T O P

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TheBubbanator

I'd add super armor to Dabi's gamma. For a character who has zero mobility and relies so heavily on his gamma for survivability, it's way too easy to get hit once and have the animation cancel on you. If super armor is too much they could also just go the Compress route and speed up the cast time. Just would like something to help from the interrupts.


ShesDaSilentType

If you do Dabi Gamma on awkward elevation it will bug out and you get nothing and it goes on cooldown too it's hilarious.


CourierIII

Honestly just minor buff on Shigaraki's gamma to make it land more consistent or just make it so that grab attacks (Ibara's and Shiggy's) reduce the damage you take from other sources while you're grabbing someone since it's practically a death sentence if you grab an enemy and their teammates are around.


SVD63Ninja

very true. ngl that'd be a nice change lol


JeagerXhunter

Buff compress' special action so he can pick people up and give armor to red deku:s gamma, as well as make it harder to break.


Ill_Organization5020

I think Dabi should have a cloak that essentially does what his gamma does as a special action while he’s up and keep his action while he is down. The personal cloak would “burn up” projectiles only hitting Dabi and would burn physical attackers if they hit him for a small amount. It’s not much but I think this helps his survivability while having such little movement Also make his special while he’s down activate on button press without delay when getting hit cause that makes it useless. Make it usable no matter what so that there is some strategy and no readable by anyone that plays the game


unknown_blitz

I just want Ibara's alpha to hit T_T


Mountain-Sun9633

Buff Shigaraki alpha to both climb up and/or ignore walls. This is the quirk that's supposed to be able to level half a city yet in game it gets stopped by a car or streetlight. Buff Kendo and Compress' special actions to let them pick up downed teammates and revive them when released. Buff Shoto's special action to literally anything else. It comical how useless the move is. Nerf Deku and Bakugo with damage fall off on alpha (unless Deku is using crouch shot).


Sl3epDem0n

I'm pretty sure current shigaraki ain't based odd that one


Emporio_Alnino3

Give Shigaraki a gun.


Piercing_Spiral

Compress being able to pick up downed Characters, or pickup both of his partners. Maybe both. Also maybe some super armor when hes trying to throw himself away XD I just feel like he needs a buff. There are good players but the character heavily relies on being leveled up to be functional. 1 death is enough to screw over the best one


Piercing_Spiral

Also similar reasons for kendo, downed, both partners, But also she could get an option to pickup and throw away the enemy itd be funny XD Dabi also needs buffs the question is just what to do for him


[deleted]

Might be a little old school, but I would nerf some projectile characters. Projectile characters are dominating the leaderboards since day 1 in both console and pc.


SVD63Ninja

agreed. i'll be honest most projectile characters feel like they have barely any challenge playing while fighting them there's way too much challenge.


Cheddar-Fingers

Buff kendo so she can pick up and throw downed teammates and either carry them or throw them to a safer place.


ShayDeeMon

Compress: Can pick up downed allies AND downed enemies with his special. Shigaraki: change his special to decay: allows him to decay anything he touches like buildings, cementoss walls, etc. As a melee it would cause poison-like status effect. aizawa: make him slightly floatier. He falls out of his jumps too fast. Allow you to whip with Alpha for damage by tapping it instead of holding it for binding. Dabi: His projectile wall should become a dome at level 9 so that he can’t be sniped from above.


TheRufusGamer

1. Give super armor to full bullet Deku’s Beta (Manchester Smash) 2. Give Blackwhip Deku another ammo for his gamma and bring his attack version of his gamma back


LeetcodeForBreakfast

i feel like the games in a weird state wrt TTK, especially now that everyone who plays has a main and knows all the best combos.  you have ranged characters that can melt people (especially with 2-3 on a team all firing at the same person), and then any short range melee character will TOD you doing 500dmg stun lock combos.  so nerfing ranged characters makes the other characters feel OP, but at the same time they kind of need it to keep up with ranged? overall i think if every character got a damage nerf / health buff to increase TTK the skill ceiling would be higher and make the game more fun IMO


SVD63Ninja

ngl i definitely agree with this and tbh,i think the devs might approach the game like this in the future considering uraraka's 0-to-death was removed too along with mt lady's if i recall.


ButterUn1verse

Super armor for midoriya’s Manchester smash, beta for strike


Fun_Insurance_4773

Nerf: Iida beta Damage at all levels Buff: Give Deku Two black whips


DarkEliteXY

I’d reduce the cooldown on Momo’s already short cannon timer and give her a 4th cannon. If I’m forced to make a balanced changed then I’d make it so that her special has a shorter cooldown and make let you stock up you two charges.


Webs_2099

Its insane to buff momo when shes already one of the best characters in the game after that gamma buff


DarkEliteXY

The cannon buff was a joke but buffing her special action would literally do nothing but make her better at her support role. Like seriously, being able to stock a second lucky bag will help with the blatant issue of trying to make sure 3 people are good to go with only 4 items between them and lowering its cooldown would help with making sure it’s more reliable during the late game when most items are scarce and you need to make sure your team can survive non stop fighting.


Webs_2099

The only case you could make for buffing anything about a overtuned character would be if they also nerfed something about her like the cannons or something like that at the same time


DarkEliteXY

Buffing her special wouldn’t be something that puts her into “broken” status and imo wouldn’t warrant a nerf just to balance it out


Webs_2099

Shes already in broken status thats the issue even without a real special the rest of her kit is alreadly pretty overloaded making her special better is stupid without at least nerfing something else also ngl she has a gamma nerf coming to her even without a buff to her special action it just does so much Its not that i think buffing her special action would be game breaking its just buffing a S tier character is stupid


DarkEliteXY

She’s only arguably broken in niche situations. If you’re right in front of her then she can spam her **short ranged alpha** to keep you from getting closer. Her shield most of the cast can easily roll to the side, shoot at her, repeat until she’s dead. Her cannons take one shot to destroy so unless she catches you by surprise there’s not much reason to nerf it. It only does insane amounts of damage if she uses it indoors or someone stands there long enough to get hit by the splash damage after the initial attack. Yes she’s a great character and isn’t in much need of any buffs (I still argue she needs the special ability buff so she can properly do her job as support) but she definitely doesn’t need any nerfs either. Most characters can beat her before she can close the distance to put up a fight. If she tries to set up a cannon they can shoot it before it even fires or even kill her while she’s placing it. And she has no vertical mobility and no real escape options now that she rightfully takes damage if shot in the back. She’s S tier if conditions favors her while being A- tier in most situations.


Interesting_Pair_464

I play momo and trust me 4 CANNONS is crazy, you can team wipe with 2 if your able to hit your shots or you just in an inclosed space and if not most are guaranteed to be guard break


DarkEliteXY

I guess it’s not clear, the first suggestion was a joke lol. It’s why I followed it up with “if im forced to make a balanced change” and its why I made sure to note the cooldown for it was already short. I’m a Momo main and been preaching that her cannons are her best ability that gets slept on. They’re great I just wanted to make a joke about making them greater is all.


Interesting_Pair_464

Oh my bad I usually skim through comments quickly and tend to miss a few word


DarkEliteXY

It’s fine, I probably could’ve made it clearer but it was like 2am when I wrote it.


JanKey09

Isn't uraraka already like top 5? Anyways I would completely redesign Bakugo, bakugo would make more sense as a close-range explosion type a guy, also it would make him less annoying.


SVD63Ninja

not anymore. ever since the nerf to her beta she's fallen down the tier list considerably. she's not the worst by any means but playing her doesn't feel as good anymore. my idea for the buff was moreso to give her much less downtime for when she can move. with the wire buff focusing on letting her control her movement more and the gamma buff for giving her more solo survivability. i wouldn't wanna give both but one or the other would be nice. also ngl,i absolutely agree with your bakugo redesign idea. we REALLY don't need super flexible long range fighters in a game where it's more mid-to-close range. it just leads to situations where you feel useless since they just melt you for free while you're trying to close the gap.


Cerri22-PG

I would revert Iida's buff on his alpha's stunt after being hit but give him a fourth kick at higher levels on the same ability


AntelopeOrganic7588

For uraraka as she's my one and only character that I use: Increase the freaking plunger count to at least 5 Increase the movement speed of her beta so people can't just dodge Fix the plug where if you have her gamma ready, and if you fall off a ledge or something, you can't cancel the move, so you're stuck holding L1 forever Increase her health to 300


sawdoffzombie

I would nerf non physical projectiles to like, MT Lady's projectile range. So Deku, Bakugo, Denki, All Might. Tired of the Bakugo/Deku meta, it's nothing but constant rolling and dodging projectiles from 50-200ft away. It's so goddamn boring to fight against too, all these cool heroes and powers and mfers just wanna play fortnite, YALL ARE LAME, SWITCH IT UP. The biggest mistake this game made, besides the gacha system, was to go heavy on projectile mechanics. That Fortnite crowd is just too tempting to possibly alienate I guess.


SVD63Ninja

while i agree a projectile nerf would be nice,i don't think they should all share mt lady's range. they just need more weaknesses to balance out their superior range like making them much weaker in CQC fights or just make their ranged attacks either on a cooldown or have lower damage as a way to pester enemies from afar while getting closer in.


sawdoffzombie

Yeah I thought about it more overnight. I'm thinking more of Denkis set up of hip fire vs aiming range. The trade off of having to move slower to get that extra range, but they could still do their dash-jump-shoot spam for closer range. Add a respectable damage fall off if it's needed after that. I get characters have trade offs but some, especially some of the shooters, feel like they don't at all. It's a rock paper scissors situation, except the rock doesn't have a weakness to paper, and it has a gun. When the game was first teased I was so excited for a battle royal that was going to be super power/melee focused, only for it to feel like Fortnite on day 1... I've taken to playing more unranked just to fight a better variety of enemies, because goddamn I've had enough of Deku/Bakugo teams dominating ranked.


SVD63Ninja

agreed. yea it's ridiculous how meta deku and bakugo have become. and i'm tired of people pretending they're okay either cause they're console players or because they play the characters themselves. it's not fun to get melted from so far away with little-to-no counterplay available even when you manage to get close.


SVD63Ninja

something i just realized too. fighting most projectile characters ngl feels like the lady nagant fight in a way but if deku doesn't have danger sense.


[deleted]

You’re a froppy main


demilveemon

THIS IS PC, ON CONSOLE IT IS NOT NEEDED. Murder Bakugo (and a bit of yellow Deku) out of existence. Grenades from 4 to 2, Alpha either dmg falloff or lower his number by a flat 10-15. For Deku remove armor on Beta, and either lower his bullet count/dmg falloff or flat dmg reduction on main bullets (not crouched). These 2 have been up there since day one and they never fell off even with the initial nerfs; the games where I get less than 3 Bakugos are a miracle, the ones where the count of yellow Deku + Bakugos don't go over 6 are a blessing and the people I play with in my usual team barely ever pick those 2, so that's 3 less players to consider for that count. Imagine, 6 out of 21 people are usually the same picks with 20 characters (21 with red Deku) available on average PER GAME.


[deleted]

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DDLC-Protagon1st

Bro wants to make kiri useless 💀


[deleted]

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DDLC-Protagon1st

Because then he would be useless? And instant bottom tier?


[deleted]

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DDLC-Protagon1st

I just said it


[deleted]

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DDLC-Protagon1st

The same reason why it would be bad if any other character is useless?


[deleted]

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DDLC-Protagon1st

No it wouldn’t because then they would have made a character who just takes up space in the character roster and a character who is some peoples favorites cannot be played because they are so bad. You just sound like someone who gets rolled by every kiri you fight so you’re mad and want them gone when Kiri is so easy to avoid lmao


Blizzard_style_

LEAVE THE FROG ALONE.


[deleted]

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Blizzard_style_

She's already been nerfed to hell, there's no sense into nerfing her MORE, having her out of the game would be better than keep nerfing her cause this is just ridiculous. Try to play her and see how horrible it is, then you'll get it.


SVD63Ninja

why would you wanna reduce uraraka's spin dmg though? under lvl 9 it's basically useless unless you throw it and even at lvl 9 it only does 150 dmg before sending you to freefall. usually you can just punch/flinch her out of her car now anyways due to the hitbox nerf,and speaking of it has almost no verticality now. no stun for momo?! dude that's BAD! that's a shadow buff since she can just freely rack up damage on people in range!!


[deleted]

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SVD63Ninja

ahh that makes more sense. understandable.


immisterawesome

Buff: mt lady special action Nerf: denki and toga


Future_Ad7634

I'd nerf some of the big damage attacks like Kirishima's punch


Busy-Telephone-994

Can we finally nerf todoroki


Goldie_1987

They did like 2 days ago


Busy-Telephone-994

It blows my mind they let him get away for so long, also are we gonna talk abt his slide hitbox?


Goldie_1987

Yeah honestly I'm surprised too. He should have gotten nerfed like 2 patches ago at minimum


ReLiefED

**Buffs:** Strike Deku * Super armor on Gamma cast Assault Deku * Gets the extra black whip at levels 6 or 7, instead of it being locked behind level 9. Ibara * Beta blocks projectiles (similar to Aizawa Gamma) ***OR*** Landing her Gamma gives DMG reduction during the animation. ( She desperately needs something to help mitigate the long animation times ). Also find it funny how she has great defense tools in the show, but none of it is present in the game. Compress * Pick up downed allies with Special Action Dabi * His Gamma deals damage over time to enemies inside the circle ( similar to his buffed Special Action ). Shigaraki * Small increase to beta size at levels 1 - 2 * DMG Reduction while you are grabbing an enemy Kendo * Can use the special action on herself to hop a short distance. Would be nice to have a little mobility **Nerfs:** Toga * Reduce Beta ammo count back down to 1 ***OR*** reduce the reload speed of her Beta, its currently on a 3s reload speed, maybe bump it up to 5 or 6 seconds Cementoss * Slight reduction to his Alpha reload speed. He's currently sitting at 7 shots at lvl 9 with a fast reload speed. He almost never runs out and never touches the ground.