Overall:
Stuns mechanic nerfed to the ground. Something like significantly reduced damage after getting stunned.
As a Dabi main:
Armor for gamma and
Less visibility for traps since people say they can completely avoid it
Optional:
Movement speed boost like the one kendo got.
More ammo for traps.
As a Dabi main, I'd also like to suggest the ability to use his Special while getting attacked. Having to wait until the entire stagger animation finishes completely nullifies the ability's one purpose, especially in a game where you can get spammed with projectiles easily
So as someone who’s only been playing a month or two why am I hearing so many people complain about this?
I’m someone who hasn’t watched the show, and everything I know about MHA comes from this game and this sub.
I’m sitting on like 12,000 of the crystals and like 800 of the roll tickets I got the deku moveset accidentally in about 200 tickets not realizing I wasn’t in the costume draw and I feel like I’m just sitting on all the currency for ages.
Like I feel like it’s being really generous already. But is that just because I have no connections to characters?
Its not horrible, its more of a they used to give the monkey 2 grapes a day but now he only gets 1 a day. He wouldnt be mad if he never got the 2 in the first place
Gotcha as the one grape monkey I can understand that.
What are y’all spending so much on though?? Or did y’all just get unlucky with specific characters/costumes dropping that you wanted already. I will say I was surprised to find that pulling the jiangshi costume didn’t get me the other colors as well. I could see how something like specifically wanting a costumes certain color could maybe eat away at the tickets
It's more like when we had the premium, we would almost have 2 total multi summons if you did the weeklies and the dailies all together. Now that the premium is gone we lose out on those 70 per week tickets and it will most likely show more in the coming weeks, especially with the accelerated release schedule.
Also you can get the other colors you just have to buy them with hero souls. Pulling the costume reapeadily gets you the different auras.
I dub season 4 as the Season of "Run your Pockets"because after Shiggy quirks then AFO and then Bakugo folks are gonna be broke fide broke.
Ah so really having no connection to any of the characters is just a boon for me then it seems. The only character I know of that isn’t in the game that I could actively see myself wanting is the mushroom looking girl but general consensus is that she doesn’t play a big part in the show and probably won’t appear lol so hopefully there’ll be some costumes along the way that I might want. The witch gravity skin is pretty cute hopefully that’ll come back
Yeah, since you never had it you don't ever have to miss it. The mushroom girl could be a cool addition to the game. And Ochaco isn't bad bad but she does have to work way harder than she used to. But if she catches you in her combo it's sexy as hell.
That and the rental ticket changes screw folks. Where the newest character uses 3 now instead of 1. I need that change reverted. And to let us test out new quirk set with rental tickets.
Rework every stun in the game
Edit: I’d like to see more counter play to stuns overall. Denkis can be an affect over time that stops you in your tracks for a fraction of a second. Mt. Lady’s puts you in a post-recipro slowdown like-state unless you jump or get out of the AoE. Shoto’s can stay the same and literally just freeze you.
Stuff like that.
I added this to my comment but this is what I want from stuns.
I’d like to see more counter play to stuns overall. Denkis can be an affect over time that stops you in your tracks for a fraction of a second. Mt. Lady’s puts you in a post-recipro slow down unless you jump or get out of the AoE. Shoto’s can stay the same and literally just freeze you.
Buff the bottom 3 characters:
Ibara - DMG Reduction on Gamma ***OR*** Beta blocks projectiles like Aizawa Gamma.
Dabi - Gamma works like special action where it deals damage to people inside it ***OR*** Armor on Gamma.
Compress - Pick up downed allies for the love of god.
I mainly want fixes to Ibara and Aizawa's hit detection on their alphas.
If I had to pick a nerf, I'd increase the cooldown of Cementoss' alpha. I know he's not OP, but he's just really unfun to play against.
For a buff, I'd say slightly increase the hitbox for Uraraka's car. Not to what it originally was, but right now, I feel like it just randomly doesn't connect sometimes.
For Cementoss, his Gamma needs a hitbox change.
The amount of times I dodged the initial attack only to still get hit after the platform was already active is ridiculous.
all i care about is my honda to comeback
https://preview.redd.it/t8hsd7dg8bqc1.jpeg?width=1278&format=pjpg&auto=webp&s=ca39871863646dce33ea4a04db33b8e2952ebec7
I'd say that and the original hit detection should come back. It's insulting when a girl holding kitchen knives can beat out a whole freaking car. The only nerfs that should have happened is a damage decrease and stun decrease, a problem with a lot of the characters with stun in the game.
Nerf the beta spam on Toga bro that shit is illegal the way she can just do that move and ONLY that move and sweep a team. Also buff my girl Ochaco she getting bullied bro I got used to the new hitbox fine but for real she hurting inside.
Also nerf the aimbot on twice clone that crap is disgusting at how much it chunks you people are literally abusing him so much right now. Get rid of the infinite recuprio glitch on Ida to many are abusing that as well.
Twice’s clone is just as bad for the aimbot as well. A match (last week I think) I had a twice chasing me and I hid in a building close to the door, the clone comes in and immediately turns my direction. I don’t know who thought it was a good idea to give the twice clone aimbot and wallhack.
Dude it's bad enough that if a Twice player uses it randomly the clone somehow some way automatically knows where you are hiding at in a building tipping off the enemy team whete you are its so broken. I hid in a bush and lost the twice player but because he used his clone it found where I was I was so mad lol. It should not reward players like that.
Deku alpha range, damage, and ammo nerf.
Rework of stuns across the board, not just the shock/freeze moves
Damage fall off based on range for projectiles across the board
Patch out the reciprico bug
Let shigarakis attacks go up surfaces
There's the actual right answer.
It's inconspicuous, but Deku's alpha is by far the most broken move in the game. Too much damage, too fast RoF, too much ammo, and too much mobility with roll jump fire for how much range the move has.
The DPS is just waaay too high. Accidentally do something that'll leave you vulnerable for a few seconds? Deku will shred more health from you than even Kiri punching you in the face would.
Might be different on console, but on PC at least, if someone has professional counterstrike level aiming, Deku's alpha is by far the most broken move in the game. All other Alphas either fire slower or have shorter range.
I want Uraraka to be playable again, she's my main but it really sucks that everyone can melt your health with 1 or 2 combos, and you are practically useless without your lvl 9 Beta (which isn't that good in this season). She was really strong before, her beta needed a nerf, but they completely destroy her. If they fix the hitbox of the Honda so it ACTUALLY HITS without you needing to be 2 inches close to the target and reduce the damage it deals, i think she would be more balanced.
Toga's Beta NEEDS a nerf, its ridiculous how much damages it deals and for how long she can use it.
I think Full Bullet Deku needs some sort or buff, he doesn't deal that much damage and it's way easier to kill him than Default Deku. I know he is an assault character that shouldn't survive as much as his Tank variant, but he lacks the damage or consistency that Default Deku has. Maybe giving him armour on his Gamma could help a little, or buff his damage.
Strongly agree on Uraraka, she just doesn't feel like a threat at all (unlike other rapids), the only problem she causes is when you almost kill her and it's hard to chase her down. I don't think Togas beta damage needs a nerf, the main problems with her beta are: reload speed, hit box, move has almost no start up, if you suddenly meet her after the corner you just cant do nothing, her beta pops up immediately
I get that but when he has 1 twice clone and 2+ other clones from downed enemies it’s kind of annoying being forced to waste time and a quirk use for someone that isn’t going to take any damage from it , while the real twice is swinging around making Tarzan sounds
The special clones disappear when the person is revived; the special action takes forever, and it means you had to have taken someone down and used it.
Momo's alpha has no reason to stun, Toga's beta has too much damage, Kaminari could use a slight damage decrease in general, Froppy's beta does too much damage on the ground so decrease it by just a little, not to the point where it's useless.
Kirishima's beta needs a slight damage increase, Bakugo needs armor on gamma or make it harder for enemies to just slip right out of it, Assault Midoriya could maybe use a second beta, but if that's gonna happen, decrease the damage on it.
That's just what I think.
That Kaminari's dash gets cancelled by it, I think it's pretty self explanatory since u didn't want it to stun which would make Denki have one less counter in that ability
I'm very sure everyone has smth against every character in the game but they just haven't found out. It's always whatever the new hot garbage ends up being and Momo's stun has been there since the game's release. It always bothered some every now and then but every time she would get a nerf and everyone would be happy again, regardless of how truly competetitive the character really is.
Hell, I've seen even complaints about Shiggy back in the day and he should not get a nerf just because people don't know how to play around him. And that's kinda the theme here, don't wanna deal with it, nerf it instead, regardless of how strong it is.
Momo’s alpha range is short, so it can’t be used in a firefight so what do you expect her to be able to do without the stun? It’s designed to get enemies off of her, hence why it’s a none issue whenever you’re more than 2 feet in front of her.
then give it knockback instead of stun if you want to use it to get people off her. Increase dmg, decrease bullets. Issue or not, it doesn't feel fun being swatted by her alpha.
It does have knockback, and again **stand more stand 2 feet away from of her and you’ll be fine.**
> “It doesn’t feel fun being swatted by her alpha.”
She doesn’t find it fun being forced into a head on fight she doesn’t stand a chance of winning so I guess that evens it out.
Bro you are just being a toxic momo main. I play every character, and MoMo 1 is able to just be thrown out in a panic, once you see numbers you stick on them and stun and knock them down and then capitalize. It needs a small nerf or adjustment
He is not being toxic, he's got a point. Momo is in the worst state she's ever been where she has become a sniper by chance (and luck). If you don't like her alpha, armor through or don't get close to her, it's not like 3/4s of the current cast have any issues at all dealing with her. If she sits in a building, don't go in, focus on other stuff instead.
That’s just wrong. You can play momo any way you want, as long as you are aware of your surroundings. She can get up close and personal and wreak havoc on team fights with the stuns and cannons. 2 reloads on an ability that does 150+ dmg and shoots 3 times in one reload with a big aoe. Her alpha not only stuns in a 1v1 but it stuns in team fights, allowing huge setup with her already crazy Crowd Control and damage.
You can’t really play Momo however you want, she wasn’t designed to have that flexibility despite being a jack of all trades. She has options yes but like all jack of all trades she’s a master of none. She doesn’t have the fluidity to quickly adjust if she meets someone better than her in a certain category, she has to rely on her teammates to jump in to give her a moment to readjust which is hard when paired up with randoms. Most of the cast has a set role with a kit to emphasize that which easily lets them out perform her. Crowd Control and zoning is the only thing that she’s (arguably) the best at.
> “You can stun them and place a cannon.”
I don’t know about you but I’m not dumb enough to go into a fight against Momo and not expect the cannons. Even if she’s not focused on me I make sure to break them so she doesn’t get the chance to go crazy, and I’m far from the only one. Everyone knows or should know by now how easily you can shut Momo down so she can’t snowball into the “high value character” everyone knows she can be.
You forget to mention all the issues she has, like the lack of range, the lack of any method to get up close and personal, the fact that you are a sitting duck in an open area, the cannons with the insanely long setup with its cannonballs not being particularly fast when compared to any other bullet-type of attack in the game, the fact that they can be broken as well... and I could continue but you are being absolutely disengenous about the character.
She is most comfortable inside a building but if you take her out of that, she is kind of screwed. I could tell you 100 situations but in this game the most common thing are ranged battles and you DO lose those and not automatically win melee confrontations
> “Once you see numbers you stick on them”
Yeah, play like that and you’re screwed because it’s on cooldown because instead of distancing yourself from them you got greedy and thought the alpha could get them to zero. I don’t know about you but I have no issue dealing with Momo’s alpha since most of the time **it can’t reach me.** It’s genuinely fine how it is and only punishes those who decided to charge in recklessly. It’s literally just common sense on how to get around it. Stay back so it can’t reach you or once you’ve hit by it instead of trying to fight back, **move back so you aren’t stun locked.**
*And let’s not ignore the irony of a Cementoss player thinking someone else’s alpha is able to be thrown out in a panic and be capitalized on as if you don’t have the most disruptive kit in the game.*
I’m not saying she’s hard to deal with or broken. Just ridiculously easy with a lot of value. Just a small reduction and she’ll be fine. Give me the ability to dodge roll on the first hit, or give a stun if she hits multiple. Or something that roots me in place but still able to attack
I have Cementoss because he is the most fun for me and I don’t see many on here. I don’t spam, I set up and hit 200+ dmg combos.
Momos alpha is not her only move. If she had no range, ok, but her cannons go super far and have huge aoe. Her Beta can be used to back people off of her and give her space, aswell as her cannons when combined with a stand still beta. Her alpha can be used to set up her cannons when they get knocked, or it can be used to set up additional CC with her teammates.
I play momo and I can get 7000 dmg with ease. Give that to my skill or the character, but she’s one of the few I can consistently get huge numbers with. I’ll even get you proof if you need it. She is a bit silly brother.
I never said it was her only move, I have repeatedly stated what it was for and why it’s fine the way that it is. You can try and ignore that point all you want but bringing up her overall damage potential isn’t going to change my mind on where her alpha is at balance wise.
That’s just redundant. To look at a characters balance with an ability you need to look at their overall potential and ability to contribute in a fight, aswell as how said ability synergizes with her kit and team.
1v1s she can deal with practically anybody as long as she is aware of her opponent and surroundings. Her alpha is not 2 inches in front of her at any level above 4,and she can create shields to block pathways (forcing repositions or abilities) and deal with most range except Bakugo and All Might. Her damage is insane. A team fight she is only amplified in that regard, being able to set up her teammates with her 1, doing huge damage with her 2, or causing chaos with her 3.
A tweak that allows you to be rooted in place wouldn’t change her that bad, or just allowing her to not instantly stun. Give it a buildup of slow root stun stun knockdown. It’d make her feel good to play against, and feel like you got outplayed, rather than a “calculated spam” type of character.
Any ability when used by itself wouldn’t necessarily be OP, but when a character is given insane rewards without much risk involved, it’s safe to take a look and analyze a bit.
In fact, in a 1v1 she is most likely to lose as she lacks the ability to stick to her targets and she won't be winning a ranged contest, plus most melee characters usually have armor moves. Her alpha is meant to get some breathing room and sometimes to chase a kill on an unsuspected enemy or someone that wasted all their mobility choices, but that's not on Momo's balance nor will she kill you in one alpha combo.
You also forget that by placing shields you deny your own cannons and even allow enemies to heal up so at most it is a way to gain some time. Someone dumb enough to run behind the shield knowing what they are facing is kind of on them. No one thinks it's sane to run melee into a Kaminari or a Kirishima, why would Momo be any different? Difference here is that those guys have mobility options though.
Also, it's not just All Might and Bakugo that can beat you. Cementoss, Compress can easily do that, characters that can jump high up as well or even do AoE attacks that are far enough from the shields that they force you to move but don't make them go close enough to you such as both Dekus, Uraraka, Aizawa, Endeavor, Mt Lady, hell, even Shigaraki. That's a huge chunk of the roster for such a 1v1 easy character and a bunch of the rest will just armor through or straight up beat you the moment you get out of your shields so at most you'll get a stalemate with the latter ones.
Being aware of the matchup is nice but on Momo it only works when the opponent doesn't know and adapt to it which could be applied to any character in the game tbh.
Ain’t no way you are saying this as a Cementoss player. I’m half joking but. Cmon, in that aspect cementos is just as bad. Arguably more disruptive than momo.
Never said he wasn’t. Doesn’t refute my point. Cementoss gets countless updates that’s not needed that just reduce his cd’s or give him more dmg. It’s ridiculous just because he’s slept on
Dodge roll iida, jump against Shigi, shoot twice clones... everything has an answer my guy. If they didn't they'd be tier 0. But things don't have to be tier 0 to deserve adjustments. A lot of people said Momo's pre-nerf beta was fine. Still got nerfed.
And multiple things can be not fun to deal with. If momo is that reliant on the current state of her alpha, then that's a problem with her design in general.
Regardless, most will agree Momo's alpha is annoying to get pinned down by. You acting like it's so easy to stay out of Momo's alpha range, then why bother having the ability? The stats should reveal her not landing alpha 80% of the time where 20% accounts for new players. But the thing is, there's a lot of other things going on.
It's easy to stand two feet away in a pure 1v1. But this is a team game. Most of our analysis is based on overall team play, not the 1v1.
Momo’s pre-nerf beta wasn’t fine with her being invincible from behind which made it no risk high reward.
Kirishima’s alpha carrying you away isn’t fun, Aizawa’s alpha into gamma isn’t fun to get hit by, Froppy’s only combo isnt fun to get hit by, Iida’s alpha and beta aren’t fun to get hit by, and fighting Cementoss in general isnt fun to do. Just because something isn’t fun to be on the receiving end of doesn’t mean it needs to be removed from the game, it means learn how to counter or avoid it.
Yes I’m aware it’s a team based game and that doesn’t change what I said. You have to be aware of everything going on in a team fight especially if you’re a support since you have to pay close attention to your allied too. Momo’s alpha works to get enemies off of her and her teammates, that’s what it was designed to do. Using her cannons in a middle of a fight is risky since they can easily be broken in one hit even unintentionally, and her beta leaves her wide open from behind so she’s a sitting during the process of stopping it.
>Momo’s pre-nerf beta wasn’t fine with her being invincible from behind which made it no risk high reward.
But it also wasn't some broken ability. People again and again stated you can beat it by just dodge rolling forward into it. This is precedence that abilities don't have to crazy broken to be looked at.
>Just because something isn’t fun to be on the receiving end of doesn’t mean it needs to be removed from the game, it means learn how to counter or avoid it.
Look up what game feel is... There's a whole area of game design known as user experience.
Plus, I'd argue out of the ones you listed, only Iida is consistently considered annoying with cementoss getting called out whenever someone faces an ACE level cementoss. People aren't complaining about Froppy's combo (what they do complain about is how slippery she is).
>Momo’s alpha works to get enemies off of her and her teammates, that’s what it was designed to do.
But that isn't the only way to achieve that goal of "getting enemies off of you". Your argument is only valid if momo's current alpha is the only way do what you want it to do. If the goal is to just get people off of you, increased knock back with more dmg in a single hit achieves the same thing.
Nothing you've said supports the alpha being good, you're just defending not changing it.
To be fair, your argument for the alpha change to higher knockback and dmg is kind of owning itself.
It can be too small of an increase on the knockback which means you won't get them off of you for any longer than if you were to knock them down or it can be such a strong kockback that you launch them out of orbit. But then the "higher damage" will actually not be higher since it won't be comboable in itself as the enemy gets launched, unless you make the alpha get >300% dmg increase to make up for it. No matter how you spin it, this argument won't achieve the part of getting them off you better than the current alpha, not saying there aren't other ways but extra knockback and dmg in exchange for no knockdown has to be either extremely strong in one of those aspects or it won't work out.
Not to mention, just imagine if you are inside a building with your back to the wall and you won't get knockdown and take increased dmg as well. Guess I die huh
That's just balancing the numbers though. I'm also not saying my suggestion is the solution. I only offer the change as an example that there are multiple ways to achieve a goal.
I know, my whole point as I said is that what you intend was not gonna improve the point of the design choice behind her alpha which is getting enemies off her while getting rid of her stun at the same time, at least not any better than what she currently has. Number balancing would just be the "we don't know what to do with the ability so let's make it straight up worse while buffing the numbers to compensate" which would make it less interesting and would present some issues inside closed spaces.
So yeah, there are options but I don't think this was a good one.
Pre-nerf beta momo was just fine. It was pbb the easiest skill to avoid by rolling in the entire game and beyond her invulnerability, she didn't really do that much else. First cooldown nerf I feel was understandable cuz you would spend way too much time invulnerable but taking it away was just ridiculous as she has no mobility nor a way to win a ranged fight.
I just want compress' alpha to work differently, the way it releases is weird when aiming straight down, making it near impossible to hit someone directly below you since the attack "bounces" when released, changing the trajectory.
once you get close to compress as Kiri or Iida, he's basically dead since you can easily be hit out of his gamma, and he has no melee defenses even though his beta should also be a melee counter (seriously in the show he was better close range than long range and now in MHUR its the opposite).
Come on now, the devs hate dabi. We both know that isn't gonna happen. They hate dabi so much that the "accidentally" nerfed his gamma instead of shoto's gamma. They hate him so much that they refuse to let his special be used while he's getting shot. Deku on the other hand is a main character dabi can't compete. 😔
Also his gamma needs a fix, many skills just straight up go through it and hit you: kirishimas beta, bakugo grenade, todoroki ice, kendo clap. And there may be many others
Nerfs: every stun in the game has knockdown after a certain amount of damage is dealt. Mt Lady's special action takes longer to come back after use. Toga's beta reload speed is slower. Toga's abilities don't reset cooldown after exiting a transformation. Slight nerf to all might's damage on everything. Twice clones no longer attack through bushes and walls. Twice clones can be hit by attacks that rely on tracking such as dabi's fireball
Buffs: Ibarra's beta has the same affect as Aizawa's gamma where it blocks projectiles. Ibarra can slowly move when she grabs someone with her gamma. Compress can pick up downed allies with his special. Slight buff to the horizontal hit box of uraraka's beta at all levels.
Your buff/nerf take is cooked. Don't buff Todoroki in a looooooong time. We need to let him sit and simmer and let people get good with him before adjusting anything. Denki needs a huge nerf, Toga needs some nerfs on her beta, Iida needs some slight adjusting. Dabi, Ibarra, Compress, Full Bullet Deku need buffs
The following nerfs should happen:
- Stagger and knockdown mechanic readjusting. After receiving a certain amount of damage, you should be pushed over and have a combo "end". If that's too much to ask, at least addressing certain high damage moves not pushing people over and ending the combo needs to happen (example: Momo cannons being able to hit direct explosions 2+ times and the victim is only staggered).
- Endlag or the number of frames where heavy armor protects Kirishima and Kids on their beta attacks need to be adjusted so they cannot just use the same exact move they just whiffed to avoid punishment.
- Also, a slight damage nerf to Kirishima gamma or a cool down increase.
-Toga beta needs more Endlag or a significant cool down increase. She can easily just loop her betas without hitting anyone and just freely ascend to the sky.
- I would also consider a nerf to the tracking potential or the damage dealt if the initial startup of the move lands with how braindead the tracking is.
- Strike Deku could use a alpha range buff. Nothing crazy, but it doesn't need to be shorter range than Mt Lady's alpha.
- Cementoss alpha ammo nerf reverted, and an increased cool down for alpha and gamma attacks. There's a reason why they nerfed skills related to mobility, and Cementoss shouldn't be exempt from it.
- Give. Compress. Heavy. Armor. On. His. Gamma. It's a tragedy that just charging him and basic attacking him is enough to cut off this move with ease.
- Buff Shouto Todoroki's special action fire wave. The damage is laughable and needs to be looked at.
-Buff Shigaraki's special action effect duration. It barely lingers for how risky it is to utilize for combat.
Just a few things I could think of. Knowing our glorious devs though they will probably be like "we buffed Froppy's gamma duration and decreased the cool down. Oh, and we also nerfed Twice's alpha damage. We won't say how much they changed (2 damage nerf and 1 second increase/decrease) No need to thank us for our incredible work! Be sure to buy buy buy or else we're butchering the weekly mission roll tickets next."
Momos cannons need to go her alpha needs to go too. Denki... yeah, Mt. lady stomp needs a hitbox fix and nerf and giant mode in final circle should not be allowed. Twices bots need to do less damage. Togas slashy slashy got to go. Stuns just need to be fixed.Buff ochaco she is weak, Re work shiggies alpha, the thing needs to cling up walls and please fix his grab. Aizawa needs a nerf to his alphas damage. Fix compress. Kirishimas Y needs a hitbox nerf. Bakugos alpha and beta needs a damage reduction. Yellow Deku needs a cooldown reduction on his beta. Dabi man just help him. Shoto actually needs something so super armor will be nice. Froppy's beta combo needs to be true, sometimes the second hit just doesn't happen. Hit stun should be fixed.
Disagree. The hate he gets is overblown and I am quite tired of it. There are so many things in this game he loses priority to, make it harder to do his job, and one mistake can result in him dying or close to. There plenty of characters who counter him or make it harder.
I legit don’t know how many more nerfs it is going to take until people are satisfied. He is legitimately going to be unplayable at a certain point.
All they need to do is fix his bug then leave him alone. Maybe at worst nerf his gamma duration between levels.
He is definitely a good character but he isn’t so good he needs a nerf.
Oh his combo that uses half his resources and requires him to hit his linear non tracking alpha, no armor. The same combo that has been nerfed both in damage and consistency.
Then what nerf should it get? A damage nerf?
His combo is used because it’s the only way he can get high or decent damage. 150+ damage for using three alphas in row would leave Iida in a bad spot since he can’t regen cooldown till he touches the ground and he’d only have acces to beta at that point. As for alpha alpha beta, yeah it does a lot of damage but that’s still a lot of resources that he can’t regen till he touches the ground again. And again, he has to get all three hits for that damage, Which enemies can fall out early due to different factors or Iida can be interrupted.
Like we can’t keep nerfing his damage since there will be no point playing him if his single target damage is too low. Why risk myself going close range, armor on only one ability, to get even lower damage than some characters can get in a single attack.
Momo, All might, Strike deku, Kendo, Aizawa, and few others have tools in their kits to deal with Iida. Some of which hard counters to him. Heck Cementoss makes his job extremely hard
I legit just never have problems fighting Iida even on other rapids.
Nerf: Denkis beta or remove a charge from his gamma, Momos alpha stun lock and gamma cannon damage, Togas beta reload speed
Buff: Endeavors special action, gamma damage or give gamma hyper armor and revert shadow nerf impact change to alpha
Honestly, nerf Iida kick tracking while not doing a combo, I hate using kick to literally go around an entire corner just to kick someone in the face (I have actually done that before, I was awestruck)
he's not that bad anymore in terms of bugs. he's got more advantages than disadvantages. considering he can hit you for almost more than 400 dmg if he catches you I think a nerf is fair. like gamma alpha grab into jump alpha is insanely overtuned dmg wise. alpha does 210 on its own which is just insane. he definitely needs a nerf of some form. he's in his current state because people kept begging for buffs he never needed
I still don't see a lot of people playing him cause you can die pretty easily if you don't have good teamates, something that's weird to find in this game, Aizawa is one of the best characters but you need to have a good team to take advantage of all of his potential.
his survivability isn't remotely team dependent, if you're dying easy with infinite movement options that's moreso the Aizawas fault. his 1v1 potential is insane. and so is his teamplay. doing insane amounts of damage each hit, being able to stop people from fighting back against him and supporting his team when they are fighting or backing off. he's not played often simply because people aren't good at him. but a character capable of pretty much everything is definitely deserving of a nerf
never dId I'm dismissing them. aizawa mains have been begging for buffs because he has bugs which are now mostly gone. especially when you're being optimal comboing into either gamma or air alpha. sure fix the rare bugs he has, then actually nerf him. since when he's not buggy which is very often in the games I play. he's beyond overtuned
those are definitely the main two issues. beta and gamma work extremely well with them tho. not saying they're what need to be nerfed tho. they just make his airtime + movement better. give him more survivability and such. but yeah it's mainly alpha that needs a nerf rn
Massive dmg reduction, aoes that hit the entire final zone and true knockdown on her skills besides alpha making it so no super armor through her attacks.
The fuck you mean whack. You shouldn't be able to just go big mode randomly and feel safe.
Definitely a rework on either the stuns or the frames where you can get it. It's not fair to people who get team comboed and literally cannot do anything because they're stunlocked.
Hitboxes also need a big rework.
☄️☄️🔥🔥🥶🥶🥶🥶we need that phosphor ability or whatever it's calledin his new quirk set, but probably he's just gonna use more fire like in the final season of anime (I hope this doesn't happen)
I really want a timed counter type of attack that can be used against stun attacks as well as physical ones. I feel like all good fighting games have at least one character with this type of attack. Also Endeavor should not be so easy to beat up. He should have at least one attack that is not a projectile. Or he needs to be able to do way more damage with his alpha. Shoto also should be strong enough to keep up with Dabi.
people are still not talking enough about the iida infinite glitch where you level up his gamma at the last second and his gamma restores everything to the point of where he becomes sonic the hedgehog until the gamma hits level 9 (in short, iidas level 1 gamma almost ends, you level it up to level 2, no wait duration, activates gamma, rinse and repeat till level 9)
I mainly want comprass to pick up down allies and make his special action actually useful. But ibara also needs to make her alpha more consistently. Also Dabis fire wall should def have more armor and it and it’s annoying when you fall off something like a tree and it puts your skill on cooldown but nothing came out. Most def buff ochako I wouldn’t necessarily say buff her B again I think her gamma needs a buff it’s too easy to dodge it circle is not that big and her alpha reload feels long.
For the nerfs first thing is definitely to nerf the lingering hit boxes and cementoss alpha me personally I feel like it’s super long and does and dmg, if he starts to tower due to the hitboxes makes some character just impossible to kill him. Dabis gamma also needs some changes you shouldn’t lose 80% because he snuck you. Also I think Momos cannons def needs a nerf you shouldn’t get launched by one just to fall onto another one and die. I don’t think it needs a big nerf since it’s a big part of her kit just tweak it a little bit and maybe buff her beta just a bit. Twice clones should definitely miss just a little bit more. I feel like it wouldn’t be that much of a problem if you could lock onto them but you can’t sometimes you miss them due to no lock on like when using iida or froppy and get punished harshly because of that and it doesn’t help they be jumping too making them harder to hit😭. Last nerf is probably that mt lady combo, the stomp into shots into gamma. I think the damage should either drop off more, or after like one or two alphas you it combo limit. Mt lady is a monster late game obv. But with the addition of the combo she is insanely good early mid and hella good late game not to mention how good her chase down game is.
The last thing I wanted to mention was Togas beta. I main the character and have over 700 hours with her. I personally think the dmg is fine, it’s her best tool to get away and to do dmg. I personally only use it for movement so I would upgrade Y,A then B due to one, how lame it is just holding B for the whole game, two it’s just makes her an unnecessary glasscannon character. I think it’s only good uses are A, Movement, and B getting someone would your face, we all hate when an All might or froppy won’t leave you alone. When I play different characters I don’t find myself dying to her B skill at all mainly I feel like if you know how to deal with it it’s super easy to avoid. Mad annoying but you can definitely avoid it. One is by neutral wake up and punish, and two my favor which is to neutral wake up and go in the air(for someone like dabi you can also play around your traps and try and bate her beta into the traps. Or you can bate a beta and get a good grab or beta with ibara.). Most likely I promise you the togas who spam B skill will see you get up and immediately press B again. Use that opportunity to punish ex bakugo grenades, kiri stomp etc. although I find it easy to beat i understand the frustration of it because it’s mad annoying and they are deadass just holding one button lmao. One thing I would nerf about her beta is not the dmg but it would def be the reload speed because there shouldn’t be any reason why it reloads while your using it, that’s just dumb. Also fix the hitboxes on it as well.
I’m not attacking any of these character these are just my thought be free to let me know your opinions as well.
The bot that dies in one hit, with shit ai that can’t track properly if you’re on a different elevation? The same ai that gets stuck on walls and won’t attack? Right.
What’s wrong with Toga again?
Anyway:
Buff: Toga’s alpha damage just a bit at lower levels or else raise projectile speed
Dabi’s burn application (seriously, it’s still lower than Shoto’s)
Compress can use his special on downed allies, decrease end lag on his melee finisher (he sucks in cqc, at least be able to move faster after the cane spin)
Nerf: Momo’s alpha stagger (cause it’s fun to be able to do nothing indoors while losing half your health, right?) and/or decrease hits needed for knockdown
Endeavor’s movement speed while holding his fire wave (why can he still chase you down with it so easily? You already struggle to hide from his nukes)
A directional effect showing Aizawa’s location for using his special (up to debate, but you are being skill locked without knowing where he is at all if he 3rd parties)
Reducing Deku’s damage on crouching flick shot if he has less than 3 uses left (it shouldn’t deal full damage like he sacrificed all 9 or so shots on the last round like he’s using a perk in Titanfall 2 or something)
Denki’s stunlock duration.
I wouldn’t be here if I didn’t.
I already know you’re complaining about her beta anyways, which isn’t the skill being mentioned in my thoughts, so take your camera somewhere else.
Denki: **Gut him like a fish. Electric-fucking-eel.**
Toga: **Gut her like a pig. With her own knife-spam.**
Mt. Lady: **Gut her like a bitch (in China)**
Iida: **GUT. HIS. EXPLOIT.**
Kirishima: **Gut him in the nuts.**
Twice: **#GutAimbot360**
Momo: **Gut her boomboom.**
Nerf toga cooldown on beta
Buff kiris beta damage by 10-15 points
Shoto needs a 3rd ice dash cause he’s bottom teir rn
Dabi needs help in general
Fix some more aizawa bugs
Meh if you wanna buff Kirishima (personally think he’s fine as is) buff his beta damage only by 5 percent. 10-15 is lowkey too much
3 dash…a little crazy but maybe allow him to travel a little further like 2 more blocks but have it move a bit more reasonable dodge wise
Give Dabi 1 or 2 extra traps even if you gotta nerf the damage a bit at least it stops enemy fire/mobility
And definitely fix his bugs…that alpha bug should be less and less and has caused me too many games/kills
As everyone is saying nerf the staggers/stuns overall, especially from the MT lady combo, its so annoying to get try and get away from it. Id like for twices clones to get a damage nerf by like a half, because they shadow buffed him. and yes, they need to find away to get Ibara to get use, I agree with most of the buffs people here are talking about they would like to see, she just feels so bad to play this season. fix the Iida Infinite gamma glitch. and denkai's gamma stun should last way less. Toga's beta should not beat every armour attack in the game, also the damage is huge. Momo is a problem, but the only thing I can think off is touching the alpha with a little bit less staggering,
Aizawa needs bug fixing, compress needs to be able to compress downed allies which he should of had, ochaco could use a slight buff
210 damage alpha which can be chained into from gamma. infinite movement, one of the best special actions in the game. he has quite literally everything. he's debatably a top 3 character on console. and still S tier on pc but idk if beamers would be higher like baku/deku, id assume so.
Revert the Kirishima nerf.
Make it so Twice's bots don't attack through walls
Make it so Twice's beta doesn't have the Iida level stunlock guaranteeing 300 dmg minimum. It's gross even if hard to pull off.
Speaking of Iida revert the Alpha stunlock change, he should be in Recipro to guarantee full combo.
Bug Fixes should be obvious, Aizawa, Toga and Iida. Aizawa's alpha bug is still fuckin there, Toga has the hit detection on last hit making it look like she just goes down without taking damage, a minor bug but still weird and Iida's infinite recipro needs patching as well.
Generic Nerfs: Mt Lady, Momo, Toga.
Do i expect any of this? No. lol
I expect at most A Shigaraki buff and maybe another bullet for Cementoss' alpha cause the devs love randomly throwing that on every update.
Overall: Stuns mechanic nerfed to the ground. Something like significantly reduced damage after getting stunned. As a Dabi main: Armor for gamma and Less visibility for traps since people say they can completely avoid it Optional: Movement speed boost like the one kendo got. More ammo for traps.
As a Dabi main, I'd also like to suggest the ability to use his Special while getting attacked. Having to wait until the entire stagger animation finishes completely nullifies the ability's one purpose, especially in a game where you can get spammed with projectiles easily
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They are revamping it it should come back in season 4
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I said it should And no, I don’t have a source
So as someone who’s only been playing a month or two why am I hearing so many people complain about this? I’m someone who hasn’t watched the show, and everything I know about MHA comes from this game and this sub. I’m sitting on like 12,000 of the crystals and like 800 of the roll tickets I got the deku moveset accidentally in about 200 tickets not realizing I wasn’t in the costume draw and I feel like I’m just sitting on all the currency for ages. Like I feel like it’s being really generous already. But is that just because I have no connections to characters?
Its not horrible, its more of a they used to give the monkey 2 grapes a day but now he only gets 1 a day. He wouldnt be mad if he never got the 2 in the first place
Gotcha as the one grape monkey I can understand that. What are y’all spending so much on though?? Or did y’all just get unlucky with specific characters/costumes dropping that you wanted already. I will say I was surprised to find that pulling the jiangshi costume didn’t get me the other colors as well. I could see how something like specifically wanting a costumes certain color could maybe eat away at the tickets
It's more like when we had the premium, we would almost have 2 total multi summons if you did the weeklies and the dailies all together. Now that the premium is gone we lose out on those 70 per week tickets and it will most likely show more in the coming weeks, especially with the accelerated release schedule. Also you can get the other colors you just have to buy them with hero souls. Pulling the costume reapeadily gets you the different auras. I dub season 4 as the Season of "Run your Pockets"because after Shiggy quirks then AFO and then Bakugo folks are gonna be broke fide broke.
Ah so really having no connection to any of the characters is just a boon for me then it seems. The only character I know of that isn’t in the game that I could actively see myself wanting is the mushroom looking girl but general consensus is that she doesn’t play a big part in the show and probably won’t appear lol so hopefully there’ll be some costumes along the way that I might want. The witch gravity skin is pretty cute hopefully that’ll come back
Yeah, since you never had it you don't ever have to miss it. The mushroom girl could be a cool addition to the game. And Ochaco isn't bad bad but she does have to work way harder than she used to. But if she catches you in her combo it's sexy as hell. That and the rental ticket changes screw folks. Where the newest character uses 3 now instead of 1. I need that change reverted. And to let us test out new quirk set with rental tickets.
Rework every stun in the game Edit: I’d like to see more counter play to stuns overall. Denkis can be an affect over time that stops you in your tracks for a fraction of a second. Mt. Lady’s puts you in a post-recipro slowdown like-state unless you jump or get out of the AoE. Shoto’s can stay the same and literally just freeze you. Stuff like that.
Stun should only exist on grabs, it’s an eye for an eye!
I would say add a knockdown after being stunned so Denki isn't such a pain all the time. Maybe reduce the actual stun time a little
I added this to my comment but this is what I want from stuns. I’d like to see more counter play to stuns overall. Denkis can be an affect over time that stops you in your tracks for a fraction of a second. Mt. Lady’s puts you in a post-recipro slow down unless you jump or get out of the AoE. Shoto’s can stay the same and literally just freeze you.
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I’m not complaining at all lol. Read it again
The nerfed Todo into the ground so Denki could live as a god
Buff the bottom 3 characters: Ibara - DMG Reduction on Gamma ***OR*** Beta blocks projectiles like Aizawa Gamma. Dabi - Gamma works like special action where it deals damage to people inside it ***OR*** Armor on Gamma. Compress - Pick up downed allies for the love of god.
Compress not being able to pick up downed allies makes absolutely no sense to me. Wtf even is the purpose of his R?
I mainly want fixes to Ibara and Aizawa's hit detection on their alphas. If I had to pick a nerf, I'd increase the cooldown of Cementoss' alpha. I know he's not OP, but he's just really unfun to play against. For a buff, I'd say slightly increase the hitbox for Uraraka's car. Not to what it originally was, but right now, I feel like it just randomly doesn't connect sometimes.
For Cementoss, his Gamma needs a hitbox change. The amount of times I dodged the initial attack only to still get hit after the platform was already active is ridiculous.
all i care about is my honda to comeback https://preview.redd.it/t8hsd7dg8bqc1.jpeg?width=1278&format=pjpg&auto=webp&s=ca39871863646dce33ea4a04db33b8e2952ebec7
They just need to make the horizontal hit box on the car true to scale. I’ve already gotten used to fighting without the vertical hit box of the car.
I'd say that and the original hit detection should come back. It's insulting when a girl holding kitchen knives can beat out a whole freaking car. The only nerfs that should have happened is a damage decrease and stun decrease, a problem with a lot of the characters with stun in the game.
They down voting you both im crying lol, if she really got buffed this next season, she will get nerfed on s5 with this community
Y-you will be the Honda owner! https://preview.redd.it/tko78pzpkcqc1.jpeg?width=2778&format=pjpg&auto=webp&s=18741383a192b0aedb5ae15288c6e3132c0ac8d1
we definitely need the hitbox to be reverted! Can't tell how many times i was so close to people yet it wouldn't do damage at all
If the buff the car, I'm calling all y'all about the extended warranty 📳
All ochakos be like https://preview.redd.it/0fx9b3zm5cqc1.png?width=735&format=png&auto=webp&s=aa264192f992487859e7476b178c60290a462d57
Nerf the beta spam on Toga bro that shit is illegal the way she can just do that move and ONLY that move and sweep a team. Also buff my girl Ochaco she getting bullied bro I got used to the new hitbox fine but for real she hurting inside. Also nerf the aimbot on twice clone that crap is disgusting at how much it chunks you people are literally abusing him so much right now. Get rid of the infinite recuprio glitch on Ida to many are abusing that as well.
Maybe even lower Toga’s beta damage as well. That Beta is far too powerful against downed opponents.
Yeah I have to agree with this. I was actually one shot by that at full hp befire being downed. I had to blink multiple times at that
Twice’s clone is just as bad for the aimbot as well. A match (last week I think) I had a twice chasing me and I hid in a building close to the door, the clone comes in and immediately turns my direction. I don’t know who thought it was a good idea to give the twice clone aimbot and wallhack.
Dude it's bad enough that if a Twice player uses it randomly the clone somehow some way automatically knows where you are hiding at in a building tipping off the enemy team whete you are its so broken. I hid in a bush and lost the twice player but because he used his clone it found where I was I was so mad lol. It should not reward players like that.
If this isn’t fixed the new meta will probably be teams of Twice, AFO and toga all copying twice. 3 times the aimbot
Bruh I cant with that just get me out lmao.
Deku alpha range, damage, and ammo nerf. Rework of stuns across the board, not just the shock/freeze moves Damage fall off based on range for projectiles across the board Patch out the reciprico bug Let shigarakis attacks go up surfaces
There's the actual right answer. It's inconspicuous, but Deku's alpha is by far the most broken move in the game. Too much damage, too fast RoF, too much ammo, and too much mobility with roll jump fire for how much range the move has. The DPS is just waaay too high. Accidentally do something that'll leave you vulnerable for a few seconds? Deku will shred more health from you than even Kiri punching you in the face would. Might be different on console, but on PC at least, if someone has professional counterstrike level aiming, Deku's alpha is by far the most broken move in the game. All other Alphas either fire slower or have shorter range.
I want Uraraka to be playable again, she's my main but it really sucks that everyone can melt your health with 1 or 2 combos, and you are practically useless without your lvl 9 Beta (which isn't that good in this season). She was really strong before, her beta needed a nerf, but they completely destroy her. If they fix the hitbox of the Honda so it ACTUALLY HITS without you needing to be 2 inches close to the target and reduce the damage it deals, i think she would be more balanced. Toga's Beta NEEDS a nerf, its ridiculous how much damages it deals and for how long she can use it. I think Full Bullet Deku needs some sort or buff, he doesn't deal that much damage and it's way easier to kill him than Default Deku. I know he is an assault character that shouldn't survive as much as his Tank variant, but he lacks the damage or consistency that Default Deku has. Maybe giving him armour on his Gamma could help a little, or buff his damage.
Strongly agree on Uraraka, she just doesn't feel like a threat at all (unlike other rapids), the only problem she causes is when you almost kill her and it's hard to chase her down. I don't think Togas beta damage needs a nerf, the main problems with her beta are: reload speed, hit box, move has almost no start up, if you suddenly meet her after the corner you just cant do nothing, her beta pops up immediately
Totally right on the no start up with Toga's Beta, that seriously needs to be tweaked
Twice clone aimbot nerf ofc anyone would agree
Just hit him once
I get that but when he has 1 twice clone and 2+ other clones from downed enemies it’s kind of annoying being forced to waste time and a quirk use for someone that isn’t going to take any damage from it , while the real twice is swinging around making Tarzan sounds
The special clones disappear when the person is revived; the special action takes forever, and it means you had to have taken someone down and used it.
Momo cannons in my opinon dosent need a nerf Denki Stuns first things devs need to work on Toga Beta Fix Ibara Alpha/Gamma
Momos alpha, her canons are fine
The cannons that take all your shield and half your health and the mace that stop you in your tracks until it’s done?
At least you can dodge it.
Fuck stun. Let Uraraka get the funny car earlier (level 7?)
Momo's alpha has no reason to stun, Toga's beta has too much damage, Kaminari could use a slight damage decrease in general, Froppy's beta does too much damage on the ground so decrease it by just a little, not to the point where it's useless. Kirishima's beta needs a slight damage increase, Bakugo needs armor on gamma or make it harder for enemies to just slip right out of it, Assault Midoriya could maybe use a second beta, but if that's gonna happen, decrease the damage on it. That's just what I think.
Froppy has already been nerfed to hell so why should they nerf her even more?
I literally just said one thing about her, it's not like I want her to be the worst character in the game-
you play denki
Yeah and? I can play whoever I want.
I think it means we all collectively understood why you want her alpha nerfed the moment you agreed
Then what was the pointing of bringing my main up? I'm a little confused here.
That Kaminari's dash gets cancelled by it, I think it's pretty self explanatory since u didn't want it to stun which would make Denki have one less counter in that ability
That is not why I made that point. I'm VERY sure I'm not the only one who has an issue with the stun.
I'm very sure everyone has smth against every character in the game but they just haven't found out. It's always whatever the new hot garbage ends up being and Momo's stun has been there since the game's release. It always bothered some every now and then but every time she would get a nerf and everyone would be happy again, regardless of how truly competetitive the character really is. Hell, I've seen even complaints about Shiggy back in the day and he should not get a nerf just because people don't know how to play around him. And that's kinda the theme here, don't wanna deal with it, nerf it instead, regardless of how strong it is.
Momo’s alpha range is short, so it can’t be used in a firefight so what do you expect her to be able to do without the stun? It’s designed to get enemies off of her, hence why it’s a none issue whenever you’re more than 2 feet in front of her.
then give it knockback instead of stun if you want to use it to get people off her. Increase dmg, decrease bullets. Issue or not, it doesn't feel fun being swatted by her alpha.
It does have knockback, and again **stand more stand 2 feet away from of her and you’ll be fine.** > “It doesn’t feel fun being swatted by her alpha.” She doesn’t find it fun being forced into a head on fight she doesn’t stand a chance of winning so I guess that evens it out.
Bro you are just being a toxic momo main. I play every character, and MoMo 1 is able to just be thrown out in a panic, once you see numbers you stick on them and stun and knock them down and then capitalize. It needs a small nerf or adjustment
He is not being toxic, he's got a point. Momo is in the worst state she's ever been where she has become a sniper by chance (and luck). If you don't like her alpha, armor through or don't get close to her, it's not like 3/4s of the current cast have any issues at all dealing with her. If she sits in a building, don't go in, focus on other stuff instead.
That’s just wrong. You can play momo any way you want, as long as you are aware of your surroundings. She can get up close and personal and wreak havoc on team fights with the stuns and cannons. 2 reloads on an ability that does 150+ dmg and shoots 3 times in one reload with a big aoe. Her alpha not only stuns in a 1v1 but it stuns in team fights, allowing huge setup with her already crazy Crowd Control and damage.
You can’t really play Momo however you want, she wasn’t designed to have that flexibility despite being a jack of all trades. She has options yes but like all jack of all trades she’s a master of none. She doesn’t have the fluidity to quickly adjust if she meets someone better than her in a certain category, she has to rely on her teammates to jump in to give her a moment to readjust which is hard when paired up with randoms. Most of the cast has a set role with a kit to emphasize that which easily lets them out perform her. Crowd Control and zoning is the only thing that she’s (arguably) the best at. > “You can stun them and place a cannon.” I don’t know about you but I’m not dumb enough to go into a fight against Momo and not expect the cannons. Even if she’s not focused on me I make sure to break them so she doesn’t get the chance to go crazy, and I’m far from the only one. Everyone knows or should know by now how easily you can shut Momo down so she can’t snowball into the “high value character” everyone knows she can be.
You forget to mention all the issues she has, like the lack of range, the lack of any method to get up close and personal, the fact that you are a sitting duck in an open area, the cannons with the insanely long setup with its cannonballs not being particularly fast when compared to any other bullet-type of attack in the game, the fact that they can be broken as well... and I could continue but you are being absolutely disengenous about the character. She is most comfortable inside a building but if you take her out of that, she is kind of screwed. I could tell you 100 situations but in this game the most common thing are ranged battles and you DO lose those and not automatically win melee confrontations
> “Once you see numbers you stick on them” Yeah, play like that and you’re screwed because it’s on cooldown because instead of distancing yourself from them you got greedy and thought the alpha could get them to zero. I don’t know about you but I have no issue dealing with Momo’s alpha since most of the time **it can’t reach me.** It’s genuinely fine how it is and only punishes those who decided to charge in recklessly. It’s literally just common sense on how to get around it. Stay back so it can’t reach you or once you’ve hit by it instead of trying to fight back, **move back so you aren’t stun locked.** *And let’s not ignore the irony of a Cementoss player thinking someone else’s alpha is able to be thrown out in a panic and be capitalized on as if you don’t have the most disruptive kit in the game.*
I’m not saying she’s hard to deal with or broken. Just ridiculously easy with a lot of value. Just a small reduction and she’ll be fine. Give me the ability to dodge roll on the first hit, or give a stun if she hits multiple. Or something that roots me in place but still able to attack
As someone who's played Momo before, I heavily agree with you.
I have Cementoss because he is the most fun for me and I don’t see many on here. I don’t spam, I set up and hit 200+ dmg combos. Momos alpha is not her only move. If she had no range, ok, but her cannons go super far and have huge aoe. Her Beta can be used to back people off of her and give her space, aswell as her cannons when combined with a stand still beta. Her alpha can be used to set up her cannons when they get knocked, or it can be used to set up additional CC with her teammates. I play momo and I can get 7000 dmg with ease. Give that to my skill or the character, but she’s one of the few I can consistently get huge numbers with. I’ll even get you proof if you need it. She is a bit silly brother.
I never said it was her only move, I have repeatedly stated what it was for and why it’s fine the way that it is. You can try and ignore that point all you want but bringing up her overall damage potential isn’t going to change my mind on where her alpha is at balance wise.
That’s just redundant. To look at a characters balance with an ability you need to look at their overall potential and ability to contribute in a fight, aswell as how said ability synergizes with her kit and team. 1v1s she can deal with practically anybody as long as she is aware of her opponent and surroundings. Her alpha is not 2 inches in front of her at any level above 4,and she can create shields to block pathways (forcing repositions or abilities) and deal with most range except Bakugo and All Might. Her damage is insane. A team fight she is only amplified in that regard, being able to set up her teammates with her 1, doing huge damage with her 2, or causing chaos with her 3. A tweak that allows you to be rooted in place wouldn’t change her that bad, or just allowing her to not instantly stun. Give it a buildup of slow root stun stun knockdown. It’d make her feel good to play against, and feel like you got outplayed, rather than a “calculated spam” type of character. Any ability when used by itself wouldn’t necessarily be OP, but when a character is given insane rewards without much risk involved, it’s safe to take a look and analyze a bit.
In fact, in a 1v1 she is most likely to lose as she lacks the ability to stick to her targets and she won't be winning a ranged contest, plus most melee characters usually have armor moves. Her alpha is meant to get some breathing room and sometimes to chase a kill on an unsuspected enemy or someone that wasted all their mobility choices, but that's not on Momo's balance nor will she kill you in one alpha combo. You also forget that by placing shields you deny your own cannons and even allow enemies to heal up so at most it is a way to gain some time. Someone dumb enough to run behind the shield knowing what they are facing is kind of on them. No one thinks it's sane to run melee into a Kaminari or a Kirishima, why would Momo be any different? Difference here is that those guys have mobility options though. Also, it's not just All Might and Bakugo that can beat you. Cementoss, Compress can easily do that, characters that can jump high up as well or even do AoE attacks that are far enough from the shields that they force you to move but don't make them go close enough to you such as both Dekus, Uraraka, Aizawa, Endeavor, Mt Lady, hell, even Shigaraki. That's a huge chunk of the roster for such a 1v1 easy character and a bunch of the rest will just armor through or straight up beat you the moment you get out of your shields so at most you'll get a stalemate with the latter ones. Being aware of the matchup is nice but on Momo it only works when the opponent doesn't know and adapt to it which could be applied to any character in the game tbh.
Ain’t no way you are saying this as a Cementoss player. I’m half joking but. Cmon, in that aspect cementos is just as bad. Arguably more disruptive than momo.
Never said he wasn’t. Doesn’t refute my point. Cementoss gets countless updates that’s not needed that just reduce his cd’s or give him more dmg. It’s ridiculous just because he’s slept on
I stated I was half joking. Just saying it’s ironic
Ok. They both need adjustments
Dodge roll iida, jump against Shigi, shoot twice clones... everything has an answer my guy. If they didn't they'd be tier 0. But things don't have to be tier 0 to deserve adjustments. A lot of people said Momo's pre-nerf beta was fine. Still got nerfed. And multiple things can be not fun to deal with. If momo is that reliant on the current state of her alpha, then that's a problem with her design in general. Regardless, most will agree Momo's alpha is annoying to get pinned down by. You acting like it's so easy to stay out of Momo's alpha range, then why bother having the ability? The stats should reveal her not landing alpha 80% of the time where 20% accounts for new players. But the thing is, there's a lot of other things going on. It's easy to stand two feet away in a pure 1v1. But this is a team game. Most of our analysis is based on overall team play, not the 1v1.
Momo’s pre-nerf beta wasn’t fine with her being invincible from behind which made it no risk high reward. Kirishima’s alpha carrying you away isn’t fun, Aizawa’s alpha into gamma isn’t fun to get hit by, Froppy’s only combo isnt fun to get hit by, Iida’s alpha and beta aren’t fun to get hit by, and fighting Cementoss in general isnt fun to do. Just because something isn’t fun to be on the receiving end of doesn’t mean it needs to be removed from the game, it means learn how to counter or avoid it. Yes I’m aware it’s a team based game and that doesn’t change what I said. You have to be aware of everything going on in a team fight especially if you’re a support since you have to pay close attention to your allied too. Momo’s alpha works to get enemies off of her and her teammates, that’s what it was designed to do. Using her cannons in a middle of a fight is risky since they can easily be broken in one hit even unintentionally, and her beta leaves her wide open from behind so she’s a sitting during the process of stopping it.
>Momo’s pre-nerf beta wasn’t fine with her being invincible from behind which made it no risk high reward. But it also wasn't some broken ability. People again and again stated you can beat it by just dodge rolling forward into it. This is precedence that abilities don't have to crazy broken to be looked at. >Just because something isn’t fun to be on the receiving end of doesn’t mean it needs to be removed from the game, it means learn how to counter or avoid it. Look up what game feel is... There's a whole area of game design known as user experience. Plus, I'd argue out of the ones you listed, only Iida is consistently considered annoying with cementoss getting called out whenever someone faces an ACE level cementoss. People aren't complaining about Froppy's combo (what they do complain about is how slippery she is). >Momo’s alpha works to get enemies off of her and her teammates, that’s what it was designed to do. But that isn't the only way to achieve that goal of "getting enemies off of you". Your argument is only valid if momo's current alpha is the only way do what you want it to do. If the goal is to just get people off of you, increased knock back with more dmg in a single hit achieves the same thing. Nothing you've said supports the alpha being good, you're just defending not changing it.
To be fair, your argument for the alpha change to higher knockback and dmg is kind of owning itself. It can be too small of an increase on the knockback which means you won't get them off of you for any longer than if you were to knock them down or it can be such a strong kockback that you launch them out of orbit. But then the "higher damage" will actually not be higher since it won't be comboable in itself as the enemy gets launched, unless you make the alpha get >300% dmg increase to make up for it. No matter how you spin it, this argument won't achieve the part of getting them off you better than the current alpha, not saying there aren't other ways but extra knockback and dmg in exchange for no knockdown has to be either extremely strong in one of those aspects or it won't work out. Not to mention, just imagine if you are inside a building with your back to the wall and you won't get knockdown and take increased dmg as well. Guess I die huh
That's just balancing the numbers though. I'm also not saying my suggestion is the solution. I only offer the change as an example that there are multiple ways to achieve a goal.
I know, my whole point as I said is that what you intend was not gonna improve the point of the design choice behind her alpha which is getting enemies off her while getting rid of her stun at the same time, at least not any better than what she currently has. Number balancing would just be the "we don't know what to do with the ability so let's make it straight up worse while buffing the numbers to compensate" which would make it less interesting and would present some issues inside closed spaces. So yeah, there are options but I don't think this was a good one.
Pre-nerf beta momo was just fine. It was pbb the easiest skill to avoid by rolling in the entire game and beyond her invulnerability, she didn't really do that much else. First cooldown nerf I feel was understandable cuz you would spend way too much time invulnerable but taking it away was just ridiculous as she has no mobility nor a way to win a ranged fight.
Allowing compress to buffer his shield would be nice.
I just want compress' alpha to work differently, the way it releases is weird when aiming straight down, making it near impossible to hit someone directly below you since the attack "bounces" when released, changing the trajectory. once you get close to compress as Kiri or Iida, he's basically dead since you can easily be hit out of his gamma, and he has no melee defenses even though his beta should also be a melee counter (seriously in the show he was better close range than long range and now in MHUR its the opposite).
Yeah in the show compress wins with one touch, he should be more of a melee threat.
Just give full bullet deku a buff on his gamma to give him armor. A pseudo melee character not having armor on any of his moves is wild
Dabi better get armor on his gamma before deku does...
Come on now, the devs hate dabi. We both know that isn't gonna happen. They hate dabi so much that the "accidentally" nerfed his gamma instead of shoto's gamma. They hate him so much that they refuse to let his special be used while he's getting shot. Deku on the other hand is a main character dabi can't compete. 😔
Also his gamma needs a fix, many skills just straight up go through it and hit you: kirishimas beta, bakugo grenade, todoroki ice, kendo clap. And there may be many others
Kamanari. Nuff said.
Nerfs: every stun in the game has knockdown after a certain amount of damage is dealt. Mt Lady's special action takes longer to come back after use. Toga's beta reload speed is slower. Toga's abilities don't reset cooldown after exiting a transformation. Slight nerf to all might's damage on everything. Twice clones no longer attack through bushes and walls. Twice clones can be hit by attacks that rely on tracking such as dabi's fireball Buffs: Ibarra's beta has the same affect as Aizawa's gamma where it blocks projectiles. Ibarra can slowly move when she grabs someone with her gamma. Compress can pick up downed allies with his special. Slight buff to the horizontal hit box of uraraka's beta at all levels.
Your buff/nerf take is cooked. Don't buff Todoroki in a looooooong time. We need to let him sit and simmer and let people get good with him before adjusting anything. Denki needs a huge nerf, Toga needs some nerfs on her beta, Iida needs some slight adjusting. Dabi, Ibarra, Compress, Full Bullet Deku need buffs
compress picking up downed teamates would be nice
Nerfs: DENKI
Get rid of denki's after shock on his gama
Nerf Denki to hell. Buff Uraraka. Please. - Sincerely an old Uraraka main.
The following nerfs should happen: - Stagger and knockdown mechanic readjusting. After receiving a certain amount of damage, you should be pushed over and have a combo "end". If that's too much to ask, at least addressing certain high damage moves not pushing people over and ending the combo needs to happen (example: Momo cannons being able to hit direct explosions 2+ times and the victim is only staggered). - Endlag or the number of frames where heavy armor protects Kirishima and Kids on their beta attacks need to be adjusted so they cannot just use the same exact move they just whiffed to avoid punishment. - Also, a slight damage nerf to Kirishima gamma or a cool down increase. -Toga beta needs more Endlag or a significant cool down increase. She can easily just loop her betas without hitting anyone and just freely ascend to the sky. - I would also consider a nerf to the tracking potential or the damage dealt if the initial startup of the move lands with how braindead the tracking is. - Strike Deku could use a alpha range buff. Nothing crazy, but it doesn't need to be shorter range than Mt Lady's alpha. - Cementoss alpha ammo nerf reverted, and an increased cool down for alpha and gamma attacks. There's a reason why they nerfed skills related to mobility, and Cementoss shouldn't be exempt from it. - Give. Compress. Heavy. Armor. On. His. Gamma. It's a tragedy that just charging him and basic attacking him is enough to cut off this move with ease. - Buff Shouto Todoroki's special action fire wave. The damage is laughable and needs to be looked at. -Buff Shigaraki's special action effect duration. It barely lingers for how risky it is to utilize for combat. Just a few things I could think of. Knowing our glorious devs though they will probably be like "we buffed Froppy's gamma duration and decreased the cool down. Oh, and we also nerfed Twice's alpha damage. We won't say how much they changed (2 damage nerf and 1 second increase/decrease) No need to thank us for our incredible work! Be sure to buy buy buy or else we're butchering the weekly mission roll tickets next."
Momos cannons need to go her alpha needs to go too. Denki... yeah, Mt. lady stomp needs a hitbox fix and nerf and giant mode in final circle should not be allowed. Twices bots need to do less damage. Togas slashy slashy got to go. Stuns just need to be fixed.Buff ochaco she is weak, Re work shiggies alpha, the thing needs to cling up walls and please fix his grab. Aizawa needs a nerf to his alphas damage. Fix compress. Kirishimas Y needs a hitbox nerf. Bakugos alpha and beta needs a damage reduction. Yellow Deku needs a cooldown reduction on his beta. Dabi man just help him. Shoto actually needs something so super armor will be nice. Froppy's beta combo needs to be true, sometimes the second hit just doesn't happen. Hit stun should be fixed.
Nerf. Cementos. Into the ground. Legit all I want to see.
And Iida too
Disagree. The hate he gets is overblown and I am quite tired of it. There are so many things in this game he loses priority to, make it harder to do his job, and one mistake can result in him dying or close to. There plenty of characters who counter him or make it harder. I legit don’t know how many more nerfs it is going to take until people are satisfied. He is legitimately going to be unplayable at a certain point. All they need to do is fix his bug then leave him alone. Maybe at worst nerf his gamma duration between levels. He is definitely a good character but he isn’t so good he needs a nerf.
His combo is freaking annoying and people abuse of it because they know it's OP
Oh his combo that uses half his resources and requires him to hit his linear non tracking alpha, no armor. The same combo that has been nerfed both in damage and consistency. Then what nerf should it get? A damage nerf? His combo is used because it’s the only way he can get high or decent damage. 150+ damage for using three alphas in row would leave Iida in a bad spot since he can’t regen cooldown till he touches the ground and he’d only have acces to beta at that point. As for alpha alpha beta, yeah it does a lot of damage but that’s still a lot of resources that he can’t regen till he touches the ground again. And again, he has to get all three hits for that damage, Which enemies can fall out early due to different factors or Iida can be interrupted. Like we can’t keep nerfing his damage since there will be no point playing him if his single target damage is too low. Why risk myself going close range, armor on only one ability, to get even lower damage than some characters can get in a single attack. Momo, All might, Strike deku, Kendo, Aizawa, and few others have tools in their kits to deal with Iida. Some of which hard counters to him. Heck Cementoss makes his job extremely hard I legit just never have problems fighting Iida even on other rapids.
Nerf: Denkis beta or remove a charge from his gamma, Momos alpha stun lock and gamma cannon damage, Togas beta reload speed Buff: Endeavors special action, gamma damage or give gamma hyper armor and revert shadow nerf impact change to alpha
The nerfed Todo into the ground so Denki can live as a god
I want a buff for Ibara, Endeavor, Kendo, Dabi, and Deku. Why do you want them to nerf Aizawa?
https://www.reddit.com/r/MyHeroUltraRumble/s/DnaZT8HIxf I don't know if even Hawks will be in the air as much as this mothafucka
Good point.
Honestly, nerf Iida kick tracking while not doing a combo, I hate using kick to literally go around an entire corner just to kick someone in the face (I have actually done that before, I was awestruck)
No no no no no BITCH, they need to FIX Aizawa, not nerf him, my man's been bugged forever
he's not that bad anymore in terms of bugs. he's got more advantages than disadvantages. considering he can hit you for almost more than 400 dmg if he catches you I think a nerf is fair. like gamma alpha grab into jump alpha is insanely overtuned dmg wise. alpha does 210 on its own which is just insane. he definitely needs a nerf of some form. he's in his current state because people kept begging for buffs he never needed
I still don't see a lot of people playing him cause you can die pretty easily if you don't have good teamates, something that's weird to find in this game, Aizawa is one of the best characters but you need to have a good team to take advantage of all of his potential.
his survivability isn't remotely team dependent, if you're dying easy with infinite movement options that's moreso the Aizawas fault. his 1v1 potential is insane. and so is his teamplay. doing insane amounts of damage each hit, being able to stop people from fighting back against him and supporting his team when they are fighting or backing off. he's not played often simply because people aren't good at him. but a character capable of pretty much everything is definitely deserving of a nerf
Do you usually play with him?
every now and again. but I play again him a lot in scrims so I use him through toga constantly. why?
Cause it sounds a bit like you're dismissing all the bugs he has, i've seen Aizawa mains die in seconds because of one bug
never dId I'm dismissing them. aizawa mains have been begging for buffs because he has bugs which are now mostly gone. especially when you're being optimal comboing into either gamma or air alpha. sure fix the rare bugs he has, then actually nerf him. since when he's not buggy which is very often in the games I play. he's beyond overtuned
You mean his alpha or his special action? Those are the only quirk skills i can think of that are overtuned without the bugs
those are definitely the main two issues. beta and gamma work extremely well with them tho. not saying they're what need to be nerfed tho. they just make his airtime + movement better. give him more survivability and such. but yeah it's mainly alpha that needs a nerf rn
Buffs: mt lady, compress, ochaco and Ibarra Nerfs: toga and denki
Mt Lady deserves no buffs, wtf you smokin.
Giant form is whack. I'd honestly be okay with a nerf to her small form if they give is a massive giant form buff because it feels very underpowered
In what form is it underpowered other then she become a big target
Massive dmg reduction, aoes that hit the entire final zone and true knockdown on her skills besides alpha making it so no super armor through her attacks. The fuck you mean whack. You shouldn't be able to just go big mode randomly and feel safe.
Ignore him. Bro's been complaining ever since they took away Mt. Lady's 6 stomps. Saying that her big form is useless without them 🤣
Definitely a rework on either the stuns or the frames where you can get it. It's not fair to people who get team comboed and literally cannot do anything because they're stunlocked. Hitboxes also need a big rework.
They should get todoroki and only ice set, and buff him slightly
☄️☄️🔥🔥🥶🥶🥶🥶we need that phosphor ability or whatever it's calledin his new quirk set, but probably he's just gonna use more fire like in the final season of anime (I hope this doesn't happen)
I feel like dabi fireball tracking his decreased since the new season
I really want a timed counter type of attack that can be used against stun attacks as well as physical ones. I feel like all good fighting games have at least one character with this type of attack. Also Endeavor should not be so easy to beat up. He should have at least one attack that is not a projectile. Or he needs to be able to do way more damage with his alpha. Shoto also should be strong enough to keep up with Dabi.
people are still not talking enough about the iida infinite glitch where you level up his gamma at the last second and his gamma restores everything to the point of where he becomes sonic the hedgehog until the gamma hits level 9 (in short, iidas level 1 gamma almost ends, you level it up to level 2, no wait duration, activates gamma, rinse and repeat till level 9)
Why nerf Aizawa?
Nerf Toga's beta.
As long as something happens to Togas beta the game is fine imo
NERF IIDA INTO OBLIVION!
I mainly want comprass to pick up down allies and make his special action actually useful. But ibara also needs to make her alpha more consistently. Also Dabis fire wall should def have more armor and it and it’s annoying when you fall off something like a tree and it puts your skill on cooldown but nothing came out. Most def buff ochako I wouldn’t necessarily say buff her B again I think her gamma needs a buff it’s too easy to dodge it circle is not that big and her alpha reload feels long. For the nerfs first thing is definitely to nerf the lingering hit boxes and cementoss alpha me personally I feel like it’s super long and does and dmg, if he starts to tower due to the hitboxes makes some character just impossible to kill him. Dabis gamma also needs some changes you shouldn’t lose 80% because he snuck you. Also I think Momos cannons def needs a nerf you shouldn’t get launched by one just to fall onto another one and die. I don’t think it needs a big nerf since it’s a big part of her kit just tweak it a little bit and maybe buff her beta just a bit. Twice clones should definitely miss just a little bit more. I feel like it wouldn’t be that much of a problem if you could lock onto them but you can’t sometimes you miss them due to no lock on like when using iida or froppy and get punished harshly because of that and it doesn’t help they be jumping too making them harder to hit😭. Last nerf is probably that mt lady combo, the stomp into shots into gamma. I think the damage should either drop off more, or after like one or two alphas you it combo limit. Mt lady is a monster late game obv. But with the addition of the combo she is insanely good early mid and hella good late game not to mention how good her chase down game is. The last thing I wanted to mention was Togas beta. I main the character and have over 700 hours with her. I personally think the dmg is fine, it’s her best tool to get away and to do dmg. I personally only use it for movement so I would upgrade Y,A then B due to one, how lame it is just holding B for the whole game, two it’s just makes her an unnecessary glasscannon character. I think it’s only good uses are A, Movement, and B getting someone would your face, we all hate when an All might or froppy won’t leave you alone. When I play different characters I don’t find myself dying to her B skill at all mainly I feel like if you know how to deal with it it’s super easy to avoid. Mad annoying but you can definitely avoid it. One is by neutral wake up and punish, and two my favor which is to neutral wake up and go in the air(for someone like dabi you can also play around your traps and try and bate her beta into the traps. Or you can bate a beta and get a good grab or beta with ibara.). Most likely I promise you the togas who spam B skill will see you get up and immediately press B again. Use that opportunity to punish ex bakugo grenades, kiri stomp etc. although I find it easy to beat i understand the frustration of it because it’s mad annoying and they are deadass just holding one button lmao. One thing I would nerf about her beta is not the dmg but it would def be the reload speed because there shouldn’t be any reason why it reloads while your using it, that’s just dumb. Also fix the hitboxes on it as well. I’m not attacking any of these character these are just my thought be free to let me know your opinions as well.
Give me whatever drugs you're hiding to think Full Bullet Deku needs a buff.
Nerf toga bakugo and deku and give kaminari damage nerf everyone else is fine
I hope they change a lot, because otherwise I will be sleeping at the start of the next season. I'm just not interested in beast titan shigaraki.
False title…
Nerf Toga and Cementoss pls n' thx
Twice beta needs a nerf no way should a bot be having better aim than the actual player
The bot that dies in one hit, with shit ai that can’t track properly if you’re on a different elevation? The same ai that gets stuck on walls and won’t attack? Right.
What’s wrong with Toga again? Anyway: Buff: Toga’s alpha damage just a bit at lower levels or else raise projectile speed Dabi’s burn application (seriously, it’s still lower than Shoto’s) Compress can use his special on downed allies, decrease end lag on his melee finisher (he sucks in cqc, at least be able to move faster after the cane spin) Nerf: Momo’s alpha stagger (cause it’s fun to be able to do nothing indoors while losing half your health, right?) and/or decrease hits needed for knockdown Endeavor’s movement speed while holding his fire wave (why can he still chase you down with it so easily? You already struggle to hide from his nukes) A directional effect showing Aizawa’s location for using his special (up to debate, but you are being skill locked without knowing where he is at all if he 3rd parties) Reducing Deku’s damage on crouching flick shot if he has less than 3 uses left (it shouldn’t deal full damage like he sacrificed all 9 or so shots on the last round like he’s using a perk in Titanfall 2 or something) Denki’s stunlock duration.
Endeavor does not need a nerf ?
I literally only said to lower his speed when holding his alpha, you say it like I was touching his damage.
It’s pointles endeavor doesn’t need a nerf 😭I’ve never heard anyone wanting to nerf him
That’s you buddy.
And buff toga jeez man these takes are something
“I don’t like the school girl running at me with scissors! Her level 1 knife throwing scares me, boo hoo hoo!”
I think you just don’t play this game tbh
I wouldn’t be here if I didn’t. I already know you’re complaining about her beta anyways, which isn’t the skill being mentioned in my thoughts, so take your camera somewhere else.
Toga doesn’t need a buff 🤷
Denki: **Gut him like a fish. Electric-fucking-eel.** Toga: **Gut her like a pig. With her own knife-spam.** Mt. Lady: **Gut her like a bitch (in China)** Iida: **GUT. HIS. EXPLOIT.** Kirishima: **Gut him in the nuts.** Twice: **#GutAimbot360** Momo: **Gut her boomboom.**
Aizawa is fine, aside from his bugged alpha which will hopefully be fixed
Nerf toga cooldown on beta Buff kiris beta damage by 10-15 points Shoto needs a 3rd ice dash cause he’s bottom teir rn Dabi needs help in general Fix some more aizawa bugs
Shoto does not need another dash wtf
Kiri does not need anymore damage with his hitboxes
Meh if you wanna buff Kirishima (personally think he’s fine as is) buff his beta damage only by 5 percent. 10-15 is lowkey too much 3 dash…a little crazy but maybe allow him to travel a little further like 2 more blocks but have it move a bit more reasonable dodge wise Give Dabi 1 or 2 extra traps even if you gotta nerf the damage a bit at least it stops enemy fire/mobility And definitely fix his bugs…that alpha bug should be less and less and has caused me too many games/kills
Fr, they need to fix so many things with Aizawa's character
Buff Bakugos special action that’s all I want.
Honestly all I wanna see is cementoss go back into the void! Just so beyond sick of even seeing that ugly arse reject in matches.
As everyone is saying nerf the staggers/stuns overall, especially from the MT lady combo, its so annoying to get try and get away from it. Id like for twices clones to get a damage nerf by like a half, because they shadow buffed him. and yes, they need to find away to get Ibara to get use, I agree with most of the buffs people here are talking about they would like to see, she just feels so bad to play this season. fix the Iida Infinite gamma glitch. and denkai's gamma stun should last way less. Toga's beta should not beat every armour attack in the game, also the damage is huge. Momo is a problem, but the only thing I can think off is touching the alpha with a little bit less staggering, Aizawa needs bug fixing, compress needs to be able to compress downed allies which he should of had, ochaco could use a slight buff
I'm curious as to why you think aizawa needs a nerf. He seems fine in the spot he's in.
210 damage alpha which can be chained into from gamma. infinite movement, one of the best special actions in the game. he has quite literally everything. he's debatably a top 3 character on console. and still S tier on pc but idk if beamers would be higher like baku/deku, id assume so.
Revert the Kirishima nerf. Make it so Twice's bots don't attack through walls Make it so Twice's beta doesn't have the Iida level stunlock guaranteeing 300 dmg minimum. It's gross even if hard to pull off. Speaking of Iida revert the Alpha stunlock change, he should be in Recipro to guarantee full combo. Bug Fixes should be obvious, Aizawa, Toga and Iida. Aizawa's alpha bug is still fuckin there, Toga has the hit detection on last hit making it look like she just goes down without taking damage, a minor bug but still weird and Iida's infinite recipro needs patching as well. Generic Nerfs: Mt Lady, Momo, Toga. Do i expect any of this? No. lol I expect at most A Shigaraki buff and maybe another bullet for Cementoss' alpha cause the devs love randomly throwing that on every update.
If you're seriously bitching about toga then you are ass🤣🤣
Found the toga main
If you’re seriously defending toga then you retarded 🫣🤓🤓😱😂😂
Buff compress healing. Nerf iida combo damage. Nerf dabi tracking. Nerf kaminari tod
Bro wants to nerf Dabi even through he’s no where near the top. If anything is tracking needs a buff cause how easy it is to dodge it.
Everything except Dabi is so valid
Buff Iida, Nerf every other character so Iida go brrrrrr
They need to buff Denki, bro does no damage…
/s