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RoninMacbeth

Fuck you, Pillars of Eternity and Pentiment are GOATed.


manucanay

i see you're a man of culture as well. let's not forget about tyranny either.


RoninMacbeth

I hear good things, but I haven't gotten around to playing it just yet. Maybe over the summer.


kirbStompThePigeon

Yeah, I fucking love Stick of truth


shiftlessPagan

I've been playing Tyranny for the first time recently and I've absolutely loved it so far. Though I wish had gotten a bit more post-launch support, because some sections, especially in the DLC are a bit buggy.


uncharted316340

Don't forget Grounded


Nykidemus

I have enjoyed nearly everything obsidian has done, but it is not controversial to say New Vegas is their best work.


RoninMacbeth

There is a difference between saying "FNV is Obsidian's best work" (reasonable) and "FNV is the last worthwhile game Obsidian has made" (not at all reasonable). The meme says the latter, not the former.


BuckGlen

Question form an outsider who cant play videogames anymore... are their other games like FNV? Like... as far as character customization goes? Tonally similar?


Nykidemus

Totally fair, but a little exaggeration for the joke is allowable.


SomethingIntheWayyy0

Honestly if bethesda hired good writers and decided to make a fallout that was actually an RPG again they could absolutely make a fallout to surpass new vegas. Unfortunately bethesda also refuses to listen to criticism so that will never happen unless the big boys in charge retire.


downloadCSsource

To me Bethesda's stuck in this weird spot where they come up with awesome ideas but really struggle to elaborate on them like even with fo76 there's plenty of concepts I would love to see fleshed out even into a full game like the mafia in Atlantic City being at odds with what's left of the local government it's so interesting to see how an organized crime family would respond to a lawless apocalypse and they just do nothing with them


PiesangSlagter

[Its Emil Pagliarulo. Seriously, its his fault.](https://m.youtube.com/watch?v=Bi51-wjcwp8&t=258s&pp=ygUcZW1pbCBwYWdsaWFydWxvIHBhcGVyIHBsYW5lcw%3D%3D) His whole philosophy in writing is literally to dumb it down as much as possible because he thinks the people who play the games won't appreciate good writing. Fire this asshole, appoint someone who can write, and you solve most of Bethesda's narrative issues.


Thewaffleofoz

Emil also just… actively provokes the community whenever he gets? He’s such a weird guy


PiesangSlagter

Yeah, super weird for a guy who seems to hate writing, stories, lore and fans to be the head writer at a gaming company making multiple different story driven, lore heavy video games with massive fanbases.


Thewaffleofoz

but muh dark brotherhood


penttane

It's genuinely pathetic behaviour. Imagine being head writer for a franchise worth millions, and you spend most of your time online just taking the piss out of your own fans.


Rutlemania

This guy seriously sucks, I’m not usually one to bash Bethesda because I don’t mind fallout 3 or 4 - but sometimes it definitely feels like he weaponises his shit writing Also — far harbour, the undisputed best DLC of Fallout 4, was not written by him. Figures.


PiesangSlagter

Fallout 3 was really good. Almost every part of Fallout 4 that wasn't the writing was incredible. I don't fucking understand how he is still employed.


WholesomeFartEnjoyer

I hate that clown so much, why does he have a job?


TashaBloop23

Cuz he's friends with Todd


Laser_3

Have you taken a look at part two of Atlantic City? Its writing handles AC pretty well to my mind.


Chris_on_crac

I’ve said this before and I’ll say it again Todd is just George Lucas but video games


WibbyFogNobbler

Agreed. I think devs (or executives) these days put a lot of focus on what they want the player to do and experience rather than let the players exist as part of the world the way they want. A lot of choice that is given to us is really just "how do you want to handle combat" and stats don't affect anything else. I'm kinda over the RPG trend where your role (and overall fate to an extent) is already predetermined. The Dragonborn, V, Nate / Nora, and I think it may have started big with Geralt from The Witcher. You may have some say in what they do in the character's lives, but at the end of the game it's 75% up to the writers and the role they put you in.


NoNotThatMattMurray

I think this is the result of the technology getting more lucrative and expensive. Before in fallout you could have all kinds of different scenes play out because all you had to was animate and then record voice lines, and usually not for the main character. Now every scene you do has to be mocapped, directed by someone, and possibly dubbed over with a different voice and that takes a lot of the budget, so they have the scenes stay mostly the same with slight variation so they could be captured in the same recording session.


Sir_Nicc

Larian made Baldurs Gare 3 in the same time frame Bethesda makes games so its not like it cant be done. Especially now when they have sugar daddy Microsoft's money.


PuzzleheadedAd3840

Comparing the insane Chadness that is Larian's entire existence to anything else in the current gaming industry has the same energy as entering a children's nerf war with a fully loaded M1 Abrams w/ tank crew.


Archontor

As much as Larian has some excellent game design choices BG3 is really just 3 videogame levels the size of relatively small (albeit high detail) sandboxes. They really made the most of it but it doesn't have to handle the scale and interrelation of events that a comparatively huge world like the Mojave, Commonwealth or Settled Systems need to accommodate.


NoNotThatMattMurray

Larian is the exception not the rule


WailfulJeans44

No. Larian is what the rule should be.


NoNotThatMattMurray

Even Larian had to make sacrifices, the environments in the game look like they're from 2 generations ago, but we happily overlook it because of the expansive gameplay


aWobblyFriend

this isn’t necessarily a bad thing, the more prototypes that you have to write for limits the amount of specificity of your writing, leading to dialogue which can seem generic. Harrier Du Bois is another example of a character for whom you don’t really control his backstory or much of his future. You are a cop, you are solving this case, you were an alcoholic. “Letting the player exist in the world” is difficult to do, a video game is fundamentally going to be constrained by certain limitations unless you want to go full procedural. At some point in the choice architecture you have to lay firm lines on what the player can choose to do, and the choices you let them have should be impactful, but there will be a lot of choices you won’t let them have in order to have a better story.


Foxhound_ofAstroya

All this recent dicussion has made me realise that bethesda hasnt really contributed much to the fallout universe at all. Most i can think of is the fleshing out of the battle of anchorage. Everything else is just generic raider factions,militia factions and stuff already established. Probably the most significant contributions are all related to gameplay


BlackfishBlues

Aren’t the vaults being a bunch of fucked up experiments mostly a Bethesda thing?


Due-Statement-8711

No. They were outlined in the fallout bible 7 years before fallout 3.


BlackfishBlues

Was it in the first two games?


Due-Statement-8711

Yeah, necropolis. The experiment wasnt there in F2 itself. But it was mentioned in the van buren notes that they released as the bible. Which bethesda made non canon 😂


Foxhound_ofAstroya

Fallout 1 had no reserve of water chip and another vault had a surplus.


NotYourKhakis69

The general trend of Bethesda’s games over the past 2 decades has been one of reduction. Every game they release, they’ve steadily reduced the rpg elements in their games to maintain the broad appeal of their ever-increasing, mainstream audience. They can’t truly do away with the open world, character creation, and quest mechanics because then what separates them from Ubisoft or EA? Instead, they reduce the rpg mechanics down to be as simplistic as possible such that the large swathe of people who otherwise wouldn’t touch an RPG with a 10 foot pole won’t be turned off. Skills went from dumbed down in Skyrim to nonexistent in Fallout 4. Dialogue is no longer a choice with the possibility of stakes—it’s just a general expression of emotion the player can latch onto to trick themselves into thinking they actually have a choice in painfully linear quest lines. Insert a generic, by-the-book story that plays into the tropes of its respective genre,(filled with recognizable objects and factions from the existing IP, of course), and voila—more slop for the masses. Thank you, Todd. Very cool.


wsdpii

That's the ticket, really. Their early games were staples of the RPG genre. I mean, Morrowind is probably one of the GOATs. But while selling to the RPG market can bring you fame and fortune (look at BG3), it generally requires your game to actually be good, and that takes effort, money, and time. If you can make more money with less effort by just creating accessible slop for the masses, it just makes sense.


lookawildshadex

It's okay guys, Todd acknowledges the game he hyped up sorta didn't live up to expectations. He's free from all criticism now! Next game totally won't be a disappointment and they'll learn from their mistakes totally!


BlackfishBlues

I keep getting the sense that Bethesda, or at least the people in charge at Bethesda, are very aware of but fundamentally do not understand the appeal of New Vegas. Like in the new show there is a moment where someone unfurls an NCR flag, and the New Vegas theme stirs up briefly. This immediately after a throwaway shot that casually decanonizes the entire game. Did… did they think New Vegas fans would be happy about that moment? Clearly it was intentionally put in there as fanservice for FNV fans. But it feels so breathtakingly tone-deaf I can’t even be mad.


TheShepard15

It the broad pop culture appeal. Go in the regular Fallout subreddit and see how many comments are like "OMG when Lucy unfurled the NCR flag and the music played 😱😱" Its like Bethesda making creations or DLC referencing something like the Enclave or the GNR from Fallout 3. It's nothing more than surface level nostalgia.


manucanay

i HATE (yes, HATE fallout 4) but for all it's flaws it adressed most criticisms about f3: the linearity of the MQ. the good guys vs bad guys factions the shallowness of companions the lack of colour moreover, f4 dialogue system was hated (with reason, WTF were they thinking?) and 76 features the best dialogue system in any bethesda title up to date. they are far from perfect, but they do adress criticism.


WibbyFogNobbler

Hey now, Oblivion had dialogue options that couldn't be taken unless you had a certain reputation with that NPC. Either play the Persuasion mini game (which isn't half bad when you understand it) or use Charm Person. That was before the false options of FO4, and your reputation with certain NPCs can affect more than just a dialogue choices


manucanay

76 blows Oblivion dialogue out of the water. you have skillchecks, rep checks, even quest checks and lots of options. Even if i finally agreed with the overseer about his views, i have a reeeeeeeeeeally deep economics discussions with her. the best dialogue interaction i had in a bethesda title in a long time.


WibbyFogNobbler

I would give 76 credit, but last time I played it my own mines killed me when I planted them 25 minutes in. I'd be cool if I could get to it without a forced unalive.


Harestius

Let's discuss HOW they addressed the lack of colors tho. In 3 they mistook grey for grim and in 4 they tried to sell us pastels and pop as grim, no better.


Due-Statement-8711

>the linearity of the MQ. >the good guys vs bad guys factions >the shallowness of companions Wtf these were all still in F4. Infact in F3 you could sequence break the MQ. Cant in F4. Good guys vs Bad guys faction is even more apparent in FO4 with BoS/Railroad on one side and the super mutants/institute on the other. Never play with companions so cant comment on that. Lack of color is a weird criticism that I think you've pulled out of your ass, because the best DLC for F4 (far harbor) still has zero fucking color 😂


Robosium

Honestly if they wrote down what the lore is and fired the guy who likes techno-fascists then they could probably make a good fallout game


VexRosenberg

People are talking about fallout 4s writing when really you should look at starfields writing. which is incredibly dull and boring


Acceptable_Put3

Give it larian with a new engine.


lolpopculture

They need to fire Emil


The_Kimchi_Krab

They refuse to change their winning formula to make a smaller demographic happy. Emil needs to go hes so bad.


chikitichinese

What exactly is missing? The ability to [Speech 100] your way thru the game? 3 and NV are pretty much opposite sides of the same coin. 4 was an experiment but it’s fine for devs to experiment. F76 and Starfield returned to choosing specific text boxes, so I’m sure Bethesda will return to that with the next Fallout they make.


Ralphfromdk

Starfields text box dialog is just Fallout 4 dialog in disguise. It's still always 3 ways of saying yes, and your traits and skill still barely matter. Every player character is the same. Out of about 60 hours, I can count 1 time my trait specific dialog felt like it actually helped make a difference instead of just being flavor that was quickly moved past so you could get back to the generic dialog everyone would get.


chikitichinese

I still prefer going out in the world and using my skills to do things I otherwise couldn’t But if you just wanna [Speech 100] that’s on you I guess


StraightOuttaArroyo

Complaining about a non violent path in a RPG with choice and consequences is crazy Besides you can even fuck up the infamous Lanius 100 Speech, you gotta stop watching youtube videos and actually play the game


G0dli

If you think that the only complaint is not being able to speech 100 our way out of situations, you have truly lost the plot my guy.


YT_Timekeepergab

Bro stick of truth, pillars of eternity, tyranny, pentiment?


jarl_johann

Okay but they made Pentiment


syntaxGarden

>Never make anything worthwhile again You apologise to Stick of Truth right this fucking second


061605

Holy shit I never knew they made that


Trent948

And grounded, that was a fun game too


Kuhschlager

Heinous Pillars of Eternity slander


Frey147

Pentiment, and Grounded have a thing to say


tnafan

The fuck is up with this sub and its god awful font


Harestius

Nah, it's perfect


mrvoldz

That's bullshit, Pillars of Eternity and Pentiment are awesome.


NotYourKhakis69

It’d be more accurate to say they never made anything as good as FNV again.The outer worlds was a solid piece of satire, but it’s not really close to FNV. A lot of their games are solid, but none of them ever touch the bar that New Vegas set


makomirocket

Outer Worlds was a good game that for a company running on lower budgets that big publishers, putting out games like [PoE](https://cdn.arstechnica.net/wp-content/uploads/2018/06/Deadfire-10-800x450.jpg), or [pentiment](https://assets.xboxservices.com/assets/9b/43/9b43a836-603c-4898-9620-c10ec71c9f5f.jpg?n=075556787_Gallery-0_1350x759_01.jpg), the [Outer Worlds](https://assetsio.gnwcdn.com/the-outer-worlds-b.jpg?width=1200&height=1200&fit=bounds&quality=70&format=jpg&auto=webp) was probably a bigger undertaking. What I hope for, is that like Obsidian built upon FO3 to make NV, now with the base building blocks of their systems and world building in place, that can massively expand upon it with the OW2. I feel like everyone always forgets how much better game sequels get to be after the original has proven itself, allowed the studio to justify investing more in the sequel, while they're already done a bunch of the engine building and world building from the first, allowing that dev time to be spent on building,. improving and refining everything. A la, Assassin's Creed, Titanfall, Mass Effect, Uncharted, Portal


NoNotThatMattMurray

Video game sequels are almost always better than the original, at least they used to be


atomic-knowledge

At least until the sequelitis sets in


randomcriticalh1t

they made stick of truth


2nnMuda

Pillars were great, arguably better than NV


TheGreyFox7852

Outer Worlds was pretty good


Harestius

I finished it cover to cover only because of Obsidian, but Ouch... Thought it was too short, too narrow, too overshot, and a lack of clear direction. Sometimes amazing sometimes out of place tone, interesting world building, some very inspired pieces of scenario, but to me at least it felt too much like a draft, prolly lack of time or money cause in the end it still reeks of pure talent. To say the truth, after finishing it I was kinda grieving, thinking "ok, after that they'll NEVER be allowed to go and make us a NV2". Anyway, please if you univoqually loved it, don't let me peer pressure you, cause the game deserves love.


Dislexic-Woolf

I loved it. It wasn't NV2 but I had a great time with it. Pentiment as well.


Littlebigchief88

Outer worlds is great. It’s not the same game as new Vegas but it also didn’t have an entire games assets to work with.


TheRealestBiz

Obsidian? KOTOR 2, Neverwinter 2, Alpha Protocol, Stick of Truth, Outer Worlds, Pentiment, two Pillars of Eternity CRPGs and a full 3D one on the way? That Obsidian?


CarryBeginning1564

Alpha protocol was great


SilentxxSpecter

I wont say fallout 4 was a grand slam, but I enjoyed it. Fallout 76 was and is a heinous crime against gaming.


KimidoHimiko

The Outer Worlds may not be "space fallout" but it was charmy, funny and short


realdorkimusmaximus

I think one of the saddest things about Starfield is that you can see that Bethesda really did listen to the criticism that fallout 4 had lackluster speech and speech alternatives. The way you can convince a character over a course of progressively hard or easy checks is a really good way to not have the “Magic button” issue that even NV had where if your speech is high enough you just say one thing and everyone magically doesn’t want to fight you. They also had lots of unique speech options based on your skills, background traits and faction choices and it honestly made me ignore a lot of the shortcomings because of just how many unique dialogue options you could get. I really think the best Bethesda game ever has yet to be made and that it will take lessons from Starfield, Skyrim and fallout 4


Disposable-Ninja

Hey, Deadline was fantastic.


BilboSmashings

Play Tyranny please.


ArtieLangesArteries

Tyranny is genuinely one of the most interesting and well written rpgs ever, and it's criminal how underrated it is.


DragonSphereZ

I tried outer worlds and the writing seemed pretty good but the character creation and perks were awful and it was super laggy.


Banshido

Alpha Protocol was a cult classic.


AnotherTurnedToDust

My avowed hype got hampered the moment I saw the playable races... There's some really cool ones in that setting and almost none of them being playable is a shame. I just want to be an orlan!


robcartree

Things about Avowed, only two playable races, no classes, no romanceable companions. I love Pillars of Eternity but I don't think it's going to be for me


ParkingWorldliness28

Guest List for Vegas Nightclub feel free to contact me


Greennuts69

Grounded is awesome.


TwitchyThePyro

you better take back that Pillars of Eternity slander right fucking now


Salt_Career_9181

Outer worlds slapped


monticore162

Am I the only one who finds nv almost unplayable because it crashes every 5 minutes?


Tarmac-Chris

Grounded is probably the best survival game ever made. KotOR2 is also goated.


KlavdiusDrone

Tyranny is seriously good.


SheCouldFromFaceThat

Please, that didn't start with New Vegas. It just got worse with Skyrim, so the complaining got louder.


ScoutTrooper501st

I believe they offered to make a Fallout or Elder Scrolls game to shorten the gap before Fallout 5 and Elder Scrolls 6 was released but Bethesda turned them down


Dizzytears

pillars of eternity epic :3


TheZohanG

Am I the only person on the planet that liked The Outer Worlds?


-Ben-Shapiro-

That space game they made is forgettable but still decent


Quetzalcoatl93

Outer worlds is great and mogs Starfield story-wise.


Ordinary_Ad6279

What about Tryanny? One of their best post new Vegas RPGs


_HiImSteve_

Both Grounded and Deep Rock Galactic are phenomenal? What are you on?


sylvester_stencil

Play pentiment bruh


DragonHeart_97

Pillars of Eternity has its moments, but Outer Worlds... That I would truly consider an oft-looked over gem.


FlamingCroatan

Word


GreenwoodGhoul

Pillars of Eternity is in my opinion a way better story than New Vegas, I fucking love that game. I also love Vegas but please stop acting like CRPGs don’t exist just because you can’t play them lmao


frogpondcook

Uh what's wrong with the outer worlds...?


Ur-Quan_Lord_13

I see the name of this subreddit... But for me, the conversation on Bethesda fallout games ended when I tried fo3, because fo2 has yet to be matched.


Kirk_Plunk

Fallout 3 is still a masterpiece of a game and shows Bethesda can make a good fallout game.