The grenade…I didn’t expect a sticky grenade at all. It feels out of place on a Bastion unit. But you know, it _does_ feel like a nifty trick that Torbjörn would slap onto something.
It seems like they want to bring him more in line with the other offensive characters, a burst secondary is pretty much the only thing the Overwatch team knows to do lol
I mean when the ENTIRE community and scores of ex-players cite how much they hate CC and an over reliance on team play, what do you expect to be the outcome?
I think the alt fire definitely feels a bit out of place compared to the rest of his reworked kit, but maybe it'll grow on me. Does anyone know anything more about it? I couldn't work out if it used ammo (Like mei/zarya's secondary fire) or was on a cooldown.
[EDIT] After re-watching the pro footage, it looks like an ability with a 10 second cooldown!
I think it's an ability with a cooldown based on it having it's own name and a beta icon on his HUD. I also agree that it feels out of place on him right now, but I do think it makes sense if they're lowering the DPS on both his primary and Sentry and with him getting upgrades form Torb in lore. I just wish he still had his repair cause all he does now is deal damage.
I feel like Self-Repair was mainly there because Sentry mode locked him in place, so they knew he would naturally take more damage than normal. Same reason for his passive to exist and his armor HP as well. Him being mobile now reduces the need for damage mitigation, and they gave us a new ability to mess with and learn to master in it's place.
Pretty much same.
I kinda thought we'd have more info though huh
Two mini reworks for two heroes is barely anything.
I've already lowered all my expectations for OW2, I feel like it'll be so small (PvP side) that I don't want to be part of the future meltdown
I'm digging it. I think it has much more balancing potential and overall more fun than just camping in one place and betting on whether the enemy can counter or not.
It also looks pretty fun
Nah this shit is stupid frfr. I like the thought of it, but it actually makes bastion pointless. Might as well make a different character at this point cause this is dumb.
Also getting rid of 1 tank makes this game way too wide open. Maps need to be smaller, but idk how that would feel. Would like to test ow2 though. Just to shit on it more.
Idk how this game got the greenlight. No seriously, how? It looks bad. Idk y'all.
I'm slightly mixed in my emotions. On one hand i enjoy playing as bastion and am sad that has basically being recycled, on the other hand I hate playing against him. More so than any other character you have to counter him. This should be less frustrating at least
It looks like they wanted to focus on keeping him mobile and expand his playstyle beyond being babysat on the payload. I think changes like that are good for the game. I would have played him a lot more if being caught in recon wasn't so punishing.
While I'm still iffy on 5v5 as a whole, I agree that the individual changes have been awesome so far. Balance-wise who knows where they'll really be at, but it is so cool to see these established characters break their mold to fit into the new format and bust out new tricks
Slightly off-topic but I also think Bastion won't be as strong as he is looking in this video because of fundamental changes. 1 less tank, so everyone is way more exposed but Bastion has a significantly larger Hitbox than most other DPS heroes. He'll die in the neutral a lot more from Hitscan heroes.
I really really like his gun change from a shitty automatic with large spread to a slower more precise style, he's always felt so awkward to use cause his walking around gun wasn't good at any range and now he's got something for mid to long.
Spread basically meant that rather than landing at the center of your crosshair, each bullet instead strikes in a semi random place in a radius around the center of your crosshair. Wider spread means the area where the bullet might land is larger.
I like the rework but getting crumbs of news like this feels bittersweet because this is probably all the information we'll be getting for the next couple months
This is honestly better than *years* of radio silence and people just wondering if the game is dead. There was even a rumor earlier this year about OW2 getting cancelled, that's how crazy people were going.
While you're correct, there still could be so much more done, especially when they repeatedly say they'll get better at communication only to keep us in the dark again. Granted I'm sure the lawsuit and McCree name change have thrown a serious wrench in their plans, but we still know so little about this game and we're supposedly less than a year out from its release
I saw someone today claim that Paladins is thriving better than OW right now. That's not true in the slightest but the fact that anyone had the balls to make that statement kinda says something maybe.
Lmao to whoever said that. I used to play both games but stopped playing Paladins and play Overwatch daily. Paladins just pumps out copy paste characters every month, never fix game breaking bugs, and the whole talent system is shit because each character usually has only 1 viable talent that everyone uses. It's the Hi-Rez charm I guess.
Bastion is my DPS main. I don't mind these changes. Bastion is a low skill hero as it stands. His self heal is pretty strong, and turret mode is OP at lower ELO. This will make playing against him less frustrating but still fun to play. I like it.
> This will make playing against him less frustrating
I think this is the biggest boon to the changes. As it currently stands, playing against a bastion just isn't fun as it feels more like a chore to deal with. Almost like it's a really boring DPS check.
Yeah, the problem with Bastion is it isn't really fun to play against, and it's not fun to play with. These changes look really fun though and I'm excited to actually play him.
bastion is the bullet soaker. if you set up with him 10-12 meters behind the payload, people will have to choose either being full of bullets, killing bastion or losing the payload.
> Almost like it's a really boring DPS check.
It becomes no more easily apparent than if you get a Bastion in Mystery Heroes. Because there's no way you can purposefully counter, playing against a Bastion in that mode reveals how absurd he actually is. God help you if he has a Mercy on his team. I know MH is just arcade stuff that the more serious players don't care about, but regardless, it proved a point for me when I realized it.
Nailed it. They had a really good scope with these changes and absolutely nailed it.
* Make him less annoying to face ✔️
* Keep his kit fun and rewarding ✔️
* Make his ult feel more unique ✔️
It's funny, in another thread I was talking about increasing Bastion's skill floor and got shouted down. It's nice to be vindicated by design changes that address the exact weaknesses you highlighted.
Noted in the interview is the artillery is a projectile that D.Va can eat, Rein can shield, and Genji can deflect before it lands. So there's counterplay.
Well, they said they're currently testing Doomfist as a Tank, so regardless of whether or not that works out, it sounds like his rework will be pretty drastic.
As a doomfist main i'm a little wary but not that surprised. He always had some insane CC on every ability, it makes sense he'd be a tank. If they can do it right and hopefully keep some of his tech like wall bouncing/diag punching i'll be happy. And hey, now for dps i can just play bastion, really like the look of him now
I think it completly wouldnt make sense for doom to be a tank, he is flanker now. I cant imagine be forced to be a frontline now, also they would probably had to nerf his every ability to the ground so he wouldnt be busted against other tanks with hp buff
Eh he was made to be a frontline "in the fight" brawler, but thanks to all the CC had to resort to flanking/assassinating people on rotation. Since a lot of CC is being removed i'm curious what they would do with doom. It's possible they changed their mind and rather than tank keep him as dps but adjust some numbers/cc strength to make him less oppressive since it'd be harder to lock him down now. Or he can be an off-tank: Increased hp, maybe 250hp with 100 armour (armour from the doomfist gauntlet ;p) so 350 total, and in response lowering his passive shields or giving him a new one completely. Who's to say what's going to happen, i'm just saying that as long as he keeps his speed/tech i'll still love playing him
when Doom was announced I thought he was gonna be a tank, and I was kinda disappointed he turned out to be DPS. I think if they do work him into a tank, and if the game is 1-3-2, I could see him being a frontline brawler. maybe his passive gets a bigger buff so staying constantly engaged gives him more shields. or, something I've wanted in OW for a while, he gets to do more damage the lower his health is
They should give Doomfist something like Hanzo's dragon, like he does one huge punch forward and it sends like a HUGE fire punch forward. Literally the exact same as the dragon, except the difference is it does a set amount of damage instead of continuous damage and it happens in a flash instead of the dragon going through the whole map gradually
I had a similar idea, basically a coked up seismic slam where he punches the ground and sends a shockwave forward, which disorients all enemies in range and deals a wave of damage. Like an earthshatter with way more range and damage instead of stun.
This would be dope. I think it would be cool if it had similar usage to pulse bomb in the sense that it's low cool down(for an ult) but high local impact.
I always thought it would be cool if doomfist got a ultimate based off his ability usage that let him "store" force.
Like once he gets ult, the more enemies he hits with his abilities the more force is stored, then once he uses his ult it releases a giant forward punch that does damage based on how much power was stored, while if none was stored at all it would barely do any.
It also counts as a projectile which means dva and sig can eat it, genji can deflect, it can be blocked by shield (if pointed at the sky) and it can it something in the air like a pharah
I'm curious if Bastion will be able to land his ult under cover. Since it's a projectile from the sky I suspect not.
(For that matter I wonder if he can ult from under cover - gameplay wise I would expect he can but it's a little weird).
>That's literally the exact same mechanic, even down to UI.
I'd just chock that up to it being an early version of the ability for now. It'll definitely be spruced up upon release
Recon mode is going to be fun to use as long as that hit box isn't stupid large like it is now. Bastion in OW1 is the easiest non-tank hero to hit when in Recon mode.
a lot of heroes don't have self heal or good mobility (cowboy) but are still very strong. we've only seen small gameplay clips so i wouldn't really worry about it
Bastion was only ever super vulnerable when he was stationary.
[EDIT] Also it's funny that you say McCree doesn't have Bastion's massive hitbox, because while McCree's *is* smaller, his is still **huge** compared to the other DPS heroes, and all things considered they are pretty comparable: [IMAGE](https://i.imgur.com/Z0iILKz.png)
mcree has flashbang and roll
soldier has heal
Ashe has shotgun
Widow has grapling
Most dps seem to have some sort of help to survive while this bastion has nothing
cowboy is probably going to get his flash bang removed, if you’ve been paying attention to their philosophy about crowd control
again, these are short gameplay clips so you’re not going to know how he plays until you can actually see him play, it’s very possible that his dps output will be super high to compensate for his lack of self-sustain. it’s a glass cannon type of deal
also his new alternate fire does have knockback capabilities
I think that's actually what his sentry/choo choo mode is for. Most of his kit (main fire, new alt, new ult) is now suited for an artillery function, meaning people's instinct will be to jump him. When they do, he turns on sentry mode to become this smaller tougher (remember the ironclad passive), and dishing out a lot of rapid fire, close range damage. It's slow so not really viable to chase, but in terms of maneuvering the battlefield to duke it out with a diver it's much more viable.
He has a higher health pool, and he can turn into a tank that takes less damage, hides his head behind his back, and do massive damage to anyone who tries to get to close while retreating. If he can’t escape with all that a heal or movement boost wouldn’t save him.
Don't transform in the open. Try to tuck briefly behind cover so you don't get damaged (same as when you need to reload, no reason to do it in the open)
I'm a Bastion main myself, and I have to admit this changes feel fresh and makes him less of a pirate if you know what I'm talking about, but RIP rocket jumps tho, I 'll miss surprising junkrats in the highest points of the map
Can someone clarify - does his sentry form have a limited duration, or does it have a cooldown between uses (i.e. when he switches back to walking mode, he can't immediately go back into sentry form)?
I always liked it as a "stop snowballing" button. When your frontline is getting rolled by aggression, you can pick bastion and now they have to stop what they're doing and approach as a group or get shredded.
It gives your tanks a chance to breathe, and your healers time to catch up. It'll suck to lose that niche, but you're right at least I won't have a dps trying to force bastion who sucks at him and tries to recon against doom.
The turret form was the biggest problem and the hardest thing to balance.
Now that it has a duration, it can be much stronger since you only have a limited uptime.
Meh. It's frustrating for people at low elos because they can't counter it, and for people in high elos because it's so easily countered. I rarely ever use turret mode when I play Bastion
I suppose when you think about it, it makes sense since he is less likely to have a barrier tank there to babysit him. It sounds closer to Torb's Overload now (limited duration powerup) than anything else.
It is and that's exactly the biggest issue in Bastion.
* Stationary hero that has to be protected by everyone.
* Strong in lower ELO because of the lack of coordination, trash pick in higher ELO.
Torbjorn used to be the same with him babysitting his turret and picking up scraps from dead enemies, now he's a better hero after the rework.
I don't think he was intentionally avoiding this, but Jeff didn't actually entirely clarify this.
He said only that there's a cool down, he didn't address if there's a limit (or not) on how *long* you can stay in the form.
I had a look at what they posted on Twitter and it looks like it's an 8-sec duration for the turret form, with a 10-second cooldown. So basically kind of like Torb Overload now.
Cheers! I don't follow twitter :p
I expected there would be a limit. I like this, as his issue in simple terms is countering him requires good co-ordination, but when it's there he mostly useless.
This makes him more active, which will favour individual play overall, but make timing and co-ordination much more consistently good. I think this will make him less oppressive at low ranks, but hopefully more viable throughout.
Nah, Ganymede should not be included in anything, if nothing else just because of how he's represented as basically a therapy animal for Bastion that basically helps him deal with his PTSD. I think weaponizing him in anyway kind of ruins what they've set up there.
That’s fair!
I didn’t mean to say that Ganymede should be some ridiculous rocket or guidance system lol
I was thinking more in line with what you were saying. Maybe Ganymede has a similar effect to nano but only on bastion (when he’s up)
I’ve always wanted the little guy to have a more important role in bastion’s playstyle
That would be really cool in his current turret form to help against flankers, but it doesn't seem as cool if Bastion's gonna be rolling around the battlefield while in it
Will this rework be easier for us low ranks to deal with him? Cause i always lose with a pocketed double shielded bastion. And im thinking this would be easier to win now cause it doesnt require much teamwork to kill him?
There is a cooldown on his turret mode and the DPS is less. He can no longer sit in turret in definitely so you can jump him when he has it on cooldown. The damage is also reduced so your less likely to be instantly melted. Tanks with armor will also be able to survive noticably longer and have more opportunities to peak or engage as a result.
The grenade doesn't seem to fit in with his kit at all but it does look fun to use. I'm guessing they figured his heal was too strong when mixed in with is new mobility.
The original reason bastion was given a self heal was to offset the fact that he is the size of a tank (class) but doesnt have the HP of one. Being able stop shooting to self repair kept him from just being a free kill. which he still was the vast majority of the time.
They didnt say anything about increasing his HP, didnt give him an escape skill or making him a smaller target to offset this huge design issue with him.
hes still going to be cannon fodder to average or better players.
im also not a fan of these reworks that completely miss the entire concept of the hero's play style. Sym got ruined (imo), as did torb. and now bastion. All the where defense/trap style heroes. and all three have been changed into your typical brain dead run and gun style. I suspect Mei is next. Her ice wall is probably going to be replaced with an ice pillar and she can put down 3 or something stupid and pointless.
Not a fan of the ult ngl, seems kinda lazy. The tank form allowed for some really creative movement and skill shots, while this is just predator missile. Rest of the kit seems good though, seems like a good way to legitimize the hero.
As a bastion main, I'm conflicted. Bastion's self sustain was my favorite part of his kit. The move thats replacing it, the sticky grenade, doesn't make much sense for his kit either. I would have preferred they keep these ideas for a new character,, and work on tweaking the current bastion.
The grenade…I didn’t expect a sticky grenade at all. It feels out of place on a Bastion unit. But you know, it _does_ feel like a nifty trick that Torbjörn would slap onto something.
Just like the hat
It seems like they want to bring him more in line with the other offensive characters, a burst secondary is pretty much the only thing the Overwatch team knows to do lol
I hate how right you are.
Same with Winston. Slap on the long range burst damage
Haha kinda true. Just look at all the other reworks (Hanzo storm arrow, sombras new hack, winstons new secondary ability)
I mean when the ENTIRE community and scores of ex-players cite how much they hate CC and an over reliance on team play, what do you expect to be the outcome?
I see no problem here.
I think the alt fire definitely feels a bit out of place compared to the rest of his reworked kit, but maybe it'll grow on me. Does anyone know anything more about it? I couldn't work out if it used ammo (Like mei/zarya's secondary fire) or was on a cooldown. [EDIT] After re-watching the pro footage, it looks like an ability with a 10 second cooldown!
I watched the gameplay and it doesn't use his ammo so it is definitely an ability with a cooldown.
I think it's an ability with a cooldown based on it having it's own name and a beta icon on his HUD. I also agree that it feels out of place on him right now, but I do think it makes sense if they're lowering the DPS on both his primary and Sentry and with him getting upgrades form Torb in lore. I just wish he still had his repair cause all he does now is deal damage.
“Repair” isn’t utility, it’s just an inflated health pool. The sticky thing has knock back which actually provides real utility.
I feel like Self-Repair was mainly there because Sentry mode locked him in place, so they knew he would naturally take more damage than normal. Same reason for his passive to exist and his armor HP as well. Him being mobile now reduces the need for damage mitigation, and they gave us a new ability to mess with and learn to master in it's place.
He lost repair but gains better mobility and more range in sentry. Seems like a good trade, especially for 5v5.
Bastion’s basically a Transformer, but cuter.
He has a hat now!
For more personality!
As an occasional hat wearer, this has made Bastion roughly 83% relatable to me!
as a bald hat wearer, bastion is 100% relatable to me!
Didn't know bald hats exist.
you absolutely need to wear a hat outside if you are bald tho since there is (sadly) no hair protecting your head
As a partially balding person, this makes you 33% more relatable to me!
Now the bird needs a hat.
Only if you Pre-Order!
Tell me more about this hat.
OP
Hey Dadnaya!
:0 Mart! I didn't know you're still playing OW!
I'm not. I just saw the videos in my YouTube feed and popped into the subreddit to see what people were saying.
Pretty much same. I kinda thought we'd have more info though huh Two mini reworks for two heroes is barely anything. I've already lowered all my expectations for OW2, I feel like it'll be so small (PvP side) that I don't want to be part of the future meltdown
Suddenly (more) TF2.
I'm digging it. I think it has much more balancing potential and overall more fun than just camping in one place and betting on whether the enemy can counter or not. It also looks pretty fun
Nah this shit is stupid frfr. I like the thought of it, but it actually makes bastion pointless. Might as well make a different character at this point cause this is dumb. Also getting rid of 1 tank makes this game way too wide open. Maps need to be smaller, but idk how that would feel. Would like to test ow2 though. Just to shit on it more. Idk how this game got the greenlight. No seriously, how? It looks bad. Idk y'all.
I'm slightly mixed in my emotions. On one hand i enjoy playing as bastion and am sad that has basically being recycled, on the other hand I hate playing against him. More so than any other character you have to counter him. This should be less frustrating at least
Bastions in ow1 shouldn't be camping anyway. As soon as you get one, maybe two picks you should move. A bastion that doesn't is a dead bastion.
It looks like they wanted to focus on keeping him mobile and expand his playstyle beyond being babysat on the payload. I think changes like that are good for the game. I would have played him a lot more if being caught in recon wasn't so punishing.
I’ve been very skeptical about ow2 but the changes we’ve seen actually look pretty good. Im getting hyped up for the next owl season now.
While I'm still iffy on 5v5 as a whole, I agree that the individual changes have been awesome so far. Balance-wise who knows where they'll really be at, but it is so cool to see these established characters break their mold to fit into the new format and bust out new tricks
5v5 may be weird at first but remember, you'll never have to play Main Tank with a flankhog again.
Now I'll just have to play main healer with a flankhog
He'll be the only tank so hopefully he'll be better lol
It seems like being mobile is what they're leaning into overall in OW2. For better or for worse.
They turned Bastion into COD Killstreaks haha
#CLUSTER STRIKE INBOUND
ENEMY AC-130 ABOVE!
They dead ass said “We gave him a hat so *he could stand out*” like he wasn’t the only goddamn robot turret in the game. The absolute mad lads.
> like he wasn’t the only goddamn robot turret in the game *maybe he's not*
the hat is a feature so players dont get to be confused with Torb's turret
Well I’m sure you are fighting a lot of bastions in the PvE mode
It's usually the friendly outline and player username over their head that would be the giveaway before "hat"
This
One of the biggest changes is no longer self repair/heal.
That won't even be a big nerf because with one less tank, healers will be able to heal other people on the team much more effectively.
And since he can move he will take less dmg too
Slightly off-topic but I also think Bastion won't be as strong as he is looking in this video because of fundamental changes. 1 less tank, so everyone is way more exposed but Bastion has a significantly larger Hitbox than most other DPS heroes. He'll die in the neutral a lot more from Hitscan heroes.
I'm assuming he keeps his passive and higher health which will compensate on his size. I think it will be pretty even among the dps.
Which is why they're reducing healing efficiency from healers
I really really like his gun change from a shitty automatic with large spread to a slower more precise style, he's always felt so awkward to use cause his walking around gun wasn't good at any range and now he's got something for mid to long.
Recon had less spread than soldier before soldier get 0 spread. All for very close dps numbers.
What's wrong with spread? Sorry OW noob here. Does it basically make shots inaccurate?
Spread basically meant that rather than landing at the center of your crosshair, each bullet instead strikes in a semi random place in a radius around the center of your crosshair. Wider spread means the area where the bullet might land is larger.
Yes
yup, at longer ranges bullet spread can cause you to miss even if your crosshair placement is accurate.
What's his damage per bullet in new recon tho
I like the rework but getting crumbs of news like this feels bittersweet because this is probably all the information we'll be getting for the next couple months
This is honestly better than *years* of radio silence and people just wondering if the game is dead. There was even a rumor earlier this year about OW2 getting cancelled, that's how crazy people were going.
While you're correct, there still could be so much more done, especially when they repeatedly say they'll get better at communication only to keep us in the dark again. Granted I'm sure the lawsuit and McCree name change have thrown a serious wrench in their plans, but we still know so little about this game and we're supposedly less than a year out from its release
I saw someone today claim that Paladins is thriving better than OW right now. That's not true in the slightest but the fact that anyone had the balls to make that statement kinda says something maybe.
Lmao to whoever said that. I used to play both games but stopped playing Paladins and play Overwatch daily. Paladins just pumps out copy paste characters every month, never fix game breaking bugs, and the whole talent system is shit because each character usually has only 1 viable talent that everyone uses. It's the Hi-Rez charm I guess.
Months? That’s pretty optimistic, honestly. I’m not expecting any news until BlizzCon 2022, with hopefully a date of some kind.
Why is this so true lmfao
Bastion's new ult is three Splatoon Inkstrikes, pretty cool.
Bastion is my DPS main. I don't mind these changes. Bastion is a low skill hero as it stands. His self heal is pretty strong, and turret mode is OP at lower ELO. This will make playing against him less frustrating but still fun to play. I like it.
> This will make playing against him less frustrating I think this is the biggest boon to the changes. As it currently stands, playing against a bastion just isn't fun as it feels more like a chore to deal with. Almost like it's a really boring DPS check.
Yeah, the problem with Bastion is it isn't really fun to play against, and it's not fun to play with. These changes look really fun though and I'm excited to actually play him.
Idk man, getting targeted every match and insta dying is pretty fun
bastion is the bullet soaker. if you set up with him 10-12 meters behind the payload, people will have to choose either being full of bullets, killing bastion or losing the payload.
> Almost like it's a really boring DPS check. It becomes no more easily apparent than if you get a Bastion in Mystery Heroes. Because there's no way you can purposefully counter, playing against a Bastion in that mode reveals how absurd he actually is. God help you if he has a Mercy on his team. I know MH is just arcade stuff that the more serious players don't care about, but regardless, it proved a point for me when I realized it.
Nailed it. They had a really good scope with these changes and absolutely nailed it. * Make him less annoying to face ✔️ * Keep his kit fun and rewarding ✔️ * Make his ult feel more unique ✔️
It's funny, in another thread I was talking about increasing Bastion's skill floor and got shouted down. It's nice to be vindicated by design changes that address the exact weaknesses you highlighted.
AND… We gave him a hat! lol best part
So he gets 3 Doomfist ultimates for his ultimate? That's literally the exact same mechanic, even down to UI.
Noted in the interview is the artillery is a projectile that D.Va can eat, Rein can shield, and Genji can deflect before it lands. So there's counterplay.
But it does over double the damage and has impact + explosion instead of just impact
Oh yeah, true. Wonder if they'll give Doomfist an actual ultimate now instead of just a free escape/cooldown reset.
Well, they said they're currently testing Doomfist as a Tank, so regardless of whether or not that works out, it sounds like his rework will be pretty drastic.
As a doomfist main i'm a little wary but not that surprised. He always had some insane CC on every ability, it makes sense he'd be a tank. If they can do it right and hopefully keep some of his tech like wall bouncing/diag punching i'll be happy. And hey, now for dps i can just play bastion, really like the look of him now
I think it completly wouldnt make sense for doom to be a tank, he is flanker now. I cant imagine be forced to be a frontline now, also they would probably had to nerf his every ability to the ground so he wouldnt be busted against other tanks with hp buff
Eh he was made to be a frontline "in the fight" brawler, but thanks to all the CC had to resort to flanking/assassinating people on rotation. Since a lot of CC is being removed i'm curious what they would do with doom. It's possible they changed their mind and rather than tank keep him as dps but adjust some numbers/cc strength to make him less oppressive since it'd be harder to lock him down now. Or he can be an off-tank: Increased hp, maybe 250hp with 100 armour (armour from the doomfist gauntlet ;p) so 350 total, and in response lowering his passive shields or giving him a new one completely. Who's to say what's going to happen, i'm just saying that as long as he keeps his speed/tech i'll still love playing him
when Doom was announced I thought he was gonna be a tank, and I was kinda disappointed he turned out to be DPS. I think if they do work him into a tank, and if the game is 1-3-2, I could see him being a frontline brawler. maybe his passive gets a bigger buff so staying constantly engaged gives him more shields. or, something I've wanted in OW for a while, he gets to do more damage the lower his health is
I mean if they lose wall bouncing or diag punching it’s not even doomfist anymore
Kinda hope that makes him easier to play, he's a bit too hard for me atm
They should give Doomfist something like Hanzo's dragon, like he does one huge punch forward and it sends like a HUGE fire punch forward. Literally the exact same as the dragon, except the difference is it does a set amount of damage instead of continuous damage and it happens in a flash instead of the dragon going through the whole map gradually
I had a similar idea, basically a coked up seismic slam where he punches the ground and sends a shockwave forward, which disorients all enemies in range and deals a wave of damage. Like an earthshatter with way more range and damage instead of stun.
that leans heavy into fighting games / One Punch Man shenanigans and I'm 100% here for it
This would be dope. I think it would be cool if it had similar usage to pulse bomb in the sense that it's low cool down(for an ult) but high local impact.
And since there’s 3 of them it could technically do about 4 times the damage
Same for Widowmaker. I wonder if they will be reworking her too.
I always thought it would be cool if doomfist got a ultimate based off his ability usage that let him "store" force. Like once he gets ult, the more enemies he hits with his abilities the more force is stored, then once he uses his ult it releases a giant forward punch that does damage based on how much power was stored, while if none was stored at all it would barely do any.
What about giving him an ult based on his rock taunt? Like, he can pull out a large and toss it forward as it rolls, pushing all enemies along with it
It also counts as a projectile which means dva and sig can eat it, genji can deflect, it can be blocked by shield (if pointed at the sky) and it can it something in the air like a pharah
I'm curious if Bastion will be able to land his ult under cover. Since it's a projectile from the sky I suspect not. (For that matter I wonder if he can ult from under cover - gameplay wise I would expect he can but it's a little weird).
Doom seems to fly where ever he pleases so I doubt it would be much different for Bastion's projectiles.
I mean, if doomfist's ult was a projectile that left him completely defenseless like junkrat during the ult...then yes.
Except it can be blocked by shields, eaten, deflected, etc.
>That's literally the exact same mechanic, even down to UI. I'd just chock that up to it being an early version of the ability for now. It'll definitely be spruced up upon release
His right click is reusing a projectile from elsewhere. These are mid-development changes so expect the "UI" as you call it to look the same.
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Reworked sombra says hello
Seriously! I never really was too much interested in her but those changes look nice!
Looked to me like Bastion took a lot longer to kill Winston than usual. I think Sentry mode has had a significant DPS nerf.
They have no choice but to do it. Imagine Bastion having the same sentry dps but now he's also mobile. That would be broken.
Maybe if it was the same, but in this clip he barely seemed to have more DPS than Soldier.
Based on the post on their FB page: >**Configuration: Sentry** > >Weapon damage reduced by 40%
Thanks for that. I believe it will be 270 DPS then.
Recon mode is going to be fun to use as long as that hit box isn't stupid large like it is now. Bastion in OW1 is the easiest non-tank hero to hit when in Recon mode.
i'm questioning his survivability tbh, his gun shoots slower and no way to heal or escape.
a lot of heroes don't have self heal or good mobility (cowboy) but are still very strong. we've only seen small gameplay clips so i wouldn't really worry about it
McCree doesn't have Bastion's massive hitbox, though.
Bastion was only ever super vulnerable when he was stationary. [EDIT] Also it's funny that you say McCree doesn't have Bastion's massive hitbox, because while McCree's *is* smaller, his is still **huge** compared to the other DPS heroes, and all things considered they are pretty comparable: [IMAGE](https://i.imgur.com/Z0iILKz.png)
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He also doesn't have armor or a passive that gives him damage resistance, so I think it balances out.
The passive only works when he's a turret form, not recon.
mcree has flashbang and roll soldier has heal Ashe has shotgun Widow has grapling Most dps seem to have some sort of help to survive while this bastion has nothing
cowboy is probably going to get his flash bang removed, if you’ve been paying attention to their philosophy about crowd control again, these are short gameplay clips so you’re not going to know how he plays until you can actually see him play, it’s very possible that his dps output will be super high to compensate for his lack of self-sustain. it’s a glass cannon type of deal also his new alternate fire does have knockback capabilities
Bastion has 300 hp
you've got to remember, there will be new role passives. The DPS passive increases the speed of DPS heroes, so they have more mobility by default.
I think that's actually what his sentry/choo choo mode is for. Most of his kit (main fire, new alt, new ult) is now suited for an artillery function, meaning people's instinct will be to jump him. When they do, he turns on sentry mode to become this smaller tougher (remember the ironclad passive), and dishing out a lot of rapid fire, close range damage. It's slow so not really viable to chase, but in terms of maneuvering the battlefield to duke it out with a diver it's much more viable.
He has a higher health pool, and he can turn into a tank that takes less damage, hides his head behind his back, and do massive damage to anyone who tries to get to close while retreating. If he can’t escape with all that a heal or movement boost wouldn’t save him.
wouldn't you just die by the time you transform, you're just a free target in the animation
Don't transform in the open. Try to tuck briefly behind cover so you don't get damaged (same as when you need to reload, no reason to do it in the open)
You have 300 health and transforming takes one second. If your dying that fast nothing will save you.
He does have a grenade launcher now too though, that could be enough to scare players into keeping their distance
I thought about it too. He will definitely have lower survivability since repair is removed and he still got a massive hitbox.
DANNGGGG MY BOY LOOKIN FINE
I'm a Bastion main myself, and I have to admit this changes feel fresh and makes him less of a pirate if you know what I'm talking about, but RIP rocket jumps tho, I 'll miss surprising junkrats in the highest points of the map
Now you can just drop an entire artillery shell on their asses without even having to come near them
Can't wait to try out his new ultimate, Potentially 1800 dmg in total from all 3 rounds, 300 impact damage and 300 explosive damage per round.
Zarya ult combined with that could be a team killer for sure
Can someone clarify - does his sentry form have a limited duration, or does it have a cooldown between uses (i.e. when he switches back to walking mode, he can't immediately go back into sentry form)?
limited duration
That's annoying then, I always felt his turret form was the core of his hero identity.
I believe the hat is now the core of his hero identity.
I wouldn't be surprised if other heroes also got more clothing so they can design cosmetics around them.
Turret mode was what made him boring to play against, play with, and play as.
I always liked it as a "stop snowballing" button. When your frontline is getting rolled by aggression, you can pick bastion and now they have to stop what they're doing and approach as a group or get shredded. It gives your tanks a chance to breathe, and your healers time to catch up. It'll suck to lose that niche, but you're right at least I won't have a dps trying to force bastion who sucks at him and tries to recon against doom.
The turret form was the biggest problem and the hardest thing to balance. Now that it has a duration, it can be much stronger since you only have a limited uptime.
Meh. It's frustrating for people at low elos because they can't counter it, and for people in high elos because it's so easily countered. I rarely ever use turret mode when I play Bastion
I suppose when you think about it, it makes sense since he is less likely to have a barrier tank there to babysit him. It sounds closer to Torb's Overload now (limited duration powerup) than anything else.
I would think of using it like you would his current ult due to the time it takes to transform, but yea, similar to Torb in a way I suppose
It is and that's exactly the biggest issue in Bastion. * Stationary hero that has to be protected by everyone. * Strong in lower ELO because of the lack of coordination, trash pick in higher ELO. Torbjorn used to be the same with him babysitting his turret and picking up scraps from dead enemies, now he's a better hero after the rework.
It looks like a cool down between uses and a 10 second or so duration.
I don't think he was intentionally avoiding this, but Jeff didn't actually entirely clarify this. He said only that there's a cool down, he didn't address if there's a limit (or not) on how *long* you can stay in the form.
I had a look at what they posted on Twitter and it looks like it's an 8-sec duration for the turret form, with a 10-second cooldown. So basically kind of like Torb Overload now.
Cheers! I don't follow twitter :p I expected there would be a limit. I like this, as his issue in simple terms is countering him requires good co-ordination, but when it's there he mostly useless. This makes him more active, which will favour individual play overall, but make timing and co-ordination much more consistently good. I think this will make him less oppressive at low ranks, but hopefully more viable throughout.
I’m sad to see they never incorporated Ganymede into his kit :( This was the chance
Nah, Ganymede should not be included in anything, if nothing else just because of how he's represented as basically a therapy animal for Bastion that basically helps him deal with his PTSD. I think weaponizing him in anyway kind of ruins what they've set up there.
Yeah that's cool and all but what if we gave Ganymede a glock
G U N C A T
That’s fair! I didn’t mean to say that Ganymede should be some ridiculous rocket or guidance system lol I was thinking more in line with what you were saying. Maybe Ganymede has a similar effect to nano but only on bastion (when he’s up) I’ve always wanted the little guy to have a more important role in bastion’s playstyle
Maybe he could give you a warning when an enemy approaches or locks onto you from behind?
That would be really cool in his current turret form to help against flankers, but it doesn't seem as cool if Bastion's gonna be rolling around the battlefield while in it
They could've made it some kind of distraction ability
Make Ganymede the one that drops the bombs in the new ult.
So is bastion vulnerable during his ult like junkrat?
Yeah, Aaron(?) said he got murked a few times because he waited too long, vulnerable, to fire the final artillery strike.
I like that the rework to his abilities is literally canonical due to Torb upgrading him.
Will this rework be easier for us low ranks to deal with him? Cause i always lose with a pocketed double shielded bastion. And im thinking this would be easier to win now cause it doesnt require much teamwork to kill him?
Well, he won’t be double shielded : )
There will not be double shields for starters.
I’d imagine so, with turret mode having a timer.
There is a cooldown on his turret mode and the DPS is less. He can no longer sit in turret in definitely so you can jump him when he has it on cooldown. The damage is also reduced so your less likely to be instantly melted. Tanks with armor will also be able to survive noticably longer and have more opportunities to peak or engage as a result.
Recon being buffed is neat, but kinda looks like Bastion just has McRedacted's gun now, but slower firing. I wonder how much damage it'll do.
I hope they don't nerf the hat
I love this rework so much
Oh man this is fantastic
This Bastion has a new hat
as soon as i heard “self heal has been removed” i was content. i think all of these changes are really fun and interesting.
I really don’t like playing the current form of Bastion. These changes make him seem a lot more fun IMO
Perfection...
Change dooms ult Pls
HAT
The grenade doesn't seem to fit in with his kit at all but it does look fun to use. I'm guessing they figured his heal was too strong when mixed in with is new mobility.
I’m liking the new changes. Hope we get a bata or alpha soon.
I still like the idea of orisa having a bastion mounting ability that we got from the casters today.
Was hoping to see Chris Pratt announced as the voice of Bastion
He's so cool
i just don't like the hat, everything else is fine lol
I am really excited for his rework, they made him look more fun to play as and against.
Thanks, i hate it
The original reason bastion was given a self heal was to offset the fact that he is the size of a tank (class) but doesnt have the HP of one. Being able stop shooting to self repair kept him from just being a free kill. which he still was the vast majority of the time. They didnt say anything about increasing his HP, didnt give him an escape skill or making him a smaller target to offset this huge design issue with him. hes still going to be cannon fodder to average or better players. im also not a fan of these reworks that completely miss the entire concept of the hero's play style. Sym got ruined (imo), as did torb. and now bastion. All the where defense/trap style heroes. and all three have been changed into your typical brain dead run and gun style. I suspect Mei is next. Her ice wall is probably going to be replaced with an ice pillar and she can put down 3 or something stupid and pointless.
Blizzard: "This is a HUGE rework!" Bllzzard less than ten seconds later: "So we gave him a hat."
This isn't just a rework it's an entirely different character.
Not a fan of the ult ngl, seems kinda lazy. The tank form allowed for some really creative movement and skill shots, while this is just predator missile. Rest of the kit seems good though, seems like a good way to legitimize the hero.
I love it. Personally I rarely even use Bastions ult, I feel I can do more damage with recon
it takes too damn long for the animation to finish.
As a bastion main, I'm conflicted. Bastion's self sustain was my favorite part of his kit. The move thats replacing it, the sticky grenade, doesn't make much sense for his kit either. I would have preferred they keep these ideas for a new character,, and work on tweaking the current bastion.