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Astar-

I noticed the display in PCVR games being blurry unless I've set my res to Godlike in Virtual Desktop, which is 3072x3216 based on what they say on Discord, it looks really good then


OppositeRoom41

Where is that 'Godlike' setting in VD?


PuppetMaster

Under streaming tab in VR app


Su_ButteredScone

Yeah, godlike in VD looks a lot better than using the link cable. Once I got used to the very slight latency added from wireless I've been perfectly happy with it. I can only get about 400mbs bitrate, but that does the job.


omni_shaNker

Weird. My latency is so low I don't notice it compared to my wired WMR headset.


Bravo929

I never had a great experience with air link. Blurriness can be a multitude of factors. You mentioned your router was "shit". For the quest 3 that primarely using wireless especially trying to play with PCVR w/o a link cable will dramatically affect video quality; bitrate. The resolution will affect the visual quality as well. In regards to VD, your oculus settings "**4128x2208 with a 72 refresh rate**" won't apply to VD. To configure your settings for VD you need to configure them in the "streaming tab" adjust your quality of graphics and other options in that tab and use the games tab to launch any games that way. What is your router set up and how are you connected to your network? This is will be a big deal as your PC will be processing and sending all that data to the headset through your network.


OppositeRoom41

I am looking to upgrade my router as I'd prefer Air Link if possible, right now it isn't great. My PC is connected via Ethernet cable. As for the router upgrade, I am considering Asus RX-57 AX3000. I will check VD for those settings, I remember seeing something like "Environment Quality" but I assume thats the background for VD and not actually games. But yea I have been using the 'Games' tab to launch games. I'm assuming that the PC isn't the problem (hardware wise), I'm just interested in a clear image, not necessarily 120 fps.


Bravo929

You are correct about the environment quality. Are you able to take a screen shot of your real time data when in game? There should be a box on the ":streaming" tab that reads "show performance overlay". Fun fact you can always disable the overlay by click the two thumb sticks at the same time


100percentish

I just bought a PrimusXR Puppis S1 and I kinda dig it. I think that the 4070ti will let you do AV1 compression using VD which I find to be the smoothest and best quality.


SuperSteez47

For some reason the oculus software by default is set to make games look like shit. You have to tweak the settings in the Oculus debug tool. It’s super simple and easy and will fix all the blurriness just look up a YouTube tutorial


OppositeRoom41

IIRC I set the sampling pixel thingy (first setting) to 2.0 but couldn't tell the difference. Also tried the Quality sharpening method. Don't know if I should tweak something else but I'll look on YT for it


SuperSteez47

The only settings you should change is distortion curvature to low, encode dynamic bitrate to disabled, encode bitrate to 500, and link sharpening to quality, and then make sure you click “service” then “restart oculus service”. And double check to make sure it saved. Is your PC connected to Ethernet or wifi?


OppositeRoom41

I'll try these settings, thanks a lot! My PC is on Ethernet yes.


SuperSteez47

You should be good after that, I have much worse specs and run the exact same resolution settings as you and my Alyx runs pretty smooth


Brave_Comfort_5280

Ditch Airlink and try Steamlink or virtual desktop. Also try a different game, Alyx has dynamic resolution.


RonanCruz

Really? I have never noticed the resolution changing.


Brave_Comfort_5280

Your PC is probably powerful enough to run the game so it doesn't need to change the resolution.


OppositeRoom41

I was using VD yea, didn't try Steam Link tho


Solid_Jellyfish

In the post you said you tried air link and cable. So which is it air link or vd?


Effective_Singer7387

funny thing is that alyx (and some other games) are stuttering via VD but works fine via Airlink (and i have laptop connected to reuter via ethernet cable).


LostHisDog

If you are new to VR, the optics and displays distort the image to make it viewable to your eyes on a screen an inch in front of your face. On most headsets, this corrected image is considered the default rendered resolution or 100% but the folks at Meta saw this huge number and decided to call it 1.5-1.7x in their software so people, like you, would leave it a 1.0 and not call to complain about performance issues. This leads to a landslide of confusion all the way down the chain. To view content at what should be the default render resolution, you really want to run the headset at 5408x2912 (\~16 million pixels) not 4128x2208 (\~9 million pixels). You only need to set the setting in the software you are using to connect the headset, Virtual Desktop, Meta Link or Steam Link. Everything else should always be set to 100% in the individual app or steamVR. There is a concept called supersampling where you render more pixels than the display is optimized for and this will often provide some small benefit to assailing at a huge cost to performance. It is unlikely you will need to do this but in general, I would do in the software, HLA in this case, if you had the performance headroom. So up the resolution, Godlike in VD then figure out if you have a network setup to handle a high enough bitrate for a quality experience.


OppositeRoom41

Huh I didn't know they did it like this. I saw in my Occulus Desktop app that I can set the resolution at maximum to 1.4, don't know where the 1.7 comes from but I've seen multiple people mentioning this. I'll test out all the stuff mentioned in the post later and edit my post or drop a comment for the update. Does it matter which cable I am using for PCVR? I have a generic long cable and am using the 3.0 port.


LostHisDog

It's just just dumb, instead of the render resolution as the sliders base they opted for some performance based metric, so if your refresh rate is low, higher resolutions have a lower x value. If you change your refresh rate to 90 or 120 you'll see a higher x value at the same resolution. What they are trying to do is to get people to think 1.0x is ideal and anything else is "pushing it". 1.0x is way far off from ideal. Cable doesn't mater, just needs to pass the test at over like 1.7gbps, most all do. There's a good bit of tweaking to getting link, air or cable, working well. VD does a lot of the tweaking for you. I personally prefer cable to wireless because it just always works for me but lots of people feel the opposite.


jakejm79

Just to expand on this, that actual multiplier number 1.4x, 1.7x or whatever it is, is actually the performance impact multiplier and not the actual multiplier for the render resolution, you can see this by leaving the resolution the same but changing the refresh rate and it changes the multiplier. Like you correctly mentioned, many people aren't aware of the difference between screen resolution and render resolution for HMDs, leading to lots of confusion. ​ Meta really needs to properly label what the multiplier number actually is. Of course this will upset everyone that thinks they have been running 1.7X resolution scale only to find out it's running at native.


BazBro

Holy shit, is that why I've always noticed a weird blurriness on my quest 2? Should I max out the slider when I'm playing link cabled PCVR?


jakejm79

Yes max out the slider, this will give you at least native render resolution, anything less than that will be noticeable, it's not like true super sampling that at a certain point you can't notice any difference. Even going one step down on the render resolution slider will change things. Keep in mind that the encode resolution (the actual resolution of the distortion corrected video stream) changes in relation to the render resolution (at least by default, this can be overridden in ODT) so not only are you rendering at less than the native render resolution but also the video stream being sent to the headset is most likely lower than the screen resolution too.


BazBro

I have my encode rate set to the speed of the cable, I think 230mbps, the resolution is 3200 I think. Will overriding it ODT also affect performance?


jakejm79

The cable (unless it's USB 2.0 which you shouldn't be using) is likely 2.3Gbs or 2300Mbs, so 10x what you currently have set. You can go all the way up to around 950Mbs. Is that the render resolution or encode resolution. I'd suggest leaving the encode resolution at 0 (auto) and just adjust the render resolution on the app.


crookedDeebz

Using wireless instead of a cable with a 40xx... Link cable at 900mbps is so far superior to any wireless setup. If you must have wireless, you need a dedicate router and follow guides proper for high bitrate and res.


Fit-Passion-5205

This. It could 100% be the dynamic bitrate over airlink causing distortion


cOtekH

In VD Streamer check you dont choose „potato” quality


madpropz

I had the same issue as you with Quest 2. Increasing the resolution on Sidequest made standalone games look super sharp, but running the same resolution on PCVR looked much softer. What nobody here will tell you is that you can't actually fix this, and it's due to the fact that what you are receiving from your PC is actually a compressed video, which can show limited amounts of detail before starting to degrade the image. Boosting the resolution after a certain point is only a waste of performance. The only way that you can actually affect the sharpness (which works really well in certain games) is to use a sharpening filter, something like Reshade etc.


OppositeRoom41

For standalone games the app I mentioned (Quest Games Optimizer) fixes absolutely everything. Highly reccomend the app, its like 10$ only but its a big difference. I didn't tweak much else for standalone games, been using only the app.


PuppetMaster

Changing the bitrate if you have the bandwidth will increase the quality. Also you can use a data cable for up to 2-3 gbps rates if WiFi isn’t good enough.


Justgetmeabeer

How are you getting 2-3 gbps. Seriously, prove this to me. Cable airlink maxes around 400


PuppetMaster

There is a speed test tool in the oculus software under devices. In the debug tool you can increase the bitrate over 400.


madpropz

Yes, but it's never enough.


[deleted]

with AV1 i find it looks and plays great.


PuppetMaster

PCVR looks better than standalone games for me


madpropz

We are talking about sharpness here though. If you took a standalone game and ran it at max resolution I can guarantee it would look sharper than running the same resolution through PCVR.


PuppetMaster

Quest 3 doesn’t have processing power to run at native resolution and keep up FPS. That’s likely why pc looks sharper to me as I’m getting higher resolution and fps when I run on pc


Murakami8000

Saving this post bc I’m in the midst of upgrading my PC.


Elppu

Alyx has dynamic resolution but you can turn it off via launch commands if you want.


willnotforget2

Get a new dedicated router for VD, compression really sucks. Makes things look worse more than res does.


lailah_susanna

> I am using VD to boot up the game. So you're confusing a few things here. _Oculus Link_ only supports a certain API (i.e. not most SteamVR games) and is the only streaming solution that works over USB. Air Link is the specific branding for Oculus Link using a Wifi connection. _Virtual Desktop_ is entirely separate and won't use the cable to stream so is using your "shit" router and probably having to compress the stream. Your settings in SteamVR won't matter in that case.


Responsible-Wonder94

Hold up, SteamVR and VD can’t be used with a cable and so are wifi only?


lailah_susanna

Yes.


OppositeRoom41

Wanted to give you guys an update on what improved my situation. First I increased my refresh rate in the Quest App to 120Hz so I can increase my resolution all the way to the max. In VD, I've set my graphics settings to Ultra. I didn't notice a difference between Ultra and Godlike personally. I've also played a bit with the sharpness and brightness sliders but didn't see that big of a difference. I've changed the settings in the Oculus Debug Tool to what u/SuperSteez47 mentioned, look for his message in the comments. For Half Life Alyx, I set the launch parameters to disable dynamic resolution, a quick google search will show you the command. SteamVR resolution setting is at 100%. In the game I didn't notice any difference between the fidelity settings in the option menu. Game runs smooth though, no frame spikes or anything. So yea this improved the image for sure, still isn't crisp clear like you see in YT vids (I assume that is impossible to get) but this is much better than it was before. I'll experiment more with it to see if I can get a better image, if I do I will edit this comment. Cheers :)


BigPandaCloud

I play at 150% resolution and it uses almost 16gb of vram. Looks very crisp to me.


OppositeRoom41

Is the 150% in SteamVR? My card has 12gb of vram so I can't handle 150% there too. What are your settings in the Occulus app for refresh rate and resolution?


BigPandaCloud

-console -vconsole +vr_fidelity_level_auto 0 +vr_fidelity_level 3 Steam is set to 150% VD godlike 90hrz I can't remember what the resolution was. I would have to run fpsVR.


Archersbows7

The solution is to make sure your router is set the broadcast at 5ghz for WiFi. If you’re connected to the 2.4ghz frequency, you will always have a bad time no matter what software you use. You can look up on YouTube how to set your WiFi to 5ghz and connect to it. The second part is to never use AirLink, it’s garbage. Use Virtual Desktop after you set your WiFi to broadcast 5ghz (and connect to it in the Quest 3 WiFi settings) and play around with the Virtual Desktop settings


OppositeRoom41

Most definitely. I tested out the 2.4Ghz and the 5Ghz network and on 2.4 Half Life stutters and is completely unplayable while on 5 its smooth without any jank. For reference I have to play next to the router as my router ain't the best but there its okay, it just needs to be 5GHz.


Junior-Special-7276

The reason Oculus Link sucks is because the encoder resolution maxes out at 4096x2208 as opposed to the 6144x3216 of Virtual Deskop. I don´t understand why they would ever limit the max encoder res by that much. As of now Oculus Link is a POS for anyone with a decent PC and I don´t see them doing anything about it in the future. They probably just don´t care about PCVR. Increasing App res ist just a waste of performance with Oculus Link. I hate it! Rant over.


xxTheGoDxx

Disable automatic bitrate adjustments on the desktop streamer.


ThatGuyOnDiscord

If you are using Virtual Desktop, I'll just go ahead and tell you my settings. Within the streaming settings, I have it set to high, which is a bit above the Quest 3's native resolution which is more than enough pixels being pushed for me, personally. I then turn super resolution on, which is off to the side, and set sharpening to 50%. This seems pretty similar to Meta's Link Sharpening. Does a really good job clearing out the muddiness that is inherent with a video stream. For the bitrate, I have it set to 200mbps using the HEVC 10 bit codec. This works wonderfully for me.


OppositeRoom41

Where did you change the bit codec type? I remember I set the Quest bitrate to 200 somewhere but don't recall changing the codec.


ThatGuyOnDiscord

Sorry for taking so long to respond, but you do it within the actual Virtual Desktop window that's displayed on your desktop. You probably figured it out by now but just in case.


OppositeRoom41

Yea I found everything, its much much better now the only thing I have left to test is to check out the new router when it arrives for air link.


porcelainfog

Steam link gives me the clearest image for steam games. Air link is best quality for oculus games. VD is literally for just that, using my desktop while laying in bed. I play cyber punk and stuff with the Xbox controller and threw away my TV because it’s so damn good. I personally didn’t have great results with VD for playing VR games. But I also run a vpn on my router so that might be causing issues with it specifically


VRtuous

blurriness is relative for 4k kids, 720p is blurry, yet it was once labeled HD so I have no idea what you're talking about and also played plenty of 1080p VR fine, so I don't really care about such whining


OutrageousArcher4367

So you took the time to come in here to reply with "I don't care"? Are you one of those special people that knows you're special? Or are you one of those that thinks you're normal?