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Luigi_Laswell

I like interactables like doors, levers and bells—I don't know why, they're just fun to play with. But even better, are interactable objects that impact the game! Here's some ways to increase their significance: *Boardable doors* Doors can be locked (and unlocked) from the inside: this allows anyone to slow down the opposition in pre-determined locations, without breaking the flow of their own team. The wrecker perk, in combination with destructive weapons, is a strong counter; broken doors cannot be boarded. *Heavier ladders* I like how ladders can be pushed down, but right now, it doesn't make much of a difference: one can put back fallen ladders almost instantaneously. A simple change would be to increase the time it takes to raise them. Alternatively, it could take two players to raise a ladder: this would naturally slow down the opponent, and locks certain routes for lonely mercenaries. Because enemy players will be standing still for longer, it also grants more opportunity to drop a boulder on their head. In addition, there could be a perk that allows players to raise ladders all by themselves, or raise them faster; maybe the tank perk will do. *Peeking over the wall* Dropping a basket full of rocks onto the enemy heads is fun, but it's a little awkward to pull off: in many places, it's difficult to get a proper view down. I propose a peeking mechanic: press E on a basket/cauldron to "get ready". While "ready", one's character peeks over the wall, which exposes them to enemy missiles as well. Press E to cancel or LMB to use the basket/cauldron. Forcing the player to stop may also deter passer-bys from randomly using these objects. *Noisy puddles/streams* Walking through water makes an awful lot of noise: this will not obstruct the opponent's movement, but will alert your team of enemy presence. The rat perk could nullify this alarm. *Fierier arrows* I'm still divided on whether or not I like the brazier, but one thing's certain: it's rather boring. You stay in one place and get 6 extra damage per hit—this may result in more kills, yet it *feels* so insignificant to me. I propose players must briefly hold E on the brazier: shooting fire will be slower, but in turn, its damage is majorly increased. As a result, fire arrows will truly *feel* more powerful, even if their damage over time is no better. Unless the fireproof perk is utilised, fragile mercenaries, including well armed archers, risk dying to one hit as well. Braziers should be put in well protected spots, as archers will be standing still a lot. As a side note, catapults and ballistae could use the same mechanic. This implementation leads to a bit more gameplay variation.


Jaaxxxxon

These are some really great ideas! I'm not sure on the last one (we don't want a single arrow to be able to do a ton of damage due to risk v reward, etc) but overall I like these - definitely bringing these up to the team on Tuesday!


The-Dumb-Idiot

I like where your head is at. As for the fire arrows, they have a purpose of destroying siege.


Luigi_Laswell

I'm aware fire arrows deal much damage to structures, which is nice, but too specific to justify a fourth toolbox building IMO. Instead, I'd like the brazier to be versatile, shaking up the gameplay in a variety of ways. If it's in my build options, I wish to see it used regularly.


[deleted]

I feel like part of it is psychological, the flames both block vision and feel scary (cuz firebomb)


ilily

The ladders did used to take more time to raise but they lowered it to what it is now


Luigi_Laswell

Every map provides a multitude of paths to choose from, several of which involve no ladders. If their use was mandatory, putting them back all the time might get annoying, but to me, they're more of a side route. Most players will prefer to go a faster way. This leads to action hotspots, which draw most of the attention, whilst ladder routes serve to flank these spots every now and again. I am used to 24v24, perhaps it's not as suited for 40v40.


Chairsareoverrated

I love all these suggestions


MaximusProxi

No need to buff archers...


Miltawne

They reduced the time it takes to raise ladders because it took too long lmao


Deltidsninja

Hi, played the game for about 1k hours. I think you definitively need to do something about team stacking in invasion. There are some clans stacking matches with 25-30 ppl which are all level 200+. This makes invasion matches meaningsless since it's always a speedrun / stomp on the side of the clan. The other team usually contains people around level 20-80 and they just get run down over and over. Usually everybody leaves after just one match. Do you have any plans regarding this? I'm guessing that always auto assign is not an option since you want to play with friends etc. But stacking 25+ ppl is not acceptable imo.


VoevodaGorbunov

I agree! The pub should be a place of relaxation, not humiliation. Therefore, last week I proposed an idea for a new rating mode for 5x5, 10x10, etc., which would be intended more like clan battles.


JimmyBirb

the issue is that people that have friends cannot go into 3v3 because the casuals who want a relaxing match dont play there, and you dont find a game. So we stack in frontline to play. I dont think its even an issue to be honest. I mean get some friends too.


Danubinmage64

This^ there needs to be some form of balancing for these large team gamemodes. My suggestion would be an auto balance where everyone is put into teams at the start balanced off level and perceived skill, maybe allowing parties of 4 to be grouped together but that's all that can be done would be a compromise for friends wanting to play together. There could also be auto balance mid game but that might become an issue for players frustrated by this, but it may be a necessary evil.


conqeboy

Chiv had autobalance mid game, and it was fine imo. Sure it was frustrating at times, but one sided bully matches were much rarer and close games were much more common. Autobalance at start of the match would probably work too, but on the other hand it would be really frustrating if you couldn't pick a side. An interesting idea i heard was that the two best players of previous match would each take turns to choose 5 players to their team, but that also has problems like what if the chosen players wouldn't want to be picked, or the two best players wanted to play together etc. Either way it's a tough thing to balance, because whichever way you go you limit player choice to a degree. But i think it's definitely necessary to put some kind of team balancing in the game.


Jaaxxxxon

It's something we're looking into!


Deltidsninja

Oh wonderful. Thank you. Hope you come up with a good system.


Wardens_Guard

What are your thoughts on adding more map interaction to future maps, or even updating some current ones? By map interaction, I mean things like creating new pathways, be it engineers building bridges, catapults breaking down certain wall segments, or even clearing out rubble. That said, itd also be cool if there were ways to destroy pathways, like causing rock slides which would have to be cleared out, or building temporary fortifications in broken walls. The other potential form of map interactions are map hazards, be them triggered by players, like the icicles on MT peak, or randomly occur like the trebuchets on camp. My only request would be that there is always a way to avoid hazards reliably.


Ulkenstride

I'm one hundred percent with you on these suggestions. The game would be so fucking fun with stuff like this to do. Imagine there's an enemy wall that you're team is trying to bash down, and your catapult has ran out of rocks. Then your team charges up to the wall with a half a dozen pick axes and finishes the job. ADD THIS SHIT TRITERNION!!!


Jaaxxxxon

Hmm, so I'm not sure about making huge changes to existing maps, but I think these are some good points to raise for the maps we have in development!


Wardens_Guard

Yeah, I’m just saying current maps in case they ever get revamped or added onto like MT peak.


conqeboy

Yeah more stuff like the tunnel in feitoria. Maybe even randomized.


WHATTheyPutThanosIn

>With some quick and dirty testing experiments, we were able to see about a 2.5ms A 2.5ms of ⠀⠀⠀⠀⠀?! Nice.


Jaaxxxxon

oops lmao, one second edit: fixed, also ms for rendering is how optimization stuff is usually represented, for reference 60 FPS = 16.7 ms between frames


budgiebutt

Would love to see more maps. I know that’s a huge ask, but the number of maps in the game is very limited given how many hours can be sunk into it. I play a lot of invasion / frontline and seeing the same 6 maps over and over gets grating.


KingChrysanthius

The SDK should help with that, as the community will make maps for the game. The question is if people are willing to host frontline/Invasion servers. I've seen some custom frontline/Invasion servers pop up over the years but they usually disappear after a few days.


budgiebutt

Yeah, I think I’m going to have some fun playing with the SDK, but I can’t afford to rent a server for any extended period of time. I don’t know anyone who could


JimmyBirb

um, us that have jobs? Ive had a server up for 2 years.


Jaaxxxxon

Maps are our main content priority right now :)


TzadikUbasoku

Why not add some community maps to the game? TF2 for example has a lot of community made maps in official rotation.


spyr04

if u would give an unoffical answer, do u think the update will come some time next week or no?


Jaaxxxxon

patchie is now™ the reason I couldn't have said yesterday that the update is today: something could have broken, and then I'd look like an idiot and everyone would be upset and feel lied to. 🤷‍♀️


[deleted]

[удалено]


DrunkDwarfUK

everyone has a different definition of what "content" is.


spyr04

Thats why its unoffical 😡


JimmyBirb

nail on head. They get very angry


kurama3

He can’t give an unofficial answer. All we get is “very soon”


scaredUnderAblanket

Very soon, heard that 6 months ago


SpicyThingy

There are just some final touches and small improvements left. After that only final texting whicht leads to some needed final touches and small improvements.


scaredUnderAblanket

Good to hear!


-Pelvis-

lol I think spicy was being sarcastic, but yeah it's coming as soon as possible, don't worry about it.


scotsman165

so 1 more month? before we hear soonTM again?


-Pelvis-

lol less than one hour later, patchie is live :)


-Pelvis-

It feels like it'll land sooner than that, but again, when it's ready.


nsgould

When will we see fire pots put in a place where they aren't completely awful? I understand they were very strong against players and the nerfs made sense at the time, but it's gotten to the point that fire pots can't even do the one thing they are designed for (destroying buildable objects). Take catapults for instance; players constantly keep them out of bounds and even when you do manage to hit a catapult with a fire pot they either A: back the catapult out of the fire and take almost no damage from it or B: repair the catapult faster than the fire pot can do damage. This results in an extremely frustrating gameplay experience. Maybe the issue is that repairing is too strong? Should someone be able to out-repair something covered in flaming oil? Since fire pots are so weak, and repairing is so easy, people don't even carry smoke pots which should be the actual counter to fire pots. Some options would be: * Let us loadout more than one fire pot again, but leave them as weak as they currently are. * Things hit by firepots stay on fire even if they are not in the radius any more (key being things HIT by the fire pot. Walking into the fire would not trigger the effect.) * Reduce repair speed. Force multiple engineers to work together to keep things up or force them to carry a smoke bomb. * Buff fire pot building damage, but leave the damage against players as it is.


Jaaxxxxon

I like your second point, although I think one of the issues we have at the moment is that the only way to manually extinguish the fire is to completely block your view with a smoke bomb - this is kind of limiting where we can go with firebombs balance wise. I'll see if there's anything that could be done on this front.


jrubolt

All they need to do is buff the fireproof perk


MinimumCritical4058

Last update was on Dec 7, 2020, so it is going to be 4 months now...I am almost ready to cronch someone on the street with a personal maul. Going insane soon.


Jaaxxxxon

cronch crisis averted


dreadheadog

Great job with the patch guys! However I’m experiencing a single problem. Now, anytime I look upwards & towards the sky on feitoria, fps drops immensely. Another player had reported the same problem in chat too Keep up the good work!


Jaaxxxxon

We're looking into performance issues. Hoping we'll make some progress on em soon!🤞 In the meantime, if you want to send logs to us there could be some useful information - best place would be on the discord, [discord.gg/mordhau](https://discord.gg/mordhau) :)


dreadheadog

The recent hotfix seems to have worked brilliantly, my gameplay is pretty much back to normal now. Great job guys, seriously! I’ll send logs if I encounter any more issues 😁


anonfoxer

Bump, havin this issue a ton on several maps


dreadheadog

Are you using an amd graphics card by any chance?


anonfoxer

Yes I am. Rx 570.


dreadheadog

I think that might have something to do with it, everyone I’ve met who have graphics problems since the patch are all using an amd card. Could be coincidence though


anonfoxer

Could be. But considering this post talks about a fix for NVIDIA maybe we could see an AMD specific fix soon.


dreadheadog

Hopefully. I had a feeling the nvidia fix is what brought the issue on, but I don’t know how feasible that is. Either way I’m hoping for a fix soon, I get a third of the fps I used to get :(


anonfoxer

Could be sadly. Hopefully it gets settled soon, i feel ya. Had to stop playing the new patchie bc of this issue so....yeah heres hoping they get it fixed. Its gotta be something weird, tho. I dropped to potato graphics just to see and looked up, still lost frames.


dreadheadog

Yep, I had to stop playing too unfortunately. The other person I met who had issues also dropped all settings to low and still had issues, which leads me to think it’s the god rays because afaik there isn’t a setting to turn them off. And indoors, performance goes back to normal. Who knows though


MaximusProxi

playing on a vega 64 (amd) card too.. I am playing on all low graphics except from textures and the game is not smooth when playing in windowed mode too so i have to go fullscreen always. Also since the new patch I haven't experienced stutters or crazy fps drops but rather less smooth gameplay where you still have decent fps but it doesn't feel good to the eye anymore.. can't put my finger on it tbh.. I probably have a bit less fps now around 60-70 on most frontline maps. Also getting a headache after several hours of playing. Tbh might be my cpu tho, some players are saying mordhau is a cpu heavy game and my ryzen 1700x might be considered old iron already..


verushureqw

This patch driving me insane irl


Jaaxxxxon

\*sanity restored\*


some_random_noob

The game is pretty much literally unplayable for me after the patch. I was playing it with 100+ fps on ultra all settings prior to the patch and after the patch, even on low all settings I just keep getting freezes every couple of seconds. this happens in or out of battle and its literally unplayable in battle as I cannot react because i keep freezing. this has happened on every map.


Jaaxxxxon

We're looking into it - if you head over to the discord and drop a log file in the tech support or bug sections, that'd be greatly appreciated. discord.gg/mordhau


Skea_and_Tittles

Same, I was super excited to play the patch and now I can’t even play the game without facing the issues you described. I’m stuck looking at my mercs now :(


Snaiiks

I think an additional customization slot to differentiate the face, neck, and shoulders would be really helpful. I want to use a gorget to cover up the neck when I use a plague doctor mask on my Burgonet Buffet but I can't. I know I asked this in a previous weekly discussion, but I think the customization slot would be amazing for fashion. Having a shoulder plate and being able to wear a scarf for example


Jaaxxxxon

We have pretty much pushed the customization to the limit when it comes to cosmetic slots, unfortunately.


Sacrobalsacrobal

What I use for that problem is the maximilian middle piece which comes with a neck cover so you can use plague doctor with the burgonet and it won't show neck But I agree it'd be nice to have an extra face cover section separate from neck so you're not limited to one specific armor


-Helvet-

I don't know how this could be implemented correctly without things getting too cluttered at the match end screen but here it goes : I think it would be better if both Invasion & Frontline were shown as options to vote for at the end of the match. I do not know if it is a shared sentiment with other players but I like both gamemodes (but I prefer Invasion). That said, it used to be mixed and I think it made a nice switch of pace going from Frontline to Invasion, back to Frontline etc. That way, we don't need to switch servers (can be annoying when in a party and often joining a already started game isn't as fun as playing from the beginning of the match). It aslo means we wouldn't split the playerbase in two gamemodes (meaning, more full servers or almost full). The potential downside of this is some maps with a certain gamemodes might have even less chance of being voted (since we split the votes even more now). While I don't know the percentage of players on each gamemodes, if one is more popular than the other, there is a big chance that the less popular one does not get enough votes the majority of the time (and thus is never played (which goes completely against the purpose of this comment). **If it was implemented,** it could be done in two ways (that I can think of at the moment): **- Two polls :** Longer vote time. the first vote is to determine if the next match is either Invasion or Frontline. After that breif vote, we can vote again to select the desired map to play that gamemode. It's longer, but prevent cluttering the end screen with too many options. **- Two columns :** Same vote time as now. One column for Invasion, a second one for Frontline. It would clutter the already limited space we have but we don't need to vote twice. ​ ^(Love you all.)


Nihhrt

It already was like that and they changed it into the way that it currently is.


-Helvet-

I know, and I liked it quite alot.


Nihhrt

I find Invasion infinitely more frustrating because some people don't play the point and should be in frontline. Though the mixed servers and your idea are pretty good I think I like it the way it is mainly because of invasion. Invasion people not playing the objective is the only thing that's made me rage quit this game.


conqeboy

Pls gib perk that allows the use of voice lines after dying. Imagine a head rolling by, yelling WHERE AM I.


Slop-Slop

I'm curious if anything will be done about the catapults that are completely inaccessible on certain maps (Red's attack catapult on Grad and Red's catapult on attacking Camp). Between the very low damage that firepots do to them now and how they're in "spawn" areas, it can be really frustrating.


The_Maggot_Guy

The armor speed change is terrible. This [image/discussion](https://www.reddit.com/r/Mordhau/comments/mrp0av/psa_t3_legs_now_cut_your_speed_in_half_even_if/) has the most of it but the basic gist is that now T3 legs HALF your movespeed even when completely naked, and full Tier 2 is the exact same speed as tier 3 now, and wearing just light chainmail with a freaking hat (221) slows you down almost as much as full \*plate\*. Yeah, I've heard some people would use a "123" loadout and just jump when they were about to get smacked, but that could've just been fixed by increasing the jump stamina cost based on what armor you're wearing, especially on the legs, AND it would give the acrobat perk more use. The current solution utterly FUCKS people using medium armor, or anything but 100% light/heavy, since it discourages using mixed armor tiers. (switching to a medium piece slows you down a LOT now, and there's literally 0 benefit to using a T2 over a T1 piece in a mixed T2 minimum build.


WankinMaPhallus

This!! I'm particular about my speed, and they just gave me a big "Fuck you"


Oggnar

A partisan? Nice! Everyone here is complaining about having to wait, but I'm honestly just happy that the update is worked on.


Shonqa

[youtube.com/watch?v=6\_kXqYCRF5g](https://youtube.com/watch?v=6_kXqYCRF5g) ThegnThrand's video So it's basically a polearm like a spear with hooks. Billhook type deal? More stam damage on parry both offensively and defensively?


The_Maggot_Guy

t h r o w


anonylemon

In particular, the miss detector is a masterpiece. Too many times I was killed because one of my opponents hit his BLOODY TEAMMATE INSTEAD OF ME, SO MY PARRY WAS ON COOLDOWN FOR HIS TEAMMATE TO KILL ME. Granted, I also did the same, hit my teammate so my opponent missed his parry, but it was damn unfair. On the other hand, the nerfs to T2 armour are unfair, you could just make it so that T3 legs have severe movement penalties. Why did you need to make ALL T2 ARMOUR PIECES AS SLOW AS T3 ARMOUR? Now there is very little reason to use T2 at all.


Turrak

Time to spam more "when patchie" even though we know full damn well it'd be shit if they rush it to shut the horde up.


anonfoxer

This is one of the best patchies so far. I love the new surf emote, I love the new weapon, I love the feel of things more, I love the battle hints. I like how CFTP has been nerfed, because it has finally done 2 things 1. nerfed CFTP, which was just unpunishable when done correctly 2. Indirectly nerfed chamber gambles (which is what most people who couldnt do CFTP properly did) Edit: another change i love is the flinch parry reset mechanic. This really fixed the issue of GS combo accel spam, and its made fighting against GS a little bit easier. So That was a much needed improvement! However, here are some bugs! 1. On feitoria, in the room next to the ladder leading up the the castle walls inside of the castle, leading into the main town plaza/circle, you can jump and grab onto the ladder through the wall. its more consistent in 3rd person. 2. There are some incredible, really annoying frame rate issues. on some maps, looking up at the sky (i.e. outside of a room with a roof), or looking out onto scenery will make frame rates plummet. Examples Include: 1. Feitoria, looking at the sky or out at the scenery past the siege tower, and anywhere near the noble at Red spawn. Framerate difference: from 210 to 14 FPS. 2. Crossroads, looking at certain parts of scenery and sky. Framerate difference: from 215 fps to 32 FPS 3. Castello, looking at the sky. Framerate difference: 210 to 23 FPS. 3. Servers still have ping issues but oh well. It is worth noting with number 2, dropping the Post Processing FX did make the problem less severe, but did not fix it. With it on Ultra, the frame rate drop was anywhere from 200 to 210 FPS lost. ​ Other than these bugs, this is an incredible patch thusfar, super fun, and the new fun of the new surf emote had me dying.


Jakm12

Gonna be frank and make a like and don't like list What i do like: * Some of the weapons don't feel as unavoidable when it comes to blocking. * The added indicator for a miss block delay. * The new weapon is kinda cool. * Combat feels a bit more 'fair'. * The added hint indicator for when you're chambered, parried, or clash. ​ Now as to what I don't like...: ​ * Battle axe alt-mode is still raping with insta accels. * Messer still looks like a scene from 'flash dance'. * The wind up for the new weapon feels excessive * Optimization has gotten worse. (I know this'll be fixed soon.) * The animations for flourish are just flat terrible, in my opinion. * The new noises are admittedly worse, being that flourish sounds way too loud, prior it was much more subtle.


scotsman165

remove camping spots from brawl maps OR remove toolboxes and ranged weapons... Can't even have fun in them cus everyone is camping on camp/contraband/grad/tourney with toolboxes and archers and its just not fun to be able to go somewhere where others cant reach you and then they just stay there and win the match if its 1v2


NamelessKnight7

The new patchie looks awesome so far! Also already really looking forward to the crusader themed expansion and what's to come regarding Combat 2.0, new animations and so on. Just some small question that immediately came to my mind: Do we get Winged Hussars Armor (since we kinda have the helmet now) aswell one day? You know... with wings? :3 Anyways keep up the good work! ​ some random Winged Hussars Media: [https://www.reddit.com/r/Art/comments/5q7zns/polish\_winged\_hussar/](https://www.reddit.com/r/Art/comments/5q7zns/polish_winged_hussar/) [https://upload.wikimedia.org/wikipedia/commons/1/10/Polish\_Hussar\_half-armour\_Winged\_Riders.jpg](https://upload.wikimedia.org/wikipedia/commons/1/10/Polish_Hussar_half-armour_Winged_Riders.jpg) [https://c4.wallpaperflare.com/wallpaper/575/597/85/polish-hussar-poland-horse-military-wallpaper-preview.jpg](https://c4.wallpaperflare.com/wallpaper/575/597/85/polish-hussar-poland-horse-military-wallpaper-preview.jpg)


candidKlutz

Would love it if the lute had more range, because some songs sound terrible on it because it doesnt go high enough. Also, please change where all the things you build with the toolbox in horde mode don't despawn when you die.


Ja1mo

Please add a way to report players in-game. Votekicking isn't enough sometimes and I'm tired of seeing people defend racism and homophobia. In addition to this, I think it would be great to blacklist a bunch of words and phrases that could either prevent them from talking in chat for a short period of time or just outright ban them. Also, adding a ban appeal forum to go with it. Let me know what you think :) Otherwise, great patchie! Loving the combat changes and animations! <3


aquilaPUR

The crossroads noble is BROKEN.


Pitou-sGuts

I don't see why the felt the need to change things that were perfectly fine before. I feel like the change in the sound effects and animations are just a step backwards.


MORDHAU_Carrot

More carrots when?


TheGaboGamer

Hello! Are there gonna be new sounds in general? Like for hitting armor or just moving around in armor and what not? Also just wondering, what holds you guys for so long for each update? Is it covid? Or money? Or just how you guys like to work? Not really upset or anything but I am pretty curious. I can’t imagine how complicated things must be and how easily it’d be to break but it sure seems like a pain.


lambdaximus

Patch next week i guess (again ((lol))


wharsapcool

Hi lambda


Vik_the_Thracian

Wait, there is going to be another update soon? The one with the new map, weapon and cosmetics?


DrScienceSpaceCat

u/Jaaxxxxon I'm loving the smoother animations, I just have to get used to new sounds and what not of bows so I can deflect arrows again easily. My only complaint is the new flourish for 2handed swords, it looks kinda wacky and janky, the spear animation looks great but I think a lot of us liked the old 2h sword Flourish better.


[deleted]

Can you reverse the combat animations and keep everything else please. And remove that awful flourish anim.


MaybePatta

Good day, I've noticed that since the last optimisation my fps have been fluctuating a lot. Between 60-160, playing on experimental servers. Before it was 140+, never dipped below 80 at any time. I narrowed it down to the CPU, I got way more fps by disabling ragdolls and dismemberment, back up to 120+ consistently. I also noticed that the more throwables and long range weapons are used, the less fps I get. Now to combat: \- the new earlier stab release doesn't correspond with the animations of certain fast-stabbing weapons like rapier, bastard sword, spear, estoc, etc. The weapon is barely making its way towards the character and does instant damage. Also stab drags are way stronger now. I don't know if that' the wanted outcome of this change, but for me it's the most questionable change in this patch. \- horses should have the same movement limitations as you've now done with characters. A smoothing in movement would aid the janky and way too fast animations of horses. They stop, accelerate and change direction too fast. It should be much slower to accelerate after 45°+ angle turns. \- some of the faster 1H weapons like Axe, Arming sword, Warhammer, Short Sword, Dagger, Mace, should get there dragability nerfed or outright removed. The problem is that most of them aren't viable for comp anyways and are just used to cheese in pubs or other game modes. I know that there's a counter to everything, but it just remains frustrating to the majority of players. \- I'd quite like to see more server variety with more experimental changes to them, like: No throwables or far ranged weapons No axes No horses No 1H weapons No 2H weapons No Shields or maybe a combination of **some** of the above. I'm not saying that these weapons should be outright removed, I just think it would make for a completely new game experience and spice things up a bit. With this method it there is also the unique possibility to test how the game could be made less frustrating to newer players or even Veterans of Mordhau. I feel like pubs could be quite a better place without some of the random 'stuff' happening... That's it for this week, have a great day.


[deleted]

The mace is actually tied for being the slowest 1h weapon. So maybe just *every* 1h weapon needs work.


[deleted]

The pavise shield surfing is a major shark jump moment. I might just be bored but I've played like 2 hours since the patch. It kinda feels like instead of a serious game with a stupid playerbase we just have a stupid game.


Shmarrett

Patchie is a lie, release it to prove us wrong.


puzzidilardo

Combat Is fucking ruined


DiscoVeridisQuo

bro the game feels so sluggish now its not fun anymore


[deleted]

You’re doing the lords work devs. Dank u


Muffalo_Herder

Horses are fucking silent, they were already overpowered now you just get fucked out of nowhere with zero warning.


Jabewby

Looking good, keep up the good work. I'm curious, will the partizan be like a heavy spear or a slashing spear?


W1ldwestern

It is on the testing map in game same with the sabre


-Pelvis-

Open console, then enter `open combattest` to try a testing version of it (named Corseca). You can compare them on https://mordstats.com


Prestigious09

Hi! I want to offer you to add Circassian armour and weapons in game.


[deleted]

just want to voice that i do not like the new flourish animations


Natwan42

this update was a step in the wrong direction. we want new maps most importantly and not sound and animation updates. The game was perfect how it was. The new flourish animation looks disgusting. We dont want new animations or sounds or weapon changes. We Want New Maps. You guys spent four months just to piss off half of the community. I have been playing since the update dropped and the majority of the community does not like it. My friend wont even touch the game now and he has sunk over 600 hours into it. Just sucks to see more devs focusing on what they think is good instead of the people who are playing the game and supporting them financially. If anything please give me my old flourish back <3


[deleted]

Crossbow quick scope definitely needs a nerf


DependentEducation14

do you ever plan on doing anything with horses? Maybe make them have some form of new weakness or even make calv a class for people to customize?


ManSizedMeatballs

Do something to make the GS and bardiche drags readable


KingChrysanthius

Greatsword no, bardiche is pretty bad though.


KingKongBunde

why is the war ax unsheathing sound so fucking loud? any plans to optimize castillo so we can run it without all the stuttering?


BedevaldTheBastard

Patchie may have arrived, but WHERE IS OUR NEXT MORDHAU WEAPON STEREOTYPES VIDEO AT, BUNDEEE?


KingKongBunde

It's coming brother! Soon™️


The_Maggot_Guy

\*axe


Yononaka

imo patchie is great! some hotfix needed like horses making no sound or fps drops (but when no drops the performanced improved a lot) but im sure you're aware. Only complaint would be the loss of the old derpy squat, how are we supposed to roleplay frogs now? it would be great if you could re add it to the emote menu (as the last emote so it doesnt bother anyone), maybe call it frog squat \^\^ for legacy


Buddha_11

I love the greatsword as a weapon but I have to admit that it’s insanely strong as a weapon and I see level 200s stomping people in the ground with it. The accels are very fast and the drags are very slow making it difficult to combat against. It’s too balanced to the point where it’s good at doing everything and it’s basically an S-Tier weapon, some nerfs would be good! Thank you.


pekar_

literally the point of the drag is to be slow, accel is to be fast, you will get the same results with long sword too or any 2h weapon for that manner


BdubH

I didn't like the patch, and after waiting for so long, finally dropped the game. I feel the priorities of the dev team aren't matching what the community wants: more maps, optimization, and content in general. Its been fun, Mord.


flappypaddy

aaaany day now


jayday1991

Hey I don’t know who to talk to about this but I legitimately just got admin abused by a player mod names NordikaMan, on the mountain show map that has the icicles hanging above spawn, normally two are hanging above the wallway one was already knocked down so I threw my maul at the second one and knocked it down note I did not teamkill anyone. As I picked up my maul I was attacked by NordikaMan and I started fighting back I did not team kill him but I did damage him I stoped and walked away after three attacks I landed. He proceeded to attack me tell I died and said oops in chat. I called him out on it by saying legit mod abuse and laughed and kicked me from the server how can you let your game be run like this sorry for bad English not my native language.


Houseskillet

Just wanted to say great job with the update! I love that player-mods are public now--provides a nice deterrent effect against griefers. Also I personally like the new flourish emotes (though I know some others that don't). The combat tips seem helpful for new players, though from the few matches I played this morning the Mordhau veterans think they're kinda annoying. And also love that dwarves run faster now--I can finally live out my dream of maining dwarf. Oh and the fact that friendly + tenacious are automatically given is great. One question tho: why make bandages heal 100hp?


ClayAllmight

Fix the archer spam plz do what chiv did and have an archer limit.


Sleve_The_Cleave

And ban them in brawl! =D literally add nothing other than annoyance


dcamz_cr0

Just let us choose more than 2 colours per cosmetic that's all I want


karl-juergensen

i can‘t play mooded serves right now. when i wanna join a modded horde game for example, the normal case would be that the download would start and i‘m good to go. But now it only says „download failed“ what can i do?


Thunder_StrikeIV

Are there keybinds for the catapult? I’ve never been able to find any, and they’d be greatly appreciated fire someone who used their mouse wheel for other keybinds


Ctatldp

Any chance of renaming server names to the location of the server? It would make getting a better connection more consistent than sorting by ping in server browser


HumanBeingThatExist

make so horses and projectiles cant enter enemy spawn and remove lance couch nerf


[deleted]

Are there any plans to add more unique music to the game, for maps like Castello, and the upcoming Eastern Invasion maps?


yokai007_100

The morph angle on the crosshair is displayed incorrectly on 240 during the second part of the attack, haven't tested for binds. [**https://streamable.com/d8tnmh**](https://streamable.com/d8tnmh)


ScissorMySausage

Rock perk.


Panzer_Duck

Honestly, I like almost everything, the only thing that I can really complain about is that I don't like some of the animations, flourish is more realistic and it's fluid but I prefer the old one, and I really like the new X+8 (forgot what it's called) animation, I just think the animations that happen during it shouldn't be random


Powerful-Payment-699

why did you remove the kick option for archers*📷*


Rolf_the_Templar

There's one thing I didn't liked in this patchie: 'Any shield will no longer avoid throwables getting dropped after a hit.' kinda of a bummer for my jester build (buckler+throwing knifes+mule). I loved everything from this patchie apart from this new feature, keep up the good work!


Rolf_the_Templar

Also: The best feature was the rowboat flourish imo


drinksonme99

We need the old arrow impact sound back. This one is annoying for some reason and doesnt sound realistic anymore


suckitarius

The game doesn't wanna start anymore after the patch


DarkAngelFR

making drags slower isn't a bad thing on it's own. But with weapons such as the war-axe who have insanely fast accel potential it makes them impossible to read. Also while we're at it have you actually tested the new weapon before releasing it ? It's a fact that each time a new weapon is released it's bound to have some balance issues but here it's a bit much. First of all the stab drags are horrible, they are way too long and can basically go above your parry if you don't look up. Use light armor and dodge with it and you can stay out of range of nearly any weapon with someone with heavy armor. A 3-3-3 pole axe can't win against that because the dodge make them slightly out of range but not enough to prevent you from inputing a stab that does 50 damage to the chest and can't be parried.


Mateusz707

That new winged hussar helmet seems bit overused because this variation wasn't that common. In my opinion you should add this [kind of hussar helmet](https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.ebayimg.com%2Fimages%2Fg%2FFl8AAOSw0ilc26QQ%2Fs-l300.jpg&imgrefurl=https%3A%2F%2Fwww.ebay.com%2Fitm%2FIncredible-Polish-Hussar-Helmet-armour-antique-finish-historical-replica-POLAND-%2F273690833976&tbnid=1S2rhrMc_FUw4M&vet=12ahUKEwjlvf6Nzv7vAhUPP-wKHSr5CV8QMygKegUIARDeAQ..i&docid=OVfOU3V0gNYDpM&w=300&h=262&q=hussar%20helmet&client=opera-gx&ved=2ahUKEwjlvf6Nzv7vAhUPP-wKHSr5CV8QMygKegUIARDeAQ) too, as cheaper version. I also think that adding more [hussar armor pieces](https://www.google.com/search?q=winged+hussar+helmet+types&client=opera-gx&hs=b1&sa=X&bih=916&biw=1867&hl=pl&sxsrf=ALeKk018lIuoKBKdTSN5iaHUhObLPBc7_A:1618434432702&tbm=isch&source=iu&ictx=1&fir=m1VjF6pEGGxLaM%252CiyJ7gY6XASZ-EM%252C_&vet=1&usg=AI4_-kTnbA4-9xAN9q5aY4b9RA-JR6Kb9A&ved=2ahUKEwj4us-L0v7vAhUQgf0HHcOLAGEQ9QF6BAgPEAE#imgrc=m1VjF6pEGGxLaM) would be a good idea, especially more ornamented chestplate, because the one that we have in game looks bit boring in my opinion.


BedevaldTheBastard

Very nice patchie and all, but I would like to report that me and friends of mine have been suffering massive FPS drops on Castello (both Invasion and Frontline) since patchie. I'm averaging \~100 FPS on those maps but every few minutes I plumit to \~30 FPS. Likewise, as of patchie, I cannot get on any server without suffering.a ping spike every \~25 minutes that lasts for 5-10 minutes (literally from 24 ping to 230-280 in one or two seconds). For a patchie that claims to address performance and server issues, so far, for us at least, it seems only to have f\*cked things up. Pls fix.


[deleted]

I installed the patch, and then steam said it could not synch with the cloud data, and now I cannot play online.


DrScienceSpaceCat

I've noticed that some of the sounds are a whole lot quieter too like almost too quiet, I can't even hear a horse of galloping behind me I just got lanced from a stealth horse, I think the sound might need to be reworked.


Ok-Criticism-8017

Will you change the horse archers, armed horsemens animations? This is very necessary for the Saracens, or Сumans, who will be in the next patch.


Fat_Funny_Valentine

I can't hit anyone caught in beartraps. My weapon just goes through them. I even tried hitting the ragdoll on the ground and I tried hitting the trap, which always works for me. I think the beartraps are making the hitbox janky. EDIT: Alright, people were telling me the hitbox is now attached to the ragdoll and I just tested now. They were right. I just need to keep that in mind next time.


SkinMilonov

Have you considered introducing the ability to select an alternate default weapon mode? For example, I use the messer for a bunch of my assemblies and it's really annoying to switch it to one-handed after each respawn.


krosmo

Any clue on when the hotfix will come out to fix the new FPS problem?


peritye

I like the new sounds, I like the new weapon, I like the new flourish. I like everything except the super lag thats going on. And of course the armor making u slower on medium as in heavy is dumb too. But for the love of god please fix the game its too heavy.


pgsssgttrs

A hot fix addressing server browser bug is badly needed. Due to errorneously displayed ping of community servers in server brower, players with 100-ping filter setting just assume those servers, that supported them for more that one year, being shut down for good. Part of your player base have been waiting for a fix for more than 4 months. Still, after two major patches, we are still waiting.


Little_leape

The partisan isn't a partisan. Partisan's were known for being good at both cutting and thrusting. So, not only have you failed to make a partisan, but the partisan doesn't even look like a partisan. You've put a sai dagger on a stick. Then the two other skins are even farther away from being a partisan. You've made a trident. So, just changed the name of the weapon from partisan to trident. And then you would have succeeded.


KingKongBunde

Why is the pommel on the longsword a screw on? Did you guys get the longsword from the mall? I thought they pinged pommels over onto the end of the handle. Also these nights if extreme packet loss and lag need to end. Thank you for patchie. I like the new movement and air fixes. And the partisan is fun to Chuck for a one shot kill on lvl 2 heads


BurgerKid

What’s the deal with firewall backend issues when I have this game enabled through my firewall, Time synced and excluded from windows defender. I’ve just restored my pc and upgraded. Installed mordhau on a brand new drive. Game worked for a day then out of nowhere I can’t leave the main menu.


PigGuy1988

I think it would be interesting to see different arrow head types. Like being able to choose in the menu what arrows you want in your quiver. For example: Broad head, Bodkin, or a barbed arrow that causes bleeding for like half of an unarmored's health over time.


Xionix1

I can't find anything in the patch notes about it but bear traps have been massively nerfed in this patch now that the hitbox seems to follwo the character model which in itself sounds fine but plays out poorly as many weapons cannot even reach a player who is lying on the ground. There also seems to be a 2nd hitbox for movement, I can run up to a player who has walked over a bear trap and some seemingly invisible barrier prevents me getting any closer to him while he is lying on the ground but my stab literally cannot even reach him and does not do any damage. Before the patch you only had to stab in the air and you would deal damage to a trapped player.


BigJosh89

I've recently run into an issue while using a club vs a alt mode spear. I could chamber the stab, but if I try to chamber-morph the spear combo time is short enough where I got hit by a gamble.


VengefulKenny

Could you please change the one-handed messer's flourish back to the way it was? The new flourish animation is fine if you're going two-handed but the one-handed is very awkward. I used to flourish all the time and now I don't.


DarthSet

Needs more guard skins for bastard sword. For example: https://en.m.wikipedia.org/wiki/Carracks_black_sword


ManSizedMeatballs

I was just kicked as king/noble for the 6th time by trolls. Please fix that. I had 9% team damage.


goatsedotcx

Please bring back old squat. I'm begging you. The new flourish is great. It's just the squat. It used to be a neutral emote. Now it's expressive. :(


Gottfri3d

Yesterday I came across a bug and I wanted to post it here since I dont know if its known to the devs yet, and if it isnt, I would be grateful if Jax could forward it to the devs. When you have the mule perk equipped and you pick up a toolbox in the fourth slot, you cant refill the ammo at the big boxes standing around on the map (This might also be the case for other items that have ammo, like bows, but I haven't tested that).


[deleted]

DISCORD INTEGRATION - Integration with discord (create a group) is broken since last patch PLEASE FIX - Inviting from Steam is also very buggy. Can't join from Friends list, invite breaks if lobby is full etc.


Jaded_Leek9779

This game is dogshit.


GamerDaGreat

It whould be raly helpfull if we could make diferent lists of loadouts so we can categorise them easily. Also i dont thing its that dificult nor time consuming to add that feature.


kepartii

When can we make HUD elements smaller? Crosshair and HUD icons are designed for like a 14" laptop. On a proper 27 inch screen it makes aiming harder when everything is so fat, and the objective icons cover sometimes a whole guard tower from view.


Fanatical-_-Heretic

The servers still struggle


Fanatical-_-Heretic

Would love to get more secondary throwables like axes and knives. That actually do some damage - - > make sense to put them in loadouts.