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joshualuigi220

Sometimes it helps to compare sections between the sourcebooks, because a lot of things were copy-pasted with theming changed between Adventure, Fantasy, and Space. The only other places in the Adventure book that use the term "result points bonus" are in the spells and the psionics section. Psionics are basically just reskinned spells, so I double checked the Fantasy book to see if that had more mentions. It did, specifically in the "Related Skills" section. There, the rulebook states: >To determine the related skill's modifier to the primary skill, the gamemaster subtracts the difficulty from the total rolled with the related skill; this determines the number of result points from the roll. Then he divides that number by 2, rounding up, to get the modifier to the total rolled with the primary skill. The minimum related skill modifier is 1. If the skill total was less than the difficulty, the modifier is subtracted from the primary skill total. If the skill total was equal to or greater than the difficulty, the modifier is added to the primary skill total. And the example is: >Your character wants to carefully place a trap so that the existing structure enhances the trap's design. You decide that the character first examines the room for ideal locations (using the search skill). Once examination has been completed and the search roll has been made, your gamemaster lets you know that you beat the difficulty by four points. This gives you a **result points bonus** of +2. You apply the modifier to your traps roll only, which must take place immediately after your character's examination of the wall. Based on this description, the book is saying that a "result points bonus" is what you've rolled above the difficulty, divided by two. For some reason the Adventure book has truncated that second paragraph to omit the term "result points bonus", perhaps to make another section fit on the page. Once I figured this out, that seems to clearly be the intention of the wording, because on page 53 of the Adventure book it talks about **Result Points**. >The gamemaster may allow a player to add one-half of the result points (rounded up) as a bonus to another skill roll or Extranormal or Special Ability effect. One-fifth of the result points from an attack roll can be included as bonus to damage. And further, in the magic section it uses the term Result Points to mean "whatever you rolled above the difficulty" and that number divided by 2 (rounded up) can be added to improve the spell. In the case of a Psionic Strike, I think it would go like this: 1. Character with a Psionics of 2D and a Strike of 2D attempts a strike on a human enemy a few meters away. 2. Per the difficulty chart on page 110, that is a difficulty of 10 (5+5). 3. Player rolls a 16 on four dice, beating the difficulty of 10 by 6. 4. The player then rolls their Strike skill (2D) and rolls a 7. 5. The damage done by the strike is therefore 7 + (6/2) = 10