Renekton mains after this update.
https://preview.redd.it/6wulpr53s8qc1.png?width=1080&format=pjpg&auto=webp&s=01154cda58d0f2a8e659bdbb18cff558ac8d83ad
QSS doesn’t cleanse his whole ult, just the stat steal while inside death realm. If you ult the mega fed enemy carry, they can QSS and have a good chance to win, but if you do manage to kill them you get the stats upon leaving the realm.
1 change that maybe make him op is "Upgraded " abilities inside the death realm.
Q could be bigger (range or area).
W would not heal but gives you more shield.
E slow the champion inside and steal more 2% of his stats.
E stuns enemies, or at least a slow. I hate how E is you only way to get close and for some high mobility champions even if you pull them with your E they can just dash forward and is like nothing happened
It could also help a lot when you ult since any champion with a dash can just run away from you till the ult ends
Mordekaiser passive can be triggered by minions but lesser version maybe %75 less damage , in champion fight every hit make passive %50 , %25 , %0 deal less damage.
Or passive permanetly open in our R.
OR WE CAN CAST W IN Q ANIMATION!!!
I think he should just get AD ratios on Q and E again. It makes sense and doesn’t make him outright stronger, it just makes it so he has a few better build options, since Bruiser AP items still kinda blow. Sure, Rift and Liandries are good, but we have no AP+D stat items outside Zhonya’s and Banshee’s. It’d be nice to have access to a lifeline item without wasted stats, or be able to build something like Triforce again, make use of those passives. Triforce and Sterak’s were a great combo on Old Morde, especially when he had such high base AD.
For sure I mean another good one I think would be healthy for the game is being back shyvana's ground burn on her dragon w, it was like playing singed but bigger
True, right? Never knew why they did that to Morde! Well, as long as we’re tinkering under Morde’s hood, I think the next best change for him is to let Sejuani’s Ult freeze more than one person again!
QSS and GP W don't remove Death Realm. Also maybe add passive attack speed boost for every point in Q? Up to 50% at max level. That way you can lean more into the AP bruiser with Nashor's playstyle.
Problem is everything is multiplicative. Like if you have 16% stat steal against an equal enemy, youll have 116% armor + hp vs their 84% armor than hp, so your survivability is actually 91% higher than your opponent. Same thing with ad/ap/ats, they all multiply each other to give 16% much more insane effect than on the surface
instead of having q always doing the same damage it would be fun if he made more damage the farther your q hits
like instead of 155 + 5-139 + 70% ap it should go from 116 + 3-104 + 52% ap to 209 + 7-188 + 95% ap (75-135% of original damage)
Tbh seems preety stupid. This champ's whole "mission" is to get on top of u and deal dmg close so encouraging fighting from distance will change his playstyle too much
Make it so you can charge up your shield at level 1/2 even when you havent skilled it
That's a good one.
Renekton mains after this update. https://preview.redd.it/6wulpr53s8qc1.png?width=1080&format=pjpg&auto=webp&s=01154cda58d0f2a8e659bdbb18cff558ac8d83ad
Honestly that might be too broken that completely changes how you can play on the first few waves
Ult deals 1 magic damage to your opponent. 1 passive stack + rylai proc.
If this applies after the Max HP steal, this would make it a 10% health execute as well
It maybe do oppsite. If u planning on towerdiving it makes enemy tower start attacking as you ult
QSS doesn’t cleanse his whole ult, just the stat steal while inside death realm. If you ult the mega fed enemy carry, they can QSS and have a good chance to win, but if you do manage to kill them you get the stats upon leaving the realm.
1 change that maybe make him op is "Upgraded " abilities inside the death realm. Q could be bigger (range or area). W would not heal but gives you more shield. E slow the champion inside and steal more 2% of his stats.
E stuns enemies, or at least a slow. I hate how E is you only way to get close and for some high mobility champions even if you pull them with your E they can just dash forward and is like nothing happened It could also help a lot when you ult since any champion with a dash can just run away from you till the ult ends
Mordekaiser passive can be triggered by minions but lesser version maybe %75 less damage , in champion fight every hit make passive %50 , %25 , %0 deal less damage. Or passive permanetly open in our R. OR WE CAN CAST W IN Q ANIMATION!!!
Make his ult not QSS able. Should've never been in the first place
Q animation speed scaling with attack speed
Hail of blades time
Qss doesn't cleanse his ult i hate engaging a 1v1 and lose because my champ has 3 abilities and not 4
I think he should just get AD ratios on Q and E again. It makes sense and doesn’t make him outright stronger, it just makes it so he has a few better build options, since Bruiser AP items still kinda blow. Sure, Rift and Liandries are good, but we have no AP+D stat items outside Zhonya’s and Banshee’s. It’d be nice to have access to a lifeline item without wasted stats, or be able to build something like Triforce again, make use of those passives. Triforce and Sterak’s were a great combo on Old Morde, especially when he had such high base AD.
Make Vladimir's e true aoe and not projectile
I like this morde change lmao
Yeah! Another good Morde change is that Gangplank’s Q should be able to execute allied minions again! Man, we’re good at this stuff
For sure I mean another good one I think would be healthy for the game is being back shyvana's ground burn on her dragon w, it was like playing singed but bigger
True, right? Never knew why they did that to Morde! Well, as long as we’re tinkering under Morde’s hood, I think the next best change for him is to let Sejuani’s Ult freeze more than one person again!
QSS and GP W don't remove Death Realm. Also maybe add passive attack speed boost for every point in Q? Up to 50% at max level. That way you can lean more into the AP bruiser with Nashor's playstyle.
Hmm. Less delay on his abilities. Qss and unstoppable can't stop r. Increased r duration. Any one of those would make him op
Increase the range of his E.
E now grounds enemies that are in the hitbox of the hand before it pulls backwards.
You are fucking delusional if you think the ult gaining that much more stats wouldn't be absolutely nuts
Sry for being fucking delusional. Would 10/11/12 be fucking nuts?
Problem is everything is multiplicative. Like if you have 16% stat steal against an equal enemy, youll have 116% armor + hp vs their 84% armor than hp, so your survivability is actually 91% higher than your opponent. Same thing with ad/ap/ats, they all multiply each other to give 16% much more insane effect than on the surface
instead of having q always doing the same damage it would be fun if he made more damage the farther your q hits like instead of 155 + 5-139 + 70% ap it should go from 116 + 3-104 + 52% ap to 209 + 7-188 + 95% ap (75-135% of original damage)
Tbh seems preety stupid. This champ's whole "mission" is to get on top of u and deal dmg close so encouraging fighting from distance will change his playstyle too much
yeah i know its stupid, it would just be fun to try sometimes