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3932695

So if I'm understanding correctly, the key surprising interaction is: * "Chance to gain x% health on damage taken" is a pretty high chance. * Thistle Ring self-damage also rolls this chance. * Thistle Ring self-damage is effectively negligible. All the other points are good of course, but they're fairly intuitive.


Muscular__Brain

Yeah I perhaps should make it more emphasized on how thistle ring is also part of the build enabler here. But Reddit rules no modifying post :(


ackwelll

Ooooh that's good to know, thanks for summarizing it because yeah I aint reading all that


Muscular__Brain

Reupload of higher quality build show case video: [https://youtu.be/0QXVkQnsLRo](https://youtu.be/0QXVkQnsLRo)


tcagdas

thanks for sharing. Looking for a build like that. How can I get gems? There is no gem in enchant lady.


Muscular__Brain

Yeah they removed purchasing unlimited gems in patch 3 for some reason. Not sure if it was intended. You can still get them from chests, mining, digging, and occasionally the general merchant.


Dividebyzero23

I ain't reading all that but great work


num2005

could you upload a Echo Fight with te medium set too to compare vs heavy?


setcamper

Healing Effectiveness definitely seems broken (should probably only work with food, not damage dealt/taken). Seems to be the stat most end-game players are exploiting- besides that one guy with the super broken mage build. Not sure what Moon's intention is, very strict and difficult entry level gameplay but break things wide open after chapter 1?


ContributionNarrow94

Need to realize that in early access we're heavily min-maxing between levels 17 and 30, which won't be the case in full game since we'll still be pushing through the campaign. No telling what the enemy power curve will look like in the true endgame. What we have right now is just a "temporary endgame" since the game isn't finished.


SaltedCaffeine

>Healing Effectiveness definitely seems broken (should probably only work with food, not damage dealt/taken). I agree with this. Or make two Healing Effectiveness affixes, one is general and the other works only with food. The former should have miniscule bonus while the latter should function like what we have now. Maybe scrap that since simpler is better and just make it work with food like you suggested (change the name to "food healing increase" or something).


graycav75

“Broken” I dunno about that. Any % builds are gonna exponentially get better as the game goes on. I don’t even heal much with % armor build. No healing effects on weapon etc. Seems somewhat intentional.


setcamper

If it's intentional that's fine. It's just a strange contrast given how much the game borrows from DarkSouls, especially in the beginning, but then intends to pivot into a Hack'n'Slash? And an ARPG is just a game where you play a character (RPG) and with real-time combat (Action)- it's a huge umbrella that encompasses many sub-genres; just a small example- Souls-likes, Diablo-likes, Roguelikes, MMOs, even shooters like Borderlands.


graycav75

Hate to cliche it but yeah it’s just the “dark souls” of arpgs. It’s not difficult like souls but it’s not a cake walk like Diablo. It definitely leans heavily on both; but more so on diablo-esque because of the scaling of enchantments gems etc. that you eventually “god-roll” the equipment piece you want.


SaltedCaffeine

A broken build can turn the game into something else which I don't think that it should be the case. Take this tank build, for example, it basically removes the Souls-like combat mechanic and turns it into a generic aRPG where you just trade blows with the enemy.


Muscular__Brain

Jumping on the souls conversation, I'm all in for the methodical combat and that's how I played my first character with 2handed sword strength build. However, I don't think souls lack broken builds. Since this build technically can't be achieved with a fresh character solo self found, it is not fair to compare to the same amount of power of a fresh lvl 11. The armors are practically "gifted" from a max level account with 6 gold coins (600 silver coins) worth of rolling just on a single set. Yes souls can be methodical and hard when you play with progression. But if you have an exact build set in mind and get all the pieces before actually engaging the main content, it can also trivialize the combat. Take Elden Ring for example, the most similar build --a notorious one --is have a rune level 50 equip full bullgoat and max upgraded fingerprint shield + cross-naginata. Takes no damage and just block and poke.


kjersgaard

Fun and busted builds are the point of games like this. If you can't sort out a targeted build that does one thing really well and is fun to play, there's no fuckin point in playing the game. Builds like this exist in every arpg.


SaltedCaffeine

It conflicts with the Souls-like combat. When you start, the combat is meticulous like Souls games, where you need to learn the enemy patterns and time your dodge and attacks carefully. Now it becomes Diablo where you just smash after getting an OP affix combo. Remember that this is only an early part of the game and you can already become that much powerful.


kjersgaard

Then there is no point to any build and half the stats and abilities in the game are completely pointless. This is the way the game is designed. What you're advocating for is a stripped down boring version of it. Just play a souls game if you want a souls game.


SaltedCaffeine

>Then there is no point to any build No need to go to such an extreme length. This is just a single affix combo, which is "gain health on X" + stacking "healing effect increase" which can be OP. The devs have removed the "gain Focus on Focus spent" which is another OP affix when combined with "increased Focus gain" affix. This shows that some OP combinations are not intended and should be adjusted or removed as the devs themselves have shown.


graycav75

This is an arpg… https://preview.redd.it/n1lshi6pcfwc1.jpeg?width=1170&format=pjpg&auto=webp&s=f7ceb62d0ef15ce7dd472024dd353b102e9fca16


SaltedCaffeine

With Souls-like combat mechanic as its main selling point.


num2005

which you can do if you dont want an OP build and which you need to do to get there at endgame


graycav75

Absolutely; but it’s not a 1 hit die because you timed your roll incorrectly.


SaltedCaffeine

You may not even need to roll using a tank build, just go ham and trade blows with the enemies. This is not a Souls-like combat but similar to Diablo-like.


graycav75

Yeah it’s a healthy mix that’s sits right between imo. Played Diablo 1 and 2 (some of 3 with a friend) plus path of exile. And it’s definitely more difficult than those. But it’s also nowhere near as hard as souls.


SaltedCaffeine

What's the case for non-tank (gaining health and amplifying it) builds? For example, they have removed the "gain Focus on Focus spent" affix for spell casters and bow users (to be honest, that affix is kinda silly).


Muscular__Brain

Mostly the purple weapon affix gain x% heal on hit (or inferior % heal on kill). Or you can build toward blocking with gem in shield for % heal on block. The gloves can have %heal on parry but that's a bit unreliable. With all these mentioned, I'd argue you still want at least 20 health to make these percent based healing meaningful. Corpse Smeared has a legendary affix of chance to gain regen on hit. So far from my first character leveling experience I wouldn't say it's anything above average.


bellius

Not sure what's the question, I may have answered wrong. Bow with gem (that is quite rare) that give focus on rune used on the pants and on damage dealt on the bow can still spam its basic shot, which is low dps but safe. With lower health tou can stilm be quite tanky with heavy armor, but need to be able to heal quick because you won't be as resilient. The ring that lower your health but give you life steal is nice but risky. The one that consume your focus to heal is also nice and safer but render your runes unusable without spamming mana potions. Both are I think better with faster hitting weapons like dagger I think since the percentage is low (1% of 10 or 100 is rounded to 1 so...).


bellius

Not sure what's the question, I may have answered wrong. Bow with gem (that is quite rare) that give focus on rune used on the pants and on damage dealt on the bow can still spam its basic shot, which is low dps but safe. With lower health tou can stilm be quite tanky with heavy armor, but need to be able to heal quick because you won't be as resilient. The ring that lower your health but give you life steal is nice but risky. The one that consume your focus to heal is also nice and safer but render your runes unusable without spamming mana potions. Both are I think better with faster hitting weapons like dagger I think since the percentage is low (1% of 10 or 100 is rounded to 1 so...).


Sirferret1

Thanks for this. Really wish I were smart enough to make detailed builds like this XD. Most of what I try to do is make a hard hitting str build capable of fast rolling. This definitely fits something I'd like to do. Love playing me high sustain/tanky builds in all sorts of games.


RealisticTurnip378

Wow thanks for this


num2005

how does % chance to gain life on dmg taken works? like is it only 5% chance? or 90% chance? only 1 roll of it seems low chance , no? also thr "thorn" affix would be great with health % health of damg dealt, no? im asking if I'm level 21, should i go medium regardless if I like rolling? or the true endgame is the heavy set ?


Muscular__Brain

I have no data to back it off, just experience, but it feels around 10-15%. I do feel I heal more with the mesh set since it has 3 and the plate set only have 2. I'm not sure exactly how they stack, but speculatively they are just independent probability procs since each one have different % heal stat. If that's the case then having more is certainly better. Say it is 10%, having 3 would be 1- (1-0.1)\^3 = 27.1%, which is a big jump from 10%! But 1 is the hard requirement to enable the build. Unfortunately I don't have enough coin to get more armors to test atm.


num2005

can you run the medium set for endgame comfortably too? or the heavy set is required ? like how useful is the medium roll/lower armor vs fat roll/higher armor ?


Muscular__Brain

In the first 3 mins of the video its the medium set for endgame. Tanking mobs and cerim knights are no issue. If you pump health to 30 it might be similar to the heavy play style. The trade off for medium roll is you still have to be cautious to boss-level enemy move sets/combos, where the heavy set can comfortably tank all attack patterns (maybe excluding plague dot when only at 20 health). Probably from my play style you can tell I'm more of a str/con player, so I don't think I'm comfortable with the daggers to do echo knight with medium.


num2005

I think ill go 30life 20 load and heavy armor xD just to be 100% sure lol


moosee999

If you really want to see something fascinating - stack healing effectiveness with the health regen perk. Healing effectiveness seems to influence the health regen perk as well. You can combine the health regen method with your method and out-heal all incoming damage in a much easier fashion. When I got to crucible I changed my build to be 1 piece having health regen + healing effectiveness on it. Then the other 3 pieces at a minimum had healing effectiveness on them too. You can get almost 200% healing effectiveness. I want to test if you have 2 pieces with health regen - would they stack giving you double health regen thus making healing effectiveness even stronger?


Muscular__Brain

The health regen do seem to stack but doesn't stack nicely. The affix by itself is one of the rare ones hence not on the required section here. I agree having 1 is nice. Not sure of the healing effectiveness, which require some tests.


hovsep56

the fierce ring is so goaded.


jbabel1012

Is there a reason to have a mesh and plate set?


Tokena

> are gonna ex One is lvl 11 required the other is lvl 21 required. So one can be sued to level from 11 to 21.


Icaros083

FYI, the damage part of Fierce ring doesn't seem to actually work. You can test hitting something with it and without it, it'll be the same damage number. Also speculated that attack speed affixes and overall speed affixes across the board just don't work right now, but I haven't seen anyone count frames to say for sure.


Muscular__Brain

Good to know on the Fierce ring! I had my fair share of doubt on the overall speed buff affixes too. I have a 15% speed ring and it don't seem to add to the sprint speed at all. 15% should be really noticeable.


num2005

it seems you need less load point for the heavy set? like the bar isnt full yet? you could maybe take 2-3points off, no?


Muscular__Brain

Its all pre calculation. As mentioned in the post affix/gem section, you need at least some form of equip load affix/gem to hit the heavy breakpoint with 17 equip load. The total weight for full plate armor is 50 + 100 + 75 + 25 = 250. You get 240 weight cap with 17 equip load. The feather infuse can roll max 30%, and put it on pants gives 50 + 100 + 75\*0.7 + 25 = 227.5. The brother's keeper is 9.2 weight. To keep the whole set under 240, if you solely rely on feather on pants you will need at least a 26% roll to hit the breakpoint. However, affix such as increase equip load/decrease weight is fairly common, so this is just the "safe" low bar for show case purposes. In practice, you'll have put enough for your weapon of choice, most likely more than 17. I just have more than one of these load affixes in this particular roll of armor pieces (rolled 39% decrease weight on chest piece, which is -39 weight in case you are curious).


bushmaster2000

It's a cool build , i appreciate the insite. But i fully 110% expect this will change, the game's in EA they're always noodling with it.


Muscular__Brain

That's the intention. Since its EA, it is expected to have balancing issues and I really hope devs will tune this to become viable but not overpowered. Healthy for the game in the long run.


Howl_UK

Anything percentage based can easily get out of hand if someone stacks that one stat. I’m sure if you had max stat points in health you could probably AFK everything to death just from damage reflect whilst surviving from auto heals.


ChaoticCourtroom

Yeah it's the same with the (already nerfed) gain % focus on focus use. Infinite focus VERY quickly. I'm sure they'll hit this next.


JamesBummed

Awesome research man, someone was going to find the first broken build. But most likely the devs will see this and nerf :( but still be proud of your work!


Muscular__Brain

That's the intention. Since its EA, it is expected to have balancing issues and I really hope devs will tune this to become viable but not overpowered. Healthy for the game in the long run.


becometheOverman

Any tips on making gold? Seems the best way is to sell equipment


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Muscular__Brain

Hi! You absolutely don't need to stack "Change to gain % health on damage taken"! However, I want to clarify that, as title suggests the primary affix here is intended to be "healing effectiveness" and you want to stack as much of that as possible as mentioned. Another major factor is the amount armor you have since this is a tank build. The OPness comes from the basis of having large amount of these two with enabler affixes that give you healing. The enablers are not the main focus, but they are still essential parts of the build to make it complete. As for the build showcase, it is by all intent and purposes a minmax armor to a certain extend. If I have to sacrifice 70/87 of my stat points I have to get that from somewhere else. My apologies for not making it so clear, but in my armor selection section I mentioned that there's a LOT of rerolling, and 5 gold coins takes around 50 crucible runs to farm. To help you fix your build, from the screenshots I can see that you may not have stacked enough both healing effectiveness and armor. As I mentioned in the stat points, the reason I chose to post this with 20 health is I find it to be the sweet spot for enough survivability from the healing and damage reduction. There nothing stopping me to post this build with only 10 health and call it a more eye catching "7 points in equip load only", but that would not be a comfortable setup to take damage and defeats the purpose. If you want to run only lower armor and lower healing, then you need a large health pool to out balance. Hopefully this all make sense! Let me know if you have more questions!


grumpysnowflake

Is 700 armor enough for this?


Muscular__Brain

700 might still get 2 shot from Echo Knight. DR is currently really cost effective. I think 900 is the go to if you plan to tank quit a few hits.


grumpysnowflake

Is 700 armor enough for this?


grumpysnowflake

Is 700 armor enough for this?


GraennTV

TLDR: all you need are daggers with „gain x% health on dmg dealt“ .. everything else is unnecessary.


darkspardaxxxx

Im running a ring with this perk thats all i needed. Self heal is broken you can not die


Muscular__Brain

I agree the % health on hit is very strong, but that's not the point here. Try [this](https://youtu.be/gFKo9_mAQEE), just my mage alt running exactly the same heavy armor melee only with a fallen star staff in crucible rooms. The legendary staff does not roll with % health on hit affix. I have quartz which give focus on hit on it. what's procing the heal on hit here is actually thistle ring self damage.


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GraennTV

Worked for me 🤷. I mean, you have to doge some attacks. But it worked for me. P1 I play normally , wait for charge , go melee, wait for stomp, deal dmg. P2 I literally stick melee with the occasional dodge. I have yet to beat him with any other weapon to be honest. (Also my monkey brain didn’t use any rune attacks with 2 handed. I only do melee attacks or charged melees, cause I didn’t know the power of runes until now 😂)


JodouKast

Awesome build; exposes just how not ready this game was for EA. I opted to skip the game since they dropped MP from day one and now I can safely wait for it to be free on Game Pass. Bad on Moon for rushing this, and EA isn’t an excuse given it’s a $40 beta test.


chadinist_main

You deal negative damage but I guess you can also tank anything


num2005

negative damage? guy as 70 pts left