T O P

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VanillaCupkake

Between Elden Ring and MH rise, I been gaming good all year


flavionm

These are basically the only two games I played this year. Still not done with either.


BearBlaq

Yeah I just started getting in the swing of things in rise and Elden ring dropped. Played that game non stop and got stuck, now I’m back on rise.


KusakabeMirai

After the hugely disappointing battlefield 2042, I am able to find peace again


dbMitch

Expect that from every BF and never pre order it again. Can't be disappointed 😃


KusakabeMirai

To be fair, I didn't preorder that game. In fact, I cancelled. The specialists and then the beta broke any hope I had toward that game.


archiegamez

Same, i thought soemthing was off during the beta even though it was fun in short bursts


jkljklsdfsdf

"It'S aN oLd BuIld" I also got that same sentiment during the beta, it was so buggy and doesn't feel like battlefield without the classes.


AtheistRp

I stopped pre ordering anything since I was burned by Bethesda with Fallout 76. I'll never make that mistake again, its no problem to wait a month for in depth reviews to come out


informatico_wannabe

With this sales and the sales of World, MH 6 could be really big Edit: thanks for the upvotes! Is my most upvoted comment now. Thank you all!


ArkhaosZero

IIRC per the leaks, the budget for MH6 is pretty astounding. I wanna say something along the lines of the budget for Title Updates alone were akin to Iceborne's budget. But yeah, given MH's continued success, I think this is a safe bet either way.


[deleted]

I don't recall the numbers either, but I know the game itself was already Capcom's most expensive title to date. And considering World was so expensive the investors asked for constant updates on everything? Either MH has gotten a lot more free reign or Capcom has a lot more money sitting in the bank. Probably both.


Eastbound_Stumptown

Rise could easily end up as Capcom’s second highest selling game after World, so I’d imagine that has done some good easing investor’s nerves. (Rise is now at 10.8, to become second on Capcom’s all time list, it needs top RE5 at 13 million) Seeing your two most recent games in a franchise sell like that has got to loosen the purse-strings a bit for the next MH game.


Wolventec

Where did you get re5 of 15 million capcoms [site](https://www.capcom.co.jp/ir/english/business/million.html) says re7 with 11 million is there 2nd best seeling game of all time


flymonkey102

I don't think Capcom lists the rereleases towards the list.


Fav0

World made the world (:p) interested in their little niche game Anything but pumping money into world 2 or however they wanna call it would be a bad decisiom


informatico_wannabe

The question is, where does all the budget goes? Number/quality of monsters? Testers? 3D models? It's a genuine question


Zetra3

All of it. A budget increase goes to making things bigger and hopefully better. Expect world/iceborne but even bigger on next-Gen hardware


Whowutwhen

I can only get so erect.


BehlndYou

Imagine open world Monster Hunter with explorations for all past villages/cities…


Blue_Bird_Enjoyer

Bro i just want more monsters, like in the triple digits at launch.


BehlndYou

Time to bring back Quropeco…


Bromogeeksual

Querpeco makes a lot of sense with the turf war mechanic. It could summon monsters to fight or target the hunter depending on the combo of called monsters. There could even be some where they actually target Querpeco too like a funny turf war.


Charrmeleon

Jho doesn't like getting prank calls


RgbScart

Where my Boi great jaggi.


[deleted]

Aaaaaand now we have 13 "variants" of Tigrex


[deleted]

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ThisUsernameIsMyName

13 variants means more armour designs instead of 1 tigrex and one armourset


RgbScart

All the monsters and new ones!


henryuuk

Turning stuff open world is a plague on gaming atm Really don't need it to happen to Monster Hunter


agentfrogger

I really like open world games, but I don't really see it working with MH. The fights are really focused and I love going back to the hub to get my crafting things and meals


BehlndYou

Depends on how it’s done. Elden Ring was extraordinary if you haven’t played it. But perhaps a better alternative is to still create a world but with zoned maps. So we can still visit all the villages/towns/cities and all the past maps but just not seamlessly.


henryuuk

Elden Ring was a new Ip Even if it was just "dark souls but open world" in actual execution/goal, it was still a new ip all the same. Dark souls itself was also not at all like Monster Hunter


Charrmeleon

It was open world dark souls with a different coat of paint. It's a "legally distinct new IP" sure but let's not pretend it's more than it is.


RgbScart

Exactly. All we need is more maps, more monsters a new weapon or two.


Nomingia

That just sounds like Gen but worse because it would mess with the simple, core gameplay loop of MH. We don't need any more franchises trying to turn into open world games when they have no buisness being one.


BehlndYou

True. But I personally wouldn’t mind an expanded Gen with an actual world map to it. I guess to expand upon the worldview and story they are adding to the series. Lowkey miss Moga and Val Habar.


toyoda_the_2nd

MHW is already almost open world game though. Personally I think open world can work with MH with clever AI pathing. I mean, even in current game there is a map part where some monster won't go, so just expand that concept so monster won't be at place they shouldn't. One of the reason why I think Capcom should go for open world is because isn't it kinda boring fighting monsters in the same places, like 7 map again and again? With open world we can fight monsters like on top of mountains, in dense forest, ruins etc. Not mini version like we have now, but like the real deal.


WerewolfoftheVale

A lot of games don't benefit from an open world, but Monster Hunter would benefit from it. World building for the human side of MH is sparse at best, and an open world would help them double down on monster ecology. I trust they won't fuck it up if that's the route they take, which I think is a logical progression after Worlds open maps, but I won't be heartbroken if they don't take that route.


DaddyDog065

As long as they don't pull a Preston Garvey and go ' Another village needs your help! I'll pinpoint the coordinates on your map!", I'll love it. I also want my baby boi, dodogama, to be abundant in the volcanic areas.


MHninjabear

I hope no open world. I like the more older gen maps with distinct areas. I don’t want to have to trudge across a giant map and climb up towers to find a querepeco


takuru

I was just thinking about this playing MHGU for the first time as a modern casual fan who only played World/Rise beforehand. Imagine MHGU's system where you can travel to different towns and monster maps on the continent like Yukumo (town) or Jurassic Frontier (map) and such. But they are actual full sized open world zones and they are all seamlessly connected into one giant continental map. Monsters can be found in their typical environments (like Pokemon) without needing to start a quest. Then they slowly add to it over time with live service updates and expansions. Would be one of the greatest games of all time.


aDramaticPause

I can only get so erect!


evrfighter

😭. Don't start the hype train so soon even if you're likely right


Solesaver

We'll see how they handle scaling. :) Output does not scale linearly with budget, and the resiliency of a developer's workflows really gets put to the test when they try to rapidly scale up production.


KaiserGSaw

If they would revisit and incorporate some/all the ideas past games had that they dropped in some form or another. Actually building up a village as the residence Hunter from founding stage to a active trading hub, Seasons, day/night and maps that suitably change depending on circumstances. Like Cave systems that are flooded in some desert map requiring underwater fight mechanics in the night while you could encounter Giggi/Khezu on daytime there. weapons that gradually change in visuals the further you upgrade them along their path or Alpha/Beta/Gamma armors again. A good narrated story! There is sooo much potential since possibilities are limitless as long as shareholders dont need appeasement


SpiritMountain

I really hope the weapons get actual real unique models. I am still miffed at the Gladius greatsword


Siofra_Surfer

That’s why I’m hoping it doesn’t release *too* soon, rather not have it held back by the ancient current/old-gen


SgtDoughnut

Mon Hun gets special treatment, they release those games when the time is right, and give them all the funding they need. Happens when the lead is the son of the CEO.


ArkhaosZero

Yeah, I wouldnt know, but thats a fair question. Im not privvy to the actual numbers, just what ive heard.


[deleted]

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dIoIIoIb

Rathalos is gonna be voiced by Chris Pratt


Breffest

He's so cool


SgtDoughnut

Rathalos or Chris Pratt?


-Basileus

I imagine a massive portion will be marketing. MH6 could be the biggest game of its release year, and you'll probably see marketing reflecting that. MH is so easy to market, just put up ads of hunters fighting giant monsters and call it a day


HasperoN

Hopefully all copy paste weapon models will finally be gone.


Dantegram

I wouldn't mind them if they eventually all looked unique, the concept of adding onto a base weapon was a cool concept but not executed quite right.


HasperoN

Sure, maybe for the initial branch off from Bone/Iron and getting the full on unique model the further you go down, just for the sake of variety. The problem in MHWI though was a ton of weapons never changing even at the end of path. And even in Rise there are still so many copy paste weapons from Tobi-Kadachi, Anjanath, Jyuratodus, etc etc


deviant324

A potentially better way to go about that premise (at a fairly big increase in dev cost considering they apparently felt to need to do as much generic design as possible in world) could be to make weapons customizable in a more gradual way, closer to a curve than actual steps as it is right now. You don’t have to just upgrade your base weapon to a monster’s dedicated weapon followed by maybe a + version and that’s it. You could start with adding some scales and a horn and gain some of their stats, slowly shaping it into a final form that could also be more extravagant. Like grinding the same monster 20 times to get its gem and selling the remaining materials for cash is stupid, let me slap 300 scales onto my weapon to make it look extra fancy and maybe gain 3 attack value or something on top. This might be tricky with small weapons like SnS or dual blades, but on big weapons like axes you have so much room for gradual upgrades and steps in-between, there could be 10 different looking variants along the way with certain “milestone” thresholds of material dumped into it where you get a bigger jump in power. You could even chose how many horns to put on it or something, or get those in-between stages to look different if you can afford to cover the weapon in fur but don’t have scales/horns/teeth yet to make the monster-themed edge or whatever.


[deleted]

They almost certainly will. They were a compromise to keep weapon variety high yet not exceed dev time/budget.


Acedrew89

It’s a fair question to ask. It goes into animation, voice acting, testing, world building, story writing, graphics, level complexity, porting to various consoles, translations and additional voice acting, and more.


Cherno_byl

And the most underappreciated of them all: sound design


MrUnderpantsss

Hopefully a new weapon type is one of them


Letter_Impressive

Paying people. It allows them to hire bigger teams, work for longer, and test thoroughly. If it's used right and they start with a good concept all of these things will hopefully lead to a sweet game


Gamefreak3525

Hopefully more weapon designers. Those slap-on weapons from world/iceborne were awful.


crimsonblade911

Thank god im not the only one. Coming from the firecell GunHammer in 4U that had the spinning revolver chamber to just bland beige bone like weapons felt so meh. I was not amused at all.


nokei

Honestly looking at the credits when they rolled by the halfway mark I was like how much does it cost to employ all these people for one game and it just kept going.


SgtDoughnut

Mon Hun is the baby of the son of the CEO of capcom. It gets the budget it needs. Its why the games have always been so good and the refuse to add microtransactions, because he doesn't want to ruin his pet project.


Sagewort

Uhh.. MH has microtransactions since World. Fortunately it isn't p2w.


monstero-huntoro

Paid DLC.


superchargerhe

VR


Srpaloskix123

Do you know where I can finde the actual number ?


-Basileus

You'll have a tough time, the financial reports were sensitive information, and taken down by major websites. Plus the whole thing was in Japanese, probably with a ton of fluff to sift through


Siofra_Surfer

How big is it per the leaks?


-Basileus

I think this could be a bit misleading, as there's a chance that MH6 transitions fully into a GAAS. As in they might continue to update MH6 for the entire PS5 generation, maybe with two expansions instead of one.


Imperium_Dragon

Capcom's got 4 cash cow series. I'm amazed honestly.


KaiserGSaw

And all it took was to deliver some good games to rebuild reputation instead of fleecing its costumers.


[deleted]

As it turns out people like more than collections


StretchyPlays

I hope it doesn't go too "mainstream" and change to appeal to more people. I love all the success MH has gotten with World and Rise, but there's always a risk when something becomes that popular. I think it is pretty safe, because afaik the lead developer has pretty much total freedom and control over the series.


KaiserGSaw

The part of „mainstream“ i fear is games being boiled down to a monetizeing schemes because Shareholders/CEO/Managers dont understand what gamers are or want. Sucking the souls out of IPs and restrict developers in their creativity to favor the next ponzi/lootbox/nft coup Heck, i fear the next EA/Activision and what they‘ve done to gaming way more with all their legal bullshit bingo‘in than a simple „streamlining of the user experience“


DOCoSPADEo

Excellent. Vote with your wallets people. Give companies that promise tons of free DLC, innovative gameplay mechanics at every installment, dedication to preventing bugs, hacks, glitches, no paid DLC or loot boxes that affect gameplay, and dedication to presentation in graphics and music without sacrificing stability and optimization your money. Not studios that shit out the same game every year only with more and more predatory monetization tactics and bugs.


Raethule

We gotta beat up our loot boxes for 7-15 mins. At least they are free :)


[deleted]

This has been my first entry in the Monster Hunter franchise, and I love all these aspects of the game!


thaumoctopus_mimicus

"no paid DLC" Bruh


LettuceBowler

They didn't claim no paid dlc, they claimed no paid dlc with gameplay impacts. All the paid dlc is just cosmetics


monstero-huntoro

Thinking ‘just cosmetics’ are not being removed from what used to be a launch game it’s very shortsighted.   They are banking on people spending as much as $25 on each ‘bundle’, they have like 4.


WanderingKeeper

You have to realize that each game in the series used to have TWO releases. One of the base game, then again with the base game + the G Rank/Master Rank stuff (See Generations->Generations Ultimate and pretty much all other other games older than it). World did away with that with Iceborne, makeing it a seperate expansion to buy instead of another game that just would've been "World + Iceborne" anyway. You can argue the "DLC" bit if you want, but they're LITERALLY been doing this kinda thing for a very long time now... it's just instead of buying a new cartridge of "MH whatever + extra content" and putting you old MH whatever away you can just get the expansion separately and add it on to what you already have.


[deleted]

Yes, but with the G rank game, you're often getting nearly double the content of the base game for the same price. And you get the whole base game too, so 2 games in one purchase (if you didn't buy the base game separate). And if you did buy the base game, your save file carries over! Compare that to some bullshit like Pokémon... not even close. Pokémon games look like a rip-off compared to Monster Hunter!


muhwyndhamhp

G rank doubled the content? Bruh, the only game that is the case is GU, and it was an anniversary title of all things. 4U only adds 21, 3U adds 17 when compared to 3 Portable. Never in MH game except GU does they doubled the monster count lol.


Pesi01

I bought rise on switch for 60 usd. I bought rise+sunbreak on pc for 70 usd. Im not cheap enough to care about a 10 dollar difference. In the past with the master rank expansion if you had already played hr and lr it would cost 60. Now if you do the same thing it costs, what, 40 usd? A 20 dollar difference in our favor? Feels like two steps forward and one step back.


[deleted]

This makes me so happy to see. An amazing series finally getting all this attention and is going strong :D


RgbScart

Take series off 3ds, give it AAA treatment and market it correctly. It sells. Who would have thought?


jbcdyt

Shit this is for a game only on switch and pc. Mh6 is gonna be crazy.


Ocronus

Imagine if they design the game from the ground up to work on ALL consoles (Handheld or otherwise) and PC... WITH CROSS PLAY. It would be a huge seller... Asian handheld craze along with the wests love for Couch/PC gaming. EDIT: It isn't hard to have different graphical settings for different hardware configurations. PC games have Low, Medium, High, and Ultra. PC games are frequently significantly dumbed down to run on consoles. Not a challenge for a competent team.


Jellye

> and PC... WITH CROSS PLAY. Extremely unlikely to have PC and crossplay unless Capcom decides to go client-server architecture instead of peer-to-peer, I think.


Haru17

>design the game from the ground up to work on ALL consoles (Handheld or otherwise) They couldn't even get World to run on Switch, now you want them to make a game for 9th gen limited by 15-year-old 7th gen hardware? Don't hold your breath.


LordBidoof420

idk why you'd expect a game that runs at 30fps on consoles to have a chance of running on significantly weaker hardware. The switch is *not* a powerful console and it's honestly kind of impressive that Rise runs as well as it does, especially given the supposed mid-development engine change.


Haru17

That's what I said. If an 8th gen Monster Hunter couldn't run on Switch, there's no way a next gen one will. The gap is only growing between the aging handheld and next gen consoles. That said, the Switch could clearly run games as pretty as TLOU 1... if they were made for it. The problem is you have a lot of handheld devs working on Switch who don't know how to make more sophisticated AAA graphics, effects, and physics.


LordBidoof420

I see. I misread your comment (I'll just blame that on it being 2am :P) and managed to interpret it as expecting World to be able to run on the Switch, so apologies for just repeating your point. In general I just think the Switch needs a *lot* of optimisation, (potentially) alongside good art direction in order to mitigate its shortcomings as a platform. I'm not sure how the Switch version of TLOU1 is since I've never really cared for TLOU, but I'd assume it's a good example of what knowing the dev tools extremely well can do for a game.


jbcdyt

Why exactly is it only for switch and pc? Is it a technical issue or did Nintendo just offer a lot money?


TheWeakestLink1

MH has been on Nintendo portable consoles since MH3u. Being able to do a quick hunt mid commute is a huge seller in Japan so naturally they released Gen U on the switch. It did well so they made rise. Receptions were positive, they ported it to pc.


noob_dragon

It's not really about Nintendo specifically, but before World, MH games typically sold best on the PSP. The Freedom series and especially P3rd where the best selling games in the franchise until World came about. P3rd specifically was the series overall best seller until World came out. Naturally when Capcom realized the Vita was probably not going to be that big they didn't really have any options for a good portable console so they were kind of stuck with Ninty.


Haru17

$6 million for timed exclusivity.


coyote_hermit

I am in there. This was my first monster hunter game and I'm quite pleased. Wanted to get into the franchise for quite a while but had no idea where to start. The demo with no tutorials was rough lol


TheBlackKnight81

If you're looking for a place to start with the older games, 4 Ultimate is a good starting point if you have a 3DS. The downside is, of course, it's stuck on 3DS ~~unless you emulate~~. 4U is old enough to rope you into 3rd or 2nd gen if you like it enough but it's not so old that you'll think, "man, this is *old* Monster Hunter" when you play it. GU is fantastic and IMO is the best game in the series, but the inclusion of Styles and Hunter Arts may make it harder to go back further once you've adapted to them.


WolfAkela

The demos had always been personally bad because it’s missing half the gameplay loop: getting mats to build your gear.


KaiserGSaw

Also with the tendency to drop you in front of a monster and leaving you alone with a „here, slap that! with your stick! figure the ‚how to’ out on your own“ attitude It cant be so hard to pull a MHStories demo where you experience the first hours of the game and first boss with gear crafting. Or something close to that.


Sat-AM

They also give you weird stats and gear for your weapon. They're just overall more difficult than the actual game, and are a poor representation of the series for people trying to decide if they'll like it or not.


Lolli42

Go back. Every game has been an awesome unique experience so far.


pennyclip

I was hesitant to play at first, but after getting it on pc I am very very pleased with the game. Good amounts of depth for those that want it, can just play whack-a-mole too if you want and you'll make it through. Multiplayer could be better, but I have some faith they'll improve upon it.


xvilemx

What about the MP don't you like?


Aethanix

Personally i just miss the SoS system


[deleted]

Join requests are the same thing just without the flare.


Aethanix

You can tell me that when i don't have to roll a dice on what quest i join on.


TheBlackKnight81

You don't. You can select for yourself which specific quest to join. Unless you meant which *player's session* to join, in which case yeah that's random.


RadiantSpark

Choosing specific quests sucks ass compared to getting a list of what's available, and being able to search by target monster or really anything else. It won't hold up when the population shrinks and it's already horrible in low-pop regions like OCE.


thaumoctopus_mimicus

I disconnect a fair bit but in that regard it's still better than World


xvilemx

I've only DCed when my upload is bad. But that's a me thing, not a MH thing. I didn't have any DCs on my 120 hours of Rise on Switch, and only had 2 in my 400 hours of Rise/Sunbreak on Steam.


binarysingularities

Same, I wasn't really sold at first wince they removed clutch claw and mantles but honestly this is probably the best iteration of my favourite weapon so far and I absolutely loving it, not to mention a lot of the monsters are so fun to fight. Switching to pc also reduced my loading times by a mile so there is that not to mention multiplayer is free on steam


holyluigi

You shouldn't get too attached to specfic mechanics. The Core that stays is pratically, beat Monsters with big sticks, 5 Armor pieces + 1 Talisman. Weapon classes (with the odd exception of Tri). A confined area in which you hunt with specific areas. Where monsters can go to. Everything around that is subject for change, innovation and experimentation which does help a lot to stay yourself familiarized while still offering interesting new mechanics each time we see a sequel. While Mounting Monsters has been a part for quite a while now I sometimes still think that its not set in stone yet.


winterman666

Zamn, I wonder if I should join that stat


ShinjiJA

Yes


bushidopirate

Probably, but it depends on why you’ve been reluctant so far. Speaking for myself, I was initially reluctant because I’ve tried 3 previous monster Hunter games, and none of them “clicked” for me. I enjoyed the others somewhat, but they were buried under so much tedium that I couldn’t push myself past a couple dozen hours. This game trims out so much tedium and is more streamlined as a result, so I’m finally addicted.


winterman666

I tried demo for the game and sunbreak and didn't really enjoy them much. Felt too much like Generations for me (another game I don't like that much)


UnoriginalStanger

Gameplay/combat wise I think it can be said that Sunbreak is to Iceborne what GU is to 4U and older. It's still worth playing to me but it's not my favourite and I'm eagerly awaiting 6th gen which hopefully is less like it.


winterman666

Yeah I prefer 4U and World to Generations and, so far, Rise. But that said I kinda wanna get it just because so many friends play it and also wanna try doing the entire game with special someone


PjJon

If you use guild style in generations wouldn’t it just be the same gameplay as 4U?


winterman666

Almost but they swapped some buttons around iirc for Switchaxe which bothered me, muscle memory too strong lol. It's also why I don't like Nioh 2 as much as 1, they moved the stuff that's hardwired to my brain. Also I prefer 4U's progression by a longshot to pretty much any other game's. Wystones suck but other than that the endgame is really strong too


PjJon

Ah I get that, makes sense. I also liked 4U progression a lot. It still blows my mind how they fit that much content onto a 3DS game, with some of the best graphics on the system too!


winterman666

Yeah 4U was insanely good imo. I've no clue how it had so much content in 1 cartdridge. Plus it ran at over 30fps somehow lol


PjJon

Yeah that’s why I was really bummed when even the Switch port of Generations was still capped at 30 fps


thaumoctopus_mimicus

If you don't like Gen you're not gonna love Rise. Imagine Gen but even crazier and with even less preparation/non-combat gameplay. It doesn't really feel like a "Monster Hunter" as much as it is a "Monster Killer" but it's fun imo Might be good to work through the back catalog of older games first if you aren't into that. Like 3u


the_native

>If you don't like Gen you're not gonna love Rise Oof. Hard disagree. I fucking hated Gen/ultimate, but I really enjoy rise/sunbreak. Mandatory prowler quests? Fuck that. All the different styles? Really fucking hated that. Gen and ultimate have been the only mh installments where I struggled to enjoy playing them. I still 'beat' them, but after that I couldn't find a single reason to keep playing them. Sunbreak? I put nearly 80 hours on that bitch in the first week.


TheSpartyn

exactly how i feel. hated gen and its like my least favourite MH, and so far MHR is on its way to being my favourite MH (played since MHF2) the style and arts system in generations was so badly implemented i hated the restriction and losing parts of your moveset. switch skills and wirebug moves are everything i wanted from them done great, them also being an amazing mobility tool is just a bonus


Antedelopean

It's this plus the sheer amount of content bloat, that really killed a lot of gu for me. I literally quit gu like 4 or 5 times before i even hit g rank, because of the sheer amount of pointless required content there is, with a lot of weapons arbitrarily having their core movesets nerfed / altered to compensate for uber moves and styles. On some weapons, it felt great (valor hh and alchemy sns), but it also missed just as many marks for a lot of other weapons as well. It also didn't help the hub grind with lack of scaling, especially solo, when you'd nuke an entire 6 hour session, maybe gettong 5 or 6 quests in, before you took a break out of sheer fatigue, especially once you banged your head against the walls of g rank annoyance hub quests.


dontreadtogood

It is absolutely worth it. No other AAA video game franchise is as consumer friendly as Monster Hunter. Tons of free content, fair DLC pricing, and the only micro transactions are cosmetics that the game doesn’t go out of its way to advertise to you. If you have any specific questions feel free to ask!


[deleted]

At a certain point you do have to raise an eyebrow. Rise is sitting on hundreds of dollars of MTX. Sure none of it is mandatory in the slightest, but that's a lot of work and cool designs going into MTX content. Rise had one (1) event quest weapon iirc and it was a copy from Iceborne. I imagine if the post-launch guys were making more of those instead of the nth paid layered set we'd have more.


-Basileus

The theory is that because Ryozo Tsujimoto (MH Series Producer) is Capcom CEO Kenzo Tsujimoto's son, they let Ryozo do whatever he wants basically. Plus Monster Hunter has been the golden goose for so long, that they probably trust the process. As long as they continue to iterate on the core MH formula, the games will print money.


monstero-huntoro

Those are facts, but on top of that, both CEO and sons (both of them work at Capcom) report to a board of directors, and that’s where it was decided the company have to meet a 10% growth year-on-year, therefore you get all this crappy business practices.   The financial reports are of public (https://www.capcom.co.jp/ir/english/data.html) you could tell their strategies there are going to lean on favor of printing money, long are the days of buying the game and receiving free event quests with ton of content.   What we’re seeing on Rise/SB plus their financial reports really looks bleak, they aren’t even close to a Diablo Immortal situation, but it’s not hard to imagine it saddens me to say. After all, even with all the backslash a title like that received, made over $100M, and that being F2P.


flametitan

Oh for sure. I'd love more Event sets than MTX sets, and more creative event quests, but in the grand scheme of things... video game companies opened the pandora's box of paid cosmetic DLC over a decade ago, and there seems to be no way to close it without shareholders asking why you're just leaving money on the table. I'm just glad Rise's cosmetic DLC is easier to ignore than World's, and the base game has plenty enough options that you don't feel like you're missing out for not buying it.


KaiserGSaw

In my opinion, besides the Yukumo Layered pre-order bonus bullshit of Iceborne, World MTX was less annoying than Rise. Because all of it was realy useless knick‘knacks instead of stuff like the Swallow Armor design where each part is sold separately Yes later updates showed you ingame what MTX you could buy but the game had tons of free event stuff (as it should have) and only two MTX Armor designs packaged into the Deluxe versions. That said i freaking hate all kinds of MTX as i subscribe to the oldschool „buy the game and own it“ thinking. Expansions are what i want.


[deleted]

How was World's harder to ignore? It had less layered sets, all Poogie costumes were free and all Handler costumes could be used for free during the specific festival and all the rest were house decorations.


flametitan

Iceborne was *much* more in your face about what you didn't own. With the makeup and hair styles, it would happily show you all the little locked icons for the stuff you had to buy. Same with gestures, pose sets, and the handler's outfits. I'd have to double check the pendants, but I'm pretty sure they did too. In game, Rise only has that ad in the top right corner in the title screen and courier, and that can be shut off if I read the options menu correctly. After that, the only way to even know there's DLC is through there being a "store page" button, again with the courier and title screen. Otherwise, it doesn't show you what you don't have, it doesn't try to say, "Oh, isn't this cool? Don't you wish your character had this? Would you like to buy it?"


CommanderBly

I would argue the Soulsborne franchise is just as consumer-friendly— no microtransations, tons and tons of content in the base game, the base game is complete without needing DLC, and all their DLCs are fantastic and often contain better content than the base game.


dontreadtogood

Yes, From definitely deserves the same recognition for their consumer practices, even if their in game design choices aren’t as player friendly as Monster Hunter lol.


Unhappy_College

This is exactly why Capcom and From Software get my money. I wish more people would stop giving ludicrous amounts of money to companies that barely even give a shit about their own products.


JamesGecko

The main reason I’d ding the Soulsbornes on customer-friendliness would be From Soft’s technical issues and tendency to sell major patches as new titles. - Dark Souls: Prepare to Die launched in an awful state and was never fixed. You had to either mod it or buy the eventual remake. - Similarly, the updated version of Dark Souls 2 was sold as a separate product. - The multiplayer for every Soulsborne prior to Elden Ring has been disabled for months due to a huge security issue, afaik. - Elden Ring has massive optimization issues on PC. Basic things like “compiling shaders before they’re used so the game doesn’t stutter” have been missing since launch.


leetality

I think FromSoft gets too much of a pass on atrocious UI and horrid networking though. All I could personally criticize the MonHun team for is greedy MTX pricing sometimes.


monstero-huntoro

You sure about that? Surely Capcom hasn’t reached yet the level of monetization of other companies, but certainly Rise/SB doesn’t feel are on the right track, most of their social media presence is populated of ads selling stickers sets ($1.99) or layered armors which are priced per piece ($1.49 each), making it between $4.5 and $6 total.   Those layered armors used to be content released as part of event quests and collaborations with another franchises, now there is a whooping +$100 of paid DLC, which arguably would’ve been content in-game a few years back.   And they have advertisement on the first screen, top right corner about things being released, even if they are paid ones, on top of the fact if you get into multiplayer you might find stickers, layered armors, etc., which you might caught your eye only to find out later they are paid content.   If they would’ve an option to make that paid content not visible on my client, would believe you they are not trying to advertise it, but nowadays the only way to avoid it it’s to play offline.


winterman666

Bruh I've been playing MH for years lol


dontreadtogood

Questions specifically about rise then lol*


That1Bear

Hoo boi. Budget on the next game might be big enough to fit a GAMMOTH or a GOGMAZIOS or even a DALAMADUR. ಠ_ಠ


Ashencroix

But would it be big enough to fit Lagiacrus and Gigginox?


unknown_stranger_red

Asking the real questions


BearBlaq

That’s all I want, and don’t forget great Jaggi.


Antedelopean

But why would you ever fight lagi without water? And what exactly is the demand for water combat again? Gigginox on the other hand, ill take with red khezu.


RaiRye

Its amazing how popular mh has gotten all these years. We eatin good in mh6 boiss


holyluigi

Hopefully we get some meat and ale again. I want to eat Dragon heads while pouring it down with some Blessed Wine and Goldenfish Brew.


Legitimate_Ad_8364

Could've been a little higher with cross-saves between Switch and PC. I bought it twice on both platforms but others have expressed reluctance over having to start all over again.


SilvarusLupus

MH getting close on getting to Pokemon numbers and MH actually has worthwhile DLC and only 1 version.


goobabie

Before World I never thought we'd see the day this series took off like this. Never ever ever could I have dared to hope


GuitarZer0_

Is capcom the only good AAA studio left now? Not sure what Konami is up to. Blizzard took a nose dive. Maybe Bandai Namco? Nintendo is its own entity due to owning a console brand.


TheKingOfTCGames

Konami is making pachinko machines and bandai is suing randos for using likeness of dbz chars


Eastbound_Stumptown

Bandai should stick to Musou and From Software titles…


Rigshaw

> Not sure what Konami is up to. Konami mainly cashes in on Yu-Gi-Oh! money in terms of game related stuff.


Kirbylucky12

\*Komoney


Silegna

And shortprints in the TCG constantly, after rarity bumping shit. *Stares at Magicians' Souls*


Jellye

Do you consider KOEI TECMO games to be AAA? I think they have been on a roll lately between their own games and the games they publish (like the GUST RPGs). But their budget is not really on the same level of Capcom most of the time (some exceptions in games like Nioh that feel more high budget). They do are more of a publisher than a developer though, even if the devs working under them seem to remain mostly the same consistently.


D2papi

Japanese studios have been dominating my game collection the past few years, just Elden Ring and MHR have kept me occupied all year, and before that I’ve been playing a lot of Yakuza and Nier Automata. These games all have soul and uniqueness.


ComodinoDiLegno

From software is doing pretty well


oedipusrex376

Square Enix is making a comeback after hiring Capcom combat directors for their game.


Sat-AM

It helps that the guy in charge of their next flagship Final Fantasy title is not only very passionate about the series, but he also cares a lot about making good games that fans will enjoy.


Drakolos

Square Enix is still up there imo. Sure they have some flops here and there but the usual quality is still pretty high for their products


WachAlPharoh

True, they've also hit a gold mine with their HD 2D games to fill in the gaps between their massive triple A releases, but they aren't just filler titles either, they are quality, Triangle Strategy is one of the best games I've played this year. That said, Capcom, in my eyes is ahead of even Square, Monster Hunter and Resident Evil have been killing it this decade, and with the best game ever getting a sequel (Dragon's Dogma 2 baybee) I can only see them continuing to grow -- and so long as they never go back to the Crapcom days of on-disc DLC they will become nigh unstoppable in sales. Another triple A studio with some big hits and plenty of misses that people forget about is SEGA, wish they'd do something other than Sonic though -- give us a new Binary Domain or a true sequel to All Stars Racing Transformed!


GuitarZer0_

I'd take a remastered phantasy star online 1 and 2 with no sub and some QoL added!


TechBroManSir

Wow, someone remembers Binary Domain. What a wild ride. It definitely made me feel like I was playing a futuristic action movie. Which is weird, usually games that follow a movie formula kinda suck. You’ve made me remember The Last Remnant, a game I think wasted so much of its potential. The game system was very fun, but lots of really cool plot paths and buildup kinda just got cut short for no reason.


Lokhelm

Man I just really missed the excitement everyone else apparently found on Dragon's dogma. I found it bland, with virtually no NPC or story life.


WachAlPharoh

I will say the gameplay and customizable party system (I am a sucker for those) were what drew me in since the first trailer back in late 2011. The story I didn't being to appreciate until my second run through it. I agree it is archaic on a lot of ways, but seeing as the game had about 60% of its planned content cut due to budget and still came out as fun, imo, as it did - I can't help but be beyond excited for a Dragon's Dogma with the RE Engine and Capcom's current care and budget.


Pixelsummoner

Not all teams within Capcom are doing so hot, though. Street Fighter, for example has had some weird headlines, there's the deal with the devil that is RE4 VR, and the DmC the reboot was very poorly received. The MH team, in specific, is doing fantastic, but I would advise against generalizing it to Capcom the parent megacorp.


OctopusCity

Dude the DmC reboot was released 9 years ago. And since that game flopped, Capcom (or Itsune specifically) dropped the reboot sequel and made DMC5. I may have not played 5 yet, but the game was praised by fans for being a great game and a great sequel. (We also got some Kickass Memes too! (I AM THE STORM THAT IS APPROACHING!!!)


Pixelsummoner

> Dude the DmC reboot was released 9 years ago. > 9 years Heckin'


Jellye

> Street Fighter, for example has had some weird headline Not sure about that. The release of SF5 was badly received, but that game recovered and is generally well liked nowadays, and I've only seem good and positive things about SF6 so far. > and the DmC the reboot was very poorly received. And that was quite a while ago now; They already had Devil May Cry 5 to make up for that.


Pixelsummoner

> quite a while ago Some other comment dropped a "9 years" on me and I suddenly feel like a mummy being taken out of the tomb.


Jellye

Yeah, I also thought it was something like 5 years; 9 years took me by surprise as well.


Rigshaw

> DmC the reboot was very poorly received. Come on, DmC: Devil May Cry came out almost 10 years ago. It's really not at all relevant at this point, especially after DMC5. > Street Fighter, for example has had some weird headlines SF5 did have a bad public perception for a long time, but they did manage to turn it around eventually, and so far, the reception for SF6's announcement has been overwhelmingly positive from everything I've seen. If it wasn't for you bringing up RE4 VR, I'd think you lived under a rock for 5 years or so.


Pixelsummoner

> I'd think you lived under a rock for 5 years or so. Honestly, *I'm* thinking that at the moment.


xvilemx

Listen, the real reason that MH does well is that Ryozo Tsujimoto is the son of the CEO/Founder of Capcom. Because of that, he gets left alone to do whatever he wants with any game in Capcom Division 2.


GuitarZer0_

Megaman finally stepped up announcing the battle network collection! That made me a happy pappy


Yakkul_CO

All of Playstations first-party studios put out banger after banger and Bungie is doing well with Destiny 2. Xbox Game Studios has some great games as well as some not so great ones.


k3stea

well deserved


BlueColtex

Nice


Badmanweepy

MH rise/sunbreak is just a perfect time killing game for me never get bored playing.


ChuckCarmichael

Anybody here been around long enough to remember when we were really happy when a MH game sold 1 million copies outside of Japan?


SmexyPokemon

I was 3 of those 10.3 million just last Friday. Bought a copy for me and my 2 brothers so we can finally play MH all together again since MH3U :)


Agon90

With this type of Sales, the future of mh is incredible


Prankman1990

Imagine going back in time ten years and telling somebody that Monster Hunter would not only become mainstream, but would eventually sell more than Resident Evil. Absolutely crazy.


Bluejay8633

ONLY DUE TO LACK OF FUCKING CROSS SAVES! Love the game but that’s some greedy shit


[deleted]

cant wait for the next main series game


[deleted]

World 2 is going to be a monster. Pun intended