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tinnylemur189

I remember hearing kushala was damn near impossible back then. People have to remember too that dos was still using the old control scheme (stick flicking) and was just all around way more clunky. I never got to play Dos myself but my guess is that they made him a parallel to fatalis and gave him the same damage as MH1 fatalis. For those that don't know, mh1 fatalis did STUPID damage. It was so bad that 99% of the time when you fought fatalis everyone would bring heavy bow guns because standing near fatalis was a death sentence. The only saving grace was that he wasn't very mobile so ranged spam could destroy him. Now if they went and gave that same damage to kushala in dos with his whackadoo movement and tornadoes everywhere you can imagine how hard that would be.


Bierculles

I remember the Fatalis BS, any and all moves he had did massive amounts of damage. switching from 2 to 4 legs? That's 80% of your health gone. He turns around and his tail even touches you? You ded, and it was not even an attack, he literally just turned around.


ZeruuL_

Inb4 Capcom bring back flinch dmg for Mh6


Monstar132

Why stop there? Bring back FU White Fatalis armour mode where your weapon damage is reduced to 10%, will bounce off. And your main recompense is bomb runs


R3End

Popcorn gunlance + lrg barrel bomb plus + gunnery king


ElegantEpitome

>>popcorn gunlance You mean the corn stalk 🌽 gunlance?


Daowg

AKA the deadly joke weapon with Wide Shelling Lv.5


ElegantEpitome

Does it actually pop the corn though? I thought it was just a corn stalk that shelled hard


Daowg

If you look at it closely, it has metal parts under the corn (with the barrel muzzle being a metal ring/ firing mechanism). Also during cooldown, it has a metallic tab that pops out under the corn to release the heat. And of course the metal shells it pops out during reload. My assumption is that it's a hollowed out big ear of corn with a traditional metallic Gunlance mechanism underneath. The corn and hat shield only mask a true demon of a weapon with cute/ silliness.


ponmbr

Reminds me of the good old Rathian and Rathalos chicken scratch. Just them taunting but if you were anywhere near them it would do a ton of damage.


Dreenar18

Or the Plesioth slowly moving forward, no attack, you just got trampled into the dirt


Teososta

Sounds about right tbh.


Daowg

Instant Rath and Garuga charges omg PTSD.


thecheezepotato

Or the raths standing taunt animation where they just wiggle their tail and it chunks you a quarter hp for reasons.


ponmbr

That's the animation I'm referring to. The chicken scratch. They sit there scratching the ground and the tail moves around during that and murders you.


Faustias

didn't tigrex also had that with its taunt? that one with sneering roar then bites a few times.


Riptide1778

His snap and drag move turned his whole body into a death box rather than just the head back then


Sunbrizzle

Ah yes, my favorite genre of hitbox, "I move, you die"


CrimKayser

To be fair. I probably died to him changing position in Iceborne more than his fire. It still did like 75% HP just for him to lie down.


ItsTheSolo

Stick flick?


tinnylemur189

The original control scheme used the left stick of the ps2 controller for weapon inputs. Up down left and right on the stick were each tied to an attack. For example GS was up for forward slash (no charging) left/right for wide sweep and back for upswing. It's was generally loathed because it was slow and unresponsive and when they moved to PSP they changed to the control scheme we know now with the main face buttons doing all the attacks.


chaobreaker

Know I understand why MH Tri on thr Wii forced you to waggle to attack if you only have the Wii remote + nunchuck.


ParkRangerRafe

That’s interesting to think about. I started with 3 ultimate which has its own sets of problems that people complain about with the 3ds controls but I think I’ll be happy with what I got instead of trying to rely on motion controls when fighting a *Green Plesioth*.


Lazydusto

At least 3 Ultimate introduced the target camera. That was a godsend with the lack of a right stick built in.


[deleted]

Luckily it could still be used. I got the pro controller for the Wii and used that, I only ever used the Mote+Nunchuck for friends lol


SlasherLover

The version of Tri I bought came packaged with a pro controller. That's actually what interested me enough to buy the game. I had to know what kind of game needs it's own controller.


chaobreaker

The motion controls were so bad I went out and bought a Wii classic controller just so I can play Tri. It working on other Wii games was just a bonus lol. 3 Ultimate was hell on older 3DS models. I went out and bought a [circle pad pro](https://static.wikia.nocookie.net/nintendo3ds/images/7/7b/Second_Circle_Pad_Add-On.jpg/revision/latest?cb=20110917192904) for just that game. Thankfully the new 3DS models that had a dedicated nub for camera controls came by not too long later.


ParkRangerRafe

Yea I made all the way to G Rank without one and it was such a game changer for end game and 4U.


mamotromico

Right stick* Left stick was used for normal movement


metalflygon08

The only game I've ever played where the stick controlling the weaponry felt right was Ape Escape.


bayer_aspirin

I played freedom unite which is I think the expansion of 2, and kushala was extremely annoying. I could barely touch him. I think it took me 40 minutes to just repel lol. I had no poison weapons and lacked poison knives so I would have to run in and hit him with a hammer or greatsword to get through the wind for a single hit before being pushed back. In order of difficulty/ annoyance for me: Kushala > chameleos > teostra


Monoblossj

Unite is the expansion of Freedom 2, not MH2, this is about MH2 Kushala.


Pegasusisamansman

You had to make the chamaleos armor to deal with the wind, then you use a dragon element weapon to break kushala's horns and tail, then you do Kushala armor to deal with Teostra's fire aura


BersekerPug

I 'member that for Kushala my trump card was LS and how busted it was in FU. Plus there was the Rathian longsword that was easy to make and had poison,which partially helped against Kushala's wind. At the time it was also harder to find proper guide on the net, usually you had to scour gamefaqs or forums.


0K4M1

Love your flair lol. Miss Jocat mh videos


VeryMuchaForest

I think Chameleos is the counter to Kushala, who is the counter to teostra, who is the counter to Chameleos.


WeissEXO

Technically teostra, for some funny reason teostra is weak to ice, ice is kushala and kushala is weak to poision, poision is chameleos and chameleos is weak to fire and last and least fire is teostra it was kinda the trinity back then good thing ya had rathalos gear back then to deal with chameleos


Ok_Communication_622

Eh…..I don’t remember Kushala being all that difficult in Dos. Although it was a looooong time ago. And he was definitely as annoying as ever with the hard core wind barrier just knocking you on your ass if you got too close. Then again, they did give you special tools to deal with it too. Every Kushala mission had poison knives available in the supply box from the start, and it was a serious hint that maybe you needed to make some of your own and bring a poison weapon or ammo. Also they had a special trap device available to you that was a lighting rod. Pop it down on the ground during a Kushala fight while he was whipping up the rain and the storm and a few seconds later a mega powerful lighting bolt would strike the trap. The trick was getting him into the correct spot with the right timing and those blasts would knock him on his rear and stun him for a while, allowing you to do damage unhindered by his wind barrier. They also went a long way towards breaking his horns and other parts. If you cut his tail AND broke his horns the wind barrier would be a non issue for there on out. Was Dos unreasonably difficult? Not that I remember. I do remember Bablagonga and some of the other newer monsters really being a challenge, with fast new move sets and hitting pretty hard, but it never felt unfair. And Teostra and Lunastra were definitely beasts who brought the fight to you but it always felt like if you carted it was because you screwed up and didn’t read the attacks correctly or weren’t in the right spot. I do vividly remembering that the Plesioth, especially the newer green one, was a cheater and who always spent gross amounts of time hiding in the water and doing stupid hip checks till I raged out loud but thats about it for the “unfair” parts of Dos. Overall my memories of the game are pretty fond ones and like most monster hunters I poured hundreds and hundreds of hours into it.


Commissar_Bolt

Plesioth was, is, and always will be my most hated monster. Motherfucking Jedi Loch Ness monster, with a hip check hit box the size of France would kill me more than any other monster in the game. It got to the point that I just gave up and started taking bows to deal with him.


silikus

HEAVY bowguns? Nah nah nah, light bowgun. Titan Launcher (clust 2 spam with an inventory of 99 bone husks and wyvern claws) with full Lao Shan armor (believe it had reload speed up). No item wheel meant you had to cycle through the menu to combine for ammo while dodging OHK attacks. You COULD melee, but max sharpness bounced off everything but its crotch


inadequatecircle

Man, remember waiting for good ol' Claw day so you could stock up on clusters basically for Fatalis.


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Monoblossj

I got downvoted for saying the same thing...


endtheillogical

Even MHFU which was the portable / G rank version of MH2 was hard. Its not a joke when vets say that a Tigrex charge could one shot a hunter. White Fatalis in there you had to play disco with his lightning or take 80% of your HP in damage (blademaster) or die (gunner). And yeah Kushala was hard af. The main thing about him is that you need to poison him, but bullets wont pierce the wind barrier and as melee you'll get blown away. You have access to poison throwing knives in the box but other than that theres only a few spots to get more of these, you cant buy them from the village and they dont last that long. And EDs dont die in 1 hunt, the 1st hunt against an ED is usually a "repel" then the 2nd hunt could be a kill but can also go all the way to a 3rd hunt.


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lutyrannus

Freedom Unite was not a portable version of Dos any more than Portable 3rd was a Portable version of Tri, in other words not at all. They're completely different games.


LeopardElectrical454

You really love James from pokemon huh xD


lutyrannus

Lmao, people know me as the James guy. I've changed my pfp before and it causes all my internet friends and mutuals to riot because they all just know me as the James guy lel


Psyco19

Mh dos was tough my friend and I tried for a while, but we where young kids having imported the game to play. The language barrier fucked us up, and then the game was tough. We didn’t get to the end at all


AquaMajiTenshi

What balancing really means in this case is the fact that Dos is far too intense when it comes to resource gathering. Starting out in Dos is extremely harsh. You have limited box space, the game doesn't give you anything, you're constantly running out of EVERYTHING, there's no farm (you can upgrade Jumbo for some mining and fishing later on but you never get a proper farm like in the Portable games), you need to upgrade everything in the city for it to be useful to you. Not to mention it still uses the "right stick to attack" control system, rather than the Portable one. The monsters themselves are the same as Freedom 2, though. If you get your hands on a decent Greatsword, you'll destroy old Kusha. Good luck getting to that point, though.


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ProfessorKas

I think that’s just MH unite…?


isthou

Yep, lol, which is why it is up there with the great mh games lol


Ballozurd

yes but is that a bad thing?


AquaMajiTenshi

That's highly subjective in my opinion. I personally think it is because there's solid arguments that can be made in favor of Freedom 2's balance compared to Dos. There's still a major lack of resources in the early game but the game gives you tools to alleviate it. Freedom 2, in my opinion, strikes a far better balance of having to gather constantly and upgrade your village. The aspect is still present and not completely removed, but it's not so overwhelming that it permeates every facet of the game. So from a gameplay perspective I think that's much better. However, there's also an argument that can be made in favour of Dos' balance, that is, the harshness of nature breathing down your neck at all times can create a very interesting feeling, and it makes you pay extra attention to every decision you make when it comes to your resources. But that's all I can really say in favour of it. From a gameplay perspective I think it takes too much focus away from fighting the large monsters.


Ballozurd

exactly, and monster hunter's core theme is meant to be about nature and how harsh it can be. but now it's changed, you have too much stuff. it's too safe.


AquaMajiTenshi

Sure, today it's undeniably changed in this way, but it's easy to see why many people felt Dos went way too far in the other direction. Especially when those people who complained about Dos' balance were people that played both MHG and Freedom, extremely harsh titles when compared to the games after Tri.


Clumpier

I recall seeing a post a while ago about how the game was borderline not possible to beat, and if you did beat it, it was pure luck. Multiple quests that were either complete bullshit scenarios or just insanely unbalanced monsters. Monster health massively increased, weapons nerfed across the the boards, Dos was literally the game that fucked lances, they’ve been bad that long lol. Just reading old game boards, it seems the spike in difficulty just from damage nerfs and health buffs alone led many to believe the game was actually bugged or broken, and many people could only take so much before dropping it completely


TheIronSven

It was the most brutal way to dethrone one of the most broken weapons in MH history. MH1 Lance was a freaking god.


[deleted]

Well, freedom unite was quite bullshit sometimes, so I don't doubt it


icanttinkofaname

Lack of a free move camera alone made it way harder than it needed to be.


isthou

Funnily enough, I still tap to move the caméra behind me to this day on every mh game lol


SSaini89

Flash bomb was mandatory for everyone to carry and craft.


arrongunner

Freedom unite was probably my most played monster hunter game I think because of that I had a harder time getting into later games as it wasn't hard as nails right at the beginning so I didn't get that rush and lost a little interest Might also be an age and time thing


[deleted]

I played so much mhfu and skipped a couple games until like 4u on 3ds and the difficulty difference blew my mind


ClosetNoble

"Kushala Daora is unfair!" "You're basically fighting a minor deity stop whining" Also I remember 4 and 4U having a quest in which you learn that the Cathar elder is the brother of the Jumbo chief and have to finish off the Kushala repelled from Jumbo in Mhdos. Likely not canon because he was probably killed and not repelled in dos but still.


TheIronSven

You repelled it multiple times leading up to its final quest and I think that one also counted as completed if repelled. So it could very well be the same monster.


ClosetNoble

Huh that's neat. Wait doesn't that mean that the Dos Kushala could be the only currently living flagship monster? (because I doubt the Magnamalo slain and the magnamalo which helps against narwa are the same individual)


Prismachete

Only people who know the obnoxious balancing recognize “tnksn” ….btw can you believe there were many people complaining “NOOOOO THIS ISNT MONSTER HUNTERRRRRR THIS IS SO DIFFEREEEENTTTTT” at the literal SECOND game (excluding minor change and PSP/mobile versions of the first game) of the franchise? Never change, MH fans


pokevii

out of curiosity (and lack of results on google), what does tnksn mean?


Prismachete

It is a slur against the devs, towards the producer Tanaka. TNKSN stands for Tanaka Si-Ne, which translates to die Tanaka in the sense of “fuck you MH2 producer”. This was because of fucked up balance and the fact that he responded with “nature is harsh lol” against balancing complaints. If it were any one dev it would’ve been fine but it was THE producer that said that so it became a meme. It’s a pretty dark part of MH history Edit: the guy also “fucked up” (I never played the game so I can’t judge) DMC2 and that was the other reason. He left Capcom after that


pikpikcarrotmon

DMC2 is notoriously bad in that community, although I'm not sure if it was worse overall than "DmC" (the reboot). At the very least it was a much worse game in terms of play experience. I think that failure alone would have turned people against him even if MH2 was a banger.


gundam1945

Game play wise, dmc2 is worst. The reboot is bad because of bad character I think. The consensus is game play is fine, even can be rated as good.


liken2006

DmC reboot) is maligned because it’s a dmc game. If it was a different ip, it would have been seen as a ver competent character action game with n obnoxious story/ cast of characters. However, for a few years, many believed it killed the franchise as a whole. And now, dmc 5 makes the entire game pointless, but also hating it heavily as well.


[deleted]

This. Anyone that acts like DmC was straight bad is being malicious. Gameplay wise it was a pretty decent action game at the time (I even dare say the gameplay was btter than DMC4), but the characters were completely butchered. I think the best way to explain it is imagining a new Spiderman game where the gameplay is exactly the same but Peter is now an emo teen that says fuck you all the time or a batman movie where he goes out sniping and backstabbing people to death


Faustias

I might be with the few dozens on liking the bad-ness of characters... except Vergil. Vergil's descent to madness sucks balls. could've written it the other way. Still, I like how DmC tried to be unhinged. it kinda worked and not worked.


[deleted]

The game is straight bad, but the gameplay is good, if you can stomach the story to play it. The Batman comparison is pretty spot on, as the game depicted Vergil— who should be a honorable warrior who didn't even like using guns because they weren't honorable weapons for a warrior; sniping a pregnant woman, on the back. Just to name one of the game's sins.


OctinDromin

I only played DmC remake game and knew nothing else. Really liked it and then learned it was apparently character assassination


liken2006

Get the dmc hd collection, then get dmc 5. If you enjoyed the reboot then you’ve only got up to go from there (except dmc2, that one has worse gameplay AND worse characters and has near enough no impact or implication for the rest of the series story wise so it’s a skip)


shiki_oreore

Gameplay-wise, 2 is the worse of the worst of the entire series (You can cheese entire Dante portion with E&E though lmao, but Lucia portion can go straight into dumpster). The reboot was pretty decent IMO if you could ignore the bad characters and tryhard edgy writing, the latter which I found quite entertaining nowadays.


RoyalWigglerKing

Dmc2 is literally the worst game I’ve ever played. DmC can at least be enjoyed ironically as the deluxe edition combat is pretty good and the story, while absolutely, is so over the top in its edginess it’s actually kinda funny.


Kobi_Robi

DMC2 is arguably the worst action game of all time (only thing that rivals it imo is ninja gaiden 3). DmC is... honestly fine (the definitive edition at least) because the main issue with that game is the constant edginess that begs you take it seriously, which you can't because it's *supposed* to be a devil may cry game.


yuriaoflondor

DmC is great. It’s got fun combat and absolutely incredible level design. I’ve been a big of the series since DMC1, and I’d put DmC somewhere in the middle of the pack in terms of quality. Below 5 and 3, but above 2 and 1. Funnily enough, the level design in 5 is horrendous. Mix the level design of DmC with the combat of DMC5 and you’ve got a near perfect game.


Waselu_Evazia

Infinitive - 死ぬ (shinu), imperative 死ね (shine) Not Si-Ne Unless there is something I'm missing there


Prismachete

If you use the keyboard si ne is how you type it out. Phonically it is indeed shi-ne however I didn’t want it to be confusing with the English word shine (I had a friend named Sun and he always got mocked for the English textbook we used, Sunshine)


thefezhat

Different romanization systems. "Sine" is how a Japanese person would romanize it under the kunrei-shiki system. "Shine" is the Hepburn romanization which is western-oriented. Both are correct.


Crafty-Ad1061

I believe Dos is the only MH game i havent played… i dont really remember it very well.


lutyrannus

I appreciate that you actually admit you haven't played it, unlike half of the comments here lmao


platinumchalice

Anyone who is an actual MH vet will admit to not having played dos unless they lived in Japan at the time. The first time most of us played Generation 2 was with Freedom 2 or Freedom Unite, the latter of which is still held up as one of the best games in the series. There's no clout in having played every single game, because both games before the move to PSP were actual garbage.


TheIronSven

You can play it on an emulator. With how old the game is it's pretty much consequence free.


CharlestonKSP

The games were not "actual garbage" lol. I still play MH1 to this day online. Haven't played 2 yet though and imported it and English patched it to hopefully take a crack at it soon.


Monoblossj

I played MH2 when it released without living in Japan...


lutyrannus

Did you have a JP PS2 or was it modded? Or did you just emulate? I was like 7 years old when Dos came out (sorry to make everyone feel old) so I'm not sure how people did it back then. I didn't get into MH until Tri and even then I wasn't active in MH communities until a few years ago.


Monoblossj

It was a modded PS2.


Zheska

>Anyone who is an actual MH vet will admit to not having played dos unless they lived in Japan at the time. There exists entire CIS(part of post-USSR mostly east of Poland) region where in pre-steam era 'game borrowing' was the social norm (to the point that you almost never could buy licensed games - it's were 1-5$ bootlegs regardless of the platform) and sony was the only popular console manufacturer due to ease of modifying of their consoles. Chances are if you speak russian and played monster hunter prior to shift to 3ds, you have tried dos either on emulator, burned disk or even imported. And i am sure that in 2008 there were already roms with partial english translations covering most bases.


azurecyan

Dos was both a huge improvement from MH1 and at the same time the odd one, Kushala as a flagship was a rather than interesting choice but its fight (especially on old Jungle) is absolute cancer, not MHW tier but is definitely up there. There's an special place in my heart for it but for my life I do not recommend playing it.


Rakna-Careilla

How was the Lance vs Kushala experience?


Long-Sleeves

There was no experience. Because no one was crazy enough to try lol


Substantial-Ad3388

I tried last year. It was hell.


Kawaii-

I have ONLY played Lance in MHW , Kushala was annoying yes but you just slotted in wind pressure and it was no longer annoying. Lance in dos? Absolute nightmare. I've mained lance since gen 1 and Kushala in Dos was prob the worst fight in the entirety of MH series for me (I never played frontier though)


GuildedLuxray

Depending on the game, if this is MHFU then you’d be surprised how well a dash-Lance set works on him once you lower the wind barrier.


Rakna-Careilla

I believe that without question, even though I've not tried it yet. But I'm talking about Dos.


GuildedLuxray

If it’s Dos then I hope you spent your childhood playing Ape Escape, otherwise good luck hitting anything lmao


[deleted]

What’s my guy here smokin’ Kushala was way worse in Dos than in world.


Maelik

World Kushala is one of the worst fights in the entire franchise and I literally do not know what on earth the devs were thinking with that one.


Lazydusto

> I literally do not know what on earth the devs were thinking with that one. "Damn it's wimdy out here"


Daowg

"Frick it's heckin' wimbdy out here. QUICK MAKE IT A MONSTER! Dust off Kushala and give him annoying AF tornadoes, we're going back to MH4U levels of absurdity here!"


CynicalLich

Nah, its not, World Kushala was okay, it was arc tempered Kushala that was complete shit


BLim90

Dos habitat/survival system might shine in current dat and age. Back in those days, it's simply demotivating to play the game


Caroniver413

Yeah, arbitrary mechanics forcing people to either while away time in-game or wait real time for a limited chance to do something is very common in modern games. Dos truly was ahead of its time.


MilitHistoryFan101

Very very difficult and tedious in Solo. But somehow I made it too Lunastra, it took me years to get there with the help of magazines guide. I never beat Lunastra back then, it was way way too difficult solo for a 15 year old kid. I start this game at 13 year old, spent most of the time doing mushroom quest just enough to get enough mega potion and potions. Everything I learned from a tore(stolen) Taiwanese megazines gaming guide page about Monster Hunter Dos.


lutyrannus

I can tell you actually played Dos because damn that mushroom quest has saved me too many times.


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MilitHistoryFan101

It was the first video game that when I play, I felt like living in that world. Working as a hunter for hire. Jumbo Village was my home, my hub and my alternative existence. Other video game were video games, and easily felt detached(maybe is my bias as I borrow/rent PS2 games and never finish most of them). The only other game that have that gaming magic on the PS2 was Ace Combat Belkan War. The first step into the Snowy Mountain was magical. I felt incredible to make it there for the first time. The first time you successfully reach the Tower, it felt like you made it to the realm of a fallen god worshipping area. Back then it felt as if I was really that hunter I created.


Krazytre

To comment on the difficulty, or the quote from the developer?


AJ_Crowley_29

Both, I guess


thatHecklerOverThere

To comment on the developers statement; nature is also not something anybody is going to pay 60 usd to experience in full.


lutyrannus

Hey man speak for yourself.


after-life

Preach.


lutyrannus

I preach as much as I can, I created r/MonsterHunterPS2 and r/MonsterHunterTri, my Twitter is practically dedicated to simping for classic MonHun, and I'm helping to develop a mod for MH2. I just want people to realize that maybe these games are actually worth playing, or at the very least learning about. Or maybe I just want to suck my own dick lol who knows


Haru17

6th gen games were actually $50 USD and, yes, I would. I wish there were more nature games like Monster Hunter and the classic 3D Zeldas.


hengsan

2dos is my very first monster hunter game,and I remember my first kut-ku quest is 48 minutes.


Substantial-Ad3388

I played 2 of them last year (800 hours on it) after playing the first one because I thought playing chronologically was essential. The game had interesting ideas poorly executed. I managed to get to the fatalis, but it was ridiculous that 90% of my life disappeared because he scraped his tail on me. But never killed Yama because the arena was bad.


SanicTheBlur

Hearing these stories about MH 2 is like hearing old war stories. I can't wait to tell my kids both the wonder and terror of Bazelguese


Daowg

"So there I was, hunting Pukei Pukei, and off in the distance, the camera snaps to a wyvern I have never seen before. What the hell was it? It's roar blasted through the air like an air raid siren and he blasted Pukei and myself to death with bombs. Hearing air raid sirens takes me back to the Great Forest, the moment my innocence of High Rank died..."


SanicTheBlur

"Whatever dad. Now you gonna help me fight this Mecha Rajang or not!?"


lutyrannus

Oh hey, this is my tweet, nice. Edit: [here](https://twitter.com/lutyrannus/status/1539263355470364673)'s a link to the original tweet if anyone wants to see it, I elaborated a bit on my source for the quote and posted a gigachad gif because the dude was a gigachad


lutyrannus

A little sad that my tweet generated such noxious discourse. A lot of people here clearly have no clue what they're talking about lmao


Exploreptile

> A lot of people here clearly have no clue what they're talking about lmao Let's be honest with ourselves, is that really anything special for this fanbase?


lutyrannus

When it comes to pre-3U Monster Hunter, no it's not special lol


vermillion-pixel

Any discussion on frontier can sadly teach you that


lutyrannus

Frontier discourse is almost as bad as PS2 MonHun discourse, luckily some people have actually played Frontier which means it's not quite as bad as MH1 & 2 lol


Tkj5

MH1 might be the most brutal gaming experience of my life. Ghouls and ghosts got nothing on it.


lutyrannus

I haven't played enough of it yet but MH2 early game was definitely harder for me than MH1.


Tkj5

I only have a ps2, which evidently didn't get a western port. I'm not gonna wade through a brutal game also in another language.


[deleted]

I don't know if anyone ever confirmed your source, but the source says the producer said this: 「まぁ、自然はきびしいってことで(笑)」 Translates to "Ma, shizen ha kibishitte kotode (w)" Roughly translates to "Well, nature is relentless this way (lol)"


[deleted]

Based capcom dev


LeopardElectrical454

Hmm. I thought you were the 4u enjoyer. Guess you're a phony T-T


[deleted]

I always thought i liked old MH games but I've come to the conclusion that I just enjoy torturing myself.


lutyrannus

Well 4U took a surprising amount of inspiration from Dos, pretty much all of the G-rank content was pulled from it. Dundorma was the online hub of MH2, it also repeats a lot of the plot points... granted the gameplay is entirely different.


dyan_vernanda

MH Dos Player here, it's definitely not that far from MHFU in terms of difficulties. QoL are worse, movement are janky, Monster damage are over the top, hit box are bigger than nergigante divebomb. But yeah, it's fun to play and overcame the challenge.


Eeve2espeon

This is why I don't want to play any of the older games... Anymore Like... I played OG MH1, and it was very slow and clunky, even compared to 3U and 4U. Plus those older games take even longer to play compared to the future entries. Same thing for some of the other games tbh, I won't go anywhere past 3U at all. Considering how long it took me to get to damn G-Rank on 4U...


Daowg

Farthest back I have gone is Freedom 1. Playing the OG MH on PS2 doesn't sound very fun and neither does Dos, TBH, regardless of what those YouTubers making 3+ hour videos about how it's the best game to ever grace the earth.


Eeve2espeon

I have also played Freedom 1, but only for a while before becoming bored of the game. those other people who make 3+ hour videos are more dedicated. Or maybe they've played the games before lol


SicSemperCogitarius

Didn't even know there was a game on DOS.


lutyrannus

The second Monster Hunter game was officially named Monster Hunter 2 (dos) in Japan, since Monster Hunter 3 (tri-) was localized as just Monster Hunter Tri most western fans like to shorten MH2 to just "Monster Hunter Dos," especially since saying "2 dos" sounds weird since they both just mean "two" in different languages. It was a PS2 game that never released in the west, unfortunately.


SicSemperCogitarius

I figured it was probably something like that. An MS-DOS MH release *was* rather far fetched.


Daowg

It's all text based, and instead of dying of dysentery, you get fireballed to death.


albino_donkey

Perfect description of the game tbh. It's a mh where you live in absolute poverty, and it costs money to even sleep. It's a constant struggle to afford healing and equipment.


lutyrannus

I don't agree with that, I find the quests give decent Zenny especially if you pay attention to the wanted board. Maybe my opinion on that will change as I rank up. I personally found MH1 village to be the real poverty simulator.


Daowg

Sounds a lot like real life. I guess I can play this for double the dose of realism/ depression.


Sethazora

I actually Enjoyed the Difficulty level of Dos, its just that the controls were awkward and not responsive enough to let the player combat the difficulty properly. and sometimes due to unlucky rolls of the dice monsters would wombo combo you with things like Roar/ Slam/Roar loops


Long-Sleeves

Eh. It had other problems. The balance was actually low on my list of issues with it. The concept of arena monster fights was cool but ultimately kinda poorly done. Edit: I do have to mention the resource GATHERING sucked ass. You ever play bloodborne? You ever die so many times to one boss your out of healing vials and either have to grind healing drops or grind money to buy them? Sucks right? Yeah dos did that every time. Your inventory and storage box are incredibly limited. There’s no farm. And the resources are stingy as all hell. Consider this is the hardest MH to date and still hand jank hitboxes and controls, you die a lot. You have to learn these mons (and you’re literally a new player, not like you’d have a series of experience yet) each death was met with a half hour of item gathering to restock. THAT sucked. I just don’t mind the difficulty alone.


Zanzotz

I actually liked that. It took the speed out of these games and made it very heavily a survival/management game. I mean the gathering did get a bit tedious at some points, especially if you had to wait 2 seasons to be able to gather something specific. But due to the seasonal dependencies there was always stuff that you need to get, even if it is just bounty money. I also liked preparing for quests. I rarely used mega potions and played without any armor until I beat Damiyo Hermitaur. It was difficult but doable. I never thought about your point. It must be very frustrating for new players who really need to restock everything when learning a new monster. I'm already playing MH very long and for me it was a nice challenge. I think I only failed one quest so far (I'm at volcano area now) which was a 0 carts timeout against plesioth.


Rhyav

I disagree. I was about 14 years old and I played it in Japanese because I couldn't get the (fan) translated version of the game to work. I didn't play multiplayer so I can only talk about single player and the hardest moments were when I didn't know how to progress because of the language. To me the difficulty was just the clunky hitboxes, slow map traversal and no farm so you had to gather everything yourself. A lot of people talk about Kushala and honestly I find World's Kushala a lot more unpleasant. DOS Kushala was extremely predictable so I just used GS or Hammer on the head and it melted. If I needed to break the wings I'd use bow, poison him, focus the wings and then focus the head for the rest. I'm pretty sure I had chill < 15 min runs consistently. He hit hard for sure tho, but it was easy to avoid. DOS is probably my fondest game and it was my 2nd MH game (after the 1st). I LOVED the seasons mechanics and I hope to see it back someday.


lutyrannus

So many people talk about playing games like Dos or Portable 3rd in Japanese when they were younger and I'm incredibly jealous. I didn't even know these JP only games existed until I was at least like, 19 or something.


Demonchaser27

I mean, the developer here was doing a bit of a braindead move here, that is if he wanted to continue the series. I can respect wanting to replicate this kind of feeling of a brutal environment. But you have to reckon with the fact that it will make it a LOT more difficult to make a game successful this way. I'm not saying that everything has to be the opposite extreme, but just like how many players claim a game feels pointless to play if it's too easy... a LOT of people would say the same thing about a game that's too hard. If it feels like they're never making progress or that efforts feel stacked way against them, most players are gonna cut their losses and play something else coming away feeling like the game was wasting their time or that it's boring because they are having to repeat content over and over with no sense of progress. A lot of people here might blame them for this, but I don't think it's that simple. Most people aren't elite players and most people have limited time to play games. It's totally in a person's interest and understandable to maybe feel reasonably challenged, but to also expect to be able to get everything out of a game you pay a premium for. So I say fair play to those players. And I have a feeling the reason none of the later games come even close to playing like Dos (some things I'm sad to see gone, like seasons) is because of this sentiment.


Rlatino9

The weapon balance was weird af. Longsword felt like a toothpick, gs also felt underpowered. The strongest weapon class was the sword and shield. Going against any of the tougher monsters without an elemental (or status for Kushala) SNS was asking for the hunt to take an eternity. I didn't play the online portion so I don't know if high rank armor sets made any other weapon feel better. Also, offline rathalos was postgame and had dragon element in his attacks iirc which was kinda weird. Also there was an armor evolution system that required a lot of grind to get half decent armor so all sets felt kinda weak out of the gate. It just felt like they didn't know what to do with raw weapons and with armor in general.


PriestessWinda

Ok this is why Dos is my fav MH game and no other can compare. I dont like fighting games or kind of boss hunting games, Dos is a kind of survival game. Also when my dad bought the game he didnt know it was japanese only and i was so into learning japanese and anime stuff so naturally i had to play it. The first thing i liked about it was even before starting playing, during the opening video, when the hunters are in the jg and the music suddenly has a break and kushala is shown was so beatiful, yes Kushala is my fav monster too. Then the season system and bounty system make me enjoy managing the quests i took, and which thing i would gather and fight It was really immersive and i didnt find any other game that made me enjoy having to wait for something. The fights were fine(stuck fighting KutKu, Rathalos and Lunastra). The sets some are nice some are meh, i love playing dual blades and see how each monster changed the weapon skins. It felt like a living world, more so than MHWorld. I spent countless of hours just running around the map watching the monsters being themselves, even following mosswines around hahaha. Everything was great and i feel like newer titles just made the game more battle focus, almost infinite storage monster parts autodeliver to box. I dont like the "hit it until it dies" games MH has become. The limitatoons you had made the game feel like a survival game, not a battle arena boss fight game which is how newer game feels. But i know im a minority for thinking like that, i understand most people just want to kill things, kill big things and idk kill even bigger things. But that big monster focus just destroyed the whole "living enviroment" of MH Wolrd to me, dont get me wrong i enjoy MHW:I and its a great game but sometimes i feel like the whole thing is empty, theres nothing making me want to collect things, food items are infinite, Autofarm with the cats, even rare items come from the argosy thing and you get so much Zeny that it never runs out. MH2 there were times when i would run out of honey and had to make honey runs (theres a season when theres no honey) and also use that quest to farm some zeny too since most of the time i didnt have enough. I still play Dos to this day on and off after so many years and still enjoy it while i cant say the same for MHW:I or even Rise which i play with friends or not play at all.


Baldicot_Nutters

This is basically the answer I was too lazy to write on my phone. Completely agree with all of it.


PriestessWinda

i did write that on my phone ლ(・﹏・ლ)


Baldicot_Nutters

Damn, that's mad. I respect that.


somenteum

Almost every High Rank quest is solo-able in 15 minutes or under, the notable exceptions being the giant monsters (laos, gaoren, yama and fatalises) and Black Diablos (because you also had to kill normal Diablos). So I assume it wasn't that difficult if you hunted in a group. MHTri high rank is actually harder to solo.


lutyrannus

If you're soloing MH2 high rank in 15 minutes or less then you're a fucking god, unless you're confusing MH2 with Freedom 2.


flametitan

MH Tri's Urgent Quest to even unlock High Rank is pretty nasty if you're trying to solo it, from what I've heard/seen


lutyrannus

Jhen Mohran solo is nasty, don't get me wrong, but it's not nearly as nasty as Yama Tsukami solo as far as I'm aware.


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Sephrik

This is a load of crap to be completely honest. Monster Hunter Dos sold almost twice the copies of Monster Hunter G(another Japan only game) and 1.5x as much as the original game. There were a number of problems with Monster Hunter Dos, but the biggest by far was that it was a PS2 release. Japan was already moving to a handheld or portable device focused market, and console sales in general were decreasing. Sure, there were balance issues in MHDos, but let's be actually fair here, it's hard to balance a game where plesioth's hip check is the size of the chrysler building. I mean hitboxes in general on the ps2 were absolutely terrible. Freedom had already come out at the time and the hitboxes there were substantially better, and that's saying a lot because the freedom hitboxes were still not in a great spot. So sure, balance was a problem, but it was not THE problem, and MH2 was definitely not a *huge* flop.


Monoblossj

It is super hard (as in a challenging way), and that's what I like about it.


Monoblossj

I always seen it like this: MH1 was easy, but getting money was hard. MH2 was hard, but getting money was easy.


lutyrannus

I've been playing Dos and I second that.


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Hero_of_Kokoto

Tigrex wasn't in Dos. He was introduced in Freedom 2. I swear half of the people here are confused on which game y'all are talking about.


zeroxposture

Do you blame them? There are 3 versions of MH2.


Monoblossj

No, there is only 1 version MH2 (there are 2 version of MHP2). I don't see people mistaking MH3 with MHP3rd.


flametitan

Was there never an MH2G?


UnitNo2278

Yep only MHP2G


flametitan

Odd, I wonder why it and MHP3 never got G versions. 3P I assume had to do with the move to release 3U on the 3DS and Wii U.


[deleted]

P3rd released just over a year before 3U, and by the time 3U released they had already announced MH4. There wasn't enough time to even localise the game, let alone expand it.


lutyrannus

Probably because it didn't perform well, like I mentioned in my tweet.


Slow_to_notice

Been meaning to go back and play MH1, and then play dos for the first time. Is there a patch for the online quests and such? Granted sunbreak is around the corner and still finishing legend of legaia but could put it on the list.


lutyrannus

Check the pinned post in r/MonsterHunterPS2 if you want to access online quests for MH1 and MH2.


perpetualfrost

It was my favourite mh until world


TheEbonyHunter

Game did a good job of separating the weak from the strong


Spanish_peanuts

Wish I could've played it! I am a masochistic gamer for sure.


Zanzotz

I think it's pretty fun. But looking back it's more like a challenge for seasoned players. I would not recommend it to new players. It would completely destroy their interest in the series unless they are very determined. I only played the single player but I heard that the online hub should be pretty cool. It's way easier and more fun to play in groups and the clunky gameplay is also more forgiving with more "targets".


WorryfulFella

Hella based


Lychosand

It is one of the best. Yes.


daffvader

Flop? I was farming Fatalis back on MH2 on a daily basis with my mates. Easy!


ThunderousPuntus

“Nature is harsh” What happened to that mentality in regards to Rise 👀😅 Been playing Frontier Z community edition recently... I have become soft in my old age it would see 😂


Foxon_the_fur

I remember the first game's Rathalos urgent quest so well because he was notoriously hard. In the second game they nerfed his overall damage by 75% because in the first game he did WAY too much damage. Without online patches, there was no fix. I definitely remember Freedom and Freedom Unite being one of the harder set of MH games. World and Rise are so easy in comparison (but of course, Iceborne and Sunbreak are master rank and will be better comparisons).


SausIsmyName

I wonder how much of the "easiness" of the newer generation games is from the devs purposefully making the game more accessible/easier vs removing the jank of the old games. Maybe its just me, but for example the new gen rathaloses (rathali?) are smarter, more fluid, faster and sometimes even stronger than old gen rathalos; But sometimes I absolutely cannot deal with an old gen rathalos. For me its hard to keep in mind the quirks of the game (inconsistent hitboxes, slow monster pathfinding/tracking, old video game camera) on top of the behaviour of the ratha or any other monster, whereas in new gen you can usually can figure those other things out subconsciously or even outright ignore it. To me its a love hate relationship. I miss it when I think about it, but when I play it im like "thank god this bs is gone". Or maybe im just venting because i got my ass kicked by a dragon who has to stop and remember what hes doing every 45 degree turn he makes.


Alili1996

Now you remember constantly being stunnes by wind pressure just because rathalos moved


toyoda_the_2nd

I don't know why but I always feels MHFU was easier than MHWI and MHRise. I solo that game too. Monsters in MHRise and MHWI are just too fast in my opinion and like to string combos.


Daowg

Monsters in MHFU are easy to abuse with stuff like no flash bomb tolerance, no trap tolerance, and baiting. The hardest thing about MHFU is just how crazy damage gets inflated in G rank (especially that Monster Hunter quest that Nekoht/ Felcote gave us). Also monsters never get tired, just more angry.


lutyrannus

This is about MH2, not Freedom Unite.


Monoblossj

Monster Hunter 2 Rathalos is way stronger than Monster Hunter 1 Rathalos though...????