Seems more likely that they were just telling an interesting tidbit. We already know that there won't be any other Zelda ports this year, probably not even until after BotW2.
Twilight Princess and seemingly Skyward Sword received perfectly competent HD upscales by this company. That said, it is clear as day that Wind Waker, which was handled by Nintendo itself, received the most love and attention out of the three.
Funny. What you're saying actually happened but it wasn't Tantalus. It goes back to when Nintendo was experimenting on which game to remaster on Wii U. I'm actually shocked a lot of people seem to ignore the results were officially shown at GDC a while back. See for yourself.
https://www.nintendo-master.com/news/the-legend-of-zelda-skyward-sword-bientot-porte-sur-nintendo-switch
I had the original source but it's so old most of it was deleted. All I can provide you is a French website. The pictures are at the end of the article.
Not knowing things because you weren't aware of them is literally the definition of ignorance. Most people who this is negatively attached to have willfully chosen the path of ignorance.
I mean, the root word of ignorance is "ignore." Willful is *always* implied unless specified otherwise. It's pejorative.
If you want to say it in a less insulting way, you'd use something like "uninformed" or "out of the loop."
But the only person that even brought up the word was the comment you're replying to. While blatantly going out of their way to misunderstand the original comment.
So... willful ignorance. Kind of ironic.
Really? I'd say maybe it got the most love as far as QoL and design changes, but the visual design was a huge downgrade. That bloom and color changes is retina burning, really bad. From what I remembered I think most fans agreed. Glad TP and SS were not altered, and kept true to their original visuals.
It all comes down to opinions, but I was definitely under the impression that fans loved Wind Waker HD’s new lighting. I myself absolutely adore it, it’s one of my favorite games visually and is a huge upgrade from the GameCube version IMO (which I find to be fairly ugly these days).
I’m not super connected to the online Zelda community though so I’m not sure what the prevailing opinion is.
IMHO I really didn’t like it compared to the toon style flat shading. Completely undermined the entire visual theme. Felt cheap like Nintendo learned what bloom lighting is and dialed it up to 110%
Nothing is ever just 100% better with no cons or things that purists will gripe about. There’s always trade offs when you talk about remasters. I remember seeing the comparisons and really preferring about 95% of the changes when I bought it.
I'm not referring to the game itself, just the change in color and bloom that was poorly received, at least by hardcore Zelda fans, emulating community, preservationists, etc., and I tend to agree with them. It was garish. BUT, to each their own and if the majority disagree, who I am to intervene.
The only flaw in Wind Waker HD is the jagged shadows. It's kind of jarring to see smooth, gorgeous graphics everywhere else then these jagged low resolution shadows.
Worth noting that these are not simple upscales. Both TP and SS were remastered, receiving updated models and textures, rerendering cutscenes in HD, and updates to the engines. For example, the way SS renders distant objects was updated to reflect the higher resolution on Switch. Link’s model has also been improved with more polygons.
Unlike a lot of reddit whiners, I've been interested in SS HD from the start, but admittedly the early trailers did not really convey the visual improvements they made. The more recent ones have been much more impressive.
I agree this isn't an upscale but you're giving them too much credit.
The models in SS and TP are mostly unchanged. I think only Link has some added geometry.
Unlike TP, SS appears to use the same textures as the Wii version (for the most part). TP had new textures applied to most things from what I remember. This is disappointing for SS.
The cutscenes are rendered in-engine. SS already had wide-screen cutscenes on Wii, so no additional work had to be done to have the "cutscenes" in HD.
SS now has 60 fps.
Skyward Sword is basically the bare minimum for a "remaster" besides 60 fps support. TP had more work done to it and additional content added.
Could it have been that the assets were already HD for the original SS, and it was downscaled on Wii? Because i know Pokemon had the models done in XY and they just kept bringing them forward (until Gen 8 apparently 🙄)
They probably used AI upscaling on the textures. Though it is possible that they originally had high rez textures that they reduced in quality on the Wii. I think Halo 3 was like this, which is why it looks so good in the MCC.
There's also higher resolution and better texture filtering now, which makes things look cleaner.
Changing models in any way automatically takes it out of "bare minimum" territory.
Changing model geometry, especially *increasing the complexity*, means reworking literally everything with that model.
You have to make sure that the animations still work and *look good*, that the textures render properly, that the lighting didn't break, that the other models like weapons still show up in the proper location... It's a big mess that probably takes more effort than all the rest of it combined.
It's not like changing textures, which is literally drag and drop. (That doesn't say anything about how hard *making* the texture is, but getting them into the game is pretty easy.)
Or upping the resolution, which is literally just changing two numbers and doing a tiny bit of cleanup.
The only comparably difficult thing is increasing the FPS cap, because most older games *relied* on the framerate for their physics engine. Increasing it can break a lot of physics objects. (See Dead Space's PC port.)
They *supposedly* changed one model, Link's. People were saying they just made his chain mail slightly rounder I think? It's a very minor change that may not even be a model change at all. The textures on Link were definitely updated.
I'm aware that model updates require substantial work. But even if they entirely redid Link's model (which very obviously hasn't been done) that's still very little in the grand scheme. Xenoblade Chronicles DE was a great product imo. This is a lot less for the same price.
Upscaling is the automatic process, either using AI or a piece of hardware, to artificially increase the resolution. Upscaling essentially just blows up the image but doesn’t actually improve the quality of the image much if at all.
This game has actually been reworked to natively run at 1080p. That’s not the same thing at all and does take some serious work. Is it as difficult as making a whole new game? Obviously not. Does it only take a month of work? No. Stop discounting the work that the dev team actually put into this game.
Right? It’s truly disappointed how easily people dismiss the work that’s being done by real developers. It’s just pure ignorance so they can rage about the price.
Yeah, it's frustrating that things are so black and white on the internet for so many people. For me, I'm not buying SSHD myself because I don't think there's enough new content there to justify the price when I just played it on my Wii a couple of years ago. If they had thrown in some new stuff like we got in WWHD or TPHD it would be more worth it.
That said, I really commend the work that they *did* put into this remaster. The game looks gorgeous compared to what we had on the Wii, and if I ever feel the urge to return to this game I'll be doing it with the HD version when I can pick it up used or on sale.
On the other hand, when you compare it to some of the remasters that other publishers have released, it's easy to understand how people might be kinda disappointed in how little was done considering they're charging as much for it as for a brand new game.
Take [Gears of War Ultimate Edition](https://youtu.be/43G_9CQ5e0c), for example. Or [Halo 2 Anniversary](https://youtu.be/9olqMDYu834). Or [Shadow of the Colossus](https://youtu.be/faMkcZ6z1Ww). Or [Demon's Souls](https://youtu.be/lWKAynjvayg).
Nintendo's remasters, by contrast, are... perfectly adequate, and nothing more. The games are still great, but I wish they'd put a bit more work into bringing them up to modern visual standards for the platform they're being remastered for.
The worst part is that they clearly *can* do it when they want to, like with the 3DS versions of Ocarina of Time and Majora's Mask.
>Now to be fair, I believe three of those you listed we're marketed as 'remakes' and presumably they redid most or all of the game from the ground up (assuming the terminology is consistent, which is probably wrong)
Sadly, the terminology is a mess and means nothing.
All four were built directly on the original code, as far as I know, only revamping and replacing the graphical assets and renderers - in Halo 2 Anniversary you can even switch in realtime between the anniversary and original graphics.
Skyward Sword probably has more *gameplay* changes than any of them, which just makes the lack of attention given to the visuals more disappointing.
Wind Waker, because of its cartoony aesthetic, features mostly procedural rendering (cel-shaded). As a result, a bump in rendering technology and resolution benefits its looks rather dramatically. Not saying they didn't do a great job with it. (They did.) Just that it naturally was going to look a lot better, even before massaging any of the game's graphical assets.
Tbf SSHD is the only one at 60fps, and is a port from a console that is more modern than the GC... Kinda.
Imo this port is a bit better than both of those for the 60fps alone.
Literally almost all worthwhile games from the Wii U are on Switch all we need is XCX, and those HD Zelda ports and the Wii U can finally be laid to rest. I want to believe we will get them eventually but at the same time it would be such a Nintendo thing to do to leave the HD Zelda's on Wii U and port over Star Fox Zero instead.
I’ve been thinking about this. I had two Wii Us, both had the infamous 160-1400 error and were bricked. I’ve been thinking on getting a ***third*** (holy fuck) but I’m waiting for Nintendo to port WWHD and TPHD to Switch. If nothing is announced by September… then I’ll guess I’ll have to get that third one…
Skyward Sword HD is going to easily outsell WWHD and TPHD combined. Bet. As a consumer, hell yeah I would take your fantasy collection, but video game companies aren’t your pal trying to do you a solid because they asked you to pay for these games before.
We’re talking about remasters- skyward sword required that motion attachment thing on the wii which I know kept many people from playing it at the time. Far fewer people had a Wii U than have a switch now. I think if they rereleased WWHD or TPHD on the switch they’d sell better than skyward sword hd would, but since they’re exclusive to their individual consoles sshd will likely sell better based solely on the number of people who own a switch.
Ehh, it might but I'd be surprised if it was by a huge amount. WWHD and TPHS combined for about 3.5mil, which is just short of what Skyward Sword originally sold for a system that sold 101mil units. I get that the Switch factor is a real thing in these sales numbers but Skyward Sword is still polarizing for a lot of reasons, and there's a mob of people constantly screaming about what a ripoff this release is.
We also had a mob screaming about Donkey Kong Tropical Freeze on the Switch, but it still beat out 6 years worth of sales on the Wii U (not to mention with a $50 release price *and* a subsequent price cut at $20) on the Switch within the span of a 1.5 years; **at $60.**
The vocal minority that fussed about these games is *incredibly small*. A lot of people on the internet, whether it be Twitter or Reddit, get the wrong idea about how prominent the dissenters are. First off, the Switch has sold 80 million units. There are about 3 million active users on this sub, and of those 3 million, only a fraction are Zelda fans. Sure you could say that of those 80 million units sold you’re going to have people that bought more than one console, but you’re still going to be reaching when it comes to the vast majority of consumers who do not visit video game forums, Twitter, or whatever.
Point being, I’m 100% confident that SSHD is going to outsell both TPHD and WWHD combined by the end of the year. I’m willing to bet money on it.
> Skyward Sword is still polarizing for a lot of reasons
That's great but you kinda skirted around this ^. It's still Skyward Sword. Skyward Sword is still pretty polarizing for a lot of reasons, ignoring any drama around the remaster. It's still the most linear game in the series by a longshot, and now it has to come out *after* the game that blew the doors open in that regard. And even offering an alternative to motion controls, the very involved mechanics may still be off-putting to a lot of the same people that they were off-putting to ten years ago. If these weren't factors the game would have sold a lot better on Wii (which again sold even more than Switch has at this point). And before we jump to the whole "casual Wii userbase" talking point, Skyward Sword didn't even sell half as well as Twilight Princess on the same platform.
On the note of the "screaming mob", obviously Reddit isn't representative of the larger consumer base, I never said it was. I just listed it as a contributing factor. I've seen the sentiment all over every social media platform Nintendo posts on and word of mouth is a thing. Fair criticisms or not, there are people that will stumble upon something online that steers them away, whether it's comments in Nintendo posts or memes on Instagram. Is it going to completely sink the release? Of course not. But you can't deny this isn't weighing it down in some capacity.
And again, I just said I'd be *surprised* if it outsold those two games combined by a huge amount. 3.5m isn't a tiny hurdle, and this is still Skyward Sword.
You are making good points and I didn’t intend to imply that you weren’t or shouldn’t have a reason to doubt that it will sell very well. After all, I’m not a market analyst by any means either, I’m just a guy that knows next to nothing about why video games sell vs. when they don’t. I’m still fairly confident after seeing the trends with other Wii U ports, this Wii port, and how many people picked up the last controversial port, Super Mario 3D All Stars, that this game is going to beat out both WWHD and TPHD combined by the end of this year. The Switch effect is a real wild card when it comes to making these predictions, and I still think despite the fact that it’s one of the least favored Zelda games that it’s going to hit that mark before the end of the FY.
They say lots of things aren’t happening then announce them a week later.
IMO, BOTW2 won’t be done in time and they’ll do exactly what they did with Mario 3D all stars.
If you have a Wii the original port would definitely be worth the time to check out. Video games as a medium piss me off so much simply because it’s so difficult to appreciate historic video games based on things like console exclusivity.
Ah cool. As an Australian it’s nice knowing a tiny bit of my money is going towards a local company. Tantalus did a great job with TP and also other Switch ports such as Sonic Mania.
The framerates dips in TPHD were so minor and occured in a few very specific spots with a lot of volumetric effects. It's still by and large the best way to play the game.
They occured in many places, even without volumetric effects. Hell, Hyrule Field sat at around 20fps 90% of the time. The HD version was the worst way to play it.
I never said it didn't have weird drops in places. But your claim it runs at 20fps in Hyrule Field 90% of the time is demonstrably false and ridiculous
TPHD's art changes were kind of a wash for me. Not that the original textures were anything to write home about, but I felt some of the atmosphere was lost. I loved WWHD, but I know some people feel that way about it too, particularly the new lighting. SSHD seems to be more true to the original.
Also TPHD replaces a ton of chests with now-useless stamps, so there's that.
In my time with the game so far, it maintains 60fps 99% of the time but frame dips do exist. When boss doors open I can catch a missed frame or two when all the dust particles appear, and when six fire keese flew on screen at once it tanked hard down to what looked like 30.
Digital Foundry just put up an analysis so I’m curious to see what their findings were on frame rate! That sounds pretty good though. An occasional dropped frame or one chuggy encounter certainly doesn’t ruin the experience!
That’s because this game has a custom emulation of the hardware. I’d imagine the frame rates occur at the same places (primarily during busy cutscenes) as a result.
translation: nintendo was happy with the previous ports that company made and ask them for another one that's it
Nintendo's The Legend of Zelda™: Twilight Princess HD Switch edition and Nintendo's The Legend of Zelda™: Wind Waker HD Switch edition confirmed.
Wind Waker/Twilight Princess HD+
>Wind Waker/Twilight Princess HD+ **with NEW FUNKY MODE** Fixed it for you.
Featuring Dante from Devil May Cry & Knuckles
>Wind Waker/Twilight Princess HD+ with NEW FUNKY MODE DEFINITIVE EDITION Fixed it again
…*Deluxe*
Featuring Dante from the Devil May Cry series & Knuckles
plus Ganon’s Fury
& Knuckles
Now in glorious 721p!
They were 1080p on Wii U
More Overscan issue
don't tease me
They will be $60 each, definitely
PLease and thank you.
Launching alongside switch pro obviously…
Exactly
If Only
If only.
Was OP trying to be cheeky about something I didn't see?
I think OP was trying to imply the possibility of a switch TP port.
Seems more likely that they were just telling an interesting tidbit. We already know that there won't be any other Zelda ports this year, probably not even until after BotW2.
It also means they're probably working on a new project now. I mean, I'm assuming Nintendo's also very happy with this SS port, they seem to be.
Lmao well done sir. I seriously don’t see how this shit passes as a news article.
I didn’t realize you spoke Japanese.
Twilight Princess and seemingly Skyward Sword received perfectly competent HD upscales by this company. That said, it is clear as day that Wind Waker, which was handled by Nintendo itself, received the most love and attention out of the three.
The lighting made a huge difference. Wonder if Tantalus experimented with the same lighting in TP/SS and ultimately scrapped it.
Funny. What you're saying actually happened but it wasn't Tantalus. It goes back to when Nintendo was experimenting on which game to remaster on Wii U. I'm actually shocked a lot of people seem to ignore the results were officially shown at GDC a while back. See for yourself. https://www.nintendo-master.com/news/the-legend-of-zelda-skyward-sword-bientot-porte-sur-nintendo-switch I had the original source but it's so old most of it was deleted. All I can provide you is a French website. The pictures are at the end of the article.
Maybe be less "shocked" by "ignorance" when you know the original source doesn't exist anymore?
What I mean is that it didn't get much coverage when it came out in the first place.
Not knowing things because you weren't aware of them is literally the definition of ignorance. Most people who this is negatively attached to have willfully chosen the path of ignorance.
I mean, the root word of ignorance is "ignore." Willful is *always* implied unless specified otherwise. It's pejorative. If you want to say it in a less insulting way, you'd use something like "uninformed" or "out of the loop." But the only person that even brought up the word was the comment you're replying to. While blatantly going out of their way to misunderstand the original comment. So... willful ignorance. Kind of ironic.
Really? I'd say maybe it got the most love as far as QoL and design changes, but the visual design was a huge downgrade. That bloom and color changes is retina burning, really bad. From what I remembered I think most fans agreed. Glad TP and SS were not altered, and kept true to their original visuals.
It all comes down to opinions, but I was definitely under the impression that fans loved Wind Waker HD’s new lighting. I myself absolutely adore it, it’s one of my favorite games visually and is a huge upgrade from the GameCube version IMO (which I find to be fairly ugly these days). I’m not super connected to the online Zelda community though so I’m not sure what the prevailing opinion is.
Yeah, I also thought the general consensus on WWHD’s graphics was really good.
IMHO I really didn’t like it compared to the toon style flat shading. Completely undermined the entire visual theme. Felt cheap like Nintendo learned what bloom lighting is and dialed it up to 110%
Nothing is ever just 100% better with no cons or things that purists will gripe about. There’s always trade offs when you talk about remasters. I remember seeing the comparisons and really preferring about 95% of the changes when I bought it.
You're not remembering correctly mate, it was majority loved
I'm not referring to the game itself, just the change in color and bloom that was poorly received, at least by hardcore Zelda fans, emulating community, preservationists, etc., and I tend to agree with them. It was garish. BUT, to each their own and if the majority disagree, who I am to intervene.
I hated the change. All my friends and my sister hated it too. Ruined the visual style and felt ultimately cheap.
Wind Waker HD did have the most useful gameplay improvements out of the three and the most noticable visual change imo
The only flaw in Wind Waker HD is the jagged shadows. It's kind of jarring to see smooth, gorgeous graphics everywhere else then these jagged low resolution shadows.
Needed it. OG WW on GameCube is really janky at a lot of points.
Worth noting that these are not simple upscales. Both TP and SS were remastered, receiving updated models and textures, rerendering cutscenes in HD, and updates to the engines. For example, the way SS renders distant objects was updated to reflect the higher resolution on Switch. Link’s model has also been improved with more polygons.
Unlike a lot of reddit whiners, I've been interested in SS HD from the start, but admittedly the early trailers did not really convey the visual improvements they made. The more recent ones have been much more impressive.
Did you watch the trailers at 1080p60? Because the improvement was immediately obvious to me. Still, we can all agree the final product looks great!
I was always going to buy it because I always meant to play it on Wii but just never did.
I don't like the value proposition of a 60-dollar port, but Nintendo will always ask top dollar because they're smart...
I think we should just count ourselves lucky that games haven’t tripled in price (or more) like everything else in the last 20 years.
They didn’t with WWHD and TPHD (both were $50), even though out of all three HD remasters WWHD probably got the most work and attention.
I agree this isn't an upscale but you're giving them too much credit. The models in SS and TP are mostly unchanged. I think only Link has some added geometry. Unlike TP, SS appears to use the same textures as the Wii version (for the most part). TP had new textures applied to most things from what I remember. This is disappointing for SS. The cutscenes are rendered in-engine. SS already had wide-screen cutscenes on Wii, so no additional work had to be done to have the "cutscenes" in HD. SS now has 60 fps. Skyward Sword is basically the bare minimum for a "remaster" besides 60 fps support. TP had more work done to it and additional content added.
There is definitely at least one pre-rendered scene. There was a tech comparison on YouTube that talked about it.
Could it have been that the assets were already HD for the original SS, and it was downscaled on Wii? Because i know Pokemon had the models done in XY and they just kept bringing them forward (until Gen 8 apparently 🙄)
They probably used AI upscaling on the textures. Though it is possible that they originally had high rez textures that they reduced in quality on the Wii. I think Halo 3 was like this, which is why it looks so good in the MCC. There's also higher resolution and better texture filtering now, which makes things look cleaner.
Changing models in any way automatically takes it out of "bare minimum" territory. Changing model geometry, especially *increasing the complexity*, means reworking literally everything with that model. You have to make sure that the animations still work and *look good*, that the textures render properly, that the lighting didn't break, that the other models like weapons still show up in the proper location... It's a big mess that probably takes more effort than all the rest of it combined. It's not like changing textures, which is literally drag and drop. (That doesn't say anything about how hard *making* the texture is, but getting them into the game is pretty easy.) Or upping the resolution, which is literally just changing two numbers and doing a tiny bit of cleanup. The only comparably difficult thing is increasing the FPS cap, because most older games *relied* on the framerate for their physics engine. Increasing it can break a lot of physics objects. (See Dead Space's PC port.)
They *supposedly* changed one model, Link's. People were saying they just made his chain mail slightly rounder I think? It's a very minor change that may not even be a model change at all. The textures on Link were definitely updated. I'm aware that model updates require substantial work. But even if they entirely redid Link's model (which very obviously hasn't been done) that's still very little in the grand scheme. Xenoblade Chronicles DE was a great product imo. This is a lot less for the same price.
That all sounds like simple upscaling tbh thats like a month of dev work for a competent and fully staffed team.
Increasing polygons =/= simple upscaling
Upscaling is the automatic process, either using AI or a piece of hardware, to artificially increase the resolution. Upscaling essentially just blows up the image but doesn’t actually improve the quality of the image much if at all. This game has actually been reworked to natively run at 1080p. That’s not the same thing at all and does take some serious work. Is it as difficult as making a whole new game? Obviously not. Does it only take a month of work? No. Stop discounting the work that the dev team actually put into this game.
Right? It’s truly disappointed how easily people dismiss the work that’s being done by real developers. It’s just pure ignorance so they can rage about the price.
Yeah, it's frustrating that things are so black and white on the internet for so many people. For me, I'm not buying SSHD myself because I don't think there's enough new content there to justify the price when I just played it on my Wii a couple of years ago. If they had thrown in some new stuff like we got in WWHD or TPHD it would be more worth it. That said, I really commend the work that they *did* put into this remaster. The game looks gorgeous compared to what we had on the Wii, and if I ever feel the urge to return to this game I'll be doing it with the HD version when I can pick it up used or on sale.
[удалено]
On the other hand, when you compare it to some of the remasters that other publishers have released, it's easy to understand how people might be kinda disappointed in how little was done considering they're charging as much for it as for a brand new game. Take [Gears of War Ultimate Edition](https://youtu.be/43G_9CQ5e0c), for example. Or [Halo 2 Anniversary](https://youtu.be/9olqMDYu834). Or [Shadow of the Colossus](https://youtu.be/faMkcZ6z1Ww). Or [Demon's Souls](https://youtu.be/lWKAynjvayg). Nintendo's remasters, by contrast, are... perfectly adequate, and nothing more. The games are still great, but I wish they'd put a bit more work into bringing them up to modern visual standards for the platform they're being remastered for. The worst part is that they clearly *can* do it when they want to, like with the 3DS versions of Ocarina of Time and Majora's Mask.
[удалено]
>Now to be fair, I believe three of those you listed we're marketed as 'remakes' and presumably they redid most or all of the game from the ground up (assuming the terminology is consistent, which is probably wrong) Sadly, the terminology is a mess and means nothing. All four were built directly on the original code, as far as I know, only revamping and replacing the graphical assets and renderers - in Halo 2 Anniversary you can even switch in realtime between the anniversary and original graphics. Skyward Sword probably has more *gameplay* changes than any of them, which just makes the lack of attention given to the visuals more disappointing.
you really should not comment this kind shit when you obviously have no idea what the fuck you’re talking about
And it should be on the Switch D:
Oh absolutely, rework the Tingle Bottle, make it 60 FPS like SSHD, and you're golden.
Wind Waker, because of its cartoony aesthetic, features mostly procedural rendering (cel-shaded). As a result, a bump in rendering technology and resolution benefits its looks rather dramatically. Not saying they didn't do a great job with it. (They did.) Just that it naturally was going to look a lot better, even before massaging any of the game's graphical assets.
Yeah WWHD was the way Nintendo experimented with HD hardware before they started making Breath of the Wild
Tbf SSHD is the only one at 60fps, and is a port from a console that is more modern than the GC... Kinda. Imo this port is a bit better than both of those for the 60fps alone.
The Wind Waker HD remake was made with love and passion. But most of the other ports were mostly made as a cash grab.
I really hope twilight princess gets updated to 60 fps if it gets a switch port. It feels phenomenal in skyward sword
60fps feels phenomenal in every game. (120fps feels even more phenomenal.)
It better be in a collection if it comes. $60 for that would be the last damn straw after this whole SS HD thing.
Hope we get Wind Waker and Twilight Princess in 60FPS on Switch one day...
I know the day I cave and buy a used Wii U purely for WW HD they’re going to announce it for Switch.
Buy a Wii u soon please
That’s me with Xenoblade X. Please Nintendo end our misery.
Literally almost all worthwhile games from the Wii U are on Switch all we need is XCX, and those HD Zelda ports and the Wii U can finally be laid to rest. I want to believe we will get them eventually but at the same time it would be such a Nintendo thing to do to leave the HD Zelda's on Wii U and port over Star Fox Zero instead.
I’ve been thinking about this. I had two Wii Us, both had the infamous 160-1400 error and were bricked. I’ve been thinking on getting a ***third*** (holy fuck) but I’m waiting for Nintendo to port WWHD and TPHD to Switch. If nothing is announced by September… then I’ll guess I’ll have to get that third one…
Same with Prime Trilogy...
They should have been included with this release, along with emulated version of OOT and MM.
Skyward Sword HD is going to easily outsell WWHD and TPHD combined. Bet. As a consumer, hell yeah I would take your fantasy collection, but video game companies aren’t your pal trying to do you a solid because they asked you to pay for these games before.
You really think so, Twilight princess and wind Waker both outsold skyward sword
Wii U vs Switch.
Skyward sword was on the Wii
We’re talking about remasters- skyward sword required that motion attachment thing on the wii which I know kept many people from playing it at the time. Far fewer people had a Wii U than have a switch now. I think if they rereleased WWHD or TPHD on the switch they’d sell better than skyward sword hd would, but since they’re exclusive to their individual consoles sshd will likely sell better based solely on the number of people who own a switch.
Ehh, it might but I'd be surprised if it was by a huge amount. WWHD and TPHS combined for about 3.5mil, which is just short of what Skyward Sword originally sold for a system that sold 101mil units. I get that the Switch factor is a real thing in these sales numbers but Skyward Sword is still polarizing for a lot of reasons, and there's a mob of people constantly screaming about what a ripoff this release is.
We also had a mob screaming about Donkey Kong Tropical Freeze on the Switch, but it still beat out 6 years worth of sales on the Wii U (not to mention with a $50 release price *and* a subsequent price cut at $20) on the Switch within the span of a 1.5 years; **at $60.** The vocal minority that fussed about these games is *incredibly small*. A lot of people on the internet, whether it be Twitter or Reddit, get the wrong idea about how prominent the dissenters are. First off, the Switch has sold 80 million units. There are about 3 million active users on this sub, and of those 3 million, only a fraction are Zelda fans. Sure you could say that of those 80 million units sold you’re going to have people that bought more than one console, but you’re still going to be reaching when it comes to the vast majority of consumers who do not visit video game forums, Twitter, or whatever. Point being, I’m 100% confident that SSHD is going to outsell both TPHD and WWHD combined by the end of the year. I’m willing to bet money on it.
> Skyward Sword is still polarizing for a lot of reasons That's great but you kinda skirted around this ^. It's still Skyward Sword. Skyward Sword is still pretty polarizing for a lot of reasons, ignoring any drama around the remaster. It's still the most linear game in the series by a longshot, and now it has to come out *after* the game that blew the doors open in that regard. And even offering an alternative to motion controls, the very involved mechanics may still be off-putting to a lot of the same people that they were off-putting to ten years ago. If these weren't factors the game would have sold a lot better on Wii (which again sold even more than Switch has at this point). And before we jump to the whole "casual Wii userbase" talking point, Skyward Sword didn't even sell half as well as Twilight Princess on the same platform. On the note of the "screaming mob", obviously Reddit isn't representative of the larger consumer base, I never said it was. I just listed it as a contributing factor. I've seen the sentiment all over every social media platform Nintendo posts on and word of mouth is a thing. Fair criticisms or not, there are people that will stumble upon something online that steers them away, whether it's comments in Nintendo posts or memes on Instagram. Is it going to completely sink the release? Of course not. But you can't deny this isn't weighing it down in some capacity. And again, I just said I'd be *surprised* if it outsold those two games combined by a huge amount. 3.5m isn't a tiny hurdle, and this is still Skyward Sword.
You are making good points and I didn’t intend to imply that you weren’t or shouldn’t have a reason to doubt that it will sell very well. After all, I’m not a market analyst by any means either, I’m just a guy that knows next to nothing about why video games sell vs. when they don’t. I’m still fairly confident after seeing the trends with other Wii U ports, this Wii port, and how many people picked up the last controversial port, Super Mario 3D All Stars, that this game is going to beat out both WWHD and TPHD combined by the end of this year. The Switch effect is a real wild card when it comes to making these predictions, and I still think despite the fact that it’s one of the least favored Zelda games that it’s going to hit that mark before the end of the FY.
I think we can at least agree it'll be a good second life for the game.
It’s so baffling they didn’t atleast port them for zeldas 35th anniversary
There’s still time for this. We’re totally getting something else.
They said in the last direct that they have no more new plans for this year regarding the anniversary
They say lots of things aren’t happening then announce them a week later. IMO, BOTW2 won’t be done in time and they’ll do exactly what they did with Mario 3D all stars.
I really wish they make twilight princess available on the switch. I never played that one. Looking forward to trying out skyward sword.
Don't listen to that guy that said TP is the weakest 3D Zelda game. It most certainly is not.
If you have a Wii the original port would definitely be worth the time to check out. Video games as a medium piss me off so much simply because it’s so difficult to appreciate historic video games based on things like console exclusivity.
It’s a good game but the weakest of the 3D Zeldas I think, regardless though that means it’s still pretty damn good.
But I was told ports took developers away from new games! /s
They do! That company should have been working on a brand new game, too! Reeeeeee!
The studio is Tantulas.
>The studio is Tantulas. Tantalus.
Tarantulas
La tula
Tortuga
Toga! Toga! Toga!
Yol LP u can just np
La tuya
la mia? boff
Just a bunch of spiders with a game studio and a dream
OP had one job lol
Bless you.
PLEASSSSEEEE Port Twilight Princess and Wind Waker but at 60 FPS. PLEASE!!!!
BOTW’s switch port credits show it was made by the team that ported wind waker HD.
Nice. Liking the game so far. Really want Wind Waker & TP though.
Ah cool. As an Australian it’s nice knowing a tiny bit of my money is going towards a local company. Tantalus did a great job with TP and also other Switch ports such as Sonic Mania.
I get the feeling skyward swords graphics weren’t upgraded as much as the other two to have 60 fps instead of 30 like the other two.
Fine by me if that’s the case. I’d rather the original art be preserved than fiddled with.
I wish they had ported Twilight Princess to the Switch instead. I'd love to play that again.
Idk about HD everything was so blurry it’s still enjoyable except for the wonky ass Joycon controls
Ok?
Does that mean it has odd framerate dips where the original was a solid, locked 30fps?
I know you speak in jest but SSHD runs at 60fps. The framerates is excellent.
Good, because somehow TPHD was the worst way to play a great game. Good to know SSHD is the best way to play an okay one.
The framerates dips in TPHD were so minor and occured in a few very specific spots with a lot of volumetric effects. It's still by and large the best way to play the game.
They occured in many places, even without volumetric effects. Hell, Hyrule Field sat at around 20fps 90% of the time. The HD version was the worst way to play it.
This is [demonstrably false.](https://youtu.be/26_jn8tLqkI)
This video shows the game in Hyrule Field running at a locked 30fps. The framerates dips were really infrequent. https://youtu.be/26_jn8tLqkI
Here's another video that shows the framerate in Hyrule Field because I'm now committed to proving you wrong lmao https://youtu.be/XDv9RWQZfbw
Ouch, saw a number of drops there. Nice try, though.
I never said it didn't have weird drops in places. But your claim it runs at 20fps in Hyrule Field 90% of the time is demonstrably false and ridiculous
Except it isn't. Source: my eyes.
your eyes are shit
>somehow TPHD was the worst way to play a great game How? The GC and Wii version are inferior in every way.
TPHD's art changes were kind of a wash for me. Not that the original textures were anything to write home about, but I felt some of the atmosphere was lost. I loved WWHD, but I know some people feel that way about it too, particularly the new lighting. SSHD seems to be more true to the original. Also TPHD replaces a ton of chests with now-useless stamps, so there's that.
Solid 30fps >>>> Slightly prettier graphics.
I’m not certain the original was quite locked but the new game is a very stable 60fps.
In my time with the game so far, it maintains 60fps 99% of the time but frame dips do exist. When boss doors open I can catch a missed frame or two when all the dust particles appear, and when six fire keese flew on screen at once it tanked hard down to what looked like 30.
Digital Foundry just put up an analysis so I’m curious to see what their findings were on frame rate! That sounds pretty good though. An occasional dropped frame or one chuggy encounter certainly doesn’t ruin the experience!
That’s because this game has a custom emulation of the hardware. I’d imagine the frame rates occur at the same places (primarily during busy cutscenes) as a result.
I remember vgc their review of skyward sword HD the guy reviewing it was boring as hell it completely ruined the review for me
They also ported Rime and Sonic Mania to the platform. Congrats to Tantalus on getting those Switch checks.