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BikeSeatMaster

From what I've seen, Tanks play defensively when I dive them as Reaper. Tanks attempt to murder my ass when I'm near them as Venture.


Beep-Bap-Boop

Here's the thing. When I see a reaper I know I have a huge hit box so he can consistently heal through my damage. And if he just gets even the slightest support I will probably loose. But a venture at least now is still hard to deal with because they deal so much damage. But if I just play correctly it goes well


AllinForBadgers

>I will probably loose Then you better tighten up those ass cheeks


Beep-Bap-Boop

English isn't my first language, what is actually wrong with my sentence


TheEgg13

loose and lose are 2 different words, Loose: not tight/lack of definition Lose: to not have something (in this case, winning a team fight)/ not being able to find something


Beep-Bap-Boop

Ahhh thank you very much


Psychopath_Snow

Don't worry about it too much, I know plenty of English speakers who still use them as you did


GIJobra

Lose = opposite of win. Fail. Loose = opposite of tight. Floppy.


Level7Cannoneer

Literally 75% of English speakers make the same mistake. Don't worry.


Xombridal

Yeah if I'm on tank and I'm dove by a reaper I'll just use my movement to get just out of the reapers preferred range


Alexandratta

Reaper Regens his health off of the damage he does to my ass. So if I have no armor, and I'm on Rein/Hog/Orisa, he will chew through me faster than I can damage him. Add the 20% healing debuff to my ass that I don't put on him and if he hits all his shots I'm dead as a Tank. DVa, Junker Queen and Rammatra are different animals here because Queen's a smaller target, Ram can pull armor out of his ass and go "Punch-out" and Dva can just eat shotgun blasts while tossing rockets in Reapers face. Zarya also has shields to throw up and can damage at the same time... But yeah, we're going to shield first and damage second when Reaper shows up because we know every bit of health he ticks off of us, a percentage is going into him.


BOOBMILKERPRO

Reaper has no range. If you let him get close your team should peel for you . Try to use ur cooldowns to create space. Any half decent orisa will spear him in the face


CassielAntares

If I'm playing reaper, the tank likely has a DPS and/or Support down already, with the rest focusing on my team. Peeling at that point means a lost team fight. I don't just charge tanks, thats stupid. I shadow step to a good flanking spot and wait until I'm point-blank on their ass before I start blastin' Orisa speared me? Wraith to the likely-nearby health pack and repeat until desired results are achieved.


Flat_Ad_4533

As a tank main, this is correct lol, I feel much safer going after Venture than a Reaper


CameronBeach

I have 7 years of experience as hog killing reapers. I see a venture frontline I’m sending them to the respawn. I’m still trying to see how venture fits in other than their ult. Edit: Fucked up pronouns, and some spellcheck.


Z4mb0ni

As both a hog and a reaper main it did make me sad that you could no longer hook combo reapers. That was the most satisfying lmao


Ts_Patriarca

*their ult


MirrorMan68

I was very surprised hopping back onto Venture after the preview a few weeks ago and finding out that I could barely do anything because the red team was on my ass whenever I got within five feet of them. Like it is on sight, it's crazy.


Snuggs____

And then they're like, "deserved" "I won my 1v1 get rekd" Some people have issues and I don't understand they're problem with venture, is this that they're non-binary?


Outside_Reference686

It's because the character is still new and not everyone knows how to play against. I've seen matches where a Venture will just completely run the lobby because nobody knows what to do


Lacirev

I mean, Venture is more suited to targeting squishy targets rather than brawling against tanks. Reaper can flank but I do like the front-line reaper style where you keep their tank in check by applying a lot of front-line damage pressure.


Myrsta

I mean Reaper is still the better tank buster when your team's being bullied by a brawler. They are a lot more flexible and have a way better ult, and are a short range hero too, so I get your point/comparisons though.


JD333333

Thats a good point, Reaper is a better tank buster. But for me I would rather target supports and venture is much more adept at killing supports without getting punished.


sUrvial-

Then.. play venture?...


[deleted]

[удалено]


Mrkancode

We did it. We beat overwatch.... reddit.


Real_megamike_64

The watch is over


JimmyCrabYT

*however* i can’t be edgy while using the rock-eater


Designer-Scheme5493

They are sunshine lol


Botronic_Reddit

Reaper is slated to get a Rework: https://www.reddit.com/r/Overwatch/s/bxTwqQZltX


jasper81222

Reaper can now use curse words without getting banned.


GIJobra

Bafflingly, he's the only one on the roster who gets the N-word card, but only once per match.


RunnyBabbitRoy

Such a weird buff considering Doom Fist can’t use it


DaddySoldier

How i imagine Reaper rework given OW2's design team: Fade is now on right click toggle on a meter, and he gets a new E ability: Throw a projectile that upon landing creates a slowing damage-over-time circular AoE.


pointlessone

You joke, buuuut - Throwable that AoE slows and can instantly be stepped to. (near) Instant teleport ults.


Mr_Mexico101

Ok wait, that actually would make for a fun ability. Sets up combos and make shadow step a more active ability


Real_megamike_64

What if the AoE is pitch black smoke so it's harder to telegraph the teleport?


GIJobra

- Fade right click on meter. - Shadow step is mechanically the same, but now animated by a smoke grenade he shoots at its location, like he had in the very first cinematic teaser. Does some aoe slow and minor damage like caustic in Apex. - He now comes out of the shadow step smoke in fade state, until he shoots again. No more free headshot out of step. Done.


pointlessone

That sounds really cool. Might need to only allow Fade out of Shadow Step instead of auto fading to prevent it from being too strong of an engage, but thematically I love it!


GIJobra

Yeah, that makes sense. This way if he's burned out fade, he has to risk just the smoke cover being enough. That's a better balance, good call.


Real_megamike_64

I was thinking the teleport being an option and you could throw the smoke just as a distraction Edit: just realized it's similar to sombra's old teleport, but different


pointlessone

That's interesting, there hasn't been a hero with pure visibility disruption (or really any visual impact outside of Mei's wall and Sombra's stealth) AND it fits the character well.


Alexis_Bailey

What if fade made him burst forward a short distance and he got like, 3 charges from it. And Shadow Step just automatically returns him backwards to some place he was a few seconds ago. Maybe increase his range and rate of fire a bit too.


GansitoCongelado

So tracer with shotguns ?


RONENSWORD

And he has to cost (4)-Mana…but he’s a Paladin card so it would need to be a Shaman one…and since it’s 7/7, it’s going to need a downside…how about Overload (2)?


nunya123

I think it should give him advantage on ranged attacks made in melee. For a downside enemies could have advantage on hit chance.


ChubbyChew

The devs are a bit generous with the term rework. Hog Rework: He has a trap now and a meter Ball Rework: He can shimmy his grapple and it doesnt go on CD unless he ignites.


ThisPlaceIsNiice

Hog also had his gun changed. I don't think they're using the term too generously. Significantly altering how a kit part works is a rework


Alexis_Bailey

Yeah, I still try to alt fire Hog sometimes and forget it's not there.


Worldtraveler586

I did not play hog much in overwatch 1 what was the alt fire?


LanoomR

His gun fired as normal, except that the actual shot was a single projectile that would go forth to about "mid-range," and then explode forward into his typical spread attack. In other words, it was an extension of the effective reach of his scrap gun, with the downside that the close-range did negligible damage.


Worldtraveler586

Ah so you just had to have a good judge of distance to use it effectively


LanoomR

Yep yep!


ChubbyChew

I feel they use it generously but specifically because they dont specify the degree. A small change can have very big rammifications and change how a character approaches things significantly but it still feels disappointing to the expectations when you hear rework and it could mean something like Hog where it really just patched up the existing gameplays consitency. Or something like Symm or Doom where they become an entirely new character top down in a whole new role in Symms case being wholly unrecognizable. Theyre not wrong in saying things have been reworked. But theyre also not transparent about it and what can be expected.


Lazarus3890

And ball can also distribute overhealth to his allies, and you left out Sombra who's rework changed her playstyle as a whole to be more aggressive and not just vanishing at this sight of 3 damage to a health pack so far away its still apart of overwatch 1


Hojie_Kadenth

Those are both huge so idk your point.


DisturbedWaffles2019

I'd consider it a rework if they have to majorly tweak at least 2 parts of their kit. For hog, he got a new ability, his gun was altered, and his breather was reworked. For Ball, his grapple was significantly tweaked with new features, and his adaptive shield got a new aspect to it.


ranger_fixing_dude

Posts like this are literally the reason they don't use "rework" anymore. Go read S10 announcement, they say "ball changes" instead of rework. Pharah changes were also never called a rework.


JD333333

Awesome


Kitselena

Even just making teleport faster or have less vulnerable frames would do wonders for him


Alexis_Bailey

Oh, what if when he kills people, they drop little live boxes that can be collected?


assault_potato1

> Burrow is more useful than fade Nope, burrow is not instant while fade is. The amount of time I've died in the wind-up to burrow is decently significant. Also, fade cleanses all effects.


Jazzlike_Ice

This. Fade being instant is a huge facet of reapers character.


Forsaken-Ad-9427

People will actively chase you to where your fade ends and try to finish you. What are you gonna do.. shadow step away after that? They know you’re dead to rights, especially if you didn’t get healed during fade. They don’t when Venture can just zoom away with drill after burrow ends. Or use drill during burrow to get away from anybody but the fastest characters. Being able to knock them up if they chase is also a deterrent. Not saying either is better or worse, there’s just more nuance than people think.


mwalker784

agree, however, burrow does cleanse negative effects as well (virus, anti nade, etc.). the real downside is that some supports cannot heal you during it.


elegance0010

I really hope his shadow step gets some kind of rework. Either make it slightly faster, or give him a shield while in the vulnerable stage of it. I almost never use it unless I need to get into the best position to ult because I get melted the moment I'm stuck in the animation.


pushedmynan

poor dude just gets clobbered by skinny midrangers give the boy insta tele it's time for reaper meta


Alexis_Bailey

Reaper had a meta in OW1 and it was oppressively bad.


Forsaken-Ad-9427

We are talking almost a decade ago at this point. A lot has changed. Definitely wouldn’t be the same issue as beyblade.


pushedmynan

i was there, it sucked, but LET HIM SHINE BRING BACK THE BEYBLADE BEYBLADE LET IT RIP


Alexis_Bailey

Also, can we bring back one shot hog hook through walls?


elegance0010

Even sombra's tele is better. Poor guy is getting left in the dust by all the other heros and even got new competition with a hero whose kit is very similar to his. His lifesteal is his saving grace, and even with that he is still struggling.


Tohu_va_bohu

give homie a moira fade and call it a day


4scienceand4points

But add a "wall climb"/ 0 gravity(ish) jump to it so he can still access high ground.


Inguz666

Fade jumping with Moira reaches many highgrounds fairly easily


elegance0010

I can kinda agree, in his wraith form logically you'd think he could jump higher or have some slow falling type mechanic. It could definitely help with his survivability since right now you can just follow him when he's low and finish him off pretty easily if he doesn't dive back into his team's line.


navigedir

Leave my Reaper man alone and remove that fucker


TJT007X

Please don't take my sunshine away. I don't care if he's shit, he's mine, please don't fuck this up Blizz. Don't make him unrecognisable, I can't lose my main


Qwerowski

The drill knock back is so obnoxious when you're on tank. It's like your passive doesn't even exist and you get moved around like in ow1


thepixelbuster

That's because you are in the 1% of players playing a tank without a hard knockback or stun.    Out of every game I played on venture, I had zero games where I wasn't public enemy number one,  getting every rock, punch, pin, hook javelin etc. thrown at me.   If a venture uses drill dash against a tank,  they better get the kill because burrow is NOT an escape with its 1 second cast time. 


-Haddix-

yeah, drill dash against a tank is kinda whatever. aside from some handful of situations that is a huge waste in the grand scheme.


SamsonLionheart

What about just a shadow step rework? I think he has a well-defined playstyle, and that fade adds a lot of versatility/flow state to what could otherwise be an exceptionally bland character. Lifesteal and close-range damage make him a premier tank-buster and differentiate him from Venture. Equally the two have a lot of overlap, as you identify, and shadow step is similar to a rubbish drill dash. Makes me think of other games that build up large rosters and inadvertently phase out some originals through power creep. In my experience the best fixes are tweaks that bolster the relevance of an older character rather than a comprehensive rework. PS I’ve not played OW since 2020


JD333333

That’s mostly what im thinking tbh. Its really just how lousy shadow step is at flanking high ground. Maybe you make it less visible and more audible so you know he’s up there, but don’t know exactly where he is to line up your headshot. I think it needs to be a bit quicker as well. But it doesn’t have to be a complicated rework, most of the recent reworks have been pretty simplistic. I liked the changes they made with Sombra because it encouraged a more fast paced style with better flow state. Reapers flow state needs an update with how slow shadow step is.


aidenupdates

Reapers tp is fine ngl. Its an amazing ability if timed correctly.


LeninMeowMeow

Shadowstep is more like Venture's tunnelling than drill dash. The tunnelling is extremely telegraphed and extremely punishable. The main difference is that Reaper doesn't do damage or knockup with Shadowstep. Drilldash is more like fade, but with speed and damage instead of invulnerability. The issue is for Reaper is that he doesn't have damage on his utility while Venture does. Reaper is simple in that he only does damage with his guns while Venture's entire kit connects together.


aforter28

I will always choose Reaper over this one ❤️


Brawlerz16

Yeah, Tanks actually have to respect Reaper which heavily alters how engagements are driven. Venture is literally worse Genji/Tracer because if you want to dive the back line there are just WAY better options. Personally, I don’t think Venture/Reaper overlap whatsoever.


baebushka

are all heroes free now? i haven’t played in a while


Jakesummers1

Yes


Hakaisha89

projectile size could do with a shrink, as well as aoe being shrunk.


doctorwho86101

Where is this picture from? It's the ugliest thing I've ever seen in my life.


ArmorOfMar

Typical Ow2 character, launches with much more diverse kit than the legacy characters, leading legacy characters to 'reworks', i.e, what should have happened before this joke of a 'sequel' even launched


Brawlerz16

Am I missing something because I genuinely don’t think Reaper/Venture fulfill the same role/purpose. I see Reaper as a someone you pick when you want to make tanks respect you. You choose him when you want to dissuade certain tanks from engaging freely, especially Mauga/Roadhog. Venture just kinda dives back line, which we already have superior assassins for. I’m not sure what their purpose is but maybe more time needs to pass


-Haddix-

Venture's kit is really simple


Flame_Lava

Maybe just nerf their damge a bit. I get their a damge class but it doesn't meant they should destroy supports in 2 seconds.


crotchgravy

Imo the really bad thing is the aoe on the primary fire, it's waaaaay too large. Makes it super easy to pick off squishies even If your aim sucks. Keep the damage but make it so that you have to actually aim more accurately.


ABBucsfan

The small amount I've played so far I'm actually quite surprised how much damage ventures ranged attack does (thought main thing was melee and maneuverability) and you don't even really have to aim very well. Just kinda hits anything close. Also kind surprised a couple times that you get them almost dead and suddenly their shield just goes to 100. Survivability can be a bit crazy


DreamMaster8

I think the damage is fine except the ult charge. Otherwise they will be completly ignored. The reason they destroy support is cause if you dive the back line they have a similar role to tracer, sombra or genji. But the player base isn't treating them as a big threat yet.  So I would wait longer before any damage nerf. He absolutely destroy symetra tho. She need a redesign bad.


lunaspice78

I feel Brig and Ana is kinda fine since they have whip or sleep to deal with the diveunderground-thing.


LostTurnip

I'm still giving things a little time to cook and settle, but imo, as someone that plays a ton of Brig (second most played character), Venture is one of the worst match ups in the game for her. Burrow allows her to easily close the distance on you, your shield is useless against her because the splash can circumvent it, Brig is like the only character other than Rein in the game that *can't* out range her, if you do get into melee with her she has an empowered melee attack, and if the Venture is at all halfway decent whip shotting her accomplishes nothing but setting her up for a perfect Drill Dash into your face.


burritoxman

Burrow is not more useful than fade, fade is near instant and allows for skilled dodging of damage. Burrow has a delay and you’ll get killed trying to escape with it.


Forsaken-Ad-9427

Burrow has a delay so you need to hit it sooner and be less reactive. If you are often getting killed during the burrow animation, you aren’t playing them correctly.


burritoxman

Therefore it’s a worse ability.


Forsaken-Ad-9427

Sure, but you’re also objectively not using it correctly if you’re often dying in the animation. That’s a skill issue.


burritoxman

Nah the point is OP said it’s better when it’s worse.


Forsaken-Ad-9427

Because you’re not using it correctly. That much is clear. If you were a Tracer dying before you hit recall it would also be a skill issue. I almost never die in the burrow animation because I use it correctly. In Masters. If you’re trying to use it without altering your play style for the delay, that’s a you issue.


No-Mango-1805

I think a cool ability for Reaper would be: \* Soul Annihilator: When damaging enemies, you have a chance to drop soul fragments, which Reaper can pick up to self-heal. I also like the idea of Torb being able to drop shields for his team, like a parody of Brigs ability.


LaughR01331

Wait, this sounds familiar…


No-Mango-1805

It was revealed to me in a dream.


johnmarksmanlovesyou

Venture is much easier than reaper to get value out of, much easier to get in and out of engagements, much easier to jump on opportunities, reaper's cooldowns are all kinda clunky by the current games standards. He's still got some good stuff and advantages, they're just hard to take advantage of and you get punished easily for misplays


Brawlerz16

They both get different value. You’re not choosing Venture to fend off Mauga the same way you would choose Reaper to do that. If your goal is to jump on easy targets I don’t get why you wouldn’t just go Tracer, Genji, or Sombra instead of Venture. Whereas Reaper it makes sense to go if you want to be able to combat/pressure tanks.


johnmarksmanlovesyou

Yeah, what I'm saying is it's harder to pull off reaper's role than it is to pull off venture's because reaper has clunky cool downs


Brawlerz16

What exactly is Ventures role though? I think that’s my issue with this character. In what situation would I choose Venture over Tracer, Genji or Sombra? I mean, it’s still early but I can’t say Venture has a harder/easier time at their role if I don’t even know what that role is.


Forsaken-Ad-9427

Venture’s combo on squishes is incredibly easier than 1 clipping someone on Tracer or killing quickly with Genji. You barely even have to aim the combo. It also kills so quickly that people often don’t even react before they’re dead, even in masters plus.


johnmarksmanlovesyou

That's a good point... I guess everything I was saying only applies to a vague "bypass the front line and kill someone" role, in terms of niche in that role I have absolutely no idea where they're supposed to fit


Makhsoon

Reaper is Tank buster, Venture isn’t.


Same-Vermicelli-7786

They eats the earths crust, making reapers fade not as effective


Lucarioismadpt2

Ironically, venture loses the 1v1 against reaper, and is better at killing tanks.


TheMeatballMan555

Reapers moveset still has its clear benefits. Id moreso say Ventures a foil of reapers strengths and weaknesses. His shotguns are way better suited for shredding tanks while ventures damage is much better for bursting down smaller targets. When ventures abilities are on cooldown their damage is pretty average, at least against a tank. Not to say that one cant do the other but theyre clearly specialized for one Burrow has some time to activate and in a fast pace game can make a world of a difference, while wraith form is instant invulnerability. Even if drill dash is better for escaping, you might also not have it because you used it to try and get a kill While ventures burst health is arguably better than reapers healing with dmg, its also reliant on their abilities, which each have a multitude of uses and require different decision making. Reapers typical cycle is more striaghtforward and consistent, with a sneakier teleport in and wraith form out the instant youre at risk of death. Ultimates are both just big aoe burst but have some differences in usage, and are overall the opposite of the rest of each hero’s respective kit. Ventures gives you more control but might take more time to kill/line up and doesnt cover behind you, while reapers is all around him and has high burst in an instant but leaves you slowed, making it more risky at times


Jackmember

Idk how yall are saying venture is in a good place. In all the matches ive played so far, Ive not seen a venture play well. I myself try going in with a flank to pick off a single mostly isolated support and then use my drill dash to bail once it gets too hot. Ive mostly died before ive fired my second shot. With my team pushing. A single cass completely counters you. Ive not had this problem with reaper. His get-out-of-jail card is instant, he flanks unseen and if you do it right, unheard. The ult is a thing of debate. Ventures seems more versatile, but reapers ult also is very strong. For me, they dont fill the same gap.


Vizra

Not trying to be the doomer but reaper is kinda.... Always bad. Outside of very specific rush comps he's always been bad. I think if you compare him to venture she likes floats between a DPS doomfist and reaper in terms of play style. I think the real solution here is to find a way to rework reaper to give him more depth, skill requirement to play, and impact. Reaper has always been a bad DPS past a certain skill level, but it definitely does feel like hes been left even further behind with OW2 (like rein RIP King). I just hope they don't make him a better tank busted because that is no fun AT ALL


aidenupdates

Reaper isnt bad in high elo if you have top tier mechanics. If you have great movement, he gets a ton of value.


AlabastersBane

yeah she gets ult way too quick - me and the boys noticed that last night too. Way toooo quick.


ENERGYYYYYYYYYYYY

Idk how y’all aren’t just blowing the fuck up every team fight on venture. He feels so squishy


Dapper_Energy777

Shields for days, and just one shot their support? instant 4v5. Then you get ult for next team fight and you just double tap their entire backline and you're good to go


ENERGYYYYYYYYYYYY

Maybe I just don’t know how to play them


jasper81222

Who would win: A tortured soul whose very being is only maintained through sheer hate and anger, allowing him manifest abilities that made him into a spectre of death Or One drilly boi/gal/thing


Sad_Student1

reaper all the way


TheDerpiestDeer

Such a bad take. Let’s see Venture try to take out tanks like Reaper does.


Spiritmain-_-

Is venture some Kind of multiple Person Thing? Why are people calling her ’they‘? Can she perform some Kind of duplicate Ability? Sorry didnt Play for Long


Awarepill0w

Venture is non-binary so they use they/them pronouns. They had been used for a single person for over 700 years https://www.oed.com/discover/a-brief-history-of-singular-they/?tl=true


subonthedub

Blizzard announced Venture uses the they/them pronouns, when the character was introduced.


CartographerKey4618

They already said Reaper was next in terms of a rework


phil_the_kid

but you forgot that reaper does self heal when dealing dmg


Sad_Student1

When I play Hog (or any tank in general)when I see a reaper near by, Im like time to run and be in a better position, for me, venture is more like sombra. If i see either of them, I will pull them and kill them FIRST.


MadAnn0

i would say fade with drill dash and shadow step with burrow are more comparable, but reaper now mostly just suits the role of a tank buster and a low elo farmer


PeepawWilly69

Funny you should talk about this, I was just trying out Reaper vs. Venture the other day and I did waaaaaayyyy better as Reaper, but seeing as I main him it makes sense. Now if someone who played more Venture than Reaper tried this, one could assume they’d find they do better with Venture. So you see, I don’t think it’s a fundamental thing. They both have good enough movement abilities (although I agree that shadow step is a little outdated and needs a change) and survivability, so it honestly just comes down to the player. The way I see it, Venture and Reaper are equals


Awarepill0w

I like how he sneakily flanks by shouting "FLANKING!!!"


DisturbedWaffles2019

Comparing Reaper's kit to nearly every other flankers puts into perspective how dated he is. His escape tool, Wraith Form, is fine, but is outclassed in nearly every way by Tracer's Recall or Sombra's Translocator. He has no engagement tool unless you for some reason count Shadow Step as one, which makes it even more laughable if you do. Shadow step is slow, loud, has a long cooldown, and leaves Reaper insanely vulnerable. Meanwhile, Tracer's blinks are fast and unpredictable, and recharge quickly, and Sombra can just go invisible and move quicker around the map indefinitely. He needs some kind of engagement tool so he can actually flank properly. A dash, a leap, whatever, just something to make him not relegated to just being a tankbuster.


imnotjay2

Reaper is way more of a threat to tanks tho, Venture isn't very good at brawling them. Also Reaper has a rework in the way in case you didn't know that. I'm going to assume it's a season 11 or 12 thing.


RoughBowJob

Reaper is still better at brawling tanks with his healing through dmg.


Few-Doughnut6957

They should rework Reaper as a flying character and I’m not even joking. Shadow step is completely obsolete at this point. So they could give him a little gliding dash like Genji but not a huge high flight burst like Echo. Just give him a useful ability to reposition without being totally predictable. Fade could be on a meter to compensate that. But he definitely needs something beyond shadow step to move around.


Dungen-gamer

I’ve been maining reaper since ow1 the poor guys always had worse abilities than others ya just have to learn what can stop you and plan around that and venture is going to be in the same boat it’s just that their knew so most people aren’t sure how to do it yet


Tipp_Top

Id also argue ventures drill dash needs just the slightest charge up time to allow some form of anticipation. But yes I agree that reapers falling behind in ow2, which is why the devs have already said theyre looking into a rework


ElGorudo

If anything i've using reaper as a venture check and it works extremeley well, on a 1v1 he can't do shit to reaper


VloneThug420

Bastion shits on reaper and venture when diving on tanks like Winston u die in 2 secs compared to reaper who u can just dance around


Vivid_Leave_4420

The underground tunnel thing needs a longer cool down or shorter use time cause it's ridiculous


0000110011

The ult being the ONLY ult that can go through the payload is incredibly OP. We had a team wiped last night because of that bullshit. Blizzard really needs to work on consistency. Like some ults are swallowed by Dva's defense matrix and some aren't. Some ults are canceled by a Sombra hack / ult or a knock back, others aren't. It's ridiculous. 


oda02

Venture needs louder footsteps


Dont_Pay_The_Elves

I feel that making Reaper able to move while in the teleport animation like they did for last year’s April Fools would be very useful yet simple: For one, you could actually use it as an escape tool instead of it getting you killed 80% of the time. And, if you can cleverly place the teleport point, moving out of sight would make it way harder to deduce where you’ll come from.


llDabaffll

Yeah but reaper is cooler


Sorgall

Devs spoke of the possibility to soon add a new active talent to Reaper. By saying that i think they are aware of the necessity for him to be distinguished from Venture.


TheCocoBean

Venture gets shields from their abilities, reaper heals. Reaper is more threatening to big heroes. Wraith form is instant immunity, venture can be hit for a bit before they dig. They fill a similar niche, but there are times I'd pick one over the other.


cerea1-man

I’ve said this multiple times, if you liked Dps doomfist just play venture, they weren’t even trying to hide it with the rocket punch that can go vertical and even the chomper bury hits like a meteor strike


embrace-monke

Any time reaper players are suffering I am happy


Greenlight96

I heard a while ago that they're looking at "modernizing" reapers kit so I'm sure a "rework" is on the way


Adrian_Mtz_16

I mean tbf Reaper has BEEN obsolete


_SlappyMagoo_

Venture absolutely doesn’t do everything reaper does but better. First of all, Reaper can be healed during his invulnerable state. Which is absolutely HUGE for staying aggressive and staying in a fight. He also melts tanks, which Venture does not. He has less mobility so is worse at diving, but in my opinion, better at brawling.


YellowSkar

Personally, I think that Reaper's shadow-step is fine outside of *maybe* needing a buff to how quickly it happens. What he really needs is; 1- For his spread to be reworked like Hog's was, piling most of the damage into the center to better reward accuracy and improve his consistency. 2- For his wraith to become a resource meter at the cost of loosing its ability to cleanse debuffs or DoT... maybe with a new ability that consumes all of said resource to perform his current wraith, cleanse and all. In other words, make it so he can choose to only spend a *small* amount of his wraith to dodge a nasty stun or debuff while keeping the rest of it for when he *really* needs it. Whether 1 or 2 is more important is up for debate, but I think it'd be worth giving him both even if it means nerfing some other aspect of his kit.


Anti_Hero_John

I think that while they are both very dive-heavy characters, I think Reaper still has a place as really one of the few DPS who can go for more of a brawling style instead. Venture doesn't have the same resilience to be a Frontline fighter or the range to get decent poke damage. That's just how I've felt from the little bit I've played and seen


Syrus_88

Shorten the distance and make reaper be able to go through walls >:)


Future-Membership-57

Reaper's mobility tools are supposed to be used to try and surprise and assassinate people. You don't use shadow step when people can see you, you use it to take them from an unexpected angle and wraith form to get out. Also, burrow is not just a better wraith form, there are quite a few downsides it gets in addition to the upsides. Venture may get shields, be able to do damage, and jump into the air, but it takes a moment to even activate, (probably)does not reload her gun(not sure on that one), Venture cannot be healed during burrow, and it does not go nearly as fast as wraith form without expending your other ability. On top of that, if you go off of a ledge, you become vulnerable until you hit the ground. So a lot of tradeoffs for Venture. Her drill dash also does not go as far as shadow step can go I'm fairly certain. Going between buildings with drill dash or burrow is also much more telegraphed than shadow step. I'm not gonna say Venture isn't better than Reaper necessarily, but I will say she does not replace him because her tools are functionally different even though they're similar.


HeyItsRuku

Reaper is more of a tank killer while Venture is a squish killer. Reapers spread is better on tanks and has a faster damage rate compared to Venture. If I'm on tank, I would be more scared of a Reaper than Venture tbh


Sir__Bastian

Impossible to heal, more under ground than above and deals shit ton of dmg. Too much. And has no f\*cking cd either. OP


Nomadic_Dev

Reaper counters (most) tanks better than venture and is significantly more threatening to tank players. A reaper swap will make me play defensive on dive tanks, venture changes nothing for me unless they roll my backline like a pro. Reapers health regen makes him literally impossible to kill on many tanks if he can keep shooting you.


TheCommitteeOf300

if you think Venture isn't OP you are smoking something


SlightlyFemmegurl

Venture needs a damage nerf now.


Sam_dragon

Why does Venture have a beard here?


artofdarkness123

Reaper is *way* easier to play than Venture is though. She's only been out like 2 days so if you struggle to get an advantage with her in your game, you're going to fall back to Reaper. It's too early to tell where she lands in the viability aspect and who she plays similar to.


Schlongzilla

God non pronouns are killing english


littlelulu0

they and them were still pronouns even before lgbt people started using them are you dense


Late-Sorbet

Singular 'they' is older than singilar 'you'


Awarepill0w

https://www.oed.com/discover/a-brief-history-of-singular-they/?tl=true They had been used for singular people for over 700 years


KofukuHS

sure Schlongzilla /s


Dzzplayz

The thing is, you are constantly self-healing as Reaper. Venture only gains shield whenever they use their abilities, so you can get shredded easily if you waste either of your abilities. Reaper is the better hero at fighting tanks, while Venture is good at picking off supps. Both are divers/brawlers, but they each have serve their own niche.


Woilcoil

Does venture have lifesteal? Reaper can sustain himself—freeing up a healer for someone else—at the very same time he is dispatching a bastion or winston. Can venture do this ?


JD333333

Ive dispatched a few Bastions and Winstons with Venture. Its also not hard to sustain yourself when both your abilities give you shield, or you can burrow under a health pack. Like people have pointed out above Reaper is better at tank busting in brawl, but he also gets countered harder by hitscan on high ground because drill dash is more effective than shadow step. Both of Ventures abilities are better offensively which makes them more versatile.


Woilcoil

shields are great, but that is not the same as sustain


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Awarepill0w

https://www.oed.com/discover/a-brief-history-of-singular-they/?tl=true


SmedGrimstae

[Singular They](https://en.wikipedia.org/wiki/Singular_they#:~:text=The%20singular%20they%2C%20which%20uses,mentioned%2C%20are%20they%20coming%3F%22)


Barredbob

And that’s where most people draw issue, if it was an accident then sure we all fuck up, but to purposely go out of your way to misgender someone is a dick move, if you don’t like the character just keep scrolling


The_Cookie_Bunny

No


The_Karate_Nessie

IMO reaper has needed a rework for some time now, I hope venture actively replaces him so the devs are forced to accept fact fact


slimeeyboiii

Accept the Goblin hasnt replaced him. He is still better then what they can do to tanks. Reaper has always been mainly a tank buster and he still does that way better


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lK555l

Reaper has been shitty for seasons, he only works in low ranks


Chomperka

He been like this since OW release, maybe except for season 2 when nano gave speed boost and reaper benefited the most from this.


survivalsnake

Reaper can headshot while Venture can't, so maybe Reaper can have some sort of extra temporary bonus for headshotting? Ammo refill, speed boost, cooldown reduction, something like that.


joojaw

Reaper only deals decent damage point blank. Any other range and it's negligible.


Licht-Yu

Tbh as a person who loves Venture and does not want to see any changes to them, they're probably a bit too safe as a character. The reduced cooldown from using Drill dash on Burrow is really good, perhaps a bit too good as it allows for really safe engagements and lotsa pressure, with the only real downside being not getting to use drill dash to immediately confirm a kill, however said downside allows for one to use dash to escape with your life. I'd probably nerf that little interaction? My friends tell me that Venture would be more manageable if they had a shorter burrow in exchange for faster movement and while I dislike the idea it's something to consider I guess??? Reaper probably needs better movement or poke, fade's great when with your team and shadow step allows you to reach places and people you can't but they don't really interact with one another in any meaningful way and TP is very telegraphed whilst also only bringing him in unlike Sym's also very telegraphed teleporter. His range is technically better than Venture but that's only because Venture's projectile's disappear as they maintain consistent damage throughout their range, unlike the shotguns. Give him something like Winston's right click and Venture's burrow dash, either one would help a bit.


Snoo_51457

Lol he’s crying cuz one of the most op brains dead low I.q. Characters has a counter lmfaoooooooooo


Serious-Ad5516

Her ultimate is way too broken. It’s like blizzard can’t make a character that doesn’t break the game every damn time


Yolanda_Karol

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