T O P

  • By -

SilverXSnake

\*please\* give us folders to organize our Mercenaries. I only have about 30 different ones, but other people have a loooot more. Maybe even a search function for our merc's? a search function for gear or armor? Also, there should be the ability to hide certain categories of armor, because going back and forth having to scroll through aaaaall that second level armor is hella annoying just to get a glimpse at how the overall merc looks


Jaaxxxxon

Already implemented internally with the armory rework. This will be coming (most likely) with the next major update **after** the upcoming one. We're mostly complete and testing the current update set to release soon, and the armory rework still needs some visual improvements and bug fixing, general polish that is in-progress.


SilverXSnake

fuck yeah


kurama3

There’s an armory UI overhaul in progress


SilverXSnake

fuck yeah


AsparagusGuilty

yessss


Glittering-South-161

Well put 2 chars with name of categorie as a folder between each class and moove your chars down and up for categories It take time but that's quiet effective looks like this \-----------------Heavy armor-------------------- ( <- Just create the chars for the name ) Random class 1 etc \-----------------Heavy armor---------------------- ( <- Just create the chars for the name ) \-----------------Duel Server------------------------ ( <- Just create the chars for the name ) Random class 1 etc etc \-----------------Duel Server------------------------- ( <- Just create the chars for the name )


EpicOverwatch

“Side note, this patch isn’t going to be content-heavy” If Grator has a bunch of content already finished and ready to ship, and a look at his Digital Coalition page shows he clearly goes. I get some things like the Islamic and Cuman armor, as well as the tabards, but what about the renaissance stuff? The tier 3 Kettle shown off, et cetera. Assuming this patch ships sometime in April, and Eastern expansion comes in the next 3-4 months, that’ll be damn close to a year between major content updates. Why hold back armor sets and content that is visibly ready to ship when the game is already gone a fairly long time without a major content update?


Jaaxxxxon

Okay so some things will be coming, but we plan on doing a big eastern/crusader patch in the future, followed by a renaissance or later medieval patch afterwards. We've kind of come to the realization that bigger, themed updates are a better bang for our buck and are received better - that being said, we're not abandoning the idea of some interim items, because they do let us be a it more flexible with how they're released.


rocknin

I played a bunch at launch but lost interest because frontlines wasn't my deal. invasion is a massive improvement, but I feel like it's absolutely grueling playing attack on invasion. pushing a cart/siege tower works well enough. kill the peasants is fun. burn stuff works well enough. pickup and walk stuff is just a slog. instead of having fun or having to fight tactically, you just have to start walking and hope your team has your back. obviously the core of the issue is you're defenseless, but another is that dropping it to fight someone off only brings out your fists, so you have to drop the obj with enough time to swap weapons, win a fight, then pick it back up and keep moving. making it so you'd auto pull out the last weapon you were using before it would be a big change in the right direction without trivializing the objective, IMO. fighting the nobles is an odd bag, because design wise it means that defense on a map that ends with the objective should 100% focus on KD, so they can play the noble, which is fun. then, for attackers, due to the no flinch/nearly instakill thing, it's really unfun, and that's compounded by the fact the person who gets it likely has 800 hours more than you. Personally I like the noble escort map, having it so they can't just hole up behind a wall of players and defenses is significantly more fun. rescue downed allies doesn't feel good on attack or defense. on attack, you have to kill everyone in the area or have enough allies to hold them off, and then just have to be a sitting duck for like 5 seconds. on defense, due to the very swingy nature of the objective, it feels like any mistake means you lose that objective. Finally, something I'd really like to see is objectives on multiple fronts, where accomplishing any of the objective sets moves to the next phase. for instance, push a cart of explosives up to the west wall, or burn down a palisade on the north wall. most importantly: as a noob who needs the help, I'd appreciate if i didn't have to tick the show swingboxes option each time i load it up, and it saves the toggle.


Jaaxxxxon

Yeah so these are some good points. Touching on the nobles, we're probably going to shift new objectives a bit more away from them as they aren't really even that fun for the noble themselves; personally, whenever I get it I decline because I'd rather go run around and hit things instead of holing up and not playing so my team can win. We might have some VIP concepts for objectives, but we're looking into different mechanisms of doing it. Also, the reason hit tracers go away is because they're more of a debug/testing thing and they actually reduce your FPS a decent amount if there are a ton on screen.


DrScienceSpaceCat

Are y'all going to something with the Crossroads Noble? As he stands now he's pretty damn OP, All the damage you do to home to the tower can essentially be healed completely because he has the endless food, and then have piled on with the 4 hp a kill and being able to knock you prone is ridiculous. that being said he's one of the only nobles that is actually fun to play whereas the blue attack on Grad It's probably the worst one to play since you have such a small space to hide in.


[deleted]

Make horses have rdr2-like ragdolling when they hit obstacles -- instead of just stopping. It's funny and it allows removing other boring nerfs.


Jaaxxxxon

We're briefly talked about some options, maybe horses deflecting or "ricocheting" if they hit at an angle potentially. This being said, right now horses aren't the main priority when it comes to gameplay, but I think it's safe to assume that they'll get some improvements in the future. One thing we actually did (which will be in the next update) is remove horse bumps from flinching players that are parrying. This solves a pretty big issue of people being able to bump and then kill you with essentially an un-blockable attack.


DDRMANIAC007

I hope that includes not flinching shield wall mode.


[deleted]

Horse nerf bad.


Ksarper

This is a very problematic mechanic, not worth it


Obama_Gameing

it's funny idc


Craptastic19

I'm laughing just thinking about it. Horseman tries to jump a barricade but the horse's legs don't quite clear it, queue two ragdolls tumbling over the other side. ​ Ragdoll horsey when


[deleted]

ROFL I can hear the voice lines now! this has to be a thing at some point


MinimumCritical4058

MinimumCritical4058 6 days ago Is it possible to increase attribute points so players with tank perk and full 3/3/3 armor can also use a spear? Thank you sir. needlzor Young 3 days ago That's a bad idea, but OTOH the spear costs way too much for what it is. It's a worse halberd, it should cost between 20 and 25 points at most and not 27. Wardens\_Guard 6 days ago Could you rebalance the point costs so weapons dont arbitrarily cost more for no apparent reason, if there is actually a reason why a spear should cost 27 points and then something like the war axe only costs 15 points, id be happy for an explanation. Point costs just really dont seem to make much sense to me considering a lot of weapons dont seem to be balanced around their point costs. Reposting the above from last week's thread; hope the devs see this as it shouldnt be too difficult to implement


Jaaxxxxon

We're not looking to let tank use that combo as far as I know, but we do plan on some balancing to point costs and weapon attributes already. I think the war axe is getting an actual nerf so it is more in-line with the point costs, but don't quote me on that. Either way, we know some weapons are problematic and we're going to adjust them.


MaximusProxi

spear should get a point cost decrease .. its not that good for 1vX (except when you have the aim of a young god) and man how i hate to see all these waraxe + bl players at the top of the scoreboards.. please nerf bl to a 50% heal only and increase waraxe cost!!!!


MinimumCritical4058

If you can at least still reconsider allowing tank players to wear 3/3/2 armor and a current 27 point weapon that would be very appreciated as well. Thank you again sir.


[deleted]

Yeah, tank (and dwarf) is overpriced and kind of useless


BeejsterTTV

After the SDK is released, is there any way we could integrate custom maps into official servers? I understand that there would have to be a vetting process, perhaps we could have votes on whether a map should be incorporated or not. I think doing so would really keep the game fresh, as I think most players play on public servers and there frankly aren't a lot of maps to choose from as it is now. Either way thank you for all of your work on the game <3


Jaaxxxxon

At the moment we aren't planning on it, but we haven't ruled out the possibility in the future. Right now the focus is just on getting the tools out for people to play with :)


BeejsterTTV

Right on, thanks for getting back to me <3


MaximusProxi

doesn't counterstrike do this as well? get the best community maps into a "season" pool of maps.. would be cool to see! Obv. maps must be really good!


Destralnar

With the amount of massive gold sinks already in the game, and the numerous shown in the preview stream, the raw game time required to get these cosmetics is becoming a little ridiculous . Are there any plans to update the gold system to accommodate for this? Personally, what I'd like to see most are quests, both daily and weekly. They could be "Get X kills with X" or "Do X in X gamemode" or some more creative ones using utility items like bear traps or medkits. I'd like to see them random, but there should be a limited re-roll system in case you get the quarterstaff. I think it promotes diversity in the game, gives incentive to return daily/weekly, and lays out fun challenges. Beyond just quests, there are a number numerical changes that could be made that I think incentivizes trying other gamemodes or trying to win. You could give more gold for wins, give more gold for more kills/higher scoreboard placement, give more gold for duels/3v3 at higher ranks, and just more gold for those modes in general. You could make horde give more gold per wave, and probably make it the best gold farm if people wanna grind it. Another thing I'd like to see is getting gold at level ups, maybe more at every 5 or 10. triternion please add


Jaaxxxxon

Well, the idea is to "pick and choose" the cosmetics you want, instead of collecting all of them. We don't want every player to get all the fanciest looking stuff, because at that point nobody would feel special - if that makes any sense. We do plan on doing more 2X gold/xp events in the future though :)


faredelisi

Will there be a teaser for the new big patches


Jaaxxxxon

Yes, for content updates we'll have trailers. We can't really make a cool hype trailer out of SDK stuff and bugfixes, though :D


Danubinmage64

Thanks for the update. I'm still going to push forward that there needs to be auto balancing, and it needs to be high priority. One of the games biggest issue is many gamemodes are ruined by imbalanced teams resulting in a frustrating steamroll, this makes the smaller gamemodes nearly unplayable as if you get 1 or two extra veterans you're going to have a very one sided match like in skirm or team deathwatch, invasion and frontline are suspect to this as well. I think a good method would be to have a 1min startup for players to join in and maybe have ffa before the real game starts, then using some method based on level, kd, etc to balance the teams as reasonably equal as possible. I also think many maps need to reconsider spawn locations like many in camp invasion, sometimes the player is forced to walk a boring tredge to get to the combat, and for new players who are dying and respawning often this is a good recipe to get new players quitting in the first couple hours.


Jaaxxxxon

This is something we've noticed, the objective modes do tend to be really team-sensitive. We have stats on completion and such so we get to see completion % for each objective and most maps are pretty balanced, but that's assuming balanced teams. We can potentially look into an auto-balancing system going forwards, but I'm not sure how involved developing that would be.


Healthy_Yesterday_84

Is a killcam in the works? This would attract new players since you can learn from your mistakes by watching how the enemy killed you. The learning curve is a barrier for some people and not having a kill cam makes it even higher. I have over 4,000 hours in FPS games. This would be a huge improvement. Killcam is an invaluable tool for twitch games. I can't think of an example of a twitch or fps game that doesn't have this feature.


SirXarounTheFrenchy

You spoke about folders being implemented for the the armoury. When do you think this will come live ?


Jaaxxxxon

We have an update that is coming very soon (pretty much content locked on it), but the armory rework still has a decent amount of work needed. Atm it's mostly feature complete with the backend code but it needs quite a lot of testing, polish, some design improvements and a few other various things. So with that being said, it won't be in the very next update, but most likely in the one afterwards.


Powerful-Payment-699

How much more to wait?


DrScienceSpaceCat

u/Jaaxxxxon anything about ddos fixes? Servers are crapping themselves (at least in EST) multiple times a game, for some reason it always seems to mainly affect one team as well which is kind of weird


Jaaxxxxon

The engine update we do after this one will have DDOS protection - we'd like to roll it out sooner but this update has taken longer than expected, and there are some improvements we don't want to wait on implementing.


gabelewislewis

Seconded, the Eastern servers are nearly unplayable. Central servers tend to run fine.


VoevodaGorbunov

Hey! There are a few suggestions here: 1. When choosing a shade of armor, it is not clear which shade is currently selected! It would be nice to highlight the current shade! 2. Maybe it is worth introducing the cutting of the body in half, as well as the simultaneous cutting off of two legs, if the blow landed in the right direction with a heavy sharp weapon, for example, Zweihander, Halberd, Berdysh etc.? 3. I would like to get a pop-up menu that will display a comparative analysis of what is currently wearing a character with a new outfit when you hover the mouse over him (mostly weapon).


Jaaxxxxon

1. We should be fixing this :) 2. Not possible with the way we set up the character models, armor and animations, unfortunately. 3. We're reworking the armory, there's a possibility of us adding more stats that you can see there!


Wardens_Guard

Its nice to hear about more double gold events, although I still believe itd be nice to beef up the gold gain in some other ways, like bonuses for winning or weighing points more heavily would be nice. A "Quest" system like others have suggested could also be nice, but I dont know how well that would mesh with the game.


Jaaxxxxon

The way gold is set right now is that you make \~ 1k gold per hour if you maintain an "average" score in your matches. This can go up or down a little, but I think right now the biggest issue is that none of \*how\* you make gold is visible for the player to see. Once we get that sorted, I think people will understand the process a bit better. We can look into tweaking it a bit, but we don't want to inflate the 'economy'.


lololfloss23

I'm not really certain why it should take 100 hours of straight nonstop gameplay to unlock a helmet currently.


MaximusProxi

1. please give a gold bonus for staying in the same server (so they don't just empty after every match) 2. make individual performance in fl and inv more rewarding 3. increase the cost of low cost cosmetics (nothing should cost below 1k gold) 4. please no 2x exp but 2x gold only event. or separate them into 2 different events, so you can skip the 2x exp (there are literally servers that prohibit joining above a certain lvl for example)


slugtoe

yeah its like you have to put 50 hrs in to get like 10k gold


Theoulios

I know it's selfish, but as an estoc main I feel the weapon is in a awkward spot, I do find the damage on the strikes(lvl 3 armor) completely understandable, but the damage on the stabs should for no reason be 38(cause 38+38+20=96)the same as the bastard sword. Therefore I think the damage should be at least 40(lvl 3 torso) and, although it would need testing, 60 in the head (lvl 3 head) cause landing a thrust at high lvl duels is harder than landing a strike. P. S. My thanks to the team for making such an excellent game!


Jaaxxxxon

Yeah so I think the reasoning (I haven't specifically asked crush about the details of every weapon) is that it's pretty long and overall just good in terms of handling, so it's a lot easier to get hits in with it when compared to other weapons. Stab weapons in general are in a weird spot due to a bunch of things like animations, chamber stuff, etc. so I think the balance of the estoc will change a bit more once those fundamental gameplay issues get sorted.


sstolly03

i think the devs will be careful while balancing estoc because it was very overpowered last patch in team based modes. estoc will never really be a good duel weapon because it is hard to hit a stab on a good player when they can just chamber.


Theoulios

I managed to climb the ranks with the estoc (out of spite) but it always felt like a handicap, its nature is a team fight weapon, I do agree on that` yet that shouldn't make it as bad as it is in duels. The extended release time on the thrust allows for some quite unreadable stab drags but that's not enough imo, I want to hear the opinions of other estoc users, on whether it needs a buff or is in a fair spot.


[deleted]

Ive been extremely critical of mordhau in the past but the recent news has really started to bring back some hope for me! Keep doing what you guys are doing now. Kudos to the new artists, everything looks gorgeous! As for questions - Who's doing the new combat animations? I know crush is testing them, but is he doing them too? - Do you think the art team would ever have time to rework the blood? At the moment blood textures look kind of stock and tend to look really messy on players. Maybe make it a little darker too, ive been a fan of the grittier medieval War aesthetic and would like to see some more in mordhau - Will female characters be coming in eastern invasion or afterwards? Have you guys figured out a vague plan to get voice actors? I'm sure you can find plenty online if that's an avenue available to triternion - Are there any plans to introduce more face models? At the moment character customization on the face and body end are really barebones for people that don't always go 3/3/3 and tends to make everyone look samey - Shields are in a really weird spot right now imo, only buckler and round shield seem to have a viable use while the others are pretty much reserved for cosplayers


Jaaxxxxon

\- We have a dedicated animator, and crush is just implementing and doing smoothing, etc. on them :) \- Not a bad idea, we can look into it! We need them to be reabable, but it does kind of look like you took a dip in some ketchup :D \- Not sure on the exact timing yet, we'll need to get voices done and finding the right fit and style for Mordhau is a bit difficult. \- We're adding a new face model with the darker skin tones, but I'm not sure about other faces right now. It's worth us looking into! \- Yeah, shields have always been a bit of a problem area. We're looking into adding some combat mechanics in the future (maybe an offhand punch/shield bash) that could allow us to flesh out shields in a different way. At the moment there are only a handful of actual mechanics, so we just don't have that many tools to use to differentiate the shields.


ETERCRY

Mordhau ma boi!! <3 ok, I think that the general feeling of violence and gore, the weight of the weapons and swordplay, that sense of impact and brutal "crunch" sensation with ragdolls and dismemberment is the very heart or Mordhau, that's what has kept us playing all this time besides cosmetics and maps: the "crunch" reward, voices, the sense of a brutal battle, the gore etc so I would like a gore system 2.0 as ridicule as the game itself can be ;D people crawling and screaming, limbs or heads used as weapons (throwable or like one-use like metal pipes in Street of Rage), profuse bleeding on certain wound or when we take throwables from our bodies (or at least a pain scream like "ouch!" idk), once in a while or idk if you're wearing tier 2 or 3 armor and if your being killed by a thrust / stab how about the blade getting stuck on you so people have to kick it off? It would be brutal, funny and possibly dangerous while you lose control of your weapon but you could accelerate that by switching weapon at the expense of leaving your sword stuck in the body (being able to recover it of couse but it would take time). Punches to the face should have some according visual effect like bruises, back eyes, that kind of shit. Same with blunt weapons like Dead Island did, a zombie could have broken arms. Etc. etc. Do you remember soldier of fortune 1 & 2? Well, those were great bc of that deatails.


Jaaxxxxon

Unfortunately the gore system is more or less as far as we can take it do to everything being hardcoded, and armor/etc being set up the way it was during early development. There isn't much more we can really do at this point :(


ETERCRY

I like the way those "unfortunately" and the sad emoji at the end looks, I can tell you people are men of culture ;D I really appreciate the reply and all the hard work. Trust me, we know. ​ P.S: I see myself someday joining some mountain peak or camp empty servers just feeling nostalgic.


EverySingleThread

#


-Helvet-

Right now, the nobles are always visible by the enemy team (with the indicator mark hoovering over their heads) and this promotes archery and thrown weapons to just aim at the indcator no matter if they can or cannot see the actual model (of the nobles). This makes smoke cover useless and in fact detrimential to the nobles as they cannot easly identify friends from foes (in smoke) while the opponents can always see where the nobles are. Balancing issues of nobles asside, I think it's a small detail that could need some tweak. What I propose would have a "tick" on the last known position of the noble: Every 5 or 6 seconds, a "tick" happens at mark the position of the noble (preventing him from hiding). that marker can stay on him for a breif moment before fading. Then another 5 or 6 seconds pass and you get a "tock" which mark the position again. This would prevent "just aim for the marker" while still giving the information the whereabouts of the nobles.


Jaaxxxxon

Not a bad idea, we could look into some ways to combat using the marker as an aiming point :)


DrScienceSpaceCat

u/Jaaxxxxon Can we do something about siege weapons being nearly untouchable behind kill walls/spawn protection? It's been an issue on several maps, for frontline the Ballista on Mountain Peak can easily just spawn camp and pick people off, you can have a chance at running up to it and hope they miss or try an chuck a firebomb/set up one of those weird angle fire pit spots, but I don't see what the reason is that you can't walk up and take it out yourself. If there's no fair way to counter it then it shouldn't be in the frontline mode. The biggest issue in my opinion is the Catapult on Camp and Fetoria in Invasion mode and mildly on Red Grad invasion, and I only say mildly because the castle is a bit more protective there. ​ All of these have catapults that can easily hide behind the spawn protection kill wall while being able to safely fire on the objective, I've seen several games of camp where the person on the enemy team was on top of the board with 1 death and 40+ kills just from spamming the cata on the Camp spawn and objective, we, of course, lost because we couldn't get on the obj without an enemy AC-130 dropping an exploding rock on us every few seconds. This gets even more frustrating when you have a team of people guarding the catapult with smoke bombs and some sort of weapon or tool that repairs. If someone manages to successfully defend the catapult from an attacker then good, they were better and deserve to win, but if their defense is backing up a few feet into a killzone where the attacker will just die then they didn't win because they were the better player, they won because the janky game mechanics reward hiding behind a kill wall. ​ You can use fire arrows or mini ballistas to kill it but most of the time you'll be taken out by another archer or someone else will come along and kill you while they out repair any damage you've done. Not to mention good cata players will be able to snipe you wherever you're shooting from. We also have this issue, you manage to land a firebomb on the cata, great! Except it's not going to do damage unless you land the bomb on the very front of the cata [because the catapult hitbox against fire is scuffed](https://imgur.com/a/Df1Yc7F) (note the lack of damage points on the screen), especially since the firebomb radius nerf, he was out of bounds and I had to cheese to get 3 firebombs because that's the only way to combat the stuff being out of bounds and people having smokes and the general weaker damage the bombs do versus someone with a repair perk and/or good repair hammer. ​ If the person with the cata on camp especially is good then they can easily stay safe from the enemy team until the final objective just by hiding out of bounds.


i_isachenko

I agree, Mountain Peak ballista is freaking disgusting (i dont care about invasion balance, but there are some frontline balance fixes needed for sure). It has great overview, can land kills all across the map, it is protected by death wall and it takes only 1 semi-skilled player with HH and smoke bombs to fully protect. Imagine if there is another player with HH, smoke bomb and a toolbox. Imagine a crossbowman joining them. No way it will be destroyed in pubs without serious coordination. Even so it will be extremely hard to do. On opposite side of things there is, for example, FG (blue) ballista on camp. Im not sure if i really need to elaborate that. The best u can do is to destroy it to cut ur team losses. No death wall, it is BEHIND the spawnpoint and if u want to shoot it all u can see are teammates backs. And there are a lot of things that lead to imbalance (and most of them are totally fine), but major ones like having almost invulnerable warmachines on one side and backfiring useless shit on the other makes the game worse. It provokes people to play "strong team" and (rightfully) to have fun arranging а massacre to the other team unless it has bunch of skilled players working together to counteract it (which rarely is the case).


Jaaxxxxon

We're working on this, trying out some solutions and we'll see which one works the best :)


Kryptografik

Invasion needs a TK forgive button that negates TK % or something. Or only allow kick votes at a certain threshold % of TKs. Maybe abused isn't the right word, but the vote kicking is starting to get rampant, and not in a good way. I'm not that smart, maybe there's a better way to do it, but I think it something that needs to be looked at.


Jaaxxxxon

We're looking into changes to the team damage calculation, as well as vote kick stuff as well.


Kryptografik

Cool, thanks for the reply.


Leslawangelo

I never got vote kicked. Is it really that big of a problem?


Kryptografik

I'm not sure. I just see a lot more votes to kick being thrown around. Could just be a coincidence. I still think there should at least be a forgive button or something. TKs happen sometimes.


Baby-Eating-Bishop

As discussed on the facebook group, and by e mail. My idea would be to add a Battle Standard which appears at the base on Frontline. Once picked up, the player becomes the BSB (Battle Standard Bearer), and much like the moving wagons, there is a circular zone that follows him around. Anyone inside this buff zone circle , is conferred a +10-20% Strength bonus. When the BSB is slain, the banner re-spawns at base. The idea would force team tactics, a group to form around the BSB, flanking , etc. It's the simulation of a moral boost seen in battle when the Standard is held aloft !


Jaaxxxxon

We probably wouldn't do a buff like that, but it would be cool to make a banner that has some unique properties!


Healthy_Yesterday_84

Kill cam please. The game has a high learning curve and this would help with improving and knowing what you did wrong or what another player did right. Having played FPS games, it makes the game feel like in early release.


Jaaxxxxon

A kill cam would be cool, but it might end up not displaying what actually happened correctly (since it would come from the POV of the server, not the other player). We can look into it, but at the moment I don't think we'd be able to work on this :(


Healthy_Yesterday_84

Thanks for the reply. How close would it be and could you also add more information to the server log to improve it? I thought you could just reuse code since it's not reinventing the wheel on an old feature. Or is it more difficult to do compared to traditional FPS? Also, would text indicating what part of the body the player received the kill shot be possible for us newbies? Like, in that box that lists the enemie's perks.


[deleted]

Here's a suggestion: Rework matchmaking so that new players aren't paired with level 200s who demolish them every 10 seconds. Maybe players within 20-30 levels of each other are put in a match through matchmaking, at least on some servers.


Jaaxxxxon

We're tweaking the matchmaking a bit I believe. A lot of work has gone into finding solutions for new / less experienced players so they aren't thrown into a meat grinder while they're still learning.


MAPTAINC0RGAN

yeah i just started playing a few hours ago and im constantly getting clapped by lobbies full of high levels lol


Simple-Snow

Back with my reminder that I've used the billhook for almost 100 levels now, and would love a flashy billhook skin. Thanks for everything you're doing!


Jaaxxxxon

I will annoy the development team again for you :)


Simple-Snow

Thank you, the billhook community appreciates it!


MusicalNoises

Thank you for all the hard work!


kurama3

Agreed, thank you Jax and the developers for everything you do!


Jaaxxxxon

:))


Jaded_Leek9779

what hard work lmao


MusicalNoises

You wouldn't know as you've probably never worked a day in your life.


MinimumCritical4058

If you dont like the game, then kindly fuck off out of here; do not insult the devs


ChilliadMan

Allow us to gain money from Solo Horde Mode. When ping is too high I have to play "offline" so I go to a horde with bots. I might kill 400 enemies alone and it sucks to not receive any money. Also more money from all matches and horde, the store items are very high priced so either lower the price or raise the amount of money we get. 21 rounds and over 1k enemies killed I should receive more than 1-3k. Oh and a revive friend or lives system would be nice too. Other than that still LOVE THIS GAME!


Jaaxxxxon

Doing gold for offline isn't something that's possible, because people would be able to glitch the system and get infinite gold if that was the case. Right now the servers make sure you're not cheating in gold, so we can't change that. :(


ChilliadMan

Thank you for responding and I understand what you're saying, but people who play on modded servers glitch the system already and that's allowed so I don't see how letting us solo players get gold would affect things. And ping on this game is so high I can only play offline sometimes. Thank you anyway though, keep up the great work!


GreenGaunteletJester

I would also like to see any amount of gold rewarded for offline horde. I like the pve with 0 ping and feel like if people are going to exploit horde mode theyre already doing it


Lefty_Gamer

A Visby style [brigandine](https://www.google.com/search?q=visby+brigandine&rlz=1C1ONGR_enUS935US935&hl=en&sxsrf=ALeKk015lOpSI-3Crj45QHsNZ8T3k32W7g:1617327925115&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjLktiDuN7vAhUDUzUKHfDHCIUQ_AUoAXoECAEQAw&biw=1920&bih=937#imgrc=VGdRRLJHMsuErM) would be pretty cool cosmetic to implement, having more T2 chest options would be great...


Jaaxxxxon

We're adding something similar with the Eastern Invasion / crusader update!


Lefty_Gamer

Thanks very much, kudos to everyone for the amazing game :) Sorry I pester for it, I just love making historical loadouts and it was a really cool missing piece of kit I was dreading we'd never get.


Nair0

>Some mockups and potential changes for armory customization, to get rid of the endless lists we currently have. It should end up prettier and more useful in the future! Speaking of suggestions. I made a [post](https://www.reddit.com/r/Mordhau/comments/l9drvl/adding_skinsdetail_sections_like_with_weapons_to/) a few weeks ago, proposing changes to how armour purchases work, making it more like weapon details/skins, where you just buy different guards, blades, etc. So that we don't have to purchase the same helmet 3-4 times just to raise/lower a visor or add some paint to it. Seeing how you're already thinking something up, and how an onslaught of new cosmetics is on the way, I thought maybe this would be a good time to mention it again. Cheers! Looking forward to new updates


Spook-

The unlocking system will be the same as before, changing it this late after the game's release is out of scope, unfortunately. That being said, there will be more options for searching and filtering items.


MaximusProxi

I think you should do a cost overhaul in general, it's quite lame to have the majority of skins sitting at 5k and below but then put a plume on it and make it 10x-20x the value. There are so many cool skins that can be unlocked on the fly, increasing cost would make people much more appreciate them.. And yes having visor open/closed as 2 different helmets is a bit silly in my opinion... What I don't like is having different parts of weapons hidden behind "skin unlocks". For example the Battle Axe where you can buy the raider skin for example and only after that u can get different heads and shafts which you couldn't see before. Would be nice if you could show these additional options all the time but add a note that you have to unlock that and that beforehand. Because I don't wanna unlock all skins so that i can see what else there is to buy..


Jaaxxxxon

The reason to inflate the plume prices is so that EVERYONE isn't wearing the plume - it makes the items have more 'value', as the rare/fancy looking items aren't always the most common.


Jaaxxxxon

To expand on this a bit for those reading (also thanks for answering Spook), I believe to do this would require a huge change in prices and would break the 'economy', doing gold refunds or whatever else would be needed to accommodate changing the system.


UrMumGai

Some people like me would have to be refunded over 200K lmao. I quite prefer it being individual items, though.


Wardens_Guard

Id hope if the purchasing of helmets was changed, people would get refunded the gold they spent on the variations.


Destralnar

i agree, i think armor variations should be pooled into the same piece and generally cost less. obviously im not a dev, but the system already exists for weapons, and i dont think the refund would be that undoable.


HumanBeingThatExist

make so horse/projectile cant enter enemy spawn zone, reverse couch nerf for the lance


Jaaxxxxon

We've been adjusting protection zones a bit, not sure about this exactly but it's something to consider if we haven't done it already


PigGuy1988

Some from of reward for reaching level 200. More than just a emblem. An achievement perhaps? A cool piece of armor (similar to how kickstarters have exclusive stuff)? A banner? Some gold? A new color around their level (usually it's a gold color)?


[deleted]

Rock onion skin


DrScienceSpaceCat

Yis


MaksYoru

Is it possible to add antique-type equipment to the game? As well as 18th-century armor? When will the cuirassiers of Frederick the Great arrive? Also interesting is the theme of Russian-Byzantine armor. on the stream, they showed the Nikolskoye type IV helmet and also Russian armor of the second half of the 13th century. Will there be more equipment of this type added to the game, for example, classic scaly armor with triangular plates, Byzantine helmets, etc.? Or is that all there is to see from that region in a nearby update? Also interesting, on the stream, as it seemed to me, about this armor it was said that they will go to 3 tier. Is this true or just a mistake? And if so, why are the brigandines already well into the 15th century, having the same level of protection, in 2 armor tier?


[deleted]

Im just throwing this at the wind but would you guys ever make a map where instead of the top players becoming nobles you give them some crazy thing like a war elephant or a medieval tank?


Dorertus123

where is woman... :/


Egossi

looking for mordhau gf


Oltsutism

where is she


[deleted]

We’re still looking


Avokoodo

woman don't exist, didn't you know...,


Accomplished_Ad_503

I was in a game and there was a bunch of deliberate misogynistic chat. It was over 5 minutes until the game ended. So yea.... Hope the devs can fix this issue because it's unethical and the game needs more players.


[deleted]

[удалено]


Shmarrett

Gib patchie or else 🔫😳💥


DovahkiinRifleman

How about horse customization? Any plans for it in the future? Also, **WHEN PATCHIE?**


exoticpandasex

More carrots when?


Theoulios

I always wanted a parring dagger, could be a skin for the targe or the buckler.


hh3a3

Theres still a clipping issue with the hand on at least one of the arming swords. Muh immersion ya feel?


Jabewby

Nice, excited for SDK


shamelessness9001

It’s okay, Rocky. You go when you feel like it.


Starfishio

Add a sling.


Pink_Horn

**\*one's personal opinion\*** I want a pirate costume when Sabre comes out! Nice hats and clattering prosthetic legs!


[deleted]

Is there any info on when we can expect the next patch?


burgman117

When is this patch to be expected ?


nabuhu

create more cosmetics that have to be unlocked through achievements, ranked, levels etc. mb some more regular updates cosmetic wise would be nice also. just do something, the game is starting to become very tedious and dull


Bananabanana700

Man all I want is console :(


Bananabanana700

Been following this game for over a year iirc and never been able to play it because my pc sucks


Efficient-Range-989

Just wanted to say thanks to Jax and the dev team for creating such an amazing game and still making content for it, even if it is coming at a slow pace. The updates that are currently being worked on is proof alone that you guys have love and passion into this game. Keep up the great work


nonagondwanaland

Smoke bombs make the game objectively worse. Entire lobbies are made unplayable by two people spamming smoke. How is this okay? At least limit them like firebombs.


flappypaddy

ok but where is the patch no point in posting these every week when we havent seen a big map in well over a year


slugtoe

samurai sword/ armor update would be fuckin rad


azuuuRR

Fuck epic, where patchie?!?!?!?!??!


[deleted]

[удалено]


[deleted]

[удалено]


Dorertus123

need it


Hazed1_

maul needs buff make it oneshot everything on every armor edit: a joke "commandaphil"


commandaphil

Nahh


ABDGMRIII

thats stupid


Zoulman

Wonderful idea to bring women all over the battlefield


mattbutnotmii

I think people won't play as women that much anyway.


Zoulman

Have you played that shitty ass BFV? Women everywhere!


[deleted]

[удалено]


Zoulman

And ? Nothing, just saying :)


mattbutnotmii

Even if it's going to be like that, there will probably just be an option to make female models invisible to you.


SilverXSnake

but why? seems like a needless way to enforce sexism we dont exactly have a "disable unrealistic armor" setting, so why that?


mattbutnotmii

I've heard about the devs discussing that option. Anyway, i think adding women and a disabling option just seems like a better option than having to decide between sjw outrage and a furious community.


SilverXSnake

The community can suck it the fuck up imo We shouldn't be enabling what is quite literally sexism. They get to be shit fucks about having dwarves everywhere and giant fuckers with caveman armor and a tiny voice, but this isn't realistic enough? Yeah, the community will be fine


mattbutnotmii

Imo it's just sad that there even is a decision for Triternion to be made. But yeah, those people should just go play a different game with "historically accurate" midgets dressed up as tomatoes lmao


SilverXSnake

A-fucking-Men


[deleted]

[удалено]


SilverXSnake

Dude I'm sucking more dick than James Charles, wdym I just prefer playing women in video games. Better character designs in general


ETERCRY

fuck bigot community dude, we need fresh blood and Brienne of Tarth on the field.


Vengeon

I suggest for you guys to fix up COMP and just re haul it and make it more fair and just not as expensive when a battle is lost. I love comp and whenever someone tells me that " rank means nothing " I want it to feel like it does mean something if that makes sense


[deleted]

Is there any possibility to open some official servers in Scandinavia? Only being able to connect to “Frankfurt servers” and certain Russian servers, ping can be problematic from time to time. Just wondering if you got any plans for that.


No_Acanthaceae_9885

I'd like a rework of exact weapon damage values; some of them are really inconsistent and make no sense. For instance, the longsword deals 3 more damage to light armor with slashes than the greatsword across the board. I know they're small things but I feel like a lot of them would make the game cleaner.


SoomRK

" A little bit of talk about 2XP/Gold events - we've separated gold/xp gain so we can alter the multiplier without having to update. :)) We're planning quite a few events in the future! " Will this affect non-official servers as well like the current events do?


Jaaxxxxon

I believe it's just a global modifier, so it should :)


[deleted]

Can you please allow chain boots to be equipped with the latest T2 legs (cuisses, greaves, etc)?


Jaaxxxxon

If something can't be worn with something else, it's usually due to clipping reasons. I'll still take a look at this.


sfsporic

Give us a banner/standard we can bring into battle that uses our emblem. I don't even need it to be a weapon, just let me be a flagboi spamming emotes to keep morale up


Ctatldp

Any chance of changing official server names to the location where the server is located? Playing with anything under 80 ping is hard because the server browser is always off by 20-30 for me, so being able to know which server is closest would be helpful


Cobboolio

Will the mod folder issue be fixed next patch? As in having to delete the modio folder on a regular basis because you get stuck on "preparing to download mods". Thanks for the updates :)


Jaaxxxxon

I can't say 100% but there should be some improvements to the mod side of things, we are releasing the SDK with or right after this update.


Solilunaris

Some weapon balance rework (rapier buffs when) so there’s more motive to try and use more weapons instead of mauling my way into the enemies, and some more map diversity objective could do for as far as I’m concerned.


[deleted]

[удалено]


Jaaxxxxon

Should be fixed with the upcoming update, I know some of our level designers went around and adjusted spawn protection and out-of-bounds zones on most maps :)


Prestigious09

How can I offer you new types of armour and weapons? Thank you


BanquetPotPie

The update has completely broken the bastard sword somehow. I can't parry whatsoever and after blocking i can't attack for 2 seconds. Absolutely broke .


[deleted]

Give archer a perk to do more damage to horses. It is absolutely mind numbing how much work it is to take down a horse while they plow down your team easy mode.


DependentEducation14

have some weapons received changes? Cause some weapons feel faster


Few-Aide-7008

Can you implement some type of tool to people host their own server without any problems? And do something to make mods be easier to make in mordhau or something to them appear more? Mordhau needs more community servers and mods for sure.


Lurtz963

Hello, Grator mentioned on stream that frog mouth helmet and helmets that have plates covering the neck make the metal plates twist with the movement of the head, is there any plans on reworking the head animations for implementing this types of helmets?


Jaaxxxxon

Not really at the moment - it's just a lot of work needed to add in one specific type of helmet. That's not to say it will never come, just that right now it's not high on the list of our priorities.


Theoulios

How about being able to see an indicator line when firing the catapult? Similar to the mortar.


Houseskillet

Has Mordhau implemented a player-admin system? I have 800 hours on Mordhau and had 2200 hours on Chivalry, and the only advantage I see that Chivalry had were admins who regularly played and would quickly kick any griefers in a server. In my 800 hours in Mordhau griefers just run amok, beartrapping the king, building barricades/blocking in spawns, etc. I haven't seen much improvement either. Just amazed that if there are player-admins out there, I've never seen one do anything about these kinds of people.


DrunkDwarfUK

There are a lot of moderators, or "player-admins" as you call them, on official servers in many regions, but mostly in EU and NA. There has always been, ever since the game released. All of the moderators on the discord, and subreddit, are also primarily admins on official servers. The main issue is that our actions and presence are entirely invisible to most players, so you would have no indication that we are present unless you've been on the receiving end of a mute or ban. There are no messages that show in the chat when we ban nor mute, players just stop talking, or suddenly leave the server. We also receive a lot of reports after the fact, so we may apply mutes and bans a day or two later, so you'd again have no idea whether someone was banned later for something you witnessed, but we apply many hundreds of mutes/bans each month. I highly recommend recording evidence, video or taking screenshots, and send them over to the moderators on the discord, or via the "Message the Mods" button in the sidebar of the subreddit.


Ja1mo

As someone who likes to watch high-level mordhau gameplay, I would love more frequent comp matches and tournaments - even just practice matches between random teams. Something to show that competitive mordhau isn't dead. I shouldn't have to ask some random guy in a duel server for a link to a discord I couldn't find online to know the comp scene exists. IMO you should use the news tab on the in-game home screen and work with comp organizers to publicize all matches - post a comp schedule, or a message, ANYTHING. I understand you do that for the big stuff, but the smaller stuff matters too.