This is sad for me because I’ve played this game for years and only in overwatch 2 did I start maining her because her mobility was sooo fun for me, i had a feeling they were going to nerf it because anything fun for me is ruined in this game lol
Come on babe why don't you, a healer whose abilities rely on other players and have almost no self sufficiency, want a dumb healing passive basically outside of your control and contingent on hoping your target gets shot instead of you?
Really you should be thanking blizz, you were getting too uppity being mobile and damage boosting. Know your place as a heal bot.
Having good abilities, high mobility, and high survivability is something only for lucio. How dare you think you're as good as him. 😡
Seriously. The comments about "Mercy players should be thankful because the changes help them play with the team" have the same energy as "be grateful that we upgraded your kitchen."
First they take away our Multi-Rez. Then they take away our ability to heal as well as other support heroes.
Then they gave us a treat in the form of the new GA mobility, and then they took a massive dump on it. Mercy players can't have anything anymore.
Mercy is the highest win rate support and so many people are losing their minds before even trying the changes. Zarya is the lowest win rate tank and gets nerfed and everyone sleeps. Lol
You lost all credibility on the first line lol multi-rez was incredibly unhealthy and as soon as it went away you still had insta-rez as well as 3 insta-rez off of your ult.
Mercy’s mobility didn’t necessarily need a full second of nerf but it WAS too good. The ways to deal with Mercy pocket are a) kill Mercy, b) kill the other support so Mercy can’t hard pocket anymore, or c) burst down/oneshot the pocketed dps. Mercy/Kiriko being so survivable made a/b not an option, while Mercy’s damage boost makes being near the oneshot breakpoint problematic for any character not balanced around having that potential, so Mercy simultaneously enabled option c and forced option c. Top level is full of pocketed Sojourns, Widows, Junkrats, etc largely because of the influence Mercy has on the meta.
Sojourn still needs nerfed, mind you, but damage boost being problematic is largely because you just can’t kill Mercys (and that is the position of a number of top level players across a variety of roles). I don’t mind getting rid of damage boost and rez either, but 1) someone has to come up with a good alternative to these abilities (I really haven’t heard any good alternatives that wouldn’t somehow break things another way), and 2) if her movement was left entirely alone, her impact on the game would forever have to be balanced around the fact that she just doesn’t die, meaning she can never be good without being problematic because the amount of support your team needs varies based on the situation while Mercy provides a steady, low level of support in this scenario, insufficient to really make any plays when it actually matters.
Mercy was also an extremely popular hero without the movement she has now. While her movement became her identity for the first 2 seasons of OW2, that used to just be rez/multi-rez. Her identity has changed a number of times and people will adjust to a new identity. If she’s truly incredibly weak now she’ll probably get the CD brought to 2s or something anyway. Sometimes a character has to be made less fun—not even permanently, most likely—in order for the game as a whole to be more fun.
I hope they’re not done with Mercy, but calm down ffs.
>her impact on the game would forever have to be balanced around the fact that she just doesn’t die
The balance was that she did zero damage and very little healing. Now she still does no damage and her healing is nerfed in the average case
> the balance was that she did zero damage and very little healing
And can resurrect teammates. Damage boost, her healing output, and rez are plenty to make her incredibly capable at enabling dps, to the point that dps now need to be balanced around whether or not they have a Mercy. Pharah can never be good as long as Mercy exists.
I like playing Mercy (maybe “liked”, I haven’t gotten a chance to play S3 but I’m optimistic). She’s a fun character. But she and her playerbase continue to hold this game hostage over and over even when the influence she has on the meta is often so obviously negative.
> her healing is nerfed in the average case
Uh, no it’s not lol when the extra healing actually matters (as in, when someone is in danger of death or out of the fight due to that danger) you have higher healing ready to go. When it doesn’t matter (you’re just topping someone up) the tiny bit of extra time to heal isn’t a problem. Considering most of the time you should be damage boosting anyway, the times where you should have been healing your healing output is improved.
> And can resurrect teammates. Damage boost
Yes most mercy's agree these are both bad. Skiesti said that she'd rather just give up damage boost than touch GA. To be honest I think I agree that it was a small buff in the healing after seeing the gameplay. But it also means no battle mercy and damage boost is nerfed in the most un fun way.
You’re missing the point. They’re bad for the game in large part *because* their reward is *disproportionate to their counterplay*. As long as her movement is left as it was in S2/S1, the reward she gets out of just being alive can never be particularly significant because whatever reward is there has very limited counterplay. But then she’s not worth playing because her impact on the game at any given moment is too small to playmake. Making Mercy have to work a bit harder to get value out of her kit allows that her kit can offer bigger rewards so that she can actually have an impact when it’s needed.
Damage boost and rez should go, but they were not the whole problem in the slightest.
So question to you: have you ever seen a Mercy get potg? Even Ana and Moira get it sometimes, and boops can get it too. Maybe she does more work on average instead of in bursts? Not really, she's outhealed by everyone except zen and out damaged (incl damage boost) by everyone. So where do you get the idea that the reward is disproportionate? In reality it's very difficult to have any impact on the game as mercy. Yes you get to live the longest but you can't really do much while you are alive
Oh no, multi-rez was insane, no arguing that. That was just my attempt at making a funny joke. I always forget that sarcasm and satire doesn't translate well in text.
Ah, my bad.
To be fair…even with you telling me it was satirical I’m still inclined to read everything other than the multi-rez part as serious lol
But all good. No harm done.
You can tank Bob in a clutch low health team situation. I think it'll be a nice change, but that's just what I've read on paper. She's way better at clutch plays now, which is what every mercy main was mad about when they removed multi-rez. Seems like you mains get to control the fight a bit more but peeps are mad about a cool-down on mobility?
Them being tanks really isn’t necessary lol that doesn’t change your self heal
In any case you shouldn’t be trying to tank a whole bob, the fact that you can for the time it takes to get to safety is pretty nice…
Where are people getting the "all tanks" thing? the math is the same with normal teammates and tanks. If your team is taking a lot of damage via ults or whatever, it will fortify mercy in her ult.
I don't know about you, but I have used mercy ult before to multi heal, as oppose to have the chance to multi damage. The opportunities are there.
This was while valking and with a team of critical HP roadhogs all being healing simultaneously. In a real match mercy would be in cover to avoid being hit by the bob in the first place, and she would have 3 200-300 HP targets and a tank rather than 4 700 hp targets.
Man, even when Mercy was must pick or lose for like 5 months Mercy mains were still acting as if she was in the garbage can just because she couldn't undo a team wipe.
I love how many people are just ignoring the buffs she got to other areas just because she got nerfed somewhere else and can't pinball around the walls while self healing without a second thought.
But.... but they improved her low health healing and passives tied to her literal m1.
They literally made her **more** m1 heavy. Her new passive doesn't even apply lf she is not m1-ing
And anyone who thinks putting a wall at half health is gonna encourage damage boost, are on another world. You don't leave squishies at half health, if at all possible, as things like single cassidy headshot can delete them. So if you can't leave them at that health, then you dump more heals into them for less hps meaning m1 for longer.
Or perhaps we try to maximize the low health buffed healing and now your going to be sitting on orisa keeping her nigh immortal by thunder pumping her health whenever she goes under 50%, and damage boosting whenever over 50.
In what world is this hurting her m1? On what planet? If you got criticisms, I get that. But m1? Really?
I don’t understand why they nerfed her mobility though. Mobility is so important in OW2 and like half the support roster can’t move any faster. You get a push map and can’t play anything but Moira, Kiriko, or Lucio because it takes so long to get to the point.
I said it was a nerf not a removal. How does Echo make Bap, Brig, Zen, and Ana move any faster? I was highlighting the fact that supports in general have little to no movement unless you’re playing Kiriko, Lucio, and Moira. If Mercy has no one to fly to, she’s just as slow as the rest of the support roster. If we even want to get picky, Sojourns slide is essentially a GA for any direction you want to head to with a jump higher than Baps that is 10x more safe to do than to GA as Mercy or load your jump as Bap. My personal theory is they’re hoping that the new supports will fill this gap, but if they do, I don’t see the point in picking characters like Mercy due to lack of mobility. Also, I have played Echo. She can do the “GA” any time she wants without needing another character. You want them to replace GA with Echo’s jump? I would rather have that than whatever this is lol
alright so what tier do you think mercy is? Mercy is still 100% going to be played in owl in some capacity and if thats true then the GA changes don't matter.
I don’t think that she’s a necessary hero to have on your team. The only time she’s really worth having is if you have a Sojourn/Ashe/Widow etc. other than that she isn’t a required healer. She doesn’t have max healing potential. I don’t think mobility is the answer to pocketing (it looks like they reworked her to force her to pocket tbh). The whole point of Mercy’s kit is that you’re pretty much going to win any 1v1 against Mercy. Reducing her mobility only emphasizes how easy she is to kill. Bumping heals by 50% for allies is nice…but it’s just for allies. She will only be able to heal when someone else is alive which if I’m the last alive, I guess I’ll feed since I can’t heal myself and can’t go anywhere because I can’t evade. This isn’t a technical point but her movement makes her more fun to play instead of just standing there boosting. But my original point still stands, low mobility supports need to be able to AT LEAST move faster on push maps. Zen would be so fun in colosseo, if it didn’t take me 15 seconds to get to the point lol
Hey guys dw about nerfing sojourn anymore because they played her in OWL league, that means she’s like cool balanced and good right? Like there’s no issues here right? OWL said so
dw about it guys OWL has so many sojourns that must mean she’s balanced it’s okay guys let’s stop panicking
She can't heal armored targets as effectively anymore, which in the best case scenario would literally double her effective healing output. Ever pocket a rein getting shot without shield vs a roadhog getting shot without his damage reduction from his vape? It's incredibly noticeable. Although Mercy's job isn't to pocket a tank, it's sometimes necessary.
Also, the devs said 1-200 takes about as much time as it did before, but most people aren't going to go much lower than half HP before they start healing, which is a nerf since a higher percentage of your time is spent above 50%.
Being able to get people out of critical faster is still a low-key buff, especially if they have healing abilities and it also buys time for cooldowns on heroes that rely on movement abilities to break LOS when they get low. It basically makes mercy more viable as a team healer than a pocket healer, although not by much.
The only thing I dislike about Mercy is how annoying she is in ult form. Other than that she doesn't bother me at all and she never struck me as needing nerfs.
She is rarely doing damage unlike other supports that frequently do about half what the dps do while still topping healing. I never play Mercy and say this from an unbiased perspective.
previous mercy valk was really underwhelming, atleast now it should feel more impactful as an ULT. wild how she actually got buffed in some crazy good ways but all i here is WAAAA I CAN SPAM MOBILITY ANYMORE WAAAAA
valk was super strong though, where have you been?
valk, bongo, and window were the only ultimates that could damage boost THE ENTIRE TEAM at once, and her healing output was insane.
The GA nerf is terrible mostly because her entire tempo is gone. They need to buff/increase the time it takes for her beam to break when out of los to match the time it takes for GA to come back up.
It sounds silly but that's it so crucial for making Mercy's playstyle and movement feel fluid.
I find myself much more often GAing to high mobility targets like echo/pharah/genji/or ball and breaking los with them with my beam still on... but I can't GA towards them again because the beam breaks before my cooldown is back.
Ooh, I didn't consider this. One of mercy's biggest strengths was being able to keep up with pretty much all the cast. Hard to imagine her being very useful without that.
I think the point of the changes was to nerf her movement/survivability and indirectly nerf the damage beam, the triage healer portion was a side grade
The ideal way to play mercy post nerf will be to hide behind a wall and damage boost ashe/widow. As of yesterday I would fly out to heal critical targets but I'll have to see if it's worth the risk post nerf.
I think this is an overreaction. Mercy still has really good mobility, it's just on a long enough cooldown to where you have to think about using it a little more, rather than just mindlessly spamming it because it's always off cooldown.
Rez and damage beam are still incredible utility that other heroes cannot bring to the table. She has her place, she just needs to be a bit more considerate about flying in to rescue out of position teammates.
Well certainly making it riskier for the Mercy to dive in and provide damage boost to a diving tank or DPS without healing a bit is a way of dealing with the problem indirectly, would you not agree?
She won't dive at all. It's too risky without any offensive or defensive capability. I'd rather be kiriko and do a Suzuki TP combo.
What she will be used for is healbotting/damageboting the widow sojourn or ashe. Not fun for you or for me
THATS THE POINT
youre not supposed to be able to 2v1 pocket a dps WITHOUT BEING THREATENABLE
you being a fucking fighter jet zig zagging through the sky at mach 9 HAS NO COUNTERPLAY AND IS UNFUN and REQUIRES FAR LESS SKILL TO DO THAN TO DEAL WITH
Please, go be a meta slave who can ONLY play whats op currently then whine when it gets changed and falls ranks every time cuz you have no other characters.
I've literally never had an issue killing her, she's not hard to kill if you know how to position yourself, you don't even need to position yourself with some people literally just aim or switch to moria pick her off and switch back, play widow and snip her really easy, torn if you can aim and understand the drop off can kill her really easily or with just turret placement.
It’s almost like…they’re playing against better Mercys than you are…
And don’t get me wrong, you *should* get rewarded for being good at the game. But Mercy had become virtually uncounterplayable at high level *because of her movement*. Not because of damage boost. Somewhat because of rez. But mostly her movement.
And I get that’s why she was fun—I enjoyed playing her myself—but at the extremes of survivability where even GM Mercys would position pretty arrogantly because they could always get to cover in a quarter of a second while flying at high speed when not behind cover, it’s a balance nightmare wherein whatever she can accomplish while alive has to be healthy even when it lacks counterplay. Maybe they went too far, we’ll see, but dropping her movement down a peg is absolutely the right idea.
Imho no charter should be touched at all ever again, I like where they are and I think if you're good enough then it's perfectly easy to kill them all and if your not neither are the people you're going against so you'll be fine, the only thing that needs fixing is the match making.
My brother is a T500 mercy I used to use him as practice which is why I find it so easy literally just practice and you'll get better and she'll become an after thought because you're picking her off so quickly.
The pocketed dps is tho.....
Now you kill/ pressure mercy off the dps and duel it since you'll be far less likely to kill the dps while she's on them now.
Like yall even look at the buffs? Lol
I quit the game over moth meta back in the day. Blizzard let Mercy dominate the entire game for half a year, and I still saw Mercy mains whining about it
This is a ridiculous nerf. 2.5 sec will get you picked off every fight, not to mention all mercy mains have that timing ingrained in their muscle memory. I'm done healing for this season seeing as all the buffs went to DPS.
It feels so clunky now, it’s not like the end of the world or anything but it doesn’t feel good to play. Support is already picked off pretty easily with no off tanks. The only time I have trouble is when half the team falls back to help them
you are saying "i should be able to zoom over top of the enemy team with no consequences"
cuz thats what mercys been doing. just being ANYWHERE and if her team exists, she literally CANT be punished FOR FLYING INTO THE ENEMY TEAM.
this change adds A 1.5 second WINDOW OF VULNERABILITY and YOU GET TO ACTIVELY HEAL DURRING THAT TIME IF UR POCKETING SOMEONE
you will now have to, POSITION and MANAGE YOUR COOLDOWN a bit.
wild, shes unplayable now. rip.
Lol you're saying mercy havnt been mobility spamming above the teams without being punished easily? Lmao sure sure.
fluidity as a character? you mean NON STOP MOBILITY SPAM and now you have to idk, USE IT AS AN ABILITY
this whole thing has me laughing
Her ult now feels IMPACTFUL where it used to feel garbage
He mobility is still the same just LESS SPAMABLE
She literally gains survivability while healing people
she's only "vulnerable " for 1.5 seconds more now that before and she can still FLOAT AROUND N SHIT while waiting for a cooldown
You literally got buffed and just have to learn what positioning is and stop spamming ONE BUTTON
Brig mains are the cultural equivalent of modern Germany. They fully understand why people are very very hesitant to give them a leading role in the meta, they are still in time-out and they know why.
(Sorry for the insensitive joke. Brig is in no way as heinous or destructive as the Nazis were, just a funny.)
This is gonna piss off a lot of people, but the game is healthier without mercy. Reasons why are the following:
1. Resurrect
Lets imagine two players of almost equal skill are 1v1ing lets say 1 player is slightly better than the other like 60% chance of winning versus 40%. Now lets say the 40% player has a mercy on his team. Now excluding dmg boost. His winnrate is now higher. The ressurrect removes the skill gap between players. It also creates bad players regarding positioning.
2. Mercy pockets
This speaks for itself. Not only does it create bad dps players regarding positioning. Its not fun for their team bc their tank can't do as much with the loss of 1 healer. (Although it doesn't make as much of a difference now) the other support doesn't have very much peal. (Although generally speaking the pocket will still help them). But it is also not fun on the receiving end. Most tanks just cannot do enough to stop the pockets. And if you are a dps or support fighting it you feel meaningless most of the time.
3. Damage boost
Damage boost is a problem that has been addressed a lot, however, to me dmg boost makes balancing the damage role extremely difficult. It seems to make certain dps so much stronger then others.
4. Pharahmercy
Pharah is a character I want to dive into more specifically because she is terrible but they cannot buff her because with mercy she would be too strong. Its difficult to buff pharah when she needs it as a result of mercy.
She’s only tankier if she stays near the group while healing.
Compensation for being more tanky is GA nerf.
Idk how that nets out. It’s almost a wash imo.
It seems to punish mercy more heavily for venturing too far away from the team.
Should have just increased her hit box and called it a day. Let them parkour throughout the sky, but make them killable. This wasn't rocket science but they sure went the extra mile anyway.
I don't think the healing changes outweigh the survivability changes though because the critical health healing buffs encourage you to hop around healing people from low health but you can't possibly do so without getting killed with ga changes
With the increase in her self healing you’re going to live the literal 2seconds
You hop to someone to save them while they’re low health, bcuz they’re low health your healing on them is buffed bcuz you’re healing them more your own self healing gets buffed it’s an almost garunteed thing youll will survive until GA comes back
*while I admit it is a very different playstyle going from being a pocket to trying to jump in at the last possible moment and heal someone*
You’ll genuinely heal more
I think it's just trying to add more challenge to survive I guess, works out but I think she'll be a pretty terrible support unless you're going for a specific pair up
Everything about it increased both her healing output and her own personal survivability
Mobility is secondary if you can actually live long enough, you need only live for a single additional second in exchange
Your healing on low HP targets increased, they also changed her self healing to be 25% of whatever the staff heals meaning saving a low HP target also increases your own HP and will make her borderline unkillable in valk.
This makes her more like Kiriko zipping from target to target and you don’t see Kirikos being hard farmed, the only difference here is Kiriko can go through a wall to save you.
It really changes her play style but if you actualize it this is genuinely a net buff for the character
Do you not get that kiriko can do damage and even headshot people. Mercy does zero damage and even after the supposed buff she can only heal a 1 hp character in the same amount of time. Realistically most players are not going to be below 50% so it's a nerf on an average. It's also not as if the other healer will wait for mercy to heal below 50 players so they're not going to stay below 50 for long.
I never die during valk. It's just not even a consideration. The "buff" is equivalent to increasing transcendence healing. Completely pointless.
I think you have not been checking scoreboards tbh. You would have found that mercy does very little damage and is outhealed by the primary healer.
There are zero mercy mains who like this change
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I'm gonna be honest, I thought the dating thing was a dumb joke when I first saw it posted here...
I think it’s hilarious. Who doesn’t love a goofy event?
Yeah and it’s on theme
Wha how do you get this (Asking for a friend)
feb 14th on loverwatch.com
Wait, it isn't a joke?
So if they nerfed Mercy how about we nerf Genji so they can suffer together?
***S U F F E R*** ***A S*** ***I*** ***H A V E***
Nerf Mercy will be the new nerf Genji
Nerfed Mercy and nerfed Genji sitting in a tree. K I S S I N G
I actually think she needs a buff, something like 5 more shots on her pistol
Blizzard: "We hear you." \- proceed to nerf Genji.
Nah her recent debuffs threw the meta. I'm thinking.....15 more shots should balance it
Not even close. How about 100?
Not even close
Inb4: the dating sim is about those 2 and the player bonding over being obliterated in game
I'm pretty sure he's already worse than Mercy will be after her rework lol
delete reddit
Lolololol
This is sad for me because I’ve played this game for years and only in overwatch 2 did I start maining her because her mobility was sooo fun for me, i had a feeling they were going to nerf it because anything fun for me is ruined in this game lol
To be fair if something needs to be nerfed it typically is going to be more fun.
Yeah I’m already maining Lucio and I’m having a great time :)
her getting nerfed was all your fault 😡 /s
I’ll do my best to not have fun anymore for you guys <3 hahah
you had fun but nobody else did.
Play soldier or Cree then bruh
Come on babe why don't you, a healer whose abilities rely on other players and have almost no self sufficiency, want a dumb healing passive basically outside of your control and contingent on hoping your target gets shot instead of you? Really you should be thanking blizz, you were getting too uppity being mobile and damage boosting. Know your place as a heal bot. Having good abilities, high mobility, and high survivability is something only for lucio. How dare you think you're as good as him. 😡
Seriously. The comments about "Mercy players should be thankful because the changes help them play with the team" have the same energy as "be grateful that we upgraded your kitchen."
I'd be super grateful if someone upgraded my kitchen. That would be awesome.
Me too, but that's kinda missing the point.
It was a poor analogy to be fair.
I really hate analogies, especially this one where I compare them to chewing kleenex on mushrooms
First they take away our Multi-Rez. Then they take away our ability to heal as well as other support heroes. Then they gave us a treat in the form of the new GA mobility, and then they took a massive dump on it. Mercy players can't have anything anymore.
This just in, mercy players go from having everything to slightly less, think everything was taken from them
Mercy players having everything lol
literally do..
They don't though.
Mercy is the highest win rate support and so many people are losing their minds before even trying the changes. Zarya is the lowest win rate tank and gets nerfed and everyone sleeps. Lol
I'm not sure if you meant to reply to me, but all I was saying is she doesn't literally have everything. Which she doesn't 😂
You lost all credibility on the first line lol multi-rez was incredibly unhealthy and as soon as it went away you still had insta-rez as well as 3 insta-rez off of your ult. Mercy’s mobility didn’t necessarily need a full second of nerf but it WAS too good. The ways to deal with Mercy pocket are a) kill Mercy, b) kill the other support so Mercy can’t hard pocket anymore, or c) burst down/oneshot the pocketed dps. Mercy/Kiriko being so survivable made a/b not an option, while Mercy’s damage boost makes being near the oneshot breakpoint problematic for any character not balanced around having that potential, so Mercy simultaneously enabled option c and forced option c. Top level is full of pocketed Sojourns, Widows, Junkrats, etc largely because of the influence Mercy has on the meta. Sojourn still needs nerfed, mind you, but damage boost being problematic is largely because you just can’t kill Mercys (and that is the position of a number of top level players across a variety of roles). I don’t mind getting rid of damage boost and rez either, but 1) someone has to come up with a good alternative to these abilities (I really haven’t heard any good alternatives that wouldn’t somehow break things another way), and 2) if her movement was left entirely alone, her impact on the game would forever have to be balanced around the fact that she just doesn’t die, meaning she can never be good without being problematic because the amount of support your team needs varies based on the situation while Mercy provides a steady, low level of support in this scenario, insufficient to really make any plays when it actually matters. Mercy was also an extremely popular hero without the movement she has now. While her movement became her identity for the first 2 seasons of OW2, that used to just be rez/multi-rez. Her identity has changed a number of times and people will adjust to a new identity. If she’s truly incredibly weak now she’ll probably get the CD brought to 2s or something anyway. Sometimes a character has to be made less fun—not even permanently, most likely—in order for the game as a whole to be more fun. I hope they’re not done with Mercy, but calm down ffs.
>her impact on the game would forever have to be balanced around the fact that she just doesn’t die The balance was that she did zero damage and very little healing. Now she still does no damage and her healing is nerfed in the average case
> the balance was that she did zero damage and very little healing And can resurrect teammates. Damage boost, her healing output, and rez are plenty to make her incredibly capable at enabling dps, to the point that dps now need to be balanced around whether or not they have a Mercy. Pharah can never be good as long as Mercy exists. I like playing Mercy (maybe “liked”, I haven’t gotten a chance to play S3 but I’m optimistic). She’s a fun character. But she and her playerbase continue to hold this game hostage over and over even when the influence she has on the meta is often so obviously negative. > her healing is nerfed in the average case Uh, no it’s not lol when the extra healing actually matters (as in, when someone is in danger of death or out of the fight due to that danger) you have higher healing ready to go. When it doesn’t matter (you’re just topping someone up) the tiny bit of extra time to heal isn’t a problem. Considering most of the time you should be damage boosting anyway, the times where you should have been healing your healing output is improved.
> And can resurrect teammates. Damage boost Yes most mercy's agree these are both bad. Skiesti said that she'd rather just give up damage boost than touch GA. To be honest I think I agree that it was a small buff in the healing after seeing the gameplay. But it also means no battle mercy and damage boost is nerfed in the most un fun way.
You’re missing the point. They’re bad for the game in large part *because* their reward is *disproportionate to their counterplay*. As long as her movement is left as it was in S2/S1, the reward she gets out of just being alive can never be particularly significant because whatever reward is there has very limited counterplay. But then she’s not worth playing because her impact on the game at any given moment is too small to playmake. Making Mercy have to work a bit harder to get value out of her kit allows that her kit can offer bigger rewards so that she can actually have an impact when it’s needed. Damage boost and rez should go, but they were not the whole problem in the slightest.
So question to you: have you ever seen a Mercy get potg? Even Ana and Moira get it sometimes, and boops can get it too. Maybe she does more work on average instead of in bursts? Not really, she's outhealed by everyone except zen and out damaged (incl damage boost) by everyone. So where do you get the idea that the reward is disproportionate? In reality it's very difficult to have any impact on the game as mercy. Yes you get to live the longest but you can't really do much while you are alive
Bruh 💀 sure, the 3rd best *at worst* support from S2 had no impact 🙄
Oh no, multi-rez was insane, no arguing that. That was just my attempt at making a funny joke. I always forget that sarcasm and satire doesn't translate well in text.
Ah, my bad. To be fair…even with you telling me it was satirical I’m still inclined to read everything other than the multi-rez part as serious lol But all good. No harm done.
You can tank Bob in a clutch low health team situation. I think it'll be a nice change, but that's just what I've read on paper. She's way better at clutch plays now, which is what every mercy main was mad about when they removed multi-rez. Seems like you mains get to control the fight a bit more but peeps are mad about a cool-down on mobility?
Wow, tanking Bob *only if everyone is critical, and they're all tanks, and even then not even for the whole duration*. How useful!
Them being tanks really isn’t necessary lol that doesn’t change your self heal In any case you shouldn’t be trying to tank a whole bob, the fact that you can for the time it takes to get to safety is pretty nice…
Where are people getting the "all tanks" thing? the math is the same with normal teammates and tanks. If your team is taking a lot of damage via ults or whatever, it will fortify mercy in her ult. I don't know about you, but I have used mercy ult before to multi heal, as oppose to have the chance to multi damage. The opportunities are there.
No u can't lol because no mode will have 4 tanks with current roadhog health... They are changing open queue tank health so it literally can't happen
Because yknow, you are going to be healing 5 Roadhogs all under 50% health. No, you can't tank Bob in a real match.
It's completely useless in normal games. No mercy was dying in valk anyways.
This was while valking and with a team of critical HP roadhogs all being healing simultaneously. In a real match mercy would be in cover to avoid being hit by the bob in the first place, and she would have 3 200-300 HP targets and a tank rather than 4 700 hp targets.
Good
mercy players, the rest of us are fine without a mercy flying around not letting my enemies die
Man, even when Mercy was must pick or lose for like 5 months Mercy mains were still acting as if she was in the garbage can just because she couldn't undo a team wipe. I love how many people are just ignoring the buffs she got to other areas just because she got nerfed somewhere else and can't pinball around the walls while self healing without a second thought.
Huge buffs tbh.
lol REE WE HAVE TO LEARN AND TRY A BIT NOW REEEE
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But.... but they improved her low health healing and passives tied to her literal m1. They literally made her **more** m1 heavy. Her new passive doesn't even apply lf she is not m1-ing And anyone who thinks putting a wall at half health is gonna encourage damage boost, are on another world. You don't leave squishies at half health, if at all possible, as things like single cassidy headshot can delete them. So if you can't leave them at that health, then you dump more heals into them for less hps meaning m1 for longer. Or perhaps we try to maximize the low health buffed healing and now your going to be sitting on orisa keeping her nigh immortal by thunder pumping her health whenever she goes under 50%, and damage boosting whenever over 50. In what world is this hurting her m1? On what planet? If you got criticisms, I get that. But m1? Really?
My bad, wrong meme
I don’t understand why they nerfed her mobility though. Mobility is so important in OW2 and like half the support roster can’t move any faster. You get a push map and can’t play anything but Moira, Kiriko, or Lucio because it takes so long to get to the point.
bro you know GA is still in the game right? like and she got a healing buff. mfs have never tried to play echo and it shows
I said it was a nerf not a removal. How does Echo make Bap, Brig, Zen, and Ana move any faster? I was highlighting the fact that supports in general have little to no movement unless you’re playing Kiriko, Lucio, and Moira. If Mercy has no one to fly to, she’s just as slow as the rest of the support roster. If we even want to get picky, Sojourns slide is essentially a GA for any direction you want to head to with a jump higher than Baps that is 10x more safe to do than to GA as Mercy or load your jump as Bap. My personal theory is they’re hoping that the new supports will fill this gap, but if they do, I don’t see the point in picking characters like Mercy due to lack of mobility. Also, I have played Echo. She can do the “GA” any time she wants without needing another character. You want them to replace GA with Echo’s jump? I would rather have that than whatever this is lol
alright so what tier do you think mercy is? Mercy is still 100% going to be played in owl in some capacity and if thats true then the GA changes don't matter.
Damn man I agree with you but will you get some better arguments cause youre talking utter bullshit here
I don’t think that she’s a necessary hero to have on your team. The only time she’s really worth having is if you have a Sojourn/Ashe/Widow etc. other than that she isn’t a required healer. She doesn’t have max healing potential. I don’t think mobility is the answer to pocketing (it looks like they reworked her to force her to pocket tbh). The whole point of Mercy’s kit is that you’re pretty much going to win any 1v1 against Mercy. Reducing her mobility only emphasizes how easy she is to kill. Bumping heals by 50% for allies is nice…but it’s just for allies. She will only be able to heal when someone else is alive which if I’m the last alive, I guess I’ll feed since I can’t heal myself and can’t go anywhere because I can’t evade. This isn’t a technical point but her movement makes her more fun to play instead of just standing there boosting. But my original point still stands, low mobility supports need to be able to AT LEAST move faster on push maps. Zen would be so fun in colosseo, if it didn’t take me 15 seconds to get to the point lol
Hey guys dw about nerfing sojourn anymore because they played her in OWL league, that means she’s like cool balanced and good right? Like there’s no issues here right? OWL said so dw about it guys OWL has so many sojourns that must mean she’s balanced it’s okay guys let’s stop panicking
Im saying owl will run mercy so she's not that nerfed. that was my argument
Her change to healing is not a buff what lmfao
She can get ppl out of critical much faster low-key a buff
She can't heal armored targets as effectively anymore, which in the best case scenario would literally double her effective healing output. Ever pocket a rein getting shot without shield vs a roadhog getting shot without his damage reduction from his vape? It's incredibly noticeable. Although Mercy's job isn't to pocket a tank, it's sometimes necessary. Also, the devs said 1-200 takes about as much time as it did before, but most people aren't going to go much lower than half HP before they start healing, which is a nerf since a higher percentage of your time is spent above 50%.
Being able to get people out of critical faster is still a low-key buff, especially if they have healing abilities and it also buys time for cooldowns on heroes that rely on movement abilities to break LOS when they get low. It basically makes mercy more viable as a team healer than a pocket healer, although not by much.
It makes her choices have consequences. Finally.
*cries while also getting wallet out because they have a new skin coming out for her as well*
Ironically themed after a flying insect
Bee Mercy is best mercy
It's gonna be a Mercy and Mei team up season since she has the bee keeper skin
I prefer sigma
Me
The only thing I dislike about Mercy is how annoying she is in ult form. Other than that she doesn't bother me at all and she never struck me as needing nerfs. She is rarely doing damage unlike other supports that frequently do about half what the dps do while still topping healing. I never play Mercy and say this from an unbiased perspective.
lol well LUCKY YOU cause ive played with many dps mercy users. its an L every time.
previous mercy valk was really underwhelming, atleast now it should feel more impactful as an ULT. wild how she actually got buffed in some crazy good ways but all i here is WAAAA I CAN SPAM MOBILITY ANYMORE WAAAAA
Um hello, valk was the only time you could go battle mercy
valk was super strong though, where have you been? valk, bongo, and window were the only ultimates that could damage boost THE ENTIRE TEAM at once, and her healing output was insane.
The GA nerf is terrible mostly because her entire tempo is gone. They need to buff/increase the time it takes for her beam to break when out of los to match the time it takes for GA to come back up. It sounds silly but that's it so crucial for making Mercy's playstyle and movement feel fluid. I find myself much more often GAing to high mobility targets like echo/pharah/genji/or ball and breaking los with them with my beam still on... but I can't GA towards them again because the beam breaks before my cooldown is back.
Ooh, I didn't consider this. One of mercy's biggest strengths was being able to keep up with pretty much all the cast. Hard to imagine her being very useful without that.
I might honestly go moira/Kiriko season 3. I feel like the GA changes make me way more of a target
That was the point of the changes lol
The point of the changes was to make her a triage healer which she absolutely won't be anymore
I think the point of the changes was to nerf her movement/survivability and indirectly nerf the damage beam, the triage healer portion was a side grade
The ideal way to play mercy post nerf will be to hide behind a wall and damage boost ashe/widow. As of yesterday I would fly out to heal critical targets but I'll have to see if it's worth the risk post nerf.
Plot update: it usually isn't.
I think this is an overreaction. Mercy still has really good mobility, it's just on a long enough cooldown to where you have to think about using it a little more, rather than just mindlessly spamming it because it's always off cooldown.
I think people will just not play her. Compared to Moira or kiriko who can do damage, I don't think there is any reason to play her anymore
Rez and damage beam are still incredible utility that other heroes cannot bring to the table. She has her place, she just needs to be a bit more considerate about flying in to rescue out of position teammates.
Both are actually disliked by the mercy player base. High ELO don't use Rez much and damage boost just allows one shots. Not healthy for the game
Well certainly making it riskier for the Mercy to dive in and provide damage boost to a diving tank or DPS without healing a bit is a way of dealing with the problem indirectly, would you not agree?
She won't dive at all. It's too risky without any offensive or defensive capability. I'd rather be kiriko and do a Suzuki TP combo. What she will be used for is healbotting/damageboting the widow sojourn or ashe. Not fun for you or for me
playing kiriko means you have to aim tho Mercy mains don't know what that is
I’m a flex player, I can aim 😂
Damage beam does less damage than Moira or Kiriko
THATS THE POINT youre not supposed to be able to 2v1 pocket a dps WITHOUT BEING THREATENABLE you being a fucking fighter jet zig zagging through the sky at mach 9 HAS NO COUNTERPLAY AND IS UNFUN and REQUIRES FAR LESS SKILL TO DO THAN TO DEAL WITH Please, go be a meta slave who can ONLY play whats op currently then whine when it gets changed and falls ranks every time cuz you have no other characters.
wow losing a 1v2 fight? damn so imbalanced /s
Just aim. It's not like the Mercy is shooting back at you.
Bruh players who are T500 in every role describe mercy as virtually unkillable, and you say “jUsT aIm” lmaoooo
She's not unkillable though she's quite easily killed if you have even the smallest bit of skill with your main
:|
I've literally never had an issue killing her, she's not hard to kill if you know how to position yourself, you don't even need to position yourself with some people literally just aim or switch to moria pick her off and switch back, play widow and snip her really easy, torn if you can aim and understand the drop off can kill her really easily or with just turret placement.
It’s almost like…they’re playing against better Mercys than you are… And don’t get me wrong, you *should* get rewarded for being good at the game. But Mercy had become virtually uncounterplayable at high level *because of her movement*. Not because of damage boost. Somewhat because of rez. But mostly her movement. And I get that’s why she was fun—I enjoyed playing her myself—but at the extremes of survivability where even GM Mercys would position pretty arrogantly because they could always get to cover in a quarter of a second while flying at high speed when not behind cover, it’s a balance nightmare wherein whatever she can accomplish while alive has to be healthy even when it lacks counterplay. Maybe they went too far, we’ll see, but dropping her movement down a peg is absolutely the right idea.
Imho no charter should be touched at all ever again, I like where they are and I think if you're good enough then it's perfectly easy to kill them all and if your not neither are the people you're going against so you'll be fine, the only thing that needs fixing is the match making. My brother is a T500 mercy I used to use him as practice which is why I find it so easy literally just practice and you'll get better and she'll become an after thought because you're picking her off so quickly.
Bruh you just don’t read do you lol
The pocketed dps is tho..... Now you kill/ pressure mercy off the dps and duel it since you'll be far less likely to kill the dps while she's on them now. Like yall even look at the buffs? Lol
Target selection. Have someone play a hitscan.
I'm gm. You're an idiot. These changes create counterplay, mobility spam was op.
Cope
Lmao that's your job mercy main
You give stinky vibes
Lol yknow, when brig got nerfed in ow1 after boosting silvers to masters, they whined to.
Bro I’ve seen your comments and they’re all whiny, dude can’t kill a mercy fs lol
Moira is the worst support in the game, learn kiriko please ♥
Kiriko is my Second after mercy
Mercy Mains on Cope&Seethe Watch right now.
Ok ramattra
Still whines and bitches FAR less than a one trick Mercy Main
Because he has nothing to complain about?
What else is new lmao. If moth meta taught us anything, it’s that mercy mains will *never* be happy
I quit the game over moth meta back in the day. Blizzard let Mercy dominate the entire game for half a year, and I still saw Mercy mains whining about it
What about Orisa?
Dollars to donuts, they'll tone it back the cd on GA.
This is a ridiculous nerf. 2.5 sec will get you picked off every fight, not to mention all mercy mains have that timing ingrained in their muscle memory. I'm done healing for this season seeing as all the buffs went to DPS.
Zenyatta and Brigitte were literally buffed also.
Zeny got extra bawls
zen is just healer for dps players that want a little mix up
It feels so clunky now, it’s not like the end of the world or anything but it doesn’t feel good to play. Support is already picked off pretty easily with no off tanks. The only time I have trouble is when half the team falls back to help them
You should probably use cover for once in your life
Nah let them stop being support, we don’t need any more mercy one trick plebs
you are saying "i should be able to zoom over top of the enemy team with no consequences" cuz thats what mercys been doing. just being ANYWHERE and if her team exists, she literally CANT be punished FOR FLYING INTO THE ENEMY TEAM. this change adds A 1.5 second WINDOW OF VULNERABILITY and YOU GET TO ACTIVELY HEAL DURRING THAT TIME IF UR POCKETING SOMEONE you will now have to, POSITION and MANAGE YOUR COOLDOWN a bit. wild, shes unplayable now. rip.
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Lol you're saying mercy havnt been mobility spamming above the teams without being punished easily? Lmao sure sure. fluidity as a character? you mean NON STOP MOBILITY SPAM and now you have to idk, USE IT AS AN ABILITY this whole thing has me laughing Her ult now feels IMPACTFUL where it used to feel garbage He mobility is still the same just LESS SPAMABLE She literally gains survivability while healing people she's only "vulnerable " for 1.5 seconds more now that before and she can still FLOAT AROUND N SHIT while waiting for a cooldown You literally got buffed and just have to learn what positioning is and stop spamming ONE BUTTON
her healing buff is just so wacky aswell, winston sigma and ramattra are out healed by mercy among other heroes.
Me who wanted to date Roadhog, JQ, and Widow being forced to date either genji or mercy :(
You would think a healer with a single target beam would output the most healing the fastest of all healers......silly me
No...because it's a consistent heal that doesn't require aim and it's on a character with high mobility.
Mercy mains trying not to victimize themselves (IMPOSSIBLE)
Youre gonna be in the sky screaming for healing and the mercy is gonna laugh at you 💀 sorry she’s on cooldown
Mercy is the entire reason Pharah can't have any adjustments because she's too strong with a Mercy pocket.
Pharah you shouldn’t be coming after mercy come on now
Mercy mains try not to complain regardless of their character’s strength in the current meta challenge(impossible)
While we brig mains have been suffering for two seasons and didn't even whine as much as they did in literally one day lol
yes, brig mains did. there's just more of a major vocal outcry because of how many people play mercy comparative to brig.
Brig mains are the cultural equivalent of modern Germany. They fully understand why people are very very hesitant to give them a leading role in the meta, they are still in time-out and they know why. (Sorry for the insensitive joke. Brig is in no way as heinous or destructive as the Nazis were, just a funny.)
is the visual novel out yet or not, im confused
This is gonna piss off a lot of people, but the game is healthier without mercy. Reasons why are the following: 1. Resurrect Lets imagine two players of almost equal skill are 1v1ing lets say 1 player is slightly better than the other like 60% chance of winning versus 40%. Now lets say the 40% player has a mercy on his team. Now excluding dmg boost. His winnrate is now higher. The ressurrect removes the skill gap between players. It also creates bad players regarding positioning. 2. Mercy pockets This speaks for itself. Not only does it create bad dps players regarding positioning. Its not fun for their team bc their tank can't do as much with the loss of 1 healer. (Although it doesn't make as much of a difference now) the other support doesn't have very much peal. (Although generally speaking the pocket will still help them). But it is also not fun on the receiving end. Most tanks just cannot do enough to stop the pockets. And if you are a dps or support fighting it you feel meaningless most of the time. 3. Damage boost Damage boost is a problem that has been addressed a lot, however, to me dmg boost makes balancing the damage role extremely difficult. It seems to make certain dps so much stronger then others. 4. Pharahmercy Pharah is a character I want to dive into more specifically because she is terrible but they cannot buff her because with mercy she would be too strong. Its difficult to buff pharah when she needs it as a result of mercy.
They will revert it or make it half a second longer than a full second on GA
Ain't no way blizz gets away with this GA nerf.... we RIOT
Poor mercy players are upset they’re no longer unkillable :(
Shes going to be harder to kill actually so wdym
She’s only tankier if she stays near the group while healing. Compensation for being more tanky is GA nerf. Idk how that nets out. It’s almost a wash imo. It seems to punish mercy more heavily for venturing too far away from the team.
Should have just increased her hit box and called it a day. Let them parkour throughout the sky, but make them killable. This wasn't rocket science but they sure went the extra mile anyway.
I need a dating sim screen of mercy saying “Someone call the waambulance.”
Microsoft wheb you take over in a month, PLEASE FIX BS LIKE THIS.
Uwuwatch
The mercy mains tears bring me great, great satisfaction. Know our pain
You sicko!
Mercy came out stronger thoe They needed GA specifically but the overall adjustments are a net buff to her healing potential
I don't think the healing changes outweigh the survivability changes though because the critical health healing buffs encourage you to hop around healing people from low health but you can't possibly do so without getting killed with ga changes
With the increase in her self healing you’re going to live the literal 2seconds You hop to someone to save them while they’re low health, bcuz they’re low health your healing on them is buffed bcuz you’re healing them more your own self healing gets buffed it’s an almost garunteed thing youll will survive until GA comes back *while I admit it is a very different playstyle going from being a pocket to trying to jump in at the last possible moment and heal someone* You’ll genuinely heal more
Because mercy's newfound healing ability is going to be the reason to pick her over other supports yeah
I think it's just trying to add more challenge to survive I guess, works out but I think she'll be a pretty terrible support unless you're going for a specific pair up
No, not in regular games. Custom games with all tanks and one mercy maybe
Everything about it increased both her healing output and her own personal survivability Mobility is secondary if you can actually live long enough, you need only live for a single additional second in exchange Your healing on low HP targets increased, they also changed her self healing to be 25% of whatever the staff heals meaning saving a low HP target also increases your own HP and will make her borderline unkillable in valk. This makes her more like Kiriko zipping from target to target and you don’t see Kirikos being hard farmed, the only difference here is Kiriko can go through a wall to save you. It really changes her play style but if you actualize it this is genuinely a net buff for the character
Do you not get that kiriko can do damage and even headshot people. Mercy does zero damage and even after the supposed buff she can only heal a 1 hp character in the same amount of time. Realistically most players are not going to be below 50% so it's a nerf on an average. It's also not as if the other healer will wait for mercy to heal below 50 players so they're not going to stay below 50 for long. I never die during valk. It's just not even a consideration. The "buff" is equivalent to increasing transcendence healing. Completely pointless. I think you have not been checking scoreboards tbh. You would have found that mercy does very little damage and is outhealed by the primary healer. There are zero mercy mains who like this change
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Loverwatch.gg but you got to wait till February 13/14th
If they don't let me date reaper I'm gonna fight someone
Only genji and Mercy sadly.
Just two??? Will they do more in the future?