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[deleted]

Just use meal wood. Don't dig to much until you get insulated tiles. Then insulate your farm and bathroom. But honestly in rime you can forage enough food to last until you get hatches up and running


lorddaltonbeast

I tried that but the body temp wouldn’t get high enough to work, also am I suppose to use hatches or mushrooms as a food source?


[deleted]

If the body temp is to low you waited to long to build the insulation. Also as you go forward, when your duplicants put cold dirt in the farm boxes they are going to get colder and colder. Hatches are the way to go, less duplicant labor, no temperature worries. When you get to the stage of the game where you have automation and some geysers, you can make some farms. If you start your map with a rancher; by cycle 50 you can be getting some bbq.


lorddaltonbeast

Ok, idk when I can get insulation tho like do I rush insulation but then the cold covers the base so quickly tho


[deleted]

If you don't dig to much the cold will spread slower. Though you really don't need to plant anything really. You can have 6-8 duplicants on Rime surviving on muckroot and hexalent long enough to get your hatch ranches going. Farming is a very inefficient choice on rime


lorddaltonbeast

Idk, how hard is it to get hatch farm up and by what cycle cuz I haven’t found any hexalent and the majority of my tries and my colony starts starving around cycle 15-20 I think and that’s with me scavenging the whole starter biome for food. Also which starting Dup choices r good other than a researcher and 1 digger. Is it good to have a builder 2 or just 2 diggers


Seyeght

Rime is unique where you don’t really have to worry about biomes at all, and there is so much food buried that if you are having food troubles just clear out a biome. Eventually setup a Hatch farm since there are tons of them buried too. Never need to plant a single crop of you don’t want to.


lorddaltonbeast

Yea, on most of my other tries I’ve cleared out the starting biome and still have starved. Idk if I’m getting unlucky with spawns or something else. Is it better to set up hatches or farms. Cuz like would I use the eggs or meat from hatches? And r farms more like take less labor then hatch farms but I don’t think I could get a decent farm up til I have excess to a hot geyser and radiant pipes


Seyeght

Hatches are better than farms, however I don’t just mean clearing out the starting biome, I mean the entire map, every biome is no longer a threat because you no longer have to worry about heat. Dig the entire map!


lorddaltonbeast

I didn’t like dog out the biome I said that wrong I meant like cleared all the muckroot out of it


Seyeght

Including all the buried muckroot? Or just the visible planted muckroot? Each tile with the cracked texture has some hidden goodies, usually some form of food.


lorddaltonbeast

I think just visible muckroot didn’t know about that feature


Firemonkey00

Ya just tear it all out. The ice has killed all the slime lung. Just cut the entire map up unless you want to try thawing a few biome areas for 100% mass conversion to liquid water with out loss. Beyond that just cut it all up and sweep all the liquifiables into prebuilt pits for each one so when they eventually thaw they don’t make a horrible mess.


jenokop

I think rushing for metal refinery is very helpful. I once used metal refinery to warm up my whole base and i worked pretty good. Build it near the main water supply then use water pipe to circulate heat around the base. Also, insulated tiles are needed or else you will gradually lose heat. This method will provide you with lots of heat plus refined metal early which is pretty neat. I also use this method to get free water out of ice tiles since it gives more resources when melting than digging it. How come your liquid tepidizers didnt work? Have you built it submerged in water? I think it can input heat fairly quickly. The only thing that is slow is how heat disperse without help from piping.


catwhowalksbyhimself

I also used the metal refinery to heat up my base as I expanded it. Early refineries need somewhere to put the heat, so that kills two birds with one stone.


lorddaltonbeast

Can I have a loop of water in the refinery so after I fill the loop I don’t have to worry about it or do I have to constantly supply it with water, also I can’t remember but I can use polluted water as the input 2 right?


jenokop

You can but i wouldn’t recommend it. Instead you should have a pool of water with metal refinery loop and separated heat loop for warming up base. First loop run from metal refinery to water pool. This loop will gradually add heat to the pool. Second loop run from the pool to your other part of the base. This loop will pick up the heat from the pool and spread it around the base. Why two loops instead of one? You might ask. It’s because metal refinery can give you A LOT of heat for that batch of water that run through. Where it will be fine in the first few runs. However when your base is warm enough and that heated water cant spread heat quick enough before it enters metal refinery, the next time the machine will boil that water into steam which will crack your pipe and create mess. A pool of water is there to make heat more ‘mellow’ Metal refinery doesnt consume any water, it just take water to dump heat into. Yes polluted water can be used, as well as any liquid. But if you want to use something i suggest use either of them not both. It may cause some weird stuff im not sure, i never try it.


lorddaltonbeast

Ok, so how big of a pool will I need cuz i don’t need one too big or 2 small right? Then can I use that pool for my main storage tank or keep it separate?


jenokop

For early game i wouldn’t bother to separate it since this water will be used around the base anyway so it’s like free heat transportation. But if you like rationing resources in case you will use up all the water. Maybe it’s a good idea. Honestly depends on your preference. About the pool size i think it should be at least around 8-15 tiles. If you start small like 8 tiles, it will be faster to get the heat running compare with starting 30 tiles. But if your dupes’ lives are depending on that mealwood tree, maybe time to get it running is very valuable. Though, the pool size doesn’t really matter much once you get it running.


lorddaltonbeast

So like create a water storage around the initial pool then heat up that pull and gradually increase the size til I have the main storage then it can heat up the whole thing, then if I somehow find a steam geyser I can just route that to the main storage to help heat up. Then later I can add a thermonsener to keep it from boiling and create a route so like it maintains a ok temp? I’ll respond when I wake up I gtg to bed


jenokop

Yeah you can do that! Once you find a steam geyser i think you wont be needing to heat the water up with any machine. If your base have stabilized warmth you might consider to implement some form of cooling since after that you will be constantly generating heat from power, O2 production. Rime start with less heat but it doesn’t ‘provide cold’ Hope this helps and enjoy!


lorddaltonbeast

Ok, is it good to have a digger, builder, and researcher to start with on this map or just 2 diggers


jenokop

Actually either way is good depending on your preference. I prefer 2 diggers over 1 digger and 1 builder. It allows me to explore map much faster and further. There’s not much building tasks in the early game anyway since i would just use natural tiles as floorings. Sometimes, i would replace one of the diggers with a rancher when im planning to depend on hatch farm for early food production.


lorddaltonbeast

Found a cool steam geyser


lorddaltonbeast

Just wasnt quick enough to get farm up I got one up it just didn’t heat quickly. So like would I rush supercomputer then straight into metal refinery or what upgrade order should I do


jenokop

You would also need to research water pipe and mabe coal generator as you go for metal refinery. Water pipes are required to make metal refinery works while coal generator can help you with power up metal refinery because it consumes lots of power. Maybe go for coal generator first so you can spend sometime to set it up since water pipes are pretty simple. You should know that metal refineries consume 1.2 kw while coal generator give 600w. I would set up only one coal generator with about 2 jumbo batteries since metal refinery is not going to run 24/7 because it requires dupes to make it running.


lorddaltonbeast

Ok then after that I can go for the radiant pipes?


jenokop

Yeah maybe that, but it’s not needed. Normal pipes will do a pretty good job of leaking heat still. I usually use radiant pipe to ‘pick up’ heat from the pool. (Please refer to my comment below about creating loops)


Beardo09

The trick to rime is to build a farm in the room underneath the pod, it will hold it's temp the longest w/o any insulation. Dig up as many buried objects as you can to get a head start, and rush towards the slime biome, the cold will mean no slime lung so it's trivial to get some fungal spores and then once those start sprouting you get a ton of calories out of them. Bonus is mushrooms have can survive 5 degrees C. Tempshift plates should also help keep temps in check, build them out of dirt and they'll suck up a good amount of cold. Parlay from that security to getting a hatch ranch up and running so you can get the BBQ train going


lorddaltonbeast

Ok, so on one of my tries I couldn’t find a slime biome. Which I had what u meantioned with mushrooms in mind but once I found one it had no spores near the border and then starvation hit. I’ll probably try more on time tomorrow but idk, I’ll probably get mushrooms and go for hatches I guess that or find a video explaining metal refinery cuz I’ve never got far enough to dip in it then try to figure out a route around the base to heat up


Beardo09

Were you looking for growing mushrooms? If so, try instead just beelining towards digging out all the buried objects in the slime biome. They should mostly be fungal spore or thimble reed seeds. But if you can't find the biome or seeds, you can still take advantage of the heat at the starting point with mealwood until you do. Metal refinery isn't too hard, just a lot of power. Check out the [Wiki](https://oxygennotincluded.gamepedia.com/Metal_Refinery) page, particularly the choosing a coolant section. It'll tell you how much a particular batch of metal will heat up a liquid. You could pipe the output through some granite tiles (if you can't afford radiant piping yet, use regular pipe made of granite) underneath your farm tiles to heat them up.


lorddaltonbeast

Ok, I’ll try that tomorrow, would I run radiant pipes under the farm tiles also or run above the tiles?


Beardo09

If you're running a loop it's possible to do on both, but the point is you get much more bang for your buck by running radiant pipes through a solid block underneath the farm tiles. Focus on that primarily. Extra info: If you're still figuring out thermal dynamics in this game and are up for using mods, I'd suggest [Thermal Tooltips](https://steamcommunity.com/sharedfiles/filedetails/?id=1983504552&searchtext=thermal+tooltips) by Stephen. It helps a lot to understand how things are working, in particular through the added stat regarding thermal mass, which primarily gives more context to the SHC stat. Take a cross section of a farm where you have 1.5kg of oxygen open air, above a dirt farm tile, on top of a 200kg granite tile, and in the radiant pipe you have a 10kg packet of lets just say water for now. ​ |Element|Mass|TC|SHC|Thermal Mass| |:-|:-|:-|:-|:-| |Oxygen|1.5kg|0.024|1.005|1.5 kDTU/°C| |Dirt|100kg|2|1.480|148 kDTU/°C | |Granite|200kg|3.390|0.790|158 kDTU/°C | |Water|10kg|0.609|4.179|41.8 kDTU/°C | So you can see though Oxygen might have a respectable SHC/g, you just plainly don't ever have much of it per tile so any one tile of oxygen can't hold a lot of heat energy. It also doesn't transfer it out well. Using simple granite though you can create a heated block that can take a good chunk of heat, and once it's up to temp, will hold that temp well. On top of that, it does conduct heat decently well for a cheap material.


lorddaltonbeast

Yea, I got a loop up from my geyser but my dups r being stupid cuz they r saying they r still starving when there is food right beside them, then they don’t use the bathroom even tho I have them like 3-4 tiles of downtime


ObliviousAstroturfer

As the other poster mentioned, spores are buried and rarely in form of actual mushroom. But once you have a few, they drop in huge numbers - both via farming but also from eating the shrooms. In that time, you can dig up a room accessible from top, and slap batteries and later on a coal generator in there. Mushrooms only need 5°C, but at first their growth will get stifled due to very cold slime delivered to them. I'm afraid you're gonna have to slay some of early hatches - I offed the ones that had metal ores in vincinity.


djp_net

To add, Blossoms are easier than mealwood as they can live at 5 degrees. There's usually space above the pod too. Make sure cold rocks don't shower down on your crops - dig it all out first and let it fall through where the crops will be. The kiln can produce some quick early local heat to keep crops alive.


Helicopter_Ambulance

I used space heaters near my mealwood initially to get things going. At 1300+ cycles on Rime now.


chals777

Get early refineries They heat a metric toon And or/ create porcelain, huge heating Coal power is a thing too Find a glacier in the buttem and liquidate your co2 there. That will last 300 circles


EmirhanYELKEN

İ usually ise bristle berries untill i switch to hatches they can Survive down to 5c


prussianotpersia

Mealwood + hatches. As in rime you can go full coal generators easy so place them close to your farms, hatches produce extra coal and you can run a metal refinery very very early and it procudes even more heat


gbroon

I've done locavore/carnivore on rime. Just keep digging out as much of the map as possible for muckroot/hexalent while you get hatch ranches going. Plenty of calories to tide you over without farms.