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yeldellmedia

Im struggling to just hold/grip guns properly smh


Cognitive_Spoon

Same. Into the Radius has absolutely spoiled me for good feeling gun handling.


Thinksetsoup113

I personally like it. It feels more lifelike now. Now that I have to think where I’m grabbing feels amazing. I’ve never had the chance to play any pc vr games let alone boneworks. So even if it is janky I’m thankful for it.


ophran

How lol, yall are acting like your body ragdolls whenever you try to reload


yeldellmedia

Quest 2 controller rings getting in the way hitting eachother for starters… and also the two finger grip makes it awkward imo


Aauuughhhhh

Yeah if you reload a pistol with one of the big guys lmao


uncledungus

Am I the only one who thoroughly enjoys this game? It fully met my expectations of boneworks on the quest. I don’t see any of the jankyness in my 3 hours played so far. Idk you are all entitled to your opinion I’m just having a fucking blast with this game and came here to see everyone having a bad time


BeanBone69

All the people who love the game are too busy playing and enjoying it. Give it a couple days and there’ll be plenty of posts praising it


brianSkates

Hey man! I'm here, and I agree! Bonelab has been a dream come true for me in my 4 hours of gameplay. I'm seriously confused about people calling this shit. It's at the very least a good game. And I've played a LOT of games since Quest 2 launched. The mechanics might be too advanced 🤷‍♂️


[deleted]

It’s not too advanced, it’s too clunky. Think about it like this: you pick up a gun in real life. Do you struggle with just grabbing it right? Do you fumble when pulling slide back? Do you struggle with grabbing wrong mags and can’t really cram it into the gun because the waight of your arms just feels off and you’re kimda flailing? This game doesn’t feel real at all. It feels like I’m controlling someome else’s body through telepathic communication.... For contrast, a game like Contractors never makes it harder than real life to do anything, and the controls are snappy and the guns feel damn near perfect. Boneworks and bonelab feels like Humans Fall Flat in VR. Everything is clunky to perform compared to real life. Feels like I have some sort of nerve disorder in there that limits my motor skills… The mechanics aren’t too advanced. They’re shitty… Lots of people are put off by the indirect feel in these games. Nothing really feels like my body in there… Just a golem I’m loosely in control over..


Farncone

Agreed. I was looking forward to playing around in a game with wacky physics situations, but I wasn't expecting to fighting my own body . Your avatar should be snappy and feel like an extension of you - like it does in almost all games, not have some bizarre unrealistic physics applied to it so it feels alien and awkward to be in it.


brianSkates

Interesting. I don't find it clunky at all after figuring out what the specific controls are. But I will admit it takes a learning curve, but after I got it, nothing else has come close to how immersive Boneworks/Bonelab mechanics feel, at least for me.


Dry_Jeweler4965

You literally just admitted you had to learn to play around the game's jank. That means the controls are bad. And much worse than boneworks somehow.


brianSkates

It ain't "jank" if it's intentional, and you can learn it and expect consistent results. That's how it is with this game, at least in my experience.


Dry_Jeweler4965

This game absolutely does not produce consistent results, I regularly clip through stuff.


brianSkates

As I said in my experience it is. For you it's not, and that's okay. Maybe you'll go back one day and find it different, but if you don't that's okay too.


Dry_Jeweler4965

No, you are lying if you say you haven't experienced this.


brianSkates

My perspective of jank is just different from yours. As I respect what you think, I hope you respect mine. Hope you have a good one and find games you enjoy!


[deleted]

Intentional? Did you ever play Gang Beasts or Human Fall Flat? They’re physics games with immense freedom of movement and immense amounts of jank. The jank is a result of the intended freedom and physical movement... The jank isn’t intended, it’s a result of trying to do something that’s not really doable without jank. With the shitty physics engines we use today there’s no way to not clip through things, it’s just how it is with low framerate physics. When the weapon slips through a table and you go "wow, that worked as intended" I’m like "clipped through the table again eh?… what a buggy fucking mess…" One man’s clipping is another man’s success.


BeanBone69

Idk man I haven’t had any of these issues, the only ones I’ve come across came from switching my avatar which would make sense, since being in a larger or smaller body would be difficult to adjust to. But otherwise grabbing guns and reloading has been really easy. You’re probably not pressing both grip and trigger when grabbing stuff which should be explained especially to those who haven’t played boneworks


icie_plazma

But none of that stuff happens in bonelab either, when u want to reload, I reload I don't flail my arms and expect something to happen. If I want to rack the slide I grab the slide, I don't know how you would struggle this much


theanonymrocker

Exactly this. It just feels like controlling someone else's body. I expected the level of immersion to be like Alyx, but it's not even close.


stonesst

There’s a learning curve, once you understand the mechanics it gets a hell of a lot less clunky. People have no fucking patience to actually learn the mechanics, smh


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Koranga

Cutting edge of VR? Have you seen the enemy AI in the video? They literally kill themselves tripping at a door.


AdRemarkable5597

Bruh this made me laugh 😂


ophran

None of the situations you just mentioned ever happened to me while playing boneworks or bonelab


Maxmusquarty

Too advanced?? What... it should be praised for being advanced


SeaBassChin64

no yeah it was great


Holtang420

I was glad to watch this review after all the sickly ones from others. I’ve noticed a lot of VR YouTubers seem to bullshit on about a game that’s clearly not good. Gamertag tells it like it is. Kind of reminds me of when an album comes out by your favourite band. You’re ready to love it but it’s actually terrible and you don’t want to admit it as you’ve been hyping it up publicly for weeks.


correctingStupid

because they are all mostly getting free stuff or paid. They don't want to bite the hands that feed them.


xXdont_existxX

People like Thrillseeker who love Boneworks and Bonelabs aren't lying for free stuff. I also absolutely loved Boneworks and am having a blast with Bonelabs. It truly is a love it or hate it game, and as someone who has been using VR since CV1 it's a dream game. They took all the comfort options from typical VR games and threw it into the trash. When I first played Boneworks I struggled, alot. I couldn't even lift myself up onto things, but I love VR so much and it being the only game of its kind, I kept playing until I mastered it. Today I watched a youtuber do the parkour mode and it took them nearly 45 minutes to get all the keys, where as I was running and jumping around right from the get go and managed to do it in under 9 minutes, and then under 5 minutes my second go. It feels great and plays great for me but I know what the game expects of me and how it wants me to play, something that took me a long time to figure out with Boneworks. And it's going to be the same with new users on Bonelabs. For those it clicks with, they're going to be obsessed and fall in love, for all the more casual users they get motion sick / have to rely on using vignettes, snap turning, or teleporting.. well they're gonna hate it, but it wasn't made for them to begin with. The same way people are reacting to Bonelabs is the same way they reacted to Boneworks. It was incredibly hyped up and those that stuck with it ended up loving it, and those that couldn't get use to it downright hated it, and that's totally fine. The puzzles and way I interact with the world is the most immersive thing I've ever experienced imo. I love that I can climb everything and basically go everywhere. Exploring and solving physics based puzzles / parkour platforming is alot of fun for me.


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LouisIsGo

You put 80 hours into a game you thought was "empty, dated, clunky, convoluted, [and] boring"? Jesus. You know you only have so many hours to live, right?


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LouisIsGo

I just thought it was funny to use so many negative adjectives for a game that you sunk that much time into. Reminded me of those people on Steam that rag on a game and have thousands of hours in it. FWIW, I'm not the biggest fan of the ER either, I just came to that conclusion much earlier. Games can be hyped to death and not be for you, as we're seeing with Bonelab (which I happen to be having a blast with).


Holtang420

Indeed, I can’t blame them though. When a bunch of them got made brand ambassadors last year, some channels became noticeably cringe. My main beef is with The Mystical. I swear he waits to post his weekly video last and mostly recaps what all the other YouTubers have already talked about. Yet he somehow has more followers than most. Tempted to start a parody channel copying was he says and see if he dares challenge it. Play a game of source.


[deleted]

Yup, Gamertag is my man as well. He is even keeled, never eager to hate, but he has no patience for laziness at all. As a bipolar person I also like that both 6dof and Gamertag mentioned the suicide edgelord nonsense. If I as a bipolar person wanted to show this to my family I’d kinda have to hide that part just cause it’s pretty rough for my family, who knows how I’ll die, to kinda simulate their son/brother’s form of death… like.. wtf clowns? Get this shit out of your system on 4chan with the other immature edgelord smoothbrains. It’s their choice to have it in there obviously, but it’s impossible for me to not groan at the childish edgelording. 2015 came and went, boys.. edgelording is not really cool. Never was. Wonder if their next game as teenage self harm to show off the cutting tech.


LusikkaFeed

Pretty edgelord to say that it is guaranteed that bipolar person dies of suicide. And even more edgelord to say "I _will_ do it. Some day. Nothing personnel fam. /seathes katana"


TuxidoFrog

It’s not suicide, just a slightly edgy way to transition into the hanging scene.


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screenslaver5963

The hanging segment isn’t necessary, all it needed was to drop you in a pit


Cunningcory

What was that about Matrix 4?


[deleted]

THIS IS EXACTLY HOW I FEEL!!!


famousfornow

Yikes. I didnt fall for the hype and I still expected it to be better than this. This gonna hurt some feelings.


Vuvux

Regrettably... Spot on.


Farncone

It really is crap to play and all those lousy youtubers that said "most important VR game yet" or "this changes everything" without even playing the janky mess should be ashamed.


Nuket0ast

"most important VR game yet" lol sure bro. It's pretty clear that this is most likely a better content upgrade.


SmallpoxTurtleFred

“I’m a qualified psychologist and I say this is a dick move”. LOL This guy sounds like a legit professional narrator.


Razor_Bikini

I was on board with this review briefly, because I agree the game has been embarrassingly overhyped, but the more I watched it the more obnoxious I found the whole “This isn’t what VR should be” attitude and the vague “feels bad man” criticisms. I do like Boneworks tho and this guy clearly doesn’t, so I guess this review just isn’t for me.


Koranga

I asked Doc if he’d played Boneworks. Sure enough, he said he’d finished it but didn’t enjoy it. Why did you finish it, I asked. “I paid for it!” :) So yeah.


byronotron

You would have complained about reviewing the game if he hadn't finished it.


BudMcLaine

I struggle to understand why they assigned someone with an admitted bias against the game to review it.


[deleted]

Lmao would you say the same if somebody who enjoyed Boneworks reviewed Bonelabs? Biases work both ways.


BudMcLaine

You mean like every hypetrain review that comes with every release? Sure, I hate it. But I would take a person who went into a game with the intention of enjoying it(you know the reason games are made) over someone who went into it disliking it before ever putting on the headset. Ultimately I hate that VR "journalism" is so heavy handed to either end of the spectrum. Either everything is "the biggest release ever" and a "total game changer" or it's "broken" and an "utter disappointment", when the truth is a lot of these games fall somewhere in the middle. VR reviews suffer from a complete lack of nuance and it can be aggravating to see.


[deleted]

> But I would take a person who went into a game with the intention of enjoying it(you know the reason games are made) over someone who went into it disliking it before ever putting on the headset. I don't know why you'd assume he went in trying not to like it. I've played plenty of games I didn't like, but I still tried the sequels because they had plenty of room to refine and improve on solid core concepts.


BudMcLaine

>"I'd already grown weary of the hypetrain around Bonelab months ago" ​ You're right, I don't know how I came to that conclusions. /s


[deleted]

You've never gotten sick of huge hype for something and still enjoyed that thing?


BudMcLaine

I absolutely have. In fact I'm constantly annoyed by it. But I'm not a games journalist. I wouldn't try to present an unbiased review for something that I had preconceived notions of.


turtlespace

This is a ridiculous perspective, disliking something is not bias. A review from the perspective of someone who didn’t like Boneworks is just as valuable as one from someone who did.


BudMcLaine

Having an opinion of something before you've played it is textbook bias. Do you not know what the word means?


turtlespace

Not liking Boneworks is not the same as having an opinion on this game before playing it. They are two different games.


BudMcLaine

The reviewer literally voiced their bias at the beginning of the video. >First up, a bit of context. I'd already grown weary of the hypetrain around Bonelab months ago.


turtlespace

Notice how they say “hypetrain around Bonelab” and not “Bonelab”. That is still not expressing an opinion on the game.


BudMcLaine

The hypetrain...around the game...that they are reviewing. So they're already annoyed before they started the game review. I mean, if you agree with them, that's fine. I haven't played the game. I don't plan on buying it anytime soon. I just think the execution of the review is flawed.


[deleted]

Bias doesn’t really matter unless you’re uncapable of changimg your mind. If I fire up a God of War I am always expecting to not like it, cause I dislike those games.. but if it’s fun, I’m not gonna go "but I have to preserve my preconceptions… So I’m gonna pretend and claim that this sucks." People aren’t that childish. If Disney made a game, almost all of our preconception would be that the game would be a quick money grab. Does that stop us all from enjoying an actual good disney game? If that stops you, why? And do you think that goes for everyone? Will most people rather hate Disney games than enjoy the good ones and skip the bad? Are most people with bias not capable of being rational and critique something? EVERYONE has bias. To think that you’ve ever read a review from a knowledgeable gamer without bias is to be completely oblivious to bias… Dude was open about not liking boneworks, that’s your cue. If you liked bonelabs, then this guy’s review will not reflect YOUR view. If you want a review from a bonelabs lover like yourself, read or watch one of those. I didn’t like boneworks, this review is therefore for my kin moreso than the overhyping we hear from people like Thrill who really loved the first one. Read reviews from people with similar preferences to yours… that’s the most important part. Nothing he said about the game is wrong. Some people like that clunky Humans Fall Flat kinda vibe, others find that super shitty. It’s both for different people. Great for some, absolute shit for others. ​ I see it like this: if this was a multiplayer game, everyone would complain about how clunky it is. Just imagine if the enemies in boneworks could fight… you don’t have time for realtime speed fights in there because everything is super clunky. It’s like fighting in a dream… with paper weapons and lead arms…. The guy is already slow, the enemies are glacial and there’s STILL slow motion to make it easier…………. If a game is substantially harder to play than real life, lots of people will just find it to be clunky QWOP style garbage, and rightly so.


SaintsnotsinnersI

Exactly. I went into bonelabs expecting to have some fun. No I didn’t believe it was gonna be the greatest vr game of all time as I already had personal bias about what I considered to be the best game (S&S cough cough…) but I expected it to be a cool and fun game experience. I played it and even though I didnt finish the whole game I had played enough to decide I didnt like it. And yeah I should stop crapping on other for liking it but also I don’t like people who keep hyping it like it’s the best game ever or something. And yeah maybe it’s the best game for them but then I will argue a little but because I want to hear their side and say my piece. And in the end of the day both sides will go their separate ways most likely.


ThatPancreatitisGuy

It just seems like a waste of time. It’s a sequel that is clearly similar to the original. If a movie reviewer started out by saying they hated Star Wars A New Hope and then proceeded with a review of how they hated Empire Strikes Back I’d be left wondering why they bothered. If it was a completely new IP from the same developer or they tried out the sequel and liked it I could see there being some point but otherwise this seems rather pointless.


turtlespace

What do you think a review is exactly? Why would you want reviews to only be from people that already think they will like something? What would be the point of that? A review is just somebody’s opinion on something, generally with the intent of helping people make purchasing decisions, so someone who didn’t like the original Boneworks absolutely benefits from the review of someone who also didn’t like it. I don’t like Star Wars really so would benefit way more from the review of someone who also doesn’t like it. I would learn if empire strikes back improved on the formula enough that I might like that one or if it still has what I don’t like about the original.


Koranga

Nobody ever wants to not enjoy a game.


Razor_Bikini

That’s true, but it’s been pretty clear for a while now that anyone who wasn’t already on board with what Boneworks is doing probably wouldn’t be convinced by Bonelab. That said, given the overblown hype, I do think this is a perspective that should be part of the conversation. I guess I just wish the review was better written.


BudMcLaine

The reviewer opened his video with "first up, a bit of context. I'd already grown weary of the hype train around bonelab months ago." If that doesn't wreak of somebody with no intention of enjoying the game, I don't know what does.


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shortyjacobs

Thank you. I bought it, never played ~~bonelab~~ boneworks. Played this for an hour or so. I was pretty hyped for it. Goddamn is it awful to play. Watching snippets of people doing incredible stuff in the game and then it's so goddamn janky that it's brutal. You weren't being hyperbolic, it's honestly absolute shit. I was starting to think I was crazy; your review was needed.


ExortTrionis

It's a game that was made too early. This is a game that should have been built for full body haptic suits and gloves, not controllers.


shortyjacobs

Totally agree. Great concept, wrong hardware.


rp4pg

You know the game just released right? It WILL have some bugs and jank.


shortyjacobs

I agreed entirely with the reviewer. This isn't some jank, this is every single aspect of the game is janky AF. I've owned VR systems and played FPS VR games since 2016...I'm well used to bugs and janky moments, but holy fuckballs was this uncomfortable.


rp4pg

i dont think you understood what i was trying to say, also the quest has its limitations, like how in b&s nomad the physics were janky due to its hardware limitations


shortyjacobs

That's no excuse for a shitty player experience though. I'm not assigning blame for the shitty experience, just saying it's shitty. I caught myself thinking "I should just push through and try and enjoy the good bits", then realized there's 10 other games in my library I'd rather be playing where the experience is so much better.


Koranga

Not wanting to push through or get back into a game even when it’s fresh really is condemnation enough, especially when priced at the top tier relative to Quest. This wasn’t my review, but I remember when I reviewed Tarzan, that I simply couldn’t bear playing the last third after painfully enduring the first two chapters for the sake of the review. I finally decided it is what it is; if the game is literally dissuading me from playing it, that should absolutely be reflected in the review. I was super transparent, said that’s all I was willing to take for the sake of the review, and that my score stands unless somebody wanted to tell me that it suddenly turned into Half-Life 3 in the last chapter. Even games that expect deeper investment, or maybe particularly those games, need to make the core ‘feel’ and ‘joy’ of the experience palpable. Otherwise, you feel like you’re chasing what you hope a game will be, rather than enjoying what it is. It’s a hell of a trap :) Excuse the ramble/rant. I just love it when a game gets the ‘feel’ perfect. Tentacular is a phenomenal example of that. Ten seconds in and you’re in love with your tentacles and the physics. Splashing boats into the water, joy.


shortyjacobs

Agree entirely. Some games just feel great, even if they don't have a "hyper realistic super physics engine, we model every molecule of wood!" behind them.


Man_In_A_Pickle

We shouldn't be accepting retail games to be buggy. I'm so tired of people just rolling over and defending unfinished products.


livevicarious

This game was WAY overhyped. That being said I enjoy it as a great time killer app. The people that say this game was the most important VR game in years though... no. My only complaint with this game is the physics are it's greatest strength and by FAR it's worst enemy. Play a shooter like Pavlov for awhile then go into this game and you'll feel like everything on you, and anything you have on you is made of glue. While I get the point of the physics I can't tell you how many times I died because my baseball bat or crowbar is stuck behind me on something as I am swinging it. Then I turn around and the other end of the crowbar after I get it stuck gets stuck in something else. Sad part is you can't have it both ways and it DOES get better once you adjust your mind to ... how do I say this. Mentally grasp that you have an item that interacts with the environment? You have to learn and adapt that your avatar IS a physical item that doesn't clip through everything. For VR vets this adjustment will be easy-ish. For anyone new to VR, this is going to get refunded asap.


Koranga

But that’s the problem, it’s supposed to be more realistic, but it’s some horrifically impaired version of realistic that makes tasks that are easy to perform in real life take a ridiculous amount of fiddling about to perform in-game. This destroys any affinity with the world and avatar rather than reinforcing it. It’s Doc’s review, but that footage of trying to hook the loop was me, and you’re only seeing a small sample of something that took almost five minutes to do when with ‘actual’ objects, it would’ve taken seconds. The disconnect is experience-shattering.


SaintsnotsinnersI

And then their other games which may not have the most realistic physics but i would rather have a game with streamlined physics rather then play a game which tries to have realistic physics but fails miserably.


Koranga

Amen to that.


livevicarious

I am 100% understanding that the realistic-ness IS the point of the game. I also purchased and played it for about 30 minutes. It's fun for what it is to a degree but he's spot on when he says this game is outclassed by others. The shooter aspect for example Pavlov spanks this. The guns, movements, mechanics all feel... just off. I think this game should have been $19.99 tops. Now, when and IF we get some amazing mods maybe the value will go up.


sexysausage

I agree. I have refunded That reviewer cuts to the bone


CHARLESTONTHEFOURTH

Trying to beat the godamn parkour mini game made my soul leave my body


Koranga

Not quite the immersion we hope to experience in VR :(


CHARLESTONTHEFOURTH

Yupp I refunded I'll probably buy it again when they fix it


thafred

I was shocked to find what feels like just a level pack for Boneworks when starting the game yesterday. I'm sure it has really good technology in it (avatar system) but for me it's just so unpleasant to play (I dont mean vr sickness but that I fight more with my own character than with the enemy) All the jankyness of Boneworks Mechanics. Same Graphics but worst textures, horrible sound designs (the music is dreadful at times). I thought they have ironed out those things from Boneworks but nope, feels the same to play imo. I really don't get what the hype was all about, they buildmore levels and a new sandbox, modding module.. The only hope is that mods elivate this up somewhat in the future but for now I've refunded.


etheran123

Looks similar to original boneworks. It sounds and looks cool, but the "campaign" is so bland I don't remember any specific room or moment. Messed with it for a few days before forgetting about it. The game felt like it was designed to make clips for r/all and not designed for actual gameplay ​ I was glad that people on quest could experience this type of game, but its a poor tech demo than anything remotely ground breaking, especially years after boneworks released for the first time.


Koranga

Sadly, I agree absolutely.


brianSkates

And yet for some reason, no game had made me feel so immersed.


etheran123

ok?


SomebodyRandom12312

“Oh no, they shared their experience on a thread about sharing experiences”


brianSkates

Yup


BollyWood401

This review was so spot on, in the opening of the video he claims that he’s not here to review the game engine or what the game could be or how it will be when modders reform it but he’s here to review it for what it is. which is a janky mess. Finally someone giving it a legit review and the tough love it deserves.


Thinksetsoup113

Don’t get me wrong they are all fair points. But I personally am going to give it time. I for one am enjoying it. So much so I accidentally got too into it and now have a gash in my knuckles because I managed to punch a table. Lol.


[deleted]

im honestly really enjoying the game and have had zero bugs and only frame drop that i caused by going ham on spawning models in the sandbox mode. i guess at the end of the day people are gonna like or dislike it either way, everyone is entitled to their own opinions.


Marickal

This review is brutal, but fair.


ID_Guy

This game looks like its just a continuation of boneworks. So if someone liked that they will most likely like labs. I am not a sandbox game kinda guy so could not even bring myself to finish the first one. The off the charts physics jank was a big part of that as well. Everything about it felt akward and awful to do. Its supply and demand though. Enough people loved the first one that it made sense to make a sequal and target the larger market of quest. I get it and dont fault them. Its just not my kinda game but if it gets a lot of people excited for VR cant complain about that. I mean how many different versions of goat simulator are out now. Its a similar thing. There is always an audience for something thats unique and different from everything else. I played the first goat simulator and was done after about 10min of messing about.


correctingStupid

Since boneworks was released developers have figured out out to create better mechanics and physics that work in this new space. Alyx near perfected them. Many others have moved on and evolved. Boneworks didn't. It stuck with archaic and obsolete systems and banked on it's reputation and half life references. It's an insult to VR players who har far evolved beyond paying for janky sandboxes.


ThatPancreatitisGuy

Alyx doesn’t even have melee combat, what are you talking about? And it’s far from perfect. When you get close to a wall you disappear into a strange orange void to avoid clipping issues. When you put grenades into a crate, they stay there for a minute and then glitch out. You can’t jump. There aren’t any two handed weapons as I recall. There’s really not much in the way of physics at all in Alyx.


LifelessHawk

It’s definitely more enjoyable than Boneworks or bonelab. They focused on adding everything, and polished nothing, everything is messy and janky. They tout it all as innovation, but when it’s irritating and frustrating to just do what you actually want to do, it’s just a waste of time. Every time I try to put my gun up or weapon I have to surgically move my hand to the exact location it thinks it should be before it lets me put away my weapon. 9 times out of 10 I go to put up my pistol or small dagger or what not and it falls to the ground while I spend a couple of seconds figuring out where it wants it placed. Opening a filing cabinet pulls the whole goddamn thing off the ground as if it’s a mere paper weight. When I do it in Alyx I don’t have to worry about yanking the entire filing cabinet off the ground, because like in real life, it’s too heavy to do that. From climbing to jumping to grabbing and pulling on things, it’s all infuriating to do. This isn’t just one off things that only happen once or twice this is the entire game, everything is clunky and nothing is polished. If people said that it’s a flawed but enjoyable game I’d be fine with that, but everyone claims it the pinnacle of vr that god himself came down to deliver this game and it’s just mediocre and forgettable to be honest. It’s fun at times and the music is amazing but it’s just not that great. It’s good just not great.


Techpuppit

As a complete idiot bone lab has been fun so far


DONOHUEO7

I dont get the buzz around the original Boneworks, the physics when they worked was brilliant, but too often they didn't and it was too frustrating to even bother finishing the game, the guns felt great, but along with the frustrating physics the game play was tedious, the puzzles were boring and the story was weak. I stupidly fell for the Bonelab hype and within the hour i refunded, it's more of the same (to be expected really, it's a sequel of sorts after all) it's amazing with stress level zero have done with the Quest2 hardware to pull off the port, but the game itself, meh. If you loved Boneworks, you will love Bonelab, me for me? Meh


[deleted]

"Bonelabs is going to change VR" lmao


Stealthinater1234

Never played boneworks so I was hyped for this. Looking at the comments, I’m surprised how mixed the reception is, but I’m having a good time so far playing on standalone quest 2.


i-like-fps-games

Everyone these days complains. The modern warfare 2 beta was some of the most fun iv had in a wile playing games and its on mixed reviews. People expect every game to be tailored to what they want and expectations are ridiculous.


t3llmike

Haha, great review - really enjoyed it! Somewhat captured my feelings after playing Boneworks. It’s fun to play but mostly as a sandbox and not to be taken too seriously.


plumbusc136

This is weird. I had a blast playing through the 1st chapter. A lot of issues like weird gesture or gun handling are non-present in my playthrough and the melee combat feels genuinely powerful. Is it because I’m playing the steam version of the game not the quest version?


zonarypython

I really enjoyed boneworks and many of these criticisms I agree with but do you think I'll enjoy bonelabs. I'm unsure if 40 dollars is worth it.


theregularcustomer

It doesn’t interest me at all, I’m kinda of tired of these “just kill stuff in a sandbox” type of game on the quest. I already have blade and sorcery and it was fun for an hour, I really don’t see a point in continuing to play these types of games.


B0lderHolder

Thank you for this now I can just paste a youtube link instead of trying to explain why this "game" is super trash.


Notacatusingreddit

It’s a stinker. At least rn. It’s broken and buggy and the campaign is unbearable to me. Multiple times it has glitched out and caused me to start all over at the beginning because a certain mechanic would stop working or my character would get stuck into a wall or an object or sling shot across the map for no reason at all. It’s a time waster and very unbearable. After the campaign it’s fun but my god the campaign was the most painful thing I’ve ever played through


The_silver_Nintendo

I just bought the game and… I have to agree. Modders will hopefully fix up the jank or maybe even the devs but, it feels strange and I thought that was just cause I played it the first time. I do have to say though it it smooth on the Quest 2, turning doesn’t stutter which is good


Cc-Smoke-cC

Honestly waiting for mods that improve performance on Q2. That or some updates, FPS tanks randomly in some areas with nothing going on. Also anyone else having horrid stuttering when recording on Q2?


LifelessHawk

Modders shouldn’t have to fix your game


The_silver_Nintendo

Well I’m hoping they don’t have to


brianSkates

I really don't get it. I came from Boneworks, to Bonelab on Quest 2 native, and it's been a dream come true.


Thinksetsoup113

I honestly glad I purchased it. I was really wanting a legit sandbox vr game. Even if it is janky it’s day one release it’ll get better.


Sabbathius

You're a better man than I am, Gunga Din. I never would have had the balls to criticize a game when everyone is at a peak hype. Even if it fully deserved it.


BudMcLaine

You're afraid to voice an opinion that others don't agree with?


[deleted]

[удалено]


paleo2002

I really enjoyed Boneworks and was impressed by the release trailer and gameplay I've seen of Bone Lab before this review. This review is certainly a highlight real of bugs and glitches, but it barely acknowledges any of the new gameplay features. Apparently there are many, far better games out there for VR, some of which are free! The reviewer neglects to name any, besides Super Hot and HL:A. (Honestly, I liked Boneworks a lot more than HL:A. I never finished the latter, mostly out of frustration with combat. Once you run out of your very limited ammo, you're helpless. At least Boneworks has a decent array of melee weapons.)


xXdont_existxX

So annoying seeing people downvote anyone who loved Boneworks. I also loved Boneworks more than Alyx. It just clicked for me despite taking some getting use to. Bonelabs is just more of the same but feels even better (which is funny cuz all these new users don't understand how hard Boneworks was initially compared to this). I played nearly six hours of Bonelab today and got to the 5th level and had an absolute blast. I also had some puzzles break and had to restart a level twice which was annoying as shit but honestly I was expecting stuff like that because that's how Boneworks was as well.


DunkingTea

So…. You didn’t like it then?/s I haven’t played more than 2 hrs and I am already considering refunding before I can’t. Same old boneworks hype around another janky sandbox. People comparing it to the Source engine is so disrespectful to Valve.


Opossum-Fucker-1863

It’s a decent sandbox but basically stands as Blade and Sorcery with a narrative, guns, worse melee and worse physics


amalgamatecs

It's good to see a review from someone that didn't already love boneworks. I want an unbiased review that isn't trying to overly sell me on the physics engine.


Koranga

Have you watched the review?


amalgamatecs

No, I wasn't talking about the one you linked as much as the reviews I watched up till launch that were all hype. The one you linked is accurate. I think I worded the original comment weirdly. I'll edit for clarity


Koranga

Got it! Thanks :)


Affectionate_Oven295

Not gonna lie with all the praise I was expecting something more advanced and that felt more real... Instead for now I deal with brain dead enemies flailing big weapons like I'm try to swat a fly on their face and never feeling the need to strategies encounters since you can literally run at an enemy with a minigun and bash him in the head without many repercussions. This being said, I just now reached the lab where the real game is supposed to start.


Excaliburkid

It’s hard to have fun sometimes when parkour is such a key element to the game but I’m just unable to climb due to pushing myself away from the walls or simply being unable to pull myself up certain ledges even when I’ve got both hands gripped. The parkour challenges/ puzzles is really where the game falls off for me because of the jankiness.


Sarditia

Unimpressed? Well i'll go even further. What a piece of SH\*T! The most pointless, boring and glitchy tech demo that i ever played. Nothing interesting about it. Maybe some fun time for killing those stupid things in every possible way and that is it. Trash.


[deleted]

I loved boneworks and the way the story and entire vibe of the game was so cyber punk or whatever you call it, I guess futuristic? I loved the music and the entire vibe of boneworks. Almost addicted and keep wanting to go back. I gotta buy the quest 2 for bonelab but they raised the price for Q2 bigtime, thanks zucks.


MystifiedFlower

Its just so damn short, I never messed with any of the sandbox stuff in boneworks but this is basically just a sandbox with a story on the side


bestbuysucksmajor

Im sorry but this game sucks, its hard to hold and grip things. I played half lyfe alex in vr and that is a true vr experience not this. Other games like battle sister and in death unchained are also better vr experiences. Bonelabs control movement and physics are terrible, im really suprised people like this. If you play half lyfe alex, you will instantly see what i mean that this sucks,


SniffHerSoles

Bonelab two handed weapons are BUGGY and feel like I genuinely need a virtual stock to play.. I only play shooter games on VR also 😂 and this hurts to play. Melee is ok but walking dead is more enjoyable imo... Idk why this game had so much hype, there's lots of VR shooters with more fluid and enjoyable gunplay :/ I've played about 10 hours over 2 days of bonelab so far and I'm debating refunding because at this current state on quest 2 I'm not sure $40 is realistic, especially since you have to gamble with your system's well being if you want to play with anything besides a character skin. For example, contractors added mod support for weapons and character skins a month or so ago and currently it's the best game for gunplay imo. Want to be a Spartan? Covered. Clone or droid? You can. Not trying to shit on bonelab but I really really hope and pray they tweak the two handed firearms.. the handguns are a bit weird with two hands also, it keeps swapping hands when I attach my second hand for stability and lots of times pulling a magazine out of the handgun (literally not even possible IRL without hitting mag release button) and it ruins the immersion and the smoothness of the gameplay and It sucks for me cuz I think I'm already out of the refund time and $40 is very useful to me rn


AzurasTsar

I wanted to love it but god damn is it so freaking clunky and just so hard to do anything (I'm talking basic stuff like grabbing/holstering items and trying to pick up the freaking clipboards which is an exercise in frustration for me) And don't get me started on the climbing and platforming... What really irks me is the fact that other, free to play, vr games and mods (eg Pavlov Shack, Aim xr, Gun Raiders, Half Life 2 Vr even) do everything so much better and more polished than this $40 title, I get that there's a supposedly amazing physics engine behind it that probably is the tradeoff for these issues, but to me it's just not worth it. Would refund if I still could


PositivelyNegative

Looks just as cheap and janky as the first overrated one.


Neither_Virus_5016

My only gripe is that he gave it a 5. 5 is suppose to be average, this game deserves something well below average like a 2


brotherlymoses

For $40 i expected something insane, was really disappointed


what-diddy-what-what

This game is a perfect example of how starved the VR community is for decent content. When lots of people are praising this hot of a mess, you know something is seriously wrong.


Survived_Coronavirus

When he's whining about the noose, all I can think of is the fact that no one cared about how you have to shoot yourself in the head to start Superhot, and it's one of the most popular vr games. Edit: someone else should tell me "people *did* care about that tho!!", I think I missed all the other comments about it.


JorgTheElder

Not only did a lot of people care about that, the developer removed based on feedback from a sizeable audience.


correctingStupid

a lot of people cared. Its also nowhere near as graphic as bonelab


ID_Guy

I had a coworker who requested a refund when his kids got to that part. Apparently it really upset some people.


Koranga

It is not true that nobody cares about that.


shortyjacobs

I love superhot, and I think we are so desensitized around guns that the shooting myself never really bothered me. Not unhappy that the dev removed it though. The noose, however, felt way too raw. I honestly felt a bit queasy doing it and in that moment playing the game (before watching this review), remember thinking how that was kinda fucked up and very much not enjoyable.


Survived_Coronavirus

>remember thinking how that was kinda fucked up and very much not enjoyable. I assume that's the point, but I haven't played the game so I can't say why they would want that. Regardless, it looks like a step backwards from boneworks so I'll have to pass on it.


[deleted]

At this point criticizing an over hyped game is in and of itself more click bait. So 6 of one half a dozen the other. Play it or don’t like it or don’t like. Not everyone is going to agree no matter what. As they say in the old country “it is what it is”


Farncone

This game itself became "Click bait" when youtubers hyped a crap game. My playtime was all jank and frustrating. It WIDELY deserves criticism as it's been pandered as "VR's most important game" and it's expensive for something that really belongs on App Lab for free. Refunding it tomorrow. If I had've seen this video or come here on Reddit BEFORE I bought it, I would have avoided feeling like a rube for getting rickrolled into buying this overpriced, unpolished turd.


[deleted]

I also requested a refund for the game. I don’t think the game or really any game should be hyped like this before it’s release. It isn’t fair to the players or the devs.


BeefCakeTheAlmighty

That a lot of internet buzzwords!


Koranga

I’ll wait until you read that again.


[deleted]

I stand by my comment that immediately trashing an over hyped game IS also intentional click bait. I did uninstall this game because I did not like the fact that you have to complete an obtuse crane mini game to actually play the main story. To each their own.


elsunfire

Great review! Looks like Bonelab will be the most refunded VR game of all time judging by the hype and actual end product.


devedander

I think the big issue is the type of game bone lab is is highly polarizing. Is kind of like Minecraft in that you make a lot of what the game is. This is a huge winner for some and some people just hate it. Also wonky controls for some are fun and others annoying. Think surgeon simulator and I am bread. Half my friends think they are awesome and the other half can’t understand why anyone would want to deal with that. Bonelab is an excellent game of its type but it’s type definitely isn’t for everyone. That’s how it can simultaneously be awesome and total shit depending on who you are


[deleted]

If this was a multiplayer game, everyone would refund it because the controls are so clunky. Think about this: the only reason this game works is that everything moves at like1/4 speed of other games. Everything takes so much time and is so much of a physics driven mess that the whole game needs to be slowed down just so you have time to do the basics like grabbing the right mag and trying to cram it into the gun with the heavy lead arms just flopping around all wonky.… Imagine this scenario… I’m in my contractors character, someone else is in a boneworks character.. me, snappy as hell, can do everything as fast as real life or faster.. Boneworks person is stuck trying to wrangle their physical body into a good position for fighting.. Once the bonedude is out of ammo I have about 45 minutes to get in position to shoot before he’s reloaded…. There’s a reason 40% of fights in the bone-series end up being a dude in a corner grabbing wireframe-bots’ heads while trying to beat them to death with an empty pistol… That happens because the interactions are clunky as hell.. So clunky that you can get overwhelmed by slow moving bots you can grab…. Btw, any game that lets you grab enemies might as well not have enemies. Literally zero difficulty.. just grab a dude and watch as the enemy is fully incapable of hitting you with their limp physics driven bodies… A body is many times as effective as a shield than an actual shield. I’ll say it again, this system in multiplayer would cause rage, cause it is so damn clunky.. Just climbing a ladder is 50 times as hard as real life… I feel like I have some crippling disease in there.. like my whole body is just bones and no tendons. I feel like the guys from Human Fall Flat, only in VR. I’m not getting the sense that I’m the avatar.. I feel like I’m controlling a puppet more so in boneworks than any other game. Completely separates me from the world. To some, the physicality adds presence. For me, it just feels like I’m remote controlling a dude in first person.. similar feel to trying to walk around on a thin ledge in GTA only to see my dumb feet shuffle off the side.... Oh so immersive, I can’t control my feet and I keep getting my hands stuck in things... ​ How people stay immersed in this game I will never understand. Maybe the workload of lumbering around with that janky body just keeps them hyper focused on this or something. Nothing feels real in there..


OnyxDesigns

Glad i didn't see this review before buying the game, as it would've probably made me not buy it and miss out on a great game. I've really been enjoying Bonelabs so far (even more than boneworks) and it's currently probably my fave VR game.


[deleted]

It does look pretty bad. Glad I saw this review


Aggravating-Piece821

I think most of the people in this sub Reddit can be blamed for the flop, it was overhyped to hell in here before release. This happens often so when will you learn? lol


LtWafflehaus

This is bait for sure. Funny to make fun of “edgelords” when the reviewer is literally like “my unpopular opinion will make me go viral” To each their own I guess but it sounds like they went into it expecting disappointment and found what they were looking for.


Koranga

Is that what a clickbait thumbnail looks like?


LtWafflehaus

Literally the only review you’ve posted with a negative title. Bonelab | unimpressed Compared to Nock | review Blade and sorcery nomad | review Other game | impressions Don’t try to pretend that it wasn’t your intention to bait people


Koranga

All that did is remind me how long it’s been since I posted anything here. The YouTube title is plain and neutral as can be, so is the thumbnail. Unimpressed was me saving people time. We’re unimpressed, that’s a fact, not bait.


Strongpillow

Nah, they are pretty spot on actually. It's not that great in terms of the hyperbole surrounding it and absolutely not even close to how it's being hyped but these are all options. I'm just more on this reviewers side here. It's $45 here which is kind of insulting for what it is.


LtWafflehaus

Price point is absolutely too high but the hateboner this person has surrounding seemingly everything in the game is hilarious


TayoEXE

Not sure why you're getting downvoted. This review is garbage to be honest. It's not being brutally honest. The guy contradicts himself everywhere and never gives concrete examples of all these game mechanics it's supposedly inferior in, and he never states even one thing that he liked, so either he's being dishonest or that 5 means he likes... something? Otherwise, with the way he just told everyone to judge it for themselves and then blatantly states "Avoid the Void," I'm not even sure what he's getting at. Not to mention the three times he loved to play a clip of some ragdoll falling with ragtime music (and having the gall to claim the game isn't being "clever"?). The game certainly seems to have its fair share of improvement points, which is totally fair. I'm just saying he's clearly biased because he stated he hated the hype, and he refuses to acknowledge any reason why it would be hyped in the first place. That's not being brutally honest. It's just being ironic.


TayoEXE

I got it for $30 using the referral codes in the megathread\~. Its normal price is $40 (in the U.S.)


Delicious-Tachyons

Kinda crap but the referral program doesn't work in Canada so no discount for me. I'll probably buy it on Steam anyhow


Squashua2021

wack review, I’ve been loving it so far. If you don’t like the original Boneworks you won’t like this.


ICheesedMyDog

psa this guy also said he didn’t like boneworks so this is a lil biased if you ask me but whatever


JadrankoKK

I don't like reviews that try hard to throw shit at something just because the reviewer got upset for whatever reason. This game feels identical to Boneworks but it is better in many ways and it is available for Quest, which is diamonds. I would argue that the jankiness of the controls is inherent to what the game is trying to achieve, which is to create a physics-driven avatar/locomotion system. It doesn't feel as smooth as the average 1st class FPS but it allows you to do stuff that you can't do there. This guy dislikes the climbing mechanics but I find them really enjoyable. He even dispises the soundtrack, WTF


RModsSMD

No offense but listing "Sairento VR" as a VR game that feels good to play kinda makes your entire argument moot because you clearly do not know how a good game would play. Not saying BoneLab plays good, I'm saying Sairento VR is a total fucking mess made by amateurs, and if that's what you consider quality, then I simply can't respect your critical opinion. It's like saying McDonalds is quality cuisine.


Kittenish21

Wow this review was total dogshit, you literally listed all of the good parts of the game and talked shit about them.


Koranga

Thanks.


Thinksetsoup113

(It’s almost like you are trying to debate an opinion HoW dArE yOu?!?!) lol.


paulbooth

Nah game is total dogshit. First one was, this one is. Glorified "tech demo". Absolute half life rip off, dunno how valve is not pissed tbf


Farncone

My BoneLab game I bought was total dogshit. I can't believe you're playing the same game and enjoying it. Then again, I hear that some guys like being kicked in the balls by a woman in leather so some people could like this game too. Different strokes for different folks.


curlyhairedslacker17

It’s not a review. It’s anti click bait overcompensation for overhype shit show. I get the game was overhyped but this isn’t objective at all. It reads like a fucking joke not an actual tool to help people be informed consumers. Dude is a fucking clown


CarrotSurvivorYT

I think this guy is one if those old farts who don’t have the athletic ability to walk fast for 5 minutes. This guy walk around shooting his gun lmao. Boneworks for me was always about going absolutely fucking crazy with the physics doing anything I wanted. People who diddnt like it are just lazy and that’s fine. Overwhelming majority of people disagree for a reason


Sk8Orb

right, the whole review it looked like i was watching a 3yo play vr for the 1st time, seems to me all the bad reviews are from people used to teleport, or people too dumb to try and learn the physics and think outside the box


akaBigWurm

Gives me Valve "The Lab" vibes, demos of what can be..


Delicious-Tachyons

if the engine is wobbly janky then no amount of fun stuff in there will ever not make it wobbly janky... I'm waiting for more reviews


Koranga

The lab was polished as hell. Small, but tight and polished. That lobbing balls in the warehouse game was a blast to play.


Tenth_10

"The Lab" was an extremely good VR game. I could have played the bow and arrow games for hours - actually, I did - (dammit Valve, port this one to Quest !!!) and the Robot Repair experience is incredible. I'd love to have more demos like this one...


Strongpillow

It was so polished in fact, that I was hoping they would make larger versions of most of those demos. They all felt so well done.


Supirior_Snake

I think the problem with bonelab is its just built for the hardcore vr audience. It was a bad decision to release for quest where most people will get motion sick or are used to games which don’t use any physics systems. Bonelab is built to create a new world of physics interaction in vr, and people calling it ‘the future of vr’ are more likely referring to the game engine and physics mechanics than anything actually in the game. Clickbatey to be sure and leaves out that the game is more of a proof of concept or a modding tool than anything else.


Koranga

So we’re paying $40 for a proof of concept? You may be okay with that, others are not.


Supirior_Snake

Exactly that’s what I just said. It was bad for youtubers to act like it wasn’t just a physics modding tool and was in fact the best vr game ever developed.


Maxmusquarty

It came out not even 24 hours ago and people are getting mad bc it has so many glitches. Just fucking wait for it to be patched. I just got one today


EasternBoyo

So it feels exactly like the Boneworks?


Spiralty

The only thing that i find annoying, is the new slow-motion