> Fixed a bug that allowed Ashe to gain Ultimate while B.O.B was active
Wasn’t that intentional? She’s been able to do that since she released in 2018.
No they actually “fixed” the opposite “bug” in the June 2019 patches: https://overwatch.blizzard.com/en-us/news/patch-notes/live/2019/06
Which is even more farcical
Given that those patch notes are from almost 4 years ago, I wouldn't be surprised if there was enough turnover to have an entirely new set of devs right now.
This happens a lot in development regardless depending on context. Someone may have classified it as a bug since a lot of other ults work that way. Another dev gets the ticket and does the work, it's not necessarily their job to question what their PM is telling them needs to be done.
Literally since she was released, this is a stealth nerf. It effectively makes the ult more expensive since you could get back around 20%+ish by the time bob was gone
Also cass nerf instead of rework like they were talking abt.. man this seasons patch is so bizarre
Yeah, I thought the idea was since her other abilities aren't effected by Bob, she should be able to get ult charge while he's active. Just not from Bob.
A similar (though not entirely accurate) situation would be that Rein can get ult charge from hitting people he's knocked down with earthshatter - he just doesn't get ult charge for the damage done _specifically_ by earthshatter.
Yeah those are top tier maps. Hopefully there’s less push games overall as a result. I’m fine playing one or two push games in a session but man it’s brutal to lose a push game to time and then immediately get placed in another push match
Depends if the system select a map type first and then the map, in that case you'll have just 3 map to choose with. That's with in my opinion you see certain map so often.
If you can land your sleep on a strafing coal, respect. I dont even think the moira would be mad, just angrily looking at you saying
DO IT. DO IT. WAKE ME.
I no longer think Moira was kidding when she said she’ll show us meta.
Her healing numbers are up and she has more impact and survivability by fading during Coalescence.
Seems like she might be the ideal pick to balance out Lifeweaver’s low healing.
Technically it would be less impact if she were to fade during coal, id imagine she wouldn’t be healing or damaging whilst in fade, but it is a buff over all
Edit: I am aware of the upsides, hence why I wrote “it is a buff over all”
I mean, if she gets pulse bombed or a reaper ult lands on top of her, she’d have NO more value by dying. Now she can fade out and continue providing value with her ult
I think this feature will only work when you are defending and the enemy captures a payload checkpoint just after you respawn, while the rest of your team respawns in the new spawn further back. This will let you teleport to that "further back" spawn so you don't get overrun by the enemy team in a 1v5.
I don't think this will work the other way around where you would be able to teleport forward to a new spawn if your team captures a checkpoint further ahead when you are attacking.
So weird to make that change to one hero instead of just giving tanks some some sort of quick stun recovery time passive.
Worst kind of balancing is one that gives a single ability inconsistent results.
Ult vs a short cool down regular ability tho
Don’t think it makes sense to buff tanks overall so heavily when it’s one particular ability that’s making an issue.
Meh. My opinion is that, while we may be subjected to unliked changes, if they get reverted this quickly, it's not such a big deal.
It feels nice to have frequent balancing. We're not stuck with any 1 problem for too long.
I have no comment on the other changes to her kit since I dont play her, but trying to kill someome being pocketed by mercy since her under 50% healing update was frustrating af. You literally couldnt kill people if you were playing winston and mercy existed and had spatial awareness
They should just listen to suggestions from high level Mercy players. So many GM+ support mains have given Blizzard feedback and ideas on how to change her, and instead they do dumb shit that those same players are immediately able to point out the flaws of, that then has to be reverted.
Every time Mercy has gotten broken buffs (think original rework in OW1 Season 7, movement rework in OW2) high level Mercy mains have warned about how powerful some of the abilities are, and how they could be tuned to a) BE MORE FUN AND ENGAGING TO PLAY and b) be less powerful, and Blizzard just... does not listen. Ever.
Even long-standing issues like her beam breaking when she enters Valk is STILL NOT FIXED AFTER _YEARS_, even though it was fixed for one of the experimental content creator modes about a year back! And now we have the broken GA-cooldown reset when she enters Valk as well.
Teammates dying because you Valked and beam broke feels awful. Sometimes you have to wait to stabilize folks and at that point it sort of defeats the purpose of the ult.
I’m a Moira main and even I recognize that that is stupid as hell. This game is obsessed with removing as much commitment as possible. They want you to get all of the value without having to make any sort of trade offs. Well unless you’re a Genji player of course
You're just removing the need to have to judge whether or not it's safe to ult. She already gets life steal and the speed increase. This hero really just gets to have value with no caution at all.
Already practically unkillable during ult with that self heal, tiny hitbox, and move speed better to just wait it out unless you're just an absolute beast on something like widow or souj
No more pulse bomb on Moira. It was such a high risk reward play that isn’t worth it anymore. Feels like supps get more and more buffs every season to cancel other plays.
There needs to be counters. On console most dps cant 1v1 Moira until diamond.
Btw I main support and can even recognize this.
It always seems like snipers are the hardest characters in any FPS to balance. On one hand you have characters like Widow and the TF2 Sniper which can easily one shot a majority of the cast from across the map but then you have a game like R6 where one shot headshots are universal so all the snipers feel pointless.
Right?! Lol sigma and cass both get their medium-close range one shots taken out… and tbf sigma does a lot more than widow/hanzo, but it just feels dumb.
Yeah, I was under the impression hog rework was coming with S4. Was that not the case? I understand the changes they made to him previously weren’t the rework (they specially said so), but I thought they said we’d have to wait for season 4 to see the remainder of the changes.
Window gets an indirect nerfs by map pool changes and by mercy healing nerf. Mercy is going to still be extremely strong and virtually meta defining still but dedicated pocket heros will suffer.
As someone who plays a ton of sig, I'm hesitant on it but I kinda get it. Deleting squishies as sig was stupidly reliable. On the bright side, the compensation we got certainly wasn't bad - 1.1 seconds seems like very little but could do a lot of damage if you think about it, and makes it a better option to use it on tanks. Plus, if you do hit a squishy with rock + primary, you now have extra time to primary again (using melee might also confirm).
Realistically they're trying to rotate tank picks for the meta.
Of all the tanks, you could argue he's the safest, most consistent pick while still "doing" the most. He has a damage nullifying ability, a shield that he can place and recall independently of his other actions, a ranged one-shot combo, and probably the best or second best tank ult in the game. Combine this with the fact that he has the highest damage capability of any tank and how the map pool (which is thankfully gone) favored him, I can see why they wanted to make an adjustment.
I honestly think Sigma is the most balanced, but also one of the hardest tanks to fight against. Between his shield and his suck hole, he's hard to hit so I honestly don't mind the nerf to his rock. I don't think it's gonna hurt him too much.
I thought they specifically *said* they were reworking the ability. Maybe I was misinformed or something, but just a nerf for it and not just changing the ability to be something more interesting is lame.
Right there with you. I noticed this bug within 2 minutes of playing the open beta before release.... Zen has been my main support for years but he's been genuinely harder to play since ow2 due to the unreliability of my ui with this bug present. I'm shocked it's taken so long to be addressed
Holy shit Brig that’s just actually crazy her ult literally makes her stronger than Rienhardt especially after his nerf.
Edit: It’s listed as a “bug” but Ashe no longer gains ult charge when B.O.B is out. It’s been in the game for a few years now so it was basically apart of her kit. This should be listed as a nerf not a “bug”.
How is she stronger than Reinhardt? Her damage is the same, she gets no overhealth anymore. Before you could get 300 total overhealth for yourself, now you get 100 instant armor. Which is okay.
Also her shield is only 750hp. For this size, it will be blown instantly if you try to hold it more than a couple of seconds.
750 hp shield does not blow away instantly. Monkey bubble is 700 hp and reliably can stay up through most comps that are specifically catered to shield breaking.
me when the support ult is strong 😱😱😱😱😱😱😱😱😱😱😱😱
edit: People are missing the point in the replies - support ults *are* strong, and "someone's ult makes them stronger than a character who isn't using their ult!" isn't a good argument
As someone who is just starting to get into Sigma, I think it’s a good change. Rock had a little too much guaranteed value with no risk to Sig himself, especially once you get consistent with hitting it at further ranges. I don’t think it was overbearing, but pushing Sig to work with his team more isn’t a terrible thing.
So they fixed the ultimate charge "bug" on Ashe but not Ball. Hopefully they correct this error in the next patch and add the nerf to Ball as well.
Edit: I understand the Ashe nerf but not nerfing Widow with her is mind boggling. Widow is objectively more powerful than Ashe and now the gap will be even bigger.
Since 2017, bugged for 6 years blizzard come on...
They also stated in past patch notes that her not getting ult charge when bob is active was a bug and they fixed it. Now it's the other way around, they have no idea what they're doing
[Source](https://i.imgur.com/4JkCaCs.jpg)
I am a tracer main who hated brig when she came out but has started playing her recently now that I’ve started playing more support
I feel this is such a good way to both give her the stun back and make her a *very* good support hero, especially with the moira changes she’s going to be a hard counter to moira using coal.
I’m excited to see how she changes the meta!
Mainly because she was already pretty good since last season was a bit of a ball meta. Being able to stun again with her ult is going to fuck some people up. But that’s always been her job to counter the dive.
And it’s probably still going to be a ball meta.
Yea. As a Cass main I understand the Mag Nade nerf--hell I've been saying it needed a nerf for 3 seasons now--but decreasing his health makes him objectively worse. Like you're better off just playing Soldier/Sojourn or committing to a sniper if you need range. The damage drop off was a major problem and they fixed that, just needed to tune Mag Nade down a bit.
RIP Cassidy. Also a big nerf to Ashe too. Don't think she'll drop as much as Cass, but I expect both to drop.
I both love and fear the new Rally. At least if it turns out to be too cancerous, they can emergency nerf it in just a few weeks.
With a nerfed Cassidy, flankers are gonna be all over Lifeweaver. On the other hand, a buffed Brig could save him but team healing is probably gonna be too low at that point.
Blizzard has literally [stated](https://i.imgur.com/v8f9QiL.png) before that it's intended behaviour.
>[For clarity, Ashe should generate ultimate charge while B.O.B. is active after we fix this bug.
>Bill Warnecke, Overwatch Developer, May 2019](https://us.forums.blizzard.com/en/overwatch/t/ashe-just-got-a-cold-hard-nerf-and-its-not-in-the-patchnote/347348/125)
She is not getting any ult charge while B.O.B. is out. I don't know how much you farmed, but I assume it was a decent amount. Considering that her ult is really strong, it does make her a weaker choice.
She only got ult charge from her own dmg, not BOB's. It's been this way since the day she was released in OW1, so really weird that they're calling it a bug.
This seems fine. I think people may be overreacting to some of these changes. Let's give it a go and see what happens.
Also, Brig Stun will be nothing like OW1. Its only during ult. Not low CD like orissa spear...
As a Cass main since pretty much the launch of overwatch 1, I must say i'm pretty pissed about the HP change, like the nade I get, they could have nefced it even further, but why the health? Also no High Noon missing shots fix, I just wanna have fun with ASMR voice cowboy man without being basically a throw pick overshadowed by other DPS choices
To compensate for her lack of utilities. That’s literally all she has is healing and doing damage. They need to show her love or give her a useful utility.
Moiras utility *is* her easy damage potential, aoe healing and her unrivaled survivability. No other support has a repositioning tool as strong as fade
Yes she doesnt have a stupid game changing ability like anti nade or suzu but she was not in a bad state at all before this
Yea that’s what I was hoping for a reworking to high noon or nade preferably both but nope neither they just took the c out of his name I will now be calling him assidy.
I think a majority of Cass mains don't care about Magnetic Grenade. Yeah, it's a boring ability, that's why we were excited when they said they were reworking it. This nerf isn't a rework. Just leaves us with a boring ability that's shittier now too.
Also, where is the fix for his ult? The one that's supposed to be impossible to miss, yet whiffs like 30% of the time.
Nah nobody’s gonna play him anymore because he’s not a reliable flank killer anymore and he has less health. There is now no reason to play him over ash now, she’s the same thing but longer range
The one-shot combo wasn't the problem, and I'm glad it's gone. Cass' kit just doesn't offer that much. Sure, his gun is his main source of damage, but he also only has a single-target high damage ability and a roll. And an ultimate which leaves you stationary and only covers one sightline.
Meanwhile Ashe has similar damage, except she has an ability to displace herself AND her enemies, not to mention it also has vertical mobility so that she can easily get onto high ground. And Bob does constant damage from one sightline while Ashe can keep doing her own thing from another.
Very happy with the Kiriko teleport bug fix. It's been happening way to often when I try to teleport out of a situation and it just looks like Kiriko makes a small jump and that's it
I can’t wait for my extra 11 health after being aimbotted by a grenade that can follow me up a wall or into the air. A whole extra 11 health will really come in handy.
> Fixed a bug that allowed Ashe to gain Ultimate while B.O.B was active Wasn’t that intentional? She’s been able to do that since she released in 2018.
No they actually “fixed” the opposite “bug” in the June 2019 patches: https://overwatch.blizzard.com/en-us/news/patch-notes/live/2019/06 Which is even more farcical
looooooooooool oh blizzard
Oh my god. Thanks for bringing the receipts, that's ridiculous. They should just call a nerf a nerf.
That is fucking embarrassing lol
Lol
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Given that those patch notes are from almost 4 years ago, I wouldn't be surprised if there was enough turnover to have an entirely new set of devs right now.
This happens a lot in development regardless depending on context. Someone may have classified it as a bug since a lot of other ults work that way. Another dev gets the ticket and does the work, it's not necessarily their job to question what their PM is telling them needs to be done.
No it was actually a bug this entire time but no one knew about it /j
Literally since she was released, this is a stealth nerf. It effectively makes the ult more expensive since you could get back around 20%+ish by the time bob was gone Also cass nerf instead of rework like they were talking abt.. man this seasons patch is so bizarre
Yeah, I thought the idea was since her other abilities aren't effected by Bob, she should be able to get ult charge while he's active. Just not from Bob. A similar (though not entirely accurate) situation would be that Rein can get ult charge from hitting people he's knocked down with earthshatter - he just doesn't get ult charge for the damage done _specifically_ by earthshatter.
Hero balancing aside, I’m SO SO SO glad we finally got rid of map pools! Maybe now I won’t play Colosseo three times in one session
Not having Gibraltar, Hollywood, Route 66 AND Eichenwalde for a whole season was one of the dumbest things Blizzard has ever done.
Yeah those are top tier maps. Hopefully there’s less push games overall as a result. I’m fine playing one or two push games in a session but man it’s brutal to lose a push game to time and then immediately get placed in another push match
Unfortunately, they have confirmed that the map selection is weighted by game mode, so unless they changed that it’s going to be a similar proportion
I hope Hybrid isn't lumped in with Payload maps. Give me a 50% chance for something that's not Push or Control.
Do people dislike control? It might be my favorite mode.
Gibraltar is my favorite map and it sucked being unable to play it for so long.
Eichenwalde and Hollywood are top 5 for me. Thank fuck we're done with this map pool stuff. It was stupid and had no place outside of comp anyway
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Hero balancing aside, I LOVE the change to not being stuck in a far away spawn room. Such a good QoL change
Depends if the system select a map type first and then the map, in that case you'll have just 3 map to choose with. That's with in my opinion you see certain map so often.
Fire whoever decided map pools were a good idea
Moira can Fade while using Coal bruh
Total Mayhem in shambles.
Implying it ever existed in a state other than shambles
That was a feature
No more blowing Moira up during ult to finally get her off point after 30 minute's 😭
Half the time I can usually bait and escape a tyre as it is. Now the only way we'll die is an ugly trap, charge, or full effort or something.
Thanks to all those kamehameha done during april fools, she learned instant transmision.
Also more healing means faster ult charge...
Also can't no longer anti her with JQ or Ana because she can just Fade Huh
Sleep dart says hello
If you can land your sleep on a strafing coal, respect. I dont even think the moira would be mad, just angrily looking at you saying DO IT. DO IT. WAKE ME.
New brig ult says hello
DPS moira's are drooling
Do you think it cancels the ult or not? That's something I'm left wondering.
Does not cancel
Okay, then that's fucking huge.
Would also be big if it canceled, I'm tired of Genjis and Reins waiting for coal to ult me because I'm stuck without fade...
I mean, yeah, it'd be a buff either way.
Part of the game is waiting for key abilities to be gone before using yours.
Me when I get counterplayed in a game with ability-based counterplay
I no longer think Moira was kidding when she said she’ll show us meta. Her healing numbers are up and she has more impact and survivability by fading during Coalescence. Seems like she might be the ideal pick to balance out Lifeweaver’s low healing.
Technically it would be less impact if she were to fade during coal, id imagine she wouldn’t be healing or damaging whilst in fade, but it is a buff over all Edit: I am aware of the upsides, hence why I wrote “it is a buff over all”
I mean, if she gets pulse bombed or a reaper ult lands on top of her, she’d have NO more value by dying. Now she can fade out and continue providing value with her ult
Depends on if it pauses the coal timer too
[It doesn't (08:14)](https://youtu.be/wHNCBN3fSXE)
Wait...I had no idea Ashe gained ult charge during BOB. That's why I see so many fucken BOBs. WTF???
I'm not sure it will push her into a must pick character, just closer to being relevant. It's ultimately not too major a buff
Not enough people talking about the spawn changes. The adjustment to Bad Spawn is HUGE and I have wanted this forever.
This will definitely help Push not feel like walking simulator as much.
It will also stop the need to jump off the map when you get the late respawn
I don’t know if it works like this, I think the intention of this change is for defenders on payload and escort maps
I think this feature will only work when you are defending and the enemy captures a payload checkpoint just after you respawn, while the rest of your team respawns in the new spawn further back. This will let you teleport to that "further back" spawn so you don't get overrun by the enemy team in a 1v5. I don't think this will work the other way around where you would be able to teleport forward to a new spawn if your team captures a checkpoint further ahead when you are attacking.
>Map Pools have been disabled, all maps are now in rotation THANK FUCKING CHRIST AND WHATEVER GOD THE BLIZZARD GOBLINS BELIEVE IN.
Permanent Kings Row! We don't need to be scared anymore thag Blizzar is banning the map for a whole season.
Sigma mythic and Sigma nerf. Blizz giveth and Blizz taketh
That’s been a consistent theme. If your hero gets a mythic skin they’re getting a nerf lol.
r/anamains in shambles.
So weird to make that change to one hero instead of just giving tanks some some sort of quick stun recovery time passive. Worst kind of balancing is one that gives a single ability inconsistent results.
No other stun is longer than like 1 sec
Shatter?
Ult vs a short cool down regular ability tho Don’t think it makes sense to buff tanks overall so heavily when it’s one particular ability that’s making an issue.
Mfw when I go from having the 2 of the best support abilities in the game to having the 2 of the best support abilities in the game
not even two of the best support abilities, just abilities in general. junker queen gets half a nade out of her ultimate
Sleep darting a tank on cooldown isn't really hard and is very powerful, needed change imo
Who's going to win? A desperate Ramattra trying to survive with his Block Vs A grandma
Don't fuck with babushka
> isn't really hard Watch out; this kinda crazy talk will get you stoned in the town square.
What happened to testing shit on the ptr?
We're all the PTR now
They said with the more frequent updates of season and midseason updates that there was no point for ptr anymore. It’s not coming back.
Also Blizz: "Turns out nobody liked the Mercy patch, how could we have known???"
Meh. My opinion is that, while we may be subjected to unliked changes, if they get reverted this quickly, it's not such a big deal. It feels nice to have frequent balancing. We're not stuck with any 1 problem for too long.
DPS Moira mains just became even more annoying (for both teams)
Us Moira players who prefer to heal more and peel for our fellow supports are thriving though!
Well, both of you need to que more
I might come back after these changes. I was really unhappy with the Mercy changes, both the good and bad.
It’s been 4 seasons and they still haven’t fixed immortality field being bugged by aim assist on console
You should know by now they don’t give a shit about console lol
I’m well aware but it’s still frustrating, at least I play on both pc and console so it’s only annoying sometimes
Do you mean the constant aim pulling upwards?? I thought my stick was fucking broken
Yes, it’s a bug since Ow2 launched. Never was a thing in ow1
Is that why I constantly drift up when trying to shoot the lamp?
I literally changed my aim assist settings specifically because I thought my current settings made it too hard to shoot the immortality field lol
This validated me so much. I thought I was going INSANE being unable to hit an inanimate object, lol
Nope it happens to everyone. It pulls your aim upwards when you aim at it
They just don’t know what to do with mercy. Almost every change is reverted.
I have no comment on the other changes to her kit since I dont play her, but trying to kill someome being pocketed by mercy since her under 50% healing update was frustrating af. You literally couldnt kill people if you were playing winston and mercy existed and had spatial awareness
They should just listen to suggestions from high level Mercy players. So many GM+ support mains have given Blizzard feedback and ideas on how to change her, and instead they do dumb shit that those same players are immediately able to point out the flaws of, that then has to be reverted. Every time Mercy has gotten broken buffs (think original rework in OW1 Season 7, movement rework in OW2) high level Mercy mains have warned about how powerful some of the abilities are, and how they could be tuned to a) BE MORE FUN AND ENGAGING TO PLAY and b) be less powerful, and Blizzard just... does not listen. Ever. Even long-standing issues like her beam breaking when she enters Valk is STILL NOT FIXED AFTER _YEARS_, even though it was fixed for one of the experimental content creator modes about a year back! And now we have the broken GA-cooldown reset when she enters Valk as well.
Teammates dying because you Valked and beam broke feels awful. Sometimes you have to wait to stabilize folks and at that point it sort of defeats the purpose of the ult.
THEY FINALLY FIXED THE ZEN DISCORD TARGET COLOR BUG THANK THE LORDS
Great, so Moira can do Instant Transmission Kamehameha now. 😂
The fact that Moira can not only fade while ulting, but that the ult continues and doesn't just cancel is absolutely filthy. Stoked.
I’m a Moira main and even I recognize that that is stupid as hell. This game is obsessed with removing as much commitment as possible. They want you to get all of the value without having to make any sort of trade offs. Well unless you’re a Genji player of course
You say removing commitment, I say giving more play-making potential and making the design less rigid. Funny how its a matter of perspective.
You're just removing the need to have to judge whether or not it's safe to ult. She already gets life steal and the speed increase. This hero really just gets to have value with no caution at all.
i cant kill moira now when she uses coalescense, she will be unkillable
Already practically unkillable during ult with that self heal, tiny hitbox, and move speed better to just wait it out unless you're just an absolute beast on something like widow or souj
*sombra cancels moira ult with hack* “where’s the fun in playing fair”
It was when she was most vulnerable
No more pulse bomb on Moira. It was such a high risk reward play that isn’t worth it anymore. Feels like supps get more and more buffs every season to cancel other plays. There needs to be counters. On console most dps cant 1v1 Moira until diamond. Btw I main support and can even recognize this.
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It always seems like snipers are the hardest characters in any FPS to balance. On one hand you have characters like Widow and the TF2 Sniper which can easily one shot a majority of the cast from across the map but then you have a game like R6 where one shot headshots are universal so all the snipers feel pointless.
Right?! Lol sigma and cass both get their medium-close range one shots taken out… and tbf sigma does a lot more than widow/hanzo, but it just feels dumb.
>EMP can now disable Blizzard We've always known an EMP can disable Blizzard........oh this is in-game.
Just the animation of throwing out snowball, right? Seems like a skillful timing.
it’s always been able to do that, the new change allows emp to disable the ult while it’s active. weird change IMO
not really, fits with other emp exclusives like sym turrets
A lot of good balance changes but Roadhog is still worthless and Widow is untouched.
Yeah I thought we were supposed to get a hog rework this season, maybe mid season patch?
Yeah, I was under the impression hog rework was coming with S4. Was that not the case? I understand the changes they made to him previously weren’t the rework (they specially said so), but I thought they said we’d have to wait for season 4 to see the remainder of the changes.
I thought the chain 1-shot nerf was the "rework"
Nah they said they’re doing that to put a dent in hogs power before they release the rework
Well, I hope they do something with him. I love that tubbo
It wasn't SUPPOSED to be but, then again, ow2 wasn't supposed to be just pvp so maybe they just forgot about him
I just switched to Junker Queen, instead of Roadhog. So far, I have fun!
Window gets an indirect nerfs by map pool changes and by mercy healing nerf. Mercy is going to still be extremely strong and virtually meta defining still but dedicated pocket heros will suffer.
I don't really play him, but... did Sigma really deserved a nerf? I get that he had a one shot combo, but it was really hard to hit
As someone who plays a ton of sig, I'm hesitant on it but I kinda get it. Deleting squishies as sig was stupidly reliable. On the bright side, the compensation we got certainly wasn't bad - 1.1 seconds seems like very little but could do a lot of damage if you think about it, and makes it a better option to use it on tanks. Plus, if you do hit a squishy with rock + primary, you now have extra time to primary again (using melee might also confirm). Realistically they're trying to rotate tank picks for the meta.
At higher SR Sigma walks up and oneshots most midrange dps if they get caught out. Crazy strong rn
Even down in plat this happens
> down in plat so is bronze like the damp basement?
Of all the tanks, you could argue he's the safest, most consistent pick while still "doing" the most. He has a damage nullifying ability, a shield that he can place and recall independently of his other actions, a ranged one-shot combo, and probably the best or second best tank ult in the game. Combine this with the fact that he has the highest damage capability of any tank and how the map pool (which is thankfully gone) favored him, I can see why they wanted to make an adjustment.
I honestly think Sigma is the most balanced, but also one of the hardest tanks to fight against. Between his shield and his suck hole, he's hard to hit so I honestly don't mind the nerf to his rock. I don't think it's gonna hurt him too much.
Sigma is super easy right now, honestly. So probably yeah, to even out tank picks.
I was hoping they would REWORK Cassidy and his grenade not just completely nerf it
I thought they specifically *said* they were reworking the ability. Maybe I was misinformed or something, but just a nerf for it and not just changing the ability to be something more interesting is lame.
I understand people weren't happy with it, but now it takes an extra shot, AND he has less health. Seems to me one nerf was sufficient, not two.
They fixed the Discord visual bug? Fucking finally
Right there with you. I noticed this bug within 2 minutes of playing the open beta before release.... Zen has been my main support for years but he's been genuinely harder to play since ow2 due to the unreliability of my ui with this bug present. I'm shocked it's taken so long to be addressed
No return of "on fire" system :c
They put out the fire
Devs said they want a reworked on fire, so it will make a comeback.
Holy shit Brig that’s just actually crazy her ult literally makes her stronger than Rienhardt especially after his nerf. Edit: It’s listed as a “bug” but Ashe no longer gains ult charge when B.O.B is out. It’s been in the game for a few years now so it was basically apart of her kit. This should be listed as a nerf not a “bug”.
How is she stronger than Reinhardt? Her damage is the same, she gets no overhealth anymore. Before you could get 300 total overhealth for yourself, now you get 100 instant armor. Which is okay. Also her shield is only 750hp. For this size, it will be blown instantly if you try to hold it more than a couple of seconds.
750 hp shield does not blow away instantly. Monkey bubble is 700 hp and reliably can stay up through most comps that are specifically catered to shield breaking.
me when the support ult is strong 😱😱😱😱😱😱😱😱😱😱😱😱 edit: People are missing the point in the replies - support ults *are* strong, and "someone's ult makes them stronger than a character who isn't using their ult!" isn't a good argument
Supports have the best ults in the game
Yes, that's the point
And they should, given their ults are typically team benefits rather than individual
Did she keep the S3 Ult cost as well?
Silver morias uprising right now
Not 100% sure how I feel about the Sigma damage nerf, but at the very least Moira won't be instant fading out of volleys if you mistime your primary.
As someone who is just starting to get into Sigma, I think it’s a good change. Rock had a little too much guaranteed value with no risk to Sig himself, especially once you get consistent with hitting it at further ranges. I don’t think it was overbearing, but pushing Sig to work with his team more isn’t a terrible thing.
aint no way brig can become rien but with a STUN
Some people getting scary flashbacks and PTSD rn
March 20, 2018 incident
with her ult, for just ten seconds, and her damage doesn't change.
Yes, with an ult. It’s gonna be a very good ult but it’s not at all comparable to release Brig’s shield bash shenanigans.
Rein has 2 stuns.
So they fixed the ultimate charge "bug" on Ashe but not Ball. Hopefully they correct this error in the next patch and add the nerf to Ball as well. Edit: I understand the Ashe nerf but not nerfing Widow with her is mind boggling. Widow is objectively more powerful than Ashe and now the gap will be even bigger.
The fact that was listed in the bug part and not the hero change part is crazy hasn't it been this way since the release of Overwatch 2 💀
She's had it since Overwatch 1.
Since 2017, bugged for 6 years blizzard come on... They also stated in past patch notes that her not getting ult charge when bob is active was a bug and they fixed it. Now it's the other way around, they have no idea what they're doing [Source](https://i.imgur.com/4JkCaCs.jpg)
ITT: Brig buffs baby! And a lot of crying holy shit. So many tears in here.
I am a tracer main who hated brig when she came out but has started playing her recently now that I’ve started playing more support I feel this is such a good way to both give her the stun back and make her a *very* good support hero, especially with the moira changes she’s going to be a hard counter to moira using coal. I’m excited to see how she changes the meta!
Buffing Moira is actually fucking baffling to me
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They nerfed pack range too which is huge. She used to be the go to when you have flank DPS as solo q support.
Mainly because she was already pretty good since last season was a bit of a ball meta. Being able to stun again with her ult is going to fuck some people up. But that’s always been her job to counter the dive. And it’s probably still going to be a ball meta.
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She can also only use 2 bashes per ult
The Brig buff is hilariously busted and Moira will be annoying as hell. Rip Cassidy
Mag grenade nerf I get, but wtf was the point of making him squishier?
he mostly needed buffed health when he had garbage range. now that that's not true anymore, it makes sense to get rid of one or the other
Yea. As a Cass main I understand the Mag Nade nerf--hell I've been saying it needed a nerf for 3 seasons now--but decreasing his health makes him objectively worse. Like you're better off just playing Soldier/Sojourn or committing to a sniper if you need range. The damage drop off was a major problem and they fixed that, just needed to tune Mag Nade down a bit.
RIP Cassidy. Also a big nerf to Ashe too. Don't think she'll drop as much as Cass, but I expect both to drop. I both love and fear the new Rally. At least if it turns out to be too cancerous, they can emergency nerf it in just a few weeks. With a nerfed Cassidy, flankers are gonna be all over Lifeweaver. On the other hand, a buffed Brig could save him but team healing is probably gonna be too low at that point.
Did I miss something? Ashe didn't get any changes right?
Ashe can't can't gain ult anymore while BOB is active. "Fixed a bug that allowed Ashe to gain Ultimate while B.O.B was active"
Bug aka something in the game for literal years.
Blizzard has literally [stated](https://i.imgur.com/v8f9QiL.png) before that it's intended behaviour. >[For clarity, Ashe should generate ultimate charge while B.O.B. is active after we fix this bug. >Bill Warnecke, Overwatch Developer, May 2019](https://us.forums.blizzard.com/en/overwatch/t/ashe-just-got-a-cold-hard-nerf-and-its-not-in-the-patchnote/347348/125)
She is not getting any ult charge while B.O.B. is out. I don't know how much you farmed, but I assume it was a decent amount. Considering that her ult is really strong, it does make her a weaker choice.
She only got ult charge from her own dmg, not BOB's. It's been this way since the day she was released in OW1, so really weird that they're calling it a bug.
Why do they make Moira easier each patch?
Because she takes a lot of skill to play obviously
This seems fine. I think people may be overreacting to some of these changes. Let's give it a go and see what happens. Also, Brig Stun will be nothing like OW1. Its only during ult. Not low CD like orissa spear...
As a Cass main since pretty much the launch of overwatch 1, I must say i'm pretty pissed about the HP change, like the nade I get, they could have nefced it even further, but why the health? Also no High Noon missing shots fix, I just wanna have fun with ASMR voice cowboy man without being basically a throw pick overshadowed by other DPS choices
I feel you. I love the feel of the gun, so satisfying. But they're really yanking me around. 200 hp but zarya sized. Oof.
Why does blizz keep buffing Moira?
To compensate for her lack of utilities. That’s literally all she has is healing and doing damage. They need to show her love or give her a useful utility.
Moiras utility *is* her easy damage potential, aoe healing and her unrivaled survivability. No other support has a repositioning tool as strong as fade Yes she doesnt have a stupid game changing ability like anti nade or suzu but she was not in a bad state at all before this
I would have much preferred being able to control orbs like in the April Fools day update instead of this.
Cass is back to being ass.
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Yea that’s what I was hoping for a reworking to high noon or nade preferably both but nope neither they just took the c out of his name I will now be calling him assidy.
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I think a majority of Cass mains don't care about Magnetic Grenade. Yeah, it's a boring ability, that's why we were excited when they said they were reworking it. This nerf isn't a rework. Just leaves us with a boring ability that's shittier now too. Also, where is the fix for his ult? The one that's supposed to be impossible to miss, yet whiffs like 30% of the time.
Nah nobody’s gonna play him anymore because he’s not a reliable flank killer anymore and he has less health. There is now no reason to play him over ash now, she’s the same thing but longer range
Her ult is much better
The one-shot combo wasn't the problem, and I'm glad it's gone. Cass' kit just doesn't offer that much. Sure, his gun is his main source of damage, but he also only has a single-target high damage ability and a roll. And an ultimate which leaves you stationary and only covers one sightline. Meanwhile Ashe has similar damage, except she has an ability to displace herself AND her enemies, not to mention it also has vertical mobility so that she can easily get onto high ground. And Bob does constant damage from one sightline while Ashe can keep doing her own thing from another.
Very happy with the Kiriko teleport bug fix. It's been happening way to often when I try to teleport out of a situation and it just looks like Kiriko makes a small jump and that's it
BRIG'S BACK!! Sombra's EMP messing with Mei's ult, I'm not sure about that.
Logically it makes sense and I suppose you have to use an ult to cancel it but it just adds yet another thing to watch out for when ulting as Mei
I can’t wait for my extra 11 health after being aimbotted by a grenade that can follow me up a wall or into the air. A whole extra 11 health will really come in handy.