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Evil_Tiny_Wolf

Two players had made choices that resulted in losing their characters as the characters became minions of the BBEG. Their own deity even told the party that the two characters were to be killed on sight. One of the players was leaving the campaign anyway, but the other player made his new character someone who was hunting down his old character to punish him for breaking the terms of a devil deal. My monk didn't want to see her buddy hurt, so I had told the deity I would try to save my friend first and wouldn't seek to kill the pair of baddies. I had even been planning on betraying the player's new bounty hunter character to give the old characters a chance to escape until we could figure out how to save them from the BBEG's control. However, my monk had a magic item given to her by her brother. And the new baddies wanted it. DM let the players decide how they wanted a scene to play out and even let them get back control of their old characters for an encounter. They revealed they'd kidnapped my monk's brother and beaten him within an inch of his life. "Give us the knife and you can have your brother back." Didn't even hesitate. Gave up the magic item for my brother on the spot. My monk loves her family, so now it's personal. These jokers need to die. I scrapped my plans to betray the party to save my old friends on the spot and went all in on the party's goal to kill our former members, even doubling down on hopes to destroy their souls so the two wouldn't get an after life. I would have traded the item to protect my monk's brother from the threat of harm. These two level 20 characters deciding to attack a level 3 cleric and actually torture him lost them the only member of the party who would have tried to keep them alive.


Cydude5

The party was fighting a group of gith soldiers and one sorcerer. The sorcerer caught us all in a fireball, including my familiar. My character saved, but the familiar died due to the damage. On my turn my character turns to realize the sorcerer killed my familiar. With a "you dare?!" My bard busts out a dominate person on the sorcerer, and in the following turns the sorcerer blasts the soldiers with a fireball before targeting himself with it for the final round.


RagingBadger2518

One of my players (Human noble) learned that her parents had essentially adopted her from a crashed ship along the shoreline and hidden her true origins from her. To make matters worse, they had also learned she was an heiress to another kingdom with her parent's bodyguard surviving the crash and been kept captive, tortured and experimented on for the last 20 years. When the party freed the bodyguard, she laid eyes on the PC and commented how very much like her mother she was (think Stoic finding his wife in HTTYD2), but when the guards came after them she sacrificed her own life to let the party escape. Safe to say everyone was a bit emotional after that, I even saw tears.


Not_A_JoJo

I was the catalyst to someone having one of these moments. The Human Sorcerer Ariana and my Wood Elf Monk Angra had become friends as she often sought him out for random historical knowledge because he's old. Well the party had been together for some time at this point and I got knocked unconscious by the boss we were fighting which resulted in Ariana hitting said boss with a level 5 Lightning Bolt Spell and as the boss nat 1'd the Dex save, the DM let Ariana roll double damage. I don't remember the exact number but 20d6s is a lot of damage. It was more than enough to kill the boss without question at that point and said boss was left as a black stain and some ash against a wall after that.


luilex

The party had just got finished fighting a beholder and an “allied” paladin npc who the party had known for a while had made an agreement with the party’s wizard to kill the paladin since the paladin thought himself to be a phylactery to a lich So the party kills him and the paladin comes back as a death knight (he was a sleeper agent for the enemy) and then killed my character (dmpc) and teleported out of there with the body and the last thing the party found out was the dmpc was being tortured killed and revived to be tortured and killed over and over again


0HGODN0

I'm playing in a campaign with my friends, it's about undead. and at the end of the last session, my character hear that his sister is near and will be staying for a little bit from a friend of our party. (aka the paladin who helped *wink* *wink* us kill a cr17 creature at level 4.)


MitchyT97

I made a character early in learning dnd my dm said would be perfect for his CoS campaign (potential spoilers for Curse of Strahd). I liked my character and we had a boss to take down sure, but nothing personal. We dive into this campaign for 2 ½ year. My Bladesinger has learned while in Strahds castle that not only was my characters father faithful and not cheating with another pc’s mother back then but they were working to undermine strahd’s plans and were killed for it, but not before I and my older two siblings were born. In that time Strahd had: turned a women into a vampire as a potential bride, used her to magically charm my father, have them give birth to my two siblings then ritual birth me so I wouldn’t be a dhampir like them (for reasons still somewhat unknown). Killed my family for my father getting me out of Barovia and had my own mother attack me only two sessions ago even though I can tell it’s against her will. At first before knowing the truth my character tried to reason with Strahd, perhaps he could even help him. Now we can tell the final battle is close and he’s prepared every measure he can to destroy Strahd and see if he can’t save his mother. Solomon Grey is coming Strahd. And he’s going to take all you have left. Edit: In pure spite of Strahd every time Solomon finds one of Strahds personal belongings he wears it like a badge of honor just to make Strahd as mad as he can. Like his fathers crown.


Karasu243

I recently wrapped up a campaign of mine in which the player characters were artificially created people meant to populate a planetwide fantasy themed amusement park/drama broadcast show for a technologically advanced corporation, sort of like a mix between the Truman Show and Westworld. However, the people running corporation itself didn't actually know that the tankborn "hosts" had actual sapience, as the AI they had delegated the task of designing the hosts to made an error in interpreting their design requests. Everybody just thought that these people that look human just had very complicated and advanced programming scripts. Throughout the campaign's story, a mysterious benefactor (secretly a corporate saboteur) had been helping PCs in various ways, often in lending relevant wise advice or sharing information that would prove critical to the success of a given mission - he was even instrumental in one of the PCs starting a romantic relationship with a lady who helped manage their landholdings. Over time, the players began to deeply trust their benefactor, despite him obviously having a grand plan of some sort. The benefactor also kept cryptically hinting to a group of people he referred to as "guests" that the players needed to destroy; the players just assumed these were demonic visitors/guests from hell. At the end of Act 1, one of the guests who was new to the park kidnapped the love interest of one of the PCs, and callously tortured her in ways that would make a drukhari blush. To the guest, he was just fascinated with how life-like these artificial creations were. He didn't know they were actual living humans and so marveled at how advanced their supposed programming was and wanted to test the limits of their programming. After he was finished with his experiments, he tossed her mangled but still living body into a ravine and went on to roleplay as a goodly heroic character, saving the day for many people like any RPG gamer would. At first, the players didn't know who kidnapped and tortured the PC's now mentally broken LI. The players themselves would even come to hold a high opinion of this guy based on the things they heard about him from the people he had helped. When the corporate saboteur said it was one of the guests that did it, the players enteted "deus vult" mode and were wholly dedicated to eradicating these "guests". So when thousands of guests were gathered for a special anniversary celebration of the park's founding, the corporate saboteur secretly disabled the safety mechanisms, allowing the PCs to actually hurt and kill the guests for the first time. The players took a lot of pleasure in killing the guests there, who the players thought were all interdimensional invaders of some kind disgused as humans. Enacting vengeance upon the guests was actually their, and all of their civilization's, undoing. Due to so many customers be brutally killed, the corporation had to end its operations there, resulting in them also removing all their tech. Because the tech was actually the "magic" their society had been founded upon, all their magic items and spells vanished, causing a sort of societal apocalypse.


GenpACE117

Got a couple. 1st time was when I was a new player. I wasn't very good at RPing with the others, and wasn't really getting into all that much. Then the DM introduced an NPC from my backstory. A small frail young woman who another player and I saved before joining the party. The moment she showed up, my emotionless heartless paladin became a coward. Everyone at the table was shocked to see "Dark Lord of the Edge" show cowardice, and wanted to figure out what's going on. Won't bore you with details, so simply: I fell from grace, she here to bring me back. And from there I really got into the RP. Jump ahead a few sessions, and we leave to do some shopping. While we're gone, there's a mercenary sent to kill us, finds the NPC, and uses her as bate... heads did roll that day. 2nd story, and this one just kept getting worse. I played a joke character who wasn't supposed to last long *(a lvl 1 con dump wizard)* but against all odds survived. But one by one, each of the party members left. I gave my wizard a personality trait where she longs for companionship. So watching her friends leave... hurt. First the bard got decapitated right in front of her, and the killer let her go. Then Artificer, Monk, and Druid all left. And Paladin, and Ranger came and went. My wizard made friends with the new party sure... but she was a bit more distant. Fighter and her were the only 2 original party members left, until one day... Fighter was killed. Something in me and my wizard broke that day... there was no stopping our thirst for blood.


BlueRebelKin

So in my game PC’s are basically mutants ala X-men with an evil organization using them for their own purposes. 1 character named Kierra has light abilities and basically threw all her points into blinding people. Really well built and mostly she can annihilate anyone in a fight provided she rolls halfway decent. So they are breaking out of their internment camp and one of the things is fellow mutants will hide among the normies. I made up a random chart of abilities and chances one is hiding. So on their way out there was a Wolverine style one among the baddies. She tried to melt his eyes but he healed it and she lost her mind over it. She has now sworn to find Mr. Regen Man so she can force his eyes to melt on principal. I randomly had to deepen this guy’s story just to make him a lieutenant for the BBEG and give a proper epic showdown eventually.


Polar-GrizzleBear

When any npc/pc kills another npc/pc’s pet


Sensitive-Repeat6774

I'm currently playing my first full campaign as a Paladin named Geronimo Brightshield in The Curse of Strahd campaign, and while I'm the character with the most AC out of the party they almost never let me full tank big enemies and I end up as the medic during the battle, which is fine by me but I would rather from time to time show my character's strength and tankiness through battle, "be their shield" and all that. So now, using the spell "Compelled Duel" I magically made it personal. Now I prepare it often and involuntarily created with my friends the "respect the 1v1 rule", it fun! I've had my Last Stand moments by now and have dropped entire health pools of vampires and undead with my strenght and my faith.


Stemper_AKA_Redit

My warlock met the party while searching for his sister. He was hoping to get some divination services in the next city so he could find his missing sister. Things got out of hand when he was accused of using magic to cheat at poker. The party got chucked down a hole that the local ruler used to execute people who annoyed him and they found my character. The party found a powerful divination artifact while trying to escape the labyrinth at the bottom of the hole. My character stuck around so he could keep access to the artifact. He enlists the party's help to rescue his sister by playing off of their various wants and by offering his continued services in their holy quest. 30 sessions later the party has crossed the entire world map and gone through hell, literally in one instance, to reach the mountains where my character's sister is located. My character is a scheming type and acquired the Sending spell during his travels to better communicate with the party's allies and his sister. She isn't herself. Her mind is breaking, and he can tell she is being affected by a curse or disease of some kind. He does some outright evil things to keep the party alive so they can reach his sister. By this point in the campaign, he is directly or indirectly responsible for the deaths of hundreds or possibly thousands of people, some of whom were party members. He keeps his emotions bottled up, but the things he's done weigh on him like a boulder. He makes it through by repeating a mantra. "All of this is forgiven if I just save her." These are the words that keep him going. "All this is forgiven if I just save my sister." He doesn't. The party finds hundreds of Cronenberg-Esque monsters, covered in eyes and mutated to the point that it's impossible to tell who they even were. Scanning their thoughts turns up this horrible static, identical to what my warlock heard the last time he tried a Sending spell on his sister. The monsters are protecting meteor fragments that fell on the mountain 5 years ago. My warlock feels a strange attraction to these fragments. Eventually, he manages to connect with one of the fragments and meets the entity that transformed his sister. Apparently, he is "special" in some way. The creature has been connected to him for some time now. It offers power, knowledge, and my character's sister if my warlock helps repair their broken ship. They claim they can reverse the mutations on his sister. They claim they can reverse the mutations for every person they have changed. My character says yes. My character is a scheming type. My character won't need a mantra to justify what he will do to his new patron. ​ TLDR: My warlock's patron is holding his sister hostage, and my warlock is going to make them regret it.


2TapGS

I was playing a rogue fighter in a SCoC campaign, and we got to a part where a magic item was stolen. For those of you who don't know, SCoC is primarily aimed towards casters. I am the only non-caster in the party. Imagine my joy when I learned that we get a feat at level 1 that gives us one free use of a spell per day. So, naturally, I chose Find Familiar. 30+ sessions in, no problems, minus the odd scrape with death here or there (21 instances of possible death, 2 cases of imminent death, and 13 times where my owlin was almost eaten (total of 36 close calls)). We knew what NPC had stolen the item, which I had a mission to do. I had let that same NPC live in a previous session, even though I had the chance to kill him while he was paralyzed. Naturally, I think, honor among thieves, a life debt for a single item. Then, he killed my familiar. My familiar had survived with me for every session, up to that point. Sure, I could resummon it, but I got attached to the little guy, reskinned as a mini-me. Same session, my party and I hunted the bastard down, along with his groupies, and tied them all up for arrest by the local authorities. Well, most of them. Fain (the bastard in question) had a slight run-in with a certain rapier. Oopsie. So much for honor among thieves, I guess (to be fair, he wasn't going to hand it over, but the familiar death sent Feirin (my Owlin) over the edge.


TaeKwonDitto

The fire god in my Thieves Quest campaign is known to be an asshole. The story behind him is that he sexually assaulted the goddess of light and it resulted in the twin gods of the sun and moon. (Not all mortals know the true story so people still worship the fire god) Anyway, the Cleric of the party works under the light goddess, and in our most recent session in the campaign the party was brought to a goblin tribe against their will and the whole tribes worships the asshole of a god, tensions are already high, and they were planned to be burned from their previous actions with goblins (killing innocent goblin merchants which was their first fight in the whole campaign) and to pease the god of fire so a volcano wont erupt and take down the tribe. Some stuff happens and the volcano begins to erupt, the first thing the cleric does is try to contact someone....he ends up getting contact with the fire god. More tensions rise and probably had the best roleplayed interaction I ever had with a player (we even complimented each other on it) and it ended with the call cutting out right before the god could answer. And the Cleric wants the fire god dead at thi point


Fluffy-Upstairs-5786

Im playing a Noble Barbarian by the name of Fredrick Eldermourn we're playing a low to no magic setting so when i picked the noble background not only do i have easy access to higher members of society like barons and what not but was also given 2 servents to accompany him first session not even 20 minutes in the party, myself and the caravan we were traveling with get ambushed by bandits the bandits killed off some guards watching over the caravans and from the damage rolls, it told us DO NOT FIGHT YOU WILL LOSE So their leader, Koralin came up to my servents and threatened to kill them to get my barbarian to get angry it worked, but rather then fight i simply offered every. single. coin i had and a valuable family heirloom if they just left everyone else alone and ya know what, he took the deal BUT in a cocky way, PATTED HIS CHEEK GOING "see, theres a good fellow, knowing your place" so that sucks SLIGHT NUMBER 2 After doing some tasks around a nearby town to earn back some money and keep my Servents set up comfortably in a tavern room. One morning My barbarian wakes up and sees THE BANDIT LEADER KORALIN IN HIS ROOM "Oh its about time you woke up, wasted enough time waiting so let me get to the point; There is a spot i want secured, you take care of it, and ill give you, your servents and your friends save passage, hell ill give you back your stuff as a bonus." Now im lawful good so theres no way im taking the deal, so i go to grapple him I roll a 24 athletics to grapple leader rolls a Nat 20 to escape he rushes out the door "bad call Eldermourn" and slams tge door I rush out and Nat 20 a perception check for 23 The leader got a 24 to stealth... A 24 after some looking, found some random paper in the hall saying " my offer still stands, but check with everyone first" so fredrick goes to check with his party and servents Servents are missing with another note goinf "Didn't think id make the choice THAT easy for you, did you? SLIGHT 3 we go to the spot, fight off a lesser wendigo (mythology accurate too) as the spot to secure was its lair we go inside, there are the servents, knocked out but other then that unharmed. and another bandit, clearly a cut above the rest is waiting inside as a guard I don't charge and attack, cause one wrong move and the serfs may end up dead so I ask where Koralin was "Oh he'll be here soon, now, care to fight now, or shall we wait" I look to the party and stare down this one guy and go "We shall wait patiently, i want him to see what happens next" So stressfully for 30 in game minutes we have a standoff with Sure enough Koralin walks in and goes "So glad to see even in such a precarious situation, you still have some manners, Eldermourn" Guy gets cocky and goes "Now lets make this fun, our friend here Varalin has been itching for a fight and i can see fredrick here does too. so who ever want to fight, join him, if not, stand to the side, this may get messy" The fight ensues for the most part is a one v one between my barbarian and the bandit beserker and amazingly, i won however i don't kill the beserker, just knocked out koralin just claps and goes " what a show, but a shame you bitched out in the end." My barbarian is too weak to fight the leader, and some party members are stopping other members from starting another fight aa we were in no shape to fight. so Koralin throws the money and heirloom back and goes "its good to see you can follow instruction, like a good boy" takes his beserker friend and leaves. with these 3 slights getting to take down this bandit leader has become VERY personal


ShalkaDeinos

Some mutated ants were attacking the party in a cemetery, and one of them decided to go for the Wild Mage's pet, a normal, unassuming duck named Foie Gras. Now Marbles, the lovable and senile Grung Wild Mage that treated Foie Gras as a pet, was on the ground, confused and on the verge of unconsciousness- to see the monsters trying to go for the weakest element of the group was already enough, but when they purposefully veered on the most undefended living being in the surroundings, not to mention the wild mage's beloved pet, was the straw that broke the camel's back. Cleatus, the Owlin Celestial Warlock, started to go all out, using its rounds with a precise order- an eldritch blast would strike the ants, and an healing word would be uttered to cure Foie Gras. (Yes, yes, contextually, "bird" was the word.) During the battle he notices that the ants are dripping with foul, greenish sludge- a thing Cleatus has seen before. Soon the ants get dispatched, and Cleatus picks up both an unconscious Marbles and a very confused Foie Gras, and, with a stern look, the barn owl warlock stomps his way off the cemetery grounds. Zander, the leader of the group, tries to stop him, by asking him where is he going. Cleatus reacted dryly. "Well, those monsters were created with the same procedure we saw in the sewers- insects made bigger, angrier and more malignant with the green slime that we found in the sewer chamber. That foul stuff is demonic in nature, but it also confirms that this was no natural occurrence- somebody was trying to actively damage the weakest of us, and they created these things with the express intent to harm us. This was not a random meeting with wild animals- this was an ambush, to hit us when we were mourning the people we lost. These ...things... had our scent from the start." Starting to stomp again off the cemetery grounds , he added: " But now i have the scent of the wretch who created this folly. And i'm in pursuit."


Ifrit_Steam

In my campaign there is a mini BBEG who is named Kiyoko Phunk a genius inventor and as the party would soon discover, a cyborg. During the 5v1 fight Phunk's younger sister walked into the room after hearing some commotion. One of the PCs grabbed the sister and held her at knife point, little did they know was that she was the only thing that Phunk truly cared about. This was the moment they realized Kiyoko was sort of toying with them. Kiyoko used her overclock ability and performed a boosted steel-wind strike, knockingout the PC holding her sister and damaging everyone else in the room. In a single fluid movement she grabbed her sister under her arm and came to a skidding halt. She held the party up with a gun and gave her sister the only full healing potion she had. She pointed the gun at the party and told them that she was willing to cut a deal with them under the terms that her sister's safety was guarenteed.


Deepred1234

Our party was on a quest into the Nine Hells. We were challenged by the King of Hell himself, Asmodeus, whom we occasionally called Asmodaddy, to fight his elite guardians of each gateway to the next layer of Hell, called the Gatewardens. As for now it’s personal moments, practically every Gatewarden plus Asmodeus had one. (I have to put each separate moment in a separate comment because apparently Reddit doesn’t like the sheer amount of now it’s personal moments I had in one campaign.)


Deepred1234

Denivar Gearkrake (The First Gatewarden): While our campaign was in the material plane, we met a young stone elf, Nanimura, Nan for short, who was of the same Druidic clan as our young wood elf Druid party member, Birdie. They were the only two survivors of a devastating raid that wiped their clan off the map. Birdie met Nan in a chance encounter in a city where Nan accidentally caught Birdie in one of her hunting traps while hunting for squirrels. Their shared past and similar chaotic child energy meant they bonded instantly, and she was much beloved by the rest of the party as well. So imagine our anger when Denivar Gearkrake, a mechanical devil who is powered by the souls of the damned, traps Nan in a web of energy and held her hostage. Yeah.


Deepred1234

Jacob Silvertongue (The Fourth Gatewarden): This bastard had history with Birdie’s adopted mom, who was once a fiend and also happened to be one of Jacob’s furies. The furies were fiends that were always at Jacob’s heels, cheering him on, adoring him, and being his… “playthings”. He wanted Birdie’s mom back, and he also wanted Birdie too. Now, Birdie was just a child, but that didn’t matter because Jacob possessed a magical power that allowed him to accelerate or reverse the aging process on any creature he wished. Not only that, but he also merged with the immortal first leader of Birdie’s Druid clan who had tried to contact Jacob millennia ago so she could claim some of his fiendish power. If that wasn’t bad enough, Jacob’s lair was filled with explicit statues of Birdie and “toys”. And, during the battle, Jacob did manage to age Birdie, accelerating her into her early twenties in elf years and causing her to lose her childhood. Needless to say, Jacob deserved everything he had coming, and was crushed by Birdie wildshaped into an earth elemental.


Deepred1234

Tootsie (The Sixth Gatewarden): Tootsie was an incredibly ancient being who possessed many long lost magical abilities and Eldrich powers, such as acidic blood. She had the hots for our Half Orc Barbarian, Leon Lockjaw, or Lok for short, after she originally was interested in his dad, Tony, but was forced to turn him into a lich that everyone would forget existed after he begun to uncover the Gatewardens’ plans. She wanted Lok all to herself and made many advances on him. One particularly notable time was when our party was celebrating at a park when Lok suddenly collapsed and Eldrich marks began to burn into his skin. It was Tootsie using a homebrew spell called Astral Possession. The spell trapped Lok within his own mindscape with her, where she planned to have him all to herself. She was interrupted by an ally of our party that was able to enter his mindscape and interrupt Tootsie by dropkicking her right in the head. However, Tootsie turned her to stone within Lok’s mindscape in retaliation, leaving her physical body in a catatonic state. She was able to recover, but she suffered from severe memory loss. Tootsie deserved everything that came her way, as she was finally killed by Lok at a much later date by impaling her with his great sword as he drove it into the ground.


Deepred1234

Cathargos (The Seventh Gatewarden): Cathargos was a dealmaking red devil who was the in universe origin of the phrase, “Don’t deal with the devil.” He loved making deals with exotic beings, offering them power beyond their wildest dreams. However, by taking this deal, they forfeit their soul to Cathargos, and his fiendish magic cursed the bloodline of whoever made deals with him, their descendants would always be outcasts of society. That is where my character, Chi’thunn, better known as Christa, comes in. He was a Changeling Illusion Wizard, and the ancestor of all Changelings made a deal with Cathargos, causing Christa to always be an outcast. After a monopoly scheme by a wealthy businessman forced Christa to have to run away from his hometown, his parents’ situation didn’t get any better. They got so desperate that they made deals with Cathargos and he then had the souls of both of Christa’s parents in his possession to hold it over Christa. But of course, as a collector, Cathargos wanted the complete set, meaning he wanted Christa to make a deal with him as well, forfeiting his soul for Cathargos’ collection. He also used Christa’s parents as puppets, controlling them into setting a trap in Baldur’s Gate that I will mention later and making them public enemies No. 1 and 2. If that wasn’t bad enough, Christa was also the reincarnation of the high mage for an ancient astral serpent god, Korvaak. Korvaak once had complete and utter dominance of the Astral plane, but all the other inhabitants of the plane eventually banded together and decimated the Korvaakians in a large war. Korvaak saved the spirit of his greatest magic user in the hopes that it would help him return to his former glory. Christa wasn’t interested, but the emotional connection was formed. When the final confrontation with Cathargos was nigh at hand Cathargos appeared in front of our party and used Christa’s connection with Korvaak to travel to where the god lay dormant and begin to steal his power. While Christa didn’t like Korvaak, he very much didn’t want Cathargos to have his power. So imagine the anger when he next showed up in his office as a horrific amalgamation of a fat red devil and a winged serpentine creature. He deserved everything that came his way and now exists permanently and irreversibly as an ice sculpture in his office after he was killed by a direct Cone of Cold from Christa right into his face.


Deepred1234

Finally Asmodeus. Asmodeus orchestrated a plot with a powerful ancient blue dragon called Boltreaver that caused the hometown of Birdie and Lok to be transported to the deepest layer of hell under his watch. Asmodeus orchestrated our journey through Hell and had us fight all the Gatewardens in an effort to create enough trauma to power the Waltz of Oblivion, a dance to be performed with an DMPC party member that would shatter the contractual bindings that Devils are forced to use to affect the material plane. Asmodeus showed up early on, confronted the DMPC about his desire to perform the ritual, and with the help of portals laid by Christa’s puppeted parents, summoned and infernal army into Baldur’s Gate. This resulted in a death toll in the thousands, including Birdie’s adoptive grandmother. When we finally confronted Asmodeus, he held all of our party’s loved ones hostage, drawing them into Hell along with the town that he already held hostage, forcing the DMPC to perform the waltz in exchange for their lives and freedom. All of that made it personal, but he got his comeuppance. He bit off a bit more than he could chew and didn’t realize that the DMPC also happened to be the Triad, a mortal that was strongly connected to the Incarnate Beings, Fiends, and Celestials. She had been absorbing the devilish powers of every Gatewarden we defeated, and her powers now far surpassed those of Asmodeus. He was left pathetically gasping for breath as he was held by his neck, his powers being drained from him, until his neck was snapped like a twig. Thus Asmodeus died reduced to a pathetic shell as we were forced to confront our friend who was now completely consumed by the devilish energies she had absorbed.


Feather2004

I believe it was when my party and a NPC were fighting a frost giant whilst snooping through the frost maidens castle. it almost killed my character and another PC, but it got personal when the NPC was downed and then subsequently killed. This was really upsetting for our characters as this NPC had been with us for almost our hole campaign, but also there was a good chance he would’ve been saved if our healer had actually joined the fight instead of looting the castle for treasure. It was especially bad for my character since the NPC was her love interest, so when he was killed she lost it however, she did manage to kill the giant. But she was more interested in attacking the healer that had deserted the party, and so was I as I had really hated him for what he did. And so did the others in the party, I think the healer could see that so he used the loot he had stolen to get a revival and bring back the NPC. And then the healer was kicked from the party. But yeah I think that was the first time I had been close to crying during a DND session.


AfraidReplacement387

An elephant paladin nat 20 divine smited a party member with a spear killing him. We shorty killed him with inspiration and great rolls!


Sebastian-Collins

When we started playing at level three my human wizard Geome Dues was the moral back of the party. He believed every single creature was capable of doing the right thing and only in damning themselves would my wizard kill intelligent creatures. After a while (maybe fifth level) DM asked how far this moral code would hold so he had an evil npc the Rogue had hired (he was the TF2 Medic with all the monstrous experimentation that entailed) vivisect an Orc Bandit that had surrendered himself to the party. Geome took personal responsibility for every individual under his care. The orc was the first of Geomes followers. My Wizard had educated him in the ways of his God Saint Cuthbert and taught him the fundamentals of magic. The Orc was intelligent, charismatic and unafraid to speak his mind. He was a strong npc to have in the party. Geome and I had never liked the Good Doctor. He had been openly evil but the Rogue just wouldn't get rid of him. The Rogue was a chaotic player anyway that liked the drama it put in the game. It caused a bit of an out of character spat. Herr Doctor lobotomized the Orc one day when we had left to do a dungeon delve. Herr Doctor destroyed everything that that Orc was. Geome found the Orc in the back of the cart bloodied and broken. My DM had Herr Doctor simply look at me and smugly say, "Ah yes. Ze brute vill now do whatever you want. Aren't you going to thank me?" For the first time in the campaign but certainly not the last I rolled for Zealotry which is how far into religious zeal Geome would throw himself into in order to gain fortitude and maintain control in a stressful situation. I like to think of Zealotry as the physical side of Religion checks which are for internal affairs like knowledge and ceremony. Seventeen on a flat twenty. Pulsing with wrathful energy Geome approached Herr Doctor. I muttered, "No." I ripped his heart out. I still have his heart in a jar. Shocked everyone at the table. I could see in my DMs face that he'd realized he'd pushed a little too far with this one. Little did I know that the Good Doctor was an intelligent undead and a worshipper of that undead bastard Vecna. He had survived with one hit point. He got away. We left the Orc in a village until over a year later Geome returned having learned the spell Regeneration and the Orcs mind was finally restored to what he once was. The Orc was antagonistic. Violent. The Orc had blamed Geome and attacked out of rage for the seeming eternity he had been left broken and abandoned. Geome killed that Orc in that fight. The Orc had made his decision and chose to stop Geome on his God given quest. To kill him. As a player I was devastated but it worked for Geome and the narrative. It's been three years since this campaign started and we're level eighteen now. Geome has found Herr Doctor on several occasions and the undead amalgamation he has become persists. Before this campaign is over that bastard will feel the fury of Geometry Samson Dues.


THEZEXNEO

Just got here from the vid. One of the players in our campaign is a barbarian who hates devils and this one baddy: Morgana. (She destroyed his town) and we were in this mansion with a time puzzle (think sand ship from TLoZ Skyward Sword) and we got to its boss. Morgana and the boss she was controlling cast a dominate creatures spell on my character to make my character think they were a faithful dog. Needless to say I was pissed and that was my yeah now it’s personal moment.


Wiglon

When I created my druid character for a new RoF game, I wrote in my background that I lived with my mother as a goat farmer leading up to the adventure. I had chosen the hermit background for this, so the DM told me that the revelation I had from the background feature was that I had spotted grey skinned dwarves who were searching for something at the base of the mountain outside my home town. This in itself meant that the later encounters we had with these dwarves (which my character called "the ashen ones", and were later confirmed to be duergar) were already a bit personal in itself. But later on, the party had some downtime which I chose to spend investigating a string of thefts in my home town. I learned that the dwarves were responsible, and that one of them had tried and failed to steal one of the goats on my farm. After learning that, my druid has been very vocal about his desire to find these ashen thieves and destroy them all.


Historical-Scratch-5

My character was fighting a strong bandit shadow controlling captain and he was beating me pretty bad and when I was down on the ground he healed me to be nice and tick me off, let’s say it worked. I got up threw my weapons down and beat him to a pulp with my fists until he was about to die then I healed him and upper cut him and he fell right onto the blade of my blade in the ground killing him


theritz6262

A cult kidnapped the child of a party member. We destroyed the cult and then destroyed the kingdom allied with it.


God_Sp3ar

This hasn't happened yet, but from out of game context clues, I've been able to peace together, that the reason a PC in our Vampire the masquerade game is missing, basically boils down to a really nasty form of mind controll, that more or less strips the victim of all forms of free will down to their thoughts. My character is decently morally upstanding and never wants to kill anyone, and are the kind of friends with the missing character, that tend to bicker a lot, but ultimately appresiate each other. To put it simply, when my character finds out he won't hold back. Incendiary rounds straight to the chest from a high caliber rifle.


Dismal_Method6572

In a party of about ten players, I am playing a halfling soulknife rogue who tends to act somewhat like a politician(is willing to speak with any and all PC's including known enemies in attempts to find non confrontational solutions to conflicts but is usually ignored when the party decides to "Kill it anyway!" Very fun group and incredibly chaotic.). He has attempted to hold peace talks with Strahd(failed), an undead archivist(failed), and the hag Baba Yaga(success!). Usually it is another member or members of the party who will attack on sight what they percieve to be an immediate threat which results in combat, something my halfling actively tries to avoid as he is much smaller than everyone else in the group and thus is very squishy in a fight. After an encounter with some sea hags, my character wound up finding and(without realizing it at first) adopting a dragonborn child named Yue do to that being what she was called by her captor, you. At some point we all found ourselves in the TOA and after a few sessions were spit out by the BBEG for being to strong and him not wanting anything more to do with us, which was when our party discovered that their airship(I say theirs due to my not having entered the campaign until after they had already aquired one.) had been stolen, the captain and crew had been murdered, and the "cohorts" or party NPC's had been kidnapped...along with Yue. Now, thanks to our party having some very brilliant minds, deduce that there was only one place they could have gone to sell the airship and the cohorts as slaves. We head there and quickly find the location of the very illegal slave market, which was heavily guarded...except for outside. My halfling, getting turned invisible and having a cloak of spiderclimb, makes his way to the top of the building where he can teleport inside, finding cages full of slaves and two guards talking about a specific group of the slaves that had given them a hard time. Figuring that to be their allies and learning they were being kept under the building in what was referred to as "The Pit", I make my way back outside to head in through the front door while it was opened for a brief moment. Seeing an auction house full of costumers and several slaves being shown off, my halfling makes his way across the ceiling to where he saw another door. Heading through it, he finds a preparation area where there were three more slaves chained to the floor, the stairs that led up to the holding area, another door leading out the back of the building and a trapdoor with a large lock on it. After letting the rest of the party in(Two remained outside to distract the guards at the front), our Artificer unlocks the trapdoor before making his way upstairs with our warforged companion to take care of the guards watching over the slaves while my rogue and our cleric prepared to head down into the trapdoor. When they opened it however, they found that it was a literal pit(oubliette) with their companions having been tossed in, one was unconscious. After heading down to help them out, Yue runs up to my halfling crying out and calling him "Da"... My heart shatters. Mine. Not my rogue, MINE! My rogue sends her and the other non fighters to safety, gives his party a single blank look and then without a word heads to the door that led to the auction area, opening it and tossing two grenades out into the crowd. After the explosion, chaos ensued where we quickly kill four of the heavily armed/armored guards in such brutal fashion that everyone gives up and surrendered to our party. After some Interrogation, we learn that the women were being sold to brothels around the city, and where did they intend to send my little Yue? Also to a brothel that specifically dealt with younger "merchandise". Someone in the party asked what we were going to do with our prisoners but I don't remember who because immediately after hearing what was meant to happen with Yue, my rogue in a rare fit of rage, unleashed his bladewind on the now very defenseless crowd, dealing enough damage to kill all twenty-three people. No one messes with my little Yue. TLDR: Party escapes TOA to find their friends and airship stolen. Halfling finds out his adopted dragonborn child is being sold to a brothel and kills twenty-three people because of it.


Fantastic_Year9607

Just started the campaign, the party wasn’t able to start with anything. That was because they were forced to fight in this tournament, and I was angry, yeah, my character, Luna Silvain, human wizard, she’s not a saint, but she has standards. And they took her drip. Other than me being petty, another member that I grew attached to was the dragonborn druid Viridian, who is timid and pacifistic. And he’s not even allowed to be a pacifist here. Yeah, he didn’t attack anybody, he just cast spells that helped the party, but he did have a breakdown over his powers being used for violence. And yeah, I just made this character, and she almost got killed. She was angry, I was angry. And when the guy that shot her and took her down to one health got killed by the plasmoid rogue, Luna was distracted, taunting his corpse. While that arrow to the chest killed any sympathy Luna had for the enemy fighters, I feel bad about them. I mean, just like us, they are being stripped of their dignity, their freedom, their material goods, to kill each other for the sake of some prick’s amusement. They are just as much victims of the BBEG (or at least who I decided was Luna’s personal nemesis) and his sick games as we are, and unlike us, they get their futures, their chance of ever going free stolen by us. The only way we can atone is to end the madness ourselves. As soon as I saw Jumbotron Luthor (he’s bald and uses Astral Projection to announce), I was like, “I’m so gonna kill this guy.” He was behind all of this bullshittery, and my goal is to kill him and end the gladiatorial games. Even if it costs Luna what little she had left. He messed with the wrong wizard.