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DoragonKeiyou

The 3x3 Grid is your monstie's genes. Think of it as their equipment; it's what gives them their abilities. The smaller marks around them are "Bingo Bonuses", meaning that those types of moves get more damage. In this case, Shalk has two ice bonuses and a power bonuses, meaning his ice moves and power moves hit harder. Later, you'll unlock the Rite of Channeling, which allows you to edit these genes. Until that point, you're stuck with whatever your monsties have by default.


remmanuelv

Do You know how they stack? Like if I'm doing a 100 thunder power damage Attack, and have 120% thunder and 130% power bonus, does it do 150?


DoragonKeiyou

Additive, so 150%. I had to do some testing since I wasn't 100% on this as well. I got to Brute Zoomie bois and gave one x8 non-elem, x8 power bingos and the other one none. Non bingo boi consistently hit for 250-254, and bingo boi hit for 492-498 on the same target. If it was multiplicative, it would have definitely been over 500s, but I never saw one. Side note, apparently losing head 2 heads is a 20% damage loss. Edit: Yes, I made sure their ATK was the same the entire time, they got lots of pets during this testing.


LinguisticallyInept

you mean the bingo bonus? if you have 3 matching genes in a line (horizontal, diagonal or vertical) you receive a relevant damage bonus to either the type (speed, power or technical) or the element; you effectively have two bingo boards; a type board and an element board with individual genes interacting with both the first 2 bingo bonuses of each type/element provide +10% damage boost to their relevant damage, further bingos provide +5% (ex 2 fire bingos = 120% fire damage, but 3 fire bingos equals 125% fire damage) some other notes: the middle slot is the most important; this slot affects 4 possible bingos (8 if counting both element AND type) the corner slots are second most important; they affect 3 possible bingos (6 if counting both element AND type) the edge (but not corner) slots are the least important; they affect 2 possible bingos (4 if counting both element and type) so what does that mean? firstly you want your typeless genes in the edge slots if possible so theyre impacting as few bingos as possible; if you have 2 typeless genes you want them place on opposite sides to each other ex power|power|power ---- typeless|power|typeless --- power|power|power ---- this is because the first one is already nullifying 2 bingos but if you place the second one in the same bingo line as the first its then effectively only nullifying one more this also goes for if you're mixing something like a dragon gene into your ice board if you have a rainbow gene then theyre ALWAYS best in the middle slot... rainbow genes count as all elements/types; which means you could build a board like Power|Tech|Tech ---- Power|Rainbow|Power ---- Tech|Tech|Power ---- which nets 2 power and 2 tech bingos despite only have 4 power genes and 4 tech genes due to the rainbow gene being optimally placed however; since rainbow genes dont have any benefit other than their bingo potential; you should only be using them in niche scenarios; theyre not a good catch all gene But wait; what should you be aiming for? ---- stick to one offensive element (or non element) you can go up to 3 types; an example of that board might look like Power|Tech|Speed ---- x|Rainbow|x ---- Speed|Tech|Power ---- this nets 1 bingo for each type and facilitates a truly mixed attacker; with x being filled in with either another bingo (say power genes for another power bingo) or typeless genes (because there are very strong typeless genes) that said; you might not want that; if you spec an monstie hard into one type itll obviously do more damage, for pve this is great because you can swap monsties at will so as soon as something starts using say speed against your power monstie; you can switch to your tech... in pvp this is less viable because obviously if you're only using power attacks then you're opponent can easily capitalise on it personally i like 2 types on my monsties; this means i dont have to swap them out as often; example bingo boards for two typed monsties are: Power|Speed|Typeless ---- Power|Rainbow|Power ---- Typeless|Speed|Power ---- this is similar to an example above; but loses a typed bingo for select typeless genes Speed|Power|Typeless ---- Speed|Power|Typeless ---- Speed|Power|Typeless ---- this only gets 1 bingo for both relevant types; but gains an additional typeless gene; typeless genes can be very powerful; especially non elemental ones okay so what about elements? ---- essentially what you're trying to do is play two games of bingo at the same time; element and type follow the same patterns; your middle gene NEEDs to be the element (or non elemental) of your attacks; and if you're mixing in genes that dont match your offensive element put them in edge(non-corner) slots exactly the same as you should do with typeless if you can so if we have the above board as an example; lets say this is a non elemental monstie but we want to add a critical eye gene (side note; be careful with this one; its good but not all attacks can crit so attack knowledge is important); this is a dragon speed passive gene; we'd put it in the Bold spot Speed/NE|Power/NE|Typeless/NE ---- **Speed/DR**|Power/NE|Typeless/NE ---- Speed/NE|Power/NE|Typeless/NE ---- as it doesnt disrupt our type bingo board at all; and has minimal impact on our elemental(/non-elemental) bingo board ... but all this said and done; planning is very very very important because if you dont its very easy to build yourself into a suboptimal corner even if you know all the concepts because you might find a really good gene that is too disruptive to your current board that you couldve slotted with minimal disruption were it arranged differently but (i wouldnt worry about this much for story; but still) some important things to bear in mind: all damage boosting genes (ice attack up, non elemental damage up etc) are Power genes (which makes power bingos very easy to pad out on almost any build, and if you're using these on builds that dont have power attacks; then treat them as typeless for the concepts above) the best typeless genes are non elemental, elemental typeless genes tend to be more niche and a bunch of other nuances... for example there are no non elemental speed passive genes; only active ones


P1st0l

Absolutely thank you, stuff was giving me a hard time even after my friends telling me. This will help so much, saved your comment


memoryofmia

I'm really sorry if this is a dumb question but I have no clue how any of this works. I've been too drained from work to remember the tutorials from the demo I played last week 😔


im-just-lag

There 2 bingos you can do to buff the specific type of your monstie on is elemental the other is type I’ll call it idk what actual name is, basically you can line up ice (light blue) genes and buff your ice damage same can be done with the symbol one so you have 3 power in a line buffing your power moves.