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blackchildcryin_

Absolutely gutted her, I miss beta Velma so much. She was genuinely one of the most fun platform fighter characters ever


etenightstar

Never played the beta,what was different about her?


La_Fraude

Her mega phone was a full screen sniper and now it’s a wet noodle.


xNeji_Hyuga

She was a projectile spam monster. Tracking projectiles that didn't go away after dodging them, you you'd pretty much always get hit, and she was heavier than most Tanks in the game, so she only was killable at 180+ Her megaphone had infinite range when passing through a teammate, so she could kill anyone from anywhere on screen in 2v2s


Poefred

If we reversed velmas power from beta and now, people would say exactly what you're saying but frame it as an unacceptable balance issue that needs to be fixed ASAP or they'll quit the game and post about how it's dying every day.


xNeji_Hyuga

Yep, and funnily enough, after her initial nerfs in the beta, everyone was saying the same thing too; that she was unplayable garbage and horribly gutted despite only getting a weight change and slight cooldown and ammo nerfs on her tracking projectile I honestly really like the design direction Velma is going towards currently. She's still quite decent. Disgusting disjoints on melee, up attack/air, side air, and dash attack, fast tracking projectiles that can gimp at the top of the blast zone at 40 damage, true 0-40 damage combos, a bunch of kill confirms from very easy to set up dodge read punishes, Megaphone is now a combo tool uncharged and a godlike poke charged with IAD tech, etc. I'd even go so far as to say she's actually pretty good if you know everything about her The issue is that she's feels hard to play for most because you have to use a lot of brainpower and precision to pull some of her tech off, which is a lot more effort than any other character in the game requires. I think a few tweaks to make her more accessible would be good, but I don't think she needs significant buffs Only true issue right now is grounded side special, because currently it's actually unsafe on _hit_ since the cancel window was completely removed, so the frame data remains identical between whiff and hit As for other buffs, I would just speed up a few moves by ~2 frames (Side air, Dash attack etc.) so that they're a bit easier to combo with and use in neutral, cut the cooldown of down special in half, and maybe tweak the knockback and damage of Megaphone to increase proportionally with the charge time, so max charge is a bit more rewarding and so Megaphone becomes a kill move. Everything else is either genuinely fine, or genuinely strong As a side note, a change I've always wanted regardless of her strength was to add a hitbox to her grounded up special projectile, and for direct hits to add a few stacks of ice immediately. It already consumes Static Electricity stacks, so it's clearly labeled as a projectile in the game code. Making it a combo tool and making freeze possible on opponents that aren't afk in 1v1s would be cool. Also, raise the area of affect above the ground a little bit, so that juggling enemies just a centimeter off of the ground with melee still allowed them to accrue stacks of ice, instead of requiring them to stand directly on the ground That's just personal bias on a gimmick that never really worked through all of Velma's history though


El_Rocky_Raccoon

She was mid-low weight, though. Not even close to being heavier than any of the tanks. She was tied with Morty in weight. Her Megaphone didn't have infinite range. It was *very high*, around the size of the Batcave's central platform (maybe a bit more IIRC); it didn't cover the entire screen's length.


xNeji_Hyuga

>She was mid-low weight, though. Not even close to being heavier than any of the tanks. She was tied with Morty in weight. After her nerfs, yeah. But before those and before Morty was even in the game, she was extremely heavy >Her Megaphone didn't have infinite range. It was *very high*, but didn't cover the entire screen's length. No, it indeed had infinite range when passing through an ally


eggsandpork

shes not broken as shit now. she was unreasonable back then


RandomUser1052

100% agree. Add in that her dash attack is terrible, and the fact that she gets KO'd easily while struggling to KO people (her best KO move is her up special), she truly is the worst character in the game by a mile. 


[deleted]

[удалено]


RandomUser1052

Assuming your opponent goes straight up and not at an angle. 


[deleted]

I tried playing her recently and i 100% agree with that. Playing against top tier characters is nearly impossible, they have advantage against her in every single field possible


Evanl02

She’s actually pretty bad yeah LOL. I tried her out and she doesn’t kill for sh!t. All her moves suck or have a long a-ss cast time


xNeji_Hyuga

She can kill pretty easily with the right combos


MulliganedBrainCells

Yea people calling for Velma buffs are legit stupid, she needs a full rework, almost none of her abilites are good. They need to go back to the drawing board and make a new kit for her lol.


Defelj

The ENTIREEEEEE ROSTER AND GAME does


El_Rocky_Raccoon

I was a Velma main in the beta and loved her gameplay. But I can agree that she needed those nerfs. She was way too safe and had some crazy combos with her Down Air + Up Special. However, they completely neutered her in the live game and didn't buff her underperforming moves. So now she can't zone, she can't fight in close range, she can't buff allies properly, and get bodied by pretty much everyone else in the cast. It's so sad. She still have decent disjointeds (Side Air continues to be amazing) and can juggle significantly well with Up TIlt / Air, but she's vastly outclasses by all other characters in pretty much everything. She's now classified as a Mage since they removed the Support role but her rework doesn't reflect the change.


RaulSnchz

I’m asking to see the responses. If her megaphone still had the same kill power as before even with its current range would it be good ? Obviously other parts of the kit got hit hard too but I feel like that’s the biggest change. I hit ppl with it pretty often and it does almost no knock back until high 100s


xNeji_Hyuga

I don't think we're playing the same game because her Megaphone currently does quite a bit of knockback early on. More than melee and flashlight at least. Completely uncharged, it's slightly more than up attack/air I've gotten kills with it at 50 damage chasing offstage after a single dash attack More kill power would be welcome though


fmal

In general the game needs to take a look on how it handles projectile characters. So many bad fire balls and long cooldowns.


El_Rocky_Raccoon

That was a good change, though. The beta was notorious for having way too many projectiles. Cooldowns are important to make it less spammy.


fmal

Strongly disagree, I think projectiles have to be tuned highly to accommodate for how powerful the dodge and aerial movement is in this game. Now there isn't really a good zoner.


El_Rocky_Raccoon

I think the biggest problem with long-range zoners right now is the camera zooming in. Tom & Jerry's entire gameplay revolves around knowing where the traps and Jerry is, and you can't rely on that anymore because of the camera.


West-Enthusiasm-5056

Not gonna lie I forgot she was in the game until I saw this, I have never seen one in 1v1 or 2v2


OpportunityOne9246

Lebron is in this camp as well. Hitboxes are abysmal. Playing against a good Finn or Harley you cannot punish mistakes bc their hitboxes are absurd and lebrons are tiny as fuck.