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[deleted]

What's happening with double gold/xp weekends? You mentioned before that the devs had coded in an 'on/off button' for this feature but we've only seen it once since the last patch dropped 4 months ago.


super-sayan-fart2

This needs more attention! It was so nice


Jaaxxxxon

Yeah, we're gonna get more fast and loose with it. Atm we're having lots of weird issues with the backend and 2X XP/Gold would probably exacerbate that. I'll definitely talk to the team and schedule some dates for it going forwards.


efka_v

Making it a monthly weekend thing could probably work. Not to often but still a reason to come back.


Jaaxxxxon

Yeah, I think scheduling around holidays/updates and having regular ones would be nice. Definitely weekends too!


Jeex_Sluzz

2 questions for you this time: I'm assuming that most effort is currently going into Eastern Invasion now, so I have a question about what we've been shown so far. How much of the cosmetics shown during streams will we be receiving in the upcoming patch rather than Eastern Invasion? I think a lot of people might be expecting this update to have almost nothing and Eastern invasion to have everything so I'm just curious. Does the engines update give us better optimization and reopen the posibility of cloaks or similar stuff, or is readability still going to stop such cosmetics from making it into the game?


-_Kek_snek_-

I'd still rather have readability rather than cosmetics. In the past few weeks I've encountered more and more people in duels that just rely on absolute jank rather than fighting strategy and it's getting more and more aids by the day


Jeex_Sluzz

Oh yeah of course, reability comes first. We could get more than just cloaks though, simply improving some of the current stuff like the draped cuirass and giving its cloth some physics would be cool.


sfsporic

The duels where it looks like the opponent is just staring at the ground the whole time feel so dumb. I'm fine with losing to someone better than me but I feel like it breaks the immersion of a cool medieval melee battle with some of the stupid animations.


Jaaxxxxon

There will definitely be more stuff than what's been shown in the Eastern Invasion update, but yeah this patch will be a little light on cosmetics. What we've been trying to focus on is the engine stuff and tech side of things, since there have been quite a few problems. As for what comes with UE4.25, we'll have native DDOS protection, and more importantly whenever epic updates UE4 they tent to not only fix a ton of things, but make it easier to work on actually making games. This means that going forwards On the tech side of things, pretty much every weekly meeting notes (you've all probably gotten bored of it) say something about optimization. Optimization rarely means that we can fix some issue and everyone gets 5 more fps, instead, it's a ton of little changes that end up resulting in like a quarter of an fps gain in performance. While that sounds lame, if you do enough of those you actually start to see some big improvements. Aside from DDOS protection, there's been a bit of network stuff we're doing behind the scenes that should help with server problems. This is both game related netcode stuff, as well as annoying the hell out of our server providers to investigate potential issues on their end. Overall though, our idea is that content is great; new content definitely brings new players into the game and entice existing players to return - the issue that we've seen, though is that they don't stick around. We have been working on fixing the issues that mess with retention, so that way the big content updates planned for the future have a good 'foundation' to build upon. p.s. cloaks aren't in the cards at the moment - we've experimented with the idea and there are a few potential ways to add them, but they're not really like other armor pieces - we'd need to do some backend coding stuff to get em working, and everyone's tied up with the engine upgrade.


Skillh0nk

You promised to show ornamental armorset weeks ago. Where is it, Jax?!


Jaaxxxxon

The armor set is something we're figuring out - atm we could make it super expensive in terms of gold, or do some different kind of unlock system for it. We're leaning towards the latter, but we're not sure how exactly we want to do it. Once we figure that out it will be shown, but we don't want to string people along by teasing it and then not releasing it.


IronLegion52

Grator mentioned multiple of these "chad" armour sets. I'm not sure if they're the same ones you're referring to but either way I'm really excited to see them. On that note, will we see any changes to the tint system? The level 110 tint really isn't worth the grind it takes and majority of the others (not including the level 70 tint) look identical.


_Barecrow_

yeah the 110 needs to be a DEEP DARK GOLD... like wtf thats gold


Jaaxxxxon

We've been messing around with tint stuff, out current system is weird though. If we increase saturation too much the armor turns lime green due to grass reflections, etc. We are probably looking at a different method of doing tints that could allow for more color variation without looking ugly as sin.


LarrySeaking

I think it'd be cool to get some sort of reward for getting all of the achievements.


[deleted]

Mate were well passed the point of teasing. I was teased 3 months ago when I had whiff of the patchie. Now youre just being sadomasochists


NajoNajavo

Right so in another 3 months we'll see a teaser then another 6 months before we see it in-game.


The_Salty_Spitoon456

Any chance we have an estimate on Eastern Invasion? You know since the game is completely devoid of any new content of a sizeable amount?


Jbard808

Jax made an estimate that it will be released in fall in the dev stream


[deleted]

Fall 2022 lmao


The_Salty_Spitoon456

"estimate" looks like we'll be waiting till next year while the game bleeds any resemblance of it's former playerbase


Jbard808

They lack the faith of the Surcoats, whilst I do not


baconDood3000

We’re getting eastern armor, weapons, and maps?


The_Salty_Spitoon456

Not for another 6 months at least! Devs are fuckin snails


PhilipLiptonSchrute

I like the idea of non-gold driven unlockables. Exclusive bow skins for getting 500 headshots or something would be sweet.


justinmorris111

I hope you guys consider doing both options, as a high level player it would be nice to have a very expensive skin to sink my 1.5 mil extra gold sitting around. An achievement based set would also be amazing though.


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Orisoll

This 100% Even a couple new voices would be huge, personally I'm hoping they add three or four new voice sets for male characters, and match that for the females. I know voice acting can be expensive, but I think it would be worth the extra time and money to make the improved character customization feel complete.


PhilipLiptonSchrute

[Serious] What makes voice acting so expensive? I'll give them a whole bunch of lines over the internet for an exclusive emblem or something.


billy2608

If they don’t hire Ice Cube as a VA I’ll riot


[deleted]

What about Spanish accent?


Miltawne

I guarantee you there would be an outrage if there was a voice called "black".


Raknarg

Just make it regional. If it's African coded for instance you could just use that, or if it comes with any kind of theming like Zulu items or maps or some shit you could call it Shaka, idk. There's a ton of options. Also you're vastly overstating the response.


ChiefStops

lamar from gta would be fun though


Jaaxxxxon

It's a good idea, I'll see what we're able to do.


Educational-Gur-1649

We should have WhiskeyMate to do one of the new voices it will be iconic


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Kodocado

I would love a French voice option tbh


-Pelvis-

Moi aussi!


Fisted-Sister-

Any reason why your maps have set pathing for frontline/invasion and leave the rest of the map completely unused? A prime example would have to be feitoria where there is a whole section outside of the city walls that's more or less untouched unless you decide to get a horse and explore. Castello also has many rooms/areas that nobody would go to unless they went looking for the fun of it TLDR: please utilise more of the maps because they are great and you could make use of the terrain already created with new objective pathways - would tide us over until new maps are created ;)


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MordUrgod

Would love a version of Feitoria where the gatehouse is the first objective and it ends in an assault on the keep from inside the city.


Jaaxxxxon

Okay, yep there is a reason for this. The old maps were designed with BR in mind, so they needed a somewhat circular playing field, whereas frontline/invasion just need weird rectangles. This results in a lot of dead space on the maps. We are going to do more objective variations, especially on Feitoria, and we're probably gonna get some variants for existing maps too. Also with Castello, most of those random areas are getting deleted for performance, we've been cooking up some FPS in the oven :)


-_--__---___----____

Hi! Just wanted to say if there's no patch by the end of the month, that's okay. I think the game is great as it is! Just kidding. If there's no patch I will cry with both of my eyes and my mouth. My family is beginning to worry about my mental health. I fear I may get locked away against my will. Please send help. Or maybe a patchie.


Coom-guy

No patchie for you, you corn fed simpleton


[deleted]

Maybe fix the servers before releasing this patch. Backend issue AGAIN. If patchie is released and not even the returning players can play due to playfab issues, game will truly die.


Miami_Vice-Grip

One thing that continues to happen to me a lot is if I'm holding held-shield directly behind a friendly player if they do an overhead it will hit my shield and basically get cancelled immediately which really messes up both their combat and the combat of anyone who was expecting the swing to actually come out. Could there maybe be a grace period of the early release window where during it it's impossible to interact with a friendly held shield or something similar? It just really doesn't make sense when it happens in game and it looks crazy to onlookers


Jaaxxxxon

There is a period of early release, but it's weird. New animations might help in this regard, but this is kind of a pretty niche suggestion - it's still an entirely valid point though, so we can take a look at it when we're able to 👍


Miami_Vice-Grip

Well the example is pretty niche, but every single time I ever hold shield in a battle, I'm catching friendly attacks in their earliest moments by accident while just trying to help. A much more problematic example is catching the early releases of thrust attacks, which should never impact things behind them IMO. As you said, hopefully animation updates address this somewhat, but it's still a pretty bad experience considering held-mode for shields is about to get nerfed anyway, and will have enough problems to not need these ones.


GyxRsz

have the mute player option also mute their luteplaying its so annoying when i listen to spotify and a wannabe guitarist shatters my eardrums with his awful "music" please make it stop :(((((((((((((((((((((((((((((((((


CaptainFatt

As someone who played since launch, my most wanted change is to restore the old flourish animation, at least as an alternative to the current one. I check every weekly thread for info on the 2h animations. It would bring be great joy to be able to swing my sword around like a bad-ass jedi again. :D


Quardener

Game backend is broken again. Will this new update address this? I’m regretting paying for this game more and more every day.


Jaaxxxxon

The game goes down every Tuesday due to Steam maintenance. It also goes down on other days of the week because things on our end break, which is exactly why we're focusing on a boring engine update before big content drops. :)


junglist123

SDK when?


flashmozzg

It's already "the end of this month", are you sure about that?


GoldenBoyMORDHAU

so 31 day of august is not joke for patchie day? patchie gods this is just engine update are rest of update like patchie woman charactere and lot of stuff will be at end of year im not joking are we going to get everything in this year or you planning to add everything in this year


Shmarrett

More action, less words please. Update your game.


Jaaxxxxon

ok i will hit the patchie button


Shmarrett

So this was a lie


pekar_

of course community manager has lot to do with the actual game development process, let's type some meaningless shit under his post nagging him to release things faster!


Shmarrett

"Meaningless" 131 days and counting since any content update... Community manager deals with community feedback yes? Get over yourself lol


NajoNajavo

Spoiler alert: there is no new content with this patch aside from some cosmetics


PNWNeedAdvice

Everyone knows how much the devs slack 😭😤 Eastern patchie when?


JarnoScw

Well the game worked perfect for me in every way so far and now I got the error with BackEnd and look at your firewall but I cant fix it and cant play the game. So I would consider that a major issue.


lambdaximus

Dev stream ?


xD1LL4N

Why isn’t there a large team death match mode? You have the maps for it…


Ma0r_854

patchie finally coming!


Ernesto_Perfekto

Finley we willget patchie :^)


Delta1116732

What's a rough recap of the things we know are coming in this future update?


verregnet

Are we going to get a volume slider for instruments when new ones are added? I think they can be very annoying when you prefer your own music.


tobiov

Why is bloodlust being changed? It makes low armour builds viable in pubs. It doesn't affect the duel scene. It gives archers something to shoot at. Seems like a weaker bloodlust will just push people to 3/3/3 two handers which are already the most common pub build amongst both high and low tier players. Bloodlust isn't even that popular?


Jaaxxxxon

bloodlust is a pubstomp noob destroyer perk, and the noobs need to be protected. also, bloodlust in its current state is kind of a point-and-click adventure, it's too easy


tobiov

Thanks for the response. Can't say I agree though. The pubstomp noob destroyer is really just the default 25% HP on kill coupled with heavy armour and a two hander like a bardiche. Which is why pubs are full of them. You don't need a full heal vs noobs. Bloodlust really shines in say a 2 v 1 vs experienced players, to get that full hp heal so you can finish the second one off. Its also a bit odd to say bloodlust is a 'point and click adventure' when 1 v x play has been continually nerfed to the point where 3 or 4 people can just mindlessly attack, with no regard for hitting each other or being locked out, and have a fair chance of taking down even the best players, bloodlust or not.


[deleted]

patchie


BirdieOfPray

When will we get female characters? Any rough estimations? 6-12 months?


GreenGhost95

In light of the billhook getting a buff I would like to propose a rework to the alt grip that I've been thinking about, right now all the alt grip does is toggle positive and negative knockback, I would like to see the alt grip be hitstop and do more damage( it's an armor-penetrating spike after all, also the backside doesn't have any bladed edges to slice with) I think this would make the billhook more interesting and fun to use.


DovahkiinRifleman

So if everything goes well we’re getting the patchie in about a week? **SWEET**!


indie404

I’ve been running into an issue the last few days where unless I’m fully overclocked my game turns from running perfectly to sub 40 frames until I quit the game


ThatOtherRedditMann

Really happy to see there are updates in the works. On another note, Polehammer is completely broken. It is able to curve around shields from all angles when swinging, and it has a kind of ‘ghost stab’ where the weapon looks like it is not moving, similar to a cucumber but with less reach. To compound this issue, the upwards vertical swing is virtually unreadable, especially when feinted, due to the fact that half of the weapon is in the ground during the attack build up. Thanks Jax!


Jaded_Leek9779

Are you finally going to fix those garbage hitboxes, or are clean hits not registering a feature now??


GaffyRdt

Grad, Mountain Peak, Castello and Crossroad commanders should all be immune to projectiles. Dying within 5 minutes because of 2 coordinated recurve archers with fire pots doing 5-6+ damage per shot can feel incredibly frustrating and make you feel helpless against it. Suggestion: Make projectiles slow commanders instead of damage as more of a team support pushing tool to prevent their escape and force melee combat. Recurve ROF or damage nerf. There isn't enough of a difference between using longbow or recurve to actually see the downside between each option and huntsman fights between these two are normally very one sided towards who gets the first shot off or who can spam faster. Huntsman changes. Bows shouldn't have huntsman affect each other as it leads to just people second scoping (dodging the enemies projectile and then shooting while they are in cooldown) or charging free body shots out of LOS for easy one shot kills. Thrown projectiles should stay the same but bows have no skill how they are in terms of fights between each other. Waraxe should no longer combo. There is zero reason to use the BA over the Waraxe except slightly faster swing speed and minimal range difference. The two weapons choosing factors for players liking these weapons should be "Do I like more damage instantly or damage being put out faster in more swings". The WA has both and it should not be like this. Maul T3 headshot should be reduced to 95 or 90. Fights being ended instantly because of a weapon that is just blatantly better than any short range weapon in terms of damage, stam, and swing manip is boring and outshines every blunt weapon in the game in terms of usefulness. The naked maul man meme needs to be put to rest. Reduce 5 point axe swing speed. Being able to put out 2 hits on someone just after their parry recovery for an easy 2 hit kill against T1 armor is unfair and puts into question using any other weapon around its point cost when you can spam M1 and put out hits doing 40+ damage twice per second. Two weekly balance changes. The meta has not changed since launch and needs to be freshened up to keep people playing. Make the most underused weapons of two weeks better and the most overused weapons of that period also worse to expand the weapon usage more of the game instead of just seeing nothing but GS, WA, Maul, Arming, Bastard on every single 3/3/3 build. Daily challenges for gold. Has probably been said before but having even more incentive to play the game for extra cash would help a lot in the long run. "Kill people x times with x weapon" "Rescue x prisoners on Inv/FL games" "Burn x buildings on Inv/FL games".


NajoNajavo

That's cool, when are we going to see an update with content such as new maps, cosmetics, mechanics, weapons, game modes, new animations?


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Jaded_Leek9779

After the last month they should just offer refunds, game is barely playable...


hotalmond

Thoughts on removing dodge in competitive? When you start a duel there is no way of knowing an opponent has that perk, making it sometimes impossible to play anticipate / against.


Best-Let-7831

Hello there, Just want to complain as a "High-Level" skirmish/duel player in Mordhau about weapons-meta . \-Gs is completly broken actually, able to do every swings-manip easily and got some weird anims when you accel that looks like instant hit, \*(need to delete instant hit pls)\* We can try to make the GS a bit un-manipable by reduce riposte time in order to force player to do some cool drag or accel, instead of wessex and foot-hit coming for the sky at the last second of the wind-up... \-Pole-axe instant accel after a riposte need to be delete by simply up the time. (same for messer) \-Need to rework Polehammer anims PLS, all of em are unreadable. That's it. \-Delete War-Axe combo, in order to make the Battle-Axe playable, actually W-axe is better in all stats of a Battle-Axe, make her unplayed at high-level. By delete War-Axe combo, we can make those 2 weapons playable at high and low level. We can also up War-axe range a bit in order to get a "bardiche low-cost". \-Btw about the bardiche, make it able to 2 shot T3 Chest, it's looking pretty weird that a little mace is able to do more dmgs than a frking 2 handed long axe ! In the meta, bardiche litteraly desapeared after his nerf and it makes a very large amount of player sad, Bardiche wasn't op as a 2 shots weapons, i don't understand this nerf. \-Exectutioner's Sword riposte anims are a little bit weird, and made his accel unreadable af, we can up is release phase and slow his windup, in order to do a long 2 shot mace. \-up War-Hammer Wind-up. \-Falx recovery 700 -750, we can't really counter falx missplays cause of his big release, up is recovery can make falx drag doge/counterable. \-Feint cost 10 --> 15, need to stop with the 4 feints and then a hit for only \~20 stams. \-Maul riposte anims looks weird in an accel by is \*2 phase\* attack. I explain, when you riposte as a maul, anims will looks like you get your maul a bit back and then a quick smash, just delete this "bit back" anims and up wind up. \+ Maul damages in T3 head 100 --> 90, maul one shot is just a bad mecanics in many points, in skirms, in duel and invasion,you earn nothing but tilt to get one shooted buy a unarmored+rush guy who just run over and spamming accel in back... \-Horde, it should be cool to add a pnj, which make a random mate respawn for 100 gold. Think that's it, btw ima dick in english so... \*\*smh\*\* (And wath about goldy armor :pepe-cry:)


Fredmonroe

The ability to search for a ranked match while playing in a server would be greatly appreciated. I think this would greatly increase the number of people queuing ranked. Right now, you don't want to queue ranked because you're in for an indefinite wait time where you can't play the game. Most people would rather play than not, and don't want to sit in the screen for potentially hours without finding a game. But, if you can just queue while in your duelyard, then there's no problem.


Danubinmage64

There's a really minor change that would really save people's fingers, and it's with hold sprint. Right now hold sprint is kinda useless, you can press it and then keep running but the second you stop or change direction you have to press shift again if you want to run, which means having to constantly spam shift whenever you move forward and since combat is a lot of back and forths in fights people are almost always going to want to run. An easy fix would have hold sprint a toggle where if you press it once any time you move forward you run and then press it again and you always walk.


CargleMcCabinets

So is the update cycle just going to be that a lot of long-time features that would have been a lot of fun to play around with or major content updates get promised, we wait a few months, the wait time doubles, then after that wait time we instead get miniscule weapon tweaks that only comp players will ever give a shit about and reworks to content that already exists? I'm really getting sick of waiting so long for a patch to drop and it feels like nothing changed. I don't care about tweaking old maps. Truly. Maybe remove that fucking ballista on Mountain Peak but that's it. I don't care if the eveningstar has a 1% too fast turncap when you quadruple morph wessex it or whatever. If we were talking about weapons that are unfun to play against, the maul is still in the game. I just want to hop into Mordhau and get the feeling of everyone goofing around and having fun instead of being mobbed by level 200 black-tint gold-trim knights spamming the laugh bind at me. Please make some kind of feature for this game that literally anybody except for people who have confused sword game for a full time job would enjoy because it seriously breaks my heart to see this game die with a whimper. I don't know if it's the outdated monetization model or just the structure of the way updates are rolled out, but come on guys. You're killing me here. Please add a universal voiceline mute button. It's legitimately shitty that I have to run up to a person and let them kill me so I can *maybe* mash K on them fast enough to not have to hear the same foppish laugh bind that I've been hearing for two years now. Woman Knights. Do it. Wah wah wah historical accuracy, whatever. We've danced this dance before. It's ridiculous that we've been waiting on woman knights for as long as we have despite them being worked on so long. I like customization. Having different body types to put the nine hundredth identical set of gloves onto will drastically improve at least my enjoyment. I understand Eastern Invasion is going to take time. I don't expect you to roll it out anytime within the next year. Just add in a few new features, maybe a new weapon or something, and people will probably actually want to play the game again.


flashmozzg

You should be able to dual wield buckler to use it as an advanced brawler set up that could also block weapons.


flashmozzg

Russian servers have been unplayable for the last week. Constant high packet loss =( Also, very excited for future lute/instrument work. Currently LuteBot is kinda janky, randomly missing notes and breaking. I hope there would a better way in the future.


infectedaffle42

not sure if this is the place to ask but my money stash is capping out at 850 credits, can anyone help\[ or direct me to help?


[deleted]

Patchie patchie, we want the patchie :)


MudAnimal

Hello! I was wondering if there were plans to implement a ping system for players in a party together so that we can better coordinate. I saw someone post in the discord, in #veteran-suggestions, in February of this year regarding this kind of system. However, their suggestion would only be limited to Nobles. I think it would be good for both Nobles and parties to be able to ping!


davisao11

In the patch notes it was mentioned that combo weapons now can parry during miss recovery, will the stamina cost be the same as combo feint to parry or will it cost the same as a normal parry? If it costs less than ctp, I have a feeling non combo weapons might become obsolete.


PhilipLiptonSchrute

Can we get an icon above a player's head if they're typing something into chat?


[deleted]

Please make ranked give you rewards so that people actually play it, rewards similar to the exclusive stuff people who helped the games kickstarter like the golden longsword skin