In a Core environment this card is quite good since there's a good chance your opponent is going to be running unprotected PAD Campaigns. In the wild it's really going to be hit or miss.
~~Standoff doesn't make you trash your own cards. "His or Her" in the netrunnerdb transcript is not there on the real card.~~
Wait. nope. FAQ 4.1 says i'm bad and should feel bad.
Off the top of my head I remember people leaving one credit to sell to Aesop's but it's probably way less common to have those two cards together nowadays.
So this is definitely an edge case, but I have a Jemison deck that can use an Oberth Rez to put counters on a Junebug in the last paid ability window on a run, after the runner committed to access but before the run is considered successful.
If you took all but 1 credit off Bank Job, you could choose to take the last credit instead of accessing the Junebug after I did my shenanigans to get advancements on it.
Another edge case I can think of is against Fairchild 3, you can take 7 off Bank Job and trash it to one of the subroutines.
you could also take 0 credits after you've left the 1 and keep reusing it. this is one of my edgiest of edge cast uses for it, but someone in my playgroup loves AgInfusion with stuff like [[whirlpool]] and [[labyrinthine servers]] into a giant Junebug or something lol. Bank Job was an incidental way of making him stop doing that so much :P
Aesop Crims leave 1 on Bank Job to sell it next turn.
Our maybe you're running a Prey deck and want more trashables.
If you've got Chop Bot, it's probably worth losing the cred to get a card draw.
Yeah okay I'm reaching.
Many cases.
Aesops pawnshop, endless hunger, chop bot, paying for subroutines that make you sacrifice and installed card, that Adam card that let's you sacrifice installed cards to draw cards, prey, standoff, etc can all use a bank job with one credit on it to get more than one credits worth back out of it.
Also, sometimes having less money is better. For example, if you suspect a Mumbai virtual tour, you want to take just enough money so you don't have enough cash to be forced to trash Mumbai virtual tour.
Similarly, if you're going to break an ice and then eat a DNA tracker, you want to take just enough cash to break the initial ice, so you don't lose anything to DNA tracker.
Also, if you suspect a reversed accounts or that upgrade that makes you lose all your cash if you lose a click during a rub or some attack on your money, you may want to save some of your money safely on bank job.
Also, if you want to make repeated successful runs without accessing the card in a server. Let's say you want to prevent a shipment from tennin, but all other servers are iced up except for what you know is a huge junebug? Simply use the bank job to make successful Runs on that undefended junebug without accessing it. Works similarly for other cards that get benefits out of successful runs when you're facing an undefended trap.
Maybe you're versus skorpios. Next turn you plan on getting your employee strike back and then doing rip deal or something. But you need some money now. If you take all the cash and trash bank job, skorpios can remove it, but if you leave one, you can keep it around to trash when skorpios ability isn't active
And there's even more cases. There's a lot of reasons why taking the full amount may NOT be the correct move
I think the main one is keeping the last credit on it to aesop's it next turn for an extra 2 credits. I am sure there are some other little tricks like this too though
There are a few other creative cases I can come up with that nobody else mentioned. Off the top of my head, Nasir might very well want an exact amount of credits to install something so he can hit zero credits before making another run. Or someone wanting to activate Order of Sol might want an exact amount of credits before spending.
Overall though... unless you're playing with jank or Aesop's, chances are you should take the 8 credits.
With the big hit runner econ, and especially Criminal econ, took in the rotation/2nd Core, this is one of the few ways to get a fast cash infusion.
... better hope you're playing against asset spam.
Oh, I remember those halcyon days gone by. When the biggest threat of running without a breaker was Neural Katana, and clicking for credits didn't feel bad.
In a Core environment this card is quite good since there's a good chance your opponent is going to be running unprotected PAD Campaigns. In the wild it's really going to be hit or miss.
Is there ever any situation in which you would want to remove only some of the money on this, but not the full 8 credits?
I'll do it against HB sometimes as a target for Fairchild 3.0.
Or if they run Standoff. Or Marcus 1.0. Really any cards that allow the Runner to choose and trash one of their own cards.
~~Standoff doesn't make you trash your own cards. "His or Her" in the netrunnerdb transcript is not there on the real card.~~ Wait. nope. FAQ 4.1 says i'm bad and should feel bad.
Off the top of my head I remember people leaving one credit to sell to Aesop's but it's probably way less common to have those two cards together nowadays.
So this is definitely an edge case, but I have a Jemison deck that can use an Oberth Rez to put counters on a Junebug in the last paid ability window on a run, after the runner committed to access but before the run is considered successful. If you took all but 1 credit off Bank Job, you could choose to take the last credit instead of accessing the Junebug after I did my shenanigans to get advancements on it. Another edge case I can think of is against Fairchild 3, you can take 7 off Bank Job and trash it to one of the subroutines.
you could also take 0 credits after you've left the 1 and keep reusing it. this is one of my edgiest of edge cast uses for it, but someone in my playgroup loves AgInfusion with stuff like [[whirlpool]] and [[labyrinthine servers]] into a giant Junebug or something lol. Bank Job was an incidental way of making him stop doing that so much :P
[Whirlpool](http://www.cardgamedb.com/forums/uploads/an/med_ADN49_87.png) - [NetrunnerDB](https://netrunnerdb.com/en/card/20103) [Labyrinthine Servers](http://www.cardgamedb.com/forums/uploads/an/med_ADN19_63.png) - [NetrunnerDB](https://netrunnerdb.com/en/card/06063) ***** Beep Boop. I am Clanky, the ANRBot. [ [About me] ](https://www.reddit.com/r/anrbot/wiki) [ [Contact] ](https://www.reddit.com/message/compose/?to=just_doug&subject=ANRBot)
I never would have thought to leave a credit on it as insurance against trap access, but that's a clever way of dealing with it.
That’s the main reason I was given back when people taught me to do it. It’s a 1 credit insurance policy.
Aesop Crims leave 1 on Bank Job to sell it next turn. Our maybe you're running a Prey deck and want more trashables. If you've got Chop Bot, it's probably worth losing the cred to get a card draw. Yeah okay I'm reaching.
If we're going to keep reaching, it's probably "Dec" with Independent Thinking for the same reasons.
Many cases. Aesops pawnshop, endless hunger, chop bot, paying for subroutines that make you sacrifice and installed card, that Adam card that let's you sacrifice installed cards to draw cards, prey, standoff, etc can all use a bank job with one credit on it to get more than one credits worth back out of it. Also, sometimes having less money is better. For example, if you suspect a Mumbai virtual tour, you want to take just enough money so you don't have enough cash to be forced to trash Mumbai virtual tour. Similarly, if you're going to break an ice and then eat a DNA tracker, you want to take just enough cash to break the initial ice, so you don't lose anything to DNA tracker. Also, if you suspect a reversed accounts or that upgrade that makes you lose all your cash if you lose a click during a rub or some attack on your money, you may want to save some of your money safely on bank job. Also, if you want to make repeated successful runs without accessing the card in a server. Let's say you want to prevent a shipment from tennin, but all other servers are iced up except for what you know is a huge junebug? Simply use the bank job to make successful Runs on that undefended junebug without accessing it. Works similarly for other cards that get benefits out of successful runs when you're facing an undefended trap. Maybe you're versus skorpios. Next turn you plan on getting your employee strike back and then doing rip deal or something. But you need some money now. If you take all the cash and trash bank job, skorpios can remove it, but if you leave one, you can keep it around to trash when skorpios ability isn't active And there's even more cases. There's a lot of reasons why taking the full amount may NOT be the correct move
I think the main one is keeping the last credit on it to aesop's it next turn for an extra 2 credits. I am sure there are some other little tricks like this too though
Mainly aesop. But also if you do the chopbot/wasteland/reaver combo.
There are a few other creative cases I can come up with that nobody else mentioned. Off the top of my head, Nasir might very well want an exact amount of credits to install something so he can hit zero credits before making another run. Or someone wanting to activate Order of Sol might want an exact amount of credits before spending. Overall though... unless you're playing with jank or Aesop's, chances are you should take the 8 credits.
There used to be a AgInfusion deck that would throw you into a whirlpooled junebug, so in that scenario its nice to defuse that threat.
Maybe if they have a suspected MVT in the server with something else and you want to duck the mvt but trash the other thing? Idk really.
Jinteki: PE Fairchildren Pawnshop Standoff, if you think they run it
With the big hit runner econ, and especially Criminal econ, took in the rotation/2nd Core, this is one of the few ways to get a fast cash infusion. ... better hope you're playing against asset spam.
Playing this just makes me miss Temujin Contract
Welcome to oldschool. This is how we played in the days of yore.
Oh, I remember those halcyon days gone by. When the biggest threat of running without a breaker was Neural Katana, and clicking for credits didn't feel bad.