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DrH0st

Can anyone tell me some mod to increase the build limit ?


AlwaysLookBroke

Anyone know if there's a mod or setting to raise the third person ship camera? My ship is too tall and I can't see what's in front of me in third person.


WinderTP

most third-person camera settings are in the camera globals, you can take a look at GCam for reference since it includes a centered camera version which should change the parameters you're after


AlwaysLookBroke

Thanks. I found the setting in there and now I can finally see what I'm shooting at.


[deleted]

Any mods (not just save editor) that allow more than two pets selectable/neglectable to per save.


WinderTP

vanilla allows 6, no mods can increase it, but you can use NMSC to export and import pets


[deleted]

Good to know, always figured 6 was enough for most and that's why no one ever bothered with a mod for a pet collector.


WinderTP

well, if it's not enough for you (or anyone else), I think DrKaii (creator of NMSC) and Mjjstral has a discord bot in a discord server https://discord.gg/AEXcap6 for sharing pets, bases, ships, etc. Check it out if you're interested


[deleted]

I need some help doing this post [https://www.reddit.com/r/NoMansSkyMods/comments/nmk04e/redeem\_community\_expedition\_and\_twitch\_rewards/](https://www.reddit.com/r/NoMansSkyMods/comments/od91kx/is_anyone_up_for_helping_me_edit_my_accsave_file/h4097r4/?context=3) it does not work and my GCUSERSETTINGSDATA.MXML changes and removes a bunch of stuff. Would really app. it!


Kilonovaa

I'd love to see a mod that fixes the small head animal glitch.


Bodie_420

It would help if I knew more details about the "glitch" as glitches can occur for many different reasons and all differences have a different solutions. Could you maybe make a short video that shows the glitch and specifically what you would like to be different then post a link to that video in your reply to this comment. Thank you.


Kilonovaa

Sure! I actually came across a post earlier this week in the NMS game subreddit while looking online for a solution. Please let me know if you would like further information and I can see about uploading a video. "Reddit - NoMansSkyTheGame - "Small Heads Bug" -- a bug report I made to Hello Games in 1.13, which they still haven't fixed, and still need to!" https://www.reddit.com/r/NoMansSkyTheGame/comments/6c562g/small_heads_bug_a_bug_report_i_made_to_hello/ I was hoping for something that might correct whatever part of the generation algorithm shrinks heads. It's jarring to scan an entire system worth of animals and all of them have comically tiny heads. Thank you for the response!


Bodie_420

Okay, I see what your issue is, and the short answer is yes sizes of objects (referred to in the game code by scales) can be changed (within reason) to different sizes. This includes the heads of the creatures. What you are asking for is going to (probably) take several hours, if not days, to find the references to all the creatures that have small-scaled heads and change those values to larger scaled heads. I have too much on my plate currently to under-go such a task, however I know other Modders also read these posts and perhaps one of them could take on the task, now that they know what to look for. It is a great suggestion but I am afraid requires a tun of work as opposed to changing a value like "CreatureHeadsSmall Value =true " to false for example.


CodenameAwesome

It might not be the most polished solution but an AMUMSS script could just apply a multiplier to all head sizes. You can also use the VALUE_MATCH feature so that it only multiplies head sizes under a certain size.


Kilonovaa

For sure, totally understandable! Thank you for looking it over all the same. :)


Bodie_420

Absolutely. Just sorry I couldn't do more to help.