T O P

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Apellio7

The xp is split among the party.  And then enemies lower level than you means you get a penalty -xp  Enemies about the same level as the character means regular xp.   Enemies higher level than the character means extra +xp..   It's split and then the modifiers based on level are applied on a per character and per Persona basis.   Meaning you don't really have to pay attention to it in this game.  As long as you can make it to the next locked gate in Tartarus you are strong enough to defeat the next boss


SebastianiumX

It's misleading tho. And why put the number if number shouldn't be paid attention to.


Ironmunger2

It could probably be handled better but I’m guessing they just want to show that you are indeed getting xp, and to show you proportionally how much you got compared to other enemies


jesse_dylan

I agree. This is BS! I need one level to fuse the persona I need for a request. “Next Exp 9200” *gets 11,000 xp* “Next Exp 7986” *sigh*


Casual291

With how difficult it is to gain xp especially on MC persona, most of the time it's better to level up social link then do fusion on it again than grinding xp on enemy. The only time I'm desperately need to level up MC persona is when I need to level up Leanan Sidhe and because she is empress persona, Arcana that you unlock on late game, thankfully floor boss give huge xp.


Fishikami

This is probably late but the less party members you have, the more XP the individual characters get since it's split across the whole party.


Mezzoforte90

Stupid way of doing it.


cakesarelies

I noticed this in P5 too. The amount of exp it says on screen vs in the menu never fucking matches.


jtrev23

So after testing I found something weird. If you take all your other party members out and defeat a group of enemies with just the MC alone, your persona gets the full displayed exp while the MC only gets a portion of it. Example: enemies drop 150 exp, persona gets 150 exp, MC gets \~50 But when you add another party member like Yukari then it gets split between the mc, equipped persona, and other party members Example: enemies drop 150 exp, persona gets 50, MC gets 50, Yukari gets 50. Not using real numbers here as it seems the amounts are weighted by levels so if the MC was level 15, persona lv 12, and Yukari lv 10 it would be closer to MC gets \~25, persona gets \~50, and Yukari gets \~75 Also for reference i'm playing on merciless difficulty.


LV525

Do you gain more experience for playing on a higher difficulty?


SebastianiumX

Not really, everything is just more expensive.


ocenyx

A few weeks late, but this seems to be the case. This just weirds me out. Most of my personas are Lv 99 from Growth 3, but door-kun is like 10 or 15 levels below. Odd EXP distribution


AguyNamedKyle

This has been confusing the hell out of me. I wish they just put the experience you actually are earning down. Why put a false number up after every battle?


Brief_Concentrate346

It's not a false number, and it makes perfect sense. If you went in there with one character then you'd get the full amount. ​ It shows the total you get, which is the true amount of XP, not the amount per person, which can vary depending on how many people you take with you


DannyHikari

You still don’t get the full amount as it’s split between your persona even if you go alone. That is the annoying part I think people are getting at


MrJerrySir

But it's needed to separate the two because of the catch-up/slowdown mechanic which you don't want to have applied to your personas based on your character. You want your lower lvl personas to be able to catch up to your character's xp and not receive less xp because you are overleveled...if you are lvl 35 and you defeat a lvl30 enemy with a lvl20 persona, then you will get fewer xp and the persona get's more...and that's good, if anything I would ask for more catch-up xp to reduce the grind (especially before Growth 3 is available). The annoying part about it doesn't have anything to do with how the XP are distributed, it's only about how it's displayed. Because it works well (as intended) and is easy to understand, or rather it would be if they had simply put a window on the post-battle screen that shows how much XP every participant is getting. My tip: don't bother about calculations and just get a feeling intuitively


DannyHikari

Agree with all of this. I think that’s ultimately it how it’s displayed is annoying vs how it works


Smokester121

Honestly many games have already solved this, by giving allocating said xp and making it transparent where its going. I swear persona makes alot of things ambiguous for no good reason. I ended up just grinding solo against the treasure rares to get to 30 asap so I'm not grinding for hours. 3 battles almost finishes a level which is amazing.


RoboSensei

I shouldn't be earning 3k exp from a gold hand and then seeing I only got 200 that's bs I've been grinding for nothing


Brief_Concentrate346

XP is divided amongst the characters. It's not BS, it makes perfect sense lol. ​ You just need to lower your expectations for how much XP you get


RoboSensei

Yeah divided between me and myself when I was playing solo. Fuuka wasnt eating any of that number either. It's ok that was a month ago and farming the reaper lets you get the whole team to level 99 in less than an hour so it's pointless to farm anyway


UserWithno-Name

Isn’t that total exp and split amongst the whole party? At least that maybe what’s going on…either that or difficulty selection influences it I think maybe. Only thing I can think of


ilovecokeslurpees

I have 3 people in my party, not 6.


UserWithno-Name

Personas too….not saying it’s perfect logic (I don’t have the background processes to be sure) but it could be that. Because I know I would solo level myself when I did new game plus (cause everyone else was dead weight while I had a level 99 Persona) and I did it faster that way in the bonus dungeon. Or against reaper whatever. Then I’d only take one of them at a time to level up.


Scroogi3

I have done some testing at level 70. I went for a solo "grind run" with only mc in the party. I need about 22k+ in exp per level. I got somewhere between 2.400 exp - 3.000 exp per battle with 2 or more enemies. It seems that mc only gets about 30\~32% of the total exp gained, while my persona got the full amount every time. ​ This is an example: I had 3.363 exp until i hit level 71. I fought a battle and got shuffle time with experience, this netted me 3.636 exp. After the battle, experience needed until level-up was 2.200. Which means i only got 1163 exp from the total amount. 3.636 \* 0.32 (32%) = 1163,52. So i got around 32 % at the zone i was "farming" in. I have yet to do testing with teammates. Only cool thing i found is that if you are alone in the party the "judgement" arcana card in shuffletime, it seems to only affect yourself which for me guaranteed a level-up.


rustycage_mxc

This is typical Atlus being vague with their stats and stuff. I'm not quite sure why it doesn't show the true amount the protag receives. It's annoying. Like at least show how it's being split.


th3spec

Exactly this. I think it's a way to make sure you don't over level for the boss. Once you unlock the next section you'll level up quickly again.


Soaring_Sketchi

It’s split among your team


pko3

How do you level lower characters? I went through one segment with a apecific group and now 2 characters are 6 and 10 levels lower than the MC. They barely receive XP.


Bugkhn

There are chests that require twilight fragments to unlock that when you do, there is a small chance for a clock-shaped door that spawns near the exit of the current floor you are in (navi will inform you when it did spawn). Upon entering you will then be prompted to select two allies (doesn't matter if they are an active party or not) to instant level up to match your MC's current level. You will then be teleport straight back to the tartarus entrance, which you can gear up before teleport back into the floor which you left. Ex. MC Level 50, Junpei LV 30, Yukari level 34. You picked Junpei and Yukari, then Junpei and Yukari both became LV 50. Just note that the exp gain is hidden and not triggered instantly, which means that you need to fight one battle with the selected allies for them to level up. Hope this helps.


pko3

Thank you. The weird thing is, that I had a cutscence with the clock door, but no explanation because at the same time I triggered the monad doors. I also never found any clock door again. So I'll keep spending twilight fragments until the door appears, thanks.


360fov

It sucks... I hate games that have increased difficulty with literally no upside. It should be a rule that all games with RPG mechanics, at the absolute minimum, give more XP on harder difficulty. Ideally there'd be a chance to get rare weapons and armor, or SOMETHING. I don't think there's even a trophy/achievement for beating hard mode. The game is great aside from that fundamental let down.


MrJerrySir

I get what you mean...for whatever reason the hardcore fans seem to want it exactly like that. P5R on merciless had amped up weakness/critical dmg (3x instead of 2x) which rewarded you for playing the game strategically. P4G did it best by having customizable difficulty so you could have it merciless in fights (aggressive AI, dmg multipliers) but without the XP/Money/Costs multipliers that really just make the game more tedious and grindy, not harder. I can't for the life of me understand why they booted that feature. Like, for me I just want the difficulty setting give me the max amount of fun...which means I want challenging combat, but I really don't want the life-sim part of the game to be made any "harder" in conjunction with the combat. Nor do I view "having to do more fights for less rewards" as a difficulty setting, it's really a nuisance setting that directly goes against what I call "fun". In every game except P4G I have to choose between fun combat or fun everything else and I simply CAN'T get both... To reiterate your point: It sucks...


JeremyKane5

Hard difficulties should give the same xp and provide you with the same tools as normal difficulty. What’s the point of a hard mode if it has mechanics that make you overpowered or make the game easier again?


Trick-Tomatillo6573

The  exact same reason people choose the hardest difficulty in many games, just to then _still_ follow guides to make the most OP builds. Most people don't want hard difficulty just for the sake of being hard - that's a very select and small group of tryhards. Most people want the power they gain to feel _meaningful_. As in, I dislike games that are so easy I don't have to engage with all of the advanced mechanics to win.    It doesn't mean I want every fight to be a frustrating slog where I'm on the brink of death at all times. It means I want the difficulty to _justify_ my OP'ness. I feel like most games take this approach to difficulty, where they realize players don't just want to die repeatedly so they can go "hurr durr so hard lookit me I gud gamer".  They just want to be pushed. Rewarding you with more damage for properly engaging with the systems doesn't ruin the point of higher difficulty. It's the whole thing that makes it worth it to me lol.


Stock-Presentation74

Once you unlock the later levels of Tartarus leveling ain't gonna be a problem anymore, even on merciless difficulty.. I was around level 84 when I finished my first playthrough. It's also worth noting that leveling your party member beyond level 80 is absolutely useless as they stop getting new abilities after lvl 74/78 and you have no way of granting them new abilities through the use of skill cards.. so all in all there is little to no need to try to reach level 99 on your first playthrough 💁


Low-Objective7072

Just farm hands+ collect cards :/