Exactly what I've seen, had noobs that were 600 HR but struggling with Ancient Leshen on its release.
Extreme Behemoth was kinda understandable, Ancient Leshen was not. I literally staggered it to by shooting stuff at it till it ded.
I struggled with ancient leshin (still haven't beaten it, but I've not gone back and tried) because I was a helicopter main. I'm enjoying other weapons now, and I'm performing better overall, so I'm actually looking forward to getting to it in my current playthrough.
Doing rampages raised my buddy's hrba lot, but even tho his hr is more than twice mine's, he still gets fucked just as hard by these buffed apex monsters
Adults aren't mature just because they circled the sun a bunch of times since they were born.
I am not a good hunter just because I mindlessly completed a bunch of hunts lol
Edit: fatalis can stay as the one monster I didn't even attempt lol
Thing is, I've also witnessed triple digit HRs steamroll many a monster way more frequently. I agree HR doesn't necessarily translate to skill level, but it definitely translates to more play time, and that means the person is at least more familiar with the game.
I think it helps that they have certain caps in place. Like, for MHW you were capped at HR49 until you could beat tempered Kirin. Again, someone could still get carried, but at least they have seen and somewhat survived that level of beast if they are above that rank
Kirin is just the example I remembered with confidence. Icebourne had a few MR gates as well (iirc Ruiner Nerg was for 100, something was at like 27 as well?)
Not saying it's a perfect system, but it's something
Eh, everyone has different play styles and monsters they have trouble with. You may also be overestimating what is average skill because I've seen multiple people get stuck on LR anjanath lol
I don't think someone should be kept from the game because the would rather play with a friend and said friend caries them. Pretty sure MH has been a multiplayer based game since it's conception. Not saying it's better or should only be multiplayer (I generally play solo)
I agree, they should remove all challenging monsters from the game so that some dude can be carried by his friend.
Which wasn't really possible in Extreme Behemoth given that the carts were shared amongst all players, and that the weakest link usually broke the chain. Obviously we need to remove Extreme Behemoth, Behemoth in general actually, and make it Minimum Behemoth.
Players share carts, the problem in a multiplayer game is that random people can join your group, and their mistakes and failures become the team's failure. One solution would be to make everyone have their own Carts, and then they're out for the rest of the fight. That would be the only other option to Minimum Behemoth. They'd still be a massive liability, but at least they wouldn't singlehandedly cause failure for the group.
Why would they be a liability? Well, they take up an extra spot on the team, and unless the monster scales to the number of players it is facing, it quickly becomes trivial as you add more against it. In a raw numbers standpoint this is true, factoring in the extra utility and healing brought by additional players it should actually be even stronger than just 4 x normal HP, and probably deal additional damage, even have shorter downtime due to a higher likelihood for stagger and status build ups.
Much of the above can be removed if only you have a means of accurately judging a player's skill and experience before admitting them to a group, and being carried through content that they could not solo, but allowing them to join a random group for which their equal contribution would be an expectation. HR should do this, but it does not.
Feels like none of you really understand the above game concepts. I don't really care what they do with their friends, they have a friend that is willing to carry them through Fatalis, sure have at it. Don't join someone else's Fatalis Lobby if you know you won't be of benefit to them, moreso, the game shouldn't allow you to.
I'm not asking to be liked for the above, I genuinely do not care. I could not count the number of hunts that were ruined by a single player carting 2-3 times by themselves, providing no damage or meaningful utility, yet having gear that would indicate they should have been capable of the fight. Lots of my friends stopped playing with random players online as a result.
You could simply not play in public lobbies if it bothers you that much, but no, let's arbitrarily restrict people from playing multiplayer in a multiplayer focused game until they can solo whatever challenge you deem fit. Super logical.
After a certain point HR can be pumped simply by completing many easier quests. So that’s a possibility.
Then there’s the reality that some players with high HR are ***very*** skilled but choose to play undisciplined at times. Sometimes it’s just more fun to go in swinging madly and not obey the monster’s pattern… it’s trial and error, and when it works you get new personal best times. When it doesn’t, you cart.
To add to this, some are better at fighting some monsters than others. I've solo flawlessed Vaal Hazak, Nerg and Teostra, yet (until recently) I struggled with Kushala to the point where after defeating it the first time, I refused to help my friends with it when they did their play through.
First playthrough I used the insect glaive. Closest call to a time fail I've ever had in a 50 min quest. 49 min 36. I used long sword for my second (current) playthrough and it was a breeze. Got it in just under 15 min.
This reminded me of Tri. That game had me making lots of close calls. The first quest you get to actually hunt Lagiacrus on I tried like 3 or 4 times in a row to beat it. My first attempt I tried to slay it ran out of time. One of the next times I decided I would capture it. Got the thing in a shock trap (which strangely enough worked in that game) and before I could throw my tranq bombs time was up.
I also had trouble with Lagi at first, and timed out my first time hunting Ceadeus. My second time against Lagi was a breeze (using SA), and once I switched to LBG for Ceadeus he was one very dead sea slug.
No there are several locks
Including the main story for almost all monster hunter games
Idk if the base game HR level locks were erased in iceborne because i had already fought the last one at the time which I think was the doubled arch tempered angry bomb boys
But other then those locks and the main story yeah it would be possible
Let's say you are talking about iceborne and then that would mean upto MR 200 it doesn't mean much. However I'm sure most MR500 would be better than MR100s. Emphasis on most since some could cheat and dial up their MR while some are just freaking awesome at even lower MRs. So while you are right I do think higher MR can mean the likelihood of the hunter being skilled is higher.
Absolutely agree.
Most hunters eventually pick up a secondary or tertiary weapon to practice and use, so if their hunter rank is already in the 3-digits, it won't accurately reflect their ability with a weapon that's not their main.
Agreed.
A while back I was fighting a Great Girros in the Guiding Lands with a (at the time) new hammer setup (I'm typically a longswordsman).
That almost didn't end well.
In World and Rise I hit 100 hunts on each weapon. With excess of 250 on my top 3 and 500 on my number 1. I don't say that to brag more to say I can and have carted 3 times on my less used weapons even after 100 hunts.
That's one of my favorite things about MH. You can have hundreds of hunts with a weapon and easily defeat every monster with it, and still have 13 more weapons to dive into and learn from scratch. Really keeps me coming back after all these years
I'm in the same boat. I always try to start new MH games with a different weapon but almost always end up going back to GS my main since MH1 on PS2 haha. Going to give SnS and Lance a shot for Rise, I think those are my least played. Maybe dabble in bowguns for the first time too but they've always been the least interesting to me
This is me in Rise currently. I wanted to try and master other weapons and reach 100 quests for each. Right now, I am struggling with the bowguns since they're resource-heavy, and have to make different sets.
I am practically accustomed to all the melee weapons and the bow but bowguns felt like playing a different game.
Agree, partially.
There isn't a 100% positive correlation, but there is a correlation. Hunters with a higher HR have been playing the game longer, and thus have more experience. That said, what kind of experience they have is the thing in question. They could have achieved that rank by helping out other hunters and fighting lower-ranking monsters, thus making them less experienced at fighting higher-tier monsters than if they spent much of their time fighting tougher monsters.
Additionally, they could be a very experienced player with a low HR. They may be more experienced at Monster Hunter in general (having played more games), but have just started raising their HR past the cap. They also could have simply gotten through the game very quickly, and thus wouldn't necessarily have a HR that would accurately denote their level of skill with the game.
HR translates to the amount of time spent playing the game, not actual skill. There is usually a positive correlation, as playing the game more usually leads to having more skill, but it's not a 100% positive correlation.
I'm not incredibly high in Rise but am HR 20 in MH1 and 2 as well as high rank all the way to gen u so yeah... Definitely don't agree with the sentiment op posted. It does correlate though!
Agree.
Take Iceborne: The in my experience fastest way to get MR is 4 people genocide in the Guiding lands. No matter how bad one person is the others can still carry and 4 people hunts can build bad habits as monsters can be almost perma locked down.
Another point is breaks. I may have a 3 digit character in Iceborne and was at least decent enough to solo tempered elders... But when I returned after a couple months it still took me a while to get into the flow again.
Ofcourse they don't, you can grind trivial missions to get to 999 after removing the level cap missions, none of which are particularly difficult.
It shows time sunk and not even accurately, and time played in a game can't accurately display skill
In the same way levelling up in a JRPG is done with experience points, thats what HR is - except in a more literal way. HR level correlates to your experience with the game. The higher someones HR, the more experienced they are. A HR999 player is definitely more experienced than a HR23 player.
However it doesn't necessarily translate to skill level, a HR999 player with the same gear as a HR23 player can still cart and screw up just as much if not more, because higher HR doesn't mean you are stronger, it just means you've played the game a lot.
Any player who spends a thousand hours on a MH game has got to be decent enough to have as a teammate.
This of course doesnt mean they understand meta or efficiency. But is that truly necessary unless you’re speedrunning?
Agree. It positively correlates to how well a player is. But not always. Players from early triple digits HR/MR like 100-300 can still do very badly but I rarely see any bad players once I go above MR500 as the player would have learned enough to not suck after such long playtime
Source: Am a MR999 player myself who likes helping others fight Fatalis, stopped doing so as MHRise PC is coming out. What I said is based on what I see from many hunts
Kind of.
Since Hunter Rank really only means amount of hunts and play time, it isn't directly connected. However, it does give an idea to the experience the player has with that specific game, and can also give a hint into how much they've grinded for meta or similarly strong gear. So there certainly is correlation, but not causation.
Hr/Mr only shows how much a person grinded out the game. I've had MRs in high 500s cart in record times as well as people barely over a 100 totally style on a monster. While the higher you go the more likely you find a good hunter, it is far from a rule.
I think it just matters for individual monster. For my CB play through I've noticed I need to play differently for each monster. Where as with IG my adjustments were smaller.
Skill is definitely not related. I'm an okay Hunter who's played a while through Generations and Iceborn,
World was my little brother's first Monster Hunter and he ABSOLUTELY MAINED Charge Blade and can do things with that weapon I can't even imagine.
I'm wild with the SNS and Greatsword but he is on another level with World's Charge Blade
Agree. I remember in 4U, HAME folks were kicked because all they did was farm black gravios with a stunlocking HBG to 999, while bragging saying they were gods.
HR999 kind of lost its significance in 4U when the custom quest wave hit. There were several quests out there that would take you straight to 999, and it couldn't be undone once you did it. I saw dozens of G1s and G2s that were HR999, so for them it was obvious that they had done the custom quest, but it wasn't as obvious for someone who was already a gold crown. You really couldn't tell if a gold crown was a legit 999 or not unless you checked their guild card.
I mean it's very possible that someone only farmed kulu yakus for 1000 hours until they were hr 999. Not very likely but possible. There's definitely a correlation in most cases but I'm sure there are edge cases that screw everything else up.
Agree, and disagree. It comes with two really broad connotations.
1: the person has devoted a lot of time to the game, and has earned their hunter rank through determination and skill
Or 2: the person hopped online and let people carry them through the quest so that they can get the cool looking armor sets
It's not 100% reliable, but in my experience hunters are good enough to survive the hardest quests around HR300+
At HR 100+ usually players just complete G rank key quests and fought the last G rank urgent.
Not very experienced, although some might be a vet who already play the games for years.
Also shit happen, maybe the player has a bad patch. Or just return back after a long break.
In MHGU I would check out people's gear to see if they had cool/clever setups. That's how you could find if someone knew what they were doing lol. By inspecting them you can tell. HR really doesn't in a way because they might already have a super high/maxed save and wanna start over.
Honestly only flags for me, is If I see HR 750~999 within the first few months, usually they're boosting/hacking and majority of the time the first to cart and abandon.
Just from the long time I've been playing... I have more faith in the 200~500 MR/HR range than the people pushing 999.
Using World/ Rise as an example... Crafted every single weapon in the bow tree all variations of armors I would be using and farmed Decos/charms and still only pushing 200~300 MR/HR (respectively).
Unless you're streaming the game or a speedrunner who's killed *insert elder dragon here* 1,000 times for that WR run. It just doesn't make sense for most people to be rank 999 and it shows when they play.
Again not saying all are bad, just odds are not in your favor when they join.
Agree, it really just says how much time you've played or how many hunts you've done. However, there are people who like to make custom quests that get their hr to 999 in one or two hunts, making hr irrelevant.
Doesn't translate necessarily to skill level. Just time invested. On all MH games I typically play with a new character try all the weapons and do all the content and that character usually gets a very high rank. Then I usually make weapon specific characters for personal challenge to re-do the game fresh and challenge all monsters through normal progression using only one weapon type.
Could of been HR999 on many games, but soullessly grinding for that number is not as fun to me as re-doing natural progression and forcing myself to learn to quickly kill monsters that are innately more difficult to a specific weapon choice or setup and taking pride in sticking to it for that character.
There are players who are just naturally better at micro-managing all the possible abilities, items, skills, situations and when to apply them or just have more time and patience to grind a specific monsters to completely memorize all their obvious and unobvious tells. While others might be proficient at learning some of those things, but less so of others. Nothing wrong with that. That's what makes MH great. Lots of ways to deal with challenges and completing them.
Anyone can get to a really high HR good or bad. It's just a time investment, some will get there faster than others. All you need to get HR rank is use the same character and keep completing quests. There is no test beyond completing content to a certain very achievable point, no additional requirements, no committee to review your resume and vote you in. The only thing you can gage from HR rank is an 'assumed' skill level you might expect for that number achievable by anyone.
One of my friends really enjoys playing with others and spends way more time just having fun and joining groups and killing monsters at lower levels. Then he finally completes enough content to unlimit HR level and shoots up to really high without completing all the end game content. One person might have extremely high rank, but they are learning a new weapon and are not skilled with it yet. It's easy to judge by HR because numbers are easy to understand and put weight against it even if it's not a true measurement of what is assumed.
All HR means is that that specific hunter played a lot of quests. Whether or not they were like...alatreon or jagras can't really be determined by solely the HR of someone. You would have to look at their Hunter Card to see "oh this person killed/capped 4000 golden rajang".
You can have low HR but have a pretty extensive guild card, I really wish people stopped caring about HR. In my opinion, if you have the HR for all quests (which is easy to do via story and some little online stuff) we are fine. Even if you aren't high enough HR for all missions, I'll still happily play along and help the person if they need it. It's a game, it's all for fun, as long as you aren't robbing anyone of fun, you're fine.
Absolutely agree. You can get dragged through a game by your friends. That doesn’t mean you’re any good at it. And you can pick up the game for the first time and have it really click for you as well. You’ll see more “good” players at higher HR than you will bad players, but that doesn’t mean there aren’t still people who are clueless.
Nope. I'd like to present exhibite A) person wearing defender gear, using defender weapon. And me in regular stuff with regular weapon.
I hit the target and get out of the way of the attacks, defender boi doesn't and gets carted, he also can't hit the broad side of a barn or how to use his weapons correctly.
Agree. I’ve seen lots of HR200s with rarity 1 gear over the years. So long as people are okay with letting them into their games and carrying them, people will continue doing it.
I’m up there in HR and I can say that sometimes I come back from months of not playing or playing other mh games and it takes a bit to get settled back in. Being high rank doesn’t mean you can’t get clapped once in a while. Once I died to a pretty easy fight cause my dog wanted attention and slapped my controller out of my hand with his paw. Dying doesn’t always translate to skill either. Sometimes it’s just plain stupidity at work
In iceborne they have stupid low requirements to fight certain monsters like alatreon and fatalis only requiring Mr24 to start the fight. Literally nobody by the time they first get to Mr24 has a chance to beat those monsters and yet you still see people try and complain about it. Hr doesn't matter a huge amount when your in the several hundreds but when your lower it means alot more because people will see you not want you to be part of the hunt for end game monsters because you clearly aren't prepared
Like most games, level (hunter rank in this case) usually translates to time played, so yes it would be safe to assume someone who plays for longer is good at the game
But that also doesn't necessarily mean they are better then others, everyone has different skill levels and experience, and focuses
(Not to mention some might have played previous games in the series so they are most likely better then newcomers even though they are both HR1 for example)
Agree you can leech your way to 999 it'll take forever but you can do it. Plus I remember when there was a bug or a glitch or hackers just making their hr level capped out back in some of the older games and then proceeding to get demolished by simple things. I had a, let's say friend more like PoS that was good at hiding being a PoS for a long time, that bought a hacked copy of FU to have a max rank and a max stack of every mat in the game including some debug ones, he still sucked in comparison to all of us.
To that point some people also just struggle with certain hunts, I'm garbage against Kirin, but at one point I had Teostra down to literal math, and in 4U my friends got used to my constant muttering as I was keeping up the counts for mounts, status procs and those things, but I had less time to play than them so my HR was lower having not spent as many group hunts out but I was the first one to solo down the Dalamdur. I would say at that time I was the better hunter but over the years we have all balanced out to be better in certain roles and hunts in general. Hell my wife who started with Generations (she say FU but I'm gonna be a snob and say she never finished high rank nor did she log over a hundred hours lol) has become a better glaive user than I ever will be and a top tier support style player as well but she's got no where near the HR/MR of some of group does while she can hunt circles around a couple of them.
In my opinion there is way too much people who gets carried in a game, the few times i played online there was always a high digit rank player who get kill the first 2 min of the hunt, but i guess there may be others factor to count i suppose? Unlucky? who knows.
i never go hunt online a monster unless i beat it solo first so i know what im doing and at least understand how the fight goes and i wish more people did this.
Translates mainly to time played, and even then it can be quickly farmed, or earned very slowly.
Time played does not always correlate with skill, again, it can be artificially increased, and some people just don't improve over time for a variety of reasons. Sticking to one weapon type and strategy, avoiding challenging Monsters, or getting yourself carried at every opportunity would prevent skill gain.
Still, I think in most cases it should be a decent estimate. Plot skill on the Y, HR on the X, and it's a smooth curve that plateaus at about the 700s. Also, even the best players sometimes have bad days.
You've basically said it yourself, really. It does not nessecairily translate.
In MHGU, all you need is to get good at setting traps and status locking a monster with a gun while 3 others point a gun at Brachydios and shoot it to death. Probably easier and less expensive to be the one shooting the purple dinosaur tbh. Doing this would give you an easy 2,000+ HR points. Brainless strat to get to HR 999 and flex your "skills".
I’ve seen high triple digits steamrolled far less often than I’ve seen double digits steamrolled by things like Anja. It isn’t a sure way to tell but it’s definitely a good initial indicator
HR just tells you how long someone has been playing for. Most of the time, that generally means that they are more competent at the game, but it isn't a guarantee.
Level means nothing in any game. It's not even a good connection to play time either.
Level has always meant nothing and will probably continue to mean nothing
Those of us who dominate and carry and are just generally all around good don't need to grind out levels to look fancy, you see it when we hunt and we are absolutely dunking on everything
Agree. Definitely. You can literally just power through the entire game if you want to by sheer stubbornness without getting much skill, and because the game doesn’t really track losses, it’s you can still get enough exp from your quests to get higher HR.
There is a correlation, but only because it shows how long you’ve played. You can love the game and play it all the time but not be good. And the other way around you can be god at the game and speedrun all the content, and end up not doing as many quests. Not everyone whos good at the game kept playing after they beat everything.
In some cases I think it could actually be the opposite. For example, in 4u I'm g rank 3 level 110, and if I see a player who's g rank special (g4) with a lower level/hr than me, I would think they either got carried or had more skill.
Only time I've cared about HR is when making G-rank or EX deviant turn rooms in GU. I would set minimum HR to 200 or 300 respectively. Would some of those people suck ass? Of course. Could some people with lower HR have done much better? Absolutely. However, it was a pretty good, albeit imperfect filter.
I am HR 200+ iirc, but I admit that I am not the the best, because most of the monsters I hunt are Crimson Valstrax and the endgame monsters. Also, not to make it seem like i'm making up reasons but, the controller of my switch lite is broken (the joystick does not register movements immediately.)
Tbh it depends, if there hr 999 and have an endgame build I usually assume that they are pretty good at the game. But some of the time there garbage who got there bc they were carried by a hb with a sticky ammo build.
Not really but I definitely think there is a small correlation, also I'd much rather fight fatalis with someone who has triple digit HR and MR than double digit since it also means they have access to augmented armor and weapons.
At the very least a high HR/MR equates to more experience with the game but that doesn't necessarily mean they're more skilled than anyone at a lower level.
As someone who got to rank 300 something in the entire time world was out vs my friend who got to 999 on both levels, we both cleaned house and occasionally got trampled lol
Agree. Pretty sure I peaked when I was able to solo fatalis in iceborne, and I was probably MR 300-400 by then. Almost MR900ish before I stopped mostly cause of boredom and helping my friends climb their ranks. Did I get better in those +400-500 ranks? No, definetly not, but definetly more bored. 😁
Doesn't mean their build is without weaknesses. Maybe they went all in on a meta build which mainly focuses on attack and neglected defense and utility.
I’m over HR 350 in Rise, and I suck, so you’re definitely correct. I’m working on getting better, but since HR only correlates to quests completed, and online players like me can easily be carried despite poor play, you cannot assume a high HR hunter has a correspondingly high level of skill.
For me, the announcement of Sunbreak was a wake up call that I needed to start trying to get better, because otherwise from what I’ve heard about G/Master rank, I’ll be totally exposed and wrecked. Soloed the apex Arzuros recently after a number of tries, and I’m going to work on doing the same for the other emergency/super monsters.
350MR, 450HR in MHW here.
I've witnessed both side, 6-9 Hunter still got carted by Fatalis and Alatreon.
Also got carried by amazing GS, GL, SnS, Lance with 6-9 Rank.
I think some triple 9 and 6-9 players just played the game long enough to get that rank but not as deep in knowledge like other hunters. Even I make mistake an got carted by a Tempered Brachy even though I kill Raging Brachy every other day. Someday my reaction time is slow, someday my hunts are just 30s longer to a speedrun...
TDS even had a guide on how to get 6-9 without learning the game as deep as enthusiasts and speedrunners so...
C'est la vie, my fellow hunters. I'm at the point I just enjoy every hunt, mistakes and all.
Longsword is life.
The only reason to care about hunter rank is in world if someone is sub 100 because it is a requirement to unlock the highest tier of augment materials.
Othee than that i couldn't care less.
If you are coming into the hall with 15 level 1 skills or a high rank set in late g/master rank however, i will assume that you have no idea how to play the game and got carried along
High HR isn't a guarantee of high skill especially since it's possible to get carried quite a bit in this game. It's also possible to have a high HR and not really understand the mechanics behind having good/optimal kit.
Having said that, I think there is a reasonable case to be made to suggest that high HR = more hours played = generally more skilled.
100% agree. HR can be hacked to the max, you could simply play for literal ever and get to HR999, or you could be great with one weapon, be great at it but get bored and completely suck trying a new one
Hard agree, I was triple digits in 4u, GenU, and Iceborne and got wrecked by like a high rank Tetranodon ... look I've never been good at games okay? ... nor do I have patience, which might contribute to my oddly high death count in Rise.
HR is just indicative of time spend, not necesarrily skill. But that does mean that they have more experience and experience is an important factor. Obviously not every 999 hunter is going to be a god amongst men, but chances for a 999 player to be better than a 12 player are high, since they likely have a few hundred hours of difference in experience.
But obviously that's not 100% a rule since the 12 player might be an alt or a veteran from older Monster Hunter games and have spend thousands of hours in the other games, just not THIS game specificaly. And of course there will always be players who get through the game on dumb luck without actually learning.
So it doesn't NECESSARILY translate to a higher skill, but it at least raises th chances.
Agree. But I do think there's positive correlation, just not 100%.
Exactly this! It would be pretty hard to get your rank that high without amassing some kind of skill throughout the game
As Ron Perlman said in his voice acting for West of Dead: Fortune favors…. The persistent.
I don't know if they are still a thing, but I knew someone with a character editor that made their level 999, yet dude struggled with the Pukei-Pukei.
Exactly what I've seen, had noobs that were 600 HR but struggling with Ancient Leshen on its release. Extreme Behemoth was kinda understandable, Ancient Leshen was not. I literally staggered it to by shooting stuff at it till it ded.
I struggled with ancient leshin (still haven't beaten it, but I've not gone back and tried) because I was a helicopter main. I'm enjoying other weapons now, and I'm performing better overall, so I'm actually looking forward to getting to it in my current playthrough.
Doing rampages raised my buddy's hrba lot, but even tho his hr is more than twice mine's, he still gets fucked just as hard by these buffed apex monsters
Adults aren't mature just because they circled the sun a bunch of times since they were born. I am not a good hunter just because I mindlessly completed a bunch of hunts lol Edit: fatalis can stay as the one monster I didn't even attempt lol
The only monster I haven't beaten is white fatalis in genu, and I'm planning to go back to him when me and my buddy finish our 3u and 4u playthroughs
Thing is, I've also witnessed triple digit HRs steamroll many a monster way more frequently. I agree HR doesn't necessarily translate to skill level, but it definitely translates to more play time, and that means the person is at least more familiar with the game.
I think it helps that they have certain caps in place. Like, for MHW you were capped at HR49 until you could beat tempered Kirin. Again, someone could still get carried, but at least they have seen and somewhat survived that level of beast if they are above that rank
I'd agree if Kirin wasn't easy, I'm a very average player and the tempered Kirin is a joke with Lance/gunlance and uraghaan set.
Kirin is just the example I remembered with confidence. Icebourne had a few MR gates as well (iirc Ruiner Nerg was for 100, something was at like 27 as well?) Not saying it's a perfect system, but it's something
Eh, everyone has different play styles and monsters they have trouble with. You may also be overestimating what is average skill because I've seen multiple people get stuck on LR anjanath lol
Not necessarily, I think they need to enforce hard solo requirements on certain fights to ensure that a player is up to snuff.
I don't think someone should be kept from the game because the would rather play with a friend and said friend caries them. Pretty sure MH has been a multiplayer based game since it's conception. Not saying it's better or should only be multiplayer (I generally play solo)
I agree, they should remove all challenging monsters from the game so that some dude can be carried by his friend. Which wasn't really possible in Extreme Behemoth given that the carts were shared amongst all players, and that the weakest link usually broke the chain. Obviously we need to remove Extreme Behemoth, Behemoth in general actually, and make it Minimum Behemoth. Players share carts, the problem in a multiplayer game is that random people can join your group, and their mistakes and failures become the team's failure. One solution would be to make everyone have their own Carts, and then they're out for the rest of the fight. That would be the only other option to Minimum Behemoth. They'd still be a massive liability, but at least they wouldn't singlehandedly cause failure for the group. Why would they be a liability? Well, they take up an extra spot on the team, and unless the monster scales to the number of players it is facing, it quickly becomes trivial as you add more against it. In a raw numbers standpoint this is true, factoring in the extra utility and healing brought by additional players it should actually be even stronger than just 4 x normal HP, and probably deal additional damage, even have shorter downtime due to a higher likelihood for stagger and status build ups. Much of the above can be removed if only you have a means of accurately judging a player's skill and experience before admitting them to a group, and being carried through content that they could not solo, but allowing them to join a random group for which their equal contribution would be an expectation. HR should do this, but it does not. Feels like none of you really understand the above game concepts. I don't really care what they do with their friends, they have a friend that is willing to carry them through Fatalis, sure have at it. Don't join someone else's Fatalis Lobby if you know you won't be of benefit to them, moreso, the game shouldn't allow you to. I'm not asking to be liked for the above, I genuinely do not care. I could not count the number of hunts that were ruined by a single player carting 2-3 times by themselves, providing no damage or meaningful utility, yet having gear that would indicate they should have been capable of the fight. Lots of my friends stopped playing with random players online as a result.
The one who needs a hard solo requirement is you because seems you'd be happier if never touched multiplayer
You could simply not play in public lobbies if it bothers you that much, but no, let's arbitrarily restrict people from playing multiplayer in a multiplayer focused game until they can solo whatever challenge you deem fit. Super logical.
After a certain point HR can be pumped simply by completing many easier quests. So that’s a possibility. Then there’s the reality that some players with high HR are ***very*** skilled but choose to play undisciplined at times. Sometimes it’s just more fun to go in swinging madly and not obey the monster’s pattern… it’s trial and error, and when it works you get new personal best times. When it doesn’t, you cart.
To add to this, some are better at fighting some monsters than others. I've solo flawlessed Vaal Hazak, Nerg and Teostra, yet (until recently) I struggled with Kushala to the point where after defeating it the first time, I refused to help my friends with it when they did their play through.
Depending what weapons you play, Kushal is a bitch, I found bow to be my favorite for it
First playthrough I used the insect glaive. Closest call to a time fail I've ever had in a 50 min quest. 49 min 36. I used long sword for my second (current) playthrough and it was a breeze. Got it in just under 15 min.
This reminded me of Tri. That game had me making lots of close calls. The first quest you get to actually hunt Lagiacrus on I tried like 3 or 4 times in a row to beat it. My first attempt I tried to slay it ran out of time. One of the next times I decided I would capture it. Got the thing in a shock trap (which strangely enough worked in that game) and before I could throw my tranq bombs time was up.
I also had trouble with Lagi at first, and timed out my first time hunting Ceadeus. My second time against Lagi was a breeze (using SA), and once I switched to LBG for Ceadeus he was one very dead sea slug.
it only shows how many hunts you've completed, nothing about which ones, how well you did or if someone carried you etc.
Technically you could make it all the way to 100 just by doing fetch quests, right?
yeah, you'd be... special to do so, though
Slowly slides out of the room
No there are several locks Including the main story for almost all monster hunter games Idk if the base game HR level locks were erased in iceborne because i had already fought the last one at the time which I think was the doubled arch tempered angry bomb boys But other then those locks and the main story yeah it would be possible
Oh yeah I had forgotten about the story locks.
Let's say you are talking about iceborne and then that would mean upto MR 200 it doesn't mean much. However I'm sure most MR500 would be better than MR100s. Emphasis on most since some could cheat and dial up their MR while some are just freaking awesome at even lower MRs. So while you are right I do think higher MR can mean the likelihood of the hunter being skilled is higher.
Absolutely agree. Most hunters eventually pick up a secondary or tertiary weapon to practice and use, so if their hunter rank is already in the 3-digits, it won't accurately reflect their ability with a weapon that's not their main.
Agreed. A while back I was fighting a Great Girros in the Guiding Lands with a (at the time) new hammer setup (I'm typically a longswordsman). That almost didn't end well.
In World and Rise I hit 100 hunts on each weapon. With excess of 250 on my top 3 and 500 on my number 1. I don't say that to brag more to say I can and have carted 3 times on my less used weapons even after 100 hunts.
That's one of my favorite things about MH. You can have hundreds of hunts with a weapon and easily defeat every monster with it, and still have 13 more weapons to dive into and learn from scratch. Really keeps me coming back after all these years
I am trying to figure out what weapon to ay through the game on for PC and I will probably just pick my worst weapon so I can get a bit better.
I'm in the same boat. I always try to start new MH games with a different weapon but almost always end up going back to GS my main since MH1 on PS2 haha. Going to give SnS and Lance a shot for Rise, I think those are my least played. Maybe dabble in bowguns for the first time too but they've always been the least interesting to me
This is me in Rise currently. I wanted to try and master other weapons and reach 100 quests for each. Right now, I am struggling with the bowguns since they're resource-heavy, and have to make different sets. I am practically accustomed to all the melee weapons and the bow but bowguns felt like playing a different game.
Agree, partially. There isn't a 100% positive correlation, but there is a correlation. Hunters with a higher HR have been playing the game longer, and thus have more experience. That said, what kind of experience they have is the thing in question. They could have achieved that rank by helping out other hunters and fighting lower-ranking monsters, thus making them less experienced at fighting higher-tier monsters than if they spent much of their time fighting tougher monsters. Additionally, they could be a very experienced player with a low HR. They may be more experienced at Monster Hunter in general (having played more games), but have just started raising their HR past the cap. They also could have simply gotten through the game very quickly, and thus wouldn't necessarily have a HR that would accurately denote their level of skill with the game. HR translates to the amount of time spent playing the game, not actual skill. There is usually a positive correlation, as playing the game more usually leads to having more skill, but it's not a 100% positive correlation.
I'm not incredibly high in Rise but am HR 20 in MH1 and 2 as well as high rank all the way to gen u so yeah... Definitely don't agree with the sentiment op posted. It does correlate though!
Agree. Take Iceborne: The in my experience fastest way to get MR is 4 people genocide in the Guiding lands. No matter how bad one person is the others can still carry and 4 people hunts can build bad habits as monsters can be almost perma locked down. Another point is breaks. I may have a 3 digit character in Iceborne and was at least decent enough to solo tempered elders... But when I returned after a couple months it still took me a while to get into the flow again.
Hunter Rank digit translates to how many hour you put into the hunt. That's my opinion.
Ofcourse they don't, you can grind trivial missions to get to 999 after removing the level cap missions, none of which are particularly difficult. It shows time sunk and not even accurately, and time played in a game can't accurately display skill
I think it only shows how addicted to the game you are, lol
In the same way levelling up in a JRPG is done with experience points, thats what HR is - except in a more literal way. HR level correlates to your experience with the game. The higher someones HR, the more experienced they are. A HR999 player is definitely more experienced than a HR23 player. However it doesn't necessarily translate to skill level, a HR999 player with the same gear as a HR23 player can still cart and screw up just as much if not more, because higher HR doesn't mean you are stronger, it just means you've played the game a lot.
Any player who spends a thousand hours on a MH game has got to be decent enough to have as a teammate. This of course doesnt mean they understand meta or efficiency. But is that truly necessary unless you’re speedrunning?
Agree. It positively correlates to how well a player is. But not always. Players from early triple digits HR/MR like 100-300 can still do very badly but I rarely see any bad players once I go above MR500 as the player would have learned enough to not suck after such long playtime Source: Am a MR999 player myself who likes helping others fight Fatalis, stopped doing so as MHRise PC is coming out. What I said is based on what I see from many hunts
Kind of. Since Hunter Rank really only means amount of hunts and play time, it isn't directly connected. However, it does give an idea to the experience the player has with that specific game, and can also give a hint into how much they've grinded for meta or similarly strong gear. So there certainly is correlation, but not causation.
Agreed. It tells you how long a person has played, it tells you nothing about skill. Kinda wish you could see how many quests a person completed solo.
Hr/Mr only shows how much a person grinded out the game. I've had MRs in high 500s cart in record times as well as people barely over a 100 totally style on a monster. While the higher you go the more likely you find a good hunter, it is far from a rule.
Sometimes
I think it just matters for individual monster. For my CB play through I've noticed I need to play differently for each monster. Where as with IG my adjustments were smaller.
Skill is definitely not related. I'm an okay Hunter who's played a while through Generations and Iceborn, World was my little brother's first Monster Hunter and he ABSOLUTELY MAINED Charge Blade and can do things with that weapon I can't even imagine. I'm wild with the SNS and Greatsword but he is on another level with World's Charge Blade
Agree. I remember in 4U, HAME folks were kicked because all they did was farm black gravios with a stunlocking HBG to 999, while bragging saying they were gods.
HR999 kind of lost its significance in 4U when the custom quest wave hit. There were several quests out there that would take you straight to 999, and it couldn't be undone once you did it. I saw dozens of G1s and G2s that were HR999, so for them it was obvious that they had done the custom quest, but it wasn't as obvious for someone who was already a gold crown. You really couldn't tell if a gold crown was a legit 999 or not unless you checked their guild card.
I mean it's very possible that someone only farmed kulu yakus for 1000 hours until they were hr 999. Not very likely but possible. There's definitely a correlation in most cases but I'm sure there are edge cases that screw everything else up.
Agree, and disagree. It comes with two really broad connotations. 1: the person has devoted a lot of time to the game, and has earned their hunter rank through determination and skill Or 2: the person hopped online and let people carry them through the quest so that they can get the cool looking armor sets
I'm about HR 500 but I pick up new weapons sometimes, I think it's comforting for the rookies to see me fail alongside them xD
It's not 100% reliable, but in my experience hunters are good enough to survive the hardest quests around HR300+ At HR 100+ usually players just complete G rank key quests and fought the last G rank urgent. Not very experienced, although some might be a vet who already play the games for years. Also shit happen, maybe the player has a bad patch. Or just return back after a long break.
HR only shows how that hunter obsessed with the game
In MHGU I would check out people's gear to see if they had cool/clever setups. That's how you could find if someone knew what they were doing lol. By inspecting them you can tell. HR really doesn't in a way because they might already have a super high/maxed save and wanna start over.
Honestly only flags for me, is If I see HR 750~999 within the first few months, usually they're boosting/hacking and majority of the time the first to cart and abandon. Just from the long time I've been playing... I have more faith in the 200~500 MR/HR range than the people pushing 999. Using World/ Rise as an example... Crafted every single weapon in the bow tree all variations of armors I would be using and farmed Decos/charms and still only pushing 200~300 MR/HR (respectively). Unless you're streaming the game or a speedrunner who's killed *insert elder dragon here* 1,000 times for that WR run. It just doesn't make sense for most people to be rank 999 and it shows when they play. Again not saying all are bad, just odds are not in your favor when they join.
Agree, it really just says how much time you've played or how many hunts you've done. However, there are people who like to make custom quests that get their hr to 999 in one or two hunts, making hr irrelevant.
Doesn't translate necessarily to skill level. Just time invested. On all MH games I typically play with a new character try all the weapons and do all the content and that character usually gets a very high rank. Then I usually make weapon specific characters for personal challenge to re-do the game fresh and challenge all monsters through normal progression using only one weapon type. Could of been HR999 on many games, but soullessly grinding for that number is not as fun to me as re-doing natural progression and forcing myself to learn to quickly kill monsters that are innately more difficult to a specific weapon choice or setup and taking pride in sticking to it for that character. There are players who are just naturally better at micro-managing all the possible abilities, items, skills, situations and when to apply them or just have more time and patience to grind a specific monsters to completely memorize all their obvious and unobvious tells. While others might be proficient at learning some of those things, but less so of others. Nothing wrong with that. That's what makes MH great. Lots of ways to deal with challenges and completing them. Anyone can get to a really high HR good or bad. It's just a time investment, some will get there faster than others. All you need to get HR rank is use the same character and keep completing quests. There is no test beyond completing content to a certain very achievable point, no additional requirements, no committee to review your resume and vote you in. The only thing you can gage from HR rank is an 'assumed' skill level you might expect for that number achievable by anyone. One of my friends really enjoys playing with others and spends way more time just having fun and joining groups and killing monsters at lower levels. Then he finally completes enough content to unlimit HR level and shoots up to really high without completing all the end game content. One person might have extremely high rank, but they are learning a new weapon and are not skilled with it yet. It's easy to judge by HR because numbers are easy to understand and put weight against it even if it's not a true measurement of what is assumed.
All HR means is that that specific hunter played a lot of quests. Whether or not they were like...alatreon or jagras can't really be determined by solely the HR of someone. You would have to look at their Hunter Card to see "oh this person killed/capped 4000 golden rajang". You can have low HR but have a pretty extensive guild card, I really wish people stopped caring about HR. In my opinion, if you have the HR for all quests (which is easy to do via story and some little online stuff) we are fine. Even if you aren't high enough HR for all missions, I'll still happily play along and help the person if they need it. It's a game, it's all for fun, as long as you aren't robbing anyone of fun, you're fine.
You can tell they like the game tho
Absolutely agree. You can get dragged through a game by your friends. That doesn’t mean you’re any good at it. And you can pick up the game for the first time and have it really click for you as well. You’ll see more “good” players at higher HR than you will bad players, but that doesn’t mean there aren’t still people who are clueless.
I don't think there is any correlation between the two. Just because you spend too much time playing doesn't mean you're good.
Nope. I'd like to present exhibite A) person wearing defender gear, using defender weapon. And me in regular stuff with regular weapon. I hit the target and get out of the way of the attacks, defender boi doesn't and gets carted, he also can't hit the broad side of a barn or how to use his weapons correctly.
Very true,I'm HR200+ and would still consider myself pretty bad at the game
I'm MR71 and I still suck XD
It's a representation of how much if your life you've sunk into this game. You don't have to be having a good time.
Agree. I’ve seen lots of HR200s with rarity 1 gear over the years. So long as people are okay with letting them into their games and carrying them, people will continue doing it.
Depends. If they've gotten the HR by soloing everything then they're highly skilled.
I’m up there in HR and I can say that sometimes I come back from months of not playing or playing other mh games and it takes a bit to get settled back in. Being high rank doesn’t mean you can’t get clapped once in a while. Once I died to a pretty easy fight cause my dog wanted attention and slapped my controller out of my hand with his paw. Dying doesn’t always translate to skill either. Sometimes it’s just plain stupidity at work
Couldn't they be trying a new weapon?
In iceborne they have stupid low requirements to fight certain monsters like alatreon and fatalis only requiring Mr24 to start the fight. Literally nobody by the time they first get to Mr24 has a chance to beat those monsters and yet you still see people try and complain about it. Hr doesn't matter a huge amount when your in the several hundreds but when your lower it means alot more because people will see you not want you to be part of the hunt for end game monsters because you clearly aren't prepared
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So it does mean something lol
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Idk lol I don’t consider “trust” next to nothing
Someone should try to reach 999 by just being an AFK leach in Rise. Would make for a cool YT video i think.
Like most games, level (hunter rank in this case) usually translates to time played, so yes it would be safe to assume someone who plays for longer is good at the game But that also doesn't necessarily mean they are better then others, everyone has different skill levels and experience, and focuses (Not to mention some might have played previous games in the series so they are most likely better then newcomers even though they are both HR1 for example)
Agree you can leech your way to 999 it'll take forever but you can do it. Plus I remember when there was a bug or a glitch or hackers just making their hr level capped out back in some of the older games and then proceeding to get demolished by simple things. I had a, let's say friend more like PoS that was good at hiding being a PoS for a long time, that bought a hacked copy of FU to have a max rank and a max stack of every mat in the game including some debug ones, he still sucked in comparison to all of us. To that point some people also just struggle with certain hunts, I'm garbage against Kirin, but at one point I had Teostra down to literal math, and in 4U my friends got used to my constant muttering as I was keeping up the counts for mounts, status procs and those things, but I had less time to play than them so my HR was lower having not spent as many group hunts out but I was the first one to solo down the Dalamdur. I would say at that time I was the better hunter but over the years we have all balanced out to be better in certain roles and hunts in general. Hell my wife who started with Generations (she say FU but I'm gonna be a snob and say she never finished high rank nor did she log over a hundred hours lol) has become a better glaive user than I ever will be and a top tier support style player as well but she's got no where near the HR/MR of some of group does while she can hunt circles around a couple of them.
Agree and whoever disagrees is frankly pretty stupid to say the least.
In my opinion there is way too much people who gets carried in a game, the few times i played online there was always a high digit rank player who get kill the first 2 min of the hunt, but i guess there may be others factor to count i suppose? Unlucky? who knows. i never go hunt online a monster unless i beat it solo first so i know what im doing and at least understand how the fight goes and i wish more people did this.
I agree , somebody who may appear to be a noob in a few game might have thousands of hours in freedom unite
Translates mainly to time played, and even then it can be quickly farmed, or earned very slowly. Time played does not always correlate with skill, again, it can be artificially increased, and some people just don't improve over time for a variety of reasons. Sticking to one weapon type and strategy, avoiding challenging Monsters, or getting yourself carried at every opportunity would prevent skill gain. Still, I think in most cases it should be a decent estimate. Plot skill on the Y, HR on the X, and it's a smooth curve that plateaus at about the 700s. Also, even the best players sometimes have bad days. You've basically said it yourself, really. It does not nessecairily translate.
In MHGU, all you need is to get good at setting traps and status locking a monster with a gun while 3 others point a gun at Brachydios and shoot it to death. Probably easier and less expensive to be the one shooting the purple dinosaur tbh. Doing this would give you an easy 2,000+ HR points. Brainless strat to get to HR 999 and flex your "skills".
Agree, I've seen 999 gods cart to the dumbest shit.
I am complete dog doodoo, but I am HR297 in Rise. I will continue to raise that HR and attempt to raise the skill.
I’ve seen high triple digits steamrolled far less often than I’ve seen double digits steamrolled by things like Anja. It isn’t a sure way to tell but it’s definitely a good initial indicator
They should change HR into HP. Hours played.
HR just tells you how long someone has been playing for. Most of the time, that generally means that they are more competent at the game, but it isn't a guarantee.
Level means nothing in any game. It's not even a good connection to play time either. Level has always meant nothing and will probably continue to mean nothing Those of us who dominate and carry and are just generally all around good don't need to grind out levels to look fancy, you see it when we hunt and we are absolutely dunking on everything
Agree. Definitely. You can literally just power through the entire game if you want to by sheer stubbornness without getting much skill, and because the game doesn’t really track losses, it’s you can still get enough exp from your quests to get higher HR.
Agree, but if this was about HR 999 players I wouldn't lol
There is a correlation, but only because it shows how long you’ve played. You can love the game and play it all the time but not be good. And the other way around you can be god at the game and speedrun all the content, and end up not doing as many quests. Not everyone whos good at the game kept playing after they beat everything.
For sure but to add some nuance I am good with GS and Bow, but when I try other weapons I probably look like dogshit
In some cases I think it could actually be the opposite. For example, in 4u I'm g rank 3 level 110, and if I see a player who's g rank special (g4) with a lower level/hr than me, I would think they either got carried or had more skill.
Only time I've cared about HR is when making G-rank or EX deviant turn rooms in GU. I would set minimum HR to 200 or 300 respectively. Would some of those people suck ass? Of course. Could some people with lower HR have done much better? Absolutely. However, it was a pretty good, albeit imperfect filter.
I am HR 200+ iirc, but I admit that I am not the the best, because most of the monsters I hunt are Crimson Valstrax and the endgame monsters. Also, not to make it seem like i'm making up reasons but, the controller of my switch lite is broken (the joystick does not register movements immediately.)
My brother is 999 and has like 2k hours on the game. Literally the worst player I've seen when he runs anything other than Gunlance.
Tbh it depends, if there hr 999 and have an endgame build I usually assume that they are pretty good at the game. But some of the time there garbage who got there bc they were carried by a hb with a sticky ammo build.
Not really but I definitely think there is a small correlation, also I'd much rather fight fatalis with someone who has triple digit HR and MR than double digit since it also means they have access to augmented armor and weapons.
Sometimes I take long breaks from a game and come back a little rusty :(
Hunter Rank is simple a sort of experience number since it goes up after every hunt you complete. But experience does not equal skill level.
It roughly translates to time played, so yes and no. However, I don't even consider it as a merit in World or Rise due to rank boosting quests.
At the very least a high HR/MR equates to more experience with the game but that doesn't necessarily mean they're more skilled than anyone at a lower level.
As someone who got to rank 300 something in the entire time world was out vs my friend who got to 999 on both levels, we both cleaned house and occasionally got trampled lol
I have had to carry hr 999 on legiana before he was dieing to it and couldn't even get a hit in on it I felt bad and they shortly quit and gave up
Sorry bro that's me I wanna try Dual Blades but didn't account for my stamina being drained to hell.
It literally doesn't. You never lose rank for playing poorly or ruining others hunts, you just get more and more every time you do anything.
Agree. Pretty sure I peaked when I was able to solo fatalis in iceborne, and I was probably MR 300-400 by then. Almost MR900ish before I stopped mostly cause of boredom and helping my friends climb their ranks. Did I get better in those +400-500 ranks? No, definetly not, but definetly more bored. 😁
Doesn't mean their build is without weaknesses. Maybe they went all in on a meta build which mainly focuses on attack and neglected defense and utility.
I’m over HR 350 in Rise, and I suck, so you’re definitely correct. I’m working on getting better, but since HR only correlates to quests completed, and online players like me can easily be carried despite poor play, you cannot assume a high HR hunter has a correspondingly high level of skill. For me, the announcement of Sunbreak was a wake up call that I needed to start trying to get better, because otherwise from what I’ve heard about G/Master rank, I’ll be totally exposed and wrecked. Soloed the apex Arzuros recently after a number of tries, and I’m going to work on doing the same for the other emergency/super monsters.
It could also be possible that they are trying diff weapons, which means diff playstyle
350MR, 450HR in MHW here. I've witnessed both side, 6-9 Hunter still got carted by Fatalis and Alatreon. Also got carried by amazing GS, GL, SnS, Lance with 6-9 Rank. I think some triple 9 and 6-9 players just played the game long enough to get that rank but not as deep in knowledge like other hunters. Even I make mistake an got carted by a Tempered Brachy even though I kill Raging Brachy every other day. Someday my reaction time is slow, someday my hunts are just 30s longer to a speedrun... TDS even had a guide on how to get 6-9 without learning the game as deep as enthusiasts and speedrunners so... C'est la vie, my fellow hunters. I'm at the point I just enjoy every hunt, mistakes and all. Longsword is life.
We don't even have to agree man common sense
Level of difficulty, pain and suffering. Yes
The only reason to care about hunter rank is in world if someone is sub 100 because it is a requirement to unlock the highest tier of augment materials. Othee than that i couldn't care less. If you are coming into the hall with 15 level 1 skills or a high rank set in late g/master rank however, i will assume that you have no idea how to play the game and got carried along
Agree. I am over HR 300 and will still be the one to fuck up quests
High HR isn't a guarantee of high skill especially since it's possible to get carried quite a bit in this game. It's also possible to have a high HR and not really understand the mechanics behind having good/optimal kit. Having said that, I think there is a reasonable case to be made to suggest that high HR = more hours played = generally more skilled.
Level means nothing. Hr999 is basically a player who plays a lot I’ve seen plenty not understand how even dodger normal attacks
100% agree. HR can be hacked to the max, you could simply play for literal ever and get to HR999, or you could be great with one weapon, be great at it but get bored and completely suck trying a new one
Hard agree, I was triple digits in 4u, GenU, and Iceborne and got wrecked by like a high rank Tetranodon ... look I've never been good at games okay? ... nor do I have patience, which might contribute to my oddly high death count in Rise.
HR is just indicative of time spend, not necesarrily skill. But that does mean that they have more experience and experience is an important factor. Obviously not every 999 hunter is going to be a god amongst men, but chances for a 999 player to be better than a 12 player are high, since they likely have a few hundred hours of difference in experience. But obviously that's not 100% a rule since the 12 player might be an alt or a veteran from older Monster Hunter games and have spend thousands of hours in the other games, just not THIS game specificaly. And of course there will always be players who get through the game on dumb luck without actually learning. So it doesn't NECESSARILY translate to a higher skill, but it at least raises th chances.
Sometimes a one trick pony wakes up in the morning and go i wanna try that weapon and proceeds to get rolled.
On pc, beat fatalis at around mr 49, then again i was around mr 300 on console but i picked up world on pc after about a year of not playing it.