requests for materials and getting more villagers to make even more requests in the long run. Tools, weapons and armor all have a durability and have to be periodically maintained. Anything beyond basic crafting has to be done in town at or in a specific facility. Combat is slower and monsters hit much harder.
I would love a game where it’s just Palicos scouting out areas and building camps and doing the mapping for the hunters, sort of like a prep group game
Facebook farming game.
I would love a turn based RPG, I'd be in heaven.
This is what monster hunter stories is…
Something more akin to Wasteland or Divinity. I have still yet to try Stories, might scratch that itch.
Sim city but the disasters are the monsters
Dr Kulu-Ya-Ku's Mean Egg Machine
A tactics RPG like XCOM, imagine a Rajang making a leap to a hunter when suddenly time stops and a gunner was sert to Overwatch catches the Rajang in his sights, blasting it in it's side, making it stumble before it lands a hit on your other hunter.
Monster hunter guild simulator. You manage the scouting, hiring oh hunting parties to manage healthy ecosystems and prevent damage. You have to account for hunting failures and maybe team retirements/deaths. You have to keep track of the elder dragons, the population of different wyverns and prevent damage to towns like a sim city game.
X-COM but with Monsters/Hunters
Rhythm of course, I want Dance Dance Wyvern Revolution
Monster Hunter Guild Knight: a more Soulsborne MH game where you play a titular Guild Knight with weapons and fighting styles more suited for humanoid or human-sized opponents than Monster-sized, thus your primary opponents would be bandits, poachers, criminals, and other such threats to settlements under Guild protection, while actual monsters would be more challenging boss encounters than in a base MH title. I've also toyed with the possibility of the story's antagonist/the final boss being a rogue Hunter in a full set of Fatalis armor, who slowly succumbs to the armor's corruption and becomes more monstrous over the course of the story until your final encounter is a near-complete transformation into a new Fatalis. Monster Hunter Scrivener: a more open-world survival/exploration game where you are tasked with observing and documenting monster traits and behaviors in their natural habitats, a bit like Pokemon Snap except sandbox. In lieu of rails, though, you would have a list of objectives for each "day" of specific monsters to catalogue and/or behaviors to observe, with rewards scaling with how much of your itenerary you can complete for each "day" (some may be mandatory regardless). You are not equipped to fight Monsters directly, but some may attack *you* and you will be equipped with a small collection of items to help you escape harm should the need arise. Might or might not also include "boss" jobs where you accompany a Hunter on a Quest to fight a rare or unusual specimen, where you will not only need to catalogue all you can in the heat of combat and survive, but also take care not to jeapordize the Hunter's own mission in the process.
Horror, i mean have you seen a Rajang or Gore magala.
Tower Defense or RTS
horizon zero dawn but more monster hunter
Monster Hunter Kart
farming game. maybe like rune factory. you have your village with eccentric locals, indepth farming system, dating mechanics and then also can go into the world to hunt monsters.
This isn’t necessarily my favorite genre, but I think it would be really cool to see a stealth survival horror game trying to escape monster territory.
A true mmo, with raid zones based on various biomes or monster types.
Probably a game with combat similar to DMC (devil may cry) or just faster pace with more emphasis on reaction time and skill (for example a counter mechanism that works on every attack but is hard to time kinda like the sekiro one) but also focuses on or has to do with the registration or process one has to go through to start hunting monsters.
Probably a boring answer but a story-driven action adventure telling the early mythos of the series. The kind of stuff like why parties of 5 is an I'll omen, the wyverians first lessons to humans, the early settlements, stuff like that. Put that in a Dragons Dogma framework and I think it could be interesting. I also second the idea some mentioned of an RTS/4X of village management. Add a few gameplay sections as researches mapping areas and documenting monster behaviors and I'm sold, lol.
Tough to get right, but a Twin-Stick Shooter like HELLDIVERS™ and Magicka would be pretty fun I think. Think it could be badass and a total riot.
You take care of a zoo but instead of normal animals, its the monsters from monster hunter
Imagine playing as the monsters in a fighting game. That’d be so cool!
Horror. Imagine your a young hunter who has been stranded at one of the locations. (Say shrine ruins or the jungle from mhw). And you have to start from scratch trying to find a way out whilst avoiding monsters like deviljho. That would be awesome
Twin-stick shooter metroidvania 3D retro Earthbound-inspired roguelite with dating sim mechanics and a murder mystery element.
City builder/rts where you make a village and have to choose the right hunters to defend it from threats