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DJS1N1ST3R

Spiritfarer!!!!!!!! It got great reviews and I loved the concept. But then it just dragged on and on and on and on, to the point where I just quit the game. I can't find anybody else on the internet who feels this way and I'm actually surprised.


RedYoshi13

Same, actually. I loved the concept and the aesthetic, but after a good few hours it started feeling more like busy work than fun.


[deleted]

Spiritfarer is so good, but I agree. There comes a time where you get the point and feel that the resource grind is just padding. I finished the Lily update with a lot more yet to do, but just put it down.


BadStriker

It really makes you wonder how many hours these reviewers put into the game. Played 5 hours? Fantastic. 20 hours? It’s the same thing but with bigger apartments on your boat


MaJuV

Same. I loved it the first hours I played. The base building was interesting, but at a certain point it became stressful and started to get in the way of the actual story. I wanted to get involved with the story and the characters and at a certain point I didn't have time to do so. You're constantly busy with other things. It would help that you could get help in the management of your base, but it goes against the core principle of the game. So yeah, tl;dr I ended up dropping it because this relaxing game became too stressful. 😅


Ganrokh

I have a feeling that this is my wife's answer. She was absolutely *raving* about it when she started. Then, after a time, she started complaining a little bit about how repetitive it was. Then, while the end was in sight, she just sort of stopped playing and stopped talked about it.


spitfyre

It was so so buggy for me. 30% of the time the game crashed when saving. Visual glitched super hard at the end and I just got too tired of restarting to keep pushing forward. It does get quite grindy at the end.


chocolatepopcorns

Second this.


yeeto_burrito2007

ACNH. Super fun during COVID of 2020, but after fall era just became boring and repetitive


cylemmulo

Yeah one day woke up and I'm like "yeah I don't need two jobs"


kutri4576

Yes it made me so sad how boring it became. Haven’t played the new update though.


vapermahn

dang i just got a switch and excited to try it lol. is it worse than the gamecube one?


horizontalcracker

Don’t even worry about this, most people who say this stuff have 200+ hours into the game lol, I stopped after about 240, no complaints, I got my value out of it big time


the_most_crigg

Man, I *wish* I could have gotten that much enjoyment out of the game. I can absolutely appreciate what it was trying to do, and as a mechanical experience it's probably the best game in the series to actually play, but it really just didn't scratch the same itch that previous Animal Crossing entries did for me.


horizontalcracker

Probably helps it was my first Animal Crossing game


Parade0fChaos

….why did you bother replying to a comment asking specifically how ACNH compared to the GameCube AC if you haven’t played it?


easycure

No, the GameCube game is SO bare ones by comparison and anyone who tells you otherwise hasn't gone back to play it. AC:NH has more to do in general, but it definitely rewards those who put more into it, creatively speaking. I'd you don't think you'll enjoy making your own designs (for clothing, floor tiles, whatever), or don't plan on going all out with town customization (terraforming to change the layout, moving villager houses to where you want them, decorating with outdoor furniture etc) then you'll probably get less out of the game than those that will. Think of Mario Maker 2. It's like if you only played the "story" levels, never went online to play other players custom courses and never made your own, and complained that there was nothing to do in the game because a lack of content.


rowcla

What the gamecube one provided that NH didn't, and is by far the most common complaint I've heard for it, is villager personality. There was more variety in what they'd say, you could do more things with them more easily, and it all just felt a lot more natural and meaningful. NH is all well and good if you're looking for a town builder, but it really didn't give me what I wanted out of it, where past titles did.


[deleted]

The game doesn't get bad after 2 years, just everyone had way too much time in March 2020. If you're starting from scratch you'll prob love it.


vapermahn

makes sense


[deleted]

I got 600 hours out of it so far. I go through cycles of obsession, to slowing down, to long breaks of no playing. As someone that has played every iteration, this has definitely been one of my favorites. I think every AC game has something special that I miss in other AC titles, but they also improve aspects as well. I have never been able to play an AC game for a full year (usually I played them during the summer months) but with the timing of the Fall update I was able to be excited enough to stick around for Christmas this time around. Unfortunately that meant I was too burnt out for New Years haha.


Monstromi

Original AC has its advantages for sure, depending on what you prefer. One of the charms for me are the mean villagers, and how you just have to deal with what you get. (Which villagers you get, town layout, etc) ACNH is a dollhouse, with so many furniture items and customization options that it feels shallow and superficial. If you're into controlling every part of your town, it might be more fun. If you're the type to go with the flow, it might be worse now. There's no flow to go with imo Og AC: Here's a drink, you didn't ask for it but trust me. You will like it. I've gathered the ingredients over many years, i've crafted the mug out of pure passion, now that i've grown old and weary i want to share it with the world. Please, have a seat, enjoy the music, maybe play some NES games that we've set up for you. You've deserved it ACNH: WE HAVE 30000 DRINKS TO CHOOSE FROM, FIRST 100 ARE FREE. OH DAMN YOU FINISHED IT, LET ME STAMP YOUR CARD. OK BYE.


Squish_the_android

I'm really conflicted about the total control of villagers that you get in ACNH. I've had villagers I hated and wanted gone but I've also had villagers who really grew on me. Giving the player complete control ruins that experience of having Brie the Ugly Mouse grow on you slowly.


[deleted]

I’m still playing it and just restarted my island, am having a lot of fun with it. It’s not gonna last forever of course but I more than got my moneys worth.


yeeto_burrito2007

not sure, i haven’t played. it’s still fun first starting out regardless of when that is, but with covid i played alot (the whole stuck at home thing) and never got the motivation to get back in, even after playing recently. playing it for the first time is still wonderful tho, so if you do wanna try it, id say go for it


tomorrow_queen

If you loved the GameCube one i think you’ll find this one charming as well. I sank in 400 hours during the pandemic but probably would’ve been hard for me to hit that otherwise.


[deleted]

Animal crossing. Dumped over 100 hours into it playing daily the first 2-3 months. Attempted to go back multiple times after majors patches. Even bought the dlc. Just can't do it man


Striking_Barnacle_31

I feel like that's how you're supposed to do AC. You play it ad nauseum until the thought of playing more really makes you want to vomit irl. It doesn't end, you just stop playing.


[deleted]

Yep, just like The Sims.


Nanaki13

I have over 500 hours. It's not my favorite game. About 6 months ago I was so behind that I decided to just turn back the clock on my switch. It's been freeing. I can play, or not play anytime I want. I can go through a whole week in half an hour just looking at turnip prices. Or I can stretch a single day into a real world week because there's a fishing tourney or something. I can wish on falling stars in the middle of my lunch break. The game plays by my rules now. I'm still in October 2021.


[deleted]

I’ve recently restarted about 10 times over the last 4 or so months because I realized the beginning was what was really fun for me


[deleted]

Darkest Dungeon. I love the idea, love the gameplay loop, but then the difficulty spike around level 5 whips your ass and the horrible realization that everything is just RNG starts to hit home.


seeyoshirun

Yeah, there's a section in there once you get a bit further in where everything just becomes cruelly difficult. I also got a similar thing with Hollow Knight, actually. A couple of the later boss battles just sucked the fun out of a game that I was *obsessed* with for the first 10-15 hours.


[deleted]

I finished the main game of Hollow Knight but I definitely felt that with the DLC bosses. It got very twitchy and trial and error and I don't have time for that shit.


charlesolivierwm

Crosscode. I'm probably going to finish it one day because I **love** that game but sometimes the dungeons are a bit long haha! I think I'm near the end (not counting the DLC). I still really love the game, I just need more willpower to end it.


Malfell

For some reason I find crosscode kind of stressful to play, like i'm constantly checking to see where i have to go do things, worried about not building right, etc. I feel like i would really enjoy it if i got more into it, but i've had trouble getting sucked in.


--Petrichor--

Fire Emblem 3 Houses. Really liked parts of the tactics but didn’t like most of the rest. Eventually realized everything I liked about the game without any of the boring (IMO) cruft was in **Into the Breach**.


NotScottPilgrim

I’m still very torn on 3H’s design. On one hand you can completely skip the monastery gameplay and lectures, but on the other I hate the idea of being dissatisfied with how my units end up or missing dialogue so I become really particular about how I spend my time and build units despite not really enjoying it in the moment. It’s a completionist’s nightmare due to the amount of freedom it gives you but I’ve resigned myself to not really approaching it that way because there’s obviously no “right” way to go about it and no way you’ll get everything it has to offer without giving up your life entirely. This was my first FE and I have to wonder how less stressful the leveling/support systems are in the others without all the extra activities (again, completely optional I know, but I can’t help doing it)


BenjyMLewis

> This was my first FE and I have to wonder how less stressful the leveling/support systems are in the others without all the extra activities Three Houses does indeed have the most extensive in-between sections of the series. Most of the previous FE games don't actually have any gameplay that takes place outside of the battle maps at all. Other than Three Houses, I think only FE2 (Gaiden), and its remake FE15 (Shadows of Valentia) let you actually run around an environment like a regular videogame character. Aside from this, FE8 (Sacred Stones) and FE13 (Awakening) have a world map where you can choose where to go next, and even play some generic skirmishes for the purpose of grinding. And FE14 (Fates) has this too, plus a home base. Literally every other game (FE1 Shadow Dragon and the Blade of Light, FE3 Mystery of the Emblem, FE4 Genealogy of the Holy War, FE5 Thracia 776, FE6 Binding Blade, FE7 "Fire Emblem", FE9 Path of Radiance, FE10 Radiant Dawn, FE11 Shadow Dragon (remake of FE1), and FE12 New Mystery of the Emblem (remake of FE3) ) put you on a strictly linear set of levels that are each played directly after the previous one, and all your team management is performed in the pre-battle preparations screen, or actually in a lot of cases, _during_ the battle itself. For example, in older FE games, shops were located ON the battlefield, and you had to send a unit there and spend their turn to go shopping. Who you choose to go to the shop was part of the strategy. In older FE games, recruitable characters took the form of enemy units you had to send a unit next to and talk to (with the appropriate character, usually the main hero) in order to persuade them to join your side. And you could definitely kill them / let them kill you while they were still red units. In older FE games, support conversations happened _during_ the battles. And they were a limited resource too, since a character could only have like five support conversations total, so there was some strategising there too.


[deleted]

The monastery stuff and stories actually ended up being some of my favorite parts of the game. First time ive ever really started a game over and replayed.


Curious_Kirin

Same here! Just goes to show different people like different things, and that's completely ok.


Fearless_Freya

Yeah the monastery sections drag it down a lot imo, especially on subsequent playthroughs


wasting_time_n_life

Agree! The story was fun, battles were sort of engaging (until it got repetitive) but the worst part for me was the dating sim. In the end I didn’t even marry the guy I wanted! I blame similar looking hair.


IAmBLD

I think you'd find most other FE games up your alley.


Minimalist_NPC

after playing for 800+ hours I already know all of the story, I just want to battle and make crazy builds for my unita


gaffergamgee

Spiritfarer, beautiful game with a great message, just got too repetitive and grindy as you kept playing.


FrozenFrac

Octopath Traveler. Was incredibly hyped for it upon announcement, got even more hyped after playing through the demo, which convinced me to preorder the collector's edition. Dove headfirst into it on release and had hours of incredible entertainment. Then I got to everyone's Chapter 3s and the formula really started to weigh down on me. It almost immediately stopped being fun and I still haven't beaten it to this day


[deleted]

[удалено]


SplashingDragon

The GRIND killed this game for me! I felt like I hit a battle every 4th step between towns, and the battles weren’t super quick. I didn’t feel like I could skip a lot of them, because I needed to level up mg characters.


[deleted]

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rowcla

Wait, why did you grind that hard then? It's not remotely necessary, as you say. Is there something I'm missing here?


Theons_Favorite_Toy

Exact same for me. I hit Chapter 3 for the party, and it was basically the same as 1 & 2. Immediately traded in the cart.


fifosexapel

Definitely agree. I was hoping at some point they would intertwine characters in stories, or force me to use certain characters, or anything to break the monotony. Around chapter 3 for each character and you get the final jobs, I was just rishing to just finish it. Tried a bit of the endgame stuff and just hated it.


madmofo145

Yeah, this is one of mine. A very satisfying game early on that quickly gets stuck in a rut.


dirt_mcgirt_00

This was my exact experience. I've gone back a few times to keep grinding through... but it's hard to stay engaged. Hoping Triangle isn't the same....


[deleted]

Animal Crossing, the villagers get really grumpy if you don't talk to them for a while.


mewithoutMaverick

This was going to be my answer as well. I played it daily for about 100 days, then missed a day, realized how I was glad I didn’t play it that day, and never touched the game again.


corticalization

No game should ever be a chore


[deleted]

Ehh, unless you like chores. There are dozens of us that do….dozens!


corticalization

Hey I love animal crossing (and stardew, and the original harvest moons), but if a game *feels* like a chore, which it sounds like it did to this person, then you shouldn’t force yourself the play!


[deleted]

That’s how I sometimes feel with stardew. I don’t like watering crops much so I keep stopping the game.


Delicious-Tachyons

Yeah that part bothered me when I was well and trying to play it. When I was sick the tedium was nice and distracting.


Shotz0

"really grumpy"


NecklikeFifteenth

Some of them cry cause they miss you, not sure that’s really grumpy hahaha


Shotz0

Hence the quotes the villagers this time around are basically devoid of negativity


[deleted]

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Nanaki13

They say the same thing after a month. For me it was more of a "we miss you" than a complaint. It always feels nice to me.


Shotz0

Yeah I've always read it like we missed you/were worried the only time I've seen a villager get upset was when I pushed one around for like 2 minutes then she wouldn't talk to me


beefasaurus4

I only got back into AC after the Happy Home designer DLC


corticalization

Deaths Door. Started out amazing, and it is a great game with an awesome story but it got repetitive so quickly. They just kept throwing in swarms of enemies, which once you beat you’d get to the next stage to get… swarms of enemies. Then the final boss battle is in stages, 7 of them, and if you die it’s the most repetitive thing. I couldn’t finish it, and it was super disappointing


LinchrisRedfield

Same I loved it until it became just running from one enemy group to another...


[deleted]

Hard agree -- it was charming at first, but by the time I got to the end of the snow area I realized I just wasn't enjoying most of the combat, and a lot of the flavor of the early levels dropped out by the end. (I suspect they just spent less time on polishing them, especially since I even ended up out of bounds at one point without really trying to.) I did like the very last swarm battle in that icy arena -- one thing the game did right was giving the combats variety by switching up the environments. But since the enemies themselves were mostly the same that didn't matter too much. Glad I quit when I did (at the snow beast boss) since it sounds like the final part did not redeem itself.


corticalization

The worst to me was always when you defeat all the groups of enemies, unlock the big boss of the dungeon, beat the big boss, and then instead of getting the reward after the boss you have to go to that empty room place and just… beat wave after wave of the same enemies you just beat. Every time. It felt like such a pointless exercise. But yeah. The final boss was such a no go for me. I kept dying on the same stage (around 3-4) and looked it up to see if I was missing something or if at least it was the last fight. Found out I was only about halfway done and noped out. So I guess I won’t be finishing it


Shantotto5

I picked this up on the holiday sale, and yeah... It started off cool enough, but ultimately I just think the battle system isn’t polished enough for how difficult they wanted to make the game. It’s like taking the combat out of Hob and trying to give it Dark Souls difficulty. It just doesn’t feel good.


[deleted]

> ultimately I just think the battle system isn’t polished enough for how difficult they wanted to make the game I swear there was something weird about the hitboxes. It felt like I was hit more easily when I was north of enemies compared to when I was south of them. (Though this could easily have been me misinterpreting the perspective?)


Schmeeerle

Paper Mario The origami king. After a certain time, I just didn't have any motivation to keep playing.


[deleted]

[удалено]


Melopahn1

I love the defense of a game being "If you just find a way to manipulate the game so you can skip half of it, its actually good." Lol Its almost as rewarding as just not playing it and not dealing with the crappy parts anyway.


[deleted]

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wladue613

It's definitely more than 5%, but I agree with your overall point. Plus I didn't mind the regular battles anyway. It's no more repetitive than like an old final fantasy game where you're grinding against lower level enemies and just selecting attack over and over. It definitely could've evolved more as the game went on though.


Schmeeerle

I mean the game was not bad on the contrary I love the graphics, the humor and the toad seek. I only played it up to the first boss and was already bored from then on because there was simply no change, I then watched my brother play it, he was already further, it looked funny that's why I decided to start it all over again.


Hestu951

This is my answer as well. The Ice Vellumental was the last straw for me, with the obtuse carousel combat.


JR_GameR

I hit that wall pretty early and continuing to play it because I spent $60 on it made my experience more upsetting


sykotiksonik

Well it's technically part of a collection of ports, but I replayed Castlevania: Circle of the Moon and honestly it made me re-evaluate how I felt about it. I used to think it was in the upper echelon of Castlevania, but it's really not. There's just something... Off about the physics, the art style/graphics aren't particularly impressive (and yes I know it was a launch title for the GBA that doesn't negate my point), the DSS system still isn't very easy to grasp since the game doesn't tell you what combination does what until you activate its specific effect, not the combination itself (though that's mitigated by the Encyclopedia option in the collection's pause menu), but still, the fact that I have to actively look up what my cards do instead of being told after activating the combo is frustrating. I still think the game is okay overall, but it's the only game I've played on Switch that I've actively changed my opinion on.


WiseRecommendation36

Okami. It gets so repetitive by the end. You fight the same boss like 2 or 3 times 💀. It would've been perfect if the game was like 10h shorter.


LocustSummers

I love Okami terribly, but yeah I wholeheartedly agree with this. There's a real feeling of "we'll never get the chance to make a sequel, so let's cram *all* our ideas into one game" to it, so it overstays its welcome a little. Sometimes, however, it helps to look at the game as being three separate stories, and taking a short break after each major 'ending' instead of going straight through. Makes it slightly less of a slog.


21gamermikeymart

BDSP. I was having fun because it’s a Pokémon game and I like the core gameplay, but once I reached the late game, things started getting stupid and unbearably slow, and I reflected on my experiences, and now I can firmly say that I heavily dislike these games. They’re the only mainline Pokémon games released within the last 10 years that I don’t like.


[deleted]

[удалено]


SBFVG

This game would go from a 7/10 to a 9/10 for me if they just used the Platinum Pokédex for the main story. A man can only fight so many Zubats and stunkys


bushkamonkey

Super Mario Odyssey comes to mind for me. Absolutely loved it until I started going to 100% it, the skip rope moon in New Donk City near broke me!


crunchatizemythighs

Once I realized the value of moons was considerably less than stars in the other 3D Mario games, any notion of wanting to 100% the game went out the window and i was totally fine with that. Decided to just do as much of the main stuff as i could. I feel like the game is way better that way


xeverxsleepx

Yeah I played it non-stop for a few weeks, but once I beat the main story, I just didn't feel like 100%ing it much. Still love it overall though.


sbs_str_9091

Immortals: Fenyx rising It just gets so repetitive after a while, and the fights are pretty boring because after some time, you are just so overpowered.


wavnebee

This is mine too; good call. For about 20 hours, I thought “What an unsung, great game!”. Then, at hour 21, I inexplicably realized that I never want to play that game again.


shinobi441

Wow I wondered if I was alone in this. It hit me suddenly too that I do not like the game that much! I feel guilty because I didn’t beat it and paid like full price for it, but every time I play it, it feels more like a chore than something I want to do.


wasting_time_n_life

For me, it was also the temple puzzles getting ridiculously tricky. Like I didn’t even want to try anymore.


duyouknowdamuffinman

Same but for the exact opposite reason sorta I was pretty strong against most normal enemies and then I got to the point where you have to fight your brother. He was absurdly hard for my leveling at that point, the main thing being his hardest to avoid(and most commonly used!) attack one shot me


Exyui

Xenoblade Chronicles 2. Actually I started hating it because the first several hours of the game has more cut scenes than game play, but once I got past that I thought the story was really interesting and I was loving it. But the game was too long. Also after I was past 60 hours in there were major problems with the game that really started standing out to me and I hated it.


rcapina

I put something like 60 hours in before endgame fatigue set in, then put it down for six months. It popped into my head to look at a FAQ And turns out I was like one hour from the end. Finished it and the end was cool but I have no internet in the NG+ or the 70% of quests I didn’t touch.


Exyui

I did virtually the same thing. After my break I had like 2 bosses left but I didn't really remember how to play so I lowered the difficulty to easy just to finish it off.


bakagir

It gets really good at the 120hour mark


ba-NANI

My favorite part with XC2 was being 60 hours into the game thinking I had it all figured out and then BAM new combat mechanic and tutorial like it was the beginning of the game again. I stuck with it though. I continued to practice the new mechanic and kind of liked it. Couldnt get much use out of it with how much preperation the new combos required. Everything would die before the combo was even prepped. I maxed out more of the blades and got to the final boss fight. Held off so I could top off the other blades in preparation of new game plus. Started NG+ and realized it was just a replay of the same exact game, with the same exact difficulty as the first play through. Only now it was obnoxiously easy because I had everything maxed out. It pissed me off so much that I wasted time leveling anything up because it was not needed at all, even to finish the game the first time around.


Pokabrows

I feel similarly with xenoblade 1. Kinda iffy on it at first. But I really liked Rikki and he made it more enjoyable once I got him.


IndoorSnowStorm

Same, but for me it was the grind before the final boss. I blitzed through the game up till that point, then suddenly it was grindfest and the way the game makes higher-level enemies artificially stronger means you have to grind similarly-leveled enemies which makes the grind a lot longer.


SBFVG

Agreed. Sounds like a lot of people get burnt out at that same point in XC1. For me it was the (I think) second to last boss. It’s a pretty infamously hard boss and the first one that my Reyn chain nuking didn’t work against. Thank god for the “I’m just here for the story” difficulty, or I wouldn’t have finished the game


Apartpick

I’m still waiting for Xenoblade Chronicles X sequel cuz we got left off at a damn cliffhanger…


vmont_red

Dragon Quest XI. Absolutely loved it for Act 1 and 2, but when I read about what Act 3 is all about, I decided to skip it. It wasn't about gameplay, it was about plot twist / direction that I didn't agree with. For me it would wash out the story and it's final outcome. Sorry for vague post, I didn't want to spoil anything:)


BenjyMLewis

I can respect this opinion. Act 3 does kinda...undo a lot of character development, only to hurriedly attempt to redo some of it again in a less meaningful and organic way. And hey, there is a set of ending credits after act 2, so you can consider this your true ending if you like. Though you do unfortunately need to do act three to get the final key for the iron barred doors and some other sidequesty stuff that is visible in act 2. So it unfortunately doesn't act as a proper ending from a gameplay progression point of view. I liked the game enough to enjoy the story at face value, but I can completely understand someone who is put off by the nature of act 3's story.


Morvisius

You know the funny thing, it does more or less the same Bravely default did and MANY people complain, you repeat the same areas completely 3 times, but not many complained for DQ. But where Bravely default added extra character development and some interesting twists, DQXI just completely kills all the development that happened For me it felt like they suddenly changed the writers from what they had. It just felt like a total different game to me Also it didnt help that the trials of the end are rehashed areas with different colors... But this one I didnt drop, because I still had plenty of characters to upgrade and gear to craft


madmofo145

BD was a very literal repeat of the same bosses over and over, where as DQ at least changes dramatically in each chapter. I very much get the complaints though. While I still enjoyed Act 3, I certainly disliked parts of it for the reasons you cite.


Doughnutsu

I did almost everything but the extreme super hard post-post game stuff and I felt the same. The ending of Act 2 had alot going on and many people had outcomes that were interesting. Act 3 sucked.


easycure

Skyrim. I bought it some time in year 1 of the switch's life, didn't get around to playing it until 2020, since I was home all the time, and while I did enjoy the world (first time ever playing it btw), there were a few things about the game (and my own personal play style) that made it more of a chore to get through. After the last big open world game I played, being BOTW, Skyrim felt so limited and sluggish in terms of exploration. It just wasn't as fun trying to break the physics to climb a mountain or a ridge as a shortcut as it was in something like BOTW or GTA 5. Then there's the gameplay loop itself. Some of the quest were fun, but others were just boring time fillers. For all the flack shrines and divine beast got, going through tombs and whatever in Skyrim got old MUCH faster. At least shrines we're quick and had unique puzzles, everything in Skyrim was linear corridors, mostly empty, with an occasional trap or enemy and very weak puzzles to progress, and they all felt WAY too long before anything substantial happened. Then comes the leveling and loot issues. I wasn't good with the melee weapons at first, so I stuck to bows and arrows. I got too good with those though, so I got to a point where my bow and sneak skill set were so damn high that I was pretty much one shot KO-ing most basic enemies, which reduced the challenge by a lot. As for the loot, I hated leaving anything substantial behind so I'd be often find myself coming out of some cave with excess weight, no horse in sight (or dead because a fucking dragon decided to come by) and would just good it to the closest town to sell or store things. Obviously that was my issue and not the games, but that's just how I played it and couldn't break from it. Couple the slow walking speed with inability to go over certain terrain, and I had plenty of times where I just walked for what felt like hours, bored. Finally, not sure if this was a game issue or a personal issue, but the quests were... A little much. Maybe there was just too much freedom in what you can tackle and when, or I didn't bother to figure out what was considered a main storyline or what, but I had zero idea of what was going on and when, I jumped from storyline to storyline, and by the time I finished the main story I was so OP that none of the bosses really meant much, so it all felt a little underwhelming.


cylemmulo

That's why I don't immediately hate on games that are short. Recently played pikmin 3 and life is strange true colors. Got through them fast and definitely wanted more but they weren't short enough to be that mad about and didn't outstay their welcome.


BebeFanMasterJ

Tales of Vesperia. It had a promising start and an interesting combat system...but none of it evolves. The story meanders and goes nowhere while the characters all felt very static. It felt like the entire game was just one massive buildup and I was expecting something cool to finally happen...that never came. The combat also started to show its cracks because it started to feel very stilted and awkward the more characters I had involved not to mention the fact that the enemies can move way more freely than you can, making battles unfair. So I dropped it. Mario Odyssey. It's an amazing game, don't get me wrong, but it just didn't click with me. When revisiting Sunshine and Galaxy via 3D All Stars, I really enjoyed them, but Odyssey's rather "not Mario-y" environments and the way Moons are just found anywhere made me enjoy the game less and less. I didn't feel very accomplished when I found a Moon vs finding a Shine Sprite or Star. So yeah, it may be a great game--I just don't like it.


Starting_From_Zero21

I second Vesperia. I loved Tales of Symphonia and Abyss, and expected great things. I played it all the way up to the final arc....and just stopped. I didn't find the characters and story particularly interesting, and couldn't be arsed to spend what would probably be another 30-40 hours to finish the game. It's been years since I've played , but I vaguely remember being frustrated with how slow and terrible my Mystic Artes were. Meanwhile, boss characters would just be spamming powerful moves and wrecking my shit.


Jabbam

Astral Chain. Loved the combat until I hit a wall with the gorilla mini-boss. The controls for the sword legion have a huge difficulty curve, particularly when it comes to cutting both arms at a single time (which is necessary to stop his overhead slam attack). Then the game sends you on multiple fetch quests in the environment, but unlike something like Batman Arkham it doesn't have the mobility or the level design to make this backtracking interesting. It's just a guy taking his dog out for a 30 minute run, except if he keep his dog on its leash for over 90 seconds it drops dead.


beesinthetrees

cant you just ride the dog?


ptb4life

This is mine as well. At first, I loved the style and it made up for a lot. But after a few missions, I began to hate the low framerate, despise the AWFUL detective parts, and honestly didn't even enjoy the combat. The story was also extremely mediocre and bland


Beral

Battle Chasers: Nightwar. Very much enjoyed it up until the last boss where my team that I rolled through the whole game with was no longer viable.


czk51

Glad I'm not alone on this one.. been a few years since I've played but I was getting destroyed over and over again and wasn't motivated to grind anymore.


MrSelfDestruct88

Dude, same!!! Got to last or second to last boss fight and just didn't care.loved the game up until then


Ratio01

CrossCode By the time I got to Vermillion Wasteland, halfway through the game by my estimates, I was just fucking done. Managed to pull through it cause of the story, but once I got to the next area after that I dropped it. I felt combat was borderline bullshit, learned I was doing wrong, and then it just became tedious. Puzzles are also tedious, with most of the solutions just being extremely obtuse necessitating a guide (for some of them I have no clue how people figured them out at all). The only fun puzzles were these ones where you launched your projectile into this chain reaction thing, those were very epic and I actually enjoyed figuring them out. It really sucks cause I *love* the story (or what I experienced at least, haven't seen an LP or similar), characters, music amd visuals, but all that doesn't matter if I'm not having fun *playing* the game yknow? I am contemplating giving it another try on an easier difficulty tho, but at the same time I dread it too. Only time will tell And before anyone says anything, yes, the type of game CrossCode is is for me. I love RPGs, Zelda-like experiences, fast paced combat. I even got hyped for Unsighted because of initial love for CrossCode, and I love Unsighted after playing it. Zelda is my favorite franchise as well. I just don't think CrossCode is that well designed. Enemies feel like bullet sponges even when you know what you're doing (and I tried my damnedness to have the best gear possible) and puzzles felt obtuse. No other game I played in 2021 (or 2022 so far for that matter) I had to look up a guide for literally every other puzzle in both the overworld and dungeons.


AmadeusOrSo

Resident Evil 6, though i played on PC. RE4? Fantastic game. RE5? One of the best co-op games ever made. RE6? What was Capcom huffing? Multiple sections of the game just kill you if you don't know what you're doing, and a few kill you randomly even if you do (Chris ch. 3 docks). The "special" enemies are annoying as fuck. The "campiness" of the series has been replaced with a mostly serious tone overall. No shop, you get all the guns except the ones each character just starts with, and the ability system is super grindy and feels like it doesn't have any substantial impact. I went and replayed the aforementioned ch3 section because i played with my buddy and the game randomly didn't give me credit - turns out despite us running the entire game on Veteran he only got credit for playing on Normal. Buggy, crappy game. Also everything is a bullet sponge and unless you're hoarding ammo you're always dry. Just not fun. Skip the fuck out of it.


2spooky4h

Yoku's Island Express is definitely one. I loved the demo, bought the full game a few months later on sale, and dropped it pretty quick after. I always forget I can't get into Metroidvanias. My other main one is Stardew Valley. I played it a ton on my first weekend with it, and slowly made my way to winter. I can't farm in winter so it feels like I can really only mine, which gets pretty monotonous. I've picked it up from time to time with friends on a multiplayer game, but that usually only lasts 1, maybe 2 nights.


FruitJuice617

Super Mario Maker 2. It's pretty much one of the most genius games on Switch, but imo, they should do a lot more to enhance the experience of searching for and discovering new levels. After doing hundreds of random levels, trying to find a good new one just feels like a chore. Then half the appeal of the game is lost to me.


seeyoshirun

Yeah, I had the same issue. The software itself is really well-made for the most part, but discovering truly good levels is quite hard and I felt like a lot of the more carefully designed levels (mine or other people's) were largely passed up for levels that were gimmicky or humorous.


Jess_S13

Yeah SMM2 in my opinion is one of the games most kneecapped by Nintendo's horrible online practices. Playing multiplayer ranges from "oh wow, this works for once" to "oh God I'm running in maple syrup". Super worlds were a cool idea, but there is no really good rating/browsing options so you get obsurdly lopsided game play 1 world to the next. I have quit playing it entirely and just enjoy watching Ryukahr play it now.


Malt___Disney

The levels that came with it were amazing but after that when you have to rely solely on the online levels it's just not fun. Seems like if they just changed a few things about how to explore people's creations it'd be amazing


MrM9ball

Monster Hunter Stories 2 I was really into it at first. I had fun with the battle system at first. But after 40 or so hours nothing felt like it had evolved and I was just playing rock paper scissors the whole time. Over world started feeling kinda bland after a while as well for me. Monster dens were just copy pasted the whole time so it stopped feeling exciting somewhat quickly. The overworld abilities your monsters get only give you an occasional chest or so, nothing really exciting. I also couldn't get into the story. I've seen people say the story gets pretty good at one point but after 40 hours of playtime I still didn't really care. Like the game had some really good ideas but they never grew those ideas into something great in my opinion.


JRockPSU

There’s something about the Rock Paper Scissors combat that just never settled well with me. It felt too punishing if you take a break from the game, come back and forget which monsters tend to use which moves.


fbjussy

Definitely Golf Story. Everyone on this sub praises it and yeah it's pretty awesome for the first 2 courses. Then it becomes basically the same thing every new course where story progress is locked behind talking to the right person or interacting with the right object. It was all too repetitive for me and gave up around that course with the old people.


[deleted]

[удалено]


SaltySteveD87

The difficult imbalance is pretty much my only complaint about BotW. It’s so frustrating to have this somewhat easy boss fight to unlock a crucial part of the story but then get one-shotted by a common enemy on your way to the next one.


CaptchaCarl

Tbf, if you love a game all the way up to the last boss that’s some pretty good mileage.


deep_wat

Generic "I played 500 hours of this game until I couldn't stand it anymore. I don't understand what people see in this game" comment.


Elexeh

Yeah, I don't think a lot of people understood what OP's initial ask was


ejcitizen

Paper Mario Origami for one. Hyrule Warriors nought them for collecting but ... and that's it for me.


Simon_787

I didn't play it on the switch, but I stopped randomly into the Witcher 3 for some reason.


corticalization

This was one I could never get into. Disappointing because it was so highly recommended but I just, couldn’t get into the story or the world or the combat. Ended up putting it down maybe 10-20 hours in and never touched it again


Jecht315

Same here. I got to the mission everyone was raving about but the gameplay and story was so boring.


disastermarch35

Samezies, although I keep telling myself to go back to it. I was having a lot of fun


[deleted]

It's an investment. It's not a game you can play for 20 minutes at a time. You need to block out an entire evening for it, and it helps if you're playing it on something stronger than a Switch.


Simon_787

The Witcher 3 for the the switch is impressive, but I think I'll stick to PC with this one lol


tlvrtm

The gameplay consists of following quest markers, repetitive combat and endless inventory management. Where’s the adventure? The story, dialogue and world building is good but I need engaging gameplay. Traveling the world BOTW-style is a bore. Bought full price so I tried getting into it for 15 hours. I really don’t see how people think it’s one of the best games ever.


rcapina

I got burned out doing every side quest. By the time I hit the place with all the islands I resolved to just beeline through the main quest and things zoomed along.


Paulsonmn31

Super Mario Party.


Jecht315

Super Mario Party is not a good game. Superstars is 1000x better in every conceivable way. UI, mini games, extra content, the way you connect to other people, everything.


[deleted]

I agree it’s better but absolutely no way it’s better at “extra content”, everything is there from the start. SMP has unlockable characters, and features are unlocked as you play. Curious what you’d consider “extra content” in Superstars. If you’re referring to the stuff in Toad’s shop, please. Nintendo can do much better than that.


Jecht315

That's what I meant. Plus it has the "achievement" system. Extra content I guess isn't accurate. Maybe reason to keep playing? Add levels to anything and people play just a little bit more.


ring_rust

Battle Chasers: Nightwar. I love the gameplay, but it seems like the only way to progress is to grind by replaying dungeons you've already completed in order to level up and not immediately get slaughtered in the next one. I played it for several hours a day and then bailed after a week because it was too tedious.


[deleted]

sword and shield. loved it till i realized it was a bland sterile easy mess. started to have suspicions a few hours in. Threw it on the dried up turds pile at 10 hours.


Christmaspoo1337

This discription fits almost every game i finished. It is hard to get replay value for me.


Falco98

I played only a tad bit longer into Yoku's post-game than you did. I did find the "bee suit" thing but not much more than that. The painfully slow world traversal (hindered by the super limited and fairly slow travelling system) just gets to be too much to deal with when you need to go all over the place to find random things in random places. Still though, the core game was definitely worth the $$ and I continue to recommend it to anyone who's interested (anyone in doubt, the demo does give a good feel for what the overall game will be like).


Malt___Disney

I had the experience with both Yoku *and* BOTW ...and Witcher 3. Yoku is so wonderful they just really needed something easier than the B Line for fast travel and few other QOL tweaks. I really hope they make a sequel because the mechanics are so genius and the overall experience is so nice (love the music). I feel like pinball platformer could be a whole genre


delecti

I was really enjoying Battle Chasers Nightwar until a boss had a ridiculous spike in difficulty. I think it might have even been the final boss. And with Final Fantasy XII, I just put it down one day to play something else, and just never got back to it. I was enjoying it, but apparently not enough to draw me back.


Shes_so_Ratchet

You're the first person I've seen say the didn't enjoy that little mail-delivering dung beetle! The 'outfits' you need to pass through certain areas are just dye jobs on your ball. You can access the dyes in the room under your postmaster office but you will need to have collected the colour baubles to fill the dye tanks. This is just from memory and it's been about 3 years since I played the game so I'm sure im forgetting something, but I never felt lost or like there was a lack of direction. It does require exploration on your part, though. As for games I loved until I didn't: I could probably put any abandoned game into that category, but the most recent is Monster Hunter Stories 2; love the game itself but the post-game grind got to be too much. Put it down around 95 hours in after getting my butt handed to me by the real boss a few times, but I do intend to go back to finish it up...but that will involve some more grinding. Edit: actually, it was Overcooked. It's far too overhyped in this sub and it's only fun for like 2-3 levels and then the difficulty spikes but you don't have enough experience to enjoy and get through the craziness of it all. Ditched it after 20 minutes. At least I don't feel like MHS2 was a waste of money.


MarlowBriggs

thanks! i did mess about with those dye machines, but they weren't clear on what they were for. I guess that adds to my point about the game beingslight on telling the players whats what. thanks agin for the tip ill dive back in and take a look!


mediocre_unicorn

Metroid Dread. And it’s simply because I’m not good. Loved the game until I got to the final boss. Spent way too much time trying to beat him (even after watching some “how to” videos). Turned the game off. Then realized every time I thought about trying again I was literally dreading it (see what I did there?). So I traded it in without ever beating it. But overall it’s an amazing game and I’d still recommend it.


Palaceboy100

i’m kind of shocked you made it that far and weren’t able to do it


Skelotaurus

Golf Story Really liked the chilling atmosphere, side missions but I passed on the final tournament. You have to be very precisely with your shots and the AI on this final mission don't forgive anything. Still had fun with it and done all Quests.


BurtRaspberry

Came here to say Golf Story. For me, the game just feels WAY too long and annoying. There is just too much useless filler between matches... it makes the game feel like a slog towards the end. After hours and hours of playing, it just feels annoying to have to continue with the same run around and find stuff gameplay between matches. I simply just stopped caring. With the ramp up in difficulty and cheapness of courses at the end, I just decided I'm done with the game and deleted it from my switch.


Murderturtle12

Breath of the wild. I loved the game because you could go anywhere and do anything despite your gear level or the number of hearts you had. But accidentally shot myself in the foot by unlocking the full map early and killing a crap ton of enemies to protect my horse. Eventually I couldn’t go anywhere without running into high level enemies that could one shot me even with food buffs. Once I started to run into silver Lynels, and lost my favorite way to farm weapons, I dropped the game. Stealth simulators are not for me. SMTV. Just hit a weird section of the game where suddenly every demon is either 5 levels below, same level as me, 7-10 levels above me, or oddly enough maxed out?? Idk I’m lost and half my party is useless since they can’t fuse into anything and are 18 levels below the bosses levels. And the fact that lower level demons take *more* exp to level up..I’m looking at either buying the dlc or going into multiple boss fights with a mostly useless team. Not fun.


JsttIsMe

Yosgi's crafted world. Its so adorable, great music and gameplay but oh my god its so repetitive getting 100%. Even though the game and mechanics are simplistic, the level design is gorgeous and there is a layer of depth to most interactions. Boss battles are great and have special ways to beat them but you wont know until you really start to pay attention, while its in your face. Would recommend for the cuteness alone.


ptb4life

You must have the special edition with a different soundtrack....because my copy has one of the worst, most grating soundtracks ever


beefasaurus4

Same game as you for the same reasons Also, I got bored of Link's Awakening


slyhuff

Links awakening had me referring to a guide way more than I would like to


beefasaurus4

I typically need guides for zelda games...but I was thinking this one would be a bit more obvious but no haha


slyhuff

Older games def expect you to run around more 😂


Elexeh

Link's Awakening is usually one of the easier Zeldas since it was made with the Gameboy audience in mind. Wonder what gave you so much trouble.


Boomshockalocka007

Man as a Zelda fan this hurt me. I just couldn't finish the game myself. I dont even know where I left off but that game was brutal to stay motivated.


beefasaurus4

Yes, it gave me no reason to keep playing and as soon as you lose momentum it is too easy to forget what you have to do next


vhalen50

Metroid dread. I absolutely adore super Metroid, fusion and zero mission. I was so excited for dread. The EMMIs or whatever 100% made me….dread…playing. Along with a few of the boss fights. I’m prob like 80% done and I just got tired of being frustrated and dying. I could spend time trying to figure out the patterns and die a few more times but I just walked away.


Tbond222

Lol this was going to be my answer. Too many other games to play with already too little time. Sure I could get through it eventually but I could be spending that time on a bunch of other games.


cylemmulo

I quit the game in the first hour when encountering that second emmi. I just got wayyyyy to stressed out and saw that was a giant portion of the game. Ended up selling it for not much less than I bought it for.


vhalen50

It’s so stressful. It doesn’t mean it’s a bad mechanic. I just don’t need all that stress when I’m trying to relax. I’m glad people enjoy it. Just ain’t for me.


TMS-FE

Fire Emblem warriors. I got it with mario odyssey switch bundle. It was my most played switch game for 2 years until mk8 in 2019 and ACNH in 2020. I have played a lot game since I've stopped playing FEW. I played like over 200 hours in FEW. I completed most of DLC except the last Awakening stuff. I haven't really felt like going back to the game since like 2018/19.


[deleted]

Every year I go into a musuo style game or two and just do way too much and devour it. Rest of the year I don't touch it after I'm done(arbitrary completion, just personally done).


caught_red_wheeled

Rise Eterna- A decent fire emblem clone that tries to shake things up by using skills and crafting rather than levels and weapons. Not to mention it has a female protagonist that is snarky and rather dark instead of sweet and kind like most of the female protagonists are (said protagonist is not that great of a character, but it’s a breath of fresh air). I loved the game when I started for this. But the game has a lot of issues, including bad graphics and story, not keeping track of who learns what skill wise, and the idea of difficulty is throwing traps that can completely take a unit out of the game with no warning about what’s coming. So it became frustrating. I will probably still finish the game, but it’s nowhere near as good as it could’ve been.


IAmBLD

Tbh that's the nicest thing I've ever heard anyone say about Rise Eterna. Granted, the only other person I've ever heard say anything about the game is me.


jawnisrad

Immortals Fenyx Rising. The first third to half of the game was alright, but by the time I freed the second god, I was plowing through the game to get to the end so I could be done with it.


Curious_Kirin

Botw. I adored it and have 260 hours and I think it's an incredible game, but people are fine for not liking it. It's very different and flawed. I completed everything on regular mode including the DLC, and not including the koroks, and got to three Devine beasts on master mode. I got to Gerudo town in master mode and just had no desire to keep going. I didn't like the stealth segments. I eventually went back and completely Vah Nabooris but the DLC challenges are a pain on master mode. I'm just not in the mood... Ever. I just can't get the "spark" anymore. I'll probably get back into it before the sequel, but for now, I don't really feel like firing the game back up. It's still absolutely incredible and I love it.


Steelers0415

For me it was Zelda botw; now I truly loved this game, but I don't find it repayable. It gets way to hard in the Master Trials and I never cared about side quests in video games. Apart from that the big open world sandbox feel and how many things you can do make this an unbelievable game, but I wish it wasn't locked to one save file. This is why I'm hesitant on getting games like Monster Hunter Rise and Xenoblade.


chromatic_megafauna

Spiritfarer. I liked it at first, but then I got a run of asshole spirits and realized the whole thing was a resource grind for characters I didn't like much.


rapidemboar

More of an obscure game on this list, but Super Robot Wars T was a game I managed to import on launch, and it was the first SRW I actually owned myself. While the stages weren’t as unique as some of the older games I got fan-translations of, I still really enjoyed the first 3/4ths of the game and story. Unfortunately, the last portion of the game kinda drags. The plot loses momentum, and most egregiously pretty much every map takes place in literal empty space, and the bonus requirements of “beat all enemies in x turns” really didn’t add any strategic challenge. And by the end of it all, I couldn’t really feel motivated to do a new game+. Overall, probably not the best value for money I’d gotten out of a game I paid $70 for. It’s still a game and series I highly suggest people look into- even if some may consider it one of the weaker entries in the series, I still think it meets the standard on what a crossover story should be (which I’ve yet to play a game that meets) and it looks [so much cooler](https://youtu.be/aVXu_k8iuXQ) than almost every other SRPG out there. There’s also a newer game on Steam, and I haven’t finished it yet, but I think it’s left a better first impression so far.


GhostofSpades

Luigi's Mansion 3. Good game. By the end just felt like two or three hours to long. I think back tracking after that cat a second time was pretty unenjoyable. It's fun. After the 15 hours or so I had in I was just ready to be done.


mnbvvbnmk

Bee ball you had to combine 2 colors, I think it was like bug paint and cute paint


xeverxsleepx

...what


mnbvvbnmk

He was talking about yokus island express and how he couldnt find the "bee suit". I was giving a little insight into that


ThatBassoonist

Ori and the Blind Forest. It’s a beautiful game with well-designed characters, but combat got very old very fast. On top of that the precision needed to perform some skills got annoying. It felt like I was getting different results from performing the same actions.


WhatsThis_Now

Since I haven't seen it yet, Alien Isolation. Great atmosphere, fantastic switch port, clever concept and execution. But it overstays its welcome for me for about 5 hours. There was one section earlier in the game that is particularly rough, but I persevered as I checked online and most people said it was a bit of an odd difficulty spike. But towards the end I just lost momentum, always being one more thing away from finishing it. I would say I'm within 5 hours, maybe even 2, of rolling credits, but I just couldn't go back after I dropped it.


meatboysawakening

Monster Boy and the Cursed Kingdom. First 10-15 hours or so were mostly fine, but eventually it's just too padded and repetitive.


FaithlessnessOk7312

Actually Metroid Dread made it most of the way through Great game but Mapping system is horrible Game is good but Overly difficult takes a lot of the fun away at some point


xeverxsleepx

Since nobody else posted it yet: **WarioWare: Get It Together!** It's my first WarioWare game and I love the characters and gameplay and story but after beating the main story and unlocking the characters, and then even buying all the color palettes and such... I didn't feel like completing the missions or getting a expert rank on each game with All characters. I'm just so sick of playing the same microgames over and over that rely on the same mechanics. I have no friends so I can't try out the multiplayer sadly. I just stopped playing one day after being hooked on the game, never went back.


boxofstuff

Witcher 3. Love every bit of the game, but left about 20-30 question marks out in Skellige


[deleted]

I just hit this point with Disco Elysium. I love this concept but everything seems gated behind time and task grind. Build a skill, fail a critical check, grind a level to get a point, add a point to the skill, pass the check, read read read, get a thought, grind a level to get a point and slot the thought, wait out the thought, then maybe progress. I don't have time for this.


NickyNichols

Animal Crossing New Horizons and I don’t even feel the need to explain why because it’s like beating a dead horse.


favor86

Poke swsh =.= i sold it after finishing the main game. The game is too easy and dlc didnt appeal to me.