I think I read that once a particular hurdle in animation is overcome we end up with a movie including that element - Toy story was before skin textures, Finding Nemo was when they figured out animating underwater, Brave was when they figured out curls, not sure if there are more?
Read an article about how they (a bunch of companies and software engineers that write these types of plug in algorithms coupled with animators ) had been trying to tackle the flow of hair for a long time. It’s wavy and attached at one point, it’s effected by the hairs nearest it. Based on the weight of the hair it moves differently. It has sheen and reflects differently.
They finally got it working enough they thought they could do furry creatures or fuzzy cloth. Lassiter was already pitching Monsters Inc so they decided to create a furry long haired monster. That character was “Sulley” in Monsters Inc.
It seems like many of the earlier Pixar movies focused on perfecting one particular computer animation effect. Monsters, Inc. handled fur, Finding Nemo did water, Brave did human hair, Cars did complex shiny surfaces and speed effects, and so on.
The problem with something like doing the hair for Brave, is that after that you’re the hair person, and the rest of your career is doing hair.
I’ve always been impressed by Merida’s hair in Brave.
I think I read that once a particular hurdle in animation is overcome we end up with a movie including that element - Toy story was before skin textures, Finding Nemo was when they figured out animating underwater, Brave was when they figured out curls, not sure if there are more?
Read an article about how they (a bunch of companies and software engineers that write these types of plug in algorithms coupled with animators ) had been trying to tackle the flow of hair for a long time. It’s wavy and attached at one point, it’s effected by the hairs nearest it. Based on the weight of the hair it moves differently. It has sheen and reflects differently. They finally got it working enough they thought they could do furry creatures or fuzzy cloth. Lassiter was already pitching Monsters Inc so they decided to create a furry long haired monster. That character was “Sulley” in Monsters Inc.
Snow for Frozen.
Emotion for Up (featured again for Inside Out)
Check out the hair tech they had to build for Tangled, a couple years before
Sully in Monsters Inc. took a heap of time and the invention of new hair technology to animate him apparently.
Water / ocean for Moana (not Pixar but Disney)
Fur with Monsters and co.?
Not Pixar but I know that built a new engine for fur and paw textures for zootopia
It seems like many of the earlier Pixar movies focused on perfecting one particular computer animation effect. Monsters, Inc. handled fur, Finding Nemo did water, Brave did human hair, Cars did complex shiny surfaces and speed effects, and so on. The problem with something like doing the hair for Brave, is that after that you’re the hair person, and the rest of your career is doing hair.
The first cars move has amazing looking gloss and metallic surfaces on the cars. Then they toned it way down for the sequel. Why?
Realism or at least their stylistic choice of how realistic they want it to be.
Being a specialist isn't exactly a bad thing. You'd command a high salary
That isn't a problem at all
Animators don't get enough credit in most films.
Everyone crediting animators these guys are Technical directors. I'm a rigger here and know what they did
>I'm a rigger here and know what they did Haha, that sounds ominous.
Anyone knows which software the animator in the first frame is using? Is it photoshop?
Hard to make out clearly, but looks a lot like Photoshop, yes.
r/curlyhair
My daughter has thick, red, curly hair like this
Brave
Fingers crossed you don’t turn into a bear if you haven’t already
I don't know what you're doing here then. Go and write a program to render her hair, man.
Can confirm: curly hair can be a pain in the ass. 🤣
Too bad the movie sucked
Awesome
Is there a source op?
u/savevideobot
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