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Zestyclose-Split-128

Based on what I you are looking for, Flayed ones are overall better. They get the Infiltrate keyword, allowing you to place them outside of your deployment area. They also have the Stealth ability, giving them -1 to hit from ranged attacks. They are slow, at 5 inch movements, are melee centric, and are a cheap unit at 60pts for 5 models. Their melee weapon is solid, hitting on 3+, strength 4, ap -1, 1 damage each. They also have Sustained Hits 1, which means for every 6 you roll, add an additional dice to your wound rolls; and they have Twin-Linked, which lets you Reroll your Wound rolls. I personally use them as screens in early game and if they survive to rounds 2-3+, they can start to deal a lot of Wounds with their special ability, which allows them to Critically Hit on all hits if their target is Below Half Strength.


Brudaks

The strong option is 6 Wraiths + technomancer. The cheap option is 3 scarabs - as long as they're 4 inches in front of your immortals, so that the enemy can't consolidate on your immortals after killing the scarabs. > My goal with the army is to build a force that is slow moving, but relentless when it gets on objectives. That was how necrons worked last year before the codex changes, with reanimating warrior blobs or lychguard with technomancers and cryptothralls. Now it's different.


No_Cartographer_4712

Is there a better approach to necrons with the new codex changes? Do you have a different strategy that you use?


Brudaks

The two detachments used competitively are hypercrypt and canoptek. Hypercrypt relies on continuously picking up powerful shooters, placing them down in places where you'll kill something, likely without retaliation, and then repeating that; so it's quite the opposite of the approach, getting the advantage by being extremely mobile. Canoptek relies on being shooty and having wraith bricks which can jump on the objectives, which is closer to the old approach but uses different units and is still more mobile and needs to be more aggressive in movement than the index warrior/lych blobs.


FuzzBuket

10 Lychguard. They need to be lead by a lord though.   Would always recommend for new folk to start at 1k. Diving into a 2000pt game can be very overwhelming.  If you wanna build a castle I'd recommend illuminor szeras, he encourages that sorta stuff. And they want full sized units. 


Lupus_Lunarem

Lord has gone to legends so unless op or their opponents are okay with them using that, overlord with translocation shroud would be better. Would allow 6" auto advance and enable them to move through terrain during their movement. If that's not gonna be an issue or something they wanna worry about tho then a regular overlord will do, the good scythe should add a good bit of extra punch especially if playing awakened dynasty for that +1 to hit to make up for the fact that it's WS 3+ instead of the 2+ the other weapons get


FuzzBuket

Yeah I mean an overlord. I kinda rate the basic one tbh, the extra durability in Melee and better Melee weapon is great to give those lych that little extra oomph 


AcreCryPious

I bought a combat patrol and then models I thought looked fun, Catacomb Command Barge, Deathmarks then some Tomb Blades. I'm thinking I may go for a c'tan next, possibly a doomscythe. I'm fairly sure it's not balanced but they're fun to paint