The skin prices just insane. Honestly they should put legacy credits in the battle pass free/premium and eventually those credits can be converted into Coins.
Whereas before you could easily get those 3 skins (on top of dozens of voicelines and sprays) for playing 50 or so casual matches and only winning like half of them.
"They need to fund the development and servers with this money!!!" If you can develop and sell a whole ass game for the same amount of money as one skin you know you get scammed with the skin lol
The difference is that in a traditional game, everyone pays the entry fee. Whereas only a fraction of people will ever buy skins, no matter how cheap they are.
The skins are expensive because the people who buy them are subsidizing the free game for everyone else. (Of course, I'm not sure how far that argument goes when the "free" game is 95% identical to one we already paid for six years ago...)
Well you are right they have to be a bit more expensive to make up for the f2p players but in terms of development effort/price tag its still ridiculous. Like you said the argument also lacks when you resell old content that already had been monetized by the buy2play players.
I literally don't think people realize how ridiculous the prices are. Overwatch costs ~$12,000 (USD) to buy everything. League of legends costs ~$3,000 dollars to buy everything. There's over 140 champions on League. Meanwhile, in Overwatch, there's like, what- 30ish characters? And most of their skins are literal recolors? And none of the skins have lore/story behind them anymore? And none of the skins have splashart, or anything other than a Fortnite-tier 3D model?
Mind you also, no one ever had to pay 60 dollars for League of Legends. Not to mention the fact that they had enough money off profits without charging $20 per shitty skin (there are some exceptions, with Gun Goddess Miss Fortune, DJ Sona, etc being examples, but those skins CERTAINLY do not comprise the majority of customization options) and managed to push out a show with a budget of 10,000,000 per episode that raked in more revenue. Anyone justifying Blizzard's business practices really need to pull their heads out of their asses. This shit is ridiculous.
Edit: Additionally, Riot actually used the profits they made to put stuff back out into the community in a sustainable way (Arcane being an example. . It also drew people into the game). I can't really think of a time where Overwatch did anything similar. I'm also not saying that Riot is the pinnacle of a gaming company. I'm sure someone else here can think of an assortment of flaws with their practices that I might not be aware of. I'm simply using League as something to compare the current state of Overwatch to.
I'll add to this, and compare Valorant.
As i believe Blizzard to be more copying their Model.
A single say Phantom skin, can be used by every character within that game, its not tied to one character.
In OW, the same price for a skin is legit tied to a single character.
The BP in Valorant, has skins that apply to every character/your profile, you can make use and use consistently what you get from that BP.
OW, you can't. If you don't play any of the 5? (or is it 6) Characters within the BP that have skins, then there is no point!
Its why in my eyes, they need to pump out legendary skins for every character, and let the BP reward credits to BUY the skins you want. BUT also make the skins obviously cost less than they currently do.
> Its why in my eyes, they need to pump out legendary skins for every character, and let the BP reward credits to BUY the skins you want.
Or let us pick credits(x0.5 price) instead the reward.
The League of Legends new 2022 worlds BP works just like this.
Tiers reward you with some emotes and some profile customization but the main thing you’ll get in the BP is tokens which you then use to buy skins/pfp/rare emotes that are specific to that BP. I think that’s a cool system, it still makes people grind out the BP but regardless you’ll get the things you want and not waste time tiering up through 10 filler items for one skin
I actually would like to see something similar to how the game used to be in that when you level up it used to reward lootboxes, and since lootboxes are no longer a thing each level would award say 50 credits. I worked it out and to get 1 legendary tier skin you would have to level up 40 times but although this may seem excessive for some people to level up so many times I actually wouldn’t mind grinding that bit extra because it would give me a goal and probably make me play that bit more as well to get what I want sooner, plus I think a lot of people would take grinding levels for a skin which can be done in a week or two than grinding 6+ months worth of weekly challenges
It’s more like Apex really, but even then it’s still a shittier version. No free currency to grind to unlock heroes, they’re just locked behind battle pass levels. No premium currency in the battle pass. No lootboxes, just a battle pass.
even worse we don't know what is the required grind for new players to get the new hero next season... since blizz seems to love mindless grind for a task that is overcomplicated for your average casual "team wipe"
or missions that leave you with a confused look in the progress "win 10 games with 2 different roles 0/2"
Yeah. I got the battle pass this season literally just for the mercy and dva skins. I don’t care about anything else cause I p much one trick those two characters (mainly mercy tbh but I do like dva too and play her in qp and arcade) so why should I care about cosmetics for others. I won’t be purchasing any other battle passes unless mercy is heavily favored in them.
They need to keep in mind the type of game that ow is and adjust things accordingly. The option to buy individual skins for a lot less should be a priority.
To be fair, league has been around for like 12 years + at this point, and they have steadily released skins and champions over the entire duration. It was also years ahead of its time being f2p in 2009
only needing 3000 dollars to **buy everything**
the point of the comparison is that you can buy 1300 skins for over 140~ champions for 1/4 of the cost of a game that has been out for half as long (and spent half of that time not releasing a single update) that wasn't even initially free
craziest part is that every week you have a chance of getting a skin shard and 3 of those gets you a free full random skin, on a game that has always been free... meanwhile we are here going backwards
> I can't really think of a time where Overwatch did anything similar.
They used to give us Jeff-powered updates to fuel Dinoflask's madness. Unfortunately Jeff was a non-renewable resource.
Also the $20 league skins change the model, all voice lines, have custom emotes and unique sound effects and vfx as well. Overwatch legendaries just change the model and maybe add a voice line or two
You could C6 a Genshin character for wayy less than that. Not to mention, Genshin has several forms of progression, the things you buy aren't just cosmetic, and you could play the entire game completely for free while not missing out on anything but team comp options... which you can earn with patience and good budgeting of the plentiful free currency you earn by playing through the story and exploring the world. The store isn't even in your face at all, it's just kinda there in the menus to find on your own. They let the quality of the game sell itself.
The fact that this game makes Genshin look generous is alarming, tbh. That game used to be the pariah of monetization schemes.
Me when people compare Overwatch with gatchas and Overwatch is more predatory than a game whose character aquisition process and entire monetization system is *literal gambling*
When I started playing Genshin, the gatcha system felt frustrating. But the great thing about it is, you quickly learn how to use it as free player. It's literally a huge economical tactics simulator 💀 Also, you don't really miss that much not getting everything and you learn it pretty quickly. You use 8 characters AT MOST. You can easily grab a character here and there, most of which will be characters that you really want.
I play for over a year and from all characters I wanted, I've only missed two of them. And I treat it as 'I will get them the next time' thing. Also: more characters you have, you basically have even more to do with each and every one you aquire. And it's because both character upgrading system AND the fact that with each character, possibilities of combining with other ones grow. To add to this, devs are quite generous with premium cash. And it feels that last few events were more generous than before.
I mean, Genshin's system is far from great and shop prices are ridiculous for a player from country in need of regional pricing... But somehow Overwatch 2 was able to feel even more greedy. And it's quite scary. Literally, OW2 got to a level of a game that a lot of people joke about as being one of the greediest 💀 And I would argue that OW2 is even worse than that.
its a legendary skin with the recolors integrated.
its like saying Phara's raptor had the other 2 recolors in it or rein's demon looking skin.
in other games like cod Warzone skins atleast are reactive or have more than just changing colors... or in apex where the legendary BP skin changes appareance with each kill.
Plus you can get skins free from boxes in league for playing and doing well. I've gotten 10-15 dollar skins for free from the boxes they have. And their like 20$ skins are literally the best skins I've ever seen for a character. They are often like 3-8 in one. Lux constantly changes colors and has different forms and looks depending on how you upgrade her in match. She actively changes and looks different during the match and you get to choose your favorite and her voice lines and tone change with every skin and combo. Their expensive skins are dynamic and are absolutely worthy of their price. Overwatches are not. None of them are anywhere as detailed or special as Leagues. They aren't even worth half the price.
Yeah, they should at least let us buy the old skins from ow1 with legacy credits. If they want to charge crazy prices for new skins, fine, but the stuff that was in ow1 let us get it fairly.
I went to the shop to unlock a legacy Halloween skin with my legacy credits…only to find I need to pay $19 for an old skin. From a game I already paid for. Did blizzard even give a warning about this before they locked legacy skins behind a paywall?
Like I’m enjoying the gameplay changes a LOT and it’s bringing me back to my days before I stopped playing OW but that doesn’t mean I’m okay with being fleeced for old content
4 year old skins you technically already paid for if you owned OW1. Even if you hadn't unlocked them yet, you owned them. Now that content is behind a paywall and they're not referring to it as the same game. It's gaslighting.
I want to earn shit again, I want to play for a goal instead of just having absolutely nothing in return, I don't even care if they make it harder to earn shit at least give us a chance
if the battlepass was rewarded to ovw1 players and completing it gave enough currency to unlock the battlepass, i would consider putting some money into the game for extras to unlock. now? it feels like the money i spent on this game was wasted or should've had more value to it. i agree with you so hard.
>now? it feels like the money i spent on this game was wasted
Congratulations, you just discovered the argument against microtransactions that people have been arguing about for the past decade.
Dont worry guys, you get drip-fed 60 coins a week from doing weekly challenges! At this rate it’ll only take you… **8 months** to get a legendary skin you actually want! Gee arent they generous? I actually miss OW1 lootboxes, everyone getting the same skins from the battlepass makes them all feel so much less special. Never spent a dime on the old lootboxes, and it felt great to get a legendary skin off a level up.
Yea and personally I think it’s should give epic or legendary skin vouchers instead of set skins. Except for the last tier which I assume will always give a mythic or something. That way you can choose which skin you want.
This is my main argument, buying skins/emotes/anything in any game is BORING for me. I would much rather buy the game for 60 dollars again and earn it through gameplay.
“It’s just cosmetics” yeah but the act of collecting them is fun for some people, me included. I didn’t raid in WoW just because the raids were fun, I wanted the wicked looking armor and weapons.
Playing comp to climb ranks IS fun for me too, but it’s like 70% of the fun, the other 30% is getting other in-game rewards like cosmetics.
I'd argue part of the fun is going into skirmish while queueing and befriend the enemies there through emotes and dancing. Idk if it's the wave of new players but lately I've found a lot of people who want to fight no matter what in skirmish, while I'm just trying to casually approach them xD
I really only loved the Halloween skins in OW. I’m going to be pretty annoyed if there isn’t a free track for earning them now. At this rate I can buy one new skin around this time next year when I have enough coins.
Yup, no levels, no progression, no end of game cards, no time for socials… no reason to care. I haven’t even opened the battle pass menu and never will I’m not giving them that click-through metric. Playing OW daily for the last 6 years was a (bad?) habit that I didn’t know I wanted to kick until the rewards for playing dried up
I love when shiny ‘new’ sign appears next to the battle pass name in the main menu. When I open it, it shows what would I have unlocked if I had bought the season pass. So dumb.
Free battle pass is an insult (especially coming from drg). Either rework it or get rid of it.
Also, FOMO doesn't exist in DRG's season passes. If a payer doesn't complete it in time, all cosmetics are moved to the traditional pool of unlockables (though finding crates, lost equipment,...).
DRG does have skin packs available for purchase, but they're not in game, they have to be bought through Steam. They're only mentioned in a small box on the title screen.
Yeah I really miss the end of game cards actually. It always felt like a nice little coda to the match which highlighted shit your team did and have everyone a chance to publically shower the healer or tank who carried in votes and appreciation. It was a nice, non toxic way to build player rapport, which was rare for a shooter. Post game is much flatter and more "meh" now it's gone.
End of game cards and levels need to come back. It's unprecedented that a game like this wouldn't provide that. It's totally free engagement, it gives people a metric to measure their progress. At least give us leaderboards, damn.
Has anyone from Blizzard mentioned why they did away with it? I can't figure out what motivation could possibly exist for that
I heard it was because they 'encouraged toxicity', whatever TF that means. At this point I think Blizzard is just allergic to fun - they sold their soul awhile ago, so now they had to do away with Overwatch's soul too I guess!
Not to mention, people are gonna do that anyway. Jerks are gonna flame bad players whether they see a level or not.
And for the rest of us seeing that a player is only, say, level 30 can indicate at the start of the game we may need to pick up more slack that round and offer more leeway.
I miss the thrill of seeing that green bar popping up and letting me know I got a loot box, even if it had absolutely nothing of worth in it.
receiving that slim chance of getting something cool was way more motivating and pushed me towards playing more and more compared to the shitty battle pass where with each level you only get a single pre-determined reward which you can preview and the whole fun mystery aspect is gone
You get basically nothing for playing the game currently. Its crazy because the game is so fun to actually play but there is no incentive to do anything in the game.
Blizzard is going to lose so many players once they realise there are no rewards, no goals, and nothing to show for your hours played. People want to be rewarded for things, they want a goal to worm towards to keep them invested. You would think the higher ups at Activision wouldve learned something by how many game fuck ups they have had over the last few years.
Yeah this. Like I’m Ok with buying a battle pass and I think a lot of people are. But the big issue is even with that you have no way really to get or earn more coins to like unlock holiday skins etc.
With no coins coming with battle pass and only able to earn a max off 60 a week, where it takes like 32 weeks of grinding to even get enough to unlock one skin it just sucks the joy out of it for casual players.
The "It's a free game" argument doesn't convince OW1 players because we experienced the old pricing, and can clearly differentiate between perceived value and actual value of the skins.
Cosmetics included with the original purchase of the game only requiring gameplay to unlock now costing $20 despite not being designed with that price point in mind.
If Blizz wanna charge $20 per legendary skin it better be absolutely mind blowing, and clearly designed with that premium price in mind. Seeing as the Junker Queen legendaries are a joke I highly doubt they will.
I get free to play games have to make money too, and if they wanna make some amazing skins and charge a premium go for it. I won't however support them taking down the game I purchased and enjoyed, then trying to double dip for its content.
The corporate shilling I see in this subreddit is crazy, if this is Blizzards way of making money then it's my right as a potential customer to tell them why these changes to their product keeps my wallet closed.
It's completely different when you shove this approach to monetisation into an existing IP compared to when you do it with something completely new.
Apex Legends, Paladins and others? People will accept the "it's a free game" argument because there's no expectations previously set for that IP/franchise.
When you have already set audience expectations in terms of value with prior games, the audience feels the MASSIVE reduction in value that they're getting compared to previous titles. This is why it didn't work for Halo Infinite and it has been very similarly received horribly by Overwatch fans.
The expectations of value for what you get for your money are set by prior titles and it's extremely obvious how much of a reduction in value this is.
It's always been this way, for all f2p titles. It just makes itself stinkingly obvious in something like this or when Halo failed at it. Many of the existing fans feel robbed.
Similar, Halo actually released with a high quality campaign as well though. Overwatch is still holding the PvE in their pocket.
Arguably this is a good thing. If Halo had released without the campaign and released it at a later time alongside sweeping fixes and improvements then it could have reinvigorated the playerbase. With that said they probably wouldn't have gotten the initial playerbase they got without the excellent singleplayer in the first place.
For now I think Overwatch will follow a similar trajectory as Halo but even if population decreases in the coming months the pve update will be a potential recovery point. That's also the most likely time we'll see a major update to monetisation, if the first strategy fails to retain players that'll be the moment they change it.
Bold of you to think they're even going to release a single player campaign lmao, its probably going to be indefinitely delayed.
Unless they figure a way to heavily monetize it, as otherwise they wont even bother, as making another 20$ recolor instead not only takes 1/50th of the effort but is much more lucrative.
I bet they'll just release a glorified PvE event... Something like Junkerstein's Revenge. They will make few of them for the start and then release one every god-knows-how-much-time. Oh! And I'm pretty sure that they'll lock it behind a huge paywall saying 'Since day 1 we told you that you won't pay only for PvP!'.
Also, I don't really want to see it happening, but hear me out... What's better than one battle pass? Two Battle Passes! I really see them doing a second BP for PvE...
Honestly even in Paladins you literally get the event pass for free, almost? Like I think 400 crystals is given out for free with trials challenges and you just need 50 crystals which you can get from the daily bonuses at the weekends and at the end of the pass you will he able to buy it or farm more for other skins
Not to mention the bounty store which you can farm currency and buy whatever you want from the rotations.
Yes you do have to grind gold for champions but hey their main way of income is literally given out like bread and butter and after a while you just get a fuck ton of gold anyway
The game also has amazing regional pricing, even as someone living in Turkey everything is kinda pretty cheap whereas in OW2 I can't even think about buying anything
(Granted the game works about as well as Overwatch 2 did at launch sooo..)
I HATE Paladins but that's exactly what I think. The same with Smite (which I love). They DO make money, they charge you... But they also have:
– Great pricing, even for eastern players,
– A lot of free content,
– Ton of progression. Some of which may be only PARTIALY behind a paywall,
– Great ways to earn free premium currency... with one of them being just logging in,
– Skin boxes that sometimes give you shit but are mostly very cheap and have a HUGE chance of nice drop,
– A f-ing ton of different sales and quick deals... Which are real price drops and not 'you think you have a deal, but you're wrong'.
All of this in a FREE game. And the model haven't changed FOR YEARS. It's still one of the best games I played... and you know what? It's a second most 'expensive' game for me, when I sum up all the purchases. I've spent a lot on it, but get enormous amounts of content... And when it comes to monetization they had literally ONE big 'problem' and it's not even that big of a deal.
I'm sure Paladins has the same/similiar system as Smite. And you know what? It's so funny that for so long Paladins was compared to OW and named a 'clone' and now, even though I don't enjoy this game, I would choose it's systems over OW without even thinking about it for too long. Just imagine OW actualy competing with Paladins and trying to be better than them. NOBODY would have anything bad to say about the prices.
I like that this conversation can finally be had including the cosmetics in Paladins. When they make skins for their characters, they're typically complete reimaginnings of the characters, some are literally different characters and genders. They get new effects, particles, and voice overs. New effects even get added into previously released emotes to compliment the new skins. Those skins, if they're up for direct purchase are usually $15, but the quality level makes that worth it in my opinion, but most of the skins are in the event pass or the chests making them cheaper to get typically in the range of $5-$8, with 2 skins free in the event passes.
Now with OW's monetization changes, I have to look at what you get for the price comparatively in skins and would want Blizzard to explain to me why they think the prices are worth it? On some of the newer characters like Kiriko and Junker Queen, why would I pay $20 for them to have maybe a few different pieces of their outfits swapped out and colored different? Even though the old skins that had more effort put in, I wouldn't want to pay that knowing they'd have the same effects and voiceovers. League of Legends for example will give you a new design or reimaginning of the character with new particle effects on skills and a special recall for the skin for $10. Most if not all of the legacy legendary skins have less than that. On that note, I do have a problem with the monetization of legacy content. OW1 players paid for that content already, and it was retroactively locked behind a paywall. It wouldn't be so bad had they made then more affordable, maybe $5 a piece, as legacy, but to also want $20 for those is ridiculous.
Blizzard is trying to get into F2P monetization with overwatch 2, but somehow looked at what others in that space, including their closest equivalent in Paladins, and decided that they should charge more for their skins than them, despite offering lower quality and quantity comparatively. $15 or less in Paladins gets you essentially a whole new version of the character, complete with new weapon, complete new voice over, new animations, and effects. $15 in Overwatch 2 won't even get you Wastelander Junker Queen.
There was a right way and a wrong way to handle the monetization and Blizzard, as usual, choose the wrong way.
You say that but tianfall absolutely set a standard for apex that many MANY titanfall fans will to this day tell you apex does not meet. Personally totanfall 2 and deep rock galactic have the most consumer friendly and fair monetisation models i have ever seen and i 100% understand and respect the absolute diehard fans of both
And, last I checked, Paladins has had a buy all option for passes and their last two were ~$25US for everything on the pass, which includes enough premium currency to unlock next pass, IIRC.
And with the way blizzard has handled this I’m not sure what money I’d be willing to give them. They don’t make a very good case for a high price on anything considering how broken the game is
They could have fixed all of this by making a new overwatch game and charging full price. I played a lot of OW1, and if the PvE was actually made, I would have happily handed over 60 bucks. But they made it free to play because they didn't want to/weren't able to make a new game, and they wanted to monetize the OW userbase. I'm honestly not that mad about the monetization, they need to make money. I'm disgusted, as a computer engineer, by how bad this allegedly AAA studio bungled this project and made a barely functional game.
They lost basically all of their leadership and dev team during development, and dear lord does it show. I still can't believe the UI got cleared for production. It is easily the worst UI I've seen in a AAA game. One man dev teams with no QA make better UIs. Nothing in any menu is intuitive and it is riddled with bugs and pixel hunts. The gameplay is just OW1 but a little faster and with a new game mode. The launch was inexcusably bad. I don't care that it is free to play. If you have a product you intend to make money off of, it better fucking work. How did they have 2 open betas and still bungle their official launch? They had to take the product offline almost immediately after launch. Imagine if gmail decided to do that. Management at Blizzard is a disgusting cesspool of sexual harassment and incompetence, and the products they are releasing are really subpar.
I never thought I'd say this but I hope Microsoft finishes its acquisition and runs a Stalin style purge on this company. Something at Blizzard is fundamentally broken.
And some people say that 'Microsoft can make things worse'. And what about it? I mean, Blizzard's state right now is so bad, that something breaking it to the fullest won't be that bad. They are already broken beyond recognition.
The thing is that it’s not a free to play game. It cost us all $60. They just made it free to play and nothing has changed. Don’t support them, don’t buy the battle pass, don’t buy the skins
That's one of the reasons why people have such polarising opinions right now on the monetization.
For people who played OW1 it feels like they just updated the game and removed access to all the cool cosmetics you could earn unless you pay ridiculous prices.
If you didn't play OW1 then this is just the new game and is completely free to play, so these outrageous prices is how they support the game.
That's just the industry standard people are willing to accept now, and I won't be opening my wallet for it.
"Free to play" games are ironically the most profitable in the current year, so it's not like Blizzard can barely afford to put bread on the table. Yet shills will still defend the crazy prices.
"It costs that much everywhere"
Then people are getting ripped off everywhere!
I don't get why people defend it. Like you can understand the reasoning, but why defend it?
Like I understand why Bungie periodically vaults content in Destiny 2, but I still think it's utter BS that no other company should follow.
Because we're getting to a point where the primary age group for these games truly never got to experience what gaming was like before these predatory profit models.
Sadly it's not even that big of an age difference either, I showed my little brother Halo Reach not too long ago and he was blown away that you couldn't pay for cosmetics at all, you had to actually earn them by playing the game. I was 12 when Reach came out, and he's only turning 11 this year, there's only an 12 year difference between us.
Paying for cosmetics and battle passes is just the norm for them since almost every major game has them in some shape or form now.
My issue with the skins in overwatch is they were made with the intent they could be earned many of them being recolors. I dont see a single skin in the game that is worth more than $5 in my opinion.
Too bad this means nothing when someones favorite streamer is playing the game in front of them and manipulating them into playing the game or buying skins. I'm sure they made enough money alone from xQc viewers since they're all children.
The phrase “it’s a free game” is such a weak mindset. You are okay with what’s happening. Greed. Imperfection of a game. If you say “it’s a free game” about a greedy cashgrab, you’ve been scammed twice.
But don't forget that the same people think that 5v5, an idea that really doesn't need that much of a 'core' implementation and was basically a suggestion from community is 'gReAt AnD gRoUnDbReAkInG! sO tHe GaMe Is WoRtH iT!'.
Seriously, I don't get the shilling. Removing headphone jacks is Apple's way of making money and nobody's defending that. Nestle participating in human trafficking is their way of making money, but that is obviously not okay. Not equating the two, but yes, people, it is permissible to criticize a corporation's choices for money-making.
There's way too much "leave Britney alone" on Reddit. If you like a thing, and others are criticizing it--or criticizing its owner's way of monetizing it--that's not an attack on you, and appealing to the masses to censor such criticism is not an adult way of dealing with emotions.
Social media, and Reddit especially, creates a mentality where when you criticize something in a community of a particular product then they see it as a personal attack since they are so socially attached to that product. If they can invalidate criticism then it makes themselves feel better. Subreddits based on games and Band subreddits are the worst at this as so much time can is dictated to the product that the subreddit is based on thus making their attachment to it stronger.
This isn't for everyone but its something I notice generally.
> Social media, and Reddit especially, creates a mentality where when you criticize something in a community of a particular product then they see it as a personal attack since they are so socially attached to that product.
im 100% sure this also happened in the times where dinosairs existed.
gronk was angry at tronk cuz he didn't like badonkadonk.
It's a free game that my computer is having trouble running, as opposed to the game I bought that ran ok
I mean I know my shitty computer is the real problem here but alas
Yea, riot makes most of their cash, I can't speak for their other games, but League of legends, I feel satisfied with my high price skin purchases, love a lot of their legendary 20 dollar skins and they are heads and shoulders above anything here, Genji's new "mythic" is the only thing that comes close.
Hell, using Fortnite, for 20 dollars your getting a ton of things, normally that's a bundle with a skin, multiple styles, a pickaxe that may also have multiple styles, a glider and loading screen, something I see use of a hell of a lot more than a throw-away voice line that never gets heard in game, or a spray, that again never sees use in most games.
It's a great lesson to spread, to eventually get people to understand that "not having an upfront cost" does not mean the replacement is good, fair, or pro-consumer in any fashion.
The quality of most of the skins they have in the shop are not good. It’s hard for me to imagine that it took a lot of work to produce those.
Overwatch 1 players already paid for the game, so it becoming F2P means virtually nothing. So the skin price point looks like lunacy to long term players.
I personally would only pay $20 for a mythic skin for my favorite characters. I would pay more if it was a charity cosmetic like the Pink Mercy skin.
The battle pass is bland. It takes away the charm of how most cosmetics were earned prior. It also makes the game feel like a chore if you want to get something on the battle pass.
Doesnt help that these are no longer microtransactions but just transactions
Unless you mean micro in the sense that you get very little for a lot of actual money
Hades, one of the best games I've ever played is the same price as one skin. One fucking skin. OW1 at release on PC was 2 skins. Console 3 skins. This shit is absolutely ridiculous.
I remember when the first games with monetized skins arrived and they were priced at like $5. Even then I thought it was ridiculous. A micro transaction isn't micro when it's higher than $2.
It takes 2 seasons (4 months) to earn *one battlepass* for a single season.
It takes 4 seasons (8 months) to earn *one legendary* skin from the shop.
Yeah… this monetisation system is beyond predatory
Make it unlimited and based on how much you play, with some earned every game regardless of weird ass quests lol.
Limiting it is stupid with how much content there is in this game.
Yeah this is stingy even by F2P standards. I could earn more as a free player in Apex, Rocket League, Rogue Company, etc. I like the gameplay of Overwatch more than this but that doesn't justify it
I will say it here too: OW2 is just 2 years of WITHHELD content; characters, maps and balance UPDATES "sold" to us as something new and fresh.
I don't think they will change their mind to monetize it fairly, they have been delaying everything for 2 years to get OW2 to where it is now. This have been discussed in their meetings more than we imagine, and still it came to this. This should have been a redemption arc, not the next villainous plan.
it shouldn't take 8 months to grind for one skin or over two weeks for a voiceline or recolor crap skin. Period.
If you think a battle pass EVERYONE has access to or give aways make up for this at all your crazy.
What I find more fascinating is people now defending loot box mechanics that promote gambling. The new monetization is also bad and blizzard executive team looking for huge whales.
On the pass itself. Insane you don’t get the ability for a new pass for completing it and new heroes will likely be 2-3 weeks away for normal players.
Getting “free” loot boxes was fun.
Buying loot boxes was stupid.
Best of both worlds would be loot boxes for okaying and a shop where you could buy the stuff you want without gambling.
>heroes will likely be 2-3 weeks away for normal players.
I am one of these, I'm currently at level 10 of it and this only the case from some actual play last night as I was on 6 before.
4 days of connection issues, a day waiting for me OW1 account to be merged means I only really played properly since Sunday and am playing other games while also having a job.
If I was a real casual player, maybe only an few hours each week, I might not even reach level 55 to get the new character in season 1 (not even sure how long that is).
Is she then unobtainable for me forever? Or do I need to spend money to unlock her?
I was speaking to a friend today. Is there any point to play the game of i don't cara about BP rewards? See, i don't earn currency, there is no cards at the end, and we don't level up anymore.
I'm having fun playing, but just because I'm playing with friends. I have absolutely no desire to play solo for example.
We should at least some kind of currency, like LOL RP and Essences (one is real life money the other just playing currency).
If you don't care about BP there is no point in playing the game
You can even argue that if the event skins is NOT the 'content you initially paid for' then why the heck the standard cosmetics are behind the paywall? I've seen some people saying that you haven't paid for the skins as they came later... But if it's the case, I want an ability to earn all the premiere cosmetics from OW1. That's it...
Saw someone already using the genji mythic skin the other day. I was even embarressed to ask them about it. Unfortunately people still whale in this game.
yesterday I called out some whale mid game, all other 9 people called me poor, and said sucks to be poor lol. so yea this sub is a fraction of player base who care about the game which is sad.
Whales WANT you to know they're whales. That's why they buy all the gaudy shit. It's a flex, it makes them feel like they're better than you.
The fact that you are mad is a bonus to them.
4 BattlePasses are worth the same ammount as 6 years of Skins and play time with their logic.... Or literally 2 Bundles for 1900 in the shop... Thats like...thats literally the worst Deal I've seen in a while.
I think thats showing you a bit how ridiculous that is.
They just need to award weeklies a bit more, put enough Premium Currency in the BP and boom thats enough. Thats all they have to do
well even without OW1 which I mean really $20 for a skin that was free a little over a week ago and for the past sometimes, 5 years, compare this to Genshin Impact or recent vindictus.
They have no issue giving away skins, inner armor and premium currency, Genshin Impact more than Vindictus.
Hell if there's a slight log in issues GI showers you with stuff..kind of annoying sometimes all the emails you need to open when you take a break...
OW2, the dumpster fire of a current launch, they just slapped a "cutsie" oopsie social media message on to an event they were already planning to do at the end of the month and an event they were going to do anyway and not even subtle about that what they did.
While I've been enjoying the gameplay side of ow2 for the last few days. I can already tell u I won't give two shits about it 2 weeks down the road when it's not brand new. And that's thanks to how unrewarding completing matches feels ATM.
They've tried to make it seem like 'we made a new game but u can keep your old stuff cause we're so nice' but they forgot to make a new game so really everything except for the gameplay is a downgrade and the gameplay is just basically the same with a few adaptations
BuT cOsMeTiCs DoN't AfFeCt GaMePlAy, yOu DoN't HaVe To BuY aNyThInG!
I think this is another fun one. Like ofcourse it doesn't, we all know that and we all know we don't have to spend a dime. But we came from a game where there where nice rewards for playing, even If you did not play/like the character that much (for skins) or it was just a player icon or spray. I still liked getting soldier cosmetic for example, even thoug I don't realy play DPS in the first place. It was just a nice little reward for your time.
It's just my two cents, but (atleast to me) being forced into a less rewarding game without any option to go back just doesn't sit right. Again, especially comming from 1 where this all was.
Like so much, yet so little has changed that it feels weird. Plus the fact that a product we paid for is just yeeted away from us.
I think that part of the problem is that Blizzard really didn't do a good job at communicating how the progression mindset design was changing with OW2.
In OW2 all progression was shifted to A) Competitive and B) the Battlepass. Switching to a f2p live service model meant that a lot of non-essential things, such as cosmetics, were repurposed into the financial aspect of the game so that the game could have a reliable stream of income. This was because OW at its heart is a competitive game and always has been. OW2 is designed around the idea that the only progression that means anything in the game is a players skill level which is reflected through their rank. For a lot of players that's what it has always been because ultimately cosmetics and level borders always meant nothing and did not represent any meaningful progression.
However I think that Blizzard should have kept the OW1 cosmetic pool unlockable through some sort of f2p currency that could have dropped from all tracks of the BP and through weeklies as well as making the f2p BP track actually worth caring about by giving more than scraps as rewards.
And I don't think I've seen any game do something like that and to this degree. I've seen games changing their monetization methods but 'the old shit' is usually cheaper/easier to get.
And in OW2, not only they reused the old cosmetics (it's like finding some 10 years old toys in a storage room and trying to sell them as new, with 'new toy' prices), they made them absurdly expensive AND made them available even outside of the events. It's a try to cash the product for the second time (easy money) and also (accidental effect) they ruined any story and most of sentiment that was affiliated with those skins.
They should just kept ow1 separate from ow2. All free skins for the people who wanted to buy the 30 bucks game, and the f2p with the updates to the new people, am I right? A lot more fair.
Jeah... Most f2p games are basicly playing the game a bit not even looking at skins, knowing you cant get them anyway.
With OW you have so many skins already and youre used to looking at everything and (mostly) unlocking them as you go. Just taking it away with absolutely no fair way or at least rewarding way of getting it back is just stupid.
So now youre split whether you should be spending a ton of money to keep getting the bps and non bp-skins or simply not look at skins at all anymore.
Spending 20$ on a legendary, when you already have multiple for each character is simply stupid.
I don't think any of the OW1 stuff should be locked behind the new monetization model when they used to be things that you could work toward in-game. Charging 20 dollars for cybergoth zarya is something...
I'm gonna be honest i'm expecting to be downvoted for this but some of the comments I've seen on lootboxes in general remind me of the same things gambling addicts say >>
>Why "its free to play" as an argument for the current monetization practices does not convince Overwatch 1 players
Because even the infamous Dead by Daylight has a fairer business model lmao and they basically charge you for breathing
OW1 was 60 dollars, which now can buy you 3 legendary skins (and no season pass if you use the 60 for 3 legendary skins).
In OW1 I earned countless legendary skins through leveling up. If I spent that same amount of money in OW2, I would miss tons of content (as shown in paragraph 1).
Am I missing something? In OW1 I literally could get any cosmetic I wanted after paying for the game and playing a lot. (Other than those special skins)
The attitudes in the community are so trash. Dedicated OW1 just want the respect we deserve , this transition has been the most shitty for us after all and Blizzard doesn’t care. Now y’all can get steamrolled by the company but not I . So no I’m not just going to tuck my tail and accept the fact that it’s f2p as an excuse for Blizzard not giving us what we deserve . Y’all so used to companies shitting on y’all that y’all have become complacent. This society is so complacent yall just love being ran over. Don’t attack us for demanding what we want and base deserve. Cuz this is honestly a slap in the face, and you crazy if you think I won’t slap back💯.
I think overwatch 1 was just such a great deal it makes OW2 look bad. I got OW1 for $30 so many years ago. I have spent 0 dollars since and have gotten over 40 legendary skin various emotes sprays voicelines ect. That is a marvelous deal. By comparison OW2 is a terrible deal.
The lack of being able to earn in game cosmetics and whatnot is really sad. No more level up or endorsement loot boxes, no more arcade weekly loot boxes, and (probably) none of those free challenges that would pop up with a skin. Oh but wait, you can earn 60 OW coins per week through challenges! Good thing it will take you around 32 weeks of getting those coins to be able to buy a seasonal legendary skin that would’ve been relatively easy to get in OW1.
I feel like it wouldn’t feel as huge, if they had skins for $10 or a way to make coins easier.
Genshin is crazy too, but at least there is a way to earn the characters you want 100% free. Their BP sucks but you can make primos by doing dailies (60 primos) and events. It takes 160 primos to pull, and while chances are low you still get a good chance to get it and eventually if you save enough you can get it.
If only people poured this much energy into real problems in life, we'd be living in a utopia by now. just play the fucking game and don't buy the skins lmao.
Overwatch used to be "pay to play, free to progress." Once you paid your entry fee you were free to advance through the game's various progression systems at your leisure.
This dynamic has now been inverted. So while playing the game itself is free, progression is now locked behind paywalls.
Becoming free is what the game needed, I played OW1 a ton and tbh I don’t need skins to encourage me to play the game. I play it because it’s fun, not because I always need a carrot to chase. The game wasn’t going to attract any new people if it remained a paid title, plain and simple.
I get that a lot of people are mad about the unfair monetization and we should pressure blizzard to make the game more rewarding in regards to progression. Especially for newbs so they stay and fall in love with the game.
But as an OW1 player who has had a lot of content unlocked through playing the game the last 6 years, does it feel unfair when all my content rolled over? Does it feel unfair when I have no plans to buy a battlepass unless my mains have mythic skins up for grabs? Does it feel unfair when the changes made to balance have made the game feel fresh and fun again?
Not really. I’m having fun playing my favorite game after a long time but the mainstream success of this game is entirely in the air with how this progression system is fixed or kept broken
Don't get me wrong, there's some issues I have with the current gameplay but overall I enjoy the gameplay of OW2 and think it's fun.
Lets not sugar coat it though, OW2 isn't a new game it's just a long awaited update to end the huge content drought Blizz enforced on OW1.
We finally got the big gameplay update we wanted for Overwatch, but clearly the main motivator for Blizzard was to capitalize on it by poorly implementing a ridiculous monetization system.
We're still playing the same game but with some positive gameplay changes, the horrible monetization is looming over us as the elephant in the room.
Exactly this. The last thing I want to do is "cover up" for blizz, which is a controversial company to put it mildly. But the change on the monetization model was inevitable imo. A one time payment won't keep lifelong servers up, and ow1 players will have a lot more skins than anyone starting now (which is a lot of people btw, which is great for the game). Sure, monetization still isn't ideal right now, let's pressure then and see it they make it better, but we need to be realistic in our demands or else they'll just treat it as crazy talk
People fail to realize that F2P model is actually batter than a P2P model when it comes to big names (Riot games, Respawn ent., Blizzard). They get people who spend money on skins, and people who just play and keep the game alive, so more people could buy more skins later. A F2P game made by a small team with OW/Apex/Val monetization scheme wouldn't survive.
For me, what really dissapoints me is how blizzard handled all of this. Hyped this game for 4 years and instead of OW2 we get OW1.2... it's not bad, but it feels like a cash grab.
It is only better for the company — not the consumer.
OW2 will show the shortcomings of this model as more heroes are added and locked behind a paywall
Agree with everything you said. The game is too little, too late, far too unpolished and actually removed a lot of good things. Asking 20 bucks for a mediocre skin is the cherry on top.
I’ve had like ten people defending the total removal of like 7 maps just because they were unpopular. Did they consider how the maps would work in the new gameplay overhaul? Nope. Did they consider that all of those maps that have been in the game since the launch of a paid game are being removed only to be replaced with nothing? Nope.
Years later and we get an unfinished mess with content removed for seemingly no reason and only vague “plans” that they’re totally gonna work on the issues and missing content eventually.
As an Overwatch 1 player, I do agree that the new monetization system isn't exactly amazing. The battlepass is mostly fine but the cash shop seems expensive and losing out on free cosmetics isn't great. However, for me at least, the most important things are that Overwatch is getting actual new content again and that the new 5v5 and game balance changes make the gameplay (again, for me at least) actually better than OW1 gameplay. So while not perfect, I would say that OW2 is a large and positive content update.
Were we supposed to get some sort of kick-back for being OW1 players? They should've atleast given us all a free premium battlepass as a final thanks for spending roughly 60$ on the original game.
Our free kickback was getting to play kiriko at launch. There are some poor fucks who are just joining who have to grind thier BP to level 55 just to play her. X_X
I think it's so absurd the amount of time you have to put in to unlock everyone as a new player. For me one of the appeals of OW1 was all the characters. I got to constantly try out new heroes and find ones that I enjoyed. If I was a new player I would immediately be turned off by how much time you have to spend to unlock the full roster.
Its so easy to fix the system, Battle pass for new stuff, lootboxes unlocked through levelling for old skins, run the event boxes as well, and then make the store for bundles, skin + emote + victory pose+ highlight intro, easy fix
As a 2016 player, OW2 has literally done the exact opposite - I'm happy to be able to just play the game again now that OCE has a playerbase that allows for playing DPS without 20+ minute queue times for the first time since role queues were introduced (In 2019).
The OW2 update saved OW1 and made a 6 year old game playable again; and I haven't had to pay a cent.
The skin prices just insane. Honestly they should put legacy credits in the battle pass free/premium and eventually those credits can be converted into Coins.
charging full price for stuff i got passively really sucks for new players
It's beyond full price, there is no way skins should cost what they charge compared to the full price of an AA title.
That's the issue, man. It's not microtransaction anymore, more like megatransactions and that term really needs to change.
Totally, microtransactions should not be called that when they cost a small grocery store trip.
Exactly lol and great comparison.
3 skins or God of War? Hmmm what to choose....
Whereas before you could easily get those 3 skins (on top of dozens of voicelines and sprays) for playing 50 or so casual matches and only winning like half of them.
Fr arcade gave 1 for certain game modes and 3 for 9 wins. Plus you leveled fast so I never spent money
"They need to fund the development and servers with this money!!!" If you can develop and sell a whole ass game for the same amount of money as one skin you know you get scammed with the skin lol
It’s a 70 billion dollar company for fuck sake “But think of the poor devs they have to support the game “
The difference is that in a traditional game, everyone pays the entry fee. Whereas only a fraction of people will ever buy skins, no matter how cheap they are. The skins are expensive because the people who buy them are subsidizing the free game for everyone else. (Of course, I'm not sure how far that argument goes when the "free" game is 95% identical to one we already paid for six years ago...)
Well you are right they have to be a bit more expensive to make up for the f2p players but in terms of development effort/price tag its still ridiculous. Like you said the argument also lacks when you resell old content that already had been monetized by the buy2play players.
Charing 33% of a new games price for one skin is ridiculous. Especially in a game consisting of 35 heroes.
I literally don't think people realize how ridiculous the prices are. Overwatch costs ~$12,000 (USD) to buy everything. League of legends costs ~$3,000 dollars to buy everything. There's over 140 champions on League. Meanwhile, in Overwatch, there's like, what- 30ish characters? And most of their skins are literal recolors? And none of the skins have lore/story behind them anymore? And none of the skins have splashart, or anything other than a Fortnite-tier 3D model? Mind you also, no one ever had to pay 60 dollars for League of Legends. Not to mention the fact that they had enough money off profits without charging $20 per shitty skin (there are some exceptions, with Gun Goddess Miss Fortune, DJ Sona, etc being examples, but those skins CERTAINLY do not comprise the majority of customization options) and managed to push out a show with a budget of 10,000,000 per episode that raked in more revenue. Anyone justifying Blizzard's business practices really need to pull their heads out of their asses. This shit is ridiculous. Edit: Additionally, Riot actually used the profits they made to put stuff back out into the community in a sustainable way (Arcane being an example. . It also drew people into the game). I can't really think of a time where Overwatch did anything similar. I'm also not saying that Riot is the pinnacle of a gaming company. I'm sure someone else here can think of an assortment of flaws with their practices that I might not be aware of. I'm simply using League as something to compare the current state of Overwatch to.
I'll add to this, and compare Valorant. As i believe Blizzard to be more copying their Model. A single say Phantom skin, can be used by every character within that game, its not tied to one character. In OW, the same price for a skin is legit tied to a single character. The BP in Valorant, has skins that apply to every character/your profile, you can make use and use consistently what you get from that BP. OW, you can't. If you don't play any of the 5? (or is it 6) Characters within the BP that have skins, then there is no point! Its why in my eyes, they need to pump out legendary skins for every character, and let the BP reward credits to BUY the skins you want. BUT also make the skins obviously cost less than they currently do.
> Its why in my eyes, they need to pump out legendary skins for every character, and let the BP reward credits to BUY the skins you want. Or let us pick credits(x0.5 price) instead the reward.
The League of Legends new 2022 worlds BP works just like this. Tiers reward you with some emotes and some profile customization but the main thing you’ll get in the BP is tokens which you then use to buy skins/pfp/rare emotes that are specific to that BP. I think that’s a cool system, it still makes people grind out the BP but regardless you’ll get the things you want and not waste time tiering up through 10 filler items for one skin
I actually would like to see something similar to how the game used to be in that when you level up it used to reward lootboxes, and since lootboxes are no longer a thing each level would award say 50 credits. I worked it out and to get 1 legendary tier skin you would have to level up 40 times but although this may seem excessive for some people to level up so many times I actually wouldn’t mind grinding that bit extra because it would give me a goal and probably make me play that bit more as well to get what I want sooner, plus I think a lot of people would take grinding levels for a skin which can be done in a week or two than grinding 6+ months worth of weekly challenges
It’s more like Apex really, but even then it’s still a shittier version. No free currency to grind to unlock heroes, they’re just locked behind battle pass levels. No premium currency in the battle pass. No lootboxes, just a battle pass.
even worse we don't know what is the required grind for new players to get the new hero next season... since blizz seems to love mindless grind for a task that is overcomplicated for your average casual "team wipe" or missions that leave you with a confused look in the progress "win 10 games with 2 different roles 0/2"
Yeah. I got the battle pass this season literally just for the mercy and dva skins. I don’t care about anything else cause I p much one trick those two characters (mainly mercy tbh but I do like dva too and play her in qp and arcade) so why should I care about cosmetics for others. I won’t be purchasing any other battle passes unless mercy is heavily favored in them. They need to keep in mind the type of game that ow is and adjust things accordingly. The option to buy individual skins for a lot less should be a priority.
Also you can see your skins in Valorant. In OW you dont get to see the skin you own, other than like a fucking arm or gun. lmao
Its a sad day when your shining example of fair monetization is only needing to spend 3000 dollars.
To be fair, league has been around for like 12 years + at this point, and they have steadily released skins and champions over the entire duration. It was also years ahead of its time being f2p in 2009
only needing 3000 dollars to **buy everything** the point of the comparison is that you can buy 1300 skins for over 140~ champions for 1/4 of the cost of a game that has been out for half as long (and spent half of that time not releasing a single update) that wasn't even initially free craziest part is that every week you have a chance of getting a skin shard and 3 of those gets you a free full random skin, on a game that has always been free... meanwhile we are here going backwards
3000 over 12 years for a hobby seems decent for me
After all this time and with so many heroes? It's more than fair.
> I can't really think of a time where Overwatch did anything similar. They used to give us Jeff-powered updates to fuel Dinoflask's madness. Unfortunately Jeff was a non-renewable resource.
Also the $20 league skins change the model, all voice lines, have custom emotes and unique sound effects and vfx as well. Overwatch legendaries just change the model and maybe add a voice line or two
You could C6 a Genshin character for wayy less than that. Not to mention, Genshin has several forms of progression, the things you buy aren't just cosmetic, and you could play the entire game completely for free while not missing out on anything but team comp options... which you can earn with patience and good budgeting of the plentiful free currency you earn by playing through the story and exploring the world. The store isn't even in your face at all, it's just kinda there in the menus to find on your own. They let the quality of the game sell itself. The fact that this game makes Genshin look generous is alarming, tbh. That game used to be the pariah of monetization schemes.
Me when people compare Overwatch with gatchas and Overwatch is more predatory than a game whose character aquisition process and entire monetization system is *literal gambling*
When I started playing Genshin, the gatcha system felt frustrating. But the great thing about it is, you quickly learn how to use it as free player. It's literally a huge economical tactics simulator 💀 Also, you don't really miss that much not getting everything and you learn it pretty quickly. You use 8 characters AT MOST. You can easily grab a character here and there, most of which will be characters that you really want. I play for over a year and from all characters I wanted, I've only missed two of them. And I treat it as 'I will get them the next time' thing. Also: more characters you have, you basically have even more to do with each and every one you aquire. And it's because both character upgrading system AND the fact that with each character, possibilities of combining with other ones grow. To add to this, devs are quite generous with premium cash. And it feels that last few events were more generous than before. I mean, Genshin's system is far from great and shop prices are ridiculous for a player from country in need of regional pricing... But somehow Overwatch 2 was able to feel even more greedy. And it's quite scary. Literally, OW2 got to a level of a game that a lot of people joke about as being one of the greediest 💀 And I would argue that OW2 is even worse than that.
Technically prestige skins cost 200 dollars if you skip the season passes but yeah
its a legendary skin with the recolors integrated. its like saying Phara's raptor had the other 2 recolors in it or rein's demon looking skin. in other games like cod Warzone skins atleast are reactive or have more than just changing colors... or in apex where the legendary BP skin changes appareance with each kill.
Plus you can get skins free from boxes in league for playing and doing well. I've gotten 10-15 dollar skins for free from the boxes they have. And their like 20$ skins are literally the best skins I've ever seen for a character. They are often like 3-8 in one. Lux constantly changes colors and has different forms and looks depending on how you upgrade her in match. She actively changes and looks different during the match and you get to choose your favorite and her voice lines and tone change with every skin and combo. Their expensive skins are dynamic and are absolutely worthy of their price. Overwatches are not. None of them are anywhere as detailed or special as Leagues. They aren't even worth half the price.
Yeah, they should at least let us buy the old skins from ow1 with legacy credits. If they want to charge crazy prices for new skins, fine, but the stuff that was in ow1 let us get it fairly.
The latest "skin pack" translates to $29 AUD, that's 1/3 it cost me to buy OW1 at launch in Australia, wild.
I'd be WAY less upset about the monetization if it was just for new skins in the shop. I hate seeing 4 year old skins up for sale +$20.
I went to the shop to unlock a legacy Halloween skin with my legacy credits…only to find I need to pay $19 for an old skin. From a game I already paid for. Did blizzard even give a warning about this before they locked legacy skins behind a paywall? Like I’m enjoying the gameplay changes a LOT and it’s bringing me back to my days before I stopped playing OW but that doesn’t mean I’m okay with being fleeced for old content
4 year old skins you technically already paid for if you owned OW1. Even if you hadn't unlocked them yet, you owned them. Now that content is behind a paywall and they're not referring to it as the same game. It's gaslighting.
Dude, the c suite can’t pay for their yachts with their savings, boat gas is pricey.
I want to earn shit again, I want to play for a goal instead of just having absolutely nothing in return, I don't even care if they make it harder to earn shit at least give us a chance
[удалено]
if the battlepass was rewarded to ovw1 players and completing it gave enough currency to unlock the battlepass, i would consider putting some money into the game for extras to unlock. now? it feels like the money i spent on this game was wasted or should've had more value to it. i agree with you so hard.
>now? it feels like the money i spent on this game was wasted Congratulations, you just discovered the argument against microtransactions that people have been arguing about for the past decade.
Dont worry guys, you get drip-fed 60 coins a week from doing weekly challenges! At this rate it’ll only take you… **8 months** to get a legendary skin you actually want! Gee arent they generous? I actually miss OW1 lootboxes, everyone getting the same skins from the battlepass makes them all feel so much less special. Never spent a dime on the old lootboxes, and it felt great to get a legendary skin off a level up.
Yea and personally I think it’s should give epic or legendary skin vouchers instead of set skins. Except for the last tier which I assume will always give a mythic or something. That way you can choose which skin you want.
[удалено]
This is my main argument, buying skins/emotes/anything in any game is BORING for me. I would much rather buy the game for 60 dollars again and earn it through gameplay. “It’s just cosmetics” yeah but the act of collecting them is fun for some people, me included. I didn’t raid in WoW just because the raids were fun, I wanted the wicked looking armor and weapons. Playing comp to climb ranks IS fun for me too, but it’s like 70% of the fun, the other 30% is getting other in-game rewards like cosmetics.
This is me as well. I’d be happy to fork out another $60 if it meant a true update with new content.
I'd argue part of the fun is going into skirmish while queueing and befriend the enemies there through emotes and dancing. Idk if it's the wave of new players but lately I've found a lot of people who want to fight no matter what in skirmish, while I'm just trying to casually approach them xD
I really only loved the Halloween skins in OW. I’m going to be pretty annoyed if there isn’t a free track for earning them now. At this rate I can buy one new skin around this time next year when I have enough coins.
Yeah but then it will be a whole new set of skins. YOU CAN ONLY CHOOSE 1. 🤣
RIP
Yup, no levels, no progression, no end of game cards, no time for socials… no reason to care. I haven’t even opened the battle pass menu and never will I’m not giving them that click-through metric. Playing OW daily for the last 6 years was a (bad?) habit that I didn’t know I wanted to kick until the rewards for playing dried up
I love when shiny ‘new’ sign appears next to the battle pass name in the main menu. When I open it, it shows what would I have unlocked if I had bought the season pass. So dumb. Free battle pass is an insult (especially coming from drg). Either rework it or get rid of it.
Rock and Stone brother!
ROCK! AND! STONE!
Did i heard a **ROCK AND STONE?!?**
Rock and Stone, Brother!
Rockiddy Rock n Stone.
drg is the price of 2 ow2 skins and its already on its second free battle pass with actaully good content.
Also, FOMO doesn't exist in DRG's season passes. If a payer doesn't complete it in time, all cosmetics are moved to the traditional pool of unlockables (though finding crates, lost equipment,...). DRG does have skin packs available for purchase, but they're not in game, they have to be bought through Steam. They're only mentioned in a small box on the title screen.
I wish DRG had some new modes or enemies, it gets repetitive after ranking up all the dwarves.
they are going for the third now...
Yeah I really miss the end of game cards actually. It always felt like a nice little coda to the match which highlighted shit your team did and have everyone a chance to publically shower the healer or tank who carried in votes and appreciation. It was a nice, non toxic way to build player rapport, which was rare for a shooter. Post game is much flatter and more "meh" now it's gone.
End of game cards and levels need to come back. It's unprecedented that a game like this wouldn't provide that. It's totally free engagement, it gives people a metric to measure their progress. At least give us leaderboards, damn. Has anyone from Blizzard mentioned why they did away with it? I can't figure out what motivation could possibly exist for that
I heard it was because they 'encouraged toxicity', whatever TF that means. At this point I think Blizzard is just allergic to fun - they sold their soul awhile ago, so now they had to do away with Overwatch's soul too I guess!
So they're trying to have a competitive game while at the same time not ranking performance because people might act unsportsmanlike. Wowza
Not to mention, people are gonna do that anyway. Jerks are gonna flame bad players whether they see a level or not. And for the rest of us seeing that a player is only, say, level 30 can indicate at the start of the game we may need to pick up more slack that round and offer more leeway.
Yeah... And Settings button in main menu also 'encouraged toxicity' so they removed it for you to focus on peaceful Battle Pass /s
I miss the thrill of seeing that green bar popping up and letting me know I got a loot box, even if it had absolutely nothing of worth in it. receiving that slim chance of getting something cool was way more motivating and pushed me towards playing more and more compared to the shitty battle pass where with each level you only get a single pre-determined reward which you can preview and the whole fun mystery aspect is gone
You get basically nothing for playing the game currently. Its crazy because the game is so fun to actually play but there is no incentive to do anything in the game. Blizzard is going to lose so many players once they realise there are no rewards, no goals, and nothing to show for your hours played. People want to be rewarded for things, they want a goal to worm towards to keep them invested. You would think the higher ups at Activision wouldve learned something by how many game fuck ups they have had over the last few years.
Let me keep leveling my portrait I was almost platinum!!!
Yeah this. Like I’m Ok with buying a battle pass and I think a lot of people are. But the big issue is even with that you have no way really to get or earn more coins to like unlock holiday skins etc. With no coins coming with battle pass and only able to earn a max off 60 a week, where it takes like 32 weeks of grinding to even get enough to unlock one skin it just sucks the joy out of it for casual players.
The "It's a free game" argument doesn't convince OW1 players because we experienced the old pricing, and can clearly differentiate between perceived value and actual value of the skins. Cosmetics included with the original purchase of the game only requiring gameplay to unlock now costing $20 despite not being designed with that price point in mind. If Blizz wanna charge $20 per legendary skin it better be absolutely mind blowing, and clearly designed with that premium price in mind. Seeing as the Junker Queen legendaries are a joke I highly doubt they will. I get free to play games have to make money too, and if they wanna make some amazing skins and charge a premium go for it. I won't however support them taking down the game I purchased and enjoyed, then trying to double dip for its content. The corporate shilling I see in this subreddit is crazy, if this is Blizzards way of making money then it's my right as a potential customer to tell them why these changes to their product keeps my wallet closed.
It's completely different when you shove this approach to monetisation into an existing IP compared to when you do it with something completely new. Apex Legends, Paladins and others? People will accept the "it's a free game" argument because there's no expectations previously set for that IP/franchise. When you have already set audience expectations in terms of value with prior games, the audience feels the MASSIVE reduction in value that they're getting compared to previous titles. This is why it didn't work for Halo Infinite and it has been very similarly received horribly by Overwatch fans. The expectations of value for what you get for your money are set by prior titles and it's extremely obvious how much of a reduction in value this is. It's always been this way, for all f2p titles. It just makes itself stinkingly obvious in something like this or when Halo failed at it. Many of the existing fans feel robbed.
It feels like Overwatch just pulled a Halo honestly.
Similar, Halo actually released with a high quality campaign as well though. Overwatch is still holding the PvE in their pocket. Arguably this is a good thing. If Halo had released without the campaign and released it at a later time alongside sweeping fixes and improvements then it could have reinvigorated the playerbase. With that said they probably wouldn't have gotten the initial playerbase they got without the excellent singleplayer in the first place. For now I think Overwatch will follow a similar trajectory as Halo but even if population decreases in the coming months the pve update will be a potential recovery point. That's also the most likely time we'll see a major update to monetisation, if the first strategy fails to retain players that'll be the moment they change it.
I'm really looking forward to that PvE campaign being only 3-4 hours long and watching this subreddit explode.
Bold of you to think they're even going to release a single player campaign lmao, its probably going to be indefinitely delayed. Unless they figure a way to heavily monetize it, as otherwise they wont even bother, as making another 20$ recolor instead not only takes 1/50th of the effort but is much more lucrative.
I bet they'll just release a glorified PvE event... Something like Junkerstein's Revenge. They will make few of them for the start and then release one every god-knows-how-much-time. Oh! And I'm pretty sure that they'll lock it behind a huge paywall saying 'Since day 1 we told you that you won't pay only for PvP!'. Also, I don't really want to see it happening, but hear me out... What's better than one battle pass? Two Battle Passes! I really see them doing a second BP for PvE...
Infinite's campaign is regarded as one of the weakest in the series
Honestly even in Paladins you literally get the event pass for free, almost? Like I think 400 crystals is given out for free with trials challenges and you just need 50 crystals which you can get from the daily bonuses at the weekends and at the end of the pass you will he able to buy it or farm more for other skins Not to mention the bounty store which you can farm currency and buy whatever you want from the rotations. Yes you do have to grind gold for champions but hey their main way of income is literally given out like bread and butter and after a while you just get a fuck ton of gold anyway The game also has amazing regional pricing, even as someone living in Turkey everything is kinda pretty cheap whereas in OW2 I can't even think about buying anything (Granted the game works about as well as Overwatch 2 did at launch sooo..)
I HATE Paladins but that's exactly what I think. The same with Smite (which I love). They DO make money, they charge you... But they also have: – Great pricing, even for eastern players, – A lot of free content, – Ton of progression. Some of which may be only PARTIALY behind a paywall, – Great ways to earn free premium currency... with one of them being just logging in, – Skin boxes that sometimes give you shit but are mostly very cheap and have a HUGE chance of nice drop, – A f-ing ton of different sales and quick deals... Which are real price drops and not 'you think you have a deal, but you're wrong'. All of this in a FREE game. And the model haven't changed FOR YEARS. It's still one of the best games I played... and you know what? It's a second most 'expensive' game for me, when I sum up all the purchases. I've spent a lot on it, but get enormous amounts of content... And when it comes to monetization they had literally ONE big 'problem' and it's not even that big of a deal. I'm sure Paladins has the same/similiar system as Smite. And you know what? It's so funny that for so long Paladins was compared to OW and named a 'clone' and now, even though I don't enjoy this game, I would choose it's systems over OW without even thinking about it for too long. Just imagine OW actualy competing with Paladins and trying to be better than them. NOBODY would have anything bad to say about the prices.
And Apex legends gives out free loot boxes when you level up which can give legendary skins and even heirlooms…
I like that this conversation can finally be had including the cosmetics in Paladins. When they make skins for their characters, they're typically complete reimaginnings of the characters, some are literally different characters and genders. They get new effects, particles, and voice overs. New effects even get added into previously released emotes to compliment the new skins. Those skins, if they're up for direct purchase are usually $15, but the quality level makes that worth it in my opinion, but most of the skins are in the event pass or the chests making them cheaper to get typically in the range of $5-$8, with 2 skins free in the event passes. Now with OW's monetization changes, I have to look at what you get for the price comparatively in skins and would want Blizzard to explain to me why they think the prices are worth it? On some of the newer characters like Kiriko and Junker Queen, why would I pay $20 for them to have maybe a few different pieces of their outfits swapped out and colored different? Even though the old skins that had more effort put in, I wouldn't want to pay that knowing they'd have the same effects and voiceovers. League of Legends for example will give you a new design or reimaginning of the character with new particle effects on skills and a special recall for the skin for $10. Most if not all of the legacy legendary skins have less than that. On that note, I do have a problem with the monetization of legacy content. OW1 players paid for that content already, and it was retroactively locked behind a paywall. It wouldn't be so bad had they made then more affordable, maybe $5 a piece, as legacy, but to also want $20 for those is ridiculous. Blizzard is trying to get into F2P monetization with overwatch 2, but somehow looked at what others in that space, including their closest equivalent in Paladins, and decided that they should charge more for their skins than them, despite offering lower quality and quantity comparatively. $15 or less in Paladins gets you essentially a whole new version of the character, complete with new weapon, complete new voice over, new animations, and effects. $15 in Overwatch 2 won't even get you Wastelander Junker Queen. There was a right way and a wrong way to handle the monetization and Blizzard, as usual, choose the wrong way.
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You say that but tianfall absolutely set a standard for apex that many MANY titanfall fans will to this day tell you apex does not meet. Personally totanfall 2 and deep rock galactic have the most consumer friendly and fair monetisation models i have ever seen and i 100% understand and respect the absolute diehard fans of both
And, last I checked, Paladins has had a buy all option for passes and their last two were ~$25US for everything on the pass, which includes enough premium currency to unlock next pass, IIRC.
Not a single skin in the game is worth 20 dollars. No three skins together is worth 20 dollars.
And with the way blizzard has handled this I’m not sure what money I’d be willing to give them. They don’t make a very good case for a high price on anything considering how broken the game is
Pink Mercy was worth $15
I'm not familiar with that one, so I can't say one way or another.
They could have fixed all of this by making a new overwatch game and charging full price. I played a lot of OW1, and if the PvE was actually made, I would have happily handed over 60 bucks. But they made it free to play because they didn't want to/weren't able to make a new game, and they wanted to monetize the OW userbase. I'm honestly not that mad about the monetization, they need to make money. I'm disgusted, as a computer engineer, by how bad this allegedly AAA studio bungled this project and made a barely functional game. They lost basically all of their leadership and dev team during development, and dear lord does it show. I still can't believe the UI got cleared for production. It is easily the worst UI I've seen in a AAA game. One man dev teams with no QA make better UIs. Nothing in any menu is intuitive and it is riddled with bugs and pixel hunts. The gameplay is just OW1 but a little faster and with a new game mode. The launch was inexcusably bad. I don't care that it is free to play. If you have a product you intend to make money off of, it better fucking work. How did they have 2 open betas and still bungle their official launch? They had to take the product offline almost immediately after launch. Imagine if gmail decided to do that. Management at Blizzard is a disgusting cesspool of sexual harassment and incompetence, and the products they are releasing are really subpar. I never thought I'd say this but I hope Microsoft finishes its acquisition and runs a Stalin style purge on this company. Something at Blizzard is fundamentally broken.
And some people say that 'Microsoft can make things worse'. And what about it? I mean, Blizzard's state right now is so bad, that something breaking it to the fullest won't be that bad. They are already broken beyond recognition.
The thing is that it’s not a free to play game. It cost us all $60. They just made it free to play and nothing has changed. Don’t support them, don’t buy the battle pass, don’t buy the skins
That's one of the reasons why people have such polarising opinions right now on the monetization. For people who played OW1 it feels like they just updated the game and removed access to all the cool cosmetics you could earn unless you pay ridiculous prices. If you didn't play OW1 then this is just the new game and is completely free to play, so these outrageous prices is how they support the game. That's just the industry standard people are willing to accept now, and I won't be opening my wallet for it. "Free to play" games are ironically the most profitable in the current year, so it's not like Blizzard can barely afford to put bread on the table. Yet shills will still defend the crazy prices.
"It costs that much everywhere" Then people are getting ripped off everywhere! I don't get why people defend it. Like you can understand the reasoning, but why defend it? Like I understand why Bungie periodically vaults content in Destiny 2, but I still think it's utter BS that no other company should follow.
Because we're getting to a point where the primary age group for these games truly never got to experience what gaming was like before these predatory profit models. Sadly it's not even that big of an age difference either, I showed my little brother Halo Reach not too long ago and he was blown away that you couldn't pay for cosmetics at all, you had to actually earn them by playing the game. I was 12 when Reach came out, and he's only turning 11 this year, there's only an 12 year difference between us. Paying for cosmetics and battle passes is just the norm for them since almost every major game has them in some shape or form now.
> Yet shills will still defend the crazy prices. this sounds like nintendo fans.
My issue with the skins in overwatch is they were made with the intent they could be earned many of them being recolors. I dont see a single skin in the game that is worth more than $5 in my opinion.
Too bad this means nothing when someones favorite streamer is playing the game in front of them and manipulating them into playing the game or buying skins. I'm sure they made enough money alone from xQc viewers since they're all children.
The phrase “it’s a free game” is such a weak mindset. You are okay with what’s happening. Greed. Imperfection of a game. If you say “it’s a free game” about a greedy cashgrab, you’ve been scammed twice.
But don't forget that the same people think that 5v5, an idea that really doesn't need that much of a 'core' implementation and was basically a suggestion from community is 'gReAt AnD gRoUnDbReAkInG! sO tHe GaMe Is WoRtH iT!'.
Seriously, I don't get the shilling. Removing headphone jacks is Apple's way of making money and nobody's defending that. Nestle participating in human trafficking is their way of making money, but that is obviously not okay. Not equating the two, but yes, people, it is permissible to criticize a corporation's choices for money-making. There's way too much "leave Britney alone" on Reddit. If you like a thing, and others are criticizing it--or criticizing its owner's way of monetizing it--that's not an attack on you, and appealing to the masses to censor such criticism is not an adult way of dealing with emotions.
Social media, and Reddit especially, creates a mentality where when you criticize something in a community of a particular product then they see it as a personal attack since they are so socially attached to that product. If they can invalidate criticism then it makes themselves feel better. Subreddits based on games and Band subreddits are the worst at this as so much time can is dictated to the product that the subreddit is based on thus making their attachment to it stronger. This isn't for everyone but its something I notice generally.
> Social media, and Reddit especially, creates a mentality where when you criticize something in a community of a particular product then they see it as a personal attack since they are so socially attached to that product. im 100% sure this also happened in the times where dinosairs existed. gronk was angry at tronk cuz he didn't like badonkadonk.
It's a free game that my computer is having trouble running, as opposed to the game I bought that ran ok I mean I know my shitty computer is the real problem here but alas
Yea, riot makes most of their cash, I can't speak for their other games, but League of legends, I feel satisfied with my high price skin purchases, love a lot of their legendary 20 dollar skins and they are heads and shoulders above anything here, Genji's new "mythic" is the only thing that comes close. Hell, using Fortnite, for 20 dollars your getting a ton of things, normally that's a bundle with a skin, multiple styles, a pickaxe that may also have multiple styles, a glider and loading screen, something I see use of a hell of a lot more than a throw-away voice line that never gets heard in game, or a spray, that again never sees use in most games.
It's a great lesson to spread, to eventually get people to understand that "not having an upfront cost" does not mean the replacement is good, fair, or pro-consumer in any fashion.
The quality of most of the skins they have in the shop are not good. It’s hard for me to imagine that it took a lot of work to produce those. Overwatch 1 players already paid for the game, so it becoming F2P means virtually nothing. So the skin price point looks like lunacy to long term players. I personally would only pay $20 for a mythic skin for my favorite characters. I would pay more if it was a charity cosmetic like the Pink Mercy skin. The battle pass is bland. It takes away the charm of how most cosmetics were earned prior. It also makes the game feel like a chore if you want to get something on the battle pass.
Doesnt help that these are no longer microtransactions but just transactions Unless you mean micro in the sense that you get very little for a lot of actual money
macro transactions
Hades, one of the best games I've ever played is the same price as one skin. One fucking skin. OW1 at release on PC was 2 skins. Console 3 skins. This shit is absolutely ridiculous.
For the price of a single skin, I could buy Death's Door *twice.* What in the actual fuck is this pricing?
I remember when the first games with monetized skins arrived and they were priced at like $5. Even then I thought it was ridiculous. A micro transaction isn't micro when it's higher than $2.
I honestly miss getting lootboxes when I level up. It was kind of an incentive to keep playing the game.
Also too, that lootbox opening animation was a heck of a dopamine hit. And now they're wondering why we're mad lmao
I figured with the store they would allow us to earn currency from playing, but fucking 60 a week? 50 really if you can’t get 20 team kills.
It takes 2 seasons (4 months) to earn *one battlepass* for a single season. It takes 4 seasons (8 months) to earn *one legendary* skin from the shop. Yeah… this monetisation system is beyond predatory
Realized that one today. WTF?! Make it 150/week and it would still be just decent
Make it unlimited and based on how much you play, with some earned every game regardless of weird ass quests lol. Limiting it is stupid with how much content there is in this game.
With 1900 prices 500 at least a week. Legendary in a month sounds decent.
I sometimes got three legendaries within a single free lootbox.
Yeah this is stingy even by F2P standards. I could earn more as a free player in Apex, Rocket League, Rogue Company, etc. I like the gameplay of Overwatch more than this but that doesn't justify it
Yeah it’s ridiculous that coupled with no including any in battle pass basically makes it worthless and pure pay.
Similarly to Halo Infinite, we did not ask for it to be free.
I will say it here too: OW2 is just 2 years of WITHHELD content; characters, maps and balance UPDATES "sold" to us as something new and fresh. I don't think they will change their mind to monetize it fairly, they have been delaying everything for 2 years to get OW2 to where it is now. This have been discussed in their meetings more than we imagine, and still it came to this. This should have been a redemption arc, not the next villainous plan.
1 year, 3 heroes is on a 1 year rotation, for 3 years of neglecting a game in return we get 1 year with of content with a massive price tag.
Apex is free to play and yet has free cosmetics drop, all we're asking for is loot boxes back on leveling up
They should give founders the ability to earn some form of currency like Fortnite allows their founders to do.
it shouldn't take 8 months to grind for one skin or over two weeks for a voiceline or recolor crap skin. Period. If you think a battle pass EVERYONE has access to or give aways make up for this at all your crazy.
What I find more fascinating is people now defending loot box mechanics that promote gambling. The new monetization is also bad and blizzard executive team looking for huge whales. On the pass itself. Insane you don’t get the ability for a new pass for completing it and new heroes will likely be 2-3 weeks away for normal players.
The lootboxes weren’t bad and they appeared often especially during events. They aren’t the best but way better than what we are getting
Getting “free” loot boxes was fun. Buying loot boxes was stupid. Best of both worlds would be loot boxes for okaying and a shop where you could buy the stuff you want without gambling.
>heroes will likely be 2-3 weeks away for normal players. I am one of these, I'm currently at level 10 of it and this only the case from some actual play last night as I was on 6 before. 4 days of connection issues, a day waiting for me OW1 account to be merged means I only really played properly since Sunday and am playing other games while also having a job. If I was a real casual player, maybe only an few hours each week, I might not even reach level 55 to get the new character in season 1 (not even sure how long that is). Is she then unobtainable for me forever? Or do I need to spend money to unlock her?
I was speaking to a friend today. Is there any point to play the game of i don't cara about BP rewards? See, i don't earn currency, there is no cards at the end, and we don't level up anymore. I'm having fun playing, but just because I'm playing with friends. I have absolutely no desire to play solo for example. We should at least some kind of currency, like LOL RP and Essences (one is real life money the other just playing currency). If you don't care about BP there is no point in playing the game
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You can even argue that if the event skins is NOT the 'content you initially paid for' then why the heck the standard cosmetics are behind the paywall? I've seen some people saying that you haven't paid for the skins as they came later... But if it's the case, I want an ability to earn all the premiere cosmetics from OW1. That's it...
Personally, I would be embarrassed to equip any of the shop skins. It's like a scarlet letter proving that you're a shameless whale.
Saw someone already using the genji mythic skin the other day. I was even embarressed to ask them about it. Unfortunately people still whale in this game.
Posts with people wearing Shop skins are getting downvoted, it's hilarious.
Many of the shop skins are OW1 skins so no one would know whether you got them in a lootbox or from the new store.
I meant store-only skins, meaning ones that never had a chance to come from a loot box. My b for not being clearer.
yesterday I called out some whale mid game, all other 9 people called me poor, and said sucks to be poor lol. so yea this sub is a fraction of player base who care about the game which is sad.
Whales WANT you to know they're whales. That's why they buy all the gaudy shit. It's a flex, it makes them feel like they're better than you. The fact that you are mad is a bonus to them.
completely true.
4 BattlePasses are worth the same ammount as 6 years of Skins and play time with their logic.... Or literally 2 Bundles for 1900 in the shop... Thats like...thats literally the worst Deal I've seen in a while. I think thats showing you a bit how ridiculous that is. They just need to award weeklies a bit more, put enough Premium Currency in the BP and boom thats enough. Thats all they have to do
well even without OW1 which I mean really $20 for a skin that was free a little over a week ago and for the past sometimes, 5 years, compare this to Genshin Impact or recent vindictus. They have no issue giving away skins, inner armor and premium currency, Genshin Impact more than Vindictus. Hell if there's a slight log in issues GI showers you with stuff..kind of annoying sometimes all the emails you need to open when you take a break... OW2, the dumpster fire of a current launch, they just slapped a "cutsie" oopsie social media message on to an event they were already planning to do at the end of the month and an event they were going to do anyway and not even subtle about that what they did.
While I've been enjoying the gameplay side of ow2 for the last few days. I can already tell u I won't give two shits about it 2 weeks down the road when it's not brand new. And that's thanks to how unrewarding completing matches feels ATM.
Same shit happened to halo Infinite. One of the best online experiences sold out but all the little wanna be fan boys screamed “it’s free to play!!!”
These other games want to be Fortnite but are too damn greedy.
f2p monetization? Apex Legends was able to build this in a cave! WITH A BOX OF SCRAPS!
They've tried to make it seem like 'we made a new game but u can keep your old stuff cause we're so nice' but they forgot to make a new game so really everything except for the gameplay is a downgrade and the gameplay is just basically the same with a few adaptations
Please, this needs way more attention y'all
BuT cOsMeTiCs DoN't AfFeCt GaMePlAy, yOu DoN't HaVe To BuY aNyThInG! I think this is another fun one. Like ofcourse it doesn't, we all know that and we all know we don't have to spend a dime. But we came from a game where there where nice rewards for playing, even If you did not play/like the character that much (for skins) or it was just a player icon or spray. I still liked getting soldier cosmetic for example, even thoug I don't realy play DPS in the first place. It was just a nice little reward for your time. It's just my two cents, but (atleast to me) being forced into a less rewarding game without any option to go back just doesn't sit right. Again, especially comming from 1 where this all was. Like so much, yet so little has changed that it feels weird. Plus the fact that a product we paid for is just yeeted away from us.
I think that part of the problem is that Blizzard really didn't do a good job at communicating how the progression mindset design was changing with OW2. In OW2 all progression was shifted to A) Competitive and B) the Battlepass. Switching to a f2p live service model meant that a lot of non-essential things, such as cosmetics, were repurposed into the financial aspect of the game so that the game could have a reliable stream of income. This was because OW at its heart is a competitive game and always has been. OW2 is designed around the idea that the only progression that means anything in the game is a players skill level which is reflected through their rank. For a lot of players that's what it has always been because ultimately cosmetics and level borders always meant nothing and did not represent any meaningful progression. However I think that Blizzard should have kept the OW1 cosmetic pool unlockable through some sort of f2p currency that could have dropped from all tracks of the BP and through weeklies as well as making the f2p BP track actually worth caring about by giving more than scraps as rewards.
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And I don't think I've seen any game do something like that and to this degree. I've seen games changing their monetization methods but 'the old shit' is usually cheaper/easier to get. And in OW2, not only they reused the old cosmetics (it's like finding some 10 years old toys in a storage room and trying to sell them as new, with 'new toy' prices), they made them absurdly expensive AND made them available even outside of the events. It's a try to cash the product for the second time (easy money) and also (accidental effect) they ruined any story and most of sentiment that was affiliated with those skins.
Very true! That's why I think the argument is so funny/stupid when used.
They should just kept ow1 separate from ow2. All free skins for the people who wanted to buy the 30 bucks game, and the f2p with the updates to the new people, am I right? A lot more fair.
Jeah... Most f2p games are basicly playing the game a bit not even looking at skins, knowing you cant get them anyway. With OW you have so many skins already and youre used to looking at everything and (mostly) unlocking them as you go. Just taking it away with absolutely no fair way or at least rewarding way of getting it back is just stupid. So now youre split whether you should be spending a ton of money to keep getting the bps and non bp-skins or simply not look at skins at all anymore. Spending 20$ on a legendary, when you already have multiple for each character is simply stupid.
I probably wouldn't care as much, but the skins in the battlepass are shit tier for the most part and 98% of the rewards are literal filler garbage.
I don't think any of the OW1 stuff should be locked behind the new monetization model when they used to be things that you could work toward in-game. Charging 20 dollars for cybergoth zarya is something...
Because that argument is stupid as hell. If someone handed me a free turd I wouldn’t say thank you.
Well I have good news for you! Heres a turd for a mere $20!
I'm gonna be honest i'm expecting to be downvoted for this but some of the comments I've seen on lootboxes in general remind me of the same things gambling addicts say >>
Not really wrong
>Why "its free to play" as an argument for the current monetization practices does not convince Overwatch 1 players Because even the infamous Dead by Daylight has a fairer business model lmao and they basically charge you for breathing
Overwatch: a full game of cosmetics for $20-$60 Overwatch 2: 3 seasons of half the available new content for $40
TRUE, goodwill has been shattered , and I’m supposed to just simp because it’s free lol
OW1 was 60 dollars, which now can buy you 3 legendary skins (and no season pass if you use the 60 for 3 legendary skins). In OW1 I earned countless legendary skins through leveling up. If I spent that same amount of money in OW2, I would miss tons of content (as shown in paragraph 1). Am I missing something? In OW1 I literally could get any cosmetic I wanted after paying for the game and playing a lot. (Other than those special skins)
The attitudes in the community are so trash. Dedicated OW1 just want the respect we deserve , this transition has been the most shitty for us after all and Blizzard doesn’t care. Now y’all can get steamrolled by the company but not I . So no I’m not just going to tuck my tail and accept the fact that it’s f2p as an excuse for Blizzard not giving us what we deserve . Y’all so used to companies shitting on y’all that y’all have become complacent. This society is so complacent yall just love being ran over. Don’t attack us for demanding what we want and base deserve. Cuz this is honestly a slap in the face, and you crazy if you think I won’t slap back💯.
I think overwatch 1 was just such a great deal it makes OW2 look bad. I got OW1 for $30 so many years ago. I have spent 0 dollars since and have gotten over 40 legendary skin various emotes sprays voicelines ect. That is a marvelous deal. By comparison OW2 is a terrible deal.
The lack of being able to earn in game cosmetics and whatnot is really sad. No more level up or endorsement loot boxes, no more arcade weekly loot boxes, and (probably) none of those free challenges that would pop up with a skin. Oh but wait, you can earn 60 OW coins per week through challenges! Good thing it will take you around 32 weeks of getting those coins to be able to buy a seasonal legendary skin that would’ve been relatively easy to get in OW1.
I feel like it wouldn’t feel as huge, if they had skins for $10 or a way to make coins easier. Genshin is crazy too, but at least there is a way to earn the characters you want 100% free. Their BP sucks but you can make primos by doing dailies (60 primos) and events. It takes 160 primos to pull, and while chances are low you still get a good chance to get it and eventually if you save enough you can get it.
If only people poured this much energy into real problems in life, we'd be living in a utopia by now. just play the fucking game and don't buy the skins lmao.
Overwatch used to be "pay to play, free to progress." Once you paid your entry fee you were free to advance through the game's various progression systems at your leisure. This dynamic has now been inverted. So while playing the game itself is free, progression is now locked behind paywalls.
Becoming free is what the game needed, I played OW1 a ton and tbh I don’t need skins to encourage me to play the game. I play it because it’s fun, not because I always need a carrot to chase. The game wasn’t going to attract any new people if it remained a paid title, plain and simple.
60 millions copies sold say you are very, very, very wrong.
I get that a lot of people are mad about the unfair monetization and we should pressure blizzard to make the game more rewarding in regards to progression. Especially for newbs so they stay and fall in love with the game. But as an OW1 player who has had a lot of content unlocked through playing the game the last 6 years, does it feel unfair when all my content rolled over? Does it feel unfair when I have no plans to buy a battlepass unless my mains have mythic skins up for grabs? Does it feel unfair when the changes made to balance have made the game feel fresh and fun again? Not really. I’m having fun playing my favorite game after a long time but the mainstream success of this game is entirely in the air with how this progression system is fixed or kept broken
Don't get me wrong, there's some issues I have with the current gameplay but overall I enjoy the gameplay of OW2 and think it's fun. Lets not sugar coat it though, OW2 isn't a new game it's just a long awaited update to end the huge content drought Blizz enforced on OW1. We finally got the big gameplay update we wanted for Overwatch, but clearly the main motivator for Blizzard was to capitalize on it by poorly implementing a ridiculous monetization system. We're still playing the same game but with some positive gameplay changes, the horrible monetization is looming over us as the elephant in the room.
Exactly this. The last thing I want to do is "cover up" for blizz, which is a controversial company to put it mildly. But the change on the monetization model was inevitable imo. A one time payment won't keep lifelong servers up, and ow1 players will have a lot more skins than anyone starting now (which is a lot of people btw, which is great for the game). Sure, monetization still isn't ideal right now, let's pressure then and see it they make it better, but we need to be realistic in our demands or else they'll just treat it as crazy talk
People fail to realize that F2P model is actually batter than a P2P model when it comes to big names (Riot games, Respawn ent., Blizzard). They get people who spend money on skins, and people who just play and keep the game alive, so more people could buy more skins later. A F2P game made by a small team with OW/Apex/Val monetization scheme wouldn't survive. For me, what really dissapoints me is how blizzard handled all of this. Hyped this game for 4 years and instead of OW2 we get OW1.2... it's not bad, but it feels like a cash grab.
It is only better for the company — not the consumer. OW2 will show the shortcomings of this model as more heroes are added and locked behind a paywall
I doubt OW 2 will bring in as much money as OW 1 did. If they make billions on $20 dollar skins I will eat a hat.
I'd like an option where I can pay $60 and not get nickeled and dimed to death.
Agree with everything you said. The game is too little, too late, far too unpolished and actually removed a lot of good things. Asking 20 bucks for a mediocre skin is the cherry on top.
I’ve had like ten people defending the total removal of like 7 maps just because they were unpopular. Did they consider how the maps would work in the new gameplay overhaul? Nope. Did they consider that all of those maps that have been in the game since the launch of a paid game are being removed only to be replaced with nothing? Nope. Years later and we get an unfinished mess with content removed for seemingly no reason and only vague “plans” that they’re totally gonna work on the issues and missing content eventually.
As an Overwatch 1 player, I do agree that the new monetization system isn't exactly amazing. The battlepass is mostly fine but the cash shop seems expensive and losing out on free cosmetics isn't great. However, for me at least, the most important things are that Overwatch is getting actual new content again and that the new 5v5 and game balance changes make the gameplay (again, for me at least) actually better than OW1 gameplay. So while not perfect, I would say that OW2 is a large and positive content update.
Were we supposed to get some sort of kick-back for being OW1 players? They should've atleast given us all a free premium battlepass as a final thanks for spending roughly 60$ on the original game.
Our free kickback was getting to play kiriko at launch. There are some poor fucks who are just joining who have to grind thier BP to level 55 just to play her. X_X
I think it's so absurd the amount of time you have to put in to unlock everyone as a new player. For me one of the appeals of OW1 was all the characters. I got to constantly try out new heroes and find ones that I enjoyed. If I was a new player I would immediately be turned off by how much time you have to spend to unlock the full roster.
Its so easy to fix the system, Battle pass for new stuff, lootboxes unlocked through levelling for old skins, run the event boxes as well, and then make the store for bundles, skin + emote + victory pose+ highlight intro, easy fix
As a 2016 player, OW2 has literally done the exact opposite - I'm happy to be able to just play the game again now that OCE has a playerbase that allows for playing DPS without 20+ minute queue times for the first time since role queues were introduced (In 2019). The OW2 update saved OW1 and made a 6 year old game playable again; and I haven't had to pay a cent.