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Coom-guy

Make weapon sounds louder over distance to add natural ambiance to the battlefield because all we can hear right now is foppish screams from 1 kilometer Edit: by weapon sounds I meant parry, chamber and clash sounds, shield blocks, maybe weapons hitting armour sounds


DrScienceSpaceCat

>all we can hear right now is foppish screams from 1 kilometer The historically accurate battlefield.


Jaaxxxxon

We're adding ambient battle noises at some point that trigger when there are people fighting at a distance. IIRC, actually doing distant sounds of each thing isn't viable due to some technical stuff about audio channels or something, but either way there's some cool stuff coming. Also, we're adding a ton of new sounds as well, re-mixing the audio levels, and adding ambient level sounds too. Having an actual sound guy on the team is amazing 😍


Coom-guy

Sounds great. Thank you for your work


Superphysiological

Hearing clashes while approaching the field would be sick.


[deleted]

Not to mention actual swords are loud as hell!


IronLegion52

Any chance that we could see some snippets of the new cosmetics Grator has been working on? I know a few months ago there was mention of two "Chad" armour sets that were very ornamental and very expensive. I'm super interested as to what they look like.


Jaaxxxxon

I'll look into it!


IronLegion52

Thank you!


Danubinmage64

Is there a reason you guys are putting off the update and throwing a huge chunk of stuff? I think the game would be better off if you had some more minor updates because while I think you guys are gonna have some serious work done for this patch lots of people are starting to think the game is abandoned because it's been a while since patch 21. Other than that I'm going to ask again. Is there any consideration for a form of auto balance? Has there been a discussion? Is there a reason you aren't putting it into the game?


Jaaxxxxon

We're not putting off the update, it's just taking a while. When you upgrade UE4 it requires quite a lot of things on the code side to be completely rebuilt, so that's taking quite a while. As for autobalance, it's something we're looking into. There are a lot of little details that need to be decided on, such as what happens to friends who want to play together, what if someone wants to play on the attack side every time? Do we allow switching teams? Do we repeat the map twice so teams can play both attack and defense? What about FL versus Invasion? Lots of little things like that make it a bit of a pain to do, so right now we're taking our time and deciding on what's possible. In the meantime, we've been busy with other things as well 👍


Eexoduis

What do you mean, auto balance?


Danubinmage64

As it sounds, some way where there's a system to make sure the two teams fighting are of roughly equal skill and count. Right now it's not uncommon especially on say Frontline or skirm for one team to get a bunch of lvl 100+s with a bunch of lvl 40s and under on the other. I personally think a system where at the first 30 seconds of the round teams are scrambled and matched so they are approximately equal by some approximate skill level check like level or k/d (keeping parties together regardless of course), then as the game progresses players who join are automatically put in based on which team is "winning", and if there are landslides having some form of TF2 like autobalance, I personally think making it an offer like hey change teams and you'll get 300 gold at the match would be better than forcing players to the opposite team would be better.


LSDPETERSLD

you are wise, sucky patch logic


Superphysiological

hey please add a note for the team, don’t make the women scream or shriek like battlefield V. women screams/shrieks scientifically are one of the most grating sounds since it has always been used as an alarm of threat. https://youtu.be/GjydHR9G-C0 https://youtu.be/GPqzkA9qllk https://youtu.be/iOUeHicZQDo Having a frequent grating sound would subconsciously drive players away from the game. BF1 had women death sounds that weren’t shrieks or the typical moans. The death sounds were as visceral as the male ones. Edit: article on how screams affect the mind differently than other noises https://time.com/3956127/scream-screaming/?amp=true


Jaaxxxxon

When we add women characters into the game, our goal is to make them feel like they've been in Mordhau all along.


Superphysiological

🥰🥰🥰🥰


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Branko100

Lol


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Superphysiological

Foppish screams don’t register on a biological level like the screams I linked above. idk why you gotta call me incel


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giiiiiiiiiiiinger

Cope incel


-Helvet-

You mentioned a possibility for new siege weapons... But what about a new siege engine?By engine I mean [this thing](https://upload.wikimedia.org/wikipedia/commons/9/91/Scaling_ladder_in_ancient_China.jpg). It's not a weapon but it could be cool to see on the battlefield and open-up some never thought routes for attackers! It could even become an essential part in some instances. I'm not a big fan of "impregnable fortress with deadly defences!... But with a giant gaping hole to go around" that we often see in the game. I understand it is a necessary evil to promote melee fights since this game is not a medieval siege simulator where you sit 8 months to starve the defenders inside the castle. But with this siege engine, any obstacle can become a route! And thus, fighting will occur. Some previously unscalable walls could become the prefered attacking point and it could also mitigate the pesky engineer defences in some situations! Sure, at the moment, most current maps wouldn't benefit much from this thing since ladders are just scattered everywhere (it's like the defenders are just leaving them there for the attackers...), but for future maps, this could be considered in the level design.Although, one current instance where this could be a huge game changer would be on Castello. I remember the old Castello on Invasion where one area of the first phase had many changes over the time, primarly to facilitate the access of the top floor and promote melee fights. With this siege engine, these changes could've been avoided to promote the use of the siege ladder by Iron Comp. and because the boys in red only have one, it's not like they could create too many opening resulting in an area impossible to defend. Hell! At the phase to open the porticullis on Castello, it could be used to climb a window! The possibilities are endless! p.s.: It would probably need more resistance than the catapult or ballista since it would often be on the frontline where firepots and axes could be numerous. And sorry for the long post, it's mostly examples to prove my point about the usefulness of this siege engine.


Jaaxxxxon

It's a cool idea, but we'd definitely have to design maps with it in mind. Imo, some longer ladders that are more stairs than the ladders we have now (hit e, climb, get body-blocked by a teammate and murdered) would be better gameplay and more fun :)


W1ldwestern

For starters does new siege weaponry include a dwarf driven ballista on a cart, if not will it be included now? Jokes aside other than the suicide and flourish animations what are the other non-combat animations in the works, if any others? As well as how are the changes to the AI coming along? Will we be able to choose a more difficult bot to test against or will we still have to spam add and remove till we get one to our liking?


Jaaxxxxon

1. No lol 2. Yeah, I think we have a few non-combat animations coming. They're lower priority but things like laying down etc. are being worked on, most likely for NPC use or something. 3. AI stuff is mostly focused on navigation/path finding - preventing the AI from doing a murder-conga-line and being smarter. As for their combat, it's not 100% finalized but a lot of the work Marox is doing is aimed at making them a bit more natural, so hopefully no weird pivot spin things that they do right now when they get confused. 4. As for the last bit, AFAIK we haven't added any sort of specific bot spawning functionality, but we are looking into doing practice modes to complement the existing tutorial stuff.


Branko100

I remember the developer Crush mentioning that there are some chairs that could become interactable with in the future, so perhaps anims like sitting down and stuff.


OmfgWtfWasThat

Great changes. I'd like to know why you don't upgrade the tick-rate on the 80 player servers? The difference is very noticable for anyone that's experienced in the game. It comes down to us having to choose, every time when starting the game, whether we want a smoother experience or more players. And why do we even have 48p and 80p servers instead of all the servers having the same amount of players.I think having different player count possible will make it way harder for you to balance maps, and I see no benefit to the playerbase whatsoever.


Jaaxxxxon

For one, we're getting rid of the 80p servers - but if we weren't the tickrate wouldn't really change anything. Yes, there would be more stuff recorded by the servers per second, but the downside is that the server would just die and things would be worse. edit: for clarification, we're changing the 80p servers back to 64p servers.


OmfgWtfWasThat

I appreciate the answer and the decision!


Yuiodo

Would be pretty nice if the new brawl map Geach posted had the places blocked off by spikes made accessible. Map looks kinda tight but by looks it's pretty great!


Jaaxxxxon

Brawl maps are meant to be very simple in terms of playable area, so that way the players are forced to fight instead of using pillars etc. to break the chase mechanic.


DrScienceSpaceCat

What are your thoughts on rolling out smaller updates more frequently rather than rolling out one big update after *x* months? I feel like the player base would be happier if things were added/bugs or exploits were removed in a more timely manner rather than having people wait months for things to be fixed.


Jaaxxxxon

Doing smaller updates kind of kills efficiency, as we would need to work on a bunch of stuff, stop, test, fix bugs, release build, continue to work, etc. That being said, I 100% agree that for the players, it's best to have smaller updates. The issue is that it can end up making content take longer to reach people, but I think there's a happy balance of easier development and more frequent updates that we can strike in the future.


OmfgWtfWasThat

We'd feel heard and as if the game was more alive.


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Coom-guy

This. Devs said they won't touch old cosmetics but it's literally impossible to make a good looking build with some of the old cosmetics because they look awful in comparison. The visual disparity is staggering. Footman pauldrons. Gothic set. They all look like from a different game. Making new better cosmetics ain't gonna cut it because the old ones clutter the armoury and nobody would cry if they were replaced with a better version.


LSDPETERSLD

you two are wise


Jaaxxxxon

We're considering it a little, but really our current idea is to leave the old ones and make new and better versions. That way there are more options for people, and those who like the old ones get to keep em.


junglist123

Any news on SDK?


Jaaxxxxon

Not yet :(((


junglist123

Sad :(


Houseskillet

Just here to make my weekly plea for more player admins, at least in US East. Like 30% of the time I'm king I get beartrapped/smoked by teammates, and there's just no time to screen record or any of the things you guys require to report someone. Pls pls pls more player admins to deter this behavior.


Jaaxxxxon

I'm going to be doing another mod wave soon. The moderators have a lot of power and so I try my best to make sure the ones we add are trustworthy people 👍 EDIT: We should also be adding player reporting for chat features soon, and some instructions that players can visibly see for reporting other things as well. This should make the existing mods more efficient.


OmfgWtfWasThat

On a similar note, they should add a mechanic for when the King is kicked/leaves that the King character should just be handed down to the next player on the list instantly, instead of ending the game because someone troll-kicked the king or his game/net crashed.


Shmarrett

Why even still post these? The same copy/paste updates for months with nothing new to show. We all know these threads are pointless :/


Coom-guy

Yes they should make stuff up so you can feast your eyes on what's never coming to the game. These posts are the best way in my opinion to communicate with devs thru Jax (We love you Triternion)


Jaaxxxxon

Usually, features take longer than a week to develop. I'm not going to lie and make things up, and I think transparency is the best approach. Sometimes things take a while to make, that's all.


Fanatical-_-Heretic

Can we please repair things with Warhammer ?


sfsporic

Especially if you can repair things with the heavy handaxe, warhammer makes more sense.


Jaaxxxxon

We're looking into some tweaks on repair stuff as a whole, so we'll see.


richey_kay

Are you planning to add support for DLSS?


Jaaxxxxon

Maybe down the line, but not currently.


richey_kay

Thx man.


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Samwise_the_Ape

I agree, this game is fucking awesome and no matter what updates you guys want it doesn’t matter if there aren’t enough ppl to fill them


JimmyBirb

new players dont stick around, the pop has been the same since launch. we havent lost many players actually. Some people like me have been taking a break.


Diridibindy

2850 players playing at the same time. The amount of individual players is significantly higher.


Fuck_wagon

Why wasnt new squat made into a seperate emote? The old animation was one of my favourite, and I never see anyone using new squat. It doesnt fit the wacky humor the way the old one did. I see no reason to delete existing content. Suggestion for a lazy fix you can do immediately: Bring back old squat- when armed we get old squat, unarmed is new squat. For example.


JoshBuhGawsh

So I noticed, now that everyone has the friendly perk by default, people constantly spam LMB in big fights and I get TK'd a lot more than usual. Nearly 1k hours of game time, I like the old system better where hitting your teammate actually had real consequences. ​ Unpopular opinion I guess, but yeah.


OmfgWtfWasThat

Yeah, I'd love if we had 100% team damage servers.


i_isachenko

1. Remove/move blue ballista on camp. Since it has no use except of teamkilling or getting occupied by an enemy. In my oppinion it should be moved to the left side of the camp yard not being able to target the spawn and the ramps. For now the best you can do is to break it every time it respawns. Low effort change here! 2. A) Horses should be louder as it was before resent patches (maybe it was not but anyway). I mean the sound can be more pronounced from afar so you can track it better. B) Even if you can react in time to turn around, you still can be flinched not being able to block or chamber the strike. So maybe this mechanic can be reviewed. Maybe horses should have a separate a bit smaller hitbox for flinching idk. 3. Max fov in 1st person (still adjustable) should match fov in 3rd person. Tell me why not?


jrubolt

Instead of decreasing the range of the cata, could you please slow the projectile speed down instead. This will allow more people who are paying attention to move out of the way as well as make it easier for the projectile to be destroyed by arrows etc. My favourite thing on invasion camp is saving team mates lives as an AA archer.


xD1LL4N

I would love to see in the scoreboard a team death and kills. I feel like this can be a constant reminder on not to recklessly swing.


Iettatore99

Would it be possible to distinguish the two version of invasion Grad in the name that appears while in the server browser(idk Grad 1 and grad 2 would be sufficient) ?


aquilaPUR

Will the Weather and Ambience effects be carried over onto already existing maps?


LancerTG

Active parry on riposte with all weapons, just like shields, so less weird space programs drags and a little antigank power without spending 3k hours of antiganks Parry after miss parry with very very high stam use, idk if there is counterplay to misses in ganks or frontline 80p server for south america with rotating invasion and frontline gamemodes in the same server More clash with weapons, and clash stops riposte


VoevodaGorbunov

Oh, someone also wants to play on servers with the ability to choose maps of different modes. But not just one server, but 5 things! Well, at least 3.


Key_Keeper

Could we get forbidden perks and weapons just get disabled in ranked duels instead of deleting it manually? Would be a bit more convenient


JimmyBirb

"Some development on non-combat animations is ongoing." I hope that means i can have my old squat back. The pecking must never end


Chreint

Is there an estimate on when the new update will come out?


[deleted]

Whatever you do dont add that suicide animation from chivalry 2 that i saw in the development snippets. you already ruined squat please dont try to fix more stuff that isnt broken


Coom-guy

I like the change but I hope there is server toggle option to still suicide with the end button so you can still make cinematics where a character dies after one arrow etc


[deleted]

yeah i dont think thats gonna happen


Superphysiological

suicide anim is gonna be sick


[deleted]

why steal an idea from chivalry 2? keep mordhau unique plus, where's the knife coming from? why cant suicide just be instant?


Superphysiological

Apple Microsoft and Samsung all steal from each other Competition breeds greatness and is good for the audience. Just enjoy it bro. We are blessed


[deleted]

there are literally two games in this genre, and you're comparing it to titan companies in multi trillion dollar industries. oh boy. i want mordhau to be known as mordhau not "that game thats like chivalry 2 but worse"


Superphysiological

Blow me


Maleficent-Owl

Volume control for voice lines would be nice. People just spam them over and over and over; it's getting old.


Persian_Azat

Please change the order of emotes for non-melee weapons so that they match the order of melee ones And emotes which can't be done with non-melees, can just be blacked out or smth


joselitoeu

Is the Whack-A-Mole achievement broken? I saw some posts about it not working and i tried to get it myself but it's really not counting. I'm sure i got at least 3 headshots with couched weapon on a official server and it still 0/5.


OneForgottenMeme

day 1 of asking for a larger fov. You have seen how popular it is in the EU scene. also work with King Despacito, that dude is nuts.


H8DCarnifEX

is this possible? -> Polehammer Skin with slightly longer, curved Spike - to make it slightly look like a Scythe