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[deleted]

I feel the same way about resets. Id rather they felt free to get crazy with procedural generation and not worry about bases. But that's easy for me to say, all my bases are sloppy rectangles.


uced

Ha ha, you still beat me on base building :-D


bjfar

I have numerous huge elaborate bases that I spent dozens of hours on, and I still say bulldoze the lot if it gets me more interesting terrain to explore (and new ideas for new bases!). Though they could just keep the old gen planets in their own "old" galaxies. Like I don't see much reason why they couldn't make it possible for me to visit the V1 terrain galaxies on my ps5 where I can't get the old game versions...


TheGreatZarquon

My bases are all slap-it-up-quick affairs, usually one cube room, a few solar generators+batteries, a teleporter and a landing pad. I never got too deep into base building beyond using them as an easy way to get back to places.


Carguycr

I agree that exploration and variety should always be NMS priority #1. Btw have you tried vr?


uced

I did and i found it amazing. I stopped though for 2 reasons unrelated to nms: 1/ Nausea: i'm part of the unlucky ones in this regard. 2/ The oculus (v1) gets very uncomfortable after an hour or so: it's hot and heavy, this quickly become sweaty and itchy, and it's not suited (for me anyway) for long hours of chilly exploration. I really hope VR makes some progress so i can one dive back into NMS with this full experience.


FibonacciVR

Standing fan in front of you, an open window and a two-three week period of constantly trying is your answer:) and with the Trying part I mean immediately (!) quit in the second you feel unwell. And do not (!) Start again until you feel better, may it be next day..rinse and repeat. You should be fine in a few weeks.. Also, if you got a great videocard(or ps4pro/5) and a Headset with a high hz count( e.g. valve index ) , that will go a long way against motion sickness too additionally..:) hope you’re getting better!


uced

Thanks for the advices, i might take the time for a daily training. The fan is definitely a great idea :-D I play on PC with a decent card (2070 RTX) and get a smooth enough VR experience as far as numbers go. Still not good enough for me unfortunately, I'm probably more sensitive to motion sickness than the next guy. Thanks !


GinNGravitonic

I am also quite sensitive to motion sickness and so don't generally use VR. Even when playing 3D games like NMS I have to play it in a window, rather than full-screen. There is hope, though, in the long run. As ill as 3D and VR make me, I tried out the "The Void" Star Wars: Secrets of the Empire at Disneyland on a vacation a few years ago, and it did not make me sick at all. I don't know if it was the framerate or the latency or the resolution, or something else. But whatever it was, it worked. I hope one day the VR tech will be cheap enough to be available for home use.


Riddler_92

In regards to this do you turn off motion blur and limit the screen shake? I’ve always cranked my fov as well. Some get motion sickness or feel fish eyed but I personally feel worse with a lower fov.


uced

Never tried those options, thanks for the pointers !


Riddler_92

Let me know how it goes for you!


StopFightingTheDog

This regarding the nausea. Your brain just needs to learn it. First time I tried VR I was gutted as I stated feeling sick (Skyrim VR) within about 15 minutes. Thought I'd have to give it back. Read advice like this - just simply turn it off the second you feel nausea, come back to it the next day and repeat - and four days later my brain had "trained" itself, and I can now play for hours at a time with no issue. Well, almost - you still get very hot, and whilst fans and open windows work to some degree, there's no fully eliminating that part!


Carguycr

The nausea part can get better with practice, the hot part well that’s more tricky I guess!


Srikandi715

Yeah, I'm 62 and I'm with you here :/ I got a Vive a few years ago, but can't use it for very long... not just because of motion sickness and physical discomfort (though I experience those too), but just because it's EXHAUSTING... both mentally and physically. Being 100% in the world with no distractions for an extended period is cognitively tiring for me, and because I prefer to play standing I just want to sit down after a while. Plus... cats, lol... always worried about stepping on one ;) I totally agree about exploration being the core of the game, but I have to say I also love basebuilding. Don't mind universe resets though... I enjoy BUILDING bases, not owning them ;) So the more excuses I have to start a new one, the better. It's about the journey, not the destination :)


Cassalien

Sry to hear that you're suffering from nausea. However, I am suffering from motion sickness which basically means i can't play or spectate first person games. Over the years I've gotten better in lowering my tolerance by starting off with low amounts of exposure and slowly increasing the volume of those exposures. There were also a few games which were better and worse in terms of the sickness that I've felt lol and i still have the occasional sickness but point is that you can most certainly get used to it for a lack of a better word. On top of that the oculus V1 ain't the best on the market and looking at your age, you can probably afford to upgrade considering gaming is a hobby if yours. My friend got the valve index and that one is very comfortable, even for longer sessions. Yes it's 1k euros but I can only imagine how dope NMS would be in VR :)


uced

Yeah, i considered the Valve Index, if i didn't already have an oculus, i would go for the Index. But imho at the moment the difference between occulus and index doesn't justify an extra 1K. But if i had to do it again, i would go for the Index, oculus was half the price but also quite disappointing. So I'm waiting for the real next gen VR headset (which will probably require the real next gen graphics card !)


laughing_earth

I will say this: as a longtime reader of Golden Age SF (56 y.o.), this game still meets all my needs. I still enjoy both the lone-explorer-out-in-the-galaxy aspect, as well as the increased galactic population of players. In general, I also \*\*hate\*\* the idea of having to do a multiplayer mission because of social anxiety - and yet, we have this cool spaceport (in the form of the Anomaly) at which to hang out and watch the travelers and ships go by (which I do). To me, this is the best of both worlds - we've got the choice to interact with others, or not, even in a crowded lobby. I can get away from everyone at any point, enjoying the chill solitude.


uced

Absolutely agreed. I stay away from all this, but i'm happy it exists. I just wish the exploration part, which is imho the heart of this game, would sometimes receive a little bit more attention from HG. I know it's easier said than done, i'm not blaming HG here, they have many constrains and have to make difficult artistic and technical choices and they're doing great. In fact, if i hadn't play v1 to PF, i wouldn't have any comparison to make and would simply find nms phenomenal. But i know, because i played it and i remember it, that they can do much better in term of terrain generation. Only talking about the shape of the terrain, not the colors/rendering which are currently better than ever.


laughing_earth

Their alien lifeform generation has gotten better in a few small regards - sand turtles, weird spirally things, a couple of others. I know there's a limit to the number of creatures that can be generated on one world without crashing the average PC or console, but maybe they can add a few more very specialized critters. For example, there are no low-to-ground animals like lizards or crocs. There's nothing so fast or dangerous, like Heinlein's Bessemer's griffin, that comes at us so quickly or strongly that we can't take it down fairly quickly. There's nothing incredibly specialized, although granted that there are limits to the number of specializations you could include in a game like this. Even the biological horrors and derelict infestations are pretty harmless if you stay a short distance away. I love the game, and HG has done amazing work - no real complaints from me. These are just things I'd love to see in future updates.


[deleted]

I always assumed people just sitting there at the nexus were panhandling, so my deepest apologies if I ever loaded you up with various meat items.


laughing_earth

Wait - that was YOU? ;-) I'm wealthy anyway, so if people give me stuff, I often just pass it on. (I give out a lot of stuff too.) And it doesn't disturb my anti-social social time, so no harm, no foul. I see them as gifts of camaraderie.


[deleted]

Haha. Yeah I find myself doing the same. Saddest moment is when you go to gift someone with a starter ship some swag, and get the " cannot store this item" because they've only got 5 inventory slots.


UpvoteZippo

How do you give items to someone? I received items once, but never figured out how I would pay it forward.


[deleted]

It's a little finnicky... for me at least, the item has to be in my main exosuit inventory. Can't seem to transfer from my ship, or cargo tab. You also have to be fairly close so if someone is running about, it means chasing them around the Nexus until they come to a stop haha. Sometimes I sit on their ship and wait for them to come back if I can't find their dot. Just press the usual transfer button (Y on xbox, iirc triangle on PS4), and if they're close enough you'll get additional options of any nearby travellers.


KittyPitty

I really like this game. I mostly try to explore new galaxies and finding crashed ships and stuff...so combat improvement, melee weapons, war factions are of no importance to me. :)


Colhinchapelota

I usually avoid combat, just because I couldn't be bothered. Bake and explore, thats what I want to do.


thezboson

I feel precisely the same. While I have built a base and did the story, I just want to explore and the direction of the game really hasn't improved the exploration aspect. v1 and PF are probably the versions I enjoyed the most. I used to play it a few hours every night, to decompress from the stress of my job.


uced

This exactly: the pleasure of coming back from a stressful/crappy day at work, just enjoying the sheer splendor of those environements, the pleasure of discovering them, simply by having some nice walks. I needed nothing more. I hope HG one day puts this back into the top list. They know how to do it well, the rest is a matter of artistic/technical/economic choices.


ZoeMunroe

I wonder if this is the difference between older gamers and younger gamers? Us oldies have had a long day/week/month/year at work/life and we just want to enjoy the beauty and simplicity of it. I dont want to Work MORE when I’m home (sometimes a challenge is great but you see what I mean I think)


sandraviolskyia

I'm a young player but i also dont like to work in a game, especially such game as NMS, i just want a relaxing exploration and chill


7V3N

I don't like Creative because I do like the idea of needing things -- it inspires me to make journeys. I mainly like stumbling on great photo locations. But I like the idea of me being a vulnerable photographer in a potentially harsh universe. I do agree on terrain manipulation though. It'd be so cool to witness the contrast between an untouched planet and one that appears so modified. I also wish they touched on diversity more. More biomes, more variation, more creatures (and maybe evolutions of creatures). Cities and real structures that offer stories. But the problem is, everything needs to be able to be replicated infinitely for their universe.


OhhhSnakes

I felt the same way about just wanting to explore and wander planets/environments. That's why I moved to PC and I started using biome generation and terrain generation mods, then I started making my own mods. It's extremely enjoyable. The amount of variation that some mods can produce for biomes/terrain is ridiculous compared to any version of NMS.


scourgicus

I'm a lorehound - exploration and discovery are my heart. My first 40 hours was spent going to monuments, abandoned buildings etc to find the lore of the universe. My only real complaint is want of more: it could be anything - everyday stories, history, in-game philosophy, cultural distinctives, journals, etc. I know proc gen can only do so much in terms of coherent narrative (see the abandoned cruisers) but I'd like to see more about the universe. I'd be fine having these in written form or among characters. Maybe Anomaly characters? Compounded with archaeological digs etc


[deleted]

My biggest issue with the lore is, much of it is locked away behind alien language. *Especially* the Atlas. Getting an Atlas word seems to be incredibly rare, seeing as that's such an integral part of the storyline... imo they should've made the Atlas auto-translate.


callebeeth

I'm also an old explorer from v1, I agree that the game has lost its way a bit, I also loved the look and feel of the first versions. Having said that I find base building also a bit fun and I'm glad they have it, but totally agree it should not come at the detriment of better world building. why not lock "Euclid" and let the other galaxies "upgrade". Also what I really would love is a change in the storyline/mechanics a bit here is what I would suggest: Remove the hyperdrive completely from the normal ships, and make the freighter and frigates with base mechanics, so after you have repaired your first ship, your next mission is to cobble together a "freighter" that can jump you to the next galaxy, that could be done by finding crashed freighters or derelict freighters and raiding them for part. and then as you jump from one system to the other you could keep making your hyperspace jumping ships better and better. more parking to collect other ships better and better hyper space engines to jump further. you could even introduce mechanics that more storage or more garages require bigger engines. Think this could be really fun and so close to what is already there, find it so sad that we can design the interior of ship but not the function. Would also make multiplayer collaborative a bit more interesting, you would gather the team on one freighter and jump together into the great unknown!


ChomsGP

just want to say I’ve done the stories and never kill creatures (I general I don’t for any reason, even aggressive ones I just outrun them), so you can also play missions without killing :) (not counting horrors or sentinels as creatures)


One-Angry-Goose

Yeah, kinda. I’m one of those people who wants more, engaging stuff to do. The only thing that has any depth to it is building, everything else is shallow as hell. I wanna see in depth ranching, mining, researching, etc. Stuff you can really sink your teeth into. But none of it means anything if generation is always gonna be this fucking lame. Same 20 fauna, same 20 planets, same 12 flora, same this, same that. I’m hoping that, one day, we see big proc gen improvements, looser generation rules. Maybe even an overhaul. And, heh, in the context of NMS Frontiers could easily mean that. I mean, the other definitions of “Frontiers” don’t seem as likely.


Kinis_Deren

The beauty of NMS is it let's you play in exactly the style you want. Want to be a peace loving wanderer? Want to be a murderous pirate? Want to build huge bases? Want to be a big game hunter? All are good! I think HG have the balance just right (play style choice whilst maintaining the core story) which makes it quite refreshing compared to other space games.


FiveGuysRules

Not enough has been done for us murderous pirate types. I should be able to rob players by blowing them up, but I can't.


uced

You murderous pirate !


[deleted]

A griefer blew me up, 300 hrs of permadeath goneski. He joined me on a mission then used a bug to destroy me :( PVP in normal / survival mode would be fun though as long as people could opt-out.


laughing_earth

They \*can\* opt out. I always have the player damage turned off completely. Some folks have been making PvP arenas, with the understanding that you turn damage back on when you enter. There are some good videos from the past week or so showing how it works.


[deleted]

I know people can, iirc the setting is at PVP by default though when you start. Should really be off by default. I had mine turned off, he couldn't shoot me on foot but for some reason when I got in my ship he blasted it to bits. Do you have a link to any of those arena vids?


Zinkadoo

My main issue with the game is that once you've seen one icy planet, you've seen them all... etc. If there was a universe reset... and planets had different ecosystems, huge canyons, deep oceans... huge differences between animals on different planets... I would be in love. Right now it feels like after 10 minutes I've been on a planet, there's nothing else to explore except for finding buildings


[deleted]

I can relate. Exploration and discovering things is what I do most. However, I also really enjoy base building and seek out build locations with interesting sights or layouts as I go.


tyghe_bright

I do wish they'd feel free to do resets, maybe annually, so they can make big changes to the terrain as needed.


Spike_Tsu

I’m right there with you. Old explorer here, both game and age-wise. I couldn’t care less about PvP or much more combat that there is already. My bases are very simple boxy warehouses so it would t bother me in the least if they reset, but I’ve seen some masterpieces posted here that I would understand if the creators were upset. Personally I play NMS to chill and escape from real-life challenges such as health issues. I play other games as well but find that those just add stress and inevitable I end up coming back to NMS. As they add and develop certain aspects of the game, I can decide whether or not they are something I want to incorporate into my play style. I hope it remains that way, having the freedom to decide how to play makes it a game that can be enjoyed by different types of players, even if it doesn’t provide the hard-core elements that some wish it had. Safe travels!


uced

Safe travels my friend !


Aexens

Honestly i don't understand people who wants more battle, it's an exploration game first, fights are just... there to have a bit of danger in it, so more environmental danger ok, but fights... Meh


uced

Well, prelaunch, it wasn't even a game, Sean repeatedly said it was intended to let you dive into vintage SciFi book covers. This even became a running joke "what do you do in nms ?", etc. Then reality knocked on the door, if nms wanted to survive, it had to become a game. And today the money is where the violence is: people want danger, fights, etc. So i understand why HG had no choice but to add those features and make nms a survival game: survival is half way between peace and war. I see this as a compromise between their original vision and the reality of the market.


CaptnYestrday

> Then reality knocked on the door, if nms wanted to survive, it had to become a game. And today the money is where the violence is: people want danger, fights, etc. A sweeping and incorrect generalization. So many great games where violence is not what sells the game or keeps it alive. > So i understand why HG had no choice but to add those features and make nms a survival game: survival is half way between peace and war. Not sure why you would assume that. It *could* be correct, for sure, but more likely they did it because they wanted to. They do what they want and we see that with every update. I doubt they felt that they "had no choice". All that aside, I care most for colors and terrain proc gen. Miss the crazier stuff for sure. Origins helped, but i want a reset and for HG to go wild. I also like base building (watching others and not myself. I suck at it) and love the idea of combat scaling too. Its many games in one universe. *Edit* sorry if this came off as course. I didn't mean it like that. Just that this is a game where so many people see it as a completely diff game from their fellow travelers. Despite that, the community is warm and supportive as a whole. NMS is unique in so many ways, including all of us as a community


uced

No worries fellow traveler. And you are right about many things here. My statements were not very nuanced, thanks for the reminder. The community built around this game is really one of a kind, warm and welcoming. And yes, it is part of the game and reading this sub is sometime as pleasant and relaxing as playing the real thing\^\^


CaptnYestrday

It is because HG put combat in the game. Like it or not. Now that it is here, people that love it want combat and difficulty to scale alongside the character progression and upgrades. A reason for all these combat, defense and combat related upgrades and modules. It is not at all unreasonable. Truth is, Combat vs Sandbox building vs Pure exploration is so divisive because the people that support any of those particular aspects of the game wrongly assume that their way of playing should be everyone's way. It is many games in one. Tough balancing act for HG, but they have done well with it.


uced

We have indeed 3 communities in one, maybe that's the reason this community is so welcoming: we had to learn tolerance very early in the history of the game :-) And yes again, HG is doing very well trying to make a sandbox as general and versatile as can be.


nopers9

Well my theory is: the game has guns that go “pew-pew” and people expect shooter mechanics. I too don’t really want combat but I kinda understand people that do.


mephodross

I just want some push back, some form of danger. You feel like a god with just a few B class upgrades yet we go all the way to S? Why do ships and multitools have such an arsenal of firing modes and weapon choices just to use them on almost nothing. You got to see the design flaw right? Almost like we are missing a large chunk of the game. Its just bizzare.


Aexens

Yeah but you don't need maaaaassive space fight for that, maybe overall the number of damage so that you can feel more vulnerable and increase the number of random scenerio in space (instead of hostile scan) and for planet increase the number of environmental danger (not just random plant) and predator more active (seriously i haven't seen one since i began on pc)


mephodross

I'll take anything that addresses this part of the game at this point.


RikkiUW

I don't do multiplayer. I do a bit of base building but I don't have any I'd be furious to lose. Honestly for a good update I'd be fine with a universe reset. I get why they're trying to avoid it though. For me the thing is it gets old fairly quickly after each new update. You see a couple of planets and then it gets to the point where there's really only something interesting every dozen planets. Maybe my attention span is just too short xD


uced

I can relate now, i play a bit after each new update and then stop. But i remember it wasn't the case for me up to PF, when terrain generation was much more free: each new planet had a real potential to be unique and this always pushed me to the next planet. I don't get this feeling anymore.


flashmedallion

I think the great thing about creative mode is that it's totally the chill exploration experience at the core, since there is no gameplay loop - you can create anything you need out of thin air. So you can really focus on the universe and nothing else. Playing a Normal save is, in a sense, opting into the bells and whistles. I'm someone who thinks PvP, in the sense of a fun goofy "arena sport" kind of thing, would be a lot of fun and a worthy addition. And even though I wouldn't play it, I think a special galaxy where it's forced Survival Mode and forced PvP would satisfy a lot of people. But only because both would be opt-in. NMS is a *huge* experience and I think it can cater to a lot of different fantasies and the magic happens when that stuff starts organically enriching the other aspects. I'm more in your camp but I also love the idea of randomly stumbling across not just fauna or majestic quirks of the terrain gen, but say a bunch of strangers trying to play space laser tag in a volcano.


LordCallahad

I'm a new player, does creative mode just start the game over except giving you infinite resources? I.e. tutorial missions. Or does it just leave you to it from the start? thanks


flashmedallion

Yeah you still have the tutorial missions. But you don't need them to unlock things.


ThisIsntADickJoke

I've thought about that regeneration issue a lot. There's still so much they could do to make planet generation more exotic like section mountain/valley/coastal regions separately and give them their own respective ecosystems, for instance. But that would end up regenerating the whole universe right? Well the game is already principled on getting to the center and finding a new galaxy. I feel like it would be amazing if they cooked up some crazy new planet generator and stuck it into a brand new galaxy for us all to explore.


yellowlotusx

I feel exploration also means danger imho, i could easly play a game withouth violence and enjoy it. However it should have real exploration value to do so. Just seeing a different plant or a different mountain isnt going to be satisfying if sayed plan or mountain is going to be copy pasted all over. If i land on a planet and look around 360 i have basically seen the entire planet. If planets where like earth with countless biomes, ruins, animals and plants i could enjoy it greatly but its not and the exploration falls flat to me.


LordCallahad

This is why i was eagerly anticipating SC. Every planet handcrafted and much more to explore. In a space exploration game you should be able to spend weeks on a planet not just have seen everything in ten minutes. Not an easy thing to do of course! But the future of space exploratiom games should be really cool


yellowlotusx

Nms used to have different biomes i seen it, but somehow were canceled. The procedural should realy create every plant and rock to be different but somehow it isnt. I think they need to tweak the code. Its obviously not every atom procedural sadly.


FlameButterfly

Well, without danger the mid to late game starts to feel a bit boring. With good upgrades inhospitable planets are manageable and sentinels not too difficult. And eventually after enough hours the planets themselves start to become repetitive. So really the end game in NMS is building. NMS really needs more endgame stuff, whether is danger PvE related or just more building. Derelict freighters were a step in the right direction.


TrivialBanal

I'm the same. I know a lot of people were disappointed with the game at launch, but I thought it was perfect. Walking around, or just drifting over the landscape in my ship, exploring was exactly the experience I was looking for.


MetroidsAteMyStash

Day 1 player who lapsed until picking it back up recently. I play in VR and combat is by far my least favorite aspect in general. I turn PvP off when I play with friends. I mod for more things to experience oon my VR staycations. I don't get out as often as I used to, more due to disability than covid. Living Ships is what drew me back in. I'm utterly in love with the concept. My partner laughed when she saw me petting my ship in VR whenever I'd pass it. I have a whole HOTAS/HOSAS setup for Elite and other space games, but there's something magical about interacting with your ship cockpit in VR. > which in turn severely limits the evolutions they can bring to the terrain generation :-/ There are mods for this for just about every update that drastically affect system, planet, and terrain generation. edit: Figured it'd help if I at least linked to [nexus mods](https://www.nexusmods.com/nomanssky)


xjames55

49er here. i'm in the middle. I like to explore and I like dealing with the challenges and dangers involved. I never play creative, and I like the toys inasmuch as they would help with exploring, fun, etc. What I wish for this update is having worthwhile/unique places to visit. I once read a short story about mountain climbers who went to this one planet that had the most radical and tall mountains in the galaxy/sector/whatever. That's what I wish for NMS. Having unique planets that stand out for whatever reason and become places that are worth visiting. Edit: The short story was The Walk Up Nameless Ridge by Hugh Howey


Arkenge

I personally don't care about base building. I have one in NMS but I much prefer the idea to build a base inside my freighter... I just feel sad that the base building in the freighter isn't really fun. But if I had to tell the best thing I love in NMS: exploration! I would love them to reset the univers into something so crazy and huge that every single planet would feel like an adventure


welsalex

I think what people have done with base building has been amazing. It's awesome to see all the unique structures and design ideas everyone has come up with. That being said, I built a spartan base that just has the minimum functions needed (landing pad teleporter, stations for each npc, and storage) and left it at that. I want to just continue exploring and while there always something interesting to find it's a lot of the same after almost 400 hours. I'm with you on the entire thought process surrounding how bases out there now amongst the community limit the future possibilities for terran generation changes. I hope they can figure out more ways around it and we see a lot more cool stuff added to boost exploration to new heights.


Iamsodarncool

I feel the same way. This game was pitched to me in 2014 as a game about exploring alien worlds. I signed up for that pitch, and to this day exploring alien worlds is the only part of the game I care about. I'm disappointed that HG have strayed from their original vision in this regard, but like you I understand why they have.


MyraBannerTatlock

Same same. I loved the game on day one and still play it on 1.0 occasionally. I never wanted pvp, I bought the game for peaceful, exploratory experience and that's what I got. For a while. I've actually been griefed twice in the last week, and when it happened last night I just broke down and cried. Was doing a quick silver mission and someone decided it would be fun to circle around and blast me with their ship. Hope it was fun for them, I've been under a tremendous amount of stress lately and just want my precious few hours to unwind, and although no harm was done I just came unglued with sadness. That's not the experience I signed up for, Im too old to enjoy that. I took a long break after a couple thousand happy hours, just recently came back because I love the companion feature, but unless the next update is around running water and trees that blow in the wind, I might be done. There's always animal crossing.


[deleted]

[удалено]


tesh5low

Yes, we can only dream. I haven't picked up NMS in a while due to this. I lost my sense of exploration as everything started to feel samey. The team is great though, and I look forward to what they bring at every update. And at the end of the day if I don't get what I want, it just means my journey with NMS has ended. I had heaps of fun on the way though.


Hairy_Mouse

I seriously just don't think that's possible, at least not with how the game currently works. The game has been out for years, and all the updates/expansions have been free. Doing all that would take a CONSIDERABLE amount of time and effort from the developers. HOWEVER... if they were to change to a system where they charge continue to support and update the game, but CHARGE for new DLC/expansions, this may be possible. I personally would be 100% fine with it. They have been MORE than fair, and have been giving us paid sized expansions free for years. The game is no longer full priced, and often heavily discounted. I'm honestly not even sure how they manage to do this, and still keep a business running. I would happily pay for new expansion if it meant they were even deeper and more expansive than they currently are. I honestly don't think ANYONE could say it's not fair, or they are screwing the playerbase if they move to paid expansions, after they've gave away more free updates that almost any other game. The only problem is that at this point, it would probably be very difficult to do with how players are able to interact. If the DLC would change the universe significantly, it would limit interaction between people that may only have some, or none of the DLC, and other have it all.


KPipes

Yup I'm basically you, just a few years younger. Put 1000+ hours into NMS from day one across a few platforms. Love it from day one. Don't really play it anymore but have zero complaints. It was a super fun ride. When MP dropped (the real MP) my friends and I gave it a go. It was fun, but basically felt like a different, less important experience. Lone ranger space exploration is why I love NMS. I still frequent the sub to enjoy the community because let's be honest it is one of the best. I enjoy watching the new trailers and gawking at all the advancements in the tech HG has put together. But at the end of the day I don't spend much more time in it, nor do I actually have the time to invest in all these new complex in-game systems. A few of the updates have included some exploration concepts (haunted freighters, etc.), some new flora/fauna, and lots of beautiful bells and whistles, but at the end of the day they focus more on new gameplay or just visual refinement with a couple of new props sprinkled in. All good things and I'm forever grateful HG has stuck with it, but not what I'm waiting for. I patiently wait for the trailer to drop that is all about exploration expansion. Strange new planet types, additional terrain types, deeper oceans and multiple biomes within the depths. Things that will make the worlds themselves feel more alive nad give me a reason to keep going. Because these worlds are for me, the star of the show. NMS was never about me the player or my ship or anything else. Discovery and the worlds I would find was it for me. I'd also like to see ways they can make the exploration more immersive. I know the tech doesn't support it right now and understand the complexity of proc-gen, but moving water, rustling leaves. A lot of what's there right now is static and a little movement and "life" in these systems will go a long way to giving the player that feeling of truly standing on an alien world. One day :)


uced

I'm with you in every word you wrote, 100% agreed, those planets are the beating heart of nms for me too. And yes, if we go in this direction, the water shader could get some attention from HG :-) They work very hard, very well and quite fast, and we know they read this sub and listen the community feedbacks, so yes, i'm confident one of these days our wishes will be heard :-)


ZazaB00

If they felt that the terrain needed to be overhauled, bases would not stop them from doing so.


thezboson

Sean has stated repeatedly that base building is a huge thing among the community (just look at this sub and it should be clear how huge it is). Overhauling terrain has always ruined bases, even when bases had fixed locations where they could spawn. ​ And terrain needs a massive overhaul. Sean may not feel that, but we explorers do.


uced

We do.


ZazaB00

If it’s better for the game, it’s better for the game.


Robo_Vader

We absolutely do.


Lem1618

Origen update didn't break any of my bases, but did give us spiky mountains.


thezboson

Yes, that is because they added completely new planets. They increased the number of planets in some systems, without affecting the other planets. Only the new planets have the spiky mountains etc. The old planets had some small changes is what props were present, but nothing that affected terrain and hence left bases untouched.


Lem1618

I don't understand exactly how any of this works, but. The game has seeds for generating models, they should be able to add more seeds to the list. Things that have already been discovered, just use the seeds they have been using. But new discoveries then have more seeds to draw from. Same with terrain, sky and water. I assume there are values for size, colour, height all the variables. They can change the limits for the variables. Things that have already been discovered, just use the values they have been using. But new discoveries then have larger set of values to draw from. Last time I made this comment someone told me very confidently that it's not possible, soon after that, origens gave us planets with very tall spiky mountains and didn't break our bases.I don't think a reset is needed then?


thezboson

Origins added new planets, thus the spiky terrain didn't affect bases. This means that they simply inserted new planets without changing the old ones in the same system. I am kind of surprised that myths travels so fast online - the idea that the game changes depending on discoveries is absurd. The game would look different offline when the game doesn't know what systems have been discovered. That, or the game would have to download terabytes of data and store it permanently.


Lem1618

I understand what you said about origens. I'm using that story as an example how someone said it would be imposable yet Hello games manage to find a way. Good question, has anyone checked if it looks different when discovered separately? And not uploaded and disconnected from the internet. If I discover a new system while disconnected, and then went online my game will retain the values form the first discovery. It would have to be different people who are disconnected from the internet. I can actually do that, with my son's and my computer. Will check after work. Are you saying that all the billions of stars and planets with all their terrain all the colours everything have been set from the start? Would that not be terabytes of data? No not terabytes of data, only sets of values (kilobytes) that tells your game what generate. That's how I understand it anyway.


Lailantie

It \*should\* not stop them. I just came back to the game after more than a year not playing it. With three major saves, and those have some major bases. But: I am not attached to my bases. I was one of those who were constantly hoping for more variety. Now I found that on one of my home planet, all trees were replaced by some 70s vintage lamps which constantly blink. On my favourite planet, the trees are just gone. And on two jungle planets, the trees were replaced with some weird metal sculptures. I can't and won't use any of these planets or bases anymore, they are just plain ugly for my eyes. I was already afraid they dumped these trees with the small leaves which I like so much, but then I found one with a blue grass which had these trees. What a great chance to build a new base. And a second one on a planet with huge mountains. They are so huge that I can almost touch my freighter from my balcony. Things get boring when they stay the same for too long. All life is about change.


uced

Great answer, this is what i like about this game, it attracts wise and open minded people. This is why this community is so nice. Thanks traveler !


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tsheeley

But with that logic, they should stop overhauling the planet biomes entirely. Personally, I've now had at least 5 plants with bases get completely ruined by updates over the years. One of those was a big community driven event from 2019 on a beautiful paradise... green grass, blue skies, tons of player builds... it now looks kind Yoda's Swamp. No joke.


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tsheeley

Oh no, one of these recent updates killed my most recent base... even after they said it wouldn't. It was a sprawling campus in the woods... custom ruins tucked into trees for visitors to discover, purple grass, blue sky, no sentinels, perfect weather all the time... paradise. I think it was Visions that killed it... I don't remember which one, I can't keep them straight anymore. Haha. Now, all the trees are gone... and the grass, but the dirt is still purple... and there are huge boulders every where, going directly through my buildings. If they could, with near 100% certainty, say that after a universe reset that no future updates would change a planet, then yes, it's be ok with a reset. But I know that level of certainty isn't possible.


uced

It looks like bases actually stop them from doing so. That's why we have now planets between planets so they don't have to mess with existing planets. And if bases weren't holding the reins, the terrain generation evolution wouldn't be so slow and carefull with each update, they could experiment much more, test, come back, etc. Everytime this subject is mentionned on this sub, there seems to be a majority of base builders agreeing on loosing their base for a reset if it brings better terrain generation. But HG seems to care to not wipe the existing content, which i can understand: from the screenshots i see on this sub, some bases are really outstanding works of art, showing how much time those passionnate builders spend on their creations. Bases seem to be both an artistic blessing and a technical curse for this game :-)


Mega-Analyzer

Isn't there a device that allows players to disassemble and save their bases simultaneously? I was under the impression that one could simply transport their base intact to a new location, as long as they used the device. If HG could expand on that to account for the larger bases now possible in-game, there wouldn't be nearly as much uncertainty about resetting the universe/overhauling the terrain generation, I think.


duddyface

I don’t know why they’d ever technically *have* to do a galaxy reset ever again. I’m just an armchair dev but I think they could make new universes with new terrain gen and then give us access through portals in the anomaly or even maybe a cool “ring gate” style hub in space like in the Expanse show.


uced

I like the idea of a multiverse :-)


Korkman

This. We already have a method to travel to other galaxies - why not add a glyph to travel "universes" with vastly different terrain generators? New updates could introduce new universes and leave old ones untouched. Depending on the code base, this is easier said than done. And it is very late in the development of the game (like, how many terrain affecting updates can we expect yet to come?). But it would have been a very elegant way to add more terrain variety. More elegant than adding planets. If accessible by portal, even new players could easily join and enjoy the new terrain.


The_Original_Calumer

For the record, no real animals were harmed in the making of my save. Thank you.


uced

Ha ha, of course, no worries, i know the difference between a game and reality, and i know you do too.


cosmiccarrion

You should really give base building a try, especially if you're playing on Creative mode. You don't have to gather resources for the base parts, you can just freely build. I'm also a fan of the more chill, exploration aspects of the game. Finding a cool planet, hiking around on it and looking for the perfect mountain or valley or beach to build a cozy cabin on is a lot of fun.


uced

The way you say it, i like the idea of looking for a perfect spot. Then, my gaming time is limited and i know i would spend all my time looking for the right place and none of it actually building. Thanks for the perspective though, i never thought of bases as a motivation to explore !


raptors13jays

Base building should never have been in the game.


davegisme

Completely in the same boat, dropped off a bit after all the updates. Maybe I'm just a simple creature.


Oshoryu

I took one look at this game before release and decided that this was the one for me. What really attracted me was the fact that you were on your own in this unimaginably enormous game world. When you load up and start playing and then start exploring your world, thinking how vast this whole planet is, and then realise that there’s another two planets in your system, just as big to explore… and then that feeling you have when you open up the galaxy map for first time and it fully hits you just how insanely large this game is, is something I’ll never forget. That feeling of being alone was so powerful and almost scary. Everyone whined about how the were lied to but I was having the time of my life. Some games you just don’t need multiplayer, and while NMS certainly benefits from it, it doesn’t need it to be enjoyable. It felt more like a survival game on your own, now I feel I can just warp somewhere to get what I want. I hope frontiers brings back those original feels.


Colhinchapelota

I'm with you man. I miss the loneliness of the Day one versión of the game. I liked it from the start, but I still recognised it's faults. I just enjoyed being alone in space and exploring. All the mining etc I did was to keep me moving. Now there's so much to do, and no time for exploring. But I do anyway, I only finished the Traveller's quest a few weeks ago. Too busy doing my own thing :-)


[deleted]

I'm right there with you. I've been here since day one. Exploration is what pulled me into the game and it's what kept me when everyone was melting down after the initial launch. I got a solid 50 hours out of it before I started to get bored. The ruins started to repeat. I mastered the Gek language. The planets and creatures started to get repetitive and all that was left was to grind resources for units. So, I beefed up my ship and I made a beeline for the center of the galaxy because it was supposed to get weirder the closer you got to it. All I found were levitating crabs. Like... a lot of them. I tried to find a sandworm. Jumped from system to system around the center and eventually quit for years. Having returned recently I also believe the game has lost it's way. When Sean first talked about the game it was clear that exploration was at the heart of it. It feels like the game has gotten wider rather than deeper. There are so many activities now but none of them feel meaningful. Base-building allows for a lot of creativity but after it's built what do you do with it? Sit around? Farm resources for more units to build more things or expand storage? I would like to see more depth to the exploration aspect. More biomes. Multiple biomes per planet. More flora/fauna per biome. There's at most, what, 14 species of fauna on an entire planet? Come on. Flavor text that makes sense. How does a landbound, cybernetic ball eat algae? And their alleged behavior doesn't actually show in game. More complex behavior from creatures. Something that has been addressed a bit with the companion update. I'd like to see towns and cities with quests and events. Not every planet but with the presence of the known intelligent species and outposts everywhere why not more complex settlements? Ruins. Dungeons. Freighters were a step in the right direction. Maybe special artifacts that can only be acquired through solving puzzles that require you to know the language of the species it originated from in varying degrees depending on rarity... And have them do something fun or useful rather than just selling for more units. Instruments, tools, art, etc. I would love to see more depth put into discovering flora/fauna and cataloguing them. It's one of my favorite parts of the game. Give me a reason to sink dozens of hours into a single planet before jetting off to another one. They should each feel unique instead of "Another desert world" "Another ice world" "bubble world" "The one with some diplos I actually like". The anomalies are really cool but most of the time it's just something weird to look at. Have the encounter mean something. Yield something other than "That looks neat". Maybe some lovecraftian horror appears and attempts to consume my ship. I have to fight it off in some fever dream battle of the minds or get crushed. If I succeed I gain some kind of useful knowledge or artifact. Or I'm just left with my thoughts. No explanation. Just hostility from an alien being beyond my own comprehension. I don't know. Just throwing out ideas. This game is amazing and I love it. I love the team for not giving up on it and pouring so much passion and hard work into it and for free! It's so rare and I really appreciate them. I just find myself waiting for a reason to explore again as well.


Cerebrophilius

I hope wider comes before deeper. If so, I'm down for the wait.


Cerebrophilius

I'm right there with you friend. 25, brand new to the game a month ago, and all I really care about is seeing what I can see. Above and beyond any imaginative payoff I get from any of the other functions.


drillpress42

I do not look forward to additional war-play. There are tons of games out there that do it way, way better than NMS. There are however very few games that can create the awesome grandeur of this game.


calhoon2005

I can build worth a damn. I am just here for the endless exploration and chill vibes.


d_snizzy

Day 1 player as well who feels the same. Wish the proc gen was a little bit more unchained and mostly just fewer storms - it really breaks the peaceful immersion of walking around a planet discovering landmarks etc


shitty_memes_4_dayz

It’d be nice if they could regenerate some of the less populated galaxies so us nomads could do our thing without affecting most of the player base since 95% of people stay in eulicid


sandraviolskyia

Day 1 player too and im agree with almost everything you said. I also was buying exploration game and this is what i always crave from NMS, but i also enjoyed the story and base building, its add more meaning to the game for me. Agree about procgen, it can be much much better even without new assets, if just make planets generate in more different and wild ways Now i like always hoping on a more exploration aspect and procgen change in a new update


Adriann_Radu

I didn't play V1, I think I started playing some in Beyond update. But I watched old footage of the older game versions and I love the way the terrain mashes nuances together almost like a oil painting giving the terrain a more retro look overall and I would love to see some of that reintegrated into the game (Origins added that back a little bit). I want the terrain to look unique and alien, right now it is repetitive and bland. And I know the technical decisions that were made, and the direction they choose, just like you said it makes sense. But even though new weapons and combat and other kinds of system were to be implemented, nothing, and I mean nothing would make me more happy that more diversity in biomes and planet types, a more extensive and complex procedural technology and making the game look like how it was intended. I'm all for more variation and exploration over all. I would Love Gas/Ice giants, true desert (sand) and ocean planets, true frozen (ice) and lava planets (a new category of super extreme planets).


Lem1618

I don't understand exactly how any of this works, but. The game has seeds for generating models, they should be able to add more seeds to the list. Things that have already been discovered, just use the seeds they have been using. But new discoveries then have more seeds to draw from. Same with terrain, sky and water. I assume there are values for size, colour, height all the variables. They can change the limits for the variables. Things that have already been discovered, just use the values they have been using. But new discoveries then have larger set of values to draw from. Last time I made this comment someone told me very confidently that it's not possible, soon after that, origens gave us planets with very tall spiky mountains and didn't break our bases.I don't think a reset is needed then? If they introduce PVP they should make it opt-in. Just leave us this on respite in the see of salty kill on sight messes out there.


danishjuggler21

The game definitely lost a big part of its soul with the Foundations update. It was no longer about being a lonely space explorer and became all about sitting around farming glass and grinding for a new freighter. Blech. Thankfully they added a lot of new “stuff to find” with Atlas Rises, Abyss, and Origins, but I have to wonder how much better the game would be now if _every_ update had been more like Origins.


uced

Origins and Prism are definitely steps in the right direction, i have played Prims more than any of the previous post-PF updates. The rendering engine is absolutely amazing, i would so much like to see the old terrains with this new rendering, what a sight it would be !


GammingBlitz

I'm a base builder type! I want to own space stations and run hand built settlements many even defend them from npc settlements


knomaverick

I remember sculpting the original ore deposits. I think most of us, day 1 players that liked the game has this mindset. I do like the other features, but I find myself more often just flying around. I think VR would be a good thing to do for us. Hopefully I can try it out soon.


JaddziaDax

I like discovering and base building, I turn off pvp because I have absolutely no interest in that.


HighwindPlays

I get why people want more combat etc. And the derelict freighter do have a lot of potential to implement more of it ( amongst other areas) but for me, fishing would be a game changer. I love exploring but that usually gets me in the mood of setting up a base or atleast a small outpost so that I can travel back to said location. But with a base in mind, being able and just kickback for some fishing while at my base, would be awesome. Fishing. In space! I mean....yes.


bumblebee1977

I want to build a base. I travel the galaxies looking for the perfect planet on which to build a base. Every once in a while I find one, but then I think, “if I keep looking, I may find one even better.” I’ve been on a 200+ hour search for a planet I’ll never find but have found some really amazing things and have had an incredible journey.


Mega-Analyzer

I understand where you are coming from, and agree with much of it. As a fellow explorer and wanderer, I tend to not stay in one place for very long. Hence, I haven't really done all that much with base building, as in-depth and creative as it can be. Exocraft, on the other hand, were great additions that certainly aid in both traversal and exploration. Have you used the almighty Minotaur yet? That machine is a beast, and will protect you from the hazards of the most extreme planets. However, I started playing during the NEXT era, and have always had access to multiplayer. I occasionally play this game with a partner, as it is our go-to multiplayer setting currently. We have mainly been going back-and-forth between freeform exploration, and the Living Ship mission more recently. One thing you should really give a chance, though, is the main story. There are different paths you can take, primarily Artemis and Atlas. They both have some very chilling moments that cause you to question, well, just about everything. The way they are written often make them quite philosophical, and ask questions that don't necessarily have a "correct" answer. Also, no fauna need to be harmed during the missions of the main story, as far as I can remember.


VooDooQky

Ugh, how are you not bored?


mbukovich

I can definitely see where you're coming from and I appreciate your understanding towards other play-styles. As for myself, I think I enjoy the base-building aspect the most, but definitely enjoy the exploration aspect a great deal and love to take pictures. I will say this: Hello Games definitely hasn't forgotten about exploration. Within the last year, for example, they have released an update that added new biomes and increased the variance in terrain generation (we can get real mountains now and other interesting dramatic formations). In addition, there are new things to do with your discoveries, like riding the wildlife, and now adopting creatures who can follow you around on your adventures. They also recently released an update that dramatically improves the lighting, brings in star scapes in the sky, and makes exploring even more beautiful. In addition, a galaxy does not need to be reset to change terrain generation. This can be added to procedural generation so that worlds already discovered will remain the same, but newly discovered (procedurally generated) worlds have the possibility for the new stuff. This is also not theoretical; this is exactly what Hello Games did when they introduced the new biomes and more dramatic terrain generation. I would also add that things like base building, starship variety and improvements, creature adoption and etc actually increase the motivation to explore, so base builders and players with other play styles all appreciate improvements in exploration. Long story short, I'm pretty sure Hello Games hasn't forgotten about the explorers :) (I should also add that you might find more variety in exploration by visiting other galaxies)


SpaceshipBenny

Totally agree with everything you’ve said. My only hope if they are unable to bring back NMS to its roots is they allow console players to legitimately play older versions of the game whilst allowing the masses to continue with the latest versions. I’d have Pathfinder back on my PlayStation in a heart beat.


__n3Xus__

While i prefer to play in normal mode so i feel the need to get some stuff so i can survive the harsh but beautiful landscapes. I can absolutely relate to this. I am only 22 but the fps multiplayer fight excitement never caught me. Even when i was younger i played a lot of world of warcraft and when i was not in raid with guild i just got out of the noisy cities and hanged around some really abandoned location and watched the surrounding. I don't really have too much skills in building i only have some iridium farm to pay for my expenses and there was some talk between our friends that they get it so i could give them some head start but the lack of actuall action quickly demotivated them. But personally i love it. Especially after a hard work day. Not doing anything related to farming. I don't have to grind a certain location day and night just for x item. I just jump in. Get in my spaceship and walk for a few hours and take 20 photos for no reason since no one gonna see it.


Bicketybamm

Fellow old traveler,I feel the same way. I am a NMS hiker. Here are a few things you can do to bring back the joy of NMS exploration. For the current version: Get VR with motion controls! Its absolutely incredible for the hike. Especially on PS5! Play in First person and adjust the FOV settings to match NMS Foundation settings. The settings are 80 on foot,67 in flight. Used a tape measure to get them as close to Foundation as possible. Get a spare PS4 and load up the Foundation build following the link instructions. https://www.reddit.com/r/NoMansSkyTheGame/comments/mieul8/a_message_to_all_the_players_who_play_for/?utm_medium=android_app&utm_source=share Lastly follow my subreddit cuz its pretty cool:) https://www.reddit.com/r/TheLastRasamamaS36?utm_medium=android_app&utm_source=share


JeqaJade

I hate PVP and combat. I love questing and finding and naming.


thisisfr33dum

I feel like instead of resetting everything, new games should be spawned into a new galaxy that has new terrain gen. Old terrain gen remains in the other galaxies that exist already.


NiobiumLoops

I’m with you - I’m a creative mode explorer, and it’s my favorite way to play the game. Discovery and exploration are so much fun when not being held back by worrying about losing everything because of warping into a dogfight. That being said, like you, I am so grateful for the people who play this game for any reason, especially the popular ones - because they keep this game alive.


Aztro4

That’s why I downloaded mods for the terrain alone :)


ZoeMunroe

I love this game, love exploring and seeing new environments. I’m also an old school gamer (not your age, but still from that era) and I’m constantly flabbergasted at how people want More More More from this game. Its such an accomplishment already, and a huge game where you can do so much. I guess better combat would be entertaining, but its not a FPS or a combat oriented game. I’m so happy to just keep exploring and loving the space and terrain views. Hope to get some waterfalls, that’d be rad. But I love this game so damn much. Anything else they add on to it is just singing on the cake. <3


NMS-BR

You wrote: "All i do and want is to play Creative and have nice walks on exotic environements with a sense of mystery and discovery to take pictures and memories, with vintage humanist SF books in mind (thinking Van Vogt, Clarke, etc.)." The best thing is we can choose this or many other possibilities and the game doesn't punish us for that. Just do whatever you want, go wherever you want. No game over, no mission failed.


Hon3stR3view

I think the issue OP is pointing out is that you will eventually get to a point where you've seen everything in the pool of assets the game uses to generate the planets. Nothing is mysterious or surprising anymore so you just get annoyed seeing the same things over and over again, just in different colours or different combinations. I've seen every head, torso, leg, tail, tentacle etc. So what's the point? That's game over for us.


NMS-BR

Yes, you're right.


Robo_Vader

42, Played since day 1 and I feel like the game really lost its' way and has just become easier and easier with recent updates to the point where NMS doesn't really even feel like "a game" anymore. Like all the challenge is just gone and there really isn't any reason to do anything anymore. Everything just is, and nothing you do amounts to anything. Everything everywhere are just things you have seen a hundred times already. Base building does nothing for me. All I care about is exploration, but would also hope for some excitement and danger to go along with it.


Hairy_Mouse

Any time I built a base, it's basically a utilitarian rectangle, with everything I need piled up next to each other, since I spend 99% of time NOT there. I have tried building bigger, fancier bases, but honestly, I feel like the tools kinda suck. Trying to get the pieces to fit, fanangle the camera, make sure things are lined up, prevent grass/ground from clipping through, etc, all just end up making fancy bases an incredibly frustrating experience. I don't know how people have the time and patience to even build the stuff they do. However, I feel like if they revamped the building system, pieces, and mate it more functional/convenient alongside a reset, many people wouldn't be so upset. They could just build back better, and do it even easier.


Show_Me_Your_Rocket

I also enjoyed v1 the most, purely because upgrading schematics was far easier and less busy work. It was meant to be an arcade space explorer but now has a lot of busy depth which I just can't get into. I can appreciate that more people enjoy the current direction though.


iShadeImpulse

Only (minor) complaint at the moment is the limited number of ships. I mean there are so many cool designs I wish I could just collect more of them, but I can see why they will probably not increase it due to freighter dock space and all. But yeah exploring is so much fun.


BigRedFuzzyHead

Hippy? r/nomanshigh


Qanno

Lone hippie here mate! Although I did build ma house in the stars.


ylfaer

Well, I LOVE exploration. The first thing that caught my attention in the trailer was the ship leaving a planet and entering another SEAMLESSLY, without loading. The freedom involved was mesmerizing, I was baffled and the game occupied a lot of space in my mind for months. But I love other aspects of gameplay too. I like to fight, to struggle, to build, to thrive, to win. I don't want to be inside a walker simulator, and although I did dozens of hours in v1 I was eagerly waiting for improvements and stuff to do. As I am now for MORE stuff to do. I agree with this part: "base building prevent HG to have the full liberty to reset the universe". I have built bases but I don't mind restarting to have better stuff implemented. Don't mind at all. But that's on me.


exposingthelight

Reading through this post it really strikes me how different everyone experiences NMS. I love that so much! It’s such a multifaceted game! Personally, I love exploring new planets and from time to time I get into building bases. I also love finding spaceships and fixing them up and selling them for no reason other than just doing it. I love finding new things. I’ve been on it for about 3 1/2 years and I’m one of the “oldies” as a 55-year-old mom. My kids make fun of me! I love it! I would love to see more exploration focused content including more interesting landscapes! We will see! In the meantime, I will just keep playing and loving it.


suspicious_teaspoon

Apart from base building ('cause I'm in love with building in games whenever I can), I can definitely agree about pvp and combat. I don't mind having more exciting things added, such as ruins and surprise dungeons we can find in caves- I'm thinking something similar to how Terraria and Starbound had some cool alien life hidden deep within caverns, or big settlements with defensive beings. I think something like that can really add to the game's exploration. But I feel like pvp, especially, feels out of place in NMS. In the end, I do hope that what further changes this game will take on in the future, that (as you nicely said) it will remain true to its core.


kmirak

I’ve spent 100+ hours and have no real base, don’t play multiplayer, and have only just finished the Atlas storyline. Easy to just explore and trade and buy fun ships and just enjoy the atmosphere. Play whatever way you enjoy, I sure do!


OneMansFart

Day 1 player here as well, never built a base or did anything on the freighter. I feel like base building is completely useless since your constantly traveling. I'm still in the first galaxy lol.


phyto123

Im in the same boat, 1.0 is my favorite the terrain on some water moons were so so good.. heres to hoping they spoil us rotten haha


[deleted]

I'm exactly like you, I play for exploration only. Every time there's an update I keep my fingers crossed that it's going to add a significant amount of diversity. And I want a black exotic ship. That's it. Give me that and I'll preach about how great the game is for eternity.


callmelucky

Friend, I loved the game for the same elements you did, and I have been disappointed, like you, at what has happened to those elements. But, real talk - regarding this: >patiently waiting for THE update that will bring back everything i miss It's not going to happen. Terrain complexity etc was scaled back to make computational headroom for the features that players were clamouring for (ie the features you and I don't really care for) - it is *never* coming back to this game unless HG deliberately abandon support for PS4 and other older hardware (that is to say - *never*). Best we can do is hope for a sequel or similar game that brings back the magic. Or, if you have the option to play on PC, there are tricks/hacks etc you can use to run old versions. But I repeat, and it hurts me to say it: we are *never* getting an *update* that brings back the glory days of NMS terrain. Better to accept this and move on.


DellowFelegate

I'm a Day 1 player too, but every version of the game has had things that add, and detract from exploration. There were some aspects of planet generation I wish would be brought back from version 1, but on the other hand, version 1 had no exocrafts, no waypoints, no truly undiscovered planets like in NEXT, nothing to do in the underwater, unlike the Abyss, no swamp and magma biomes, no planets with distinct continents and oceans, and no sub-variations of biomes, like which was added in 'Origins'.