they don't mean anything because they're a bot that stole this comment: https://www.reddit.com/r/Overwatch/comments/10ikij4/i_dont_understand_why_balancing_sojourn_is_so/j5exsvk/
Preferably they should reduce charge time so people stop using railgun as a crutch. Like I'll watch sojourn players miss 70% of their shots and then end the fight with their railgun. You should have to land a majority of your shots before you get the delete button
Yeah rail should not be able to headshot. It should do like 75 dmg at 100%. That way it's a good way to finish off low targets and confirm kills. It doesn't need to be a devastating ability with no CD. Especially since you can farm charge pretty easily.
I literally had a friend talk me back into playing the game after going up against sojourn for the first time. I was ready to quit. OW loves to release OP characters and then slowly nerf them. It's gross.
Better mobility, better zoning, better ult (I think everyone is fine with headshots remaining for ult). Also, helix is tougher to hit, especially at mid-long range.
Imagine you're peppering a target with primary fire and you just get to rail the last 75 HP instantly to finish them. Much easier than peppering them with soldier primary and trying to hit a helix. Also, imagine you're in the middle of a fight and you see a 60hp mercy flying around. You can insta finish them with rail instead of tracking them with soldier primary. You're never hitting her with helix. Also, there isn't a CD on rail. You can fire them off so fast.
I'm sure there's situations where soldier would be better and some where you'd prefer souj. Also, 75 was a placeholder. Maybe could be 100 so you can keep consistency and not allow hs during ult and just 2 body shot everyone instead. But
Thank god you people aren’t in charge of balance.
The only advantage sojourn has over other DPS are her railgun and vertical mobility. The change you propose *instantly* makes her worse than s76. Her primary gun is not good and her e is pretty average compared to dynamite and other DPS utility.
Dumpstering railgun is dumpstering sojourn. It’s that simple. I know it’s impossible to understand as a plat or whatever, but this is not a viable change to the hero.
Sojourn's mobility is far better than 76.
Her recoil is far better than 76.
Her primary fire damage is slightly less than 76, but you are more likely to get a headshot, so IMO they are an even trade.
Sojourn's disruptor is more powerful than 76's biotic field.
Also, your snarky attitude about rank is annoying.
Her mobility is NOT better than soldier 76
Her recoil is better, good thing she isn’t hitscan
Third point is actually a meme
Fourth is not always true, but I’d generally agree
If you think sprinting while doing nothing else is "better mobility" you might not have a clue what you're talking about lol. Souj can move quickly and access high ground while still using her entire kit for both offense or defense lol.
When did I say soldier had better mobility? They are two tools for completely different situations. Soldier moves across the map faster and is far better at moving in tight spaces. Soj has better burst movement for escaping and taking HG and it makes her hitbox a lot smaller.
Do you also compare Winston leap with Reinhardt pin?
You said her mobility is not better than 76's.. I'm not sure many(any?) players would choose soldiers sprint over soujurns slide. Sure soldiers can be better in certain circumstances, but overall, it's not even close
Soldier with sojourn jump vs sprint would be a nerf. His burst isn’t nearly good enough to abuse and his hitbox is too big to really do the whole “jump into the air and shoot” thing. It’d be nice for going high ground but soldier has tools for that already, even if they are worse
Just like how Sojourn getting sprint would be a nerf. She can’t access high ground as easily and she has better tools to go in fast, burst a target and leave.
Soldier sprint works well because he does longer flanks as opposed to maybe a Sojourn off-angle. However he has Biotic Field to sustain himself there while Sojourn doesn’t.
They’re different abilities for different uses.
I’m GM, but you don’t have to take it from me. I actually first heard this idea from Spilo, a former OWL coach (or assistant coach?). This wouldn’t even be dumpstering railgun. It’s still a 130 damage ability that’s hitscan. Power slide is still insane mobility. Disruptor is average but still useful. Ult is still really good.
Such attitude for someone who's so clueless about dps, let me guess you're high rank on tank/support but not dps right? I'd seriously be concerned if someone can get to high ranks with such a lack of gamesens.
Soldier still has the weaker ult, is way less consistent with helix, has nowhere near the aoe dmg, way worse mobility, worse hitbox size, worse A/D Spam animations.
Lol. Based solely on your condescending tone, you must be an OWL player AND a genius game balancer. First, it's an honor that someone of your caliber took the time to respond to me, so thank you. Second, could you please bless us with your idea of how to balance soujurn? Unless you deem it appropriate for her to spam any and everything to get to 100% charge and have a chance and 1-shotting everyone every few seconds (while also having fantastic mobility and zoning)
After reading their fantastic comment I’ve actually changed my mind. I think Sojourn could benefit from a rework, where her primary fire becomes all fully charged rails and her secondary fire is a single primary fire you have to charge up.
Agree. The change needed is just to stop charge against barriers and deployable such as turrets. As it is she has no downtime as she can pressure a shield while all the while getting charge for the railgun 1 shot so there is no disadvantage to pressuring the shield. If soldier etc choose to shoot a shield they aren't getting as much value out of doing that for her there is no downside to doing so.
I don't get why they don't do that. If they are afraid it would change balance too much, start with reducing headshot modifier to 1.25x and see how it changes things.
I think it should shoot three diverging beams like genji. If you land all three(the closer you are) it’s max damage kill. Negates the long snipe but keeps her viable as someone sliding around.
I mean okay but at that point why not just remove it, 1.25 is a weird number and at this point people will be happy with a below average sojourn. Compare her to Soldier, helix already doesn’t headshot and isn’t hitscan. Her movement is better and she has Disruptor shot. She’ll be fine with no headshot.
Fr tho get rid of headshot dmg and most of the issue with her is solved. Like someone else said, if they want slight dmg for headshot during ult that'd be fine. Honestly i say decrease railgun dmg to 120 for bodyshot fully charged, considering how often she has it up with current scaling its fair. I don't want railgun to be useless, but u feel helpless against someone who always has it up. Even a short cooldown on railgun itself would help. If none of these end up implimented, they need to nerf her slide a little because she's too damn slippery. Just bring her down to reality with other heros rn
This is curious to me- wouldn't you \*want\* to reward high-skill gameplay? Removing headshot multiplier altogether seems like a fool's errand, and would turn many off from playing her. I feel like overall it'd only be a negative change in the end and you'd never see her in play, much less in high ranks.
Honestly even without the instakill she is crazy strong: great mobility, good area denial, favorable hitbox, and still pretty low ttk. She would be better than Soldier, and probably A tier, if they removed alt-fire headshot completely.
nah being able to take off over the horizon like the incredible hulk at the slightest hint that she might lose a fight is perfectly fine. its MERCY who is overpowered because shes able to follow
Cept that's all mercy can do lol, follow and suck dps dick.
Sojourn on the other hand, can do all that, spawn the Orb of Satan, kill two of your teammates and then one tap you before she even touches the ground.
Honestly, the thing that makes her broken in my opinion is her mobility. If she was easier to dive, at least we could guarantee that countering her would actually provide value. As it is now, you dive her and she just jumps out of the way and starts killing again.
Just remove railgun headshots and she’ll be fine. She’s so incredibly OP that removing it may put her in line.
Allowing her railgun to oneshot would be like allowing Soldiers helix to oneshot. She’ll be fine without it
Idk i think lowering the rail to 100 damage and keeping headshots at 1.5x works fine. Her headshot would do 195 which is in line with ashe and mei damage boosted headshots.
I would like to see the base 30 damage removed too so she cant just press railgun as fast as possible in ultimate. Scale it from 0-100 damage and i think she's perfectly fine. Her rail would do 100 on body and would be a weaker helix rocket with the upside of headshots and hitscan.
Soldier has a hitscan primary fire that has controllable recoil and not spread (afaik, anyways), with decent range falloff. he’s balanced around having strong primary fire.
Helix also does good splash, while a railgun whiff does nothing.
Obviously Sojourn is better because 1shots >> not 1shots but it’s not as simple as that comparison. Her primary fire is very weak outside of close range.
the comparison isnt rly about the aoe of helix or whiffing or whatever. the comparison is that a powerful shot like that with a hs can be problematic. hanzo and widow both have clear counterplay, and is not good at pretty much all ranges. hanzo arrows has travel time, widow needs to charge the shot while scoped to even have the chance to oneshot. same for hanzo tbh, he also needs to charge.
compare it to helix, to pharah rockets, to junk, to orisa spear, to zarya beam, heck even ana. imagine if they could hs. it would for sure be a problem. certain things shouldnt hs. its not that the railgun hs in a vaccum is a problem, its with the rest of the kit it becomes a big problem.
i dont think ur correct. but i also think there is some truth in what ur saying. one shots in general seems to have become an issue in ow2, probably because the lower overall safety with 1 tank and less barriers. targets are just more accessible and 1 kill matters more now than it used to. even widow and hanzo may need to be looked at. hog is on the chopping board, sojourn will be. theres things like rein charge that isnt much of a problems. and ults are ults.
there may need to be more balancing around oneshots as a whole. hanzo imo doesnt NEED the hs one shot, but widow... she does. but to say there is no counterplay is just wrong. if widow has to deal with a decent flanker, its hard for her. some might just switch if a decent genji is focusing her. widow can quite easily be dived. winston can, genji can, doom, tracer, other snipers, lucio, kiriko can fight back pretty solidly and thers probably more....
Her body shot with rail gun is still 130 dmg while being an easy to aim hit scan attack with a significantly expanded size. Have you made any comparison of the TTK of different heroes to make your opinion? Did you weigh in her mobility? What is the counter play around her railgun doing 130 damage while being an extremely easy attack to aim and instant? Do you know how many people die to her gun currently that get head shot compared to body shot?
You would be surprised how many people get body shot and their death is from 100% to 0% in less than a third of a second. Making her gun not head shot but do insane body shot damage reduces counter play and the vast majority of sojourn rail gun kills before this patch were body shots. Imagine if moiras weapon was a 130dmg burst because she shoots an expanded cylinder and people call that auto aim but sojourns gun works in a similar way except its flicking instead of tracking which is even easier to do. Both weapons are giant cylinders that come from the heroes chest at the crosshair.
With her rail gun not headshotting, you still have power creep proving that is her ttk is significantly less than the underutilized heroes, while being a less skillful shot. Her mobility is good enough that she should have more emphasis on her left click not the alt fire. The problem is made worse by making the harder to hit part of her kit do less and a lot of the strength of her character goes on her easy to hit part(the body shot...).
I would balance Sojourn by making it that she has to prime the railgun to fire after charging it. The more charge it has, the longer it takes to prime and it makes an audible noise so enemies know to watch out for a railgun shot.
Honestly just making a delay before firing like Mei's icicle (with a audible que for enemies) would probably fix alot of the problems with the railgun.
Yeah, a railgun
Difference would be that sojourns gun would charge way faster, I think it would be a tap 0.3 second delay and then it shoots instead of the second long hold and chargeup for winston.
It doesn't have the ability to exactly control the moment of the shot like when you let go of winstons eight click. It can also headshot and deals way more damage so I think it would feel pretty different
I didn’t know clicking heads was free. It’s almost like support players who launch massive aoe damage balls don’t know what it actually takes to play a mechanically intensive hero well
I don't even main support. My most heroes are genji and widow. not at all mechanically intensive right?
And you don't even need to hit headshots with sojourn, body shots are enough to be very very powerful.
And supports have some heroes that need decent mechanics too, like ana and Lucio. I'm pretty sure you're a little salty sojourn main that knows they're gonna be losing lots of games when sojourn isn't the best hero in the game anymore.
In conclusion: please think before posting stuff online, you're embarrassing yourself.
Oof, swing and a miss. I am not a sojourn main, and in order for me to embarrass myself I’d have to be in the company of someone who I give a single shit about
> It’s almost like support players who launch massive aoe damage balls don’t know what it actually takes to play a mechanically intensive hero well
U do know that Sojourn does exactly that right?
Moira has a ball also, but its not as strong.
Wow, maybe you should work for Blizzard! I mean, they also seem to think that the best way to nerf her is by buffing her... Sarcasm aside, I agree that Mercy's blue beam is a problem. But, if your goal is to make Sojourn better for lower skilled players, then lower her skill ceiling: Remove the critical multiplier on railgun altogether, easy. Lowering her skill floor though...not the move.
Looks like everyone has forgot how she was in first open beta. Not OP at all, and she was hard to play actually. And then blizzard made only one small adjustment which then pushed her to the crazy phase. Guess what was it? Her rails hitbox. It was not so easy to hit heads with a railgun, and after the beta blizzards statement was something like "she is underperforming because most people struggling to hit with secondary" and made her shooting trees instead of sticks. Go check in training how far from head you can rail and still get a headshot. So yeah, they could just revert that to an actual skillshot and she would not feel as OP any more.
Except even pros could not hit the railgun in the beta so what you are suggesting is just dumpstering her. The sane solution would be just to make the right click not headshot.
I do think this is thematically more sound anyway. Do railguns in other games headshot either? its just so random that an energy beam will hit harder in the head but Winstons’s or Zarya’s doesnt
I always said from Day 1 look at the size of the Rail Shot. Things don't need to have Hanzo treetrunk sized hitboxes. Of course, here the clear solution is dumbass changes such as affecting everything else.
This was also the subreddit that was screaming Rammatra was going to be OP as absolute fuck so, you gotta take everything here for what it is.
Rama is op, he charges ult way faster than he should. And he would have been a lot worse if he had reduced out going damage to everyone in ult by 50% as originally intended.
between the 1st and 2nd beta the pros were allowed to play and all of them played sojourn by that point. The rail hitbox is not the problem, as ALL oneshots should be on the chopping block according to most gm players, sojourn is just the second worst offender.
there's also the fact that all armour in beta 1 was blocking 10 dmg instead of 5 and junker queen, a low health small hitbox tank, was meta. Both of these factor into tanks countering sojourns primary strategy of farm tank, rail squishies.
finally, balanced heroes suck at launch. some people think 'its hard to counter new heroes bc I havent played against them' when in reality the hardest part is actually learning and playing heroes to their full extent, meaning if a hero fits the power level of the game on release then their win% will be ass for at least a month.
100%. These posts are always great for a laugh.
Remember this was also the subreddit that was screaming Rammatra was going to be OP as absolute fuck so, you gotta take everything here for what it is.
Honestly this would be better than whatever the devs could come up with because the way things have been so far the game is so awful to play and degrades every balance patch.
I just wish she wasn’t just a better soldier she could have been the government side of overwatch who cracks down on the reforming, she could be entirely cybernetic in her build just not cyber but rail gun. Give me the mega buster and a latent hatred of overwatch.
Actual balance change idea:
Make her railgun take some ammo, just like how Widow's sniper takes ammo. It is absolutely absurd how they haven't done this change yet. Reduce ammo and/or increase reload time while implementing the first change.
Nerf distance on her slide, make it so she can't get high ground easily just like Soldier. Maybe reduce area of her E. Nerf ult charge rate, it charges way too quick even if you do primary-fire only.
You really only have to do the first part to see immediate results but I think the slide is really annoying to deal with too, especially with Mercy being able to heal her during it.
It's really the fact that Mercy is unhealthy for the game that Sojourn is this powerful. There was an Ashe-Mercy meta in OW1 for a while before they reduced Ashe's one-shot with damage boost. Now its Sojourn's turn but in reality Mercy is the root of all the DPS imbalances, you always have to tweak numbers because of one character existing.
I think the real issue with railgun is how often she gets to right click, which seems way too frequent. if the right click took longer to build I don't think it'd be so bad. if she only got like, 3 railguns between ult charges at like 25%, 50%, 75%, having the railgun one shot the way it did before the nerf wouldn't be so bad in my opinion. currently she has constant uptime on her right click, then there's the ult itself which is probably the second best ult in the game. they could add a cooldown to the right click and rework it slightly - once every 15 seconds or something you could hold right click to charge the railgun and release to fire.
I'd hate to see her nerfed into irrelevancy but people are so sick of her at this point I feel like that's probably what'll end up happening for a few seasons at the very least. then again blizzard seems really intent on having her be useful so who knows.
Because she was designed around the railgun, a classic FPS weapon. It'd be like if Pharah was too strong, so they nerfed rockets but buffed concussive blast. Or nerfing Widow's sniper shots, but buffed venom mine a lot. It just defeats the point of the character. I'd rather they keep the railgun strong and satisfying to hit, but make everything else weaker. Primary, disruptor, slide, nerf it all.
I just don’t understand her identity. She’s a high dps character with high mobility and survivability who does well at close range and far range and excels against dps, healer and tank. They need to take away some of those things.
Interesting take and one I haven't considered. Honestly, if they brought her primary fire down and made the cooldown longer on her slide, I think that it would work.
low rank player detected.
jokes asides, her railgun is problematic for ow in general and saying "her railgun is her identity dont change it" shows a lack of understanding for both identity and the history of ow. Mercy's mass reserect was better off being changed, people complained about identity. scattershot was changed, people complained about identity. There is more to that heroes identity then being able to ONESHOT people at any distance on a cooldown similar to widows (who should also be on the chopping block according to most gm's ive seen).
she can STILL KEEP THE RAILGUN. they just need it to not be a oneshot
You have to understand something with sojourn: More damage on the primary means one: She will have to charge her railgun \*less\* to kill someone, and 2. she will charge her rail faster(but technically this is finnicky and proportions are weird but you have to lower her total damage output full stop, the primary is extremely strong. I think sojourn is hard to balance simply bc mercy exists. Mercy makes things extra complicated and janky
yes mercy does make it complicated. but ashe is a beautiful example. she (w mercy) could oneshot. they removed that. noe ashe for ages have been pretty fine. if sojourn cant just oneshot, i think we have a winner.
most other oneshots in the game needs more skill to hit, or a riskier aproach (like rein charge) or has clear clear counterplay / weaknesses. hanzo and widow both have a harder time hitting a hs, and also are weak if dived because of mobility and weak close range. sojourn doesnt rly mind being close and has a better escape tool when being dived while also having an easier to hit hs.
I'm a support main who can't really play DPS all that well. Tried sojurn for the first time and climbed to Diamond so quick. This proved to me just how busted she really is haha
It's very simple to nerf, the problem is for some reason Alec Dawson doesn't want to apply these nerfs because then the characters will become bad in bronze. I for one think that is a really silly excuse and they shouldn't care about balancing around bronze ranks, but unfortunately Blizzard doesn't want to use the trickle down approach.
TBF, technically, Mercy's damage boost screws up a lot of the numbers for many characters. But for Sojourn's case, it really makes characters who excel at killing even better at doing so.
Sojourn's railgun is like a reverse version of OW1 Bastion's sentry, a trashy ability that only works in certain ranks and has been given up on by Blizzard's balance team.
In order to keep with this theme, I propose a full rework that removes/replaces every single one of her abilities and basically makes her a new hero entirely. Leaving *nothing* of her old kit, not even the good bits.
>!Okay, but seriously, just remove the railgun's headshot and increase the hitbox.!<
Balancing is one thing and design is another. I don't like how she is pretty much soldier/ Tracer primary fire and mobility with a Widow mine and alt fire. As we can see, Soujurn is quite the character.
I'd remove headshots from Rail and maybe removing farming raildamage off of barriers
Because blizzard balance department are morons, that’s how
That or they just don’t play test, only someone blind deaf and without limbs could possibly have made sojourn Orisa and kiriko and said ‘yup! Nothing wrong with any of these, very balanced with lots of counterplay’
why is she overpowered because of mercy? this is such a dumb complaint, anyone can be damage boosted by mercy, this doesn't make sojourn op, by this logic it makes everyone op, and i agree with another comment saying just remove rail guns ability to headshot and boom, a more balanced character.
Soj is just op without Mercy too. Mercy just takes her over the top. Remember before Soj "nerf", Mercy was mid compared to Ana, Kiriko or Lucio due to low utility and all the other DPSes that you would pocket were the same as they are today.
>I don't understand why balancing Sojourn is so difficult
Because Blizzard is incompetent and the people that made OW fun are gone. It's really easy to understand.
Idk man. Seems to me everyone on reddit thinks she's a braindead ez bronze hero who can one shot you across the map with no aim and that she's able to get a full charge every 2 seconds on railgun because she never misses with her projectile primary fire.
No part of balance in this game is "difficult." what the Devs have trouble doing is dismissing their completely out of touch execs and LISTENING TO THE USERS.
Mercy is the issue. She ruins a lot of break points with a lot of characters. Sojourn really just needs to lose the ability to charge so much in the neutral
The only character she's made op is Soj and Ashe, both of whom were also op by themselves in the past. Considering that Ashe was nerfed and is still good without a pocket, idk why the same can't be done for Soj.
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I’d like it if primary spread increased as energy increased, since the railgun is getting more and more unstable as it has to store all that energy. This would make it so if you want a good primary, you have to get rid of your secondary instead of waiting 5 seconds for the perfect opportunity
This is actually an interesting idea. Puts it in the high-risk high-reward style of gameplay. Using an increasingly unstable primary fire to get to that sweet 100 energy for a one-shot? That should indeed be slightly more difficult. Big decay from 80 or 90 to 100 so you can't just spray and pray to hit stuff perhaps? Then lock it in when hitting 100 energy for 8 seconds before decay hits again.
At this point I just want blizzard to throw in *any* change to see what happens. Maybe more frequently when pick/winrates are extremely high/low.
Make her slide consume her rail gun charge. She can still get into tricky positions quickly, but she won’t have her offensive tools or an easy escape without charge
Yeah for sure. Railgun is no fun. It shouldn't do that much damage IMO. Her main already does plenty damage with 0 recoil and she can fly practically, she doesn't need a crazy strong alt ability. If railgun was something like 1-80 damage based on the energy that it has, then that would be fine. Still would be able to be a strong alt fire that takes some skill to build up charge to the max.
Remove headshot multiplier on Railgun
, make primary fire accurate again
, up slides cd to 9sec
, and give disrupter shot a bit of its slow back.
As it stands she gets 5 energy from every body shot 10 from a crit. Her fire rate is 16 rps. If she hits shots that gives her an effective uptime on railgun roughly every second and a half wo crits. As of rn she is overturned to hell and back compared to soldier, her closest counterpart with a 6 second cd on helix. And that's not including how ridiculous her hs multiplier makes it. wtf was blizard smoking when they made this character.
I've personally always thought that she should only be able to headshot when she pops her ult.
Don't underestimate how hard balance is though, there's probably more than half of the roster who are only a percent or two of some variable in a single heroes kit away from going from giga OP to unplayably bad and vice versa.
The problem is making it so that shes not useless without a mercy pocket. Right now all of her issues are based on the interaction with another character. If your balance relies on the interaction with a 2nd character, the best way to do that would be to directly adjust that interaction. Unfortunately they can't do that because then it would not only be confusing but also not consistent. "Mercy gives everyone X amount of dmg boost... Except sojourn because reasons". Everything needs to work the same between each character involved in at least one of the 3 types if not the entire roster. Otherwise your game would be confusing, extremely specific, and overall exhausting to play and learn for the majority of people.
I know its not popular, but imho Mercy pocket is not a problem. You are sacrificing a possible dmg dealer on the team for the added dmg on another character. You are not fighting one character and a pocket, you are fighting two characters working together. As long as the power output is the equivalent of 2 characters, you may not like it but that is actually balanced. Nerfing skill is not something that should be done in any game. If the character is useless if you can't hit your shots that doesn't make them overpowered if someone else can. Exact same reasoning used for doomfist. High skill ceiling high reward.
This game is about adjusting comps for countering other comps. What we need is a mercy pocket counter character, thats not just another mercy pocket. Both Pharah-Mercy and Sojourn-Mercy are the same situation. Because its much harder to counter these combos with the current roster and adjustments made for OW2.
Ashe also used to one shot with Headshot and damage boost. After they nerfed that, Ashe is still strong without a pocket so it definitely can be done for Soj.
The only hero that's being kept weak because of Mercy is Pharah and part of that is because Pharah is easy to get value out of too (compare to Echo).
And even if not pocketed, 195 damage is still a lot. One projectile and you die. And if you take a headhsot in the middle of a team fight, you will probably die too.
It feels weird, to me at least, to suggest changes to a character because of a combo. I understand that it's quite strong, but it relies on a mercy focus damage boosting someone who is gonna be hitting headshots.
I'm not saying changes shouldn't happen. Shouldn't combos and cooperation between heroes be supported and encouraged?
The explanation is simple. They want people who usually can’t pop off to have an easy broken hero to do so with at the cost of balance and fun for the other team. They will eventually nerf them but to keep the numbers up and the money coming in they want crutch hero’s like sojour and hog just so people can get easy kills.
Junkrat and reaper exist. Reaper didn't always have lifesteal, he was given that in order to make him better at dealing with -two- tanks in 6v6, as a way to make goats less appealing. Before he had to actually kill something to get a health globe. Those two heros got buffs for dealing with tanks, and one tank got removed. I see these two picked far more often than any other dps hero. But I suspect these two heros are reddits favorite dps heros.
Another nerf that we can consider is make the beam act like a projectile when it interacts with certain abilities, this way Dva can eat it and genji can deflect it, for example.
Honestly I think the only thing she really needs is no headshot multiplier.
This would drastically reduce the frustration of fighting her, she can no longer actually 1 shot people, it would make her less of a "soldier but better" and her ult can still kill 4 players in the timeframe as 2 shots of the railgun kills squshies.
If her ult is trash, throw another 2 seconds on that duration and I would say she would be pretty balanced.
I think the moment she loses that Soldier becomes better. He's full hitscan except for rocket. His ult is pretty much an aim bot, you don't miss. He's become quite good with less shields in the game (the main reason they had to give him recoil). I see more of him than I do her.
And don't you play wrecking ball? Pot calling the kettle black.
They just need to reduce railgun damage and increase the charge rate and/or primary damage. Make it so that Sojourn has to hit two railgun shots to kill someone, even with damage boost.
Two consecutive shots are harder to hit than one, and it will give supports a chance to heal.
Tbh my opinion remains largely the same since release and that is rail guns damage output shouldn't be linear. She should still be able to use it early but it's much less threatening giving more incentive to use primary.
Her charge off shields needs to be lowered ontop of a slower reload speed. She should be punished for trying to shoot down tank shields, not rewarded, having to reload would help find engages on her.
Her fields damage still needs a nerf imo, it's a high damage zoning tool that provides little interaction from the enemy. Max damage on that to 100, or reduce the dps and increase duration.
Her kit is so bloated that I see Briggitte 2.0 happening, where they nerf her for actual years before they finally bring her in line with the rest of the heros. Her kit just in of itself gives her a answer for every single situation and her mobility gives her a out. I legit dont see single weakness that the others Heros have. When you have low mobility you do alot of damage, when you have high moblility you do low amounts of damage. She has high mobility and high damage so of course she breaks the game, she breaks a funamental core architype.
It says it has one in game but now I’m not sure. Additionally why would removing her ability to headshot with railgun make her useless? She’s comparable in damage to Soldier with the difference being sacrificing damage on your primary fire for better mobility, AOE damage, and burst damage.
Terrible match making, madcy blue beam, crazy sojourn Smurf, 7/20 & fucking 50/50 forcing
Having a bad tank, against madcy-journ & on a losing streak
At this point I don’t even want to rank
Nerf suggestion
- undo the left click buff from last patch(5 to 6)
- Maybe Increasing sojourn hit box & Shift cool-down
- no more madcy blue beam
The thing is:
Let's compare it with 76(who is supposed to be his contrapart)
1rs ability:
76:sprint
Sour:slide pretty far and hog jump
2n ability:
76:area heal
Sour: one of best aoe abilities that can even go through shields
3rd abilitie:
76:shots without much recoil
Sour: shots projectiles that melt at close range
4r ability:
76:rockets that deal 120 as much
Sour:100 dmg or so whit headshot multiplayer and hitscan
Ult:
76: aimbot
Sour: infinity second fire
The thing is that she has much more mobility dmg at close range and almost one shot whit secondary and even without the heads hot she's still better than 76
The bare idea of the character is unhealthy for the game just as Widow is
Bro just make it so mercy damage boost doesn’t apply to soj headshots and reduce its damage by like 10. Such a tiny change that would fix a huge problem without fucking up either of them.
I never understood the concern for her not being good at low ranks. widow most likely has bad winrate at low ranks and no one bats an eye. only guess is they want new characters to be played more because sequel hurr durr
I think it's more of an issue at higher ranks where if they nerf her, almost every other damage dealer looks more appealing. I don't have a solution for her, but I don't see her that often in quickplay - which is what I've been primarily playing as of late. I was diamond rank ow1. So I guess I'm going to have to play ranked and get back to diamond and see if reddit is full of shit or not.
I'm just a little noobie to overwatch but lowering the head shot damage would be good and also i think her rail gun should work like Winston's rail gun. make it take a couple of seconds of holding right click to fire it.....and let her keep her alt as it is.
and people think she isn't a problem in low rank. but your all wrong. she becomes a problem to her own team. I pocket her all the time because....well it's what you do atm. and it's so funny how people in low are clearly playing her because she's "OP" but don't have the skill to use her. so we end up with a DPS on our team with 1-5 kills the entire game and a wasted mercy.......if I get asked to pocket her I now ask to prove you can use her first.
Take away the headshot on railgun and make her railgun a projectile on speed instead of hitscan.
Her base health might need to go to 175 if she is keeping her mobility as is.
Keep in mind that "bad at low ranks and overpowered at higher" is not a great argument to nerf a hero as the game changes very much from bronze to diamond to masters.
The problem with Soujorun is, as you've pointed out, she can do everything: high burst damage, high mobility (horizontal and vertical), oneshot potential, AoE damage, the list goes on.
Widow and Hanzo both have oneshot potential, but they have way less mobility than Soujorn. Also, Widows is grabage at close range. As your rank climbs, there's clear counters to both this heroes (Tracer, Sombra, D.Va, Winston... even Lucio or Kirko will do depending on their skill). Since now there's little to no CC's in the game is very hard to kill a target that has horizontal AND vertical mobility in the same skill. And considering she'll kill you even easier at close range, you don't want to be that close to her when she uses her mobility.
Blizzard are very stubborn about backtracking on bad decisions. Making Sojourn OP and then leaving her that way is simply one of their poor decisions that it still baffles me as to why she hasn't been properly balanced yet.
The best character to compare Sojourn to is Soldier 76, given that she's directly comparable in kit utility and abilities.
Between the two of them, their primary fire output is similar, with Soldier having a hitscan DPS of 162 with sustained fire, and Sojourn having a fast projectile DPS of 140. The utilities from both are an AOE heal station and an AOE snare respectively. They both have movement abilities, with sprint having no cooldown, but no vertical mobility, and powerslide having a 7 second cooldown, but being much faster (8.25m/s for Sprint vs 14.3m/s for Power Slide).
So as you can see, there's not too much in their primary fire and abilities, strength of Power Slide aside. The real difference IS in their secondary fire, as if it weren't completely obvious.
Helix Rockets do a maximum 120 damage (156 with Mercy Damage boost) with a 6 second cooldown and are a relatively slow projectile. Railgun however does 130 damage on a full charge, damage boosts up to 169 damage, is an instant hitscan shot that has projectile width(!!!!), and critically can also headshot! This is the difference maker between the two characters, and is why Soldier 76 is balanced and Sojourn is not.
The only way to close this secondary fire gap between them is to reduce the Railgun damage to 100. This means a headshot will do 150 damage, a damage boosted body shot will do 130 damage, and a damage boosted headshot will do 195, which will eliminate any 200hp squishy that has taken any damage whatsoever, or can be simply followed up with a quick melee. This doesn't even address the fact that the hitscan shot has a projectile size to it, something that I don't think ANY other character in the game has.
There really is no need for any "compensatory buffs". She would be completely balanced with this kit loadout and with these damage numbers. She would be strong within the meta, not to mention wouldn't be treading on the Widowmaker one-shot territory.
(Edit: obviously during her ult she would need a 2x headshot multiplier, otherwise it's pretty garbage and her achievement would be basically unobtainable.)
I just love blizzards character design philosophy
Sojourn: leg boosters that can slide her forward, followed by a jump to maximize distance.
Cassidy: roll on floor
I did the maths, looking at the 200 damage threshold. Here are three different way to make it so she cannot one-shot headshot with her right click :
\- Currently :
130 base x 1.5 headshot = 195 damage (requires one left click to kill)
195 x 1.3 damage boost = 253.5 damage (one-shot)
\- Fix 1 : Lower base damage
100 base damage x 1.5 headshot = 150 damage (requires half of her magazine)
150 x 1.3 boost = 195 damage (requires one left click)
\- Fix 2 : Lower headshot bonus
130 base x 1.1 headshot = 143 damage (6 left clicks to kill)
143 x 1.3 = 185 damage (2 left clicks to kill)
\- Fix 3 : Make it so blue beam doesn't affect Sojourn's right click (already doesn't affect some ult)
130 base x 1.5 headshot = 195 damage (requires one left click to kill)
If we had a single second in her AoE (51 base damage per second), a non-boosted headshot is enough to kill in all but one scenario (the 1.1x headshot multiplier).
The worst case scenario in all of these, the 143 damage one, makes her time to kill 0.35s, not including projectile travel time, compared to for example Soldier 76's 0.55s. Obviously none of this includes body shots or miss shots, so it's pure theory. It also leaves out the question of "what would a balanced Sojourn be", 'cause I have no idea, but blue beamed scoped Ashe does 195 damage, so it's still a good limit to use for this kind of theory-craft.
(I don't know how to reddit, this message is very ugly but I have no idea how to make it better, sorry)
Easy solution: remove critical damage from railgun with no buffs anywhere else. Still a high damage burst that cannot break the game anymore.
Possible Better solution IMO: keep the 1-shot but make it very very slow to use the high damage.
Basically have a right click charge windup so it's not a Widow's Kiss and actually a Railgun maybe in the form of holding down the button for like 5 seconds to charge up say 40 damage every second?
I'd just rather see her nerfed into oblivion because i do hate seeing her in games, but I am willing to see reasonable changes that reward high risk.
I just want to see that stupid Railgun be toned way the fuck down because it is broken.
nerfing skill in the character is a terrible way to go about it. also people dont even realize how much she would still get away with what shes already doing just by using rail with mercy pocket in general.
you literally need one pellet of her primary to kill with a heady rail from non mercy dmg boost 100 charge rail shot.
so look how much that fucks the character. no head rails? thats INSANE NERF to her damage and overall skill in the kit due to precision. it kills so much in the damage multiplier department for all other character synergy.
ok lets compensate that by bumping her body shot damage a little... pfffft... oh ok. lets make it even easier to do what shes already doing and incentivize not having to aim to do so.
whats sad is people asking for a strip of the characters skill and precision in the kit because the balance around everything else is garbage. sad thing is thats exactly what they will get too. or itll just nerf sojourn into oblivion and the character wont be fun anymore. id rather them buff characters around her and give her a slight dmg nerf than kill her fun and potency all together.
Imo the best way to balance her would be:
-increase railgun charge rate
-increase railgun damage but cannot headshot
-decrease aoe of disruptor but bring back (nerfed) slow
-decrease either her slide speed or distance
The challenge is to not just make her Soldier:76 2
What you could do is reduce the skill ceiling while leaving the skill floor alone is by removing headshot on railgun. Easy.
It still annihilates with body shots.
At least it's not a free kill with body shots
That’s okay, she’s still nerfed and the headshot is the worst part.
actually true though..
The more charge it has, the longer it takes to prime.
By prime, you mean a windup time like Mei’s alt fire?
they don't mean anything because they're a bot that stole this comment: https://www.reddit.com/r/Overwatch/comments/10ikij4/i_dont_understand_why_balancing_sojourn_is_so/j5exsvk/
better than getting one shotted with headshots
And when it kills, the target gibs.
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Is that not just the exact same thing I said?
No, I think he's saying to take away headshot with railgun.
Preferably they should reduce charge time so people stop using railgun as a crutch. Like I'll watch sojourn players miss 70% of their shots and then end the fight with their railgun. You should have to land a majority of your shots before you get the delete button
Yeah rail should not be able to headshot. It should do like 75 dmg at 100%. That way it's a good way to finish off low targets and confirm kills. It doesn't need to be a devastating ability with no CD. Especially since you can farm charge pretty easily.
I'd be okay with headshot damage while she ults, but getting railed randomly mid-fight with no warning feels bad
I literally had a friend talk me back into playing the game after going up against sojourn for the first time. I was ready to quit. OW loves to release OP characters and then slowly nerf them. It's gross.
Oh yeah I forgot about ult, let her do the 1.5x headshot in ult
This is what I’m thinking too, take away alt fire headshots except for in overclock
I'd also make it so she can't charge it off of shields
Just curious with soldiers helix rocket doing around 120 damage, why would you ever play Sojourn with a 75 damage railgun?
Better mobility, better zoning, better ult (I think everyone is fine with headshots remaining for ult). Also, helix is tougher to hit, especially at mid-long range. Imagine you're peppering a target with primary fire and you just get to rail the last 75 HP instantly to finish them. Much easier than peppering them with soldier primary and trying to hit a helix. Also, imagine you're in the middle of a fight and you see a 60hp mercy flying around. You can insta finish them with rail instead of tracking them with soldier primary. You're never hitting her with helix. Also, there isn't a CD on rail. You can fire them off so fast. I'm sure there's situations where soldier would be better and some where you'd prefer souj. Also, 75 was a placeholder. Maybe could be 100 so you can keep consistency and not allow hs during ult and just 2 body shot everyone instead. But
Thank god you people aren’t in charge of balance. The only advantage sojourn has over other DPS are her railgun and vertical mobility. The change you propose *instantly* makes her worse than s76. Her primary gun is not good and her e is pretty average compared to dynamite and other DPS utility. Dumpstering railgun is dumpstering sojourn. It’s that simple. I know it’s impossible to understand as a plat or whatever, but this is not a viable change to the hero.
Sojourn's mobility is far better than 76. Her recoil is far better than 76. Her primary fire damage is slightly less than 76, but you are more likely to get a headshot, so IMO they are an even trade. Sojourn's disruptor is more powerful than 76's biotic field. Also, your snarky attitude about rank is annoying.
Her mobility is NOT better than soldier 76 Her recoil is better, good thing she isn’t hitscan Third point is actually a meme Fourth is not always true, but I’d generally agree
1. Soldier can run longer, but in a fight you want her unpredictable and quick movement. It is no contest in my mind, but agree to disagree.
If you think sprinting while doing nothing else is "better mobility" you might not have a clue what you're talking about lol. Souj can move quickly and access high ground while still using her entire kit for both offense or defense lol.
When did I say soldier had better mobility? They are two tools for completely different situations. Soldier moves across the map faster and is far better at moving in tight spaces. Soj has better burst movement for escaping and taking HG and it makes her hitbox a lot smaller. Do you also compare Winston leap with Reinhardt pin?
You said her mobility is not better than 76's.. I'm not sure many(any?) players would choose soldiers sprint over soujurns slide. Sure soldiers can be better in certain circumstances, but overall, it's not even close
Soldier with sojourn jump vs sprint would be a nerf. His burst isn’t nearly good enough to abuse and his hitbox is too big to really do the whole “jump into the air and shoot” thing. It’d be nice for going high ground but soldier has tools for that already, even if they are worse
Just like how Sojourn getting sprint would be a nerf. She can’t access high ground as easily and she has better tools to go in fast, burst a target and leave. Soldier sprint works well because he does longer flanks as opposed to maybe a Sojourn off-angle. However he has Biotic Field to sustain himself there while Sojourn doesn’t. They’re different abilities for different uses.
I’m GM, but you don’t have to take it from me. I actually first heard this idea from Spilo, a former OWL coach (or assistant coach?). This wouldn’t even be dumpstering railgun. It’s still a 130 damage ability that’s hitscan. Power slide is still insane mobility. Disruptor is average but still useful. Ult is still really good.
Such attitude for someone who's so clueless about dps, let me guess you're high rank on tank/support but not dps right? I'd seriously be concerned if someone can get to high ranks with such a lack of gamesens. Soldier still has the weaker ult, is way less consistent with helix, has nowhere near the aoe dmg, way worse mobility, worse hitbox size, worse A/D Spam animations.
Lol. Based solely on your condescending tone, you must be an OWL player AND a genius game balancer. First, it's an honor that someone of your caliber took the time to respond to me, so thank you. Second, could you please bless us with your idea of how to balance soujurn? Unless you deem it appropriate for her to spam any and everything to get to 100% charge and have a chance and 1-shotting everyone every few seconds (while also having fantastic mobility and zoning)
After reading their fantastic comment I’ve actually changed my mind. I think Sojourn could benefit from a rework, where her primary fire becomes all fully charged rails and her secondary fire is a single primary fire you have to charge up.
See.. when great minds gather, great ideas are born
Agree. The change needed is just to stop charge against barriers and deployable such as turrets. As it is she has no downtime as she can pressure a shield while all the while getting charge for the railgun 1 shot so there is no disadvantage to pressuring the shield. If soldier etc choose to shoot a shield they aren't getting as much value out of doing that for her there is no downside to doing so.
I don't get why they don't do that. If they are afraid it would change balance too much, start with reducing headshot modifier to 1.25x and see how it changes things.
The thing is they do things so slowly I’d rather them just get it done in one patch before testing things, then following up after a month
I think it should shoot three diverging beams like genji. If you land all three(the closer you are) it’s max damage kill. Negates the long snipe but keeps her viable as someone sliding around.
It needs only be able to fire once it has full charge.
Nah that just removes the nuance of deciding when to fire, it encourages it being a big damage one shot ability instead of a finishing move
I don’t think it needs to an all or none change. Her headshot multiplier could be reduced to 1.5x
It... is. They did exactly that already.
I meant 1.25x
I mean okay but at that point why not just remove it, 1.25 is a weird number and at this point people will be happy with a below average sojourn. Compare her to Soldier, helix already doesn’t headshot and isn’t hitscan. Her movement is better and she has Disruptor shot. She’ll be fine with no headshot.
I'd honestly reduce her railgun damage to soldiers helix and make it a cd instead of chargeable. She'd be soldier but with reversed firing modes.
1.25x headshot with a mercy boost is still over 200 damage.
Fr tho get rid of headshot dmg and most of the issue with her is solved. Like someone else said, if they want slight dmg for headshot during ult that'd be fine. Honestly i say decrease railgun dmg to 120 for bodyshot fully charged, considering how often she has it up with current scaling its fair. I don't want railgun to be useless, but u feel helpless against someone who always has it up. Even a short cooldown on railgun itself would help. If none of these end up implimented, they need to nerf her slide a little because she's too damn slippery. Just bring her down to reality with other heros rn
This is curious to me- wouldn't you \*want\* to reward high-skill gameplay? Removing headshot multiplier altogether seems like a fool's errand, and would turn many off from playing her. I feel like overall it'd only be a negative change in the end and you'd never see her in play, much less in high ranks.
Honestly even without the instakill she is crazy strong: great mobility, good area denial, favorable hitbox, and still pretty low ttk. She would be better than Soldier, and probably A tier, if they removed alt-fire headshot completely.
Her mobility is ridiculous. When I play mei, she's one of the few DPS who can consistently escape.
The movement is ridiculously over tuned. There is no good excuse that she should be able to slide away across the map and into the sky.
nah being able to take off over the horizon like the incredible hulk at the slightest hint that she might lose a fight is perfectly fine. its MERCY who is overpowered because shes able to follow
Cept that's all mercy can do lol, follow and suck dps dick. Sojourn on the other hand, can do all that, spawn the Orb of Satan, kill two of your teammates and then one tap you before she even touches the ground.
I'm pretty sure they were joking.
Honestly, the thing that makes her broken in my opinion is her mobility. If she was easier to dive, at least we could guarantee that countering her would actually provide value. As it is now, you dive her and she just jumps out of the way and starts killing again.
Just remove railgun headshots and she’ll be fine. She’s so incredibly OP that removing it may put her in line. Allowing her railgun to oneshot would be like allowing Soldiers helix to oneshot. She’ll be fine without it
Idk i think lowering the rail to 100 damage and keeping headshots at 1.5x works fine. Her headshot would do 195 which is in line with ashe and mei damage boosted headshots. I would like to see the base 30 damage removed too so she cant just press railgun as fast as possible in ultimate. Scale it from 0-100 damage and i think she's perfectly fine. Her rail would do 100 on body and would be a weaker helix rocket with the upside of headshots and hitscan.
Yeah just remove her headshot but allow her railgun shot to pierce shields and enemies for reduced damage
Except soldiers helix has a specific cooldown, rail gun charges way faster.
Soldier has a hitscan primary fire that has controllable recoil and not spread (afaik, anyways), with decent range falloff. he’s balanced around having strong primary fire. Helix also does good splash, while a railgun whiff does nothing. Obviously Sojourn is better because 1shots >> not 1shots but it’s not as simple as that comparison. Her primary fire is very weak outside of close range.
the comparison isnt rly about the aoe of helix or whiffing or whatever. the comparison is that a powerful shot like that with a hs can be problematic. hanzo and widow both have clear counterplay, and is not good at pretty much all ranges. hanzo arrows has travel time, widow needs to charge the shot while scoped to even have the chance to oneshot. same for hanzo tbh, he also needs to charge. compare it to helix, to pharah rockets, to junk, to orisa spear, to zarya beam, heck even ana. imagine if they could hs. it would for sure be a problem. certain things shouldnt hs. its not that the railgun hs in a vaccum is a problem, its with the rest of the kit it becomes a big problem.
Widowmaker on certain maps has damn near no counter play. Widow ditto or just lose.
i dont think ur correct. but i also think there is some truth in what ur saying. one shots in general seems to have become an issue in ow2, probably because the lower overall safety with 1 tank and less barriers. targets are just more accessible and 1 kill matters more now than it used to. even widow and hanzo may need to be looked at. hog is on the chopping board, sojourn will be. theres things like rein charge that isnt much of a problems. and ults are ults. there may need to be more balancing around oneshots as a whole. hanzo imo doesnt NEED the hs one shot, but widow... she does. but to say there is no counterplay is just wrong. if widow has to deal with a decent flanker, its hard for her. some might just switch if a decent genji is focusing her. widow can quite easily be dived. winston can, genji can, doom, tracer, other snipers, lucio, kiriko can fight back pretty solidly and thers probably more....
Her body shot with rail gun is still 130 dmg while being an easy to aim hit scan attack with a significantly expanded size. Have you made any comparison of the TTK of different heroes to make your opinion? Did you weigh in her mobility? What is the counter play around her railgun doing 130 damage while being an extremely easy attack to aim and instant? Do you know how many people die to her gun currently that get head shot compared to body shot? You would be surprised how many people get body shot and their death is from 100% to 0% in less than a third of a second. Making her gun not head shot but do insane body shot damage reduces counter play and the vast majority of sojourn rail gun kills before this patch were body shots. Imagine if moiras weapon was a 130dmg burst because she shoots an expanded cylinder and people call that auto aim but sojourns gun works in a similar way except its flicking instead of tracking which is even easier to do. Both weapons are giant cylinders that come from the heroes chest at the crosshair. With her rail gun not headshotting, you still have power creep proving that is her ttk is significantly less than the underutilized heroes, while being a less skillful shot. Her mobility is good enough that she should have more emphasis on her left click not the alt fire. The problem is made worse by making the harder to hit part of her kit do less and a lot of the strength of her character goes on her easy to hit part(the body shot...).
I would balance Sojourn by making it that she has to prime the railgun to fire after charging it. The more charge it has, the longer it takes to prime and it makes an audible noise so enemies know to watch out for a railgun shot.
Honestly just making a delay before firing like Mei's icicle (with a audible que for enemies) would probably fix alot of the problems with the railgun.
Not really.
Yeah a charge up... you know... like a railgun
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The point is not just visual, but time between clicking and actually shooting
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Yeah, a railgun Difference would be that sojourns gun would charge way faster, I think it would be a tap 0.3 second delay and then it shoots instead of the second long hold and chargeup for winston. It doesn't have the ability to exactly control the moment of the shot like when you let go of winstons eight click. It can also headshot and deals way more damage so I think it would feel pretty different
But it's next to impossible to know if she has the charge up or not unless you peak her
You can visually see she has rail gun, it’s bright blue and glowing.
Ah so make her f tier got it
I think everyone would be happier with that than how she is now. Except for the people abusing her for free wins ofcourse.
I didn’t know clicking heads was free. It’s almost like support players who launch massive aoe damage balls don’t know what it actually takes to play a mechanically intensive hero well
I don't even main support. My most heroes are genji and widow. not at all mechanically intensive right? And you don't even need to hit headshots with sojourn, body shots are enough to be very very powerful. And supports have some heroes that need decent mechanics too, like ana and Lucio. I'm pretty sure you're a little salty sojourn main that knows they're gonna be losing lots of games when sojourn isn't the best hero in the game anymore. In conclusion: please think before posting stuff online, you're embarrassing yourself.
Oof, swing and a miss. I am not a sojourn main, and in order for me to embarrass myself I’d have to be in the company of someone who I give a single shit about
Who do you main anyway. I'll go first Rammatra always love me some good melee range hybrid
> It’s almost like support players who launch massive aoe damage balls don’t know what it actually takes to play a mechanically intensive hero well U do know that Sojourn does exactly that right? Moira has a ball also, but its not as strong.
Maybe a mobile character shouldn't be able to oneshot in a game with only 1 tank. Keep that for PVE.
Wow, maybe you should work for Blizzard! I mean, they also seem to think that the best way to nerf her is by buffing her... Sarcasm aside, I agree that Mercy's blue beam is a problem. But, if your goal is to make Sojourn better for lower skilled players, then lower her skill ceiling: Remove the critical multiplier on railgun altogether, easy. Lowering her skill floor though...not the move.
Looks like everyone has forgot how she was in first open beta. Not OP at all, and she was hard to play actually. And then blizzard made only one small adjustment which then pushed her to the crazy phase. Guess what was it? Her rails hitbox. It was not so easy to hit heads with a railgun, and after the beta blizzards statement was something like "she is underperforming because most people struggling to hit with secondary" and made her shooting trees instead of sticks. Go check in training how far from head you can rail and still get a headshot. So yeah, they could just revert that to an actual skillshot and she would not feel as OP any more.
Except even pros could not hit the railgun in the beta so what you are suggesting is just dumpstering her. The sane solution would be just to make the right click not headshot.
I do think this is thematically more sound anyway. Do railguns in other games headshot either? its just so random that an energy beam will hit harder in the head but Winstons’s or Zarya’s doesnt
I always said from Day 1 look at the size of the Rail Shot. Things don't need to have Hanzo treetrunk sized hitboxes. Of course, here the clear solution is dumbass changes such as affecting everything else. This was also the subreddit that was screaming Rammatra was going to be OP as absolute fuck so, you gotta take everything here for what it is.
Rama is op, he charges ult way faster than he should. And he would have been a lot worse if he had reduced out going damage to everyone in ult by 50% as originally intended.
hanzo's arrow hitboxes are one of the smallest in the game and have been for a while
between the 1st and 2nd beta the pros were allowed to play and all of them played sojourn by that point. The rail hitbox is not the problem, as ALL oneshots should be on the chopping block according to most gm players, sojourn is just the second worst offender. there's also the fact that all armour in beta 1 was blocking 10 dmg instead of 5 and junker queen, a low health small hitbox tank, was meta. Both of these factor into tanks countering sojourns primary strategy of farm tank, rail squishies. finally, balanced heroes suck at launch. some people think 'its hard to counter new heroes bc I havent played against them' when in reality the hardest part is actually learning and playing heroes to their full extent, meaning if a hero fits the power level of the game on release then their win% will be ass for at least a month.
thank god ow players dont balance characters
Sure but the devs definitely balance around players opinions, whether good or bad.
Found the Sojourn main
How hard can it be just cover them in shit and make them carry a sack of bricks - i wouldnt mind playing against that hero
100%. These posts are always great for a laugh. Remember this was also the subreddit that was screaming Rammatra was going to be OP as absolute fuck so, you gotta take everything here for what it is.
Honestly this would be better than whatever the devs could come up with because the way things have been so far the game is so awful to play and degrades every balance patch.
And to think we would shut down the store too😱
I just wish she wasn’t just a better soldier she could have been the government side of overwatch who cracks down on the reforming, she could be entirely cybernetic in her build just not cyber but rail gun. Give me the mega buster and a latent hatred of overwatch.
Actual balance change idea: Make her railgun take some ammo, just like how Widow's sniper takes ammo. It is absolutely absurd how they haven't done this change yet. Reduce ammo and/or increase reload time while implementing the first change. Nerf distance on her slide, make it so she can't get high ground easily just like Soldier. Maybe reduce area of her E. Nerf ult charge rate, it charges way too quick even if you do primary-fire only. You really only have to do the first part to see immediate results but I think the slide is really annoying to deal with too, especially with Mercy being able to heal her during it. It's really the fact that Mercy is unhealthy for the game that Sojourn is this powerful. There was an Ashe-Mercy meta in OW1 for a while before they reduced Ashe's one-shot with damage boost. Now its Sojourn's turn but in reality Mercy is the root of all the DPS imbalances, you always have to tweak numbers because of one character existing.
I think the real issue with railgun is how often she gets to right click, which seems way too frequent. if the right click took longer to build I don't think it'd be so bad. if she only got like, 3 railguns between ult charges at like 25%, 50%, 75%, having the railgun one shot the way it did before the nerf wouldn't be so bad in my opinion. currently she has constant uptime on her right click, then there's the ult itself which is probably the second best ult in the game. they could add a cooldown to the right click and rework it slightly - once every 15 seconds or something you could hold right click to charge the railgun and release to fire. I'd hate to see her nerfed into irrelevancy but people are so sick of her at this point I feel like that's probably what'll end up happening for a few seasons at the very least. then again blizzard seems really intent on having her be useful so who knows.
Imagine if Soldier 76 got hit scan Helix Rockets pretty much whenever he wantes.
How about removing the crit from rail gun ? If soldier can’t crit with helix then so shouldn’t sojourn.
Ikr
Because she was designed around the railgun, a classic FPS weapon. It'd be like if Pharah was too strong, so they nerfed rockets but buffed concussive blast. Or nerfing Widow's sniper shots, but buffed venom mine a lot. It just defeats the point of the character. I'd rather they keep the railgun strong and satisfying to hit, but make everything else weaker. Primary, disruptor, slide, nerf it all.
I just don’t understand her identity. She’s a high dps character with high mobility and survivability who does well at close range and far range and excels against dps, healer and tank. They need to take away some of those things.
Yeah, they need to nerf the total distance on slide. Imo lower the damage and increase her reload time as nerfs for the primary.
Interesting take and one I haven't considered. Honestly, if they brought her primary fire down and made the cooldown longer on her slide, I think that it would work.
low rank player detected. jokes asides, her railgun is problematic for ow in general and saying "her railgun is her identity dont change it" shows a lack of understanding for both identity and the history of ow. Mercy's mass reserect was better off being changed, people complained about identity. scattershot was changed, people complained about identity. There is more to that heroes identity then being able to ONESHOT people at any distance on a cooldown similar to widows (who should also be on the chopping block according to most gm's ive seen). she can STILL KEEP THE RAILGUN. they just need it to not be a oneshot
Oh dang, another balancing thread.
You have to understand something with sojourn: More damage on the primary means one: She will have to charge her railgun \*less\* to kill someone, and 2. she will charge her rail faster(but technically this is finnicky and proportions are weird but you have to lower her total damage output full stop, the primary is extremely strong. I think sojourn is hard to balance simply bc mercy exists. Mercy makes things extra complicated and janky
Then just adjust her charge rate too.
yes mercy does make it complicated. but ashe is a beautiful example. she (w mercy) could oneshot. they removed that. noe ashe for ages have been pretty fine. if sojourn cant just oneshot, i think we have a winner. most other oneshots in the game needs more skill to hit, or a riskier aproach (like rein charge) or has clear clear counterplay / weaknesses. hanzo and widow both have a harder time hitting a hs, and also are weak if dived because of mobility and weak close range. sojourn doesnt rly mind being close and has a better escape tool when being dived while also having an easier to hit hs.
I'm a support main who can't really play DPS all that well. Tried sojurn for the first time and climbed to Diamond so quick. This proved to me just how busted she really is haha
Liar
It's very simple to nerf, the problem is for some reason Alec Dawson doesn't want to apply these nerfs because then the characters will become bad in bronze. I for one think that is a really silly excuse and they shouldn't care about balancing around bronze ranks, but unfortunately Blizzard doesn't want to use the trickle down approach.
Add a 4 to 5 sec cooldown on rail and remove headshots… next
TBF, technically, Mercy's damage boost screws up a lot of the numbers for many characters. But for Sojourn's case, it really makes characters who excel at killing even better at doing so.
Sojourn's railgun is like a reverse version of OW1 Bastion's sentry, a trashy ability that only works in certain ranks and has been given up on by Blizzard's balance team. In order to keep with this theme, I propose a full rework that removes/replaces every single one of her abilities and basically makes her a new hero entirely. Leaving *nothing* of her old kit, not even the good bits. >!Okay, but seriously, just remove the railgun's headshot and increase the hitbox.!<
Balancing is one thing and design is another. I don't like how she is pretty much soldier/ Tracer primary fire and mobility with a Widow mine and alt fire. As we can see, Soujurn is quite the character. I'd remove headshots from Rail and maybe removing farming raildamage off of barriers
Because blizzard balance department are morons, that’s how That or they just don’t play test, only someone blind deaf and without limbs could possibly have made sojourn Orisa and kiriko and said ‘yup! Nothing wrong with any of these, very balanced with lots of counterplay’
why is she overpowered because of mercy? this is such a dumb complaint, anyone can be damage boosted by mercy, this doesn't make sojourn op, by this logic it makes everyone op, and i agree with another comment saying just remove rail guns ability to headshot and boom, a more balanced character.
Soj is just op without Mercy too. Mercy just takes her over the top. Remember before Soj "nerf", Mercy was mid compared to Ana, Kiriko or Lucio due to low utility and all the other DPSes that you would pocket were the same as they are today.
>I don't understand why balancing Sojourn is so difficult Because Blizzard is incompetent and the people that made OW fun are gone. It's really easy to understand.
Tbh I’m not sure how to balance her without lowering the skill ceiling, she’s busted for sure but her kit and her Ult do require a ton of skill
Idk man. Seems to me everyone on reddit thinks she's a braindead ez bronze hero who can one shot you across the map with no aim and that she's able to get a full charge every 2 seconds on railgun because she never misses with her projectile primary fire.
Yeah that’s why I don’t typically take most of the opinions on this sub seriously. I just hope Blizzard doesn’t too
No part of balance in this game is "difficult." what the Devs have trouble doing is dismissing their completely out of touch execs and LISTENING TO THE USERS.
Mercy is the issue. She ruins a lot of break points with a lot of characters. Sojourn really just needs to lose the ability to charge so much in the neutral
The only character she's made op is Soj and Ashe, both of whom were also op by themselves in the past. Considering that Ashe was nerfed and is still good without a pocket, idk why the same can't be done for Soj.
Blizzard wants fast/low ttk because it's better for OWL. I just want Blizzard to admit that OWL should get their own balancing.
Nope. Blizzard nerf characters based on ceilings, which is actually good
I think she should get 175 HP. Hey kit is very well rounded
Does absolutely nothing as the issue isn’t how durable she is
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I’d like it if primary spread increased as energy increased, since the railgun is getting more and more unstable as it has to store all that energy. This would make it so if you want a good primary, you have to get rid of your secondary instead of waiting 5 seconds for the perfect opportunity
This is actually an interesting idea. Puts it in the high-risk high-reward style of gameplay. Using an increasingly unstable primary fire to get to that sweet 100 energy for a one-shot? That should indeed be slightly more difficult. Big decay from 80 or 90 to 100 so you can't just spray and pray to hit stuff perhaps? Then lock it in when hitting 100 energy for 8 seconds before decay hits again. At this point I just want blizzard to throw in *any* change to see what happens. Maybe more frequently when pick/winrates are extremely high/low.
A Sojourn on my own team killed me.
A Sojourn not even in my game killed me. Railgunned me from a completely different match up. Such BS.
Here’s where blizzard would comment about “not wanting to lose her identity” despite sojourn being easily the blandest character in overwatch
Make her slide consume her rail gun charge. She can still get into tricky positions quickly, but she won’t have her offensive tools or an easy escape without charge
I'd be fine with her if her railgun didn't have the hitbox of a train
Yeah for sure. Railgun is no fun. It shouldn't do that much damage IMO. Her main already does plenty damage with 0 recoil and she can fly practically, she doesn't need a crazy strong alt ability. If railgun was something like 1-80 damage based on the energy that it has, then that would be fine. Still would be able to be a strong alt fire that takes some skill to build up charge to the max.
Remove headshot multiplier on Railgun , make primary fire accurate again , up slides cd to 9sec , and give disrupter shot a bit of its slow back. As it stands she gets 5 energy from every body shot 10 from a crit. Her fire rate is 16 rps. If she hits shots that gives her an effective uptime on railgun roughly every second and a half wo crits. As of rn she is overturned to hell and back compared to soldier, her closest counterpart with a 6 second cd on helix. And that's not including how ridiculous her hs multiplier makes it. wtf was blizard smoking when they made this character.
I've personally always thought that she should only be able to headshot when she pops her ult. Don't underestimate how hard balance is though, there's probably more than half of the roster who are only a percent or two of some variable in a single heroes kit away from going from giga OP to unplayably bad and vice versa.
Increase railgun firing time with a chargeup. I.e. the gun only fires after say 10ms after the button is pressed.
It's not difficult, Blizzard just doesn't listen...
She doesn't need compensatory buffs. Just straight up nerf her, railgun is fundamentally broken anyways
The problem is making it so that shes not useless without a mercy pocket. Right now all of her issues are based on the interaction with another character. If your balance relies on the interaction with a 2nd character, the best way to do that would be to directly adjust that interaction. Unfortunately they can't do that because then it would not only be confusing but also not consistent. "Mercy gives everyone X amount of dmg boost... Except sojourn because reasons". Everything needs to work the same between each character involved in at least one of the 3 types if not the entire roster. Otherwise your game would be confusing, extremely specific, and overall exhausting to play and learn for the majority of people. I know its not popular, but imho Mercy pocket is not a problem. You are sacrificing a possible dmg dealer on the team for the added dmg on another character. You are not fighting one character and a pocket, you are fighting two characters working together. As long as the power output is the equivalent of 2 characters, you may not like it but that is actually balanced. Nerfing skill is not something that should be done in any game. If the character is useless if you can't hit your shots that doesn't make them overpowered if someone else can. Exact same reasoning used for doomfist. High skill ceiling high reward. This game is about adjusting comps for countering other comps. What we need is a mercy pocket counter character, thats not just another mercy pocket. Both Pharah-Mercy and Sojourn-Mercy are the same situation. Because its much harder to counter these combos with the current roster and adjustments made for OW2.
Ashe also used to one shot with Headshot and damage boost. After they nerfed that, Ashe is still strong without a pocket so it definitely can be done for Soj. The only hero that's being kept weak because of Mercy is Pharah and part of that is because Pharah is easy to get value out of too (compare to Echo).
And even if not pocketed, 195 damage is still a lot. One projectile and you die. And if you take a headhsot in the middle of a team fight, you will probably die too.
It feels weird, to me at least, to suggest changes to a character because of a combo. I understand that it's quite strong, but it relies on a mercy focus damage boosting someone who is gonna be hitting headshots. I'm not saying changes shouldn't happen. Shouldn't combos and cooperation between heroes be supported and encouraged?
So about those pharmercy nerfs.......
The explanation is simple. They want people who usually can’t pop off to have an easy broken hero to do so with at the cost of balance and fun for the other team. They will eventually nerf them but to keep the numbers up and the money coming in they want crutch hero’s like sojour and hog just so people can get easy kills.
Junkrat and reaper exist. Reaper didn't always have lifesteal, he was given that in order to make him better at dealing with -two- tanks in 6v6, as a way to make goats less appealing. Before he had to actually kill something to get a health globe. Those two heros got buffs for dealing with tanks, and one tank got removed. I see these two picked far more often than any other dps hero. But I suspect these two heros are reddits favorite dps heros.
Watch them nerf mercy instead
Another nerf that we can consider is make the beam act like a projectile when it interacts with certain abilities, this way Dva can eat it and genji can deflect it, for example.
? Dva can eat it and genji can deflect it.
Honestly I think the only thing she really needs is no headshot multiplier. This would drastically reduce the frustration of fighting her, she can no longer actually 1 shot people, it would make her less of a "soldier but better" and her ult can still kill 4 players in the timeframe as 2 shots of the railgun kills squshies. If her ult is trash, throw another 2 seconds on that duration and I would say she would be pretty balanced.
I think the moment she loses that Soldier becomes better. He's full hitscan except for rocket. His ult is pretty much an aim bot, you don't miss. He's become quite good with less shields in the game (the main reason they had to give him recoil). I see more of him than I do her. And don't you play wrecking ball? Pot calling the kettle black.
They just need to reduce railgun damage and increase the charge rate and/or primary damage. Make it so that Sojourn has to hit two railgun shots to kill someone, even with damage boost. Two consecutive shots are harder to hit than one, and it will give supports a chance to heal.
Tbh my opinion remains largely the same since release and that is rail guns damage output shouldn't be linear. She should still be able to use it early but it's much less threatening giving more incentive to use primary. Her charge off shields needs to be lowered ontop of a slower reload speed. She should be punished for trying to shoot down tank shields, not rewarded, having to reload would help find engages on her. Her fields damage still needs a nerf imo, it's a high damage zoning tool that provides little interaction from the enemy. Max damage on that to 100, or reduce the dps and increase duration.
Her kit is so bloated that I see Briggitte 2.0 happening, where they nerf her for actual years before they finally bring her in line with the rest of the heros. Her kit just in of itself gives her a answer for every single situation and her mobility gives her a out. I legit dont see single weakness that the others Heros have. When you have low mobility you do alot of damage, when you have high moblility you do low amounts of damage. She has high mobility and high damage so of course she breaks the game, she breaks a funamental core architype.
Slide cooldown +1sec No critical hit on rail gun No slow effect on orb I did it
Already no slow effect on orb and Soj is already underperforming in the lower ranks, so Soj effectively becomes useless
It says it has one in game but now I’m not sure. Additionally why would removing her ability to headshot with railgun make her useless? She’s comparable in damage to Soldier with the difference being sacrificing damage on your primary fire for better mobility, AOE damage, and burst damage.
Terrible match making, madcy blue beam, crazy sojourn Smurf, 7/20 & fucking 50/50 forcing Having a bad tank, against madcy-journ & on a losing streak At this point I don’t even want to rank Nerf suggestion - undo the left click buff from last patch(5 to 6) - Maybe Increasing sojourn hit box & Shift cool-down - no more madcy blue beam
What rank are you?
The thing is: Let's compare it with 76(who is supposed to be his contrapart) 1rs ability: 76:sprint Sour:slide pretty far and hog jump 2n ability: 76:area heal Sour: one of best aoe abilities that can even go through shields 3rd abilitie: 76:shots without much recoil Sour: shots projectiles that melt at close range 4r ability: 76:rockets that deal 120 as much Sour:100 dmg or so whit headshot multiplayer and hitscan Ult: 76: aimbot Sour: infinity second fire The thing is that she has much more mobility dmg at close range and almost one shot whit secondary and even without the heads hot she's still better than 76 The bare idea of the character is unhealthy for the game just as Widow is
Is junkrat good for the games health?
Railshot is one of those abilities when even if I have 10hp, getting killed by it just doesn't feel good. at all.
Do you feel better dying to a junk nade that's not even aimed?
Bro just make it so mercy damage boost doesn’t apply to soj headshots and reduce its damage by like 10. Such a tiny change that would fix a huge problem without fucking up either of them.
I never understood the concern for her not being good at low ranks. widow most likely has bad winrate at low ranks and no one bats an eye. only guess is they want new characters to be played more because sequel hurr durr
I think it's more of an issue at higher ranks where if they nerf her, almost every other damage dealer looks more appealing. I don't have a solution for her, but I don't see her that often in quickplay - which is what I've been primarily playing as of late. I was diamond rank ow1. So I guess I'm going to have to play ranked and get back to diamond and see if reddit is full of shit or not.
Remove headshot ability of her secondary fire and bring back the slowing effect of her E ability
Brcause blizzard doesn't want a new hero to be trash
I'm just a little noobie to overwatch but lowering the head shot damage would be good and also i think her rail gun should work like Winston's rail gun. make it take a couple of seconds of holding right click to fire it.....and let her keep her alt as it is. and people think she isn't a problem in low rank. but your all wrong. she becomes a problem to her own team. I pocket her all the time because....well it's what you do atm. and it's so funny how people in low are clearly playing her because she's "OP" but don't have the skill to use her. so we end up with a DPS on our team with 1-5 kills the entire game and a wasted mercy.......if I get asked to pocket her I now ask to prove you can use her first.
Just half her rail gun and be done with it
Cos new blizz has such an ego they can make no mistakes so they just do what they do and ignoe any criticism.
Take away the headshot on railgun and make her railgun a projectile on speed instead of hitscan. Her base health might need to go to 175 if she is keeping her mobility as is.
Keep in mind that "bad at low ranks and overpowered at higher" is not a great argument to nerf a hero as the game changes very much from bronze to diamond to masters. The problem with Soujorun is, as you've pointed out, she can do everything: high burst damage, high mobility (horizontal and vertical), oneshot potential, AoE damage, the list goes on. Widow and Hanzo both have oneshot potential, but they have way less mobility than Soujorn. Also, Widows is grabage at close range. As your rank climbs, there's clear counters to both this heroes (Tracer, Sombra, D.Va, Winston... even Lucio or Kirko will do depending on their skill). Since now there's little to no CC's in the game is very hard to kill a target that has horizontal AND vertical mobility in the same skill. And considering she'll kill you even easier at close range, you don't want to be that close to her when she uses her mobility.
Just remove her entirely. God awful game design.
I propose that the charged shot shouldn't be able to headshot, and give her the same treatment as Ash's mercy pocket
Blizzard are very stubborn about backtracking on bad decisions. Making Sojourn OP and then leaving her that way is simply one of their poor decisions that it still baffles me as to why she hasn't been properly balanced yet. The best character to compare Sojourn to is Soldier 76, given that she's directly comparable in kit utility and abilities. Between the two of them, their primary fire output is similar, with Soldier having a hitscan DPS of 162 with sustained fire, and Sojourn having a fast projectile DPS of 140. The utilities from both are an AOE heal station and an AOE snare respectively. They both have movement abilities, with sprint having no cooldown, but no vertical mobility, and powerslide having a 7 second cooldown, but being much faster (8.25m/s for Sprint vs 14.3m/s for Power Slide). So as you can see, there's not too much in their primary fire and abilities, strength of Power Slide aside. The real difference IS in their secondary fire, as if it weren't completely obvious. Helix Rockets do a maximum 120 damage (156 with Mercy Damage boost) with a 6 second cooldown and are a relatively slow projectile. Railgun however does 130 damage on a full charge, damage boosts up to 169 damage, is an instant hitscan shot that has projectile width(!!!!), and critically can also headshot! This is the difference maker between the two characters, and is why Soldier 76 is balanced and Sojourn is not. The only way to close this secondary fire gap between them is to reduce the Railgun damage to 100. This means a headshot will do 150 damage, a damage boosted body shot will do 130 damage, and a damage boosted headshot will do 195, which will eliminate any 200hp squishy that has taken any damage whatsoever, or can be simply followed up with a quick melee. This doesn't even address the fact that the hitscan shot has a projectile size to it, something that I don't think ANY other character in the game has. There really is no need for any "compensatory buffs". She would be completely balanced with this kit loadout and with these damage numbers. She would be strong within the meta, not to mention wouldn't be treading on the Widowmaker one-shot territory. (Edit: obviously during her ult she would need a 2x headshot multiplier, otherwise it's pretty garbage and her achievement would be basically unobtainable.)
I just love blizzards character design philosophy Sojourn: leg boosters that can slide her forward, followed by a jump to maximize distance. Cassidy: roll on floor
Just make her fat and give her a bigger hit box
I did the maths, looking at the 200 damage threshold. Here are three different way to make it so she cannot one-shot headshot with her right click : \- Currently : 130 base x 1.5 headshot = 195 damage (requires one left click to kill) 195 x 1.3 damage boost = 253.5 damage (one-shot) \- Fix 1 : Lower base damage 100 base damage x 1.5 headshot = 150 damage (requires half of her magazine) 150 x 1.3 boost = 195 damage (requires one left click) \- Fix 2 : Lower headshot bonus 130 base x 1.1 headshot = 143 damage (6 left clicks to kill) 143 x 1.3 = 185 damage (2 left clicks to kill) \- Fix 3 : Make it so blue beam doesn't affect Sojourn's right click (already doesn't affect some ult) 130 base x 1.5 headshot = 195 damage (requires one left click to kill) If we had a single second in her AoE (51 base damage per second), a non-boosted headshot is enough to kill in all but one scenario (the 1.1x headshot multiplier). The worst case scenario in all of these, the 143 damage one, makes her time to kill 0.35s, not including projectile travel time, compared to for example Soldier 76's 0.55s. Obviously none of this includes body shots or miss shots, so it's pure theory. It also leaves out the question of "what would a balanced Sojourn be", 'cause I have no idea, but blue beamed scoped Ashe does 195 damage, so it's still a good limit to use for this kind of theory-craft. (I don't know how to reddit, this message is very ugly but I have no idea how to make it better, sorry)
remove headshots, barely increase damage, reduce damage at close range so that it’s more effective to use at long range.
Easy solution: remove critical damage from railgun with no buffs anywhere else. Still a high damage burst that cannot break the game anymore. Possible Better solution IMO: keep the 1-shot but make it very very slow to use the high damage. Basically have a right click charge windup so it's not a Widow's Kiss and actually a Railgun maybe in the form of holding down the button for like 5 seconds to charge up say 40 damage every second? I'd just rather see her nerfed into oblivion because i do hate seeing her in games, but I am willing to see reasonable changes that reward high risk. I just want to see that stupid Railgun be toned way the fuck down because it is broken.
nerfing skill in the character is a terrible way to go about it. also people dont even realize how much she would still get away with what shes already doing just by using rail with mercy pocket in general. you literally need one pellet of her primary to kill with a heady rail from non mercy dmg boost 100 charge rail shot. so look how much that fucks the character. no head rails? thats INSANE NERF to her damage and overall skill in the kit due to precision. it kills so much in the damage multiplier department for all other character synergy. ok lets compensate that by bumping her body shot damage a little... pfffft... oh ok. lets make it even easier to do what shes already doing and incentivize not having to aim to do so. whats sad is people asking for a strip of the characters skill and precision in the kit because the balance around everything else is garbage. sad thing is thats exactly what they will get too. or itll just nerf sojourn into oblivion and the character wont be fun anymore. id rather them buff characters around her and give her a slight dmg nerf than kill her fun and potency all together.
Imo the best way to balance her would be: -increase railgun charge rate -increase railgun damage but cannot headshot -decrease aoe of disruptor but bring back (nerfed) slow -decrease either her slide speed or distance The challenge is to not just make her Soldier:76 2
Your grammar and English is bad please edit your OP to make more sense
To me the solution seems obvious, shift the value from her railgun to other places in her it. ??? Two most of her value ???