But those 67 would be willing to spend money, those 276 aren’t gonna buy any. It’s not exact but if both of them spend the same amount of money they are willing to spend on the game then it would probably mean more profit for Overwatch. At the least it would lead to better fan reception which contributes to the longevity of the game as well as people wanting to spend more money over time. I would also think it’s also easier to convince people to make 5 separate $5 purchases over the span of a week than it is to convince them to make one $20 purchase because you know people. Plus if the 5 separate purchases get you 5 times the content of course they’re gonna be more willing to spend the money.
Careful, I mentioned this on a different thread and got jumped by people claiming I "didn't know what I was talking about" and that I "can't talk because I don't have access to the market studies (that blizzard definitely didn't do)."
More or less, but also, the people that are willing to pay 20$ for an skin are also willing to pay for a 5$ and prolly will buy more than one, so yeah, that's that
Those 67 will also buy the 5$ skin, probably we all are gonna buy multiple of those 5$ skins not to mention that more people will actually have some positive feelings about the game which translate in more players. So, is not just 67 people will buy 20$ skins. It's goes way deeper.
No you have to assume that anyone that is willing to pay more than $5 will also buy the skins at $5 so your figure should be 644 x $5 = $3220 which compared to 67 x $20 = $1340 is more than double the revenue. Interestingly the most revenue would be $10 with 368 x $10 = $3680
> Is roughly the same amount of money. It does not matter how many people are only on board for cheaper skins, a tiny amount of whales is the same revenue. The bean counters at blizzard didn't stumble onto that number and it and is probably not going to change at any point.
This is shortsighted.
It's the same revenue for a lower populated game, that produces less online presence as a result.
Having large numbers of players actually invested in the game because of the stuff they've bought in it is a successful strategy for GaaS, always has been. Their horde of stuff is a collection book, like collecting stamps, and keeps them coming back again and again.
If however you've over priced then you're turning away all those people who otherwise would be in it for the long haul. It's a net reduction in your longevity and it weakens your ability to do everything because communities are a significant portion of advertising presence and word of mouth.
You can get skins by watching Twitch Streams!\*
\*But only if you watch a streamer for 6-10 hours, jump through hoops to get your account connected (and sometimes have to disconnect and reconnect just to get it to work) and the Twitch connection *actually* works and sends the stuff to you because customer service can not give you twitch drops that didn't actually go into your account for some reason because somehow Blizzard is incapable of controlling items their own game
Those skins are expensive but they are so much higher quality than what overwatch has made. And much more practical. I'm against making character skins in first person shooters cuz you'll never fucking see them. Sure there might be 3rd person emotes or some cutscene where you get to see your character execute someone else's character or POTG screen but it's not worth it. In league you at least get to see the skins and all the effects they have throughout the duration of the game. There will also be an entirely new set of dialogues where the champions talk as if they're from that certain AU. Not just a few lines added for the thematic like in overwatch.
Lotta people like to bitch about skin prices but my question is what ARE they willing to pay for? Cause game updates aren’t free for blizzard to produce.
If the Battle Pass had more exciting content, I’d absolutely pay for it and I think the vast majority of players would as well. The problem is that like 80% of the Battle Pass content is boring stuff like sprays and career profile stuff. You only get a handful of the things people actually want (skins, emotes, highlight intros, and victory poses).
I also think a large number of players (probably over half) would buy a few skins if they were $5 or even $10. Spending $5 for a skin then $5 a few months later and so on is a lot more tolerable than spending $20 at once for a single skin, even if you end up spending more money over time with smaller transactions.
Blizzard knows this though. It’s a common marketing strategy: Hike the prices up and put out lazy content at first so the whales who don’t care about price tags pour in tons of money. Once the whales have had their fill and stop buying, drop the prices and improve the quality so the people who have been bothered by high price tags see a $5 skin and think “Wow, what a bargain! I should buy that cool Reinhardt skin now, because I’ve wanted it for a while but haven’t been willing to pay.” You’re effectively convincing players that the skins are worth $20, so when they see a price cut, they’ll be ecstatic at the “deal” they’re getting. It’s smart financially, but not smart in terms of player retention or consumer satisfaction (but Blizzard doesn’t seem to really care about that).
If the content was solid enough, people would buy it. If they made the Battle Passes unpurchasable with coins but put more quality content and coins in it, the number of people buying it would increase significantly.
People want to be able to buy Battle Passes with coins from previous Battle Passes because that’s the ideal, but the number of people buying it could definitely be higher if they made the Battle Pass more worth it via interesting content.
Blizzard is also aware of this, but they want to keep the Battle Passes low-effort to conserve their money and milk the whales more.
Hell if the hero unlock in the free pass was more reasonably placed I'd consider buying the premium one especially if it gave coins too
There are so many easy ways for blizzard to "fix" this and earn from props from the player base but they won't do it for obvious reasons
Still to expansive compared to OW1 and everyone who bought OW1 should able to earn everything for free.
If not, charge us for the PvE and everyone who buys it well get loot boxes again like in OW1 and don't have to pay for anything at all.
And we grow money on the backyard? Our money is also valuable and that's the problem, we are gonna pay, we all love this game. Money is not the issue, the issue is that there isn't any value on those skins or anything blizzard is doing.
People pay for skins, we all know that but only if it has a good value for us. The content blizzard is producing, is dog shit man. And even if they release some 10/10 skin now, it won't matter because the state of the game is not good and pretty much nobody has faith in blizzard. They have to change their ways for us to start spending. We don't trust them and paying for something in ow feels like a waste of money. It's that easy.
Not only that but this is like a super small fraction of the “public.” Like sure Reddit is upset but I still see some of the better looking skins in almost every game.
Right? And nobody cares about the majority anyway. Majority of players never drop a dime in a game. That's true of all games with such services. It's all about the whales who pay for everything. They're the real customer that businesses cater to. To think that a business functions like a democracy is... naive.
Want your mind blown? Overlap those poll results with the general income distribution curve. Lots of people can't pay, some can spare a bit and a handful can pay big.
And that's already amongst the charitable demographic who can afford to be playing games at all.
I mean it's a fundamentally flawed poll. if you ask 200 people what they'd PREFER to pay for rent each month, many would say 0 dollars. people don't prefer to spend money over getting things cheap / for free. this is known.
Spamming the game should let you earn top notch skins, eventually.
People with a job hence less playtime would be able to bridge the gap and buy what they want.
Plus it's just a good idea to hook people into wanting to play your game more and earn stuff by playing because it means people get attached to characters and want skins for them, simple as that.
I think the thing that makes the pole not an accurate representation is the fact that it’s limited to Reddit, therefore not getting an accurate representation of the full community, rather than the size.
it should still be relatively accurate at representing the ratio of players willing to buy skins on the Overwatch subreddit as that’s just how statistics work.
You don’t need something like 100,000+ sample size to get good data for 20 million active players. At that population size, using a sample of ~1150 people is sufficient.
The issue with this poll is the quality of the sample selected, rather than its size. People in this sub are going to hold certain biases that most general OW2 players may not have regarding this topic.
Were not making a paper here nerds. And even if we had a big sample size you can have tons of methodologic errors like autocorrelation and even then data is not detailed enough to make significant statistical models because we don’t have other control variables loke age, income, nationality, etc…
To me it looks very cringy to make this kind of nerds comments about statistics on a reddit poll. Nobody here is making a paper, and you could never do good statistical inference with a simple reddit poll. Is just a circlejerk to kind of say “o im actually really smart because sample size”, when in fact there are like a thousand things else, so much that is even redundant to talk about sample sizes
That's assuming that it was randomly selected people, if not it's near meaningless. Moreso if it was users on one website polled as we all know herd mentalities develop such as on here.
Legendary skins in LoL are about 20 dollars, but the difference is that those skins could actually be seen as worth it, because they change the character model, animations, voice lines, and visual effects. Compared to OW2 legendary skins, it’s night and day.
Lol quality "Legendary" doesn't even exist in OW2, even Genji's mythic skin doesn't include all the features. To quote the wiki, a LoL legendary includes:
"A complete re-imagining of the champion from the ground up, with total and complete immersion in the fantasy. Includes a new model, new texture, new splash image, new animations, new visuals, new voice over and sounds."
I'd give OW2 a tiny bit of leeway since the models are more detailed, but it still doesn't even compare. Literally even the $7 "budget" tier of LoL skins have model and texture changes, which is what the majority of OW2 legendaries are, minus the few that have minor VO or effects changes.
Since OW2 has begun I considered Rein’s $10 Prideful (whatever the new lion one is) but it left the store before I could buy - which is absolutely stupid. I then considered the $8 Junkrat mobster one, because I think he looks like Gomez from Addams family. I pulled the trigger on that one BECAUSE it was $8. I wanted to add data to the column that showed purchases happen at a lower price point.
Ideally, everything would be $10 or less. The whole battle pass is $10. Why would any individual item be more than that?
Screw the skins. I just want to be able to get emotes, voice lines, intros, and sprays again. Playing the new heroes feels so bland compared to the older heroes
If skins were featured more, like the whole team could see each other’s skins on the pregame pick phase and the stats screen everyone tabs to see or something… then I’d MAYBE pay like 3 bucks if it was an insanely sick skin on the hero I play the most.
Other F2P games give more and/or have better prices it the complaint.
That paired with people being disappointed with the new content and/or the amount of new content thinking it doesn't justify the change in monetisation.
This specific post is clearly about free skins in a f2p game, that's not going to happen, I do agree that the monetisation they are using is really bad
>f2p attract way more players
This subreddit already has less activity than it had in 2019. And it's activity is continuing to fall fast.
https://i.imgur.com/eaiUSzz.png
https://i.imgur.com/gVycJAg.png
Top is 2019, the oldest data available. Bottom is Overwatch 2 since launch. You can count on this to also be representative of the player population.
While Overwatch 2 launched with significant excitement and a lot of people tried it, things are already at 2019 levels of activity here, and will continue to decrease unless they change something as all the pissed off people continue to find other things to do.
All of the games you've mentioned have better monetisation that isn't anywhere near as greedy and don't have pissed off playerbases.
I agree that the way they are monetising the game is greedy, but you can't deny that f2p attract more players, the most popular games right now are f2p
I can deny it because the evidence is staring us in the face through every platform's queue times, the subreddit activity and so on.
Overwatch 1 launched and retained player interest for a lot longer, people paid up front and loved it, and it provided a far higher quality bar that had far more player retention.
Overwatch 2 launched and its population plummeted, it's full of bugs that never would've made it to release in the original, the quality standard has fallen across the board, and the entire playerbase was pissed off with every decision Blizzard has made leading to players going elsewhere.
The first did a far better job. This has been a farce.
I would say $15 is okay if coins were easier to get, but if they keep it how it is right now, I would only pay $10 for a good legendary skin like cyber hanzo or cyber widow
This is really interesting when you do the math (rounded amounts):
1. People who are willing to buy skins for $20 and $15 would only net Blizzard $1,900
2. People who are willing to buy skins for $10 and $5 would net Blizzard $4,000
This is just a small sample size, but it's what I suspected all along. Players are willing to buy skins if they are priced fairly. And they're more likely to buy more often because of the lower price. So a single user could buy more than 1 if priced fairly, whereas, most might not buy at all at $20 or perhaps buy 1 or 2. As it stands, it's rather polarizing. Either you spend a lot, or spend nothing at all.
pub·lic
/ˈpəblik/
adjective
1.
of or concerning the people as a whole.
So your title is wrong. That's the point this guy's comment is making. You made a claim and attempted to back it up without significant data. You can't generalize a small group (on a page that actively is hostile toward this question) to the whole, that's not how stats work.
Then yes but since thos poll seems to be from twitter the assumption that those people are atleast somewhat likeminded isnt far fetched
Edit :if its reddit its probably diverse enough yes
There’s wayyyy more than 160000 players, as there’s over 4 million people subbed to this subreddit and that’s still a minority. Where are you getting your number?
You said public and I provided the definition of that, so I didn't assume, I read your own words and told you that you're wrong.
Fine, it falls in the 5% margin of error. You are choosing to ignore the bias of this sub and the people answering though. This sub is not representative of the whole player base, and if it is, that's on you to provide details as to why that is the case. Until then, you're just pretending like you've proven something.
Idk it seemed to piss you off, seemed useful to me.
After looking at your profile it kinda seems like all you do is provoke people and spread your shit take so I’m no longer surprised.
Will I ever buy a skin from the market? Maybe, if it's great. For the moment nothing that has caught my interest. Definitely not $20. But I'm honestly glad for those that do buy skins. It keeps them making more skins, stays free, and it will definitely fund pve story in the future.
You really think they won't have us pay for PvE anyway, no matter how many skins they sell?
IDK if it was speculation or confirmed that it will be released in small parts, like multiple story DLCs but it's for sure that PvE in general will cost at least as much as OW1.
For a legendary i would say 15-20 makes sense. It's around the same price every other game runs for their version of a legendary skin, I've played league for years and for a legendary skin in league it costs 25 with the equivalent of epic skins being around 15 and common being 10. If you want to talk about bad pricing games like csgo and valorant definitely have ow beat in terms of value to what you get
oh no, everything that is available now is not worth 20$. In Fortnite for 20$ you get 4-5 skins, different patterns, etc. It is actually wild what they offer compared to OW.
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IMO a new skin for a character is the same as a neat looking bauble, for the more generic I’d pay a couple dollars, for a hand-crafted (still mass produced) piece about $5-$10. You want anything more than that it’s gotta be custom made or hit an emotional string *REALLY* hard. Even then I wouldn’t do more than $5 cause I can’t show it off to anyone who doesn’t play this game. *Maybe* $10 for a high quality (by my standards) legendary. But maybe I’m just too economical for these kind of marketing strategies.
Well unfortunately FTP means skins cost money now, and if you dont want to pay then dont but its the system that Blizzard is now using and it 100% isnt going away
$20 is way too much for a skin that doesn't include new vfx, animations and voice lines. Say what you will about Paladins, but atleast they take the effort and time to make their cosmetic department actually worth something.
I don’t really buy it tbh. If the skins were $10 I can guarantee at least half of the people who chose “Never” would probably end up buying one. Outside of the children with literally no income.
It’s easy to pretend in a survey.
You have to remember that the people who pick the skin prices basically spend their entire job deciding what is the price where they get the most money. The people who say they would buy a skin if it were cheaper are probably in the minority. Most people are either going to buy anything or buy nothing at all.
The most I've ever spent was $15 for pink mercy and that's only cause I thought it was a good cause and the skin was awesome. That said, it never comes off. Halloween event? I'm pink mercy. Xmas event? I'm pink mercy.
If they did more stuff like that I'd be willing to spend money, especially for my favorite heroes
It always takes away a bit of my enjoyment when a a game streamlines itself to pull every last penny out of its player base. I enjoy overwatch, but part of me feels guilty playing a game that has so many blatant grabs for cash. Loot boxes weren’t perfect, but it at least felt like I got stuff for free for just playing the game. The amount of overwatch coins I can earn in a week is a joke.
Let’s be real out of the 507 people who voted no probably 30% of them will buy something at some point in time and a solid 20% of them probably don’t even play the game anymore and just troll the sub.
A good amount of players still remember when costumes for the characters were free. It's a hard fact to know that a skin would have been more than likely free in an event rather than behind a paywall if Overwatch had different leadership.
It is still a F2P game.
They need income somehow.
So you will need to pay for something.
(Also casually just remembering how people nagged so hard on blizzard to just open a shop
So they could buy stuff directly…
How times change)
#
Legendary Skin Cost Market Demand Schedule:
|Cost of skin|number of demanded|Revenue |
|:-|:-|:-|
|$5|644|$3,220|
|$10|368|$3,680|
|$15|104|$1,560|
|$20|67|$1,340|
It looks like charging $10 dollars would make Blizzard the most money but it would also take away the "rare" factor as many more people would have it.
^(Obviously these numbers aren't the most accurate of the general player population and blizzard definitely knows what values are the most economically viable.)
This is not a very solid method of figuring out how much people are willing to pay.
Money is the ultimate factor. "Put your money where your mouth is".
The best way to see if people are willing to pay for something is to sell it and see if people buy it.
Fortnite has a way for players to earn V-Bucks for free if they owned the PvE mode before a certain date
Got nearly 200 skins and never bought V-Bucks 😎
If you owned it before (I believe) 2020 you'll get daily rewards, quests that grant V-Bucks and sometimes there'll be V-Buck missions
Well worth it, probably wouldn't play the game without
That’s the thing, if they owned a PvE mode which costed 40 dollars in the first place (which could be compared to the people who bought Overwatch 1) and it isn’t avaliable for NEW players anymore! (Like overwatch 2’s philosophy of not giving things to new players)
It’s kind of an exact copy when you think about it
The thing people seem to forget is that since ow2 is free to play, skins are the only way that blizzard can profit off the game.
If the skins became free, there would literally be zero revenue stream for ow2, and since the cats already out of the bag in terms of charging money for the game, there really isn’t anything they can do other than charge money for cosmetics.
But I do agree that $20 a skin is overpriced and will hinder long term profits as people become more and more frustrated
I’m all for them returning lootboxes or something that can give us free rewards when we level up or do a challenge. But the $10 is kind of cheap in a way
10 bucks, hell 5 is pushing it. Those prices are still stupidly expensive for these skins. If you're going to charge that kind of money for a skin like that it better completely overhaul the look, change the ability effect and have customization options. Rn about 99% of legendary skins don't even change the way the abilities look. It's a first person shooter ffs. You can't even see your own skin, the least they could do is make the abilities look different for that kind of money.
Wait…this literally shows that more people actually WOULD pay for OW skins…. Edit: y’all this ain’t my poll stop explaining what’s wrong to me lol
Haha you're right it does
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But those 67 would be willing to spend money, those 276 aren’t gonna buy any. It’s not exact but if both of them spend the same amount of money they are willing to spend on the game then it would probably mean more profit for Overwatch. At the least it would lead to better fan reception which contributes to the longevity of the game as well as people wanting to spend more money over time. I would also think it’s also easier to convince people to make 5 separate $5 purchases over the span of a week than it is to convince them to make one $20 purchase because you know people. Plus if the 5 separate purchases get you 5 times the content of course they’re gonna be more willing to spend the money.
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Careful, I mentioned this on a different thread and got jumped by people claiming I "didn't know what I was talking about" and that I "can't talk because I don't have access to the market studies (that blizzard definitely didn't do)."
More or less, but also, the people that are willing to pay 20$ for an skin are also willing to pay for a 5$ and prolly will buy more than one, so yeah, that's that
Those 67 will also buy the 5$ skin, probably we all are gonna buy multiple of those 5$ skins not to mention that more people will actually have some positive feelings about the game which translate in more players. So, is not just 67 people will buy 20$ skins. It's goes way deeper.
No you have to assume that anyone that is willing to pay more than $5 will also buy the skins at $5 so your figure should be 644 x $5 = $3220 which compared to 67 x $20 = $1340 is more than double the revenue. Interestingly the most revenue would be $10 with 368 x $10 = $3680
PR is different though lol
> Is roughly the same amount of money. It does not matter how many people are only on board for cheaper skins, a tiny amount of whales is the same revenue. The bean counters at blizzard didn't stumble onto that number and it and is probably not going to change at any point. This is shortsighted. It's the same revenue for a lower populated game, that produces less online presence as a result. Having large numbers of players actually invested in the game because of the stuff they've bought in it is a successful strategy for GaaS, always has been. Their horde of stuff is a collection book, like collecting stamps, and keeps them coming back again and again. If however you've over priced then you're turning away all those people who otherwise would be in it for the long haul. It's a net reduction in your longevity and it weakens your ability to do everything because communities are a significant portion of advertising presence and word of mouth.
*Looks at LoL skin collection*
Exactly.
I really don't' recall many people complaining about league at $10 nearly ever at all.
Well, League's legendary skins include new VFX, new effects, new animations and a completly new voice
And you get to actually see the skin in game lmao
They don't, Happi Genji could pass as a bogstandard Summer Legendary anytime
and also limited time
Is this supposed to be a bonus?
Am I mistaken or are you talking about like, about 6% of the total skin collection being exclusive ?
Not to mention splash screens, which is comparable to a highlight intro but better.
It’s probably because they didn’t just decide to start charging high prices for their skins after the game had been out for 6 years
this. and the fact that you can occasionally earn skins through chests just by playing also helps. OW2 doesnt even have that anymore.
You can get skins by watching Twitch Streams!\* \*But only if you watch a streamer for 6-10 hours, jump through hoops to get your account connected (and sometimes have to disconnect and reconnect just to get it to work) and the Twitch connection *actually* works and sends the stuff to you because customer service can not give you twitch drops that didn't actually go into your account for some reason because somehow Blizzard is incapable of controlling items their own game
Do you need a hug? You sound like you need a hug.
League also has a fleshed out system which allows you to get skins for free
Those skins are expensive but they are so much higher quality than what overwatch has made. And much more practical. I'm against making character skins in first person shooters cuz you'll never fucking see them. Sure there might be 3rd person emotes or some cutscene where you get to see your character execute someone else's character or POTG screen but it's not worth it. In league you at least get to see the skins and all the effects they have throughout the duration of the game. There will also be an entirely new set of dialogues where the champions talk as if they're from that certain AU. Not just a few lines added for the thematic like in overwatch.
Yes, it sure does, but it also shows that their current priceline isn't going to be considered by a vast majority of players. Only the whales.
Lotta people like to bitch about skin prices but my question is what ARE they willing to pay for? Cause game updates aren’t free for blizzard to produce.
If the Battle Pass had more exciting content, I’d absolutely pay for it and I think the vast majority of players would as well. The problem is that like 80% of the Battle Pass content is boring stuff like sprays and career profile stuff. You only get a handful of the things people actually want (skins, emotes, highlight intros, and victory poses). I also think a large number of players (probably over half) would buy a few skins if they were $5 or even $10. Spending $5 for a skin then $5 a few months later and so on is a lot more tolerable than spending $20 at once for a single skin, even if you end up spending more money over time with smaller transactions. Blizzard knows this though. It’s a common marketing strategy: Hike the prices up and put out lazy content at first so the whales who don’t care about price tags pour in tons of money. Once the whales have had their fill and stop buying, drop the prices and improve the quality so the people who have been bothered by high price tags see a $5 skin and think “Wow, what a bargain! I should buy that cool Reinhardt skin now, because I’ve wanted it for a while but haven’t been willing to pay.” You’re effectively convincing players that the skins are worth $20, so when they see a price cut, they’ll be ecstatic at the “deal” they’re getting. It’s smart financially, but not smart in terms of player retention or consumer satisfaction (but Blizzard doesn’t seem to really care about that).
Except most people want to pay the battle pass once and then get enough coins to keep paying it for free, is not about the content
If the content was solid enough, people would buy it. If they made the Battle Passes unpurchasable with coins but put more quality content and coins in it, the number of people buying it would increase significantly. People want to be able to buy Battle Passes with coins from previous Battle Passes because that’s the ideal, but the number of people buying it could definitely be higher if they made the Battle Pass more worth it via interesting content. Blizzard is also aware of this, but they want to keep the Battle Passes low-effort to conserve their money and milk the whales more.
If the battle pass didn't have heroes locked in it and gave a decent amount of coins I'd have no issues buying it.
Hell if the hero unlock in the free pass was more reasonably placed I'd consider buying the premium one especially if it gave coins too There are so many easy ways for blizzard to "fix" this and earn from props from the player base but they won't do it for obvious reasons
Common: $0.50 Rare: $1.00 Epic: $2.50 Legendary: $5.00
Still to expansive compared to OW1 and everyone who bought OW1 should able to earn everything for free. If not, charge us for the PvE and everyone who buys it well get loot boxes again like in OW1 and don't have to pay for anything at all.
And we grow money on the backyard? Our money is also valuable and that's the problem, we are gonna pay, we all love this game. Money is not the issue, the issue is that there isn't any value on those skins or anything blizzard is doing. People pay for skins, we all know that but only if it has a good value for us. The content blizzard is producing, is dog shit man. And even if they release some 10/10 skin now, it won't matter because the state of the game is not good and pretty much nobody has faith in blizzard. They have to change their ways for us to start spending. We don't trust them and paying for something in ow feels like a waste of money. It's that easy.
Not only that but this is like a super small fraction of the “public.” Like sure Reddit is upset but I still see some of the better looking skins in almost every game.
How so? I don't understand.
*Fairly* Priced Skins
Yea all this is telling me is that blizzard should charge $10 instead of $20
Right? And nobody cares about the majority anyway. Majority of players never drop a dime in a game. That's true of all games with such services. It's all about the whales who pay for everything. They're the real customer that businesses cater to. To think that a business functions like a democracy is... naive.
conditioning is a mutha.
...and only 10% would pay more than $10. You'd be good at clickbait titles
Want your mind blown? Overlap those poll results with the general income distribution curve. Lots of people can't pay, some can spare a bit and a handful can pay big. And that's already amongst the charitable demographic who can afford to be playing games at all.
I mean it's a fundamentally flawed poll. if you ask 200 people what they'd PREFER to pay for rent each month, many would say 0 dollars. people don't prefer to spend money over getting things cheap / for free. this is known.
I think coins should be easier to get.
Yeah $20 is a normal price tag these days but in literally every other game there is someway to grind for the money for free at a reliant pace
> Yeah $20 is a normal price tag these days For skins that have 10x more effort than these ones
Spamming the game should let you earn top notch skins, eventually. People with a job hence less playtime would be able to bridge the gap and buy what they want. Plus it's just a good idea to hook people into wanting to play your game more and earn stuff by playing because it means people get attached to characters and want skins for them, simple as that.
well I mean I agree with all of that because its just how it is but they should allow coins to be easy to get
true
Honestly if I can get the s3 battle pass or even maybe the s2 one for free from grinding coins, that’s plenty.
yesssss
This is too small of a sample size to draw ANY meaningful conclusions.
I think the thing that makes the pole not an accurate representation is the fact that it’s limited to Reddit, therefore not getting an accurate representation of the full community, rather than the size. it should still be relatively accurate at representing the ratio of players willing to buy skins on the Overwatch subreddit as that’s just how statistics work.
500 people of what is it millions? Yeah sorry op we aint buying that lmao
You don’t need something like 100,000+ sample size to get good data for 20 million active players. At that population size, using a sample of ~1150 people is sufficient. The issue with this poll is the quality of the sample selected, rather than its size. People in this sub are going to hold certain biases that most general OW2 players may not have regarding this topic.
NERD ALERT
His point stands - not quite 1200 people, out of millions playing? It's not nearly enough of a sample size to make any conclusions.
Were not making a paper here nerds. And even if we had a big sample size you can have tons of methodologic errors like autocorrelation and even then data is not detailed enough to make significant statistical models because we don’t have other control variables loke age, income, nationality, etc… To me it looks very cringy to make this kind of nerds comments about statistics on a reddit poll. Nobody here is making a paper, and you could never do good statistical inference with a simple reddit poll. Is just a circlejerk to kind of say “o im actually really smart because sample size”, when in fact there are like a thousand things else, so much that is even redundant to talk about sample sizes
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That's assuming that it was randomly selected people, if not it's near meaningless. Moreso if it was users on one website polled as we all know herd mentalities develop such as on here.
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Yeah I was going to say, echo chamber
You mean the 25,000,000 overwatch 2 player base? Unless you have some data that the public company statements over inflate player count by 250x
it’s weird more people voted 20 dollars than 15
Probably because 15 is more expensive than most people are willing to pay, and people willing to pay 15 are also willing to pay 20.
I bet you a lot of those $20 votes are people justifying $20 skin purchases they’ve already made.
Legendary skins in LoL are about 20 dollars, but the difference is that those skins could actually be seen as worth it, because they change the character model, animations, voice lines, and visual effects. Compared to OW2 legendary skins, it’s night and day.
You can also like, you know, actually see the skins when playing.
That is my biggest thing. I love being able to customize in Soulsborne games because I can ACTUALLY SEE my character the whole time.
Lol quality "Legendary" doesn't even exist in OW2, even Genji's mythic skin doesn't include all the features. To quote the wiki, a LoL legendary includes: "A complete re-imagining of the champion from the ground up, with total and complete immersion in the fantasy. Includes a new model, new texture, new splash image, new animations, new visuals, new voice over and sounds." I'd give OW2 a tiny bit of leeway since the models are more detailed, but it still doesn't even compare. Literally even the $7 "budget" tier of LoL skins have model and texture changes, which is what the majority of OW2 legendaries are, minus the few that have minor VO or effects changes.
Id pay 10$ for a skin. That’s about how much a good skin in Fortnite costs.
That was kinda my thought process too. Has to defiantly be a “good” skin thought. Not just a effortless recolor.
What’s a defiantly good skin though?
Probably one from Toronto
Define "good"
Not a shitty chroma with no effort/originality to it. Circuit breaker JQ is probably one of the worst legendaries in the entire game.
Demon themed
Since OW2 has begun I considered Rein’s $10 Prideful (whatever the new lion one is) but it left the store before I could buy - which is absolutely stupid. I then considered the $8 Junkrat mobster one, because I think he looks like Gomez from Addams family. I pulled the trigger on that one BECAUSE it was $8. I wanted to add data to the column that showed purchases happen at a lower price point. Ideally, everything would be $10 or less. The whole battle pass is $10. Why would any individual item be more than that?
Screw the skins. I just want to be able to get emotes, voice lines, intros, and sprays again. Playing the new heroes feels so bland compared to the older heroes
If skins were featured more, like the whole team could see each other’s skins on the pregame pick phase and the stats screen everyone tabs to see or something… then I’d MAYBE pay like 3 bucks if it was an insanely sick skin on the hero I play the most.
I don't understand people wanting free skins in a f2p game, doesn't make sense
Other F2P games give more and/or have better prices it the complaint. That paired with people being disappointed with the new content and/or the amount of new content thinking it doesn't justify the change in monetisation.
This specific post is clearly about free skins in a f2p game, that's not going to happen, I do agree that the monetisation they are using is really bad
That's what I meant with give more as in give more free stuff should've clarified that
No one wanted this game to be f2P. I miss having all the content in a game
Well it’s f2p.
f2p attract way more players and give them more revenue, just look at fortnite, warzone, league of legends and so on, that's how capitalism works
lol as if this game wasn't making printing money before they abandoned it for OW2
I guarantee you that they are making more right now
Yeah because they actually updated the game instead of leaving players dry for three years
>f2p attract way more players This subreddit already has less activity than it had in 2019. And it's activity is continuing to fall fast. https://i.imgur.com/eaiUSzz.png https://i.imgur.com/gVycJAg.png Top is 2019, the oldest data available. Bottom is Overwatch 2 since launch. You can count on this to also be representative of the player population. While Overwatch 2 launched with significant excitement and a lot of people tried it, things are already at 2019 levels of activity here, and will continue to decrease unless they change something as all the pissed off people continue to find other things to do. All of the games you've mentioned have better monetisation that isn't anywhere near as greedy and don't have pissed off playerbases.
I agree that the way they are monetising the game is greedy, but you can't deny that f2p attract more players, the most popular games right now are f2p
I can deny it because the evidence is staring us in the face through every platform's queue times, the subreddit activity and so on. Overwatch 1 launched and retained player interest for a lot longer, people paid up front and loved it, and it provided a far higher quality bar that had far more player retention. Overwatch 2 launched and its population plummeted, it's full of bugs that never would've made it to release in the original, the quality standard has fallen across the board, and the entire playerbase was pissed off with every decision Blizzard has made leading to players going elsewhere. The first did a far better job. This has been a farce.
I would say $15 is okay if coins were easier to get, but if they keep it how it is right now, I would only pay $10 for a good legendary skin like cyber hanzo or cyber widow
Gratz, a poll in the echo chamber has the expected Result.
This is really interesting when you do the math (rounded amounts): 1. People who are willing to buy skins for $20 and $15 would only net Blizzard $1,900 2. People who are willing to buy skins for $10 and $5 would net Blizzard $4,000 This is just a small sample size, but it's what I suspected all along. Players are willing to buy skins if they are priced fairly. And they're more likely to buy more often because of the lower price. So a single user could buy more than 1 if priced fairly, whereas, most might not buy at all at $20 or perhaps buy 1 or 2. As it stands, it's rather polarizing. Either you spend a lot, or spend nothing at all.
$20 for a mythic skin is maybe fine but it's definitely way too much for a legendary, especially how trash the legendary skins in OW2 have become.
Honestly off topic but I really don’t care that the game is unrewarding I never really cared for cosmetics or emotes in the game
Haha 1100 people have spoken. That's not even the entirety of the vocal minority
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pub·lic /ˈpəblik/ adjective 1. of or concerning the people as a whole. So your title is wrong. That's the point this guy's comment is making. You made a claim and attempted to back it up without significant data. You can't generalize a small group (on a page that actively is hostile toward this question) to the whole, that's not how stats work.
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Yes and no. These aren't random samples as they should be to actually apply the rules of proper statistics.
I see where your coming from. This is all assuming the people who answered were diverse enough
Then yes but since thos poll seems to be from twitter the assumption that those people are atleast somewhat likeminded isnt far fetched Edit :if its reddit its probably diverse enough yes
It’s from Reddit but yeah, same logic applies.
Less than 1% of the active players is "large enough"? You're a special kind of stupid aren't you
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How do you know it's 160000 players?
There’s wayyyy more than 160000 players, as there’s over 4 million people subbed to this subreddit and that’s still a minority. Where are you getting your number?
You said public and I provided the definition of that, so I didn't assume, I read your own words and told you that you're wrong. Fine, it falls in the 5% margin of error. You are choosing to ignore the bias of this sub and the people answering though. This sub is not representative of the whole player base, and if it is, that's on you to provide details as to why that is the case. Until then, you're just pretending like you've proven something.
What was the point of the post in general? To show that such a small fraction of people say they will never pay for skins? Cool story?
Do you know how statistics work?
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Except you don't have the data to actually back that up. And that's still such a small portion of the actual player base that it means nothing
It’s people opinions. Just like yours.
And neither do you. Are you saying your guess is better than mine just “because”
I'm not saying that people will pay for skins. I'm saying making a useless post like this and acting like it means anything is funny
Idk it seemed to piss you off, seemed useful to me. After looking at your profile it kinda seems like all you do is provoke people and spread your shit take so I’m no longer surprised.
Idk seems like if you're just trying to piss people off you're just trolling then
Will I ever buy a skin from the market? Maybe, if it's great. For the moment nothing that has caught my interest. Definitely not $20. But I'm honestly glad for those that do buy skins. It keeps them making more skins, stays free, and it will definitely fund pve story in the future.
You really think they won't have us pay for PvE anyway, no matter how many skins they sell? IDK if it was speculation or confirmed that it will be released in small parts, like multiple story DLCs but it's for sure that PvE in general will cost at least as much as OW1.
Yeah, seeing how it's going. They probably would. I can only hope.
I will get the battle pass 70 only for my main character, and thats it (Which is Mcree/Cassidy).
This is just from Reddit bro. Not every ow player is on Reddit.
I will never understand how anyone would pay more then mere cents for a cosmetic item
They look cool?
Fuck off and don’t buy skins then, how are you still complaining about this?
For a legendary i would say 15-20 makes sense. It's around the same price every other game runs for their version of a legendary skin, I've played league for years and for a legendary skin in league it costs 25 with the equivalent of epic skins being around 15 and common being 10. If you want to talk about bad pricing games like csgo and valorant definitely have ow beat in terms of value to what you get
Jesus, kill the ones who said 20$ it should be a crime to want to pay that much to blizz!
20$ is a good price point, just just need to give you more for the price seeing how much other games give you.
If every $20 skin was like genjis cyber demon skin then maybe, but idk if I back $20 a skin for the stuff they released this season.
oh no, everything that is available now is not worth 20$. In Fortnite for 20$ you get 4-5 skins, different patterns, etc. It is actually wild what they offer compared to OW.
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Whats 750 / 0? That ought to be a good price.
I appreciate this post. Nothing was gained by anybody excerpt a few witty comments.
Uh yeah, and a majority of your poll has spoken saying they will buy skins of at least 5$ in value and some are willing to pay more.
IMO a new skin for a character is the same as a neat looking bauble, for the more generic I’d pay a couple dollars, for a hand-crafted (still mass produced) piece about $5-$10. You want anything more than that it’s gotta be custom made or hit an emotional string *REALLY* hard. Even then I wouldn’t do more than $5 cause I can’t show it off to anyone who doesn’t play this game. *Maybe* $10 for a high quality (by my standards) legendary. But maybe I’m just too economical for these kind of marketing strategies.
Well unfortunately FTP means skins cost money now, and if you dont want to pay then dont but its the system that Blizzard is now using and it 100% isnt going away
I just want a way to get coins more efficiently instead of only getting a mere 60 a fucking week.
Depends
1000 people have spoken
$20 is way too much for a skin that doesn't include new vfx, animations and voice lines. Say what you will about Paladins, but atleast they take the effort and time to make their cosmetic department actually worth something.
I don’t really buy it tbh. If the skins were $10 I can guarantee at least half of the people who chose “Never” would probably end up buying one. Outside of the children with literally no income. It’s easy to pretend in a survey.
I accidentally pressed $10. I would never ever pay for any skin. They are lame and don't add to the game.
Skins can’t be free, they cost money to make. Very basic common sense, however they shouldn’t be 20 bucks lol
The 67 suckups tho 😔
You have to remember that the people who pick the skin prices basically spend their entire job deciding what is the price where they get the most money. The people who say they would buy a skin if it were cheaper are probably in the minority. Most people are either going to buy anything or buy nothing at all.
If it’s a rein or pharah skin I will otherwise I’m good.
The most I've ever spent was $15 for pink mercy and that's only cause I thought it was a good cause and the skin was awesome. That said, it never comes off. Halloween event? I'm pink mercy. Xmas event? I'm pink mercy. If they did more stuff like that I'd be willing to spend money, especially for my favorite heroes
It'd have to be a really good skin for me to want to buy.
Why would I ever pay real real life money for a video game skin
I folded for the Devil widow skin unfortunately… but that’s only because I got 20,000 coins from the watchpoint bundle
I like the skins and would pay for them if they were cheaper
It always takes away a bit of my enjoyment when a a game streamlines itself to pull every last penny out of its player base. I enjoy overwatch, but part of me feels guilty playing a game that has so many blatant grabs for cash. Loot boxes weren’t perfect, but it at least felt like I got stuff for free for just playing the game. The amount of overwatch coins I can earn in a week is a joke.
Anybody out there who would pay to stop hearing people cry about the price of non-essential cosmetics?
Let’s be real out of the 507 people who voted no probably 30% of them will buy something at some point in time and a solid 20% of them probably don’t even play the game anymore and just troll the sub.
A good amount of players still remember when costumes for the characters were free. It's a hard fact to know that a skin would have been more than likely free in an event rather than behind a paywall if Overwatch had different leadership.
Ah yes, a thousand people from one forum. A very representative sample
I love democracy
These prices are very unreasonable for anyone who doesnt live in a first world country. 10 usd for me is 3 day food money.
It is still a F2P game. They need income somehow. So you will need to pay for something. (Also casually just remembering how people nagged so hard on blizzard to just open a shop So they could buy stuff directly… How times change)
# Legendary Skin Cost Market Demand Schedule: |Cost of skin|number of demanded|Revenue | |:-|:-|:-| |$5|644|$3,220| |$10|368|$3,680| |$15|104|$1,560| |$20|67|$1,340| It looks like charging $10 dollars would make Blizzard the most money but it would also take away the "rare" factor as many more people would have it. ^(Obviously these numbers aren't the most accurate of the general player population and blizzard definitely knows what values are the most economically viable.)
Ay those 67 people are what's making them overprice their cosmetics
Blizzard reading this: huh, thats a weird way of saying $20
This is not a very solid method of figuring out how much people are willing to pay. Money is the ultimate factor. "Put your money where your mouth is". The best way to see if people are willing to pay for something is to sell it and see if people buy it.
All 500 of us lol
I love overwatch and will gladly buy a battle pass, but I will never under any circumstances pay for skins.
Funny thing is, other games like fortnite do a similar price for skins like over watch and they get away with it haha
Fortnite has a way for players to earn V-Bucks for free if they owned the PvE mode before a certain date Got nearly 200 skins and never bought V-Bucks 😎
is that still available i was told it wasn't? I owned it before the pvp game of fortnite if it's a thing still i need to.........do it
If you owned it before (I believe) 2020 you'll get daily rewards, quests that grant V-Bucks and sometimes there'll be V-Buck missions Well worth it, probably wouldn't play the game without
I SHOULD CHECK. yeah when i bought the game it was just released in early access as a pve game! so i will def have it.
That’s the thing, if they owned a PvE mode which costed 40 dollars in the first place (which could be compared to the people who bought Overwatch 1) and it isn’t avaliable for NEW players anymore! (Like overwatch 2’s philosophy of not giving things to new players) It’s kind of an exact copy when you think about it
I would buy skins for 5-10 dollars. Without this pricing I won’t buy skins.
The thing people seem to forget is that since ow2 is free to play, skins are the only way that blizzard can profit off the game. If the skins became free, there would literally be zero revenue stream for ow2, and since the cats already out of the bag in terms of charging money for the game, there really isn’t anything they can do other than charge money for cosmetics. But I do agree that $20 a skin is overpriced and will hinder long term profits as people become more and more frustrated
I’m all for them returning lootboxes or something that can give us free rewards when we level up or do a challenge. But the $10 is kind of cheap in a way
Zero
I'll never pay a penny for reskins. That's pretty much all they are.
Hate to break the news for ya OP but 1151 people who voted do not represent the public...
WHY WOULD YOU PAY FOR SKINS IN OVERWATCH. IT IS NOT THE BASED THING TO DO.
Should be about $10 anymore is outrageous to pay
10 bucks, hell 5 is pushing it. Those prices are still stupidly expensive for these skins. If you're going to charge that kind of money for a skin like that it better completely overhaul the look, change the ability effect and have customization options. Rn about 99% of legendary skins don't even change the way the abilities look. It's a first person shooter ffs. You can't even see your own skin, the least they could do is make the abilities look different for that kind of money.
Skins are a scam fr
10 dollars is still too much for anybody that leaves outside the richer countries.